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// file included directly
// Todo: currently, this is just the haswell code, optimize for icelake kernel.
std::pair<const char32_t *, char *>
avx512_convert_utf32_to_utf8(const char32_t *buf, size_t len,
char *utf8_output) {
const char32_t *end = buf + len;
const __m256i v_0000 = _mm256_setzero_si256();
const __m256i v_ffff0000 = _mm256_set1_epi32((uint32_t)0xffff0000);
const __m256i v_ff80 = _mm256_set1_epi16((uint16_t)0xff80);
const __m256i v_f800 = _mm256_set1_epi16((uint16_t)0xf800);
const __m256i v_c080 = _mm256_set1_epi16((uint16_t)0xc080);
const __m256i v_7fffffff = _mm256_set1_epi32((uint32_t)0x7fffffff);
__m256i running_max = _mm256_setzero_si256();
__m256i forbidden_bytemask = _mm256_setzero_si256();
const size_t safety_margin =
12; // to avoid overruns, see issue
// https://github.com/simdutf/simdutf/issues/92
while (end - buf >= std::ptrdiff_t(16 + safety_margin)) {
__m256i in = _mm256_loadu_si256((__m256i *)buf);
__m256i nextin = _mm256_loadu_si256((__m256i *)buf + 1);
running_max = _mm256_max_epu32(_mm256_max_epu32(in, running_max), nextin);
// Pack 32-bit UTF-32 code units to 16-bit UTF-16 code units with unsigned
// saturation
__m256i in_16 = _mm256_packus_epi32(_mm256_and_si256(in, v_7fffffff),
_mm256_and_si256(nextin, v_7fffffff));
in_16 = _mm256_permute4x64_epi64(in_16, 0b11011000);
// Try to apply UTF-16 => UTF-8 routine on 256 bits
// (haswell/avx2_convert_utf16_to_utf8.cpp)
if (_mm256_testz_si256(in_16, v_ff80)) { // ASCII fast path!!!!
// 1. pack the bytes
const __m128i utf8_packed = _mm_packus_epi16(
_mm256_castsi256_si128(in_16), _mm256_extractf128_si256(in_16, 1));
// 2. store (16 bytes)
_mm_storeu_si128((__m128i *)utf8_output, utf8_packed);
// 3. adjust pointers
buf += 16;
utf8_output += 16;
continue; // we are done for this round!
}
// no bits set above 7th bit
const __m256i one_byte_bytemask =
_mm256_cmpeq_epi16(_mm256_and_si256(in_16, v_ff80), v_0000);
const uint32_t one_byte_bitmask =
static_cast<uint32_t>(_mm256_movemask_epi8(one_byte_bytemask));
// no bits set above 11th bit
const __m256i one_or_two_bytes_bytemask =
_mm256_cmpeq_epi16(_mm256_and_si256(in_16, v_f800), v_0000);
const uint32_t one_or_two_bytes_bitmask =
static_cast<uint32_t>(_mm256_movemask_epi8(one_or_two_bytes_bytemask));
if (one_or_two_bytes_bitmask == 0xffffffff) {
// 1. prepare 2-byte values
// input 16-bit word : [0000|0aaa|aabb|bbbb] x 8
// expected output : [110a|aaaa|10bb|bbbb] x 8
const __m256i v_1f00 = _mm256_set1_epi16((int16_t)0x1f00);
const __m256i v_003f = _mm256_set1_epi16((int16_t)0x003f);
// t0 = [000a|aaaa|bbbb|bb00]
const __m256i t0 = _mm256_slli_epi16(in_16, 2);
// t1 = [000a|aaaa|0000|0000]
const __m256i t1 = _mm256_and_si256(t0, v_1f00);
// t2 = [0000|0000|00bb|bbbb]
