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author | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-10-25 23:28:12 +0200 |
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committer | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-10-25 23:28:12 +0200 |
commit | cfdfcc529dedff770dc54e78d2900d9a790f5766 (patch) | |
tree | 7b59c282a7823ded1d182aca95da5d55815456b2 | |
parent | 464af8b747389b7fdb569a933591c863b9be0f6b (diff) | |
download | svg.js-cfdfcc529dedff770dc54e78d2900d9a790f5766.tar.gz svg.js-cfdfcc529dedff770dc54e78d2900d9a790f5766.zip |
convert everything to es6 classes and imports
-rw-r--r-- | src/A.js | 48 | ||||
-rw-r--r-- | src/Animator.js | 56 | ||||
-rw-r--r-- | src/ArrayPolyfill.js | 1 | ||||
-rw-r--r-- | src/Bare.js | 45 | ||||
-rw-r--r-- | src/Box.js | 215 | ||||
-rw-r--r-- | src/Circle.js | 34 | ||||
-rw-r--r-- | src/ClipPath.js | 75 | ||||
-rw-r--r-- | src/Color.js | 167 | ||||
-rw-r--r-- | src/Container.js | 11 | ||||
-rw-r--r-- | src/Controller.js | 202 | ||||
-rw-r--r-- | src/Defs.js | 13 | ||||
-rw-r--r-- | src/Doc.js | 129 | ||||
-rw-r--r-- | src/Element.js | 524 | ||||
-rw-r--r-- | src/Ellipse.js | 96 | ||||
-rw-r--r-- | src/EventTarget.js | 46 | ||||
-rw-r--r-- | src/G.js | 26 | ||||
-rw-r--r-- | src/Gradient.js | 130 | ||||
-rw-r--r-- | src/HtmlNode.js | 40 | ||||
-rw-r--r-- | src/Image.js | 97 | ||||
-rw-r--r-- | src/Line.js | 102 | ||||
-rw-r--r-- | src/Marker.js | 92 | ||||
-rw-r--r-- | src/Mask.js | 72 | ||||
-rw-r--r-- | src/Matrix.js | 847 | ||||
-rw-r--r-- | src/Morphable.js | 293 | ||||
-rw-r--r-- | src/Parent.js | 169 | ||||
-rw-r--r-- | src/Path.js | 122 | ||||
-rw-r--r-- | src/PathArray.js | 93 | ||||
-rw-r--r-- | src/Pattern.js | 79 | ||||
-rw-r--r-- | src/Point.js | 80 | ||||
-rw-r--r-- | src/PointArray.js | 52 | ||||
-rw-r--r-- | src/Polygon.js | 106 | ||||
-rw-r--r-- | src/Polyline.js | 19 | ||||
-rw-r--r-- | src/Queue.js | 112 | ||||
-rw-r--r-- | src/Rect.js | 22 | ||||
-rw-r--r-- | src/Runner.js | 852 | ||||
-rw-r--r-- | src/SVGArray.js | 107 | ||||
-rw-r--r-- | src/SVGNumber.js | 109 | ||||
-rw-r--r-- | src/Shape.js | 11 | ||||
-rw-r--r-- | src/Symbol.js | 21 | ||||
-rw-r--r-- | src/Text.js | 348 | ||||
-rw-r--r-- | src/TextPath.js | 95 | ||||
-rw-r--r-- | src/Timeline.js | 445 | ||||
-rw-r--r-- | src/arrange.js | 153 | ||||
-rw-r--r-- | src/attr.js | 130 | ||||
-rw-r--r-- | src/circled.js | 64 | ||||
-rw-r--r-- | src/classes.js | 87 | ||||
-rw-r--r-- | src/css.js | 55 | ||||
-rw-r--r-- | src/data.js | 6 | ||||
-rw-r--r-- | src/defaults.js | 48 | ||||
-rw-r--r-- | src/event.js | 84 | ||||
-rw-r--r-- | src/flatten.js | 62 | ||||
-rw-r--r-- | src/gradiented.js | 14 | ||||
-rw-r--r-- | src/helpers.js | 83 | ||||
-rw-r--r-- | src/memory.js | 11 | ||||
-rw-r--r-- | src/namespaces.js | 5 | ||||
-rw-r--r-- | src/parser.js | 21 | ||||
-rw-r--r-- | src/pointed.js | 46 | ||||
-rw-r--r-- | src/regex.js | 81 | ||||
-rw-r--r-- | src/selector.js | 61 | ||||
-rw-r--r-- | src/stop.js | 27 | ||||
-rw-r--r-- | src/sugar.js | 26 | ||||
-rw-r--r-- | src/svg.js | 105 | ||||
-rw-r--r-- | src/tools.js | 94 | ||||
-rw-r--r-- | src/transform.js | 117 | ||||
-rw-r--r-- | src/use.js | 36 | ||||
-rw-r--r-- | src/utils.js | 40 |
66 files changed, 3863 insertions, 3796 deletions
@@ -1,35 +1,34 @@ -SVG.A = SVG.invent({ - // Initialize node - create: 'a', +import {Container, Element} from './classes.js' +import {nodeOrNew, addFactory} from './tools.js' +import {xlink} from './namespaces.js' - // Inherit from - inherit: SVG.Container, +export default class A extends Container { + constructor (node) { + super(nodeOrNew('a', node)) + } - // Add class methods - extend: { - // Link url - to: function (url) { - return this.attr('href', url, SVG.xlink) - }, - // Link target attribute - target: function (target) { - return this.attr('target', target) - } - }, + // Link url + to (url) { + return this.attr('href', url, xlink) + } - // Add parent method - construct: { - // Create a hyperlink element - link: function (url) { - return this.put(new SVG.A()).to(url) - } + // Link target attribute + target (target) { + return this.attr('target', target) + } +} + +addFactory(Container, { + // Create a hyperlink element + link: function (url) { + return this.put(new A()).to(url) } }) -SVG.extend(SVG.Element, { +addFactory(Element, { // Create a hyperlink element linkTo: function (url) { - var link = new SVG.A() + var link = new A() if (typeof url === 'function') { url.call(link, link) } else { link.to(url) @@ -37,5 +36,4 @@ SVG.extend(SVG.Element, { return this.parent().put(link).put(this) } - }) diff --git a/src/Animator.js b/src/Animator.js index eb8ca72..d49ab12 100644 --- a/src/Animator.js +++ b/src/Animator.js @@ -1,65 +1,65 @@ -/* global requestAnimationFrame */ +import Queue from './Queue.js' -SVG.Animator = { +export default { nextDraw: null, - frames: new SVG.Queue(), - timeouts: new SVG.Queue(), + frames: new Queue(), + timeouts: new Queue(), timer: window.performance || window.Date, transforms: [], - frame: function (fn) { + frame (fn) { // Store the node - var node = SVG.Animator.frames.push({ run: fn }) + var node = Animator.frames.push({ run: fn }) // Request an animation frame if we don't have one - if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) + if (Animator.nextDraw === null) { + Animator.nextDraw = window.requestAnimationFrame(Animator._draw) } // Return the node so we can remove it easily return node }, - transform_frame: function (fn, id) { - SVG.Animator.transforms[id] = fn + transform_frame (fn, id) { + Animator.transforms[id] = fn }, - timeout: function (fn, delay) { + timeout (fn, delay) { delay = delay || 0 // Work out when the event should fire - var time = SVG.Animator.timer.now() + delay + var time = Animator.timer.now() + delay // Add the timeout to the end of the queue - var node = SVG.Animator.timeouts.push({ run: fn, time: time }) + var node = Animator.timeouts.push({ run: fn, time: time }) // Request another animation frame if we need one - if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) + if (Animator.nextDraw === null) { + Animator.nextDraw = window.requestAnimationFrame(Animator._draw) } return node }, - cancelFrame: function (node) { - SVG.Animator.frames.remove(node) + cancelFrame (node) { + Animator.frames.remove(node) }, - clearTimeout: function (node) { - SVG.Animator.timeouts.remove(node) + clearTimeout (node) { + Animator.timeouts.remove(node) }, - _draw: function (now) { + _draw (now) { // Run all the timeouts we can run, if they are not ready yet, add them // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) var nextTimeout = null
- var lastTimeout = SVG.Animator.timeouts.last() - while ((nextTimeout = SVG.Animator.timeouts.shift())) { + var lastTimeout = Animator.timeouts.last() + while ((nextTimeout = Animator.timeouts.shift())) { // Run the timeout if its time, or push it to the end if (now >= nextTimeout.time) { nextTimeout.run() } else { - SVG.Animator.timeouts.push(nextTimeout) + Animator.timeouts.push(nextTimeout) } // If we hit the last item, we should stop shifting out more items @@ -68,16 +68,16 @@ SVG.Animator = { // Run all of the animation frames var nextFrame = null - var lastFrame = SVG.Animator.frames.last() - while ((nextFrame !== lastFrame) && (nextFrame = SVG.Animator.frames.shift())) { + var lastFrame = Animator.frames.last() + while ((nextFrame !== lastFrame) && (nextFrame = Animator.frames.shift())) { nextFrame.run() } - SVG.Animator.transforms.forEach(function (el) { el() }) + Animator.transforms.forEach(function (el) { el() }) // If we have remaining timeouts or frames, draw until we don't anymore - SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first() - ? requestAnimationFrame(SVG.Animator._draw) + Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() + ? window.requestAnimationFrame(Animator._draw) : null } } diff --git a/src/ArrayPolyfill.js b/src/ArrayPolyfill.js new file mode 100644 index 0000000..596b2ca --- /dev/null +++ b/src/ArrayPolyfill.js @@ -0,0 +1 @@ +export default Array diff --git a/src/Bare.js b/src/Bare.js index 393ce6e..783fa6a 100644 --- a/src/Bare.js +++ b/src/Bare.js @@ -1,27 +1,13 @@ +import {nodeOrNew} from './tools.js' +import Parent from './Parent.js' -SVG.Bare = SVG.invent({ - // Initialize - create: function (element, inherit) { - // construct element - SVG.Element.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) { - for (var method in inherit.prototype) { - if (typeof inherit.prototype[method] === 'function') { - this[method] = inherit.prototype[method] - } - } +export default function Bare (element, inherit) { + return class Custom extends inherit { + constructor (node) { + super(nodeOrNew(element, node)) } - }, - // Inherit from - inherit: SVG.Element, - - // Add methods - extend: { - // Insert some plain text - words: function (text) { + words (text) { // remove contents while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) @@ -33,11 +19,20 @@ SVG.Bare = SVG.invent({ return this } } -}) +} -SVG.extend(SVG.Parent, { +export let constructors = { // Create an element that is not described by SVG.js element: function (element, inherit) { - return this.put(new SVG.Bare(element, inherit)) + let custom = createCustom(element, inherit) + return this.put(new custom()) } -}) +} + +// extend(Parent, { +// // Create an element that is not described by SVG.js +// element: function (element, inherit) { +// let custom = createCustom(element, inherit) +// return this.put(new custom()) +// } +// }) @@ -1,9 +1,13 @@ -/* globals fullBox, domContains, isNulledBox, Exception */ - -SVG.Box = SVG.invent({ - create: function (source) { +import {Parent, Doc, Symbol, Image, Pattern, Marker, Point} from './classes.js' +import parser from './parser.js' +import {fullBox, domContains, isNulledBox} from './helpers.js' +import {extend} from './tools.js' +import {delimiter} from './regex.js' + +export default class Box { + constructor (source) { var base = [0, 0, 0, 0] - source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : typeof source === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] @@ -17,125 +21,104 @@ SVG.Box = SVG.invent({ // add center, right, bottom... fullBox(this) - }, - extend: { - // Merge rect box with another, return a new instance - merge: function (box) { - var x = Math.min(this.x, box.x) - var y = Math.min(this.y, box.y) - - return new SVG.Box( - x, y, - Math.max(this.x + this.width, box.x + box.width) - x, - Math.max(this.y + this.height, box.y + box.height) - y - ) - }, - - transform: function (m) { - var xMin = Infinity - var xMax = -Infinity - var yMin = Infinity - var yMax = -Infinity - - var pts = [ - new SVG.Point(this.x, this.y), - new SVG.Point(this.x2, this.y), - new SVG.Point(this.x, this.y2), - new SVG.Point(this.x2, this.y2) - ] - - pts.forEach(function (p) { - p = p.transform(m) - xMin = Math.min(xMin, p.x) - xMax = Math.max(xMax, p.x) - yMin = Math.min(yMin, p.y) - yMax = Math.max(yMax, p.y) - }) - - return new SVG.Box( - xMin, yMin, - xMax - xMin, - yMax - yMin - ) - }, - - addOffset: function () { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - return this - }, - toString: function () { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - }, - toArray: function () { - return [this.x, this.y, this.width, this.height] - }, - morph: function (x, y, width, height) { - this.destination = new SVG.Box(x, y, width, height) - return this - }, - - at: function (pos) { - if (!this.destination) return this - - return new SVG.Box( - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ) - } + } + + // Merge rect box with another, return a new instance + merge (box) { + let x = Math.min(this.x, box.x) + let y = Math.min(this.y, box.y) + let width = Math.max(this.x + this.width, box.x + box.width) - x + let height = Math.max(this.y + this.height, box.y + box.height) - y + + return new Box(x, y, width, height) + } + + transform (m) { + let xMin = Infinity + let xMax = -Infinity + let yMin = Infinity + let yMax = -Infinity + + let pts = [ + new Point(this.x, this.y), + new Point(this.x2, this.y), + new Point(this.x, this.y2), + new Point(this.x2, this.y2) + ] + + pts.forEach(function (p) { + p = p.transform(m) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) + }) + + return new Box( + xMin, yMin, + xMax - xMin, + yMax - yMin + ) + } + + addOffset () { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + } + + toString () { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + } + + toArray () { + return [this.x, this.y, this.width, this.height] + } +} + + +extend(Parent, { + // Get bounding box + bbox () { + return new Box(getBox((node) => node.getBBox())) }, - // Define Parent - parent: SVG.Element, - - // Constructor - construct: { - // Get bounding box - bbox: function () { - var box - - try { - // find native bbox - box = this.node.getBBox() - - if (isNulledBox(box) && !domContains(this.node)) { - throw new Exception('Element not in the dom') - } - } catch (e) { - try { - var clone = this.clone(SVG.parser().svg).show() - box = clone.node.getBBox() - clone.remove() - } catch (e) { - console.warn('Getting a bounding box of this element is not possible') - } - } - - return new SVG.Box(box) - }, - - rbox: function (el) { - // IE11 throws an error when element not in dom - try { - var box = new SVG.Box(this.node.getBoundingClientRect()) - if (el) return box.transform(el.screenCTM().inverse()) - return box.addOffset() - } catch (e) { - return new SVG.Box() - } - } + rbox (el) { + let box = new Box(getBox((node) => node.getBoundingClientRect())) + if (el) return box.transform(el.screenCTM().inverse()) + return box.addOffset() } }) -SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { +function getBox(cb) { + let box + + try { + box = cb(this.node) + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Error('Element not in the dom') + } + } catch (e) { + try { + let clone = this.clone(parser().svg).show() + box = cb(clone.node) + clone.remove() + } catch (e) { + console.warn('Getting a bounding box of this element is not possible') + } + } + return box +} + + +extend([Doc, Symbol, Image, Pattern, Marker], { viewbox: function (x, y, width, height) { // act as getter - if (x == null) return new SVG.Box(this.attr('viewBox')) + if (x == null) return new Box(this.attr('viewBox')) // act as setter - return this.attr('viewBox', new SVG.Box(x, y, width, height)) + return this.attr('viewBox', new Box(x, y, width, height)) } }) diff --git a/src/Circle.js b/src/Circle.js new file mode 100644 index 0000000..fc8be72 --- /dev/null +++ b/src/Circle.js @@ -0,0 +1,34 @@ +import SVGNumber from './SVGNumber.js' +import Parent from './Parent.js' +import {x, y, cx, cy, width, height, size} from './circled.js' + +export default class Circle extends Shape { + constructor (node) { + super(nodeOrNew('circle', node)) + } + + radius (r) { + return this.attr('r', r) + } + + // Radius x value + rx (rx) { + return this.attr('r', rx) + } + + // Alias radius x value + ry (ry) { + return this.rx(ry) + } +} + +extend(Circle, {x, y, cx, cy, width, height, size}) + +addFactory(Parent, { + // Create circle element + circle (size) { + return this.put(new Circle()) + .radius(new SVGNumber(size).divide(2)) + .move(0, 0) + } +}) diff --git a/src/ClipPath.js b/src/ClipPath.js index 63fff74..ef820e5 100644 --- a/src/ClipPath.js +++ b/src/ClipPath.js @@ -1,53 +1,54 @@ -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unclip all clipped elements and remove itself - remove: function () { - // unclip all targets - this.targets().forEach(function (el) { - el.unclip() - }) - - // remove clipPath from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [clip-path*="' + this.id() + '"]') - } - }, +import Container from './Container.js' +import Element from './Element.js' +import {nodeOrNew, extend} from './tools.js' +import find from './selector.js' + +export default class ClipPath extends Container { + constructor (node) { + super(nodeOrNew('clipPath', node)) + } + + // Unclip all clipped elements and remove itself + remove () { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip() + }) + + // remove clipPath from parent + return super.remove() + } - // Add parent method - construct: { - // Create clipping element - clip: function () { - return this.defs().put(new SVG.ClipPath()) - } + targets () { + return find('svg [clip-path*="' + this.id() + '"]') + } +} + +addFactory(Container, { + // Create clipping element + clip: function() { + return this.defs().put(new ClipPath) } }) -// -SVG.extend(SVG.Element, { +extend(Element, { // Distribute clipPath to svg element - clipWith: function (element) { + clipWith (element) { // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + let clipper = element instanceof ClipPath + ? element + : this.parent().clip().add(element) // apply mask return this.attr('clip-path', 'url("#' + clipper.id() + '")') }, + // Unclip element - unclip: function () { + unclip () { return this.attr('clip-path', null) }, - clipper: function () { + + clipper () { return this.reference('clip-path') } - }) diff --git a/src/Color.js b/src/Color.js index 43bafcb..1e2befb 100644 --- a/src/Color.js +++ b/src/Color.js @@ -29,120 +29,99 @@ SVG.hsl() SVG.lab('rgb(100, 100, 100)') */ -// Module for color convertions -SVG.Color = function (color, g, b) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if (!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) +import {isHex, isRgb, whitespace, rgb} from './regex.js' + +export default class Color { + constructor (color, g, b) { + let match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if (!color) return + + // parse color + if (typeof color === 'string') { + if (isRgb.test(color)) { + // get rgb values + match = rgb.exec(color.replace(whitespace, '')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + } else if (isHex.test(color)) { + // get hex values + match = hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + } + } else if (Array.isArray(color)) { + this.r = color[0] + this.g = color[1] + this.b = color[2] + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + } else if (arguments.length === 3) { + this.r = color + this.g = g + this.b = b } - } else if (Array.isArray(color)) { - this.r = color[0] - this.g = color[1] - this.b = color[2] - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - } else if (arguments.length === 3) { - this.r = color - this.g = g - this.b = b } -} -SVG.extend(SVG.Color, { // Default to hex conversion - toString: function () { + toString () { return this.toHex() - }, - toArray: function () { + } + + toArray () { return [this.r, this.g, this.b] - }, - fromArray: function (a) { - return new SVG.Color(a) - }, + } + // Build hex value - toHex: function () { + toHex () { return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)) - }, + } + // Build rgb value - toRgb: function () { + toRgb () { return 'rgb(' + [this.r, this.g, this.b].join() + ')' - }, + } + // Calculate true brightness - brightness: function () { + brightness () { return (this.r / 255 * 0.30) + (this.g / 255 * 0.59) + (this.b / 255 * 0.11) - }, - // Make color morphable - morph: function (color) { - this.destination = new SVG.Color(color) - - return this - }, - // Get morphed color at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos), - g: ~~(this.g + (this.destination.g - this.g) * pos), - b: ~~(this.b + (this.destination.b - this.b) * pos) - }) } -}) - -// Testers + // Testers -// Test if given value is a color string -SVG.Color.test = function (color) { - color += '' - return SVG.regex.isHex.test(color) || - SVG.regex.isRgb.test(color) -} + // Test if given value is a color string + static test (color) { + color += '' + return isHex.test(color) || isRgb.test(color) + } -// Test if given value is a rgb object -SVG.Color.isRgb = function (color) { - return color && typeof color.r === 'number' && - typeof color.g === 'number' && - typeof color.b === 'number' -} + // Test if given value is a rgb object + static isRgb (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' + } -// Test if given value is a color -SVG.Color.isColor = function (color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) + // Test if given value is a color + static isColor (color) { + return this.isRgb(color) || this.test(color) + } } diff --git a/src/Container.js b/src/Container.js index 8b324bd..5d6dc43 100644 --- a/src/Container.js +++ b/src/Container.js @@ -1,9 +1,2 @@ -SVG.Container = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Parent -}) +import Parent from './Parent.js' +export default class Container extends Parent {} diff --git a/src/Controller.js b/src/Controller.js index 842c772..81f6721 100644 --- a/src/Controller.js +++ b/src/Controller.js @@ -1,7 +1,5 @@ -// c = { -// finished: Whether or not we are finished -// } +import {timeline} from './defaults.js' /*** Base Class @@ -18,75 +16,62 @@ function makeSetterGetter (k, f) { } } -SVG.Stepper = SVG.invent({ - create: function () {} -}) +let easing = { + '-': function (pos) { return pos }, + '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, + '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, + '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }, + bezier: function (t0, x0, t1, x1) { + return function (t) { + // TODO: FINISH + } + } +} + + +export class Stepper { + done () { return false } +} /*** Easing Functions ================ ***/ -SVG.Ease = SVG.invent({ - inherit: SVG.Stepper, - - create: function (fn) { - SVG.Stepper.call(this, fn) - - this.ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn - }, - - extend: { - - step: function (from, to, pos) { - if (typeof from !== 'number') { - return pos < 1 ? from : to - } - return from + (to - from) * this.ease(pos) - }, - - done: function (dt, c) { - return false - } +export class Ease extends Stepper { + constructor (fn) { + super() + this.ease = easing[fn || timeline.ease] || fn } -}) -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }, - bezier: function (t0, x0, t1, x1) { - return function (t) { - // TODO: FINISH + step (from, to, pos) { + if (typeof from !== 'number') { + return pos < 1 ? from : to } + return from + (to - from) * this.ease(pos) } } + /*** Controller Types ================ ***/ -SVG.Controller = SVG.invent({ - inherit: SVG.Stepper, - - create: function (fn) { - SVG.Stepper.call(this, fn) +export class Controller extends Stepper { + constructor (fn) { + super() this.stepper = fn - }, - - extend: { + } - step: function (current, target, dt, c) { - return this.stepper(current, target, dt, c) - }, + step (current, target, dt, c) { + return this.stepper(current, target, dt, c) + } - done: function (c) { - return c.done - } + done (c) { + return c.done } -}) +} function recalculate () { // Apply the default parameters @@ -105,89 +90,86 @@ function recalculate () { this.k = wn * wn } -SVG.Spring = SVG.invent({ - inherit: SVG.Controller, - - create: function (duration, overshoot) { +export class Spring extends Controller { + constructor (duration, overshoot) { + super() this.duration(duration || 500) .overshoot(overshoot || 0) - }, - - extend: { - step: function (current, target, dt, c) { - if (typeof current === 'string') return current - c.done = dt === Infinity - if (dt === Infinity) return target - if (dt === 0) return current + } - if (dt > 100) dt = 16 + step (current, target, dt, c) { + if (typeof current === 'string') return current + c.done = dt === Infinity + if (dt === Infinity) return target + if (dt === 0) return current - dt /= 1000 + if (dt > 100) dt = 16 - // Get the previous velocity - var velocity = c.velocity || 0 + dt /= 1000 - // Apply the control to get the new position and store it - var acceleration = -this.d * velocity - this.k * (current - target) - var newPosition = current + - velocity * dt + - acceleration * dt * dt / 2 + // Get the previous velocity + var velocity = c.velocity || 0 - // Store the velocity - c.velocity = velocity + acceleration * dt + // Apply the control to get the new position and store it + var acceleration = -this.d * velocity - this.k * (current - target) + var newPosition = current + + velocity * dt + + acceleration * dt * dt / 2 - // Figure out if we have converged, and if so, pass the value - c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002 - return c.done ? target : newPosition - }, + // Store the velocity + c.velocity = velocity + acceleration * dt - duration: makeSetterGetter('_duration', recalculate), - overshoot: makeSetterGetter('_overshoot', recalculate) + // Figure out if we have converged, and if so, pass the value + c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002 + return c.done ? target : newPosition } -}) +} -SVG.PID = SVG.invent({ - inherit: SVG.Controller, +extend(Spring, { + duration: makeSetterGetter('_duration', recalculate), + overshoot: makeSetterGetter('_overshoot', recalculate) +}) - create: function (p, i, d, windup) { - SVG.Controller.call(this) +export class PID extends Controller { + constructor (p, i, d, windup) { + super() p = p == null ? 0.1 : p i = i == null ? 0.01 : i d = d == null ? 0 : d windup = windup == null ? 1000 : windup this.p(p).i(i).d(d).windup(windup) - }, - - extend: { - step: function (current, target, dt, c) { - if (typeof current === 'string') return current - c.done = dt === Infinity + } - if (dt === Infinity) return target - if (dt === 0) return current + step (current, target, dt, c) { + if (typeof current === 'string') return current + c.done = dt === Infinity - var p = target - current - var i = (c.integral || 0) + p * dt - var d = (p - (c.error || 0)) / dt - var windup = this.windup + if (dt === Infinity) return target + if (dt === 0) return current - // antiwindup - if (windup !== false) { - i = Math.max(-windup, Math.min(i, windup)) - } + var p = target - current + var i = (c.integral || 0) + p * dt + var d = (p - (c.error || 0)) / dt + var windup = this.windup - c.error = p - c.integral = i + // antiwindup + if (windup !