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# Svg.js Svg.js is a lightweight (less than 3k gzipped) library for manipulating SVG. Svg.js is licensed under the terms of the MIT License. Important: this library is still in alpha, therefore the API might be subject to change in the course of development. ## Usage ### Create a SVG document Use the 'svg()' function to create a SVG document within a given html element: ```javascript var draw = svg('paper').size(300, 300); var rect = draw.rect({ width:100, height:100 }).attr({ fill: '#f06' }); ``` The first argument can either be an id of the element or the selected element itself. This will generate the following output: ```html
``` ### Manipulating elements #### Attributes You can get and set an element's attributes directly using 'attr()': ```javascript // get a single attribute rect.attr('x'); // set a single attribute rect.attr('x', 50); // set multiple attributes at once rect.attr({ fill: '#f06', 'fill-opacity': 0.5, stroke: '#000', 'stroke-width': 10 }); // set an attribute with a namespace rect.attr('x', 50, 'http://www.w3.org/2000/svg'); ``` #### Transform With the transform attribute elements can be scaled, rotated, translated, skewed... : ```javascript rect.transform('rotate(45, 100, 100)'); ``` These operations are always absolute. If every transformation needs remembered, so multiple rotate operations will be stacked together making them relative to previous operations, a boolean value can be passed as a second argument: ```javascript rect.transform('rotate(45, 100, 100)', true); ``` More details on available transformations can be found here: http://www.w3.org/TR/SVG/coords.html#TransformAttribute #### Move Move the element to a given x and y position by its upper left corner: ```javascript rect.move(200, 350); ``` Note that you can also use the following code to move elements around: ```javascript rect.attr({ x: 20, y: 60 }); ``` Although 'move()' is much more convenient because it will always use the upper left corner as the position reference, whereas with using 'attr()' the x an y reference differ between element types. For example, rect uses the upper left corner and circle uses the centre. #### Size Set the size of an element by a given width and height: ```javascript rect.size(200, 300); ``` Same as with 'move()' the size of an element could be set by using 'attr()'. But because every type of element is handles its size differently the 'size()' method is much more convenient. #### Removing elements Pretty straightforward: ```javascript rect.remove(); ``` ### Text element Text elements can be created with an object as the first argument defining the 'text' content, 'x' and 'y': ```javascript var text = draw.text({ text: "svg\nto\nthe\npoint.", x: 300, y: 0 }); ``` Styling text can be done using the 'attr()': ```javascript text.attr({ 'font-family': 'Helvetica', 'font-size': 36, 'text-anchor': 'middle', 'leading': 1.5 }); ``` Changing text afterwards is also possible with the 'text()' method: ```javascript text.text('Brilliant!'); ``` To get the raw text content: ```javascript text.attr('text'); ``` The sugar.js module provides some syntax sugar specifically for this element type: ```javascript text.font({ family: 'Helvetica', size: 144, anchor: 'middle', leading: 1.5 }); ``` ### Image element When creating images the width and height values should be defined: ```javascript var image = draw.image({ width: 200, height: 200, x: 100, y: 100, src: '/path/to/image.jpg' }); ``` ### Path element ```javascript var path = draw.path({ data: "M10,20L30,40" }).attr({ fill: '#9dffd3' }); ``` For more details on path data strings, please read the SVG documentation: http://www.w3.org/TR/SVG/paths.html#PathData ### Bounding box ```javascript path.bbox(); ``` This will return a SVGRect element as a js object: ```javascript { height: 20, width: 20, y: 20, x: 10, cx: 30, cy: 20 } ``` ### Syntax sugar Fill and stroke are used quite often. Therefore two convenience methods are provided: #### Fill The 'fill()' method is a pretty alternative to the 'attr()' method: ```javascript rect.fill({ color: '#f06', opacity: 0.6 }); ``` #### Stroke The 'stroke()' method is similar to 'fill()': ```javascript rect.stroke({ color: '#f06', opacity: 0.6, width: 5 }); ``` #### Rotate The 'rotate()' method will automatically rotate elements according to the centre of the element: ```javascript rect.rotate({ deg: 45 }); ``` But you also define a rotation point: ```javascript rect.rotate({ deg: 45, x: 100, y: 100 }); ``` To make the operation relative: ```javascript rect.rotate({ deg: 45, x: 100, y: 100, relative: true }); ``` _This functionality requires the sugar.js module which is included in the default distribution._ ### Clipping elements Clipping elements can be done with either 'clip()' or 'clipTo()'. Using 'clip()' creates a clip path in the parents 'defs' node, and passes it to a block: ```javascript rect.clip(function(clipPath) { clipPath.rect({ x:10, y:10, width:80, height:80 }); }); ``` You can also reuse clip paths for multiple elements using 'clipTo()'. ```javascript var clipPath = doc.defs().clipPath(); clipRect = clipPath.rect({ x:10, y:10, width:80, height:80 }); rect.clipTo(clipPath); ``` _This functionality requires the clip.js module which is included in the default distribution._ ### Arranging elements You can arrange elements within their parent SVG document using the following methods: ```javascript // move element to the front rect.front(); // move element to the back rect.back(); // move element one step forward rect.forward(); // move element one step backward rect.backward(); ``` _This functionality requires the arrange.js module which is included in the default distribution._ ### Grouping elements Grouping elements is useful if you want to transform a set of elements as if it were one. All element within a group maintain their position relative to the group they belong to. A group has all the same element methods as the root svg document: ```javascript var group = draw.group(); group.path({ data: "M10,20L30,40" }); ``` Existing elements from the svg document can also be added to a group: ```javascript group.add(rect); ``` _This functionality requires the group.js module which is included in the default distribution._ ## Extending functionality Svg.js has a modular structure. It is very easy to add you own methods at different levels. Let's say we want to add a method to all shape types then we would add our method to SVG.Shape: ```javascript SVG.extend(SVG.Shape, { paintRed: function() { return this.fill({ color: 'red' }); } }); ``` Now all shapes will have the paintRed method available. Say we want to have the paintRed method on a circle apply a slightly different color: ```javascript SVG.extend(SVG.Circle, { paintRed: function() { return this.fill({ color: 'orangered' }); } }); ``` The complete inheritance stack for 'SVG.Circle' is: _SVG.Circle < SVG.Shape < SVG.Element_ The SVG document can be extended by using: ```javascript SVG.extend(SVG.Doc, { paintAllPink: function() { var children = this.children(); for (var i = 0, l = children.length; i < l; i++) { children[i].fill({ color: 'pink' }); }; return this; } }); ``` ## To-do - Animation module (element animation, path tweens and easing) - Draggable module (make elements and groups draggable) - Shapes module (add preset shapes like star, n-gon) - Gradient module (for linear and radial gradients) - Text on path module (write text along paths) ## Compatibility ### Desktop - Firefox 3+ - Chrome 4+ - Safari 3.2+ - Opera 9+ - IE 9+ ### Mobile - iOS Safari 3.2+ - Android Browser 3+ - Blackberry 7+ - Opera Mini 5+ - Opera Mobile 10+ - Chrome for Android 18+ - Firefox for Android 15+