aboutsummaryrefslogtreecommitdiffstats
path: root/spec
diff options
context:
space:
mode:
authorRémi Tétreault <tetreault.remi@gmail.com>2017-02-25 13:23:23 -0500
committerRémi Tétreault <tetreault.remi@gmail.com>2017-02-25 16:59:55 -0500
commit6327512f1afe304891f5fb5e59afc15e55d70ba1 (patch)
tree8a0e8c2acb5e421c76ef6686ce9feeccdebe4779 /spec
parentef7451dd477e1835d92f3de493029225fa55d603 (diff)
downloadsvg.js-6327512f1afe304891f5fb5e59afc15e55d70ba1.tar.gz
svg.js-6327512f1afe304891f5fb5e59afc15e55d70ba1.zip
Add tests for the method atEnd of the FX module
List of changes: * Add tests for atEnd for the case the animation is in a infinite loop * Fix a bug in atEnd that was uncovered by the new tests * Fix the indentation of the methods atStart and atEnd * Improve the comments of some of the others tests of atEnd
Diffstat (limited to 'spec')
-rw-r--r--spec/spec/fx.js137
1 files changed, 133 insertions, 4 deletions
diff --git a/spec/spec/fx.js b/spec/spec/fx.js
index 75e2fa8..bde3c23 100644
--- a/spec/spec/fx.js
+++ b/spec/spec/fx.js
@@ -216,8 +216,8 @@ describe('FX', function() {
it('sets the animation at the end, after all loops when reversing is true', function() {
var loops
- // When reversing is true, the end position equal the start position when
- // loops is even
+ // When reversing is true, the end position is 0 when loops is even and
+ // 1 when loops is odd
// The animation is running forward
loops = 6
@@ -231,13 +231,15 @@ describe('FX', function() {
fx.atEnd()
expect(fx.absPos).toBe(loops)
- expect(fx.pos).toBe(0) // Equal start position because loops is even
+ expect(fx.pos).toBe(0) // End position is 0 because loops is even
expect(fx.active).toBe(false)
expect(fx.situation).toBeNull()
// Recreate an animation since the other one was ended
fx.animate()
+ // When reversing is true and the animation is running backward,
+ // the end position is 1 when loops is even and 0 when loops is odd
// The animation is running backward
loops = 3
@@ -251,7 +253,134 @@ describe('FX', function() {
fx.atEnd()
expect(fx.absPos).toBe(loops)
- expect(fx.pos).toBe(0) // Not equal to the start position because loops is odd
+ expect(fx.pos).toBe(0) // End position is 0 because loops is odd
+ expect(fx.active).toBe(false)
+ expect(fx.situation).toBeNull()
+ })
+
+ it('sets the animation at the end of the current iteration when in an infinite loop', function () {
+ // When the animation is running forward, the end position is 1
+ fx.loop(true).start().step()
+ expect(fx.absPos).toBe(0)
+ expect(fx.pos).toBe(0)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(0)
+ expect(fx.situation.loops).toBe(true)
+
+ // Should be halfway through iteration 10
+ jasmine.clock().tick(500 * 10 + 250)
+ fx.step()
+ expect(fx.absPos).toBe(10.5)
+ expect(fx.pos).toBe(0.5)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(10)
+ expect(fx.situation.loops).toBe(true)
+
+ fx.atEnd()
+ expect(fx.absPos).toBe(11)
+ expect(fx.pos).toBe(1)
+ expect(fx.active).toBe(false)
+ expect(fx.situation).toBeNull()
+
+ // Recreate an animation since the other one was ended
+ fx.animate(500)
+
+ // When the animation is running backward, the end position is 0
+ fx.reverse(true).loop(true).start().step()
+ expect(fx.absPos).toBe(0)
+ expect(fx.pos).toBe(1)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(0)
+ expect(fx.situation.loops).toBe(true)
+ expect(fx.situation.reversed).toBe(true)
+
+ // Should be halfway through iteration 21
+ jasmine.clock().tick(500 * 21 + 250)
+ fx.step()
+ expect(fx.absPos).toBe(21.5)
+ expect(fx.pos).toBe(0.5)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(21)
+ expect(fx.situation.loops).toBe(true)
+
+ fx.atEnd()
+ expect(fx.absPos).toBe(22)
+ expect(fx.pos).toBe(0)
+ expect(fx.active).toBe(false)
+ expect(fx.situation).toBeNull()
+ })
+
+
+ it('sets the animation at the end of the current iteration when in an infinite loop and reversing is true', function () {
+ // When reversing is true, the end position is 1 when ending on an even
+ // iteration and 0 when ending on an odd iteration as illustrated below:
+
+ // 0 Iteration 1
+ // |--------------0------------->|
+ // |<-------------1--------------|
+ // |--------------2------------->|
+ // |<-------------3--------------|
+ // ...
+
+
+ // The animation is running forward
+ fx.loop(true, true).start().step()
+ expect(fx.absPos).toBe(0)
+ expect(fx.pos).toBe(0)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(0)
+ expect(fx.situation.loops).toBe(true)
+
+ // Should be halfway through iteration 11
+ jasmine.clock().tick(500 * 11 + 250)
+ fx.step()
+ expect(fx.absPos).toBe(11.5)
+ expect(fx.pos).toBe(0.5)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(11)
+ expect(fx.situation.loops).toBe(true)
+
+ fx.atEnd()
+ expect(fx.absPos).toBe(12)
+ expect(fx.pos).toBe(0) // End position is 0 because ended on a odd iteration
+ expect(fx.active).toBe(false)
+ expect(fx.situation).toBeNull()
+
+ // Recreate an animation since the other one was ended
+ fx.animate(500)
+
+ // When reversing is true and the animation is running backward,
+ // the end position is 0 when ending on an even iteration and
+ // 1 when ending on an odd iteration as illustrated below:
+
+ // 0 Iteration 1
+ // |<-------------0--------------|
+ // |--------------1------------->|
+ // |<-------------2--------------|
+ // |--------------3------------->|
+ // ...
+
+ // The animation is running backward
+ fx.reverse(true).loop(true).start().step()
+ expect(fx.absPos).toBe(0)
+ expect(fx.pos).toBe(1)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(0)
+ expect(fx.situation.loops).toBe(true)
+ expect(fx.situation.reversed).toBe(true)
+
+ // Should be halfway through iteration 42
+ jasmine.clock().tick(500 * 42 + 250)
+ fx.step()
+ expect(fx.absPos).toBe(42.5)
+ expect(fx.pos).toBe(0.5)
+ expect(fx.active).toBe(true)
+ expect(fx.situation.loop).toBe(42)
+ expect(fx.situation.loops).toBe(true)
+
+ fx.atEnd()
+ expect(fx.absPos).toBe(43)
+ expect(fx.pos).toBe(0) // End position is 0 because ended on an even iteration
expect(fx.active).toBe(false)
expect(fx.situation).toBeNull()
})