== false) { + i = Math.max(-windup, Math.min(i, windup)) + } - c.done = Math.abs(p) < 0.001 + c.error = p + c.integral = i - return c.done ? target : current + (this.P * p + this.I * i + this.D * d) - }, + c.done = Math.abs(p) < 0.001 - windup: makeSetterGetter('windup'), - p: makeSetterGetter('P'), - i: makeSetterGetter('I'), - d: makeSetterGetter('D') + return c.done ? target : current + (this.P * p + this.I * i + this.D * d) } +} + +extend(PID, { + windup: makeSetterGetter('windup'), + p: makeSetterGetter('P'), + i: makeSetterGetter('I'), + d: makeSetterGetter('D') }) diff --git a/src/Defs.js b/src/Defs.js index 3d6ebb9..21b6703 100644 --- a/src/Defs.js +++ b/src/Defs.js @@ -1,7 +1,8 @@ -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs', +import Container from './Container.js' +import {nodeOrNew} from './tools.js' - // Inherit from - inherit: SVG.Container -}) +export default class Defs extends Container { + constructor (node) { + super(nodeOrNew('defs', node)) + } +} @@ -1,70 +1,75 @@ -SVG.Doc = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node || SVG.create('svg')) +import Container from './Container.js' +import Parent from './Parent.js' +import {adopt, extend} from './tools.js' +import {ns, xlink, xmlns, svgjs} from './namespaces.js' - // set svg element attributes and ensure defs node - this.namespace() - }, +export default class Doc extends Container { + constructor (node) { + super(nodeOrNew('svg', node)) + this.namespace() + } - // Inherit from - inherit: SVG.Container, + isRoot () { + return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' + } - // Add class methods - extend: { - isRoot: function () { - return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' - }, - // Check if this is a root svg. If not, call docs from this element - doc: function () { - if (this.isRoot()) return this - return SVG.Element.prototype.doc.call(this) - }, - // Add namespaces - namespace: function () { - if (!this.isRoot()) return this.doc().namespace() - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - }, - // Creates and returns defs element - defs: function () { - if (!this.isRoot()) return this.doc().defs() - return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - }, - // custom parent method - parent: function (type) { - if (this.isRoot()) { - return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode - } + // Check if this is a root svg + // If not, call docs from this element + doc () { + if (this.isRoot()) return this + return super.doc() + } - return SVG.Element.prototype.parent.call(this, type) - }, - // Removes the doc from the DOM - remove: function () { - if (!this.isRoot()) { - return SVG.Element.prototype.remove.call(this) - } + // Add namespaces + namespace () { + if (!this.isRoot()) return this.doc().namespace() + return this + .attr({ xmlns: ns, version: '1.1' }) + .attr('xmlns:xlink', xlink, xmlns) + .attr('xmlns:svgjs', svgjs, xmlns) + } - if (this.parent()) { - this.parent().removeChild(this.node) - } + // Creates and returns defs element + defs () { + if (!this.isRoot()) return this.doc().defs() + return adopt(this.node.getElementsByTagName('defs')[0]) || + this.put(new Defs()) + } - return this - }, - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - return this - } - }, - construct: { - // Create nested svg document - nested: function () { - return this.put(new SVG.Doc()) - } + // custom parent method + parent (type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + } + + return super.parent(type) + } + + // Removes the doc from the DOM + remove () { + if (!this.isRoot()) { + return super.remove() + } + + if (this.parent()) { + this.parent().removeChild(this.node) + } + + return this + } + + clear () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + return this + } +} + +addFactory(Container, { + // Create nested svg document + nested () { + return this.put(new Doc()) } }) diff --git a/src/Element.js b/src/Element.js index f0d9e8e..7667563 100644 --- a/src/Element.js +++ b/src/Element.js @@ -1,10 +1,15 @@ -/* global proportionalSize, assignNewId, createElement, matches, is */ - -SVG.Element = SVG.invent({ - inherit: SVG.EventTarget, - - // Initialize node - create: function (node) { +import {proportionalSize, assignNewId, makeInstance, matches} from './helpers.js' +import {eid} from './tools.js' +import {delimiter} from './regex.js' +import {ns} from './namespaces.js' +import {adopt} from './tools.js' +// import {Doc, EventTarget, Parent} from './classes.js' +import EventTarget from './EventTarget.js' +import Doc from './Doc.js' +import Parent from './Parent.js' + +export default class Element extends EventTarget { + constructor (node) { // event listener this.events = {} @@ -23,294 +28,275 @@ SVG.Element = SVG.invent({ this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) } } - }, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - return this.attr('x', x) - }, - - // Move over y-axis - y: function (y) { - return this.attr('y', y) - }, - - // Move by center over x-axis - cx: function (x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - }, - - // Move by center over y-axis - cy: function (y) { - return y == null - ? this.y() + this.height() / 2 - : this.y(y - this.height() / 2) - }, - - // Move element to given x and y values - move: function (x, y) { - return this.x(x).y(y) - }, - - // Move element by its center - center: function (x, y) { - return this.cx(x).cy(y) - }, - - // Set width of element - width: function (width) { - return this.attr('width', width) - }, - - // Set height of element - height: function (height) { - return this.attr('height', height) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - }, - - // Clone element - clone: function (parent) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() + } - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) + // Move over x-axis + x (x) { + return this.attr('x', x) + } - // insert the clone in the given parent or after myself - if (parent) parent.add(clone) - else this.after(clone) + // Move over y-axis + y (y) { + return this.attr('y', y) + } - return clone - }, + // Move by center over x-axis + cx (x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + } - // Remove element - remove: function () { - if (this.parent()) { this.parent().removeElement(this) } + // Move by center over y-axis + cy (y) { + return y == null + ? this.y() + this.height() / 2 + : this.y(y - this.height() / 2) + } - return this - }, + // Move element to given x and y values + move (x, y) { + return this.x(x).y(y) + } - // Replace element - replace: function (element) { - this.after(element).remove() + // Move element by its center + center (x, y) { + return this.cx(x).cy(y) + } - return element - }, + // Set width of element + width (width) { + return this.attr('width', width) + } - // Add element to given container and return self - addTo: function (parent) { - return createElement(parent).put(this) - }, + // Set height of element + height (height) { + return this.attr('height', height) + } - // Add element to given container and return container - putIn: function (parent) { - return createElement(parent).add(this) - }, + // Set element size to given width and height + size (width, height) { + let p = proportionalSize(this, width, height) - // Get / set id - id: function (id) { - // generate new id if no id set - if (typeof id === 'undefined' && !this.node.id) { - this.node.id = SVG.eid(this.type) - } + return this + .width(new SVGNumber(p.width)) + .height(new SVGNumber(p.height)) + } - // dont't set directly width this.node.id to make `null` work correctly - return this.attr('id', id) - }, - - // Checks whether the given point inside the bounding box of the element - inside: function (x, y) { - var box = this.bbox() - - return x > box.x && - y > box.y && - x < box.x + box.width && - y < box.y + box.height - }, - - // Show element - show: function () { - return this.css('display', '') - }, - - // Hide element - hide: function () { - return this.css('display', 'none') - }, - - // Is element visible? - visible: function () { - return this.css('display') !== 'none' - }, - - // Return id on string conversion - toString: function () { - return this.id() - }, - - // Return array of classes on the node - classes: function () { - var attr = this.attr('class') - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - }, - - // Return true if class exists on the node, false otherwise - hasClass: function (name) { - return this.classes().indexOf(name) !== -1 - }, - - // Add class to the node - addClass: function (name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } + // Clone element + clone (parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() - return this - }, + // clone element and assign new id + let clone = assignNewId(this.node.cloneNode(true)) - // Remove class from the node - removeClass: function (name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function (c) { - return c !== name - }).join(' ')) - } + // insert the clone in the given parent or after myself + if (parent) parent.add(clone) + else this.after(clone) - return this - }, + return clone + } - // Toggle the presence of a class on the node - toggleClass: function (name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - }, + // Remove element + remove () { + if (this.parent()) { this.parent().removeElement(this) } - // Get referenced element form attribute value - reference: function (attr) { - return SVG.get(this.attr(attr)) - }, + return this + } - // Returns the parent element instance - parent: function (type) { - var parent = this + // Replace element + replace (element) { + this.after(element).remove() - // check for parent - if (!parent.node.parentNode) return null + return element + } - // get parent element - parent = SVG.adopt(parent.node.parentNode) + // Add element to given container and return self + addTo (parent) { + return makeInstance(parent).put(this) + } - if (!type) return parent + // Add element to given container and return container + putIn (parent) { + return makeInstance(parent).add(this) + } - // loop trough ancestors if type is given - while (parent && parent.node instanceof window.SVGElement) { - if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - }, - - // Get parent document - doc: function () { - var p = this.parent(SVG.Doc) - return p && p.doc() - }, - - // Get defs - defs: function () { - return this.doc().defs() - }, - - // return array of all ancestors of given type up to the root svg - parents: function (type) { - var parents = [] - var parent = this - - do { - parent = parent.parent(type) - if (!parent || !parent.node) break - - parents.push(parent) - } while (parent.parent) - - return parents - }, - - // matches the element vs a css selector - matches: function (selector) { - return matches(this.node, selector) - }, - - // Returns the svg node to call native svg methods on it - native: function () { - return this.node - }, - - // Import raw svg - svg: function (svg) { - var well, len - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') - // dump raw svg - well.innerHTML = svg - - // transplant nodes - for (len = well.children.length; len--;) { - this.node.appendChild(well.firstElementChild) - } - - // otherwise act as a getter - } else { - // write svgjs data to the dom - this.writeDataToDom() + // Get / set id + id (id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = eid(this.type) + } - return this.node.outerHTML - } + // dont't set directly width this.node.id to make `null` work correctly + return this.attr('id', id) + } - return this - }, + // Checks whether the given point inside the bounding box of the element + inside (x, y) { + let box = this.bbox() - // write svgjs data to the dom - writeDataToDom: function () { - // dump variables recursively - if (this.is(SVG.Parent)) { - this.each(function () { - this.writeDataToDom() - }) - } + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + } + + // Return id on string conversion + toString () { + return this.id() + } + + // Return array of classes on the node + classes () { + var attr = this.attr('class') + return attr == null ? [] : attr.trim().split(delimiter) + } + + // Return true if class exists on the node, false otherwise + hasClass (name) { + return this.classes().indexOf(name) !== -1 + } + + // Add class to the node + addClass (name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + } + + // Remove class from the node + removeClass (name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name + }).join(' ')) + } + + return this + } + + // Toggle the presence of a class on the node + toggleClass (name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + } + + // FIXME: getIdFromReference + // Get referenced element form attribute value + reference (attr) { + return get(this.attr(attr)) + } + + // Returns the parent element instance + parent (type) { + var parent = this - // remove previously set data - this.node.removeAttribute('svgjs:data') + // check for parent + if (!parent.node.parentNode) return null + + // get parent element + parent = adopt(parent.node.parentNode) + + if (!type) return parent + + // loop trough ancestors if type is given + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = adopt(parent.node.parentNode) + } + } - if (Object.keys(this.dom).length) { - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + // Get parent document + doc () { + let p = this.parent(Doc) + return p && p.doc() + } + + // Get defs + defs () { + return this.doc().defs() + } + + // return array of all ancestors of given type up to the root svg + parents (type) { + let parents = [] + let parent = this + + do { + parent = parent.parent(type) + if (!parent || !parent.node) break + + parents.push(parent) + } while (parent.parent) + + return parents + } + + // matches the element vs a css selector + matches (selector) { + return matches(this.node, selector) + } + + // Returns the svg node to call native svg methods on it + native () { + return this.node + } + + // Import raw svg + svg (svg) { + var well, len + + // act as a setter if svg is given + if (svg && this instanceof Parent) { + // create temporary holder + well = document.createElementNS(ns, 'svg') + // dump raw svg + well.innerHTML = svg + + // transplant nodes + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild) } - return this - }, - - // set given data to the elements data property - setData: function (o) { - this.dom = o - return this - }, - is: function (obj) { - return is(this, obj) - }, - getEventTarget: function () { - return this.node + + // otherwise act as a getter + } else { + // write svgjs data to the dom + this.writeDataToDom() + + return this.node.outerHTML + } + + return this + } + + // write svgjs data to the dom + writeDataToDom () { + // dump variables recursively + if (this.is(Parent)) { + this.each(function () { + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 } + return this + } + + // set given data to the elements data property + setData (o) { + this.dom = o + return this + } + + getEventTarget () { + return this.node } -}) +} diff --git a/src/Ellipse.js b/src/Ellipse.js index 8a8f027..2a6fc51 100644 --- a/src/Ellipse.js +++ b/src/Ellipse.js @@ -1,91 +1,17 @@ -/* global proportionalSize */ +import Parent from './Parent.js' +import * as circled from './circled.js' -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create circle element, based on ellipse - circle: function (size) { - return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend([SVG.Circle, SVG.Timeline], { - // Radius x value - rx: function (rx) { - return this.attr('r', rx) - }, - // Alias radius x value - ry: function (ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create an ellipse - ellipse: function (width, height) { - return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) - } +export default class Ellipse extends Shape { + constructor (node) { + super(nodeOrNew('ellipse', node)) } -}) - -SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { - // Radius x value - rx: function (rx) { - return this.attr('rx', rx) - }, - // Radius y value - ry: function (ry) { - return this.attr('ry', ry) - } -}) +} -// Add common method -SVG.extend([SVG.Circle, SVG.Ellipse], { - // Move over x-axis - x: function (x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - }, - // Move over y-axis - y: function (y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - }, - // Move by center over x-axis - cx: function (x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - }, - // Move by center over y-axis - cy: function (y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - }, - // Set width of element - width: function (width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - }, - // Set height of element - height: function (height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - }, - // Custom size function - size: function (width, height) { - var p = proportionalSize(this, width, height) +extend(Ellipse, circled) - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) +addFactory(Container, { + // Create an ellipse + ellipse: function (width, height) { + return this.put(new Ellipse()).size(width, height).move(0, 0) } }) diff --git a/src/EventTarget.js b/src/EventTarget.js index fbe4781..c762929 100644 --- a/src/EventTarget.js +++ b/src/EventTarget.js @@ -1,23 +1,25 @@ -SVG.EventTarget = SVG.invent({ - create: function () {}, - extend: { - // Bind given event to listener - on: function (event, listener, binding, options) { - SVG.on(this, event, listener, binding, options) - return this - }, - // Unbind event from listener - off: function (event, listener) { - SVG.off(this, event, listener) - return this - }, - dispatch: function (event, data) { - return SVG.dispatch(this, event, data) - }, - // Fire given event - fire: function (event, data) { - this.dispatch(event, data) - return this - } +import {on, off, dispatch} from './event.js' + +export default class EventTarget { + // Bind given event to listener + on (event, listener, binding, options) { + on(this, event, listener, binding, options) + return this } -}) + + // Unbind event from listener + off (event, listener) { + off(this, event, listener) + return this + } + + dispatch (event, data) { + return dispatch(this, event, data) + } + + // Fire given event + fire (event, data) { + this.dispatch(event, data) + return this + } +} @@ -1,19 +1,15 @@ -SVG.G = SVG.invent({ - // Initialize node - create: 'g', +import Container from './Container.js' +import Parent from './Parent.js' - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - }, +export default class G extends Container { + constructor (node) { + super(nodeorNew('group', node)) + } +} - // Add parent method - construct: { - // Create a group element - group: function () { - return this.put(new SVG.G()) - } +addFactory(Parent, { + // Create a group element + group: function () { + return this.put(new G()) } }) diff --git a/src/Gradient.js b/src/Gradient.js index 45a4e08..da76666 100644 --- a/src/Gradient.js +++ b/src/Gradient.js @@ -1,104 +1,60 @@ -SVG.Gradient = SVG.invent({ - // Initialize node - create: function (type) { - SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) - }, +import Stop from './Stop.js' +import * as gradiented from './gradiented.js' +import {nodeOrNew, extend, addFactory} from './tools.js' - // Inherit from - inherit: SVG.Container, +export default class Gradient extends Container { + constructor (type) { + super(nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type)) + } - // Add class methods - extend: { - // Add a color stop - stop: function (offset, color, opacity) { - return this.put(new SVG.Stop()).update(offset, color, opacity) - }, - // Update gradient - update: function (block) { - // remove all stops - this.clear() + // Add a color stop + stop (offset, color, opacity) { + return this.put(new Stop()).update(offset, color, opacity) + } - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } + // Update gradient + update (block) { + // remove all stops + this.clear() - return this - }, - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) } - }, - // Add parent method - construct: { - // Create gradient element in defs - gradient: function (type, block) { - return this.defs().gradient(type, block) - } + return this } -}) -// Add animatable methods to both gradient and fx module -SVG.extend([SVG.Gradient, SVG.Timeline], { - // From position - from: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) - : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - }, - // To position - to: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) - : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + // Return the fill id + url () { + return 'url(#' + this.id() + ')' } -}) -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function (type, block) { - return this.put(new SVG.Gradient(type)).update(block) + // Alias string convertion to fill + toString () { + return this.url() } -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop', - - // Inherit from - inherit: SVG.Element, + // custom attr to handle transform + attr (a, b, c) { + if (a === 'transform') a = 'gradientTransform' + return super.attr(a, b, c) + } +} - // Add class methods - extend: { - // add color stops - update: function (o) { - if (typeof o === 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - } - } +extend(Gradient, gradiented) - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) +addFactory(Parent, { + // Create gradient element in defs + gradient (type, block) { + return this.defs().gradient(type, block) + } +}) - return this - } +// Base gradient generation +addFactory(Defs, { + // define gradient + gradient: function (type, block) { + return this.put(new Gradient(type)).update(block) } }) diff --git a/src/HtmlNode.js b/src/HtmlNode.js index e04b731..4a12d3f 100644 --- a/src/HtmlNode.js +++ b/src/HtmlNode.js @@ -1,29 +1,27 @@ -/* global createElement */ +import {makeInstance} from './helpers.js' +import EventTarget from './EventTarget.js' -SVG.HtmlNode = SVG.invent({ - inherit: SVG.EventTarget, - create: function (element) { +export default class HtmlNode extends EventTarget { + constructor (element) { this.node = element - }, + } - extend: { - add: function (element, i) { - element = createElement(element) + add (element, i) { + element = makeInstance(element) - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null) - } + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null) + } - return this - }, + return this + } - put: function (element, i) { - this.add(element, i) - return element - }, + put (element, i) { + this.add(element, i) + return element + } - getEventTarget: function () { - return this.node - } + getEventTarget () { + return this.node } -}) +} diff --git a/src/Image.js b/src/Image.js index f9395eb..c70be1d 100644 --- a/src/Image.js +++ b/src/Image.js @@ -1,57 +1,58 @@ -SVG.Image = SVG.invent({ - // Initialize node - create: 'image', - - // Inherit from - inherit: SVG.Shape, +import Shape from './Shape.js' +import Container from './Container.js' +import Pattern from './Pattern.js' +import {on, off} from './event.js' +import {nodeOrNew, addFactory} from './tools.js' +import {xlink} from './namespaces.js' + +export default class Image extends Shape { + constructor (node) { + super(nodeOrNew('image', node)) + } - // Add class methods - extend: { - // (re)load image - load: function (url, callback) { - if (!url) return this + // (re)load image + load (url, callback) { + if (!url) return this - var img = new window.Image() + var img = new window.Image() - SVG.on(img, 'load', function (e) { - var p = this.parent(SVG.Pattern) + on(img, 'load', function (e) { + var p = this.parent(Pattern) - // ensure image size - if (this.width() === 0 && this.height() === 0) { - this.size(img.width, img.height) - } + // ensure image size + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height) + } - if (p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() === 0 && p.height() === 0) { - p.size(this.width(), this.height()) - } + if (p instanceof Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()) } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }) + } + }, this) + + on(img, 'load error', function () { + // dont forget to unbind memory leaking events + off(img) + }) + + return this.attr('href', (img.src = url), xlink) + } +} - if (typeof callback === 'function') { - callback.call(this, { - width: img.width, - height: img.height, - ratio: img.width / img.height, - url: url - }) - } - }, this) - - SVG.on(img, 'load error', function () { - // dont forget to unbind memory leaking events - SVG.off(img) - }) - - return this.attr('href', (img.src = url), SVG.xlink) - } - }, - - // Add parent method - construct: { - // create image element, load image and set its size - image: function (source, callback) { - return this.put(new SVG.Image()).size(0, 0).load(source, callback) - } +addFactory(Container, { + // create image element, load image and set its size + image (source, callback) { + return this.put(new Image()).size(0, 0).load(source, callback) } }) diff --git a/src/Line.js b/src/Line.js index da0c0ca..ddd00e9 100644 --- a/src/Line.js +++ b/src/Line.js @@ -1,57 +1,55 @@ -/* global proportionalSize */ +import {proportionalSize} from './helpers.js' +import {nodeOrNew} from './tools.js' +import {Shape, Container, PointArray} from './classes.js' -SVG.Line = SVG.invent({ +export default class Line extends Shape { // Initialize node - create: 'line', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Get array - array: function () { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ], - [ this.attr('x2'), this.attr('y2') ] - ]) - }, - - // Overwrite native plot() method - plot: function (x1, y1, x2, y2) { - if (x1 == null) { - return this.array() - } else if (typeof y1 !== 'undefined') { - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - } else { - x1 = new SVG.PointArray(x1).toLine() - } - - return this.attr(x1) - }, - - // Move by left top corner - move: function (x, y) { - return this.attr(this.array().move(x, y).toLine()) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr(this.array().size(p.width, p.height).toLine()) - } - }, - - // Add parent method - construct: { - // Create a line element - line: function (x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line()) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) + constructor (node) { + super(nodeOrNew('line', node)) + } + + // Get array + array () { + return new PointArray([ + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] + ]) + } + + // Overwrite native plot() method + plot (x1, y1, x2, y2) { + if (x1 == null) { + return this.array() + } else if (typeof y1 !