const __m256i t2 = _mm256_and_si256(in_16, v_003f);
// t3 = [000a|aaaa|00bb|bbbb]
const __m256i t3 = _mm256_or_si256(t1, t2);
// t4 = [110a|aaaa|10bb|bbbb]
const __m256i t4 = _mm256_or_si256(t3, v_c080);
// 2. merge ASCII and 2-byte codewords
const __m256i utf8_unpacked =
_mm256_blendv_epi8(t4, in_16, one_byte_bytemask);
// 3. prepare bitmask for 8-bit lookup
const uint32_t M0 = one_byte_bitmask & 0x55555555;
const uint32_t M1 = M0 >> 7;
const uint32_t M2 = (M1 | M0) & 0x00ff00ff;
// 4. pack the bytes
const uint8_t *row =
&simdutf::tables::utf16_to_utf8::pack_1_2_utf8_bytes[uint8_t(M2)][0];
const uint8_t *row_2 =
&simdutf::tables::utf16_to_utf8::pack_1_2_utf8_bytes[uint8_t(M2 >>
16)][0];
const __m128i shuffle = _mm_loadu_si128((__m128i *)(row + 1));
const __m128i shuffle_2 = _mm_loadu_si128((__m128i *)(row_2 + 1));
const __m256i utf8_packed = _mm256_shuffle_epi8(
utf8_unpacked, _mm256_setr_m128i(shuffle, shuffle_2));
// 5. store bytes
_mm_storeu_si128((__m128i *)utf8_output,
_mm256_castsi256_si128(utf8_packed));
utf8_output += row[0];
_mm_storeu_si128((__m128i *)utf8_output,
_mm256_extractf128_si256(utf8_packed, 1));
utf8_output += row_2[0];
// 6. adjust pointers
buf += 16;
continue;
}
// Must check for overflow in packing
const __m256i saturation_bytemask = _mm256_cmpeq_epi32(
_mm256_and_si256(_mm256_or_si256(in, nextin), v_ffff0000), v_0000);
const uint32_t saturation_bitmask =
static_cast<uint32_t>(_mm256_movemask_epi8(saturation_bytemask));
if (saturation_bitmask == 0xffffffff) {
// case: code units from register produce either 1, 2 or 3 UTF-8 bytes
const __m256i v_d800 = _mm256_set1_epi16((uint16_t)0xd800);
forbidden_bytemask = _mm256_or_si256(
forbidden_bytemask,
_mm256_cmpeq_epi16(_mm256_and_si256(in_16, v_f800), v_d800));
const __m256i dup_even = _mm256_setr_epi16(
0x0000, 0x0202, 0x0404, 0x0606, 0x0808, 0x0a0a, 0x0c0c, 0x0e0e,
0x0000, 0x0202, 0x0404, 0x0606, 0x0808, 0x0a0a, 0x0c0c, 0x0e0e);
/* In this branch we handle three cases:
1. [0000|0000|0ccc|cccc] => [0ccc|cccc] -
single UFT-8 byte
2. [0000|0bbb|bbcc|cccc] => [110b|bbbb], [10cc|cccc] - two
UTF-8 bytes
3. [aaaa|bbbb|bbcc|cccc] => [1110|aaaa], [10bb|bbbb], [10cc|cccc] -
three UTF-8 bytes
We expand the input word (16-bit) into two code units (32-bit), thus
we have room for four bytes. However, we need five distinct bit
layouts. Note that the last byte in cases #2 and #3 is the same.
We precompute byte 1 for case #1 and the common byte for cases #2 & #3
in register t2.
We precompute byte 1 for case #3 and -- **conditionally** -- precompute
either byte 1 for case #2 or byte 2 for case #3. Note that they
differ by exactly one bit.
Finally from these two code units we build proper UTF-8 sequence, taking
into account the case (i.e, the number of bytes to write).
