1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
<?php
/**
*
* @copyright Copyright (c) 2017, Daniel Calviño Sánchez (danxuliu@gmail.com)
*
* @license GNU AGPL version 3 or any later version
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
use Behat\Behat\Hook\Scope\BeforeStepScope;
use Behat\MinkExtension\Context\RawMinkContext;
/**
* Behat context to set the actor used in sibling contexts.
*
* This helper context provides a step definition ("I act as XXX") to change the
* current actor of the scenario, which makes possible to use different browser
* sessions in the same scenario.
*
* Sibling contexts that want to have access to the current actor of the
* scenario must implement the ActorAwareInterface; this can be done just by
* using the ActorAware trait.
*
* Besides updating the current actor in sibling contexts the ActorContext also
* propagates its inherited "base_url" Mink parameter to the Actors as needed.
*
* By default no multiplier for the find timeout is set in the Actors. However,
* it can be customized using the "actorTimeoutMultiplier" parameter of the
* ActorContext in "behat.yml". This parameter also affects the overall timeout
* to start a session for an Actor before giving up.
*
* Every actor used in the scenarios must have a corresponding Mink session
* declared in "behat.yml" with the same name as the actor. All used sessions
* are stopped after each scenario is run.
*/
class ActorContext extends RawMinkContext {
/**
* @var array
*/
private $actors;
/**
* @var array
*/
private $sharedNotebook;
/**
* @var Actor
*/
private $currentActor;
/**
* @var float
*/
private $actorTimeoutMultiplier;
/**
* Creates a new ActorContext.
*
* @param float $actorTimeoutMultiplier the timeout multiplier for Actor
* related timeouts.
*/
public function __construct($actorTimeoutMultiplier = 1) {
$this->actorTimeoutMultiplier = $actorTimeoutMultiplier;
}
/**
* Sets a Mink parameter.
*
* When the "base_url" parameter is set its value is propagated to all the
* Actors.
*
* @param string $name the name of the parameter.
* @param string $value the value of the parameter.
*/
public function setMinkParameter($name, $value) {
parent::setMinkParameter($name, $value);
if ($name === "base_url") {
foreach ($this->actors as $actor) {
$actor->setBaseUrl($value);
}
}
}
/**
* Returns the session with the given name.
*
* If the session is not started it is started before returning it; if the
* session fails to start (typically due to a timeout connecting with the
* web browser) it will be tried again up to $actorTimeoutMultiplier times
* in total (rounded up to the next integer) before giving up.
*
* @param string|null $sname the name of the session to get, or null for the
* default session.
* @return \Behat\Mink\Session the session.
*/
public function getSession($name = null) {
for ($i = 0; $i < ($this->actorTimeoutMultiplier - 1); $i++) {
try {
return parent::getSession($name);
} catch (\Behat\Mink\Exception\DriverException $exception) {
echo "Exception when getting " . ($name == null? "default session": "session '$name'") . ": " . $exception->getMessage() . "\n";
echo "Trying again\n";
}
}
return parent::getSession($name);
}
/**
* @BeforeScenario
*
* Initializes the Actors for the new Scenario with the default Actor.
*
* Other Actors are added (and their Mink Sessions started) only when they
* are used in an "I act as XXX" step.
*/
public function initializeActors() {
$this->actors = [];
$this->sharedNotebook = [];
$this->actors["default"] = new Actor("default", $this->getSession(), $this->getMinkParameter("base_url"), $this->sharedNotebook);
$this->actors["default"]->setFindTimeoutMultiplier($this->actorTimeoutMultiplier);
$this->currentActor = $this->actors["default"];
}
/**
* @BeforeStep
*/
public function setCurrentActorInSiblingActorAwareContexts(BeforeStepScope $scope) {
$environment = $scope->getEnvironment();
foreach ($environment->getContexts() as $context) {
if ($context instanceof ActorAwareInterface) {
$context->setCurrentActor($this->currentActor);
}
}
}
/**
* @Given I act as :actorName
*/
public function iActAs($actorName) {
if (!array_key_exists($actorName, $this->actors)) {
$this->actors[$actorName] = new Actor($actorName, $this->getSession($actorName), $this->getMinkParameter("base_url"), $this->sharedNotebook);
$this->actors[$actorName]->setFindTimeoutMultiplier($this->actorTimeoutMultiplier);
}
$this->currentActor = $this->actors[$actorName];
// Ensure that the browser window of the actor is the one in the
// foreground; this works around a bug in the Firefox driver of Selenium
// and/or maybe in Firefox itself when interacting with a window in the
// background, but also reflects better how the user would interact with
// the browser in real life.
$session = $this->actors[$actorName]->getSession();
$session->switchToWindow($session->getWindowName());
}
/**
* @AfterScenario
*
* Stops all the Mink Sessions used in the last Scenario.
*/
public function cleanUpSessions() {
foreach ($this->actors as $actor) {
$actor->getSession()->stop();
}
}
}
|