== 'undefined') { + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + } else { + x1 = new PointArray(x1).toLine() } + + return this.attr(x1) + } + + // Move by left top corner + move (x, y) { + return this.attr(this.array().move(x, y).toLine()) + } + + // Set element size to given width and height + size (width, height) { + var p = proportionalSize(this, width, height) + return this.attr(this.array().size(p.width, p.height).toLine()) + } + +} + +addFactory(Container, { + // Create a line element + line (...args) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a PointArray + return Line.prototype.plot.apply( + this.put(new Line()) + , args[0] != null ? args : [0, 0, 0, 0] + ) } }) diff --git a/src/Marker.js b/src/Marker.js index 32f8e4e..298ac6f 100644 --- a/src/Marker.js +++ b/src/Marker.js @@ -1,67 +1,71 @@ -SVG.Marker = SVG.invent({ +import Container from './Container.js' +import Defs from './Defs.js' +import Line from './Line.js' +import Polyline from './Polyline.js' +import Polygon from './Polygon.js' +import Path from './Path.js' + +export default class Marker extends Container { // Initialize node - create: 'marker', + constructor (node) { + super(nodeOrNew('marker', node)) + } + + // Set width of element + width (width) { + return this.attr('markerWidth', width) + } + + // Set height of element + height (height) { + return this.attr('markerHeight', height) + } - // Inherit from - inherit: SVG.Container, + // Set marker refX and refY + ref (x, y) { + return this.attr('refX', x).attr('refY', y) + } - // Add class methods - extend: { - // Set width of element - width: function (width) { - return this.attr('markerWidth', width) - }, - // Set height of element - height: function (height) { - return this.attr('markerHeight', height) - }, - // Set marker refX and refY - ref: function (x, y) { - return this.attr('refX', x).attr('refY', y) - }, - // Update marker - update: function (block) { - // remove all content - this.clear() + // Update marker + update (block) { + // remove all content + this.clear() - // invoke passed block - if (typeof block === 'function') { block.call(this, this) } + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } - return this - }, - // Return the fill id - toString: function () { - return 'url(#' + this.id() + ')' - } - }, + return this + } - // Add parent method - construct: { - marker: function (width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } + // Return the fill id + toString () { + return 'url(#' + this.id() + ')' } +} +addFactory(Container, { + marker (width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } }) -SVG.extend(SVG.Defs, { +extend(Defs, { // Create marker - marker: function (width, height, block) { + marker (width, height, block) { // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker()) + return this.put(new Marker()) .size(width, height) .ref(width / 2, height / 2) .viewbox(0, 0, width, height) .attr('orient', 'auto') .update(block) } - }) -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { +extend([Line, Polyline, Polygon, Path], { // Create and attach markers - marker: function (marker, width, height, block) { + marker (marker, width, height, block) { var attr = ['marker'] // Build attribute name @@ -69,7 +73,7 @@ SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { attr = attr.join('-') // Set marker attribute - marker = arguments[1] instanceof SVG.Marker + marker = arguments[1] instanceof Marker ? arguments[1] : this.doc().marker(width, height, block) diff --git a/src/Mask.js b/src/Mask.js index e40d80f..bdd6086 100644 --- a/src/Mask.js +++ b/src/Mask.js @@ -1,51 +1,55 @@ -SVG.Mask = SVG.invent({ +import Container from './Container.js' +import Element from './Element.js' +import {nodeOrNew} from './tools.js' +import find from './selector.js' + +export default class Mask extends Container { // Initialize node - create: 'mask', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unmask all masked elements and remove itself - remove: function () { - // unmask all targets - this.targets().forEach(function (el) { - el.unmask() - }) - - // remove mask from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [mask*="' + this.id() + '"]') - } - }, + constructor (node) { + super(nodeOrNew('mask', node)) + } + + // Unmask all masked elements and remove itself + remove () { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask() + }) + + // remove mask from parent + return super.remove() + } - // Add parent method - construct: { - // Create masking element - mask: function () { - return this.defs().put(new SVG.Mask()) - } + targets () { + return find('svg [mask*="' + this.id() + '"]') + } + +} + +addFactory(Container, { + mask () { + return this.defs().put(new Mask()) } }) -SVG.extend(SVG.Element, { +extend(Element, { // Distribute mask to svg element - maskWith: function (element) { + maskWith (element) { // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + var masker = element instanceof Mask + ? element + : this.parent().mask().add(element) // apply mask return this.attr('mask', 'url("#' + masker.id() + '")') }, + // Unmask element - unmask: function () { + unmask () { return this.attr('mask', null) }, - masker: function () { + + masker () { return this.reference('mask') } }) diff --git a/src/Matrix.js b/src/Matrix.js index 666b898..5edbc5c 100644 --- a/src/Matrix.js +++ b/src/Matrix.js @@ -1,16 +1,20 @@ -/* global abcdef arrayToMatrix closeEnough formatTransforms isMatrixLike matrixMultiply */ +import {abcdef, arrayToMatrix, closeEnough, formatTransforms, isMatrixLike, matrixMultiply} from './helpers.js' +import {Element, Point, Doc} from './classes.js' +import {delimiter} from './regex.js' +import {radians} from './utils.js' +import parser from './parser.js' -SVG.Matrix = SVG.invent({ +export default class Matrix { // Initialize - create: function (source) { + constructor (source) { var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) // ensure source as object - source = source instanceof SVG.Element ? source.matrixify() - : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + source = source instanceof Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? arrayToMatrix(source) : (typeof source === 'object' && isMatrixLike(source)) ? source - : (typeof source === 'object') ? new SVG.Matrix().transform(source) + : (typeof source === 'object') ? new Matrix().transform(source) : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) : base @@ -21,439 +25,408 @@ SVG.Matrix = SVG.invent({ this.d = source.d != null ? source.d : base.d this.e = source.e != null ? source.e : base.e this.f = source.f != null ? source.f : base.f - }, + } + + + // Clones this matrix + clone () { + return new Matrix(this) + } + + // Transform a matrix into another matrix by manipulating the space + transform (o) { + // Check if o is a matrix and then left multiply it directly + if (isMatrixLike(o)) { + var matrix = new Matrix(o) + return matrix.multiplyO(this) + } + + // Get the proposed transformations and the current transformations + var t = formatTransforms(o) + var current = this + let { x: ox, y: oy } = new Point(t.ox, t.oy).transform(current) + + // Construct the resulting matrix + var transformer = new Matrix() + .translateO(t.rx, t.ry) + .lmultiplyO(current) + .translateO(-ox, -oy) + .scaleO(t.scaleX, t.scaleY) + .skewO(t.skewX, t.skewY) + .shearO(t.shear) + .rotateO(t.theta) + .translateO(ox, oy) + + // If we want the origin at a particular place, we force it there + if (isFinite(t.px) || isFinite(t.py)) { + const origin = new Point(ox, oy).transform(transformer) + // TODO: Replace t.px with isFinite(t.px) + const dx = t.px ? t.px - origin.x : 0 + const dy = t.py ? t.py - origin.y : 0 + transformer.translateO(dx, dy) + } + + // Translate now after positioning + transformer.translateO(t.tx, t.ty) + return transformer + } + + // Applies a matrix defined by its affine parameters + compose (o) { + if (o.origin) { + o.originX = o.origin[0] + o.originY = o.origin[1] + } + // Get the parameters + var ox = o.originX || 0 + var oy = o.originY || 0 + var sx = o.scaleX || 1 + var sy = o.scaleY || 1 + var lam = o.shear || 0 + var theta = o.rotate || 0 + var tx = o.translateX || 0 + var ty = o.translateY || 0 + + // Apply the standard matrix + var result = new Matrix() + .translateO(-ox, -oy) + .scaleO(sx, sy) + .shearO(lam) + .rotateO(theta) + .translateO(tx, ty) + .lmultiplyO(this) + .translateO(ox, oy) + return result + } + + // Decomposes this matrix into its affine parameters + decompose (cx = 0, cy = 0) { + // Get the parameters from the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Figure out if the winding direction is clockwise or counterclockwise + var determinant = a * d - b * c + var ccw = determinant > 0 ? 1 : -1 + + // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + var sx = ccw * Math.sqrt(a * a + b * b) + var thetaRad = Math.atan2(ccw * b, ccw * a) + var theta = 180 / Math.PI * thetaRad + var ct = Math.cos(thetaRad) + var st = Math.sin(thetaRad) + + // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + var lam = (a * c + b * d) / determinant + var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) + + // Use the translations + let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy) + let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy) + + // Construct the decomposition and return it + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: tx, + translateY: ty, + originX: cx, + originY: cy, + + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + } + } + + // Left multiplies by the given matrix + multiply (matrix) { + return this.clone().multiplyO(matrix) + } + + multiplyO (matrix) { + // Get the matrices + var l = this + var r = matrix instanceof Matrix + ? matrix + : new Matrix(matrix) + + return matrixMultiply(l, r, this) + } + + lmultiply (matrix) { + return this.clone().lmultiplyO(matrix) + } + + lmultiplyO (matrix) { + var r = this + var l = matrix instanceof Matrix + ? matrix + : new Matrix(matrix) + + return matrixMultiply(l, r, this) + } + + // Inverses matrix + inverseO () { + // Get the current parameters out of the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Invert the 2x2 matrix in the top left + var det = a * d - b * c + if (!det) throw new Error('Cannot invert ' + this) + + // Calculate the top 2x2 matrix + var na = d / det + var nb = -b / det + var nc = -c / det + var nd = a / det + + // Apply the inverted matrix to the top right + var ne = -(na * e + nc * f) + var nf = -(nb * e + nd * f) + + // Construct the inverted matrix + this.a = na + this.b = nb + this.c = nc + this.d = nd + this.e = ne + this.f = nf + + return this + } + + inverse () { + return this.clone().inverseO() + } + + // Translate matrix + translate (x, y) { + return this.clone().translateO(x, y) + } + + translateO (x, y) { + this.e += x || 0 + this.f += y || 0 + return this + } + + // Scale matrix + scale (x, y, cx, cy) { + return this.clone().scaleO(...arguments) + } + + scaleO (x, y = x, cx = 0, cy = 0) { + // Support uniform scaling + if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + let {a, b, c, d, e, f} = this + + this.a = a * x + this.b = b * y + this.c = c * x + this.d = d * y + this.e = e * x - cx * x + cx + this.f = f * y - cy * y + cy + + return this + } + + // Rotate matrix + rotate (r, cx, cy) { + return this.clone().rotateO(r, cx, cy) + } + + rotateO (r, cx = 0, cy = 0) { + // Convert degrees to radians + r = radians(r) + + let cos = Math.cos(r) + let sin = Math.sin(r) + + let {a, b, c, d, e, f} = this - // Add methods - extend: { - - // Clones this matrix - clone: function () { - return new SVG.Matrix(this) - }, - - // Transform a matrix into another matrix by manipulating the space - transform: function (o) { - // Check if o is a matrix and then left multiply it directly - if (isMatrixLike(o)) { - var matrix = new SVG.Matrix(o) - return matrix.multiplyO(this) - } - - // Get the proposed transformations and the current transformations - var t = formatTransforms(o) - var current = this - let { x: ox, y: oy } = new SVG.Point(t.ox, t.oy).transform(current) - - // Construct the resulting matrix - var transformer = new SVG.Matrix() - .translateO(t.rx, t.ry) - .lmultiplyO(current) - .translateO(-ox, -oy) - .scaleO(t.scaleX, t.scaleY) - .skewO(t.skewX, t.skewY) - .shearO(t.shear) - .rotateO(t.theta) - .translateO(ox, oy) - - // If we want the origin at a particular place, we force it there - if (isFinite(t.px) || isFinite(t.py)) { - const origin = new SVG.Point(ox, oy).transform(transformer) - // TODO: Replace t.px with isFinite(t.px) - const dx = t.px ? t.px - origin.x : 0 - const dy = t.py ? t.py - origin.y : 0 - transformer.translateO(dx, dy) - } - - // Translate now after positioning - transformer.translateO(t.tx, t.ty) - return transformer - }, - - // Applies a matrix defined by its affine parameters - compose: function (o) { - if (o.origin) { - o.originX = o.origin[0] - o.originY = o.origin[1] - } - // Get the parameters - var ox = o.originX || 0 - var oy = o.originY || 0 - var sx = o.scaleX || 1 - var sy = o.scaleY || 1 - var lam = o.shear || 0 - var theta = o.rotate || 0 - var tx = o.translateX || 0 - var ty = o.translateY || 0 - - // Apply the standard matrix - var result = new SVG.Matrix() - .translateO(-ox, -oy) - .scaleO(sx, sy) - .shearO(lam) - .rotateO(theta) - .translateO(tx, ty) - .lmultiplyO(this) - .translateO(ox, oy) - return result - }, - - // Decomposes this matrix into its affine parameters - decompose: function (cx = 0, cy = 0) { - // Get the parameters from the matrix - var a = this.a - var b = this.b - var c = this.c - var d = this.d - var e = this.e - var f = this.f - - // Figure out if the winding direction is clockwise or counterclockwise - var determinant = a * d - b * c - var ccw = determinant > 0 ? 1 : -1 - - // Since we only shear in x, we can use the x basis to get the x scale - // and the rotation of the resulting matrix - var sx = ccw * Math.sqrt(a * a + b * b) - var thetaRad = Math.atan2(ccw * b, ccw * a) - var theta = 180 / Math.PI * thetaRad - var ct = Math.cos(thetaRad) - var st = Math.sin(thetaRad) - - // We can then solve the y basis vector simultaneously to get the other - // two affine parameters directly from these parameters - var lam = (a * c + b * d) / determinant - var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) - - // Use the translations - let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy) - let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy) - - // Construct the decomposition and return it - return { - // Return the affine parameters - scaleX: sx, - scaleY: sy, - shear: lam, - rotate: theta, - translateX: tx, - translateY: ty, - originX: cx, - originY: cy, - - // Return the matrix parameters - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - } - }, - - // Morph one matrix into another - morph: function (matrix) { - // Store new destination - this.destination = new SVG.Matrix(matrix) - return this - }, - - // Get morphed matrix at a given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos, - b: this.b + (this.destination.b - this.b) * pos, - c: this.c + (this.destination.c - this.c) * pos, - d: this.d + (this.destination.d - this.d) * pos, - e: this.e + (this.destination.e - this.e) * pos, - f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - }, - - // Left multiplies by the given matrix - multiply: function (matrix) { - return this.clone().multiplyO(matrix) - }, - - multiplyO: function (matrix) { - // Get the matrices - var l = this - var r = matrix instanceof SVG.Matrix - ? matrix - : new SVG.Matrix(matrix) - - return matrixMultiply(l, r, this) - }, - - lmultiply: function (matrix) { - return this.clone().lmultiplyO(matrix) - }, - - lmultiplyO: function (matrix) { - var r = this - var l = matrix instanceof SVG.Matrix - ? matrix - : new SVG.Matrix(matrix) - - return matrixMultiply(l, r, this) - }, - - // Inverses matrix - inverseO: function () { - // Get the current parameters out of the matrix - var a = this.a - var b = this.b - var c = this.c - var d = this.d - var e = this.e - var f = this.f - - // Invert the 2x2 matrix in the top left - var det = a * d - b * c - if (!det) throw new Error('Cannot invert ' + this) - - // Calculate the top 2x2 matrix - var na = d / det - var nb = -b / det - var nc = -c / det - var nd = a / det - - // Apply the inverted matrix to the top right - var ne = -(na * e + nc * f) - var nf = -(nb * e + nd * f) - - // Construct the inverted matrix - this.a = na - this.b = nb - this.c = nc - this.d = nd - this.e = ne - this.f = nf - - return this - }, - - inverse: function () { - return this.clone().inverseO() - }, - - // Translate matrix - translate: function (x, y) { - return this.clone().translateO(x, y) - }, - - translateO: function (x, y) { - this.e += x || 0 - this.f += y || 0 - return this - }, - - // Scale matrix - scale: function (x, y, cx, cy) { - return this.clone().scaleO(...arguments) - }, - - scaleO: function (x, y = x, cx = 0, cy = 0) { - // Support uniform scaling - if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - let {a, b, c, d, e, f} = this - - this.a = a * x - this.b = b * y - this.c = c * x - this.d = d * y - this.e = e * x - cx * x + cx - this.f = f * y - cy * y + cy - - return this - }, - - // Rotate matrix - rotate: function (r, cx, cy) { - return this.clone().rotateO(r, cx, cy) - }, - - rotateO: function (r, cx = 0, cy = 0) { - // Convert degrees to radians - r = SVG.utils.radians(r) - - let cos = Math.cos(r) - let sin = Math.sin(r) - - let {a, b, c, d, e, f} = this - - this.a = a * cos - b * sin - this.b = b * cos + a * sin - this.c = c * cos - d * sin - this.d = d * cos + c * sin - this.e = e * cos - f * sin + cy * sin - cx * cos + cx - this.f = f * cos + e * sin - cx * sin - cy * cos + cy - - return this - }, - - // Flip matrix on x or y, at a given offset - flip: function (axis, around) { - return this.clone().flipO(axis, around) - }, - - flipO: function (axis, around) { - return axis === 'x' ? this.scaleO(-1, 1, around, 0) - : axis === 'y' ? this.scaleO(1, -1, 0, around) - : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point - }, - - // Shear matrix - shear: function (a, cx, cy) { - return this.clone().shearO(a, cx, cy) - }, - - shearO: function (lx, cx = 0, cy = 0) { - let {a, b, c, d, e, f} = this - - this.a = a + b * lx - this.c = c + d * lx - this.e = e + f * lx - cy * lx - - return this - }, - - // Skew Matrix - skew: function (x, y, cx, cy) { - return this.clone().skewO(...arguments) - }, - - skewO: function (x, y = x, cx = 0, cy = 0) { - // support uniformal skew - if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - // Convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - let lx = Math.tan(x) - let ly = Math.tan(y) - - let {a, b, c, d, e, f} = this - - this.a = a + b * lx - this.b = b + a * ly - this.c = c + d * lx - this.d = d + c * ly - this.e = e + f * lx - cy * lx - this.f = f + e * ly - cx * ly - - return this - }, - - // SkewX - skewX: function (x, cx, cy) { - return this.skew(x, 0, cx, cy) - }, - - skewXO: function (x, cx, cy) { - return this.skewO(x, 0, cx, cy) - }, - - // SkewY - skewY: function (y, cx, cy) { - return this.skew(0, y, cx, cy) - }, - - skewYO: function (y, cx, cy) { - return this.skewO(0, y, cx, cy) - }, - - // Transform around a center point - aroundO: function (cx, cy, matrix) { - var dx = cx || 0 - var dy = cy || 0 - return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy) - }, - - around: function (cx, cy, matrix) { - return this.clone().aroundO(cx, cy, matrix) - }, - - // Convert to native SVGMatrix - native: function () { - // create new matrix - var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) { - matrix[abcdef[i]] = this[abcdef[i]] - } - - return matrix - }, - - // Check if two matrices are equal - equals: function (other) { - var comp = new SVG.Matrix(other) - return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && - closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && - closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) - }, - - // Convert matrix to string - toString: function () { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - }, - - toArray: function () { - return [this.a, this.b, this.c, this.d, this.e, this.f] - }, - - valueOf: function () { - return { - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - } + this.a = a * cos - b * sin + this.b = b * cos + a * sin + this.c = c * cos - d * sin + this.d = d * cos + c * sin + this.e = e * cos - f * sin + cy * sin - cx * cos + cx + this.f = f * cos + e * sin - cx * sin - cy * cos + cy + + return this + } + + // Flip matrix on x or y, at a given offset + flip (axis, around) { + return this.clone().flipO(axis, around) + } + + flipO (axis, around) { + return axis === 'x' ? this.scaleO(-1, 1, around, 0) + : axis === 'y' ? this.scaleO(1, -1, 0, around) + : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point + } + + // Shear matrix + shear (a, cx, cy) { + return this.clone().shearO(a, cx, cy) + } + + shearO (lx, cx = 0, cy = 0) { + let {a, b, c, d, e, f} = this + + this.a = a + b * lx + this.c = c + d * lx + this.e = e + f * lx - cy * lx + + return this + } + + // Skew Matrix + skew (x, y, cx, cy) { + return this.clone().skewO(...arguments) + } + + skewO (x, y = x, cx = 0, cy = 0) { + // support uniformal skew + if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // Convert degrees to radians + x = radians(x) + y = radians(y) + + let lx = Math.tan(x) + let ly = Math.tan(y) + + let {a, b, c, d, e, f} = this + + this.a = a + b * lx + this.b = b + a * ly + this.c = c + d * lx + this.d = d + c * ly + this.e = e + f * lx - cy * lx + this.f = f + e * ly - cx * ly + + return this + } + + // SkewX + skewX (x, cx, cy) { + return this.skew(x, 0, cx, cy) + } + + skewXO (x, cx, cy) { + return this.skewO(x, 0, cx, cy) + } + + // SkewY + skewY (y, cx, cy) { + return this.skew(0, y, cx, cy) + } + + skewYO (y, cx, cy) { + return this.skewO(0, y, cx, cy) + } + + // Transform around a center point + aroundO (cx, cy, matrix) { + var dx = cx || 0 + var dy = cy || 0 + return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy) + } + + around (cx, cy, matrix) { + return this.clone().aroundO(cx, cy, matrix) + } + + // Convert to native SVGMatrix + native () { + // create new matrix + var matrix = parser.nodes.node.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]] } + + return matrix + } + + // Check if two matrices are equal + equals (other) { + var comp = new Matrix(other) + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && + closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && + closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) + } + + // Convert matrix to string + toString () { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + } + + toArray () { + return [this.a, this.b, this.c, this.d, this.e, this.f] + } + + valueOf () { + return { + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + } + } +} + +extend(Element, { + // Get current matrix + ctm () { + return new Matrix(this.node.getCTM()) }, - // Define parent - parent: SVG.Element, - - // Add parent method - construct: { - // Get current matrix - ctm: function () { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function () { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if (this instanceof SVG.Doc && !this.isRoot()) { - var rect = this.rect(1, 1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) + // Get current screen matrix + screenCTM () { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (this instanceof Doc && !this.isRoot()) { + var rect = this.rect(1, 1) + var m = rect.node.getScreenCTM() + rect.remove() + return new Matrix(m) } + return new Matrix(this.node.getScreenCTM()) } }) @@ -461,12 +434,12 @@ SVG.Matrix = SVG.invent({ // ['rotate'].forEach((method) => { // let methodO = method + 'O' // extensions[method] = function (...args) { -// return new SVG.Matrix(this)[methodO](...args) +// return new Matrix(this)[methodO](...args) // } // }) // -// SVG.extend(SVG.Matrix, extensions) +// extend(Matrix, extensions) // function matrixMultiplyParams (matrix, a, b, c, d, e, f) { -// return matrixMultiply({a, b, c, d, e, f}, matrix, matrix) +// return matrixMultiply({a, b, c, d, e, f} matrix, matrix) // } diff --git a/src/Morphable.js b/src/Morphable.js index acb9e21..1cb437e 100644 --- a/src/Morphable.js +++ b/src/Morphable.js @@ -1,130 +1,127 @@ +import {extend} from './tools.js' +import {Color, SVGNumber, SVGArray, PathArray} from './classes.js' -SVG.Morphable = SVG.invent({ - create: function (stepper) { +export default class Morphable { + constructor () { // FIXME: the default stepper does not know about easing - this._stepper = stepper || new SVG.Ease('-') + this._stepper = stepper || new Ease('-') this._from = null this._to = null this._type = null this._context = null this._morphObj = null - }, + } - extend: { + from (val) { + if (val == null) { + return this._from + } - from: function (val) { - if (val == null) { - return this._from - } + this._from = this._set(val) + return this + } - this._from = this._set(val) - return this - }, + to (val) { + if (val == null) { + return this._to + } - to: function (val) { - if (val == null) { - return this._to - } + this._to = this._set(val) + return this + } - this._to = this._set(val) - return this - }, + type (type) { + // getter + if (type == null) { + return this._type + } - type: function (type) { - // getter - if (type == null) { - return this._type - } + // setter + this._type = type + return this + } - // setter - this._type = type - return this - }, - - _set: function (value) { - if (!this._type) { - var type = typeof value - - if (type === 'number') { - this.type(SVG.Number) - } else if (type === 'string') { - if (SVG.Color.isColor(value)) { - this.type(SVG.Color) - } else if (SVG.regex.delimiter.test(value)) { - this.type(SVG.regex.pathLetters.test(value) - ? SVG.PathArray - : SVG.Array - ) - } else if (SVG.regex.numberAndUnit.test(value)) { - this.type(SVG.Number) - } else { - this.type(SVG.Morphable.NonMorphable) - } - } else if (SVG.MorphableTypes.indexOf(value.constructor) > -1) { - this.type(value.constructor) - } else if (Array.isArray(value)) { - this.type(SVG.Array) - } else if (type === 'object') { - this.type(SVG.Morphable.ObjectBag) + _set (value) { + if (!this._type) { + var type = typeof value + + if (type === 'number') { + this.type(SVGNumber) + } else if (type === 'string') { + if (Color.isColor(value)) { + this.type(Color) + } else if (regex.delimiter.test(value)) { + this.type(regex.pathLetters.test(value) + ? PathArray + : SVGArray + ) + } else if (regex.numberAndUnit.test(value)) { + this.type(SVGNumber) } else { - this.type(SVG.Morphable.NonMorphable) + this.type(Morphable.NonMorphable) } + } else if (MorphableTypes.indexOf(value.constructor) > -1) { + this.type(value.constructor) + } else if (Array.isArray(value)) { + this.type(SVGArray) + } else if (type === 'object') { + this.type(Morphable.ObjectBag) + } else { + this.type(Morphable.NonMorphable) } - - var result = (new this._type(value)).toArray() - this._morphObj = this._morphObj || new this._type() - this._context = this._context || - Array.apply(null, Array(result.length)).map(Object) - return result - }, - - stepper: function (stepper) { - if (stepper == null) return this._stepper - this._stepper = stepper - return this - }, - - done: function () { - var complete = this._context - .map(this._stepper.done) - .reduce(function (last, curr) { - return last && curr - }, true) - return complete - }, - - at: function (pos) { - var _this = this - - return this._morphObj.fromArray( - this._from.map(function (i, index) { - return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context) - }) - ) } + + var result = (new this._type(value)).toArray() + this._morphObj = this._morphObj || new this._type() + this._context = this._context || + Array.apply(null, Array(result.length)).map(Object) + return result } -}) -SVG.Morphable.NonMorphable = SVG.invent({ - create: function (val) { + stepper (stepper) { + if (stepper == null) return this._stepper + this._stepper = stepper + return this + } + + done () { + var complete = this._context + .map(this._stepper.done) + .reduce(function (last, curr) { + return last && curr + }, true) + return complete + } + + at (pos) { + var _this = this + + return this._morphObj.fromArray( + this._from.map(function (i, index) { + return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context) + }) + ) + } +} + +Morphable.NonMorphable = class { + constructor (val) { val = Array.isArray(val) ? val[0] : val this.value = val - }, + } - extend: { - valueOf: function () { - return this.value - }, + valueOf () { + return this.value + } - toArray: function () { - return [this.value] - } + toArray () { + return [this.value] } -}) +} -SVG.Morphable.TransformBag = SVG.invent({ - create: function (obj) { +Morphable.TransformBag = class { + constructor (obj) { if (Array.isArray(obj)) { obj = { scaleX: obj[0], @@ -138,28 +135,26 @@ SVG.Morphable.TransformBag = SVG.invent({ } } - Object.assign(this, SVG.Morphable.TransformBag.defaults, obj) - }, + Object.assign(this, Morphable.TransformBag.defaults, obj) + } - extend: { - toArray: function () { - var v = this - - return [ - v.scaleX, - v.scaleY, - v.shear, - v.rotate, - v.translateX, - v.translateY, - v.originX, - v.originY - ] - } + toArray () { + var v = this + + return [ + v.scaleX, + v.scaleY, + v.shear, + v.rotate, + v.translateX, + v.translateY, + v.originX, + v.originY + ] } -}) +} -SVG.Morphable.TransformBag.defaults = { +Morphable.TransformBag.defaults = { scaleX: 1, scaleY: 1, shear: 0, @@ -170,8 +165,8 @@ SVG.Morphable.TransformBag.defaults = { originY: 0 } -SVG.Morphable.ObjectBag = SVG.invent({ - create: function (objOrArr) { +Morphable.ObjectBag = class { + constructor (objOrArr) { this.values = [] if (Array.isArray(objOrArr)) { @@ -184,47 +179,45 @@ SVG.Morphable.ObjectBag = SVG.invent({ }) this.values = entries.reduce((last, curr) => last.concat(curr), []) - }, + } - extend: { - valueOf: function () { - var obj = {} - var arr = this.values + valueOf () { + var obj = {} + var arr = this.values - for (var i = 0, len = arr.length; i < len; i += 2) { - obj[arr[i]] = arr[i + 1] - } + for (var i = 0, len = arr.length; i < len; i += 2) { + obj[arr[i]] = arr[i + 1] + } - return obj - }, + return obj + } - toArray: function () { - return this.values - } + toArray () { + return this.values } -}) +} -SVG.MorphableTypes = [ - SVG.Number, - SVG.Color, - SVG.Box, - SVG.Matrix, - SVG.Array, - SVG.PointArray, - SVG.PathArray, - SVG.Morphable.NonMorphable, - SVG.Morphable.TransformBag, - SVG.Morphable.ObjectBag +let morphableTypes = [ + SVGNumber, + Color, + Box, + Matrix, + SVGArray, + PointArray, + PathArray, + Morphable.NonMorphable, + Morphable.TransformBag, + Morphable.ObjectBag ] -SVG.extend(SVG.MorphableTypes, { - to: function (val, args) { - return new SVG.Morphable() +extend(morphableTypes, { + to (val, args) { + return new Morphable() .type(this.constructor) .from(this.valueOf()) .to(val, args) }, - fromArray: function (arr) { + fromArray (arr) { this.constructor(arr) return this } diff --git a/src/Parent.js b/src/Parent.js index 6bdad58..ce22f80 100644 --- a/src/Parent.js +++ b/src/Parent.js @@ -1,92 +1,93 @@ -/* global createElement */ - -SVG.Parent = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // Returns all child elements - children: function () { - return SVG.utils.map(this.node.children, function (node) { - return SVG.adopt(node) - }) - }, - // Add given element at a position - add: function (element, i) { - element = createElement(element) - - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null) - } +import {makeInstance} from './helpers.js' +import Element from './Element.js' +import {adopt} from './tools.js' +import {map} from './utils.js' + +export default class Parent extends Element { + // Returns all child elements + children () { + return map(this.node.children, function (node) { + return adopt(node) + }) + } + + // Add given element at a position + add (element, i) { + element = makeInstance(element) + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null) + } + + return this + } - return this - }, - // Basically does the same as `add()` but returns the added element instead - put: function (element, i) { - this.add(element, i) - return element.instance || element - }, - // Checks if the given element is a child - has: function (element) { - return this.index(element) >= 0 - }, - // Gets index of given element - index: function (element) { - return [].slice.call(this.node.children).indexOf(element.node) - }, - // Get a element at the given index - get: function (i) { - return SVG.adopt(this.node.children[i]) - }, - // Get first child - first: function () { - return this.get(0) - }, - // Get the last child - last: function () { - return this.get(this.node.children.length - 1) - }, - // Iterates over all children and invokes a given block - each: function (block, deep) { - var children = this.children() - var i, il - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) { - block.apply(children[i], [i, children]) - } - - if (deep && (children[i] instanceof SVG.Parent)) { - children[i].each(block, deep) - } + // Basically does the same as `add()` but returns the added element instead + put (element, i) { + this.add(element, i) + return element.instance || element + } + + // Checks if the given element is a child + has (element) { + return this.index(element) >= 0 + } + + // Gets index of given element + index (element) { + return [].slice.call(this.node.children).indexOf(element.node) + } + + // Get a element at the given index + get (i) { + return adopt(this.node.children[i]) + } + + // Get first child + first () { + return this.get(0) + } + + // Get the last child + last () { + return this.get(this.node.children.length - 1) + } + + // Iterates over all children and invokes a given block + each (block, deep) { + var children = this.children() + var i, il + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof Element) { + block.apply(children[i], [i, children]) } - return this - }, - // Remove a given child - removeElement: function (element) { - this.node.removeChild(element.node) - - return this - }, - // Remove all elements in this container - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) + if (deep && (children[i] instanceof Parent)) { + children[i].each(block, deep) } + } - // remove defs reference - delete this._defs + return this + } - return this - } + // Remove a given child + removeElement (element) { + this.node.removeChild(element.node) + + return this } -}) + // Remove all elements in this container + clear () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // remove defs reference + delete this._defs + + return this + } +} diff --git a/src/Path.js b/src/Path.js index db3929b..7226977 100644 --- a/src/Path.js +++ b/src/Path.js @@ -1,63 +1,71 @@ -/* global proportionalSize */ +import {proportionalSize} from './helpers.js' +import {nodeOrNew} from './tools.js' +import Shape from './Shape.js' +import PathArray from './PathArray.js' -SVG.Path = SVG.invent({ +export default class Path extends Shape { // Initialize node - create: 'path', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Define morphable array - MorphArray: SVG.PathArray, - // Get array - array: function () { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - }, - // Plot new path - plot: function (d) { - return (d == null) ? this.array() - : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) - }, - // Clear array cache - clear: function () { - delete this._array - return this - }, - // Move by left top corner - move: function (x, y) { - return this.attr('d', this.array().move(x, y)) - }, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('d', this.array().size(p.width, p.height)) - }, - // Set width of element - width: function (width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - }, - // Set height of element - height: function (height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - }, + constructor (node) { + super(nodeOrNew('path', node)) + } + + // Get array + array () { + return this._array || (this._array = new PathArray(this.attr('d'))) + } + + // Plot new path + plot (d) { + return (d == null) ? this.array() + : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new PathArray(d))) + } + + // Clear array cache + clear () { + delete this._array + return this + } + + // Move by left top corner + move (x, y) { + return this.attr('d', this.array().move(x, y)) + } + + // Move by left top corner over x-axis + x (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + + // Move by left top corner over y-axis + y (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + + // Set element size to given width and height + size (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('d', this.array().size(p.width, p.height)) + } + + // Set width of element + width (width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + } + + // Set height of element + height (height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } +} + +// Define morphable array +Path.prototype.MorphArray = PathArray // Add parent method - construct: { - // Create a wrapped path element - path: function (d) { - // make sure plot is called as a setter - return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) - } +addFactory(Container, { + // Create a wrapped path element + path (d) { + // make sure plot is called as a setter + return this.put(new Path()).plot(d || new PathArray()) } }) diff --git a/src/PathArray.js b/src/PathArray.js index 4432df3..24d8665 100644 --- a/src/PathArray.js +++ b/src/PathArray.js @@ -1,6 +1,9 @@ -/* globals arrayToString, pathRegReplace */ +import {arrayToString, pathRegReplace} from './helpers.js' +import parser from './parser.js' +import {numbersWithDots, pathLetters, hyphen, delimiter, isPathLetter} from './regex.js' +import Point from './Point.js' -var pathHandlers = { +let pathHandlers = { M: function (c, p, p0) { p.x = p0.x = c[0] p.y = p0.y = c[1] @@ -52,7 +55,7 @@ var pathHandlers = { } } -var mlhvqtcsaz = 'mlhvqtcsaz'.split('') +let mlhvqtcsaz = 'mlhvqtcsaz'.split('') for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { pathHandlers[mlhvqtcsaz[i]] = (function (i) { @@ -73,27 +76,24 @@ for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { })(mlhvqtcsaz[i].toUpperCase()) } -// Path points array -SVG.PathArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array() -SVG.PathArray.prototype.constructor = SVG.PathArray +export default class PathArray extends SVGArray { + constructor (array, fallback = [['M', 0, 0]]) { + super(array, fallback) + } -SVG.extend(SVG.PathArray, { // Convert array to string - toString: function () { + toString () { return arrayToString(this.value) - }, - toArray: function () { + } + + toArray () { return this.value.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []) - }, + } + // Move path string - move: function (x, y) { + move (x, y) { // get bounding box of current situation var box = this.bbox() @@ -131,9 +131,10 @@ SVG.extend(SVG.PathArray, { } return this - }, + } + // Resize path string - size: function (width, height) { + size (width, height) { // get bounding box of current situation var box = this.bbox() var i, l @@ -171,12 +172,13 @@ SVG.extend(SVG.PathArray, { } return this - }, + } + // Test if the passed path array use the same path data commands as this path array - equalCommands: function (pathArray) { + equalCommands (pathArray) { var i, il, equalCommands - pathArray = new SVG.PathArray(pathArray) + pathArray = new PathArray(pathArray) equalCommands = this.value.length === pathArray.value.length for (i = 0, il = this.value.length; equalCommands && i < il; i++) { @@ -184,10 +186,11 @@ SVG.extend(SVG.PathArray, { } return equalCommands - }, + } + // Make path array morphable - morph: function (pathArray) { - pathArray = new SVG.PathArray(pathArray) + morph (pathArray) { + pathArray = new PathArray(pathArray) if (this.equalCommands(pathArray)) { this.destination = pathArray @@ -196,16 +199,17 @@ SVG.extend(SVG.PathArray, { } return this - }, + } + // Get morphed path array at given position - at: function (pos) { + at (pos) { // make sure a destination is defined if (!this.destination) return this var sourceArray = this.value var destinationArray = this.destination.value var array = [] - var pathArray = new SVG.PathArray() + var pathArray = new PathArray() var i, il, j, jl // Animate has specified in the SVG spec @@ -229,11 +233,12 @@ SVG.extend(SVG.PathArray, { // Directly modify the value of a path array, this is done this way for performance pathArray.value = array return pathArray - }, + } + // Absolutize and parse path to array - parse: function (array) { + parse (array) { // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() + if (array instanceof PathArray) return array.valueOf() // prepare for parsing var s @@ -241,11 +246,11 @@ SVG.extend(SVG.PathArray, { if (typeof array === 'string') { array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .replace(regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(regex.hyphen, '$1 -') // add space before hyphen .trim() // trim - .split(SVG.regex.delimiter) // split into array + .split(regex.delimiter) // split into array } else { array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr) @@ -254,14 +259,14 @@ SVG.extend(SVG.PathArray, { // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] var result = [] - var p = new SVG.Point() - var p0 = new SVG.Point() + var p = new Point() + var p0 = new Point() var index = 0 var len = array.length do { // Test if we have a path letter - if (SVG.regex.isPathLetter.test(array[index])) { + if (regex.isPathLetter.test(array[index])) { s = array[index] ++index // If last letter was a move command and we got no new, it defaults to [L]ine @@ -279,11 +284,11 @@ SVG.extend(SVG.PathArray, { } while (len > index) return result - }, - // Get bounding box of path - bbox: function () { - SVG.parser().path.setAttribute('d', this.toString()) - return SVG.parser.nodes.path.getBBox() } -}) + // Get bounding box of path + bbox () { + parser().path.setAttribute('d', this.toString()) + return parser.nodes.path.getBBox() + } +} diff --git a/src/Pattern.js b/src/Pattern.js index d4c4116..00f9de5 100644 --- a/src/Pattern.js +++ b/src/Pattern.js @@ -1,53 +1,51 @@ -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Update pattern by rebuilding - update: function (block) { - // remove content - this.clear() +import {Container, Defs} from './classes.js' +import {nodeOrNew} from './tools.js' - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } +export default class Pattern extends Container { + // Initialize node + constructor (node) { + super(nodeOrNew('pattern', node)) + } - return this - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) + // Return the fill id + url () { + return 'url(#' + this.id() + ')' + } + // Update pattern by rebuilding + update (block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) } - }, + return this + } + // Alias string convertion to fill + toString () { + return this.url() + } + // custom attr to handle transform + attr (a, b, c) { + if (a === 'transform') a = 'patternTransform' + return super.attr(a, b, c) + } +} // Add parent method - construct: { - // Create pattern element in defs - pattern: function (width, height, block) { - return this.defs().pattern(width, height, block) - } +addFactory(Container, { + // Create pattern element in defs + pattern (width, height, block) { + return this.defs().pattern(width, height, block) } }) -SVG.extend(SVG.Defs, { +extend(Defs, { // Define gradient - pattern: function (width, height, block) { - return this.put(new SVG.Pattern()).update(block).attr({ + pattern (width, height, block) { + return this.put(new Pattern()).update(block).attr({ x: 0, y: 0, width: width, @@ -55,5 +53,4 @@ SVG.extend(SVG.Defs, { patternUnits: 'userSpaceOnUse' }) } - }) diff --git a/src/Point.js b/src/Point.js index 6c64ed6..ff18473 100644 --- a/src/Point.js +++ b/src/Point.js @@ -1,8 +1,10 @@ +import parser from './parser.js' +import Element from './Element.js' -SVG.Point = SVG.invent({ +export default class Point { // Initialize - create: function (x, y, base) { - var source + constructor (x, y, base) { + let source base = base || {x: 0, y: 0} // ensure source as object @@ -13,62 +15,38 @@ SVG.Point = SVG.invent({ // merge source this.x = source.x == null ? base.x : source.x this.y = source.y == null ? base.y : source.y - }, - - // Add methods - extend: { - // Clone point - clone: function () { - return new SVG.Point(this) - }, - - // Morph one point into another - morph: function (x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - return this - }, - - // Get morphed point at a given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this + } - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos, - y: this.y + (this.destination.y - this.y) * pos - }) - return point - }, + // Clone point + clone () { + return new Point(this) + } - // Convert to native SVGPoint - native: function () { - // create new point - var point = SVG.parser.nodes.svg.node.createSVGPoint() + // Convert to native SVGPoint + native () { + // create new point + var point = parser().svg.createSVGPoint() - // update with current values - point.x = this.x - point.y = this.y - return point - }, + // update with current values + point.x = this.x + point.y = this.y + return point + } - // transform point with matrix - transform: function (m) { - // Perform the matrix multiplication - var x = m.a * this.x + m.c * this.y + m.e - var y = m.b * this.x + m.d * this.y + m.f + // transform point with matrix + transform (m) { + // Perform the matrix multiplication + var x = m.a * this.x + m.c * this.y + m.e + var y = m.b * this.x + m.d * this.y + m.f - // Return the required point - return new SVG.Point(x, y) - } + // Return the required point + return new Point(x, y) } -}) - -SVG.extend(SVG.Element, { +} +extend(Element, { // Get point point: function (x, y) { - return new SVG.Point(x, y).transform(this.screenCTM().inverse()) + return new Point(x, y).transform(this.screenCTM().inverse()) } }) diff --git a/src/PointArray.js b/src/PointArray.js index aa5f84a..cadff80 100644 --- a/src/PointArray.js +++ b/src/PointArray.js @@ -1,42 +1,39 @@ +import SVGArray from './SVGArray.js' +import {delimiter} from './regex.js' -// Poly points array -SVG.PointArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [[0, 0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array() -SVG.PointArray.prototype.constructor = SVG.PointArray +export default class PointArray extends SVGArray { + constructor (array, fallback = [[0, 0]]) { + super(array, fallback) + } -SVG.extend(SVG.PointArray, { // Convert array to string - toString: function () { + toString () { // convert to a poly point string for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push(this.value[i].join(',')) } return array.join(' ') - }, + } - toArray: function () { + toArray () { return this.value.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []) - }, + } // Convert array to line object - toLine: function () { + toLine () { return { x1: this.value[0][0], y1: this.value[0][1], x2: this.value[1][0], y2: this.value[1][1] } - }, + } // Get morphed array at given position - at: function (pos) { + at (pos) { // make sure a destination is defined if (!this.destination) return this @@ -48,11 +45,11 @@ SVG.extend(SVG.PointArray, { ]) } - return new SVG.PointArray(array) - }, + return new PointArray(array) + } // Parse point string and flat array - parse: function (array) { + parse (array) { var points = [] array = array.valueOf() @@ -65,7 +62,7 @@ SVG.extend(SVG.PointArray, { } } else { // Else, it is considered as a string // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + array = array.trim().split(delimiter).map(parseFloat) } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints @@ -78,10 +75,10 @@ SVG.extend(SVG.PointArray, { } return points - }, + } // Move point string - move: function (x, y) { + move (x, y) { var box = this.bbox() // get relative offset @@ -96,9 +93,10 @@ SVG.extend(SVG.PointArray, { } return this - }, + } + // Resize poly string - size: function (width, height) { + size (width, height) { var i var box = this.bbox() @@ -109,10 +107,10 @@ SVG.extend(SVG.PointArray, { } return this - }, + } // Get bounding box of points - bbox: function () { + bbox () { var maxX = -Infinity var maxY = -Infinity var minX = Infinity @@ -125,4 +123,4 @@ SVG.extend(SVG.PointArray, { }) return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} } -}) +} diff --git a/src/Polygon.js b/src/Polygon.js index 9625776..112d33b 100644 --- a/src/Polygon.js +++ b/src/Polygon.js @@ -1,67 +1,55 @@ -/* global proportionalSize */ +import {proportionalSize} from './helpers.js' +import Shape from './Shape.js' +import {nodeOrNew} from './tools.js' +import * as pointed from './pointed.js' +import PointArray from './PointArray.js' -SVG.Polyline = SVG.invent({ +export default class Polygon extends Shape { // Initialize node - create: 'polyline', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polyline element - polyline: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) - } + constructor (node) { + super(nodeOrNew('polygon', node)) } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon', - - // Inherit from - inherit: SVG.Shape, +} - // Add parent method - construct: { - // Create a wrapped polygon element - polygon: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) - } +addFactory(Parent, { + // Create a wrapped polygon element + polygon (p) { + // make sure plot is called as a setter + return this.put(new Polygon()).plot(p || new PointArray()) } }) -// Add polygon-specific functions -SVG.extend([SVG.Polyline, SVG.Polygon], { - // Get array - array: function () { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - }, - // Plot new path - plot: function (p) { - return (p == null) ? this.array() - : this.clear().attr('points', typeof p === 'string' ? p - : (this._array = new SVG.PointArray(p))) - }, - - // Clear array cache - clear: function () { - delete this._array - return this - }, - - // Move by left top corner - move: function (x, y) { - return this.attr('points', this.array().move(x, y)) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('points', this.array().size(p.width, p.height)) - } -}) +// // Add polygon-specific functions +// extend([Polyline, Polygon], { +// // Get array +// array: function () { +// return this._array || (this._array = new PointArray(this.attr('points'))) +// }, +// +// // Plot new path +// plot: function (p) { +// return (p == null) ? this.array() +// : this.clear().attr('points', typeof p === 'string' ? p +// : (this._array = new PointArray(p))) +// }, +// +// // Clear array cache +// clear: function () { +// delete this._array +// return this +// }, +// +// // Move by left top corner +// move: function (x, y) { +// return this.attr('points', this.array().move(x, y)) +// }, +// +// // Set element size to given width and height +// size: function (width, height) { +// let p = proportionalSize(this, width, height) +// return this.attr('points', this.array().size(p.width, p.height)) +// } +// }) +// +// extend([Polyline, Polygon], pointed) diff --git a/src/Polyline.js b/src/Polyline.js new file mode 100644 index 0000000..9c28438 --- /dev/null +++ b/src/Polyline.js @@ -0,0 +1,19 @@ +import Shape from './Shape.js' +import {nodeOrNew} from './tools.js' +import PointArray from './PointArray.js' + +export default class Polyline extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('polyline', node)) + } +} + +// Add parent method +addFactory (Parent, { + // Create a wrapped polyline element + polyline (p) { + // make sure plot is called as a setter + return this.put(new Polyline()).plot(p || new PointArray()) + } +}) diff --git a/src/Queue.js b/src/Queue.js index 621c887..14b92b4 100644 --- a/src/Queue.js +++ b/src/Queue.js @@ -1,61 +1,59 @@ -SVG.Queue = SVG.invent({ - create: function () { +export default class Queue { + constructor () { this._first = null this._last = null - }, - - extend: { - push: function (value) { - // An item stores an id and the provided value - var item = value.next ? value : { value: value, next: null, prev: null } - - // Deal with the queue being empty or populated - if (this._last) { - item.prev = this._last - this._last.next = item - this._last = item - } else { - this._last = item - this._first = item - } - - // Update the length and return the current item - return item - }, - - shift: function () { - // Check if we have a value - var remove = this._first - if (!remove) return null - - // If we do, remove it and relink things - this._first = remove.next - if (this._first) this._first.prev = null - this._last = this._first ? this._last : null - return remove.value - }, - - // Shows us the first item in the list - first: function () { - return this._first && this._first.value - }, - - // Shows us the last item in the list - last: function () { - return this._last && this._last.value - }, - - // Removes the item that was returned from the push - remove: function (item) { - // Relink the previous item - if (item.prev) item.prev.next = item.next - if (item.next) item.next.prev = item.prev - if (item === this._last) this._last = item.prev - if (item === this._first) this._first = item.next - - // Invalidate item - item.prev = null - item.next = null + } + + push (value) { + // An item stores an id and the provided value + var item = value.next ? value : { value: value, next: null, prev: null } + + // Deal with the queue being empty or populated + if (this._last) { + item.prev = this._last + this._last.next = item + this._last = item + } else { + this._last = item + this._first = item } + + // Update the length and return the current item + return item + } + + shift () { + // Check if we have a value + var remove = this._first + if (!remove) return null + + // If we do, remove it and relink things + this._first = remove.next + if (this._first) this._first.prev = null + this._last = this._first ? this._last : null + return remove.value + } + + // Shows us the first item in the list + first () { + return this._first && this._first.value + } + + // Shows us the last item in the list + last () { + return this._last && this._last.value + } + + // Removes the item that was returned from the push + remove (item) { + // Relink the previous item + if (item.prev) item.prev.next = item.next + if (item.next) item.next.prev = item.prev + if (item === this._last) this._last = item.prev + if (item === this._first) this._first = item.next + + // Invalidate item + item.prev = null + item.next = null } -}) +} diff --git a/src/Rect.js b/src/Rect.js index 35a3678..825adeb 100644 --- a/src/Rect.js +++ b/src/Rect.js @@ -1,16 +1,16 @@ +import Shape from './Shape.js' +import {nodeOrNew} from './tools.js' -SVG.Rect = SVG.invent({ +export default class Rect extends Shape { // Initialize node - create: 'rect', - - // Inherit from - inherit: SVG.Shape, + constructor (node) { + super(nodeOrNew('rect', node)) + } +} - // Add parent method - construct: { - // Create a rect element - rect: function (width, height) { - return this.put(new SVG.Rect()).size(width, height) - } +addFactory(Parent, { + // Create a rect element + rect (width, height) { + return this.put(new Rect()).size(width, height) } }) diff --git a/src/Runner.js b/src/Runner.js index 97e04e2..c29c72c 100644 --- a/src/Runner.js +++ b/src/Runner.js @@ -1,27 +1,33 @@ -/* global isMatrixLike getOrigin */ - -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } -} - -SVG.Runner = SVG.invent({ - parent: SVG.Element, - - create: function (options) { +import {isMatrixLike, getOrigin} from './helpers.js' +import Matrix from './Matrix.js' +import Morphable from './Morphable.js' +import SVGNumber from './SVGNumber.js' +import Element from './Element.js' +import Timeline from './Timeline.js' +import {Controller, Ease, Stepper} from './Controller.js' +import {noop, timeline} from './defaults.js' + +// FIXME: What is this doing here? +// easing = { +// '-': function (pos) { return pos }, +// '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, +// '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, +// '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } +// } + +export default class Runner extends EventTarget { + constructor (options) { // Store a unique id on the runner, so that we can identify it later - this.id = SVG.Runner.id++ + this.id = Runner.id++ // Ensure a default value options = options == null - ? SVG.defaults.timeline.duration + ? timeline.duration : options // Ensure that we get a controller options = typeof options === 'function' - ? new SVG.Controller(options) + ? new Controller(options) : options // Declare all of the variables @@ -32,8 +38,8 @@ SVG.Runner = SVG.invent({ // Work out the stepper and the duration this._duration = typeof options === 'number' && options - this._isDeclarative = options instanceof SVG.Controller - this._stepper = this._isDeclarative ? options : new SVG.Ease() + this._isDeclarative = options instanceof Controller + this._stepper = this._isDeclarative ? options : new Ease() // We copy the current values from the timeline because they can change this._history = {} @@ -44,7 +50,7 @@ SVG.Runner = SVG.invent({ this._last = 0 // Save transforms applied to this runner - this.transforms = new SVG.Matrix() + this.transforms = new Matrix() this.transformId = 1 // Looping variables @@ -54,419 +60,415 @@ SVG.Runner = SVG.invent({ this._swing = false this._wait = 0 this._times = 1 - }, + } - construct: { + /* + Runner Definitions + ================== + These methods help us define the runtime behaviour of the Runner or they + help us make new runners from the current runner + */ + + element (element) { + if (element == null) return this._element + this._element = element + element._prepareRunner() + return this + } - animate: function (duration, delay, when) { - var o = SVG.Runner.sanitise(duration, delay, when) - var timeline = this.timeline() - return new SVG.Runner(o.duration) - .loop(o) - .element(this) - .timeline(timeline) - .schedule(delay, when) - }, - - delay: function (by, when) { - return this.animate(0, by, when) - } - }, + timeline (timeline) { + // check explicitly for undefined so we can set the timeline to null + if (typeof timeline === 'undefined') return this._timeline + this._timeline = timeline + return this + } - extend: { + animate (duration, delay, when) { + var o = Runner.sanitise(duration, delay, when) + var runner = new Runner(o.duration) + if (this._timeline) runner.timeline(this._timeline) + if (this._element) runner.element(this._element) + return runner.loop(o).schedule(delay, when) + } - /* - Runner Definitions - ================== - These methods help us define the runtime behaviour of the Runner or they - help us make new runners from the current runner - */ + schedule (timeline, delay, when) { + // The user doesn't need to pass a timeline if we already have one + if (!