*/
/**
* Given [aaaa|bbbb|bbcc|cccc] our goal is to produce:
* t2 => [0ccc|cccc] [10cc|cccc]
* s4 => [1110|aaaa] ([110b|bbbb] OR [10bb|bbbb])
*/
#define simdutf_vec(x) _mm256_set1_epi16(static_cast<uint16_t>(x))
// [aaaa|bbbb|bbcc|cccc] => [bbcc|cccc|bbcc|cccc]
const __m256i t0 = _mm256_shuffle_epi8(in_16, dup_even);
// [bbcc|cccc|bbcc|cccc] => [00cc|cccc|0bcc|cccc]
const __m256i t1 = _mm256_and_si256(t0, simdutf_vec(0b0011111101111111));
// [00cc|cccc|0bcc|cccc] => [10cc|cccc|0bcc|cccc]
const __m256i t2 = _mm256_or_si256(t1, simdutf_vec(0b1000000000000000));
// [aaaa|bbbb|bbcc|cccc] => [0000|aaaa|bbbb|bbcc]
const __m256i s0 = _mm256_srli_epi16(in_16, 4);
// [0000|aaaa|bbbb|bbcc] => [0000|aaaa|bbbb|bb00]
const __m256i s1 = _mm256_and_si256(s0, simdutf_vec(0b0000111111111100));
// [0000|aaaa|bbbb|bb00] => [00bb|bbbb|0000|aaaa]
const __m256i s2 = _mm256_maddubs_epi16(s1, simdutf_vec(0x0140));
// [00bb|bbbb|0000|aaaa] => [11bb|bbbb|1110|aaaa]
const __m256i s3 = _mm256_or_si256(s2, simdutf_vec(0b1100000011100000));
const __m256i m0 = _mm256_andnot_si256(one_or_two_bytes_bytemask,
simdutf_vec(0b0100000000000000));
const __m256i s4 = _mm256_xor_si256(s3, m0);
#undef simdutf_vec
// 4. expand code units 16-bit => 32-bit
const __m256i out0 = _mm256_unpacklo_epi16(t2, s4);
const __m256i out1 = _mm256_unpackhi_epi16(t2, s4);
// 5. compress 32-bit code units into 1, 2 or 3 bytes -- 2 x shuffle
const uint32_t mask = (one_byte_bitmask & 0x55555555) |
(one_or_two_bytes_bitmask & 0xaaaaaaaa);
// Due to the wider registers, the following path is less likely to be
// useful.
/*if(mask == 0) {
// We only have three-byte code units. Use fast path.
const __m256i shuffle =
_mm256_setr_epi8(2,3,1,6,7,5,10,11,9,14,15,13,-1,-1,-1,-1,
2,3,1,6,7,5,10,11,9,14,15,13,-1,-1,-1,-1); const __m256i utf8_0 =
_mm256_shuffle_epi8(out0, shuffle); const __m256i utf8_1 =
_mm256_shuffle_epi8(out1, shuffle);
_mm_storeu_si128((__m128i*)utf8_output, _mm256_castsi256_si128(utf8_0));
utf8_output += 12;
_mm_storeu_si128((__m128i*)utf8_output, _mm256_castsi256_si128(utf8_1));
utf8_output += 12;
_mm_storeu_si128((__m128i*)utf8_output,
_mm256_extractf128_si256(utf8_0,1)); utf8_output += 12;
_mm_storeu_si128((__m128i*)utf8_output,
_mm256_extractf128_si256(utf8_1,1)); utf8_output += 12; buf += 16;
continue;
}*/
const uint8_t mask0 = uint8_t(mask);
const uint8_t *row0 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask0][0];
const __m128i shuffle0 = _mm_loadu_si128((__m128i *)(row0 + 1));
const __m128i utf8_0 =
_mm_shuffle_epi8(_mm256_castsi256_si128(out0), shuffle0);
const uint8_t mask1 = static_cast<uint8_t>(mask >> 8);
const uint8_t *row1 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask1][0];
const __m128i shuffle1 = _mm_loadu_si128((__m128i *)(row1 + 1));
const __m128i utf8_1 =
_mm_shuffle_epi8(_mm256_castsi256_si128(out1), shuffle1);
const uint8_t mask2 = static_cast<uint8_t>(mask >> 16);
const uint8_t *row2 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask2][0];
const __m128i shuffle2 = _mm_loadu_si128((__m128i *)(row2 + 1));
const __m128i utf8_2 =
_mm_shuffle_epi8(_mm256_extractf128_si256(out0, 1), shuffle2);
const uint8_t mask3 = static_cast<uint8_t>(mask >> 24);
const uint8_t *row3 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask3][0];
const __m128i shuffle3 = _mm_loadu_si128((__m128i *)(row3 + 1));
const __m128i utf8_3 =
_mm_shuffle_epi8(_mm256_extractf128_si256(out1, 1), shuffle3);
_mm_storeu_si128((__m128i *)utf8_output, utf8_0);
utf8_output += row0[0];
_mm_storeu_si128((__m128i *)utf8_output, utf8_1);
utf8_output += row1[0];
_mm_storeu_si128((__m128i *)utf8_output, utf8_2);
utf8_output += row2[0];
_mm_storeu_si128((__m128i *)utf8_output, utf8_3);
utf8_output += row3[0];
buf += 16;
} else {
// case: at least one 32-bit word is larger than 0xFFFF <=> it will
// produce four UTF-8 bytes. Let us do a scalar fallback. It may seem
// wasteful to use scalar code, but being efficient with SIMD may require
// large, non-trivial tables?
