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author | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-11-07 15:08:41 +0100 |
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committer | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-11-07 15:08:41 +0100 |
commit | 47fda3cf67cdc8ab20d3b1ba9d65a810adddf5ee (patch) | |
tree | c3dbd5df7f41c41ae5b41717ee8312ba84aeed07 /src | |
parent | 23595eba0ee68a86040d4667bdae4d9e6fe426ba (diff) | |
parent | 0cae4172fa0c7ee9b876b1cf2b38ea8be66d3584 (diff) | |
download | svg.js-47fda3cf67cdc8ab20d3b1ba9d65a810adddf5ee.tar.gz svg.js-47fda3cf67cdc8ab20d3b1ba9d65a810adddf5ee.zip |
Merge branch '875-es6' into 3.0.0
Diffstat (limited to 'src')
127 files changed, 6142 insertions, 7260 deletions
diff --git a/src/HtmlNode.js b/src/HtmlNode.js deleted file mode 100644 index e04b731..0000000 --- a/src/HtmlNode.js +++ /dev/null @@ -1,29 +0,0 @@ -/* global createElement */ - -SVG.HtmlNode = SVG.invent({ - inherit: SVG.EventTarget, - create: function (element) { - this.node = element - }, - - extend: { - add: function (element, i) { - element = createElement(element) - - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null) - } - - return this - }, - - put: function (element, i) { - this.add(element, i) - return element - }, - - getEventTarget: function () { - return this.node - } - } -}) diff --git a/src/animation/Animator.js b/src/animation/Animator.js new file mode 100644 index 0000000..fdb2326 --- /dev/null +++ b/src/animation/Animator.js @@ -0,0 +1,85 @@ +import Queue from './Queue.js' + +const Animator = { + nextDraw: null, + frames: new Queue(), + timeouts: new Queue(), + timer: window.performance || window.Date, + transforms: [], + + frame (fn) { + // Store the node + var node = Animator.frames.push({ run: fn }) + + // Request an animation frame if we don't have one + if (Animator.nextDraw === null) { + Animator.nextDraw = window.requestAnimationFrame(Animator._draw) + } + + // Return the node so we can remove it easily + return node + }, + + transform_frame (fn, id) { + Animator.transforms[id] = fn + }, + + timeout (fn, delay) { + delay = delay || 0 + + // Work out when the event should fire + var time = Animator.timer.now() + delay + + // Add the timeout to the end of the queue + var node = Animator.timeouts.push({ run: fn, time: time }) + + // Request another animation frame if we need one + if (Animator.nextDraw === null) { + Animator.nextDraw = window.requestAnimationFrame(Animator._draw) + } + + return node + }, + + cancelFrame (node) { + Animator.frames.remove(node) + }, + + clearTimeout (node) { + Animator.timeouts.remove(node) + }, + + _draw (now) { + // Run all the timeouts we can run, if they are not ready yet, add them + // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) + var nextTimeout = null + var lastTimeout = Animator.timeouts.last() + while ((nextTimeout = Animator.timeouts.shift())) { + // Run the timeout if its time, or push it to the end + if (now >= nextTimeout.time) { + nextTimeout.run() + } else { + Animator.timeouts.push(nextTimeout) + } + + // If we hit the last item, we should stop shifting out more items + if (nextTimeout === lastTimeout) break + } + + // Run all of the animation frames + var nextFrame = null + var lastFrame = Animator.frames.last() + while ((nextFrame !== lastFrame) && (nextFrame = Animator.frames.shift())) { + nextFrame.run() + } + + Animator.transforms.forEach(function (el) { el() }) + + // If we have remaining timeouts or frames, draw until we don't anymore + Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() + ? window.requestAnimationFrame(Animator._draw) + : null + } +} + +export default Animator diff --git a/src/animation/Controller.js b/src/animation/Controller.js new file mode 100644 index 0000000..1716545 --- /dev/null +++ b/src/animation/Controller.js @@ -0,0 +1,173 @@ +import { timeline } from '../modules/core/defaults.js' +import { extend } from '../utils/adopter.js' + +/*** +Base Class +========== +The base stepper class that will be +***/ + +function makeSetterGetter (k, f) { + return function (v) { + if (v == null) return this[v] + this[k] = v + if (f) f.call(this) + return this + } +} + +export let easing = { + '-': function (pos) { return pos }, + '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, + '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, + '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }, + bezier: function (t0, x0, t1, x1) { + return function (t) { + // TODO: FINISH + } + } +} + +export class Stepper { + done () { return false } +} + +/*** +Easing Functions +================ +***/ + +export class Ease extends Stepper { + constructor (fn) { + super() + this.ease = easing[fn || timeline.ease] || fn + } + + step (from, to, pos) { + if (typeof from !== 'number') { + return pos < 1 ? from : to + } + return from + (to - from) * this.ease(pos) + } +} + +/*** +Controller Types +================ +***/ + +export class Controller extends Stepper { + constructor (fn) { + super() + this.stepper = fn + } + + step (current, target, dt, c) { + return this.stepper(current, target, dt, c) + } + + done (c) { + return c