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author | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2016-03-28 17:49:08 +0200 |
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committer | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2016-03-29 00:18:14 +0200 |
commit | 541c6ecc8103313ed0a15a0b4d2593757b231e99 (patch) | |
tree | fe4dc1591c9ddc5931458f2757ab3a81c99fb510 /README.md | |
parent | 1d0bb73385877d4ae14b175acd78565c48c4092d (diff) | |
download | svg.js-541c6ecc8103313ed0a15a0b4d2593757b231e99.tar.gz svg.js-541c6ecc8103313ed0a15a0b4d2593757b231e99.zip |
fix finishing up correctly with even loops, readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 11 |
1 files changed, 10 insertions, 1 deletions
@@ -2198,12 +2198,21 @@ document.onmousemove = function(event) { ``` The value passed as the first argument of `at()` should be a number between `0` and `1`, `0` being the beginning of the animation and `1` being the end. Note that any values below `0` and above `1` will be normalized. -Note that the value is eased after you set it. The position specifies a position in time. +Also note that the value is eased after calling the function. Therefore the position specifies a position in time not in space. _This functionality requires the fx.js module which is included in the default distribution._ __`returns`: `SVG.FX`__ +### target() +The target method returns the element the animation is applied to: + +```javascript +rect.fx.target() // returns rect +``` + +`getter`__`returns`: `SVG.Element`__ + ### situation The current situation of an animation is stored in the `situation` object: |