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aho-corasick
==
Aho-Corasick parallel string search, using interleaved arrays.
Mischa Sandberg mischasan@gmail.com
ACISM is an implementation of Aho-Corasick parallel string search,
using an Interleaved State-transition Matrix.
It combines the fastest possible Aho-Corasick implementation,
with the smallest possible data structure (!).
FEATURES
--------
* Fast. No hashing, no tree traversal; just a straight look-up equivalent to
matrix[state, input-byte] per input character.
* Tiny. On average, the whole data structure (mostly the array) takes about 2-3 bytes per
input pattern byte. The original set of pattern strings can be reverse-generated from the machine.
* Shareable. The state machine contains no pointers, so it can be compiled once,
then memory-mapped by many processes.
* Searches byte vectors, not null-terminated strings.
Suitable for searching machine code as much as searching text.
* DOS-proof. Well, that's an attribute of Aho-Corasick,
so no real points for that.
* Stream-ready. The state can be saved between calls to search data.
DOCUMENTATION
-------------
The GoogleDocs description is at http://goo.gl/lE6zG
I originally called it "psearch", but found that name was overused by other authors.
LICENSE
-------
Though I've had strong suggestions to go with BSD license, I'm going with GPL2 until I figure out
how to keep in touch with people who download and use the code. Hence the "CONTACT ME IF..." line in the license.
GETTING STARTED
---------------
Download the source, type "gmake".
"gmake install" exports lib/libacism.a, include/acism.h and bin/acism_x.
"acism_x.c" is a good example of calling acism_create and acism_scan/acism_more.
(If you're interested in the GNUmakefile and rules.mk,
check my blog posts on non-recursive make, at mischasan.wordpress.com.)
HISTORY
-------
The interleaved-array approach was tried and discarded in the late 70's, because the compile time was O(n^2).
acism_create beats the problem with a "hint" array that tracks the restart points for searches.
That, plus discarding the original idea of how to get maximal density, resulted in the tiny-fast win-win.
ACKNOWLEDGEMENTS
----------------
I'd like to thank Mike Shannon, who wanted to see a machine built to make best use of L1/L2 cache.
The change to do that doubled performance on hardware with a much larger cache than the matrix.
Go figure.
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