size_t forward = 15;
size_t k = 0;
if (size_t(end - buf) < forward + 1) {
forward = size_t(end - buf - 1);
}
for (; k < forward; k++) {
uint32_t word = buf[k];
if ((word & 0xFFFFFF80) == 0) { // 1-byte (ASCII)
*utf8_output++ = char(word);
} else if ((word & 0xFFFFF800) == 0) { // 2-byte
*utf8_output++ = char((word >> 6) | 0b11000000);
*utf8_output++ = char((word & 0b111111) | 0b10000000);
} else if ((word & 0xFFFF0000) == 0) { // 3-byte
if (word >= 0xD800 && word <= 0xDFFF) {
return std::make_pair(nullptr, utf8_output);
}
*utf8_output++ = char((word >> 12) | 0b11100000);
*utf8_output++ = char(((word >> 6) & 0b111111) | 0b10000000);
*utf8_output++ = char((word & 0b111111) | 0b10000000);
} else { // 4-byte
if (word > 0x10FFFF) {
return std::make_pair(nullptr, utf8_output);
}
*utf8_output++ = char((word >> 18) | 0b11110000);
*utf8_output++ = char(((word >> 12) & 0b111111) | 0b10000000);
*utf8_output++ = char(((word >> 6) & 0b111111) | 0b10000000);
*utf8_output++ = char((word & 0b111111) | 0b10000000);
}
}
buf += k;
}
} // while
// check for invalid input
const __m256i v_10ffff = _mm256_set1_epi32((uint32_t)0x10ffff);
if (static_cast<uint32_t>(_mm256_movemask_epi8(_mm256_cmpeq_epi32(
_mm256_max_epu32(running_max, v_10ffff), v_10ffff))) != 0xffffffff) {
return std::make_pair(nullptr, utf8_output);
}
if (static_cast<uint32_t>(_mm256_movemask_epi8(forbidden_bytemask)) != 0) {
return std::make_pair(nullptr, utf8_output);
}
return std::make_pair(buf, utf8_output);
}
// Todo: currently, this is just the haswell code, optimize for icelake kernel.
std::pair<result, char *>
avx512_convert_utf32_to_utf8_with_errors(const char32_t *buf, size_t len,
char *utf8_output) {
const char32_t *end = buf + len;
const char32_t *start = buf;
const __m256i v_0000 = _mm256_setzero_si256();
const __m256i v_ffff0000 = _mm256_set1_epi32((uint32_t)0xffff0000);
const __m256i v_ff80 = _mm256_set1_epi16((uint16_t)0xff80);
const __m256i v_f800 = _mm256_set1_epi16((uint16_t)0xf800);
const __m256i v_c080 = _mm256_set1_epi16((uint16_t)0xc080);
const __m256i v_7fffffff = _mm256_set1_epi32((uint32_t)0x7fffffff);
const __m256i v_10ffff = _mm256_set1_epi32((uint32_t)0x10ffff);
const size_t safety_margin =
12; // to avoid overruns, see issue
// https://github.com/simdutf/simdutf/issues/92
while (end - buf >= std::ptrdiff_t(16 + safety_margin)) {
__m256i in = _mm256_loadu_si256((__m256i *)buf);
__m256i nextin = _mm256_loadu_si256((__m256i *)buf + 1);
// Check for too large input
const __m256i max_input =
_mm256_max_epu32(_mm256_max_epu32(in, nextin), v_10ffff);
if (static_cast<uint32_t>(_mm256_movemask_epi8(
_mm256_cmpeq_epi32(max_input, v_10ffff))) != 0xffffffff) {
return std::make_pair(result(error_code::TOO_LARGE, buf - start),
utf8_output);
}
// Pack 32-bit UTF-32 code units to 16-bit UTF-16 code units with unsigned
// saturation
__m256i in_16 = _mm256_packus_epi32(_mm256_and_si256(in, v_7fffffff),
_mm256_and_si256(nextin, v_7fffffff));
in_16 = _mm256_permute4x64_epi64(in_16, 0b11011000);
// Try to apply UTF-16 => UTF-8 routine on 256 bits
// (haswell/avx2_convert_utf16_to_utf8.cpp)
if (_mm256_testz_si256(in_16, v_ff80)) { // ASCII fast path!!!!