(timeline instanceof Timeline)) { + when = delay + delay = timeline + timeline = this.timeline() + } - element: function (element) { - if (element == null) return this._element - this._element = element - element._prepareRunner() - return this - }, + // If there is no timeline, yell at the user... + if (!timeline) { + throw Error('Runner cannot be scheduled without timeline') + } - timeline: function (timeline) { - // check explicitly for undefined so we can set the timeline to null - if (typeof timeline === 'undefined') return this._timeline - this._timeline = timeline - return this - }, - - animate: function (duration, delay, when) { - var o = SVG.Runner.sanitise(duration, delay, when) - var runner = new SVG.Runner(o.duration) - if (this._timeline) runner.timeline(this._timeline) - if (this._element) runner.element(this._element) - return runner.loop(o).schedule(delay, when) - }, - - schedule: function (timeline, delay, when) { - // The user doesn't need to pass a timeline if we already have one - if (!(timeline instanceof SVG.Timeline)) { - when = delay - delay = timeline - timeline = this.timeline() - } + // Schedule the runner on the timeline provided + timeline.schedule(this, delay, when) + return this + } - // If there is no timeline, yell at the user... - if (!timeline) { - throw Error('Runner cannot be scheduled without timeline') - } + unschedule () { + var timeline = this.timeline() + timeline && timeline.unschedule(this) + return this + } - // Schedule the runner on the timeline provided - timeline.schedule(this, delay, when) - return this - }, + loop (times, swing, wait) { + // Deal with the user passing in an object + if (typeof times === 'object') { + swing = times.swing + wait = times.wait + times = times.times + } - unschedule: function () { - var timeline = this.timeline() - timeline && timeline.unschedule(this) - return this - }, - - loop: function (times, swing, wait) { - // Deal with the user passing in an object - if (typeof times === 'object') { - swing = times.swing - wait = times.wait - times = times.times - } + // Sanitise the values and store them + this._times = times || Infinity + this._swing = swing || false + this._wait = wait || 0 + return this + } - // Sanitise the values and store them - this._times = times || Infinity - this._swing = swing || false - this._wait = wait || 0 - return this - }, + delay (delay) { + return this.animate(0, delay) + } - delay: function (delay) { - return this.animate(0, delay) - }, + /* + Basic Functionality + =================== + These methods allow us to attach basic functions to the runner directly + */ + + queue (initFn, runFn, isTransform) { + this._queue.push({ + initialiser: initFn || noop, + runner: runFn || noop, + isTransform: isTransform, + initialised: false, + finished: false + }) + var timeline = this.timeline() + timeline && this.timeline()._continue() + return this + } - /* - Basic Functionality - =================== - These methods allow us to attach basic functions to the runner directly - */ + during (fn) { + return this.queue(null, fn) + } - queue: function (initFn, runFn, isTransform) { - this._queue.push({ - initialiser: initFn || SVG.void, - runner: runFn || SVG.void, - isTransform: isTransform, - initialised: false, - finished: false - }) - var timeline = this.timeline() - timeline && this.timeline()._continue() - return this - }, + after (fn) { + return this.on('finish', fn) + } - during: function (fn) { - return this.queue(null, fn) - }, + /* + Runner animation methods + ======================== + Control how the animation plays + */ - after (fn) { - return this.on('finish', fn) - }, + time (time) { + if (time == null) { + return this._time + } + let dt = time - this._time + this.step(dt) + return this + } - /* - Runner animation methods - ======================== - Control how the animation plays - */ + duration () { + return this._times * (this._wait + this._duration) - this._wait + } - time: function (time) { - if (time == null) { - return this._time - } - let dt = time - this._time - this.step(dt) - return this - }, - - duration: function () { - return this._times * (this._wait + this._duration) - this._wait - }, - - loops: function (p) { - var loopDuration = this._duration + this._wait - if (p == null) { - var loopsDone = Math.floor(this._time / loopDuration) - var relativeTime = (this._time - loopsDone * loopDuration) - var position = relativeTime / this._duration - return Math.min(loopsDone + position, this._times) - } - var whole = Math.floor(p) - var partial = p % 1 - var time = loopDuration * whole + this._duration * partial - return this.time(time) - }, - - position: function (p) { - // Get all of the variables we need - var x = this._time - var d = this._duration - var w = this._wait - var t = this._times - var s = this._swing - var r = this._reverse - var position - - if (p == null) { - /* - This function converts a time to a position in the range [0, 1] - The full explanation can be found in this desmos demonstration - https://www.desmos.com/calculator/u4fbavgche - The logic is slightly simplified here because we can use booleans - */ - - // Figure out the value without thinking about the start or end time - const f = function (x) { - var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)) - var backwards = (swinging && !r) || (!swinging && r) - var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards - var clipped = Math.max(Math.min(uncliped, 1), 0) - return clipped - } + loops (p) { + var loopDuration = this._duration + this._wait + if (p == null) { + var loopsDone = Math.floor(this._time / loopDuration) + var relativeTime = (this._time - loopsDone * loopDuration) + var position = relativeTime / this._duration + return Math.min(loopsDone + position, this._times) + } + var whole = Math.floor(p) + var partial = p % 1 + var time = loopDuration * whole + this._duration * partial + return this.time(time) + } - // Figure out the value by incorporating the start time - var endTime = t * (w + d) - w - position = x <= 0 ? Math.round(f(1e-5)) - : x < endTime ? f(x) - : Math.round(f(endTime - 1e-5)) - return position + position (p) { + // Get all of the variables we need + var x = this._time + var d = this._duration + var w = this._wait + var t = this._times + var s = this._swing + var r = this._reverse + var position + + if (p == null) { + /* + This function converts a time to a position in the range [0, 1] + The full explanation can be found in this desmos demonstration + https://www.desmos.com/calculator/u4fbavgche + The logic is slightly simplified here because we can use booleans + */ + + // Figure out the value without thinking about the start or end time + const f = function (x) { + var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)) + var backwards = (swinging && !r) || (!swinging && r) + var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards + var clipped = Math.max(Math.min(uncliped, 1), 0) + return clipped } - // Work out the loops done and add the position to the loops done - var loopsDone = Math.floor(this.loops()) - var swingForward = s && (loopsDone % 2 === 0) - var forwards = (swingForward && !r) || (r && swingForward) - position = loopsDone + (forwards ? p : 1 - p) - return this.loops(position) - }, - - progress: function (p) { - if (p == null) { - return Math.min(1, this._time / this.duration()) - } - return this.time(p * this.duration()) - }, - - step: function (dt) { - // If we are inactive, this stepper just gets skipped - if (!this.enabled) return this - - // Update the time and get the new position - dt = dt == null ? 16 : dt - this._time += dt - var position = this.position() - - // Figure out if we need to run the stepper in this frame - var running = this._lastPosition !== position && this._time >= 0 - this._lastPosition = position - - // Figure out if we just started - var duration = this.duration() - var justStarted = this._lastTime < 0 && this._time > 0 - var justFinished = this._lastTime < this._time && this.time > duration - this._lastTime = this._time - if (justStarted) { - // this.fire('start', this) - } + // Figure out the value by incorporating the start time + var endTime = t * (w + d) - w + position = x <= 0 ? Math.round(f(1e-5)) + : x < endTime ? f(x) + : Math.round(f(endTime - 1e-5)) + return position + } - // Work out if the runner is finished set the done flag here so animations - // know, that they are running in the last step (this is good for - // transformations which can be merged) - var declarative = this._isDeclarative - this.done = !declarative && !justFinished && this._time >= duration + // Work out the loops done and add the position to the loops done + var loopsDone = Math.floor(this.loops()) + var swingForward = s && (loopsDone % 2 === 0) + var forwards = (swingForward && !r) || (r && swingForward) + position = loopsDone + (forwards ? p : 1 - p) + return this.loops(position) + } - // Call initialise and the run function - if (running || declarative) { - this._initialise(running) + progress (p) { + if (p == null) { + return Math.min(1, this._time / this.duration()) + } + return this.time(p * this.duration()) + } - // clear the transforms on this runner so they dont get added again and again - this.transforms = new SVG.Matrix() - var converged = this._run(declarative ? dt : position) - // this.fire('step', this) - } - // correct the done flag here - // declaritive animations itself know when they converged - this.done = this.done || (converged && declarative) - // if (this.done) { - // this.fire('finish', this) - // } - return this - }, + step (dt) { + // If we are inactive, this stepper just gets skipped + if (!this.enabled) return this + + // Update the time and get the new position + dt = dt == null ? 16 : dt + this._time += dt + var position = this.position() + + // Figure out if we need to run the stepper in this frame + var running = this._lastPosition !== position && this._time >= 0 + this._lastPosition = position + + // Figure out if we just started + var duration = this.duration() + var justStarted = this._lastTime < 0 && this._time > 0 + var justFinished = this._lastTime < this._time && this.time > duration + this._lastTime = this._time + if (justStarted) { + // this.fire('start', this) + } - finish: function () { - return this.step(Infinity) - }, + // Work out if the runner is finished set the done flag here so animations + // know, that they are running in the last step (this is good for + // transformations which can be merged) + var declarative = this._isDeclarative + this.done = !declarative && !justFinished && this._time >= duration - reverse: function (reverse) { - this._reverse = reverse == null ? !this._reverse : reverse - return this - }, + // Call initialise and the run function + if (running || declarative) { + this._initialise(running) - ease: function (fn) { - this._stepper = new SVG.Ease(fn) - return this - }, + // clear the transforms on this runner so they dont get added again and again + this.transforms = new Matrix() + var converged = this._run(declarative ? dt : position) + // this.fire('step', this) + } + // correct the done flag here + // declaritive animations itself know when they converged + this.done = this.done || (converged && declarative) + // if (this.done) { + // this.fire('finish', this) + // } + return this + } - active: function (enabled) { - if (enabled == null) return this.enabled - this.enabled = enabled - return this - }, + finish () { + return this.step(Infinity) + } - /* - Private Methods - =============== - Methods that shouldn't be used externally - */ + reverse (reverse) { + this._reverse = reverse == null ? !this._reverse : reverse + return this + } - // Save a morpher to the morpher list so that we can retarget it later - _rememberMorpher: function (method, morpher) { - this._history[method] = { - morpher: morpher, - caller: this._queue[this._queue.length - 1] - } - }, - - // Try to set the target for a morpher if the morpher exists, otherwise - // do nothing and return false - _tryRetarget: function (method, target) { - if (this._history[method]) { - // if the last method wasnt even initialised, throw it away - if (!this._history[method].caller.initialised) { - let index = this._queue.indexOf(this._history[method].caller) - this._queue.splice(index, 1) - return false - } + ease (fn) { + this._stepper = new Ease(fn) + return this + } - // for the case of transformations, we use the special retarget function - // which has access to the outer scope - if (this._history[method].caller.isTransform) { - this._history[method].caller.isTransform(target) - // for everything else a simple morpher change is sufficient - } else { - this._history[method].morpher.to(target) - } + active (enabled) { + if (enabled == null) return this.enabled + this.enabled = enabled + return this + } - this._history[method].caller.finished = false - var timeline = this.timeline() - timeline && timeline._continue() - return true - } - return false - }, - - // Run each initialise function in the runner if required - _initialise: function (running) { - // If we aren't running, we shouldn't initialise when not declarative - if (!running && !this._isDeclarative) return - - // Loop through all of the initialisers - for (var i = 0, len = this._queue.length; i < len; ++i) { - // Get the current initialiser - var current = this._queue[i] - - // Determine whether we need to initialise - var needsIt = this._isDeclarative || (!current.initialised && running) - running = !current.finished - - // Call the initialiser if we need to - if (needsIt && running) { - current.initialiser.call(this) - current.initialised = true - } + /* + Private Methods + =============== + Methods that shouldn't be used externally + */ + + // Save a morpher to the morpher list so that we can retarget it later + _rememberMorpher (method, morpher) { + this._history[method] = { + morpher: morpher, + caller: this._queue[this._queue.length - 1] + } + } + + // Try to set the target for a morpher if the morpher exists, otherwise + // do nothing and return false + _tryRetarget (method, target) { + if (this._history[method]) { + // if the last method wasnt even initialised, throw it away + if (!this._history[method].caller.initialised) { + let index = this._queue.indexOf(this._history[method].caller) + this._queue.splice(index, 1) + return false } - }, - - // Run each run function for the position or dt given - _run: function (positionOrDt) { - // Run all of the _queue directly - var allfinished = true - for (var i = 0, len = this._queue.length; i < len; ++i) { - // Get the current function to run - var current = this._queue[i] - - // Run the function if its not finished, we keep track of the finished - // flag for the sake of declarative _queue - var converged = current.runner.call(this, positionOrDt) - current.finished = current.finished || (converged === true) - allfinished = allfinished && current.finished + + // for the case of transformations, we use the special retarget function + // which has access to the outer scope + if (this._history[method].caller.isTransform) { + this._history[method].caller.isTransform(target) + // for everything else a simple morpher change is sufficient + } else { + this._history[method].morpher.to(target) } - // We report when all of the constructors are finished - return allfinished - }, + this._history[method].caller.finished = false + var timeline = this.timeline() + timeline && timeline._continue() + return true + } + return false + } + + // Run each initialise function in the runner if required + _initialise (running) { + // If we aren't running, we shouldn't initialise when not declarative + if (!running && !this._isDeclarative) return - addTransform: function (transform, index) { - this.transforms.lmultiplyO(transform) - return this - }, + // Loop through all of the initialisers + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current initialiser + var current = this._queue[i] - clearTransform: function () { - this.transforms = new SVG.Matrix() - return this + // Determine whether we need to initialise + var needsIt = this._isDeclarative || (!current.initialised && running) + running = !current.finished + + // Call the initialiser if we need to + if (needsIt && running) { + current.initialiser.call(this) + current.initialised = true + } } } -}) -SVG.Runner.id = 0 - -SVG.Runner.sanitise = function (duration, delay, when) { - // Initialise the default parameters - var times = 1 - var swing = false - var wait = 0 - duration = duration || SVG.defaults.timeline.duration - delay = delay || SVG.defaults.timeline.delay - when = when || 'last' - - // If we have an object, unpack the values - if (typeof duration === 'object' && !(duration instanceof SVG.Stepper)) { - delay = duration.delay || delay - when = duration.when || when - swing = duration.swing || swing - times = duration.times || times - wait = duration.wait || wait - duration = duration.duration || SVG.defaults.timeline.duration - } - - return { - duration: duration, - delay: delay, - swing: swing, - times: times, - wait: wait, - when: when + // Run each run function for the position or dt given + _run (positionOrDt) { + // Run all of the _queue directly + var allfinished = true + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current function to run + var current = this._queue[i] + + // Run the function if its not finished, we keep track of the finished + // flag for the sake of declarative _queue + var converged = current.runner.call(this, positionOrDt) + current.finished = current.finished || (converged === true) + allfinished = allfinished && current.finished + } + + // We report when all of the constructors are finished + return allfinished + } + + addTransform (transform, index) { + this.transforms.lmultiplyO(transform) + return this + } + + clearTransform () { + this.transforms = new Matrix() + return this + } + + static sanitise (duration, delay, when) { + // Initialise the default parameters + var times = 1 + var swing = false + var wait = 0 + duration = duration || timeline.duration + delay = delay || timeline.delay + when = when || 'last' + + // If we have an object, unpack the values + if (typeof duration === 'object' && !(duration instanceof Stepper)) { + delay = duration.delay || delay + when = duration.when || when + swing = duration.swing || swing + times = duration.times || times + wait = duration.wait || wait + duration = duration.duration || timeline.duration + } + + return { + duration: duration, + delay: delay, + swing: swing, + times: times, + wait: wait, + when: when + } } } -SVG.FakeRunner = class { - constructor (transforms = new SVG.Matrix(), id = -1, done = true) { +Runner.id = 0 + +extend(Element, { + animate (duration, delay, when) { + var o = Runner.sanitise(duration, delay, when) + var timeline = this.timeline() + return new Runner(o.duration) + .loop(o) + .element(this) + .timeline(timeline) + .schedule(delay, when) + }, + + delay (by, when) { + return this.animate(0, by, when) + } +}) + +class FakeRunner{ + constructor (transforms = new Matrix(), id = -1, done = true) { this.transforms = transforms this.id = id this.done = done } } -SVG.extend([SVG.Runner, SVG.FakeRunner], { +extend([Runner, FakeRunner], { mergeWith (runner) { - return new SVG.FakeRunner( + return new FakeRunner( runner.transforms.lmultiply(this.transforms), runner.id ) } }) -// SVG.FakeRunner.emptyRunner = new SVG.FakeRunner() +// FakeRunner.emptyRunner = new FakeRunner() const lmultiply = (last, curr) => last.lmultiplyO(curr) const getRunnerTransform = (runner) => runner.transforms @@ -476,7 +478,7 @@ function mergeTransforms () { let runners = this._transformationRunners.runners let netTransform = runners .map(getRunnerTransform) - .reduce(lmultiply, new SVG.Matrix()) + .reduce(lmultiply, new Matrix()) this.transform(netTransform) @@ -550,17 +552,17 @@ class RunnerArray { clearBefore (id) { let deleteCnt = this.ids.indexOf(id + 1) || 1 this.ids.splice(0, deleteCnt, 0) - this.runners.splice(0, deleteCnt, new SVG.FakeRunner()) + this.runners.splice(0, deleteCnt, new FakeRunner()) return this } } -SVG.extend(SVG.Element, { +extend(Element, { // this function searches for all runners on the element and deletes the ones // which run before the current one. This is because absolute transformations // overwfrite anything anyway so there is no need to waste time computing // other runners - _clearTransformRunnersBefore: function (currentRunner) { + _clearTransformRunnersBefore (currentRunner) { this._transformationRunners.clearBefore(currentRunner.id) }, @@ -571,36 +573,36 @@ SVG.extend(SVG.Element, { // taken into account .filter((runner) => runner.id <= current.id) .map(getRunnerTransform) - .reduce(lmultiply, new SVG.Matrix()) + .reduce(lmultiply, new Matrix()) }, - addRunner: function (runner) { + addRunner (runner) { this._transformationRunners.add(runner) - SVG.Animator.transform_frame( + Animator.transform_frame( mergeTransforms.bind(this), this._frameId ) }, - _prepareRunner: function () { + _prepareRunner () { if (this._frameId == null) { this._transformationRunners = new RunnerArray() - .add(new SVG.FakeRunner(new SVG.Matrix(this))) + .add(new FakeRunner(new Matrix(this))) - this._frameId = SVG.Element.frameId++ + this._frameId = Element.frameId++ } } }) -SVG.Element.frameId = 0 +Element.frameId = 0 -SVG.extend(SVG.Runner, { - attr: function (a, v) { +extend(Runner, { + attr (a, v) { return this.styleAttr('attr', a, v) }, // Add animatable styles - css: function (s, v) { + css (s, v) { return this.styleAttr('css', s, v) }, @@ -612,7 +614,7 @@ SVG.extend(SVG.Runner, { } } - var morpher = new SVG.Morphable(this._stepper).to(val) + var morpher = new Morphable(this._stepper).to(val) this.queue(function () { morpher = morpher.from(this.element()[type](name)) @@ -624,8 +626,8 @@ SVG.extend(SVG.Runner, { return this }, - zoom: function (level, point) { - var morpher = new SVG.Morphable(this._stepper).to(new SVG.Number(level)) + zoom (level, point) { + var morpher = new Morphable(this._stepper).to(new SVGNumber(level)) this.queue(function () { morpher = morpher.from(this.zoom()) @@ -654,7 +656,7 @@ SVG.extend(SVG.Runner, { // - Note F(1) = T // 4. Now you get the delta matrix as a result: D = F * inv(M) - transform: function (transforms, relative, affine) { + transform (transforms, relative, affine) { // If we have a declarative function, we should retarget it if possible relative = transforms.relative || relative if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { @@ -668,8 +670,8 @@ SVG.extend(SVG.Runner, { : (affine != null ? affine : !isMatrix) // Create a morepher and set its type - const morpher = new SVG.Morphable() - .type(affine ? SVG.Morphable.TransformBag : SVG.Matrix) + const morpher = new Morphable() + .type(affine ? Morphable.TransformBag : Matrix) .stepper(this._stepper) let origin @@ -683,7 +685,7 @@ SVG.extend(SVG.Runner, { element = element || this.element() origin = origin || getOrigin(transforms, element) - startTransform = new SVG.Matrix(relative ? undefined : element) + startTransform = new Matrix(relative ? undefined : element) // add the runner to the element so it can merge transformations element.addRunner(this) @@ -699,9 +701,9 @@ SVG.extend(SVG.Runner, { // on this runner. We are absolute. We dont need these! if (!relative) this.clearTransform() - let {x, y} = new SVG.Point(origin).transform(element._currentTransform(this)) + let {x, y} = new Point(origin).transform(element._currentTransform(this)) - let target = new SVG.Matrix({...transforms, origin: [x, y]}) + let target = new Matrix({...transforms, origin: [x, y]}) let start = this._isDeclarative && current ? current : startTransform @@ -724,7 +726,7 @@ SVG.extend(SVG.Runner, { if (relative) { // we have to be careful here not to overwrite the rotation - // with the rotate method of SVG.Matrix + // with the rotate method of Matrix if (!isMatrix) { target.rotate = transforms.rotate || 0 } @@ -738,7 +740,7 @@ SVG.extend(SVG.Runner, { let affineParameters = morpher.at(pos) currentAngle = affineParameters.rotate - current = new SVG.Matrix(affineParameters) + current = new Matrix(affineParameters) this.addTransform(current) return morpher.done() @@ -763,31 +765,31 @@ SVG.extend(SVG.Runner, { }, // Animatable x-axis - x: function (x, relative) { + x (x, relative) { return this._queueNumber('x', x) }, // Animatable y-axis - y: function (y) { + y (y) { return this._queueNumber('y', y) }, - dx: function (x) { + dx (x) { return this._queueNumberDelta('dx', x) }, - dy: function (y) { + dy (y) { return this._queueNumberDelta('dy', y) }, - _queueNumberDelta: function (method, to) { - to = new SVG.Number(to) + _queueNumberDelta (method, to) { + to = new SVGNumber(to) // Try to change the target if we have this method already registerd if (this._tryRetargetDelta(method, to)) return this // Make a morpher and queue the animation - var morpher = new SVG.Morphable(this._stepper).to(to) + var morpher = new Morphable(this._stepper).to(to) this.queue(function () { var from = this.element()[method]() morpher.from(from) @@ -802,12 +804,12 @@ SVG.extend(SVG.Runner, { return this }, - _queueObject: function (method, to) { + _queueObject (method, to) { // Try to change the target if we have this method already registerd if (this._tryRetarget(method, to)) return this // Make a morpher and queue the animation - var morpher = new SVG.Morphable(this._stepper).to(to) + var morpher = new Morphable(this._stepper).to(to) this.queue(function () { morpher.from(this.element()[method]()) }, function (pos) { @@ -820,32 +822,32 @@ SVG.extend(SVG.Runner, { return this }, - _queueNumber: function (method, value) { - return this._queueObject(method, new SVG.Number(value)) + _queueNumber (method, value) { + return this._queueObject(method, new SVGNumber(value)) }, // Animatable center x-axis - cx: function (x) { + cx (x) { return this._queueNumber('cx', x) }, // Animatable center y-axis - cy: function (y) { + cy (y) { return this._queueNumber('cy', y) }, // Add animatable move - move: function (x, y) { + move (x, y) { return this.x(x).y(y) }, // Add animatable center - center: function (x, y) { + center (x, y) { return this.cx(x).cy(y) }, // Add animatable size - size: function (width, height) { + size (width, height) { // animate bbox based size for all other elements var box @@ -867,17 +869,17 @@ SVG.extend(SVG.Runner, { }, // Add animatable width - width: function (width) { + width (width) { return this._queueNumber('width', width) }, // Add animatable height - height: function (height) { + height (height) { return this._queueNumber('height', height) }, // Add animatable plot - plot: function (a, b, c, d) { + plot (a, b, c, d) { // Lines can be plotted with 4 arguments if (arguments.length === 4) { return this.plot([a, b, c, d]) @@ -901,16 +903,16 @@ SVG.extend(SVG.Runner, { }, // Add leading method - leading: function (value) { + leading (value) { return this._queueNumber('leading', value) }, // Add animatable viewbox - viewbox: function (x, y, width, height) { - return this._queueObject('viewbox', new SVG.Box(x, y, width, height)) + viewbox (x, y, width, height) { + return this._queueObject('viewbox', new Box(x, y, width, height)) }, - update: function (o) { + update (o) { if (typeof o !