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#include "config.h"
#include "lua_common.h"
#include "lua_thread_pool.h"
struct lua_thread_pool {
GQueue *available_items;
lua_State *L;
gint max_items;
struct thread_entry *running_entry;
};
static struct thread_entry *
thread_entry_new (lua_State * L)
{
struct thread_entry *ent;
ent = g_new0(struct thread_entry, 1);
ent->lua_state = lua_newthread (L);
ent->thread_index = luaL_ref (L, LUA_REGISTRYINDEX);
return ent;
}
static void
thread_entry_free (lua_State * L, struct thread_entry *ent)
{
luaL_unref (L, LUA_REGISTRYINDEX, ent->thread_index);
g_free (ent);
}
struct lua_thread_pool *
lua_thread_pool_new (lua_State * L)
{
struct lua_thread_pool * pool = g_new0 (struct lua_thread_pool, 1);
pool->L = L;
pool->max_items = 100;
pool->available_items = g_queue_new ();
int i;
struct thread_entry *ent;
for (i = 0; i < MAX(2, pool->max_items / 10); i ++) {
ent = thread_entry_new (pool->L);
g_queue_push_head (pool->available_items, ent);
}
return pool;
}
void
lua_thread_pool_free (struct lua_thread_pool *pool)
{
struct thread_entry *ent = NULL;
while (!g_queue_is_empty (pool->available_items)) {
ent = g_queue_pop_head (pool->available_items);
thread_entry_free (pool->L, ent);
}
g_queue_free (pool->available_items);
g_free (pool);
}
struct thread_entry *lua_thread_pool_get_for_config (struct rspamd_config *cfg);
static struct thread_entry *lua_thread_pool_get (struct lua_thread_pool *pool);
struct thread_entry *
lua_thread_pool_get_for_task (struct rspamd_task *task)
{
struct thread_entry *ent = lua_thread_pool_get (task->cfg->lua_thread_pool);
ent->task = task;
return ent;
}
struct thread_entry *
lua_thread_pool_get_for_config (struct rspamd_config *cfg)
{
struct thread_entry *ent = lua_thread_pool_get (cfg->lua_thread_pool);
ent->cfg = cfg;
return ent;
}
static struct thread_entry *
lua_thread_pool_get (struct lua_thread_pool *pool)
{
gpointer cur;
struct thread_entry *ent = NULL;
cur = g_queue_pop_head (pool->available_items);
if (cur) {
ent = cur;
}
else {
ent = thread_entry_new (pool->L);
}
pool->running_entry = ent;
return ent;
}
void
lua_thread_pool_return (struct lua_thread_pool *pool, struct thread_entry *thread_entry)
{
g_assert (lua_status (thread_entry->lua_state) == 0); /* we can't return a running/yielded thread into the pool */
if (pool->running_entry == thread_entry) {
pool->running_entry = NULL;
}
if (g_queue_get_length (pool->available_items) <= pool->max_items) {
thread_entry->cd = NULL;
thread_entry->finish_callback = NULL;
thread_entry->error_callback = NULL;
thread_entry->task = NULL;
thread_entry->cfg = NULL;
g_queue_push_head (pool->available_items, thread_entry);
}
else {
thread_entry_free (pool->L, thread_entry);
}
}
static void
lua_thread_pool_terminate_entry (struct lua_thread_pool *pool, struct thread_entry *thread_entry)
{
struct thread_entry *ent = NULL;
/* we should only terminate failed threads */
g_assert (lua_status (thread_entry->lua_state) != 0 && lua_status (thread_entry->lua_state) != LUA_YIELD);
if (pool->running_entry == thread_entry) {
pool->running_entry = NULL;
}
thread_entry_free (pool->L, thread_entry);
if (g_queue_get_length (pool->available_items) <= pool->max_items) {
ent = thread_entry_new (pool->L);
g_queue_push_head (pool->available_items, ent);
}
}
struct thread_entry *
lua_thread_pool_get_running_entry (struct lua_thread_pool *pool)
{
return pool->running_entry;
}
void