// 1. pack the bytes
const __m128i utf8_packed = _mm_packus_epi16(
_mm256_castsi256_si128(in_16), _mm256_extractf128_si256(in_16, 1));
// 2. store (16 bytes)
_mm_storeu_si128((__m128i *)utf8_output, utf8_packed);
// 3. adjust pointers
buf += 16;
utf8_output += 16;
continue; // we are done for this round!
}
// no bits set above 7th bit
const __m256i one_byte_bytemask =
_mm256_cmpeq_epi16(_mm256_and_si256(in_16, v_ff80), v_0000);
const uint32_t one_byte_bitmask =
static_cast<uint32_t>(_mm256_movemask_epi8(one_byte_bytemask));
// no bits set above 11th bit
const __m256i one_or_two_bytes_bytemask =
_mm256_cmpeq_epi16(_mm256_and_si256(in_16, v_f800), v_0000);
const uint32_t one_or_two_bytes_bitmask =
static_cast<uint32_t>(_mm256_movemask_epi8(one_or_two_bytes_bytemask));
if (one_or_two_bytes_bitmask == 0xffffffff) {
// 1. prepare 2-byte values
// input 16-bit word : [0000|0aaa|aabb|bbbb] x 8
// expected output : [110a|aaaa|10bb|bbbb] x 8
const __m256i v_1f00 = _mm256_set1_epi16((int16_t)0x1f00);
const __m256i v_003f = _mm256_set1_epi16((int16_t)0x003f);
// t0 = [000a|aaaa|bbbb|bb00]
const __m256i t0 = _mm256_slli_epi16(in_16, 2);
// t1 = [000a|aaaa|0000|0000]
const __m256i t1 = _mm256_and_si256(t0, v_1f00);
// t2 = [0000|0000|00bb|bbbb]
const __m256i t2 = _mm256_and_si256(in_16, v_003f);
// t3 = [000a|aaaa|00bb|bbbb]
const __m256i t3 = _mm256_or_si256(t1, t2);
// t4 = [110a|aaaa|10bb|bbbb]
const __m256i t4 = _mm256_or_si256(t3, v_c080);
// 2. merge ASCII and 2-byte codewords
const __m256i utf8_unpacked =
_mm256_blendv_epi8(t4, in_16, one_byte_bytemask);
// 3. prepare bitmask for 8-bit lookup
const uint32_t M0 = one_byte_bitmask & 0x55555555;
const uint32_t M1 = M0 >> 7;
const uint32_t M2 = (M1 | M0) & 0x00ff00ff;
// 4. pack the bytes
const uint8_t *row =
&simdutf::tables::utf16_to_utf8::pack_1_2_utf8_bytes[uint8_t(M2)][0];
const uint8_t *row_2 =
&simdutf::tables::utf16_to_utf8::pack_1_2_utf8_bytes[uint8_t(M2 >>
16)][0];
const __m128i shuffle = _mm_loadu_si128((__m128i *)(row + 1));
const __m128i shuffle_2 = _mm_loadu_si128((__m128i *)(row_2 + 1));
const __m256i utf8_packed = _mm256_shuffle_epi8(
utf8_unpacked, _mm256_setr_m128i(shuffle, shuffle_2));
// 5. store bytes
_mm_storeu_si128((__m128i *)utf8_output,
_mm256_castsi256_si128(utf8_packed));
utf8_output += row[0];
_mm_storeu_si128((__m128i *)utf8_output,
_mm256_extractf128_si256(utf8_packed, 1));
utf8_output += row_2[0];
// 6. adjust pointers
buf += 16;
continue;
}
// Must check for overflow in packing
const __m256i saturation_bytemask = _mm256_cmpeq_epi32(
_mm256_and_si256(_mm256_or_si256(in, nextin), v_ffff0000), v_0000);
const uint32_t saturation_bitmask =
static_cast<uint32_t>(_mm256_movemask_epi8(saturation_bytemask));
if (saturation_bitmask == 0xffffffff) {
// case: code units from register produce either 1, 2 or 3 UTF-8 bytes
// Check for illegal surrogate code units
const __m256i v_d800 = _mm256_set1_epi16((uint16_t)0xd800);
const __m256i forbidden_bytemask =
_mm256_cmpeq_epi16(_mm256_and_si256(in_16, v_f800), v_d800);
if (static_cast<uint32_t>(_mm256_movemask_epi8(forbidden_bytemask)) !=
0x0) {
return std::make_pair(result(error_code::SURROGATE, buf - start),
utf8_output);
}
const __m256i dup_even = _mm256_setr_epi16(
0x0000, 0x0202, 0x0404, 0x0606, 0x0808, 0x0a0a, 0x0c0c, 0x0e0e,
0x0000, 0x0202, 0x0404, 0x0606, 0x0808, 0x0a0a, 0x0c0c, 0x0e0e);
/* In this branch we handle three cases:
1. [0000|0000|0ccc|cccc] => [0ccc|cccc] -
single UFT-8 byte
2. [0000|0bbb|bbcc|cccc] => [110b|bbbb], [10cc|cccc] - two
UTF-8 bytes
3. [aaaa|bbbb|bbcc|cccc] => [1110|aaaa], [10bb|bbbb], [10cc|cccc] -
three UTF-8 bytes
We expand the input word (16-bit) into two code units (32-bit), thus
we have room for four bytes. However, we need five distinct bit
layouts. Note that the last byte in cases #2 and #3 is the same.