== 'object') { return this.update({ offset: arguments[0], diff --git a/src/SVGArray.js b/src/SVGArray.js index aa43d5c..e7881df 100644 --- a/src/SVGArray.js +++ b/src/SVGArray.js @@ -1,92 +1,45 @@ /* global arrayClone */ - -// Module for array conversion -SVG.Array = function (array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length === 0 && fallback) { - array = fallback.valueOf() +import {delimiter} from './regex.js' +import ArrayPolyfill from './ArrayPolyfill.js' + +let BaseArray = (function() { + try { + let b = class extends Array {} + return Array + } catch (e) { + return ArrayPolyfill } +})() - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function (array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length !== this.destination.length) { - var lastValue = this.value[this.value.length - 1] - var lastDestination = this.destination[this.destination.length - 1] - - while (this.value.length > this.destination.length) { - this.destination.push(lastDestination) - } - while (this.value.length < this.destination.length) { - this.value.push(lastValue) - } - } +export default class SVGArray extends BaseArray { + constructor (array, fallback) { + super() + this.push(...this.parse(array || fallback)) + } - return this - }, - // Clean up any duplicate points - settle: function () { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) { - if (seen.indexOf(this.value[i]) === -1) { - seen.push(this.value[i]) - } - } + toArray () { + return Array.prototype.slice(this) + } - // set new value - this.value = seen - return seen - }, - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this + toString () { + this.join(' ') + } - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - } + valueOf () { + return this.toArray() + } - return new SVG.Array(array) - }, - toArray: function () { - return this.value - }, - // Convert array to string - toString: function () { - return this.value.join(' ') - }, - // Real value - valueOf: function () { - return this.value - }, // Parse whitespace separated string - parse: function (array) { + parse (array) { array = array.valueOf() // if already is an array, no need to parse it if (Array.isArray(array)) return array - return array.trim().split(SVG.regex.delimiter).map(parseFloat) - }, - // Reverse array - reverse: function () { - this.value.reverse() + return array.trim().split(delimiter).map(parseFloat) + } - return this - }, - clone: function () { - var clone = new this.constructor() - clone.value = arrayClone(this.value) - return clone + clone () { + return new this.constructor(this) } -}) +} diff --git a/src/SVGNumber.js b/src/SVGNumber.js index 2135b61..cb1fd28 100644 --- a/src/SVGNumber.js +++ b/src/SVGNumber.js @@ -1,8 +1,9 @@ +import {numberAndUnit} from './regex.js' // Module for unit convertions -SVG.Number = SVG.invent({ +export default class SVGNumber { // Initialize - create: function (value, unit) { + constructor (value, unit) { unit = Array.isArray(value) ? value[1] : unit value = Array.isArray(value) ? value[0] : value @@ -15,7 +16,7 @@ SVG.Number = SVG.invent({ // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) + unit = value.match(numberAndUnit) if (unit) { // make value numeric @@ -30,70 +31,54 @@ SVG.Number = SVG.invent({ this.unit = unit[5] } } else { - if (value instanceof SVG.Number) { + if (value instanceof SVGNumber) { this.value = value.valueOf() this.unit = value.unit } } - }, - // Add methods - extend: { - // Stringalize - toString: function () { - return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 - : this.unit === 's' ? this.value / 1e3 - : this.value - ) + this.unit - }, - toJSON: function () { - return this.toString() - }, // Convert to primitive - toArray: function () { - return [this.value, this.unit] - }, - valueOf: function () { - return this.value - }, - // Add number - plus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - }, - // Subtract number - minus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - }, - // Multiply number - times: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - }, - // Divide number - divide: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - }, - // Make number morphable - morph: function (number) { - this.destination = new SVG.Number(number) + } - if (number.relative) { - this.destination.value += this.value - } + toString () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value + ) + this.unit + } + + toJSON () { + return this.toString() + } - return this - }, - // Get morphed number at given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } + toArray () { + return [this.value, this.unit] + } + + valueOf () { + return this.value + } + + // Add number + plus (number) { + number = new SVGNumber(number) + return new SVGNumber(this + number, this.unit || number.unit) + } + + // Subtract number + minus (number) { + number = new SVGNumber(number) + return new SVGNumber(this - number, this.unit || number.unit) + } + + // Multiply number + times (number) { + number = new SVGNumber(number) + return new SVGNumber(this * number, this.unit || number.unit) + } + + // Divide number + divide (number) { + number = new SVGNumber(number) + return new SVGNumber(this / number, this.unit || number.unit) } -}) +} diff --git a/src/Shape.js b/src/Shape.js index cb15098..d73ffb6 100644 --- a/src/Shape.js +++ b/src/Shape.js @@ -1,10 +1,3 @@ +import Element from './Element.js' -SVG.Shape = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Element -}) +export default class Shape extends Element { } diff --git a/src/Symbol.js b/src/Symbol.js index ca67607..98d10ef 100644 --- a/src/Symbol.js +++ b/src/Symbol.js @@ -1,15 +1,16 @@ +import Container from './Container.js' +import {nodeOrNew} from './tools.js' -SVG.Symbol = SVG.invent({ +export default class Symbol extends Container { // Initialize node - create: 'symbol', - - // Inherit from - inherit: SVG.Container, + constructor (node) { + super(nodeOrNew('symbol', node)) + } +} - construct: { - // create symbol - symbol: function () { - return this.put(new SVG.Symbol()) - } +addFactory(Container, { + // create symbol + symbol () { + return this.put(new Symbol()) } }) diff --git a/src/Text.js b/src/Text.js index 8a50df9..3d9f074 100644 --- a/src/Text.js +++ b/src/Text.js @@ -1,205 +1,213 @@ -SVG.Text = SVG.invent({ +import Parent from './Parent.js' +import SVGNumber from './SVGNumber.js' +import {nodeOrNew, adopt} from './tools.js' +import {attrs} from './defaults.js' + +export default class Text extends Parent { // Initialize node - create: function (node) { - SVG.Element.call(this, node || SVG.create('text')) - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + constructor (node) { + super(nodeOrNew('text', node)) + + this.dom.leading = new SVGNumber(1.3) // store leading value for rebuilding this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines + this._build = false // disable build mode for adding multiple lines // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - }, + this.attr('font-family', attrs['font-family']) + } - // Inherit from - inherit: SVG.Parent, + // Move over x-axis + x (x) { + // act as getter + if (x == null) { + return this.attr('x') + } - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - // act as getter - if (x == null) { - return this.attr('x') - } + return this.attr('x', x) + } - return this.attr('x', x) - }, - // Move over y-axis - y: function (y) { - var oy = this.attr('y') - var o = typeof oy === 'number' ? oy - this.bbox().y : 0 + // Move over y-axis + y (y) { + var oy = this.attr('y') + var o = typeof oy === 'number' ? oy - this.bbox().y : 0 - // act as getter - if (y == null) { - return typeof oy === 'number' ? oy - o : oy - } + // act as getter + if (y == null) { + return typeof oy === 'number' ? oy - o : oy + } - return this.attr('y', typeof y === 'number' ? y + o : y) - }, - // Move center over x-axis - cx: function (x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - }, - // Move center over y-axis - cy: function (y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - }, - // Set the text content - text: function (text) { - // act as getter - if (text === undefined) { - var children = this.node.childNodes - var firstLine = 0 - text = '' - - for (var i = 0, len = children.length; i < len; ++i) { - // skip textPaths - they are no lines - if (children[i].nodeName === 'textPath') { - if (i === 0) firstLine = 1 - continue - } + return this.attr('y', typeof y === 'number' ? y + o : y) + } - // add newline if its not the first child and newLined is set to true - if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { - text += '\n' - } + // Move center over x-axis + cx (x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + } + + // Move center over y-axis + cy (y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + } - // add content of this node - text += children[i].textContent + // Set the text content + text (text) { + // act as getter + if (text === undefined) { + var children = this.node.childNodes + var firstLine = 0 + text = '' + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1 + continue } - return text + // add newline if its not the first child and newLined is set to true + if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { + text += '\n' + } + + // add content of this node + text += children[i].textContent } - // remove existing content - this.clear().build(true) + return text + } - if (typeof text === 'function') { - // call block - text.call(this, this) - } else { - // store text and make sure text is not blank - text = text.split('\n') + // remove existing content + this.clear().build(true) - // build new lines - for (var j = 0, jl = text.length; j < jl; j++) { - this.tspan(text[j]).newLine() - } - } + if (typeof text === 'function') { + // call block + text.call(this, this) + } else { + // store text and make sure text is not blank + text = text.split('\n') - // disable build mode and rebuild lines - return this.build(false).rebuild() - }, - // Set / get leading - leading: function (value) { - // act as getter - if (value == null) { - return this.dom.leading + // build new lines + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine() } + } - // act as setter - this.dom.leading = new SVG.Number(value) + // disable build mode and rebuild lines + return this.build(false).rebuild() + } - return this.rebuild() - }, - // Rebuild appearance type - rebuild: function (rebuild) { - // store new rebuild flag if given - if (typeof rebuild === 'boolean') { - this._rebuild = rebuild - } + // Set / get leading + leading (value) { + // act as getter + if (value == null) { + return this.dom.leading + } - // define position of all lines - if (this._rebuild) { - var self = this - var blankLineOffset = 0 - var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.each(function () { - if (this.dom.newLined) { - this.attr('x', self.attr('x')) - - if (this.text() === '\n') { - blankLineOffset += dy - } else { - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) + // act as setter + this.dom.leading = new SVGNumber(value) - this.fire('rebuild') - } + return this.rebuild() + } - return this - }, - // Enable / disable build mode - build: function (build) { - this._build = !!build - return this - }, - // overwrite method from parent to set data properly - setData: function (o) { - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this + // Rebuild appearance type + rebuild (rebuild) { + // store new rebuild flag if given + if (typeof rebuild === 'boolean') { + this._rebuild = rebuild } - }, - // Add parent method - construct: { - // Create text element - text: function (text) { - return this.put(new SVG.Text()).text(text) - }, - // Create plain text element - plain: function (text) { - return this.put(new SVG.Text()).plain(text) + // define position of all lines + if (this._rebuild) { + var self = this + var blankLineOffset = 0 + var dy = this.dom.leading * new SVGNumber(this.attr('font-size')) + + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')) + + if (this.text() === '\n') { + blankLineOffset += dy + } else { + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') } + + return this + } + + // Enable / disable build mode + build (build) { + this._build = !!build + return this + } + + // overwrite method from parent to set data properly + setData (o) { + this.dom = o + this.dom.leading = new SVGNumber(o.leading || 1.3) + return this } +} + +addFactory(Parent, { + // Create text element + text (text) { + return this.put(new Text()).text(text) + }, + + // Create plain text element + plain (text) { + return this.put(new Text()).plain(text) + } }) -SVG.Tspan = SVG.invent({ + +class Tspan extends Parent { // Initialize node - create: 'tspan', - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Set text content - text: function (text) { - if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - }, - // Shortcut dx - dx: function (dx) { - return this.attr('dx', dx) - }, - // Shortcut dy - dy: function (dy) { - return this.attr('dy', dy) - }, - // Create new line - newLine: function () { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new position - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } + constructor (node) { + super(nodeOrNew('tspan', node)) } -}) -SVG.extend([SVG.Text, SVG.Tspan], { + // Set text content + text (text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + } + + // Shortcut dx + dx (dx) { + return this.attr('dx', dx) + } + + // Shortcut dy + dy (dy) { + return this.attr('dy', dy) + } + + // Create new line + newLine () { + // fetch text parent + var t = this.parent(Text) + + // mark new line + this.dom.newLined = true + + // apply new position + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } +} + +extend([Text, Tspan], { // Create plain text node plain: function (text) { // clear if build mode is disabled @@ -212,9 +220,10 @@ SVG.extend([SVG.Text, SVG.Tspan], { return this }, + // Create a tspan tspan: function (text) { - var tspan = new SVG.Tspan() + var tspan = new Tspan() // clear if build mode is disabled if (!this._build) { @@ -226,6 +235,7 @@ SVG.extend([SVG.Text, SVG.Tspan], { return tspan.text(text) }, + // FIXME: Does this also work for textpath? // Get length of text element length: function () { diff --git a/src/TextPath.js b/src/TextPath.js index 561f147..cd1757e 100644 --- a/src/TextPath.js +++ b/src/TextPath.js @@ -1,77 +1,80 @@ -SVG.TextPath = SVG.invent({ +import {Path, Text, PathArray} from './classes.js' +import {nodeOrNew} from './tools.js' +import {xlink} from './namespaces.js' + +export default class TextPath extends Text { // Initialize node - create: 'textPath', - - // Inherit from - inherit: SVG.Text, - - // Define parent class - parent: SVG.Parent, - - // Add parent method - extend: { - MorphArray: SVG.PathArray, - // return the array of the path track element - array: function () { - var track = this.track() - - return track ? track.array() : null - }, - // Plot path if any - plot: function (d) { - var track = this.track() - var pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - }, - // Get the path element - track: function () { - return this.reference('href') - } - }, - construct: { - textPath: function (text, path) { - return this.defs().path(path).text(text).addTo(this) + constructor (node) { + super(nodeOrNew('textPath', node)) + } + + // return the array of the path track element + array () { + var track = this.track() + + return track ? track.array() : null + } + + // Plot path if any + plot (d) { + var track = this.track() + var pathArray = null + + if (track) { + pathArray = track.plot(d) } + + return (d == null) ? pathArray : this + } + + // Get the path element + track () { + return this.reference('href') + } +} + +addFactory(Parent, { + textPath (text, path) { + return this.defs().path(path).text(text).addTo(this) } }) -SVG.extend([SVG.Text], { + +extend([Text], { // Create path for text to run on path: function (track) { - var path = new SVG.TextPath() + var path = new TextPath() // if d is a path, reuse it - if (!(track instanceof SVG.Path)) { + if (!(track instanceof Path)) { // create path element track = this.doc().defs().path(track) } // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) + path.attr('href', '#' + track, xlink) // add textPath element as child node and return textPath return this.put(path) }, - // Todo: make this plural? + + // FIXME: make this plural? // Get the textPath children textPath: function () { return this.select('textPath') } }) -SVG.extend([SVG.Path], { +extend([Path], { // creates a textPath from this path text: function (text) { - if (text instanceof SVG.Text) { + if (text instanceof Text) { var txt = text.text() return text.clear().path(this).text(txt) } - return this.parent().put(new SVG.Text()).path(this).text(text) + return this.parent().put(new Text()).path(this).text(text) } - // TODO: Maybe add `targets` to get all textPaths associated with this path + // FIXME: Maybe add `targets` to get all textPaths associated with this path }) + +TextPath.prototype.MorphArray = PathArray diff --git a/src/Timeline.js b/src/Timeline.js index 0bf8ac5..01a8e22 100644 --- a/src/Timeline.js +++ b/src/Timeline.js @@ -1,11 +1,5 @@ - -// Must Change .... -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } -} +import EventTarget from './EventTarget.js' +import Animator from './Animator.js' var time = window.performance || Date @@ -16,16 +10,14 @@ var makeSchedule = function (runnerInfo) { return {start: start, duration: duration, end: end, runner: runnerInfo.runner} } -SVG.Timeline = SVG.invent({ - inherit: SVG.EventTarget, - +export default class Timeline extends EventTarget { // Construct a new timeline on the given element - create: function () { + constructor () { this._timeSource = function () { return time.now() } - this._dispatcher = document.createElement('div') + this._dispatcher = document.makeInstance('div') // Store the timing variables this._startTime = 0 @@ -43,240 +35,235 @@ SVG.Timeline = SVG.invent({ this._time = 0 this._lastSourceTime = 0 this._lastStepTime = 0 - }, - - extend: { + } - getEventTarget () { - return this._dispatcher - }, + getEventTarget () { + return this._dispatcher + } - /** - * - */ + /** + * + */ - // schedules a runner on the timeline - schedule (runner, delay, when) { - if (runner == null) { - return this._runners.map(makeSchedule).sort(function (a, b) { - return (a.start - b.start) || (a.duration - b.duration) - }) - } + // schedules a runner on the timeline + schedule (runner, delay, when) { + if (runner == null) { + return this._runners.map(makeSchedule).sort(function (a, b) { + return (a.start - b.start) || (a.duration - b.duration) + }) + } - if (!this.active()) { - this._step() - if (when == null) { - when = 'now' - } + if (!this.active()) { + this._step() + if (when == null) { + when = 'now' } + } - // The start time for the next animation can either be given explicitly, - // derived from the current timeline time or it can be relative to the - // last start time to chain animations direclty - var absoluteStartTime = 0 - delay = delay || 0 - - // Work out when to start the animation - if (when == null || when === 'last' || when === 'after') { - // Take the last time and increment - absoluteStartTime = this._startTime - } else if (when === 'absolute' || when === 'start') { - absoluteStartTime = delay + // The start time for the next animation can either be given explicitly, + // derived from the current timeline time or it can be relative to the + // last start time to chain animations direclty + var absoluteStartTime = 0 + delay = delay || 0 + + // Work out when to start the animation + if (when == null || when === 'last' || when === 'after') { + // Take the last time and increment + absoluteStartTime = this._startTime + } else if (when === 'absolute' || when === 'start') { + absoluteStartTime = delay + delay = 0 + } else if (when === 'now') { + absoluteStartTime = this._time + } else if (when === 'relative') { + let runnerInfo = this._runners[runner.id] + if (runnerInfo) { + absoluteStartTime = runnerInfo.start + delay delay = 0 - } else if (when === 'now') { - absoluteStartTime = this._time - } else if (when === 'relative') { - let runnerInfo = this._runners[runner.id] - if (runnerInfo) { - absoluteStartTime = runnerInfo.start + delay - delay = 0 - } - } else { - throw new Error('Invalid value for the "when" parameter') } + } else { + throw new Error('Invalid value for the "when" parameter') + } - // Manage runner - runner.unschedule() - runner.timeline(this) - runner.time(-delay) + // Manage runner + runner.unschedule() + runner.timeline(this) + runner.time(-delay) - // Save startTime for next runner - this._startTime = absoluteStartTime + runner.duration() + delay + // Save startTime for next runner + this._startTime = absoluteStartTime + runner.duration() + delay - // Save runnerInfo - this._runners[runner.id] = { - persist: this.persist(), - runner: runner, - start: absoluteStartTime - } + // Save runnerInfo + this._runners[runner.id] = { + persist: this.persist(), + runner: runner, + start: absoluteStartTime + } - // Save order and continue - this._order.push(runner.id) - this._continue() - return this - }, - - // Remove the runner from this timeline - unschedule (runner) { - var index = this._order.indexOf(runner.id) - if (index < 0) return this - - delete this._runners[runner.id] - this._order.splice(index, 1) - runner.timeline(null) - return this - }, - - play () { - // Now make sure we are not paused and continue the animation - this._paused = false - return this._continue() - }, - - pause () { - // Cancel the next animation frame and pause - this._nextFrame = null - this._paused = true - return this - }, - - stop () { - // Cancel the next animation frame and go to start - this.seek(-this._time) - return this.pause() - }, - - finish () { - this.seek(Infinity) - return this.pause() - }, - - speed (speed) { - if (speed == null) return this._speed - this._speed = speed - return this - }, - - reverse (yes) { - var currentSpeed = this.speed() - if (yes == null) return this.speed(-currentSpeed) - - var positive = Math.abs(currentSpeed) - return this.speed(yes ? positive : -positive) - }, - - seek (dt) { - this._time += dt - return this._continue() - }, - - time (time) { - if (time == null) return this._time - this._time = time - return this - }, - - persist (dtOrForever) { - if (dtOrForever == null) return this._persist - this._persist = dtOrForever - return this - }, - - source (fn) { - if (fn == null) return this._timeSource - this._timeSource = fn - return this - }, - - _step () { - // If the timeline is paused, just do nothing - if (this._paused) return - - // Get the time delta from the last time and update the time - // TODO: Deal with window.blur window.focus to pause animations - var time = this._timeSource() - var dtSource = time - this._lastSourceTime - var dtTime = this._speed * dtSource + (this._time - this._lastStepTime) - this._lastSourceTime = time - - // Update the time - this._time += dtTime - this._lastStepTime = this._time - // this.fire('time', this._time) - - // Run all of the runners directly - var runnersLeft = false - for (var i = 0, len = this._order.length; i < len; i++) { - // Get and run the current runner and ignore it if its inactive - var runnerInfo = this._runners[this._order[i]] - var runner = runnerInfo.runner - let dt = dtTime - - // Make sure that we give the actual difference - // between runner start time and now - let dtToStart = this._time - runnerInfo.start - - // Dont run runner if not started yet - if (dtToStart < 0) { - runnersLeft = true - continue - } else if (dtToStart < dt) { - // Adjust dt to make sure that animation is on point - dt = dtToStart - } + // Save order and continue + this._order.push(runner.id) + this._continue() + return this + } - if (!runner.active()) continue - - // If this runner is still going, signal that we need another animation - // frame, otherwise, remove the completed runner - var finished = runner.step(dt).done - if (!finished) { - runnersLeft = true - // continue - } else if (runnerInfo.persist !