lua_thread_pool_set_running_entry (struct lua_thread_pool *pool, struct thread_entry *thread_entry)
{
pool->running_entry = thread_entry;
}
static void
lua_thread_pool_set_running_entry_for_thread (struct thread_entry *thread_entry)
{
struct lua_thread_pool *pool;
if (thread_entry->task) {
pool = thread_entry->task->cfg->lua_thread_pool;
}
else {
pool = thread_entry->cfg->lua_thread_pool;
}
lua_thread_pool_set_running_entry (pool, thread_entry);
}
void
lua_thread_pool_prepare_callback (struct lua_thread_pool *pool, struct lua_callback_state *cbs)
{
cbs->thread_pool = pool;
cbs->previous_thread = lua_thread_pool_get_running_entry (pool);
cbs->my_thread = lua_thread_pool_get (pool);
cbs->L = cbs->my_thread->lua_state;
}
void
lua_thread_pool_restore_callback (struct lua_callback_state *cbs)
{
lua_thread_pool_return (cbs->thread_pool, cbs->my_thread);
lua_thread_pool_set_running_entry (cbs->thread_pool, cbs->previous_thread);
}
static gint
lua_do_resume (lua_State *L, gint narg)
{
#if LUA_VERSION_NUM < 503
return lua_resume (L, narg);
#else
return lua_resume (L, NULL, narg);
#endif
}
static void lua_resume_thread_internal (struct thread_entry *thread_entry, gint narg);
void
lua_thread_call (struct thread_entry *thread_entry, int narg)
{
g_assert (lua_status (thread_entry->lua_state) == 0); /* we can't call running/yielded thread */
g_assert (thread_entry->task != NULL || thread_entry->cfg != NULL); /* we can't call without pool */
lua_resume_thread_internal (thread_entry, narg);
}
void
lua_thread_resume (struct thread_entry *thread_entry, gint narg)
{
/*
* The only state where we can resume from is LUA_YIELD
* Another acceptable status is OK (0) but in that case we should push function on stack
* to start the thread from, which is happening in lua_thread_call(), not in this function.
*/
g_assert (lua_status (thread_entry->lua_state) == LUA_YIELD);
lua_thread_pool_set_running_entry_for_thread(thread_entry);
lua_resume_thread_internal (thread_entry, narg);
}
static void
lua_resume_thread_internal (struct thread_entry *thread_entry, gint narg)
{
gint ret;
struct lua_thread_pool *pool;
GString *tb;
struct rspamd_task *task;
ret = lua_do_resume (thread_entry->lua_state, narg);
if (ret != LUA_YIELD) {
/*
LUA_YIELD state should not be handled here.
It should only happen when the thread initiated a asynchronous event and it will be restored as soon
the event is finished
*/
if (thread_entry->task) {
pool = thread_entry->task->cfg->lua_thread_pool;
}
else {
pool = thread_entry->cfg->lua_thread_pool;
}
if (ret == 0) {
if (thread_entry->finish_callback) {
thread_entry->finish_callback (thread_entry, ret);
}
lua_thread_pool_return (pool, thread_entry);
}
else {
tb = rspamd_lua_get_traceback_string (thread_entry->lua_state);
if (thread_entry->error_callback) {
thread_entry->error_callback (thread_entry, ret, tb->str);
}
else if (thread_entry->task) {
task = thread_entry->task;
msg_err_task ("lua call failed (%d): %v", ret, tb);
}
else {
msg_err ("lua call failed (%d): %v", ret, tb);
}
if (tb) {
g_string_free (tb, TRUE);
}
/* maybe there is a way to recover here. For now, just remove faulty thread */
lua_thread_pool_terminate_entry (pool, thread_entry);
}
}
}
gint
lua_thread_yield (struct thread_entry *thread_entry, gint nresults)
{
g_assert (lua_status (thread_entry->lua_state) == 0);
return lua_yield (thread_entry->lua_state, nresults);
}
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