We precompute byte 1 for case #1 and the common byte for cases #2 & #3
in register t2.
We precompute byte 1 for case #3 and -- **conditionally** -- precompute
either byte 1 for case #2 or byte 2 for case #3. Note that they
differ by exactly one bit.
Finally from these two code units we build proper UTF-8 sequence, taking
into account the case (i.e, the number of bytes to write).
*/
/**
* Given [aaaa|bbbb|bbcc|cccc] our goal is to produce:
* t2 => [0ccc|cccc] [10cc|cccc]
* s4 => [1110|aaaa] ([110b|bbbb] OR [10bb|bbbb])
*/
#define simdutf_vec(x) _mm256_set1_epi16(static_cast<uint16_t>(x))
// [aaaa|bbbb|bbcc|cccc] => [bbcc|cccc|bbcc|cccc]
const __m256i t0 = _mm256_shuffle_epi8(in_16, dup_even);
// [bbcc|cccc|bbcc|cccc] => [00cc|cccc|0bcc|cccc]
const __m256i t1 = _mm256_and_si256(t0, simdutf_vec(0b0011111101111111));
// [00cc|cccc|0bcc|cccc] => [10cc|cccc|0bcc|cccc]
const __m256i t2 = _mm256_or_si256(t1, simdutf_vec(0b1000000000000000));
// [aaaa|bbbb|bbcc|cccc] => [0000|aaaa|bbbb|bbcc]
const __m256i s0 = _mm256_srli_epi16(in_16, 4);
// [0000|aaaa|bbbb|bbcc] => [0000|aaaa|bbbb|bb00]
const __m256i s1 = _mm256_and_si256(s0, simdutf_vec(0b0000111111111100));
// [0000|aaaa|bbbb|bb00] => [00bb|bbbb|0000|aaaa]
const __m256i s2 = _mm256_maddubs_epi16(s1, simdutf_vec(0x0140));
// [00bb|bbbb|0000|aaaa] => [11bb|bbbb|1110|aaaa]
const __m256i s3 = _mm256_or_si256(s2, simdutf_vec(0b1100000011100000));
const __m256i m0 = _mm256_andnot_si256(one_or_two_bytes_bytemask,
simdutf_vec(0b0100000000000000));
const __m256i s4 = _mm256_xor_si256(s3, m0);
#undef simdutf_vec
// 4. expand code units 16-bit => 32-bit
const __m256i out0 = _mm256_unpacklo_epi16(t2, s4);
const __m256i out1 = _mm256_unpackhi_epi16(t2, s4);
// 5. compress 32-bit code units into 1, 2 or 3 bytes -- 2 x shuffle
const uint32_t mask = (one_byte_bitmask & 0x55555555) |
(one_or_two_bytes_bitmask & 0xaaaaaaaa);
// Due to the wider registers, the following path is less likely to be
// useful.