== true) { - // runner is finished. And runner might get removed - - // TODO: Figure out end time of runner - var endTime = runner.duration() - runner.time() + this._time - - if (endTime + this._persist < this._time) { - // Delete runner and correct index - delete this._runners[this._order[i]] - this._order.splice(i--, 1) && --len - runner.timeline(null) - } - } - } + // Remove the runner from this timeline + unschedule (runner) { + var index = this._order.indexOf(runner.id) + if (index < 0) return this + + delete this._runners[runner.id] + this._order.splice(index, 1) + runner.timeline(null) + return this + } - // Get the next animation frame to keep the simulation going - if (runnersLeft) { - this._nextFrame = SVG.Animator.frame(this._step.bind(this)) - } else { - this._nextFrame = null + play () { + // Now make sure we are not paused and continue the animation + this._paused = false + return this._continue() + } + + pause () { + // Cancel the next animation frame and pause + this._nextFrame = null + this._paused = true + return this + } + + stop () { + // Cancel the next animation frame and go to start + this.seek(-this._time) + return this.pause() + } + + finish () { + this.seek(Infinity) + return this.pause() + } + + speed (speed) { + if (speed == null) return this._speed + this._speed = speed + return this + } + + reverse (yes) { + var currentSpeed = this.speed() + if (yes == null) return this.speed(-currentSpeed) + + var positive = Math.abs(currentSpeed) + return this.speed(yes ? positive : -positive) + } + + seek (dt) { + this._time += dt + return this._continue() + } + + time (time) { + if (time == null) return this._time + this._time = time + return this + } + + persist (dtOrForever) { + if (dtOrForever == null) return this._persist + this._persist = dtOrForever + return this + } + + source (fn) { + if (fn == null) return this._timeSource + this._timeSource = fn + return this + } + + _step () { + // If the timeline is paused, just do nothing + if (this._paused) return + + // Get the time delta from the last time and update the time + // TODO: Deal with window.blur window.focus to pause animations + var time = this._timeSource() + var dtSource = time - this._lastSourceTime + var dtTime = this._speed * dtSource + (this._time - this._lastStepTime) + this._lastSourceTime = time + + // Update the time + this._time += dtTime + this._lastStepTime = this._time + // this.fire('time', this._time) + + // Run all of the runners directly + var runnersLeft = false + for (var i = 0, len = this._order.length; i < len; i++) { + // Get and run the current runner and ignore it if its inactive + var runnerInfo = this._runners[this._order[i]] + var runner = runnerInfo.runner + let dt = dtTime + + // Make sure that we give the actual difference + // between runner start time and now + let dtToStart = this._time - runnerInfo.start + + // Dont run runner if not started yet + if (dtToStart < 0) { + runnersLeft = true + continue + } else if (dtToStart < dt) { + // Adjust dt to make sure that animation is on point + dt = dtToStart } - return this - }, - - // Checks if we are running and continues the animation - _continue () { - if (this._paused) return this - if (!this._nextFrame) { - this._nextFrame = SVG.Animator.frame(this._step.bind(this)) + + if (!runner.active()) continue + + // If this runner is still going, signal that we need another animation + // frame, otherwise, remove the completed runner + var finished = runner.step(dt).done + if (!finished) { + runnersLeft = true + // continue + } else if (runnerInfo.persist !== true) { + // runner is finished. And runner might get removed + + // TODO: Figure out end time of runner + var endTime = runner.duration() - runner.time() + this._time + + if (endTime + this._persist < this._time) { + // Delete runner and correct index + delete this._runners[this._order[i]] + this._order.splice(i--, 1) && --len + runner.timeline(null) + } } - return this - }, + } - active () { - return !!this._nextFrame + // Get the next animation frame to keep the simulation going + if (runnersLeft) { + this._nextFrame = Animator.frame(this._step.bind(this)) + } else { + this._nextFrame = null } - }, - - // These methods will be added to all SVG.Element objects - parent: SVG.Element, - construct: { - timeline: function () { - this._timeline = (this._timeline || new SVG.Timeline()) - return this._timeline + return this + } + + // Checks if we are running and continues the animation + _continue () { + if (this._paused) return this + if (!this._nextFrame) { + this._nextFrame = Animator.frame(this._step.bind(this)) } + return this + } + + active () { + return !!this._nextFrame + } +} + +extend(Element, { + timeline: function () { + this._timeline = (this._timeline || new Timeline()) + return this._timeline } }) diff --git a/src/arrange.js b/src/arrange.js index a908143..b6d5e26 100644 --- a/src/arrange.js +++ b/src/arrange.js @@ -1,97 +1,96 @@ -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function () { - return this.parent().children() - }, - - // Get the curent position siblings - position: function () { - return this.parent().index(this) - }, - - // Get the next element (will return null if there is none) - next: function () { - return this.siblings()[this.position() + 1] - }, - - // Get the next element (will return null if there is none) - prev: function () { - return this.siblings()[this.position() - 1] - }, - - // Send given element one step forward - forward: function () { - var i = this.position() + 1 - var p = this.parent() +import Doc from './Doc.js' - // move node one step forward - p.removeElement(this).add(this, i) +// ### This module adds backward / forward functionality to elements. - // make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } +// Get all siblings, including myself +export function siblings () { + return this.parent().children() +} + +// Get the curent position siblings +export function position () { + return this.parent().index(this) +} + +// Get the next element (will return null if there is none) +export function next () { + return this.siblings()[this.position() + 1] +} + +// Get the next element (will return null if there is none) +export function prev () { + return this.siblings()[this.position() - 1] +} + +// Send given element one step forward +export function forward () { + var i = this.position() + 1 + var p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof Doc) { + p.node.appendChild(p.defs().node) + } - return this - }, + return this +} - // Send given element one step backward - backward: function () { - var i = this.position() +// Send given element one step backward +export function backward () { + var i = this.position() - if (i > 0) { - this.parent().removeElement(this).add(this, i - 1) - } + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1) + } - return this - }, + return this +} - // Send given element all the way to the front - front: function () { - var p = this.parent() +// Send given element all the way to the front +export function front () { + var p = this.parent() - // Move node forward - p.node.appendChild(this.node) + // Move node forward + p.node.appendChild(this.node) - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } + // Make sure defs node is always at the top + if (p instanceof Doc) { + p.node.appendChild(p.defs().node) + } - return this - }, + return this +} - // Send given element all the way to the back - back: function () { - if (this.position() > 0) { - this.parent().removeElement(this).add(this, 0) - } +// Send given element all the way to the back +export function back () { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0) + } - return this - }, + return this +} - // Inserts a given element before the targeted element - before: function (element) { - element.remove() +// Inserts a given element before the targeted element +export function before (element) { + element.remove() - var i = this.position() + var i = this.position() - this.parent().add(element, i) + this.parent().add(element, i) - return this - }, + return this +} - // Insters a given element after the targeted element - after: function (element) { - element.remove() +// Inserts a given element after the targeted element +export function after (element) { + element.remove() - var i = this.position() + var i = this.position() - this.parent().add(element, i + 1) + this.parent().add(element, i + 1) - return this - } -}) + return this +} diff --git a/src/attr.js b/src/attr.js index 19c7525..a0c95b4 100644 --- a/src/attr.js +++ b/src/attr.js @@ -1,72 +1,78 @@ -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function (a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) { - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) - ? parseFloat(v[n].nodeValue) - : v[n].nodeValue - } - return a - } else if (typeof a === 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? SVG.defaults.attrs[a] - : SVG.regex.isNumber.test(v) ? parseFloat(v) - : v - } else { - // convert image fill and stroke to patterns - if (a === 'fill' || a === 'stroke') { - if (SVG.regex.isImage.test(v)) { - v = this.doc().defs().image(v) - } +import {isNumer, isImage} from './regex.js' +import {attrs as defaults} from './defaults.js' +import {Color, SVGArray, Image} from './classes.js' - if (v instanceof SVG.Image) { - v = this.doc().defs().pattern(0, 0, function () { - this.add(v) - }) - } - } +// Set svg element attribute +export default function attr (attr, val, ns) { + // act as full getter + if (attr == null) { + // get an object of attributes + attr = {} + val = this.node.attributes - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') { - v = new SVG.Number(v) - } else if (SVG.Color.isColor(v)) { - // ensure full hex color - v = new SVG.Color(v) - } else if (Array.isArray(v)) { - // parse array values - v = new SVG.Array(v) + for (let node of val) { + attr[node.nodeName] = isNumer.test(node.nodeValue) + ? parseFloat(node.nodeValue) + : node.nodeValue + } + + return attr + } else if (Array.isArray(attr)) { + // FIXME: implement + } else if (typeof attr === 'object') { + // apply every attribute individually if an object is passed + for (val in a) this.attr(val, attr[val]) + }else if (val === null) { + // remove value + this.node.removeAttribute(attr) + } else if (val == null) { + // act as a getter if the first and only argument is not an object + val = this.node.getAttribute(attr) + return val == null ? defaults[attr] // FIXME: do we need to return defaults? + : isNumber.test(val) ? parseFloat(val) + : val + } else { + // convert image fill and stroke to patterns + if (attr === 'fill' || attr === 'stroke') { + if (isImage.test(v)) { + val = this.doc().defs().image(val) } - // if the passed attribute is leading... - if (a === 'leading') { - // ... call the leading method instead - if (this.leading) { - this.leading(v) - } - } else { - // set given attribute on node - typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) - : this.node.setAttribute(a, v.toString()) + if (val instanceof Image) { + val = this.doc().defs().pattern(0, 0, function () { + this.add(val) + }) } + } - // rebuild if required - if (this.rebuild && (a === 'font-size' || a === 'x')) { - this.rebuild(a, v) + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof val === 'number') { + val = new SVGNumber(val) + } else if (isColor(val)) { + // ensure full hex color + val = new Color(val) + } else if (Array.isArray(val)) { + // parse array values + val = new SVGArray(val) + } + + // if the passed attribute is leading... + if (attr === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(val) } + } else { + // set given attribute on node + typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) + : this.node.setAttribute(attr, val.toString()) } - return this + // rebuild if required + if (this.rebuild && (attr === 'font-size' || attr === 'x')) { + this.rebuild() + } } -}) + + return this +} diff --git a/src/circled.js b/src/circled.js new file mode 100644 index 0000000..70fafef --- /dev/null +++ b/src/circled.js @@ -0,0 +1,64 @@ +// FIXME: import this to runner +import {proportionalSize} from './helpers.js' +import SVGNumber from './SVGNumber.js' + +// Radius x value +export function rx (rx) { + return this.attr('rx', rx) +} + +// Radius y value +export function ry (ry) { + return this.attr('ry', ry) +} + +// Move over x-axis +export function x (x) { + return x == null + ? this.cx() - this.rx() + : this.cx(x + this.rx()) +} + +// Move over y-axis +export function y (y) { + return y == null + ? this.cy() - this.ry() + : this.cy(y + this.ry()) +} + +// Move by center over x-axis +export function cx (x) { + return x == null + ? this.attr('cx') + : this.attr('cx', x) +} + +// Move by center over y-axis +export function cy (y) { + return y == null + ? this.attr('cy') + : this.attr('cy', y) +} + +// Set width of element +export function width (width) { + return width == null + ? this.rx() * 2 + : this.rx(new SVGNumber(width).divide(2)) +} + +// Set height of element +export function height (height) { + return height == null + ? this.ry() * 2 + : this.ry(new SVGNumber(height).divide(2)) +} + +// Custom size function +export function size (width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVGNumber(p.width).divide(2)) + .ry(new SVGNumber(p.height).divide(2)) +} diff --git a/src/classes.js b/src/classes.js new file mode 100644 index 0000000..df65151 --- /dev/null +++ b/src/classes.js @@ -0,0 +1,87 @@ +export {default as EventTarget} from './EventTarget.js' +export {default as Element} from './Element.js' +export {default as HtmlNode} from './HtmlNode.js' +export {default as Parent} from './Parent.js' +export {default as Container} from './Container.js' +export {default as Doc} from './Doc.js' +export {default as Defs} from './Defs.js' +export {default as G} from './G.js' +export {default as Animator} from './Animator.js' +export {default as Shape} from './Shape.js' +export {default as Bare} from './Bare.js' +export {default as Circle} from './Circle.js' +export {default as ClipPath} from './ClipPath.js' +export {default as A} from './A.js' +export {default as Ellipse} from './Ellipse.js' +export {default as Stop} from './Stop.js' +export {default as Gradient} from './Gradient.js' +export {default as Image} from './Image.js' +export {default as Line} from './Line.js' +export {default as Marker} from './Marker.js' +export {default as Mask} from './Mask.js' +export {default as Path} from './Path.js' +export {default as Pattern} from './Pattern.js' +export {default as Polygon} from './Polygon.js' +export {default as Polyline} from './Polyline.js' +export {default as Rect} from './Rect.js' +export {default as Symbol} from './Symbol.js' +export {default as Text} from './Text.js' +export {default as TextPath} from './TextPath.js' +export {default as Use} from './Use.js' +export {default as SVGNumber} from './SVGNumber.js' +export {default as SVGArray} from './SVGArray.js' +export {default as PathArray} from './PathArray.js' +export {default as PointArray} from './PointArray.js' +export {default as Matrix} from './Matrix.js' +export {default as Point} from './Point.js' +export {default as Box} from './Box.js' +export {default as Color} from './Color.js' +export {default as Morphable} from './Morphable.js' +export {default as Queue} from './Queue.js' +export {default as Runner} from './Runner.js' +export {default as Timeline} from './Timeline.js' +export {Controller, Ease, PID, Spring} from './Controller.js' + +// export {default as Animator} from './Animator.js' +// export {default as SVGArray} from './SVGArray.js' +// export {default as Bare} from './Bare.js' +// export {default as Box} from './Box.js' +// export {default as Circle} from './Circle.js' +// export {default as ClipPath} from './ClipPath.js' +// export {default as Color} from './Color.js' +// export {default as Container} from './Container.js' +// export {Controller, Ease, PID, Spring} from './Controller.js' +// export {default as Defs} from './Defs.js' +// export {default as Doc} from './Doc.js' +// export {default as Element} from './Element.js' +// export {default as Ellipse} from './Ellipse.js' +// export {default as EventTarget} from './EventTarget.js' +// export {default as Gradient} from './Gradient.js' +// export {default as G} from './G.js' +// export {default as HtmlNode} from './HtmlNode.js' +// export {default as A} from './A.js' +// export {default as Image} from './Image.js' +// export {default as Line} from './Line.js' +// export {default as Marker} from './Marker.js' +// export {default as Mask} from './Mask.js' +// export {default as Matrix} from './Matrix.js' +// export {default as Morphable} from './Morphable.js' +// export {default as SVGNumber} from './SVGNumber.js' +// export {default as Parent} from './Parent.js' +// export {default as Path} from './Path.js' +// export {default as PathArray} from './PathArray.js' +// export {default as Pattern} from './Pattern.js' +// export {default as Point} from './Point.js' +// export {default as PointArray} from './PointArray.js' +// export {default as Polygon} from './Polygon.js' +// export {default as Polyline} from './Polyline.js' +// export {default as Queue} from './Queue.js' +// export {default as Rect} from './Rect.js' +// export {default as Runner} from './Runner.js' +// export {default as Shape} from './Shape.js' +// export {default as Stop} from './Stop.js' +// export {default as Symbol} from './Symbol.js' +// export {default as Text} from './Text.js' +// export {default as TextPath} from './TextPath.js' +// export {default as Timeline} from './Timeline.js' +// export {default as Use} from './Use.js' @@ -1,14 +1,19 @@ -/* global camelCase */ +import {camelCase} from './helpers.js' +import Element from './Element.js' +import {extend} from './tools.js' +import {isBlank} from './regex.js' -SVG.extend(SVG.Element, { +extend(Element, { // Dynamic style generator - css: function (s, v) { - var ret = {} - var t, i + css (style, val) { + let ret = {} + let i if (arguments.length === 0) { // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { - t = el.split(/\s*:\s*/) + this.node.style.cssText.split(/\s*;\s*/) + .filter(function (el) { return !!el.length }) + .forEach(function (el) { + let t = el.split(/\s*:\s*/) ret[t[0]] = t[1] }) return ret @@ -16,32 +21,50 @@ SVG.extend(SVG.Element, { if (arguments.length < 2) { // get style properties in the array - if (Array.isArray(s)) { - for (i = s.length; i--;) { - ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] + if (Array.isArray(style)) { + for (let name of style) { + let cased = camelCase(name) + ret[cased] = this.node.style(cased) } return ret } // get style for property - if (typeof s === 'string') { - return this.node.style[camelCase(s)] + if (typeof style === 'string') { + return this.node.style[camelCase(style)] } // set styles in object - if (typeof s === 'object') { - for (i in s) { + if (typeof style === 'object') { + for (name in style) { // set empty string if null/undefined/'' was given - this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] + this.node.style[camelCase(name)] = + (style[name] == null || isBlank.test(style[name])) ? '' : style[name] } } } // set style for property if (arguments.length === 2) { - this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v + this.node.style[camelCase(style)] = + (val == null || isBlank.test(val)) ? '' : val } return this + }, + + // Show element + show () { + return this.css('display', '') + }, + + // Hide element + hide () { + return this.css('display', 'none') + }, + + // Is element visible? + visible () { + return this.css('display') !== 'none' } }) diff --git a/src/data.js b/src/data.js index f7fcd55..530986d 100644 --- a/src/data.js +++ b/src/data.js @@ -1,7 +1,9 @@ +import Element from './Element.js' +import {extend} from './tools.js' -SVG.extend(SVG.Element, { +extend(Element, { // Store data values on svg nodes - data: function (a, v, r) { + data (a, v, r) { if (typeof a === 'object') { for (v in a) { this.data(v, a[v]) diff --git a/src/defaults.js b/src/defaults.js new file mode 100644 index 0000000..0d496bc --- /dev/null +++ b/src/defaults.js @@ -0,0 +1,48 @@ + +export function noop () {} + +// Default animation values +export let timeline = { + duration: 400, + ease: '>', + delay: 0 +} + +// Default attribute values +export let attrs = { + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' +} diff --git a/src/event.js b/src/event.js index 4f16609..8d54782 100644 --- a/src/event.js +++ b/src/event.js @@ -1,38 +1,42 @@ -// Add events to elements -;[ 'click', - 'dblclick', - 'mousedown', - 'mouseup', - 'mouseover', - 'mouseout', - 'mousemove', - 'mouseenter', - 'mouseleave', - 'touchstart', - 'touchmove', - 'touchleave', - 'touchend', - 'touchcancel' ].forEach(function (event) { - // add event to SVG.Element - SVG.Element.prototype[event] = function (f) { - if (f === null) { - SVG.off(this, event) - } else { - SVG.on(this, event, f) - } - return this - } - }) - -SVG.listenerId = 0 +import EventTarget from './EventTarget.js' +import Element from './Element.js' +import {delimiter} from './regex.js' + +// // Add events to elements +// ;[ 'click', +// 'dblclick', +// 'mousedown', +// 'mouseup', +// 'mouseover', +// 'mouseout', +// 'mousemove', +// 'mouseenter', +// 'mouseleave', +// 'touchstart', +// 'touchmove', +// 'touchleave', +// 'touchend', +// 'touchcancel' ].forEach(function (event) { +// // add event to Element +// Element.prototype[event] = function (f) { +// if (f === null) { +// off(this, event) +// } else { +// on(this, event, f) +// } +// return this +// } +// }) + +let listenerId = 0 // Add event binder in the SVG namespace -SVG.on = function (node, events, listener, binding, options) { +export function on (node, events, listener, binding, options) { var l = listener.bind(binding || node) - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node + var n = node instanceof EventTarget ? node.getEventTarget() : node // events can be an array of events or a string of events - events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter) + events = Array.isArray(events) ? events : events.split(delimiter) // ensure instance object for nodes which are not adopted n.instance = n.instance || {events: {}} @@ -42,7 +46,7 @@ SVG.on = function (node, events, listener, binding, options) { // add id to listener if (!listener._svgjsListenerId) { - listener._svgjsListenerId = ++SVG.listenerId + listener._svgjsListenerId = ++listenerId } events.forEach(function (event) { @@ -62,8 +66,8 @@ SVG.on = function (node, events, listener, binding, options) { } // Add event unbinder in the SVG namespace -SVG.off = function (node, events, listener, options) { - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node +export function off (node, events, listener, options) { + var n = node instanceof EventTarget ? node.getEventTarget() : node if (!n.instance) return // listener can be a function or a number @@ -76,7 +80,7 @@ SVG.off = function (node, events, listener, options) { var bag = n.instance.events // events can be an array of events or a string or undefined - events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter) + events = Array.isArray(events) ? events : (events || '').split(delimiter) events.forEach(function (event) { var ev = event && event.split('.')[0] @@ -94,7 +98,7 @@ SVG.off = function (node, events, listener, options) { } else if (ev && ns) { // remove all listeners for a namespaced event if (bag[ev] && bag[ev][ns]) { - for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) } + for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l) } delete bag[ev][ns] } @@ -102,27 +106,27 @@ SVG.off = function (node, events, listener, options) { // remove all listeners for a specific namespace for (event in bag) { for (namespace in bag[event]) { - if (ns === namespace) { SVG.off(n, [event, ns].join('.')) } + if (ns === namespace) { off(n, [event, ns].join('.')) } } } } else if (ev) { // remove all listeners for the event if (bag[ev]) { - for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) } + for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')) } delete bag[ev] } } else { // remove all listeners on a given node - for (event in bag) { SVG.off(n, event) } + for (event in bag) { off(n, event) } n.instance.events = {} } }) } -SVG.dispatch = function (node, event, data) { - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node +export function dispatch (node, event, data) { + var n = node instanceof EventTarget ? node.getEventTarget() : node // Dispatch event if (event instanceof window.Event) { diff --git a/src/flatten.js b/src/flatten.js index 19eebd7..34a21bb 100644 --- a/src/flatten.js +++ b/src/flatten.js @@ -1,38 +1,42 @@ -SVG.extend(SVG.Parent, { - flatten: function (parent) { - // flattens is only possible for nested svgs and groups - if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { - return this - } +import {Doc, G, Parent, Defs} from './classes.js' - parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)) +export function flatten (parent) { + // flatten is only possible for svgs and groups + if (!(this instanceof G || this instanceof Doc)) { + return this + } + + parent = parent || + (this instanceof Doc && this.isRoot() + ? this + : this.parent(Parent)) + + this.each(function () { + if (this instanceof Defs) return this + if (this instanceof Parent) return this.flatten(parent) + return this.toParent(parent) + }) - this.each(function () { - if (this instanceof SVG.Defs) return this - if (this instanceof SVG.Parent) return this.flatten(parent) - return this.toParent(parent) - }) + // we need this so that Doc does not get removed + this.node.firstElementChild || this.remove() - // we need this so that SVG.Doc does not get removed - this.node.firstElementChild || this.remove() + return this +} +export function ungroup (parent) { + // ungroup is only possible for nested svgs and groups + if (!(this instanceof G || (this instanceof Doc && !this.isRoot()))) { return this - }, - ungroup: function (parent) { - // ungroup is only possible for nested svgs and groups - if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) { - return this - } + } - parent = parent || this.parent(SVG.Parent) + parent = parent || this.parent(Parent) - this.each(function () { - return this.toParent(parent) - }) + this.each(function () { + return this.toParent(parent) + }) - // we need this so that SVG.Doc does not get removed - this.remove() + // we need this so that Doc does not get removed + this.remove() - return this - } -}) + return this +} diff --git a/src/gradiented.js b/src/gradiented.js new file mode 100644 index 0000000..da2bc41 --- /dev/null +++ b/src/gradiented.js @@ -0,0 +1,14 @@ +// FIXME: add to runner +import SVGNumber from './SVGNumber.js' + +export function from (x, y) { + return (this._element || this).type === 'radialGradient' + ? this.attr({ fx: new SVGNumber(x), fy: new SVGNumber(y) }) + : this.attr({ x1: new SVGNumber(x), y1: new SVGNumber(y) }) +} + +export function to (x, y) { + return (this._element || this).type === 'radialGradient' + ? this.attr({ cx: new SVGNumber(x), cy: new SVGNumber(y) }) + : this.attr({ x2: new SVGNumber(x), y2: new SVGNumber(y) }) +} diff --git a/src/helpers.js b/src/helpers.js index c2073cf..b4bddf9 100644 --- a/src/helpers.js +++ b/src/helpers.js @@ -1,33 +1,35 @@ -/* eslint no-unused-vars: 0 */ +import {Doc, Point, Element} from './classes.js' +import {adopt, eid, makeNode} from './tools.js' +import {dots, reference} from './regex.js' -function createElement (element, makeNested) { - if (element instanceof SVG.Element) return element +export function makeInstance (element, makeNested) { + if (element instanceof Element) return element if (typeof element === 'object') { - return SVG.adopt(element) + return adopt(element) } if (element == null) { - return new SVG.Doc() + return new Doc() } if (typeof element === 'string' && element.charAt(0) !