/*if(mask == 0) {
// We only have three-byte code units. Use fast path.
const __m256i shuffle =
_mm256_setr_epi8(2,3,1,6,7,5,10,11,9,14,15,13,-1,-1,-1,-1,
2,3,1,6,7,5,10,11,9,14,15,13,-1,-1,-1,-1); const __m256i utf8_0 =
_mm256_shuffle_epi8(out0, shuffle); const __m256i utf8_1 =
_mm256_shuffle_epi8(out1, shuffle);
_mm_storeu_si128((__m128i*)utf8_output, _mm256_castsi256_si128(utf8_0));
utf8_output += 12;
_mm_storeu_si128((__m128i*)utf8_output, _mm256_castsi256_si128(utf8_1));
utf8_output += 12;
_mm_storeu_si128((__m128i*)utf8_output,
_mm256_extractf128_si256(utf8_0,1)); utf8_output += 12;
_mm_storeu_si128((__m128i*)utf8_output,
_mm256_extractf128_si256(utf8_1,1)); utf8_output += 12; buf += 16;
continue;
}*/
const uint8_t mask0 = uint8_t(mask);
const uint8_t *row0 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask0][0];
const __m128i shuffle0 = _mm_loadu_si128((__m128i *)(row0 + 1));
const __m128i utf8_0 =
_mm_shuffle_epi8(_mm256_castsi256_si128(out0), shuffle0);
const uint8_t mask1 = static_cast<uint8_t>(mask >> 8);
const uint8_t *row1 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask1][0];
const __m128i shuffle1 = _mm_loadu_si128((__m128i *)(row1 + 1));
const __m128i utf8_1 =
_mm_shuffle_epi8(_mm256_castsi256_si128(out1), shuffle1);
const uint8_t mask2 = static_cast<uint8_t>(mask >> 16);
const uint8_t *row2 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask2][0];
const __m128i shuffle2 = _mm_loadu_si128((__m128i *)(row2 + 1));
const __m128i utf8_2 =
_mm_shuffle_epi8(_mm256_extractf128_si256(out0, 1), shuffle2);
const uint8_t mask3 = static_cast<uint8_t>(mask >> 24);
const uint8_t *row3 =
&simdutf::tables::utf16_to_utf8::pack_1_2_3_utf8_bytes[mask3][0];
const __m128i shuffle3 = _mm_loadu_si128((__m128i *)(row3 + 1));
const __m128i utf8_3 =
_mm_shuffle_epi8(_mm256_extractf128_si256(out1, 1), shuffle3);
_mm_storeu_si128((__m128i *)utf8_output, utf8_0);
utf8_output += row0[0];
_mm_storeu_si128((__m128i *)utf8_output, utf8_1);
utf8_output += row1[0];
_mm_storeu_si128((__m128i *)utf8_output, utf8_2);
utf8_output += row2[0];
_mm_storeu_si128((__m128i *)utf8_output, utf8_3);
utf8_output += row3[0];
buf += 16;
} else {
// case: at least one 32-bit word is larger than 0xFFFF <=> it will
// produce four UTF-8 bytes. Let us do a scalar fallback. It may seem
// wasteful to use scalar code, but being efficient with SIMD may require
// large, non-trivial tables?
size_t forward = 15;
size_t k = 0;
if (size_t(end - buf) < forward + 1) {
forward = size_t(end - buf - 1);
}
for (; k < forward; k++) {
uint32_t word = buf[k];
if ((word & 0xFFFFFF80) == 0) { // 1-byte (ASCII)
*utf8_output++ = char(word);
} else if ((word & 0xFFFFF800) == 0) { // 2-byte
*utf8_output++ = char((word >> 6) | 0b11000000);
*utf8_output++ = char((word & 0b111111) | 0b10000000);
} else if ((word & 0xFFFF0000) == 0) { // 3-byte
if (word >= 0xD800 && word <= 0xDFFF) {
return std::make_pair(
result(error_code::SURROGATE, buf - start + k), utf8_output);
}
*utf8_output++ = char((word >> 12) | 0b11100000);
*utf8_output++ = char(((word >> 6) & 0b111111) | 0b10000000);
*utf8_output++ = char((word & 0b111111) | 0b10000000);
} else { // 4-byte
if (word > 0x10FFFF) {
return std::make_pair(
result(error_code::TOO_LARGE, buf - start + k), utf8_output);
}
*utf8_output++ = char((word >> 18) | 0b11110000);
*utf8_output++ = char(((word >> 12) & 0b111111) | 0b10000000);
*utf8_output++ = char(((word >> 6) & 0b111111) | 0b10000000);
*utf8_output++ = char((word & 0b111111) | 0b10000000);
}
}
buf += k;
}
} // while
return std::make_pair(result(error_code::SUCCESS, buf - start), utf8_output);
}
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