== '<') { - return SVG.adopt(document.querySelector(element)) + return adopt(document.querySelector(element)) } - var node = SVG.create('svg') + var node = makeNode('svg') node.innerHTML = element - element = SVG.adopt(node.firstElementChild) + element = adopt(node.firstElementChild) return element } -function isNulledBox (box) { +export function isNulledBox (box) { return !box.w && !box.h && !box.x && !box.y } -function domContains (node) { +export function domContains (node) { return (document.documentElement.contains || function (node) { // This is IE - it does not support contains() for top-level SVGs while (node.parentNode) { @@ -37,12 +39,12 @@ function domContains (node) { }).call(document.documentElement, node) } -function pathRegReplace (a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') +export function pathRegReplace (a, b, c, d) { + return c + d.replace(dots, ' .') } // creates deep clone of array -function arrayClone (arr) { +export function arrayClone (arr) { var clone = arr.slice(0) for (var i = clone.length; i--;) { if (Array.isArray(clone[i])) { @@ -52,30 +54,25 @@ function arrayClone (arr) { return clone } -// tests if a given element is instance of an object -function is (el, obj) { - return el instanceof obj -} - // tests if a given selector matches an element -function matches (el, selector) { +export function matches (el, selector) { return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) } // Convert dash-separated-string to camelCase -function camelCase (s) { +export function camelCase (s) { return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase() }) } // Capitalize first letter of a string -function capitalize (s) { +export function capitalize (s) { return s.charAt(0).toUpperCase() + s.slice(1) } // Ensure to six-based hex -function fullHex (hex) { +export function fullHex (hex) { return hex.length === 4 ? [ '#', hex.substring(1, 2), hex.substring(1, 2), @@ -86,13 +83,13 @@ function fullHex (hex) { } // Component to hex value -function compToHex (comp) { +export function compToHex (comp) { var hex = comp.toString(16) return hex.length === 1 ? '0' + hex : hex } // Calculate proportional width and height values when necessary -function proportionalSize (element, width, height) { +export function proportionalSize (element, width, height) { if (width == null || height == null) { var box = element.bbox() @@ -110,18 +107,18 @@ function proportionalSize (element, width, height) { } // Map matrix array to object -function arrayToMatrix (a) { +export function arrayToMatrix (a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } } // Add centre point to transform object -function ensureCentre (o, target) { +export function ensureCentre (o, target) { o.cx = o.cx == null ? target.bbox().cx : o.cx o.cy = o.cy == null ? target.bbox().cy : o.cy } // PathArray Helpers -function arrayToString (a) { +export function arrayToString (a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0] @@ -158,21 +155,21 @@ function arrayToString (a) { } // Deep new id assignment -function assignNewId (node) { +export function assignNewId (node) { // do the same for SVG child nodes as well for (var i = node.children.length - 1; i >= 0; i--) { assignNewId(node.children[i]) } if (node.id) { - return SVG.adopt(node).id(SVG.eid(node.nodeName)) + return adopt(node).id(eid(node.nodeName)) } - return SVG.adopt(node) + return adopt(node) } // Add more bounding box properties -function fullBox (b) { +export function fullBox (b) { if (b.x == null) { b.x = 0 b.y = 0 @@ -191,20 +188,20 @@ function fullBox (b) { } // Get id from reference string -function idFromReference (url) { - var m = (url || '').toString().match(SVG.regex.reference) +export function idFromReference (url) { + var m = (url || '').toString().match(reference) if (m) return m[1] } // Create matrix array for looping -var abcdef = 'abcdef'.split('') +export let abcdef = 'abcdef'.split('') -function closeEnough (a, b, threshold) { +export function closeEnough (a, b, threshold) { return Math.abs(b - a) < (threshold || 1e-6) } -function isMatrixLike (o) { +export function isMatrixLike (o) { return ( o.a != null || o.b != null || @@ -216,7 +213,7 @@ function isMatrixLike (o) { } // TODO: Refactor this to a static function of matrix.js -function formatTransforms (o) { +export function formatTransforms (o) { // Get all of the parameters required to form the matrix var flipBoth = o.flip === 'both' || o.flip === true var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1 @@ -239,16 +236,16 @@ function formatTransforms (o) { : flipY var shear = o.shear || 0 var theta = o.rotate || o.theta || 0 - var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY) + var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY) var ox = origin.x var oy = origin.y - var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY) + var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY) var px = position.x var py = position.y - var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY) + var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY) var tx = translate.x var ty = translate.y - var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY) + var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY) var rx = relative.x var ry = relative.y @@ -259,7 +256,7 @@ function formatTransforms (o) { } // left matrix, right matrix, target matrix which is overwritten -function matrixMultiply (l, r, o) { +export function matrixMultiply (l, r, o) { // Work out the product directly var a = l.a * r.a + l.c * r.b var b = l.b * r.a + l.d * r.b @@ -279,7 +276,7 @@ function matrixMultiply (l, r, o) { return o } -function getOrigin (o, element) { +export function getOrigin (o, element) { // Allow origin or around as the names let origin = o.origin // o.around == null ? o.origin : o.around let ox, oy diff --git a/src/memory.js b/src/memory.js index 57dfa02..bc13196 100644 --- a/src/memory.js +++ b/src/memory.js @@ -1,7 +1,8 @@ +import Element from './Element.js' -SVG.extend(SVG.Element, { +extend(Element, { // Remember arbitrary data - remember: function (k, v) { + remember (k, v) { // remember every item in an object individually if (typeof arguments[0] === 'object') { for (var key in k) { @@ -19,7 +20,7 @@ SVG.extend(SVG.Element, { }, // Erase a given memory - forget: function () { + forget () { if (arguments.length === 0) { this._memory = {} } else { @@ -28,10 +29,10 @@ SVG.extend(SVG.Element, { } } return this - }, + } // Initialize or return local memory object - memory: function () { + memory () { return this._memory || (this._memory = {}) } }) diff --git a/src/namespaces.js b/src/namespaces.js new file mode 100644 index 0000000..3791298 --- /dev/null +++ b/src/namespaces.js @@ -0,0 +1,5 @@ +// Default namespaces +export let ns = 'http://www.w3.org/2000/svg' +export let xmlns = 'http://www.w3.org/2000/xmlns/' +export let xlink = 'http://www.w3.org/1999/xlink' +export let svgjs = 'http://svgjs.com/svgjs' diff --git a/src/parser.js b/src/parser.js index 84c8d77..c51ad71 100644 --- a/src/parser.js +++ b/src/parser.js @@ -1,17 +1,16 @@ +import Doc from './Doc.js' -SVG.parser = function () { - var b - - if (!SVG.parser.nodes.svg.node.parentNode) { - b = document.body || document.documentElement - SVG.parser.nodes.svg.addTo(b) +let parser = function () { + if (!parser.nodes.svg.node.parentNode) { + let b = document.body || document.documentElement + parser.nodes.svg.addTo(b) } - return SVG.parser.nodes + return parser.nodes } -SVG.parser.nodes = { - svg: SVG().size(2, 0).css({ +parser.nodes = { + svg: new Doc().size(2, 0).css({ opacity: 0, position: 'absolute', left: '-100%', @@ -20,4 +19,6 @@ SVG.parser.nodes = { }) } -SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node +parser.nodes.path = parser.nodes.svg.path().node + +export default parser diff --git a/src/pointed.js b/src/pointed.js index 6493964..11df4f3 100644 --- a/src/pointed.js +++ b/src/pointed.js @@ -1,25 +1,25 @@ -// unify all point to point elements -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { - // Define morphable array - MorphArray: SVG.PointArray, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set width of element - width: function (width) { - var b = this.bbox() +import PointArray from './PointArray.js' - return width == null ? b.width : this.size(width, b.height) - }, - // Set height of element - height: function (height) { - var b = this.bbox() +export let MorphArray = PointArray - return height == null ? b.height : this.size(b.width, height) - } -}) +// Move by left top corner over x-axis +export function x (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) +} + +// Move by left top corner over y-axis +export function y (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) +} + +// Set width of element +export function width (width) { + let b = this.bbox() + return width == null ? b.width : this.size(width, b.height) +} + +// Set height of element +export function height (height) { + let b = this.bbox() + return height == null ? b.height : this.size(b.width, height) +} diff --git a/src/regex.js b/src/regex.js index 5a3e3eb..5477b81 100644 --- a/src/regex.js +++ b/src/regex.js @@ -1,61 +1,58 @@ -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, +// Parse unit value +export let numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i - // Parse hex value - hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, +// Parse hex value +export let hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i - // Parse rgb value - rgb: /rgb\((\d+),(\d+),(\d+)\)/, +// Parse rgb value +export let rgb = /rgb\((\d+),(\d+),(\d+)\)/ - // Parse reference id - reference: /#([a-z0-9\-_]+)/i, +// Parse reference id +export let reference = /#([a-z0-9\-_]+)/i - // splits a transformation chain - transforms: /\)\s*,?\s*/, +// splits a transformation chain +export let transforms = /\)\s*,?\s*/ - // Whitespace - whitespace: /\s/g, +// Whitespace +export let whitespace = /\s/g - // Test hex value - isHex: /^#[a-f0-9]{3,6}$/i, +// Test hex value +export let isHex = /^#[a-f0-9]{3,6}$/i - // Test rgb value - isRgb: /^rgb\(/, +// Test rgb value +export let isRgb = /^rgb\(/ - // Test css declaration - isCss: /[^:]+:[^;]+;?/, +// Test css declaration +export let isCss = /[^:]+:[^;]+;?/ - // Test for blank string - isBlank: /^(\s+)?$/, +// Test for blank string +export let isBlank = /^(\s+)?$/ - // Test for numeric string - isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, +// Test for numeric string +export let isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i - // Test for percent value - isPercent: /^-?[\d.]+%$/, +// Test for percent value +export let isPercent = /^-?[\d.]+%$/ - // Test for image url - isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, +// Test for image url +export let isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i - // split at whitespace and comma - delimiter: /[\s,]+/, +// split at whitespace and comma +export let delimiter = /[\s,]+/ - // The following regex are used to parse the d attribute of a path +// The following regex are used to parse the d attribute of a path - // Matches all hyphens which are not after an exponent - hyphen: /([^e])-/gi, +// Matches all hyphens which are not after an exponent +export let hyphen = /([^e])-/gi - // Replaces and tests for all path letters - pathLetters: /[MLHVCSQTAZ]/gi, +// Replaces and tests for all path letters +export let pathLetters = /[MLHVCSQTAZ]/gi - // yes we need this one, too - isPathLetter: /[MLHVCSQTAZ]/i, +// yes we need this one, too +export let isPathLetter = /[MLHVCSQTAZ]/i - // matches 0.154.23.45 - numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, +// matches 0.154.23.45 +export let numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi - // matches . - dots: /\./g -} +// matches . +export let dots = /\./g diff --git a/src/selector.js b/src/selector.js index b4ea05f..a148b56 100644 --- a/src/selector.js +++ b/src/selector.js @@ -1,31 +1,46 @@ -/* global idFromReference */ +import {idFromReference} from './helpers.js' +import {map} from './utils.js' +import {adopt} from './tools.js' -// Method for getting an element by id -SVG.get = function (id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} +// // Method for getting an element by id +// SVG.get = function (id) { +// var node = document.getElementById(idFromReference(id) || id) +// return SVG.adopt(node) +// } +// +// // Select elements by query string +// SVG.select = function (query, parent) { +// return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { +// return SVG.adopt(node) +// }) +// } +// +// SVG.$$ = function (query, parent) { +// return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { +// return SVG.adopt(node) +// }) +// } +// +// SVG.$ = function (query, parent) { +// return SVG.adopt((parent || document).querySelector(query)) +// } -SVG.$$ = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) +export default function find (query, parent) { + return utils.map((parent || document).querySelectorAll(query), function (node) { + return adopt(node) }) } -SVG.$ = function (query, parent) { - return SVG.adopt((parent || document).querySelector(query)) -} - -SVG.extend(SVG.Parent, { +export let mixings = { // Scoped select method select: function (query) { - return SVG.select(query, this.node) + return find(query, this.node) } -}) +} + +// extend(SVG.Parent, { +// // Scoped select method +// select: function (query) { +// return SVG.select(query, this.node) +// } +// }) diff --git a/src/stop.js b/src/stop.js new file mode 100644 index 0000000..6bce999 --- /dev/null +++ b/src/stop.js @@ -0,0 +1,27 @@ +import Element from './Element.js' +import SVGNumber from './SVGNumber.js' +import {nodeOrNew} from './tools.js' + +export default class Stop extends Element { + constructor (node) { + super(nodeOrNew('stop', node)) + } + + // add color stops + update (o) { + if (typeof o === 'number' || o instanceof SVGNumber) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVGNumber(o.offset)) + + return this + } +} diff --git a/src/sugar.js b/src/sugar.js index ad991af..e33fb10 100644 --- a/src/sugar.js +++ b/src/sugar.js @@ -1,3 +1,5 @@ +import {Color, Element, Runner} from './classes.js' + // Define list of available attributes for stroke and fill var sugar = { stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], @@ -16,7 +18,7 @@ var sugar = { if (typeof o === 'undefined') { return this } - if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { + if (typeof o === 'string' || Color.isRgb(o) || (o && typeof o.fill === 'function')) { this.attr(m, o) } else { // set all attributes from sugar.fill and sugar.stroke list @@ -30,19 +32,19 @@ var sugar = { return this } - SVG.extend([SVG.Element, SVG.Timeline], extension) + extend([Element, Runner], extension) }) -SVG.extend([SVG.Element, SVG.Timeline], { +extend([Element, Runner], { // Let the user set the matrix directly matrix: function (mat, b, c, d, e, f) { // Act as a getter if (mat == null) { - return new SVG.Matrix(this) + return new Matrix(this) } // Act as a setter, the user can pass a matrix or a set of numbers - return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)) + return this.attr('transform', new Matrix(mat, b, c, d, e, f)) }, // Map rotation to transform @@ -98,12 +100,12 @@ SVG.extend([SVG.Element, SVG.Timeline], { // Relative move over x axis dx: function (x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true) + return this.x(new SVGNumber(x).plus(this instanceof Runner ? 0 : this.x()), true) }, // Relative move over y axis dy: function (y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true) + return this.y(new SVGNumber(y).plus(this instanceof Runner ? 0 : this.y()), true) }, // Relative move over x and y axes @@ -112,28 +114,28 @@ SVG.extend([SVG.Element, SVG.Timeline], { } }) -SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { +extend([Rect, Ellipse, Circle, Gradient, Runner], { // Add x and y radius radius: function (x, y) { var type = (this._target || this).type return type === 'radialGradient' || type === 'radialGradient' - ? this.attr('r', new SVG.Number(x)) + ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y) } }) -SVG.extend(SVG.Path, { +extend(Path, { // Get path length length: function () { return this.node.getTotalLength() }, // Get point at length pointAt: function (length) { - return new SVG.Point(this.node.getPointAtLength(length)) + return new Point(this.node.getPointAtLength(length)) } }) -SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { +extend([Parent, Text, Tspan, Runner], { // Set font font: function (a, v) { if (typeof a === 'object') { @@ -1,102 +1,11 @@ -/* global createElement, capitalize */ -/* eslint-disable new-cap */ +import {makeInstance} from './helpers.js' +import * as Classes from './classes.js' +import * as tools from './tools.js' // The main wrapping element -var SVG = window.SVG = function (element) { - if (SVG.supported) { - element = createElement(element) - return element - } +export default function SVG (element) { + return makeInstance(element) } -// Svg must be supported if we reached this stage -SVG.supported = true - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function (name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function (name) { - // create element - return document.createElementNS(this.ns, name) -} - -// Method for extending objects -SVG.extend = function (modules, methods) { - var key, i - - modules = Array.isArray(modules) ? modules : [modules] - - for (i = modules.length - 1; i >= 0; i--) { - if (modules[i]) { - for (key in methods) { - modules[i].prototype[key] = methods[key] - } - } - } -} - -// Invent new element -SVG.invent = function (config) { - // Create element initializer - var initializer = typeof config.create === 'function' ? config.create - : function (node) { - config.inherit.call(this, node || SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) { - initializer.prototype = new config.inherit() - initializer.prototype.constructor = initializer - } - - // Extend with methods - if (config.extend) { - SVG.extend(initializer, config.extend) - } - - // Attach construct method to parent - if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function (node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance instanceof SVG.Element) return node.instance - - if (!(node instanceof window.SVGElement)) { - return new SVG.HtmlNode(node) - } - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName === 'svg') { - element = new SVG.Doc(node) - } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { - element = new SVG.Gradient(node) - } else if (SVG[capitalize(node.nodeName)]) { - element = new SVG[capitalize(node.nodeName)](node) - } else { - element = new SVG.Parent(node) - } - - return element -} +Object.assign(SVG, Classes) +Object.assign(SVG, tools) diff --git a/src/tools.js b/src/tools.js new file mode 100644 index 0000000..e77d653 --- /dev/null +++ b/src/tools.js @@ -0,0 +1,94 @@ +import {ns} from './namespaces.js' +import {Container, Element, HtmlNode, Doc, Gradient, Parent} from './classes.js' + +// Element id sequence +let did = 1000 + +// Get next named element id +export function eid (name) { + return 'Svgjs' + capitalize(name) + (did++) +} + +export function nodeOrNew (name, node) { + return node || makeNode(name) +} + +// Method for element creation +export function makeNode (name) { + // create element + return document.createElementNS(ns, name) +} + +// Method for extending objects +export function extend (modules, methods) { + var key, i + + modules = Array.isArray(modules) ? modules : [modules] + + for (i = modules.length - 1; i >= 0; i--) { + if (modules[i]) { + for (key in methods) { + modules[i].prototype[key] = methods[key] + } + } + } +} + +// FIXME: enhanced constructors here +export function addFactory (modules, methods) { + extend(modules, methods) +} + +// Invent new element +export function invent (config) { + // Create element initializer + var initializer = typeof config.create === 'function' ? config.create + : function (node) { + config.inherit.call(this, node || makeNode(config.create)) + } + + // Inherit prototype + if (config.inherit) { + initializer.prototype = new config.inherit() + initializer.prototype.constructor = initializer + } + + // Extend with methods + if (config.extend) { + extend(initializer, config.extend) + } + + // Attach construct method to parent + if (config.construct) { extend(config.parent || Container, config.construct) } + + return initializer +} + +// Adopt existing svg elements +export function adopt (node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance instanceof Element) return node.instance + + if (!(node instanceof window.SVGElement)) { + return new HtmlNode(node) + } + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName === 'svg') { + element = new Doc(node) + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new Gradient(node) + } else if (SVG[capitalize(node.nodeName)]) { + element = new SVG[capitalize(node.nodeName)](node) + } else { + element = new Parent(node) + } + + return element +} diff --git a/src/transform.js b/src/transform.js index 96c0aec..d6516a2 100644 --- a/src/transform.js +++ b/src/transform.js @@ -1,70 +1,67 @@ -/* global arrayToMatrix getOrigin isMatrixLike */ +import {arrayToMatrix, getOrigin, isMatrixLike} from './helpers.js' +import Matrix from './Matrix.js' +import {delimiter, transforms} from './regex.js' -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function () { - return this.attr('transform', null) - }, +// Reset all transformations +export function untransform () { + return this.attr('transform', null) +} - // merge the whole transformation chain into one matrix and returns it - matrixify: function () { - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0, -1).map(function (str) { - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], - kv[1].split(SVG.regex.delimiter) - .map(function (str) { return parseFloat(str) }) - ] - }) - .reverse() - // merge every transformation into one matrix - .reduce(function (matrix, transform) { - if (transform[0] === 'matrix') { - return matrix.lmultiply(arrayToMatrix(transform[1])) - } - return matrix[transform[0]].apply(matrix, transform[1]) - }, new SVG.Matrix()) +// merge the whole transformation chain into one matrix and returns it +export function matrixify () { + var matrix = (this.attr('transform') || '') + // split transformations + .split(transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], + kv[1].split(delimiter) + .map(function (str) { return parseFloat(str) }) + ] + }) + .reverse() + // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(arrayToMatrix(transform[1])) + } + return matrix[transform[0]].apply(matrix, transform[1]) + }, new Matrix()) - return matrix - }, + return matrix +} - // add an element to another parent without changing the visual representation on the screen - toParent: function (parent) { - if (this === parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() +// add an element to another parent without changing the visual representation on the screen +export function toParent (parent) { + if (this === parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - return this - }, + return this +} - // same as above with parent equals root-svg - toDoc: function () { - return this.toParent(this.doc()) - } -}) - -SVG.extend(SVG.Element, { - - // Add transformations - transform: function (o, relative) { - // Act as a getter if no object was passed - if (o == null || typeof o === 'string') { - var decomposed = new SVG.Matrix(this).decompose() - return decomposed[o] || decomposed - } +// same as above with parent equals root-svg +export function toDoc () { + return this.toParent(this.doc()) +} - if (!isMatrixLike(o)) { - // Set the origin according to the defined transform - o = {...o, origin: getOrigin(o, this)} - } +// Add transformations +export function transform (o, relative) { + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new Matrix(this).decompose() + return decomposed[o] || decomposed + } - // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing - var cleanRelative = relative === true ? this : (relative || false) - var result = new SVG.Matrix(cleanRelative).transform(o) - return this.attr('transform', result) + if (!isMatrixLike(o)) { + // Set the origin according to the defined transform + o = {...o, origin: getOrigin(o, this)} } -}) + + // The user can pass a boolean, an Element or an Matrix or nothing + var cleanRelative = relative === true ? this : (relative || false) + var result = new Matrix(cleanRelative).transform(o) + return this.attr('transform', result) +} @@ -1,25 +1,21 @@ +import {Shape, Container} from './classes.js' +import {xlink} from './namespaces.js' -SVG.Use = SVG.invent({ - // Initialize node - create: 'use', - - // Inherit from - inherit: SVG.Shape, +export default class Use extends Shape { + constructor (node) { + super(nodeOrNew('use', node)) + } - // Add class methods - extend: { - // Use element as a reference - element: function (element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - }, + // Use element as a reference + element (element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, xlink) + } +} - // Add parent method - construct: { - // Create a use element - use: function (element, file) { - return this.put(new SVG.Use()).element(element, file) - } +addFactory(Container, { + // Create a use element + use: function (element, file) { + return this.put(new Use()).element(element, file) } }) diff --git a/src/utils.js b/src/utils.js new file mode 100644 index 0000000..c7407de --- /dev/null +++ b/src/utils.js @@ -0,0 +1,40 @@ + +// Map function +export function map (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + result.push(block(array[i])) + } + + return result +} + +// Filter function +export function filter (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + if (block(array[i])) { result.push(array[i]) } + } + + return result +} + +// Degrees to radians +export function radians (d) { + return d % 360 * Math.PI / 180 +} + +// Radians to degrees +export function degrees (r) { + return r * 180 / Math.PI % 360 +} + +export function filterSVGElements (nodes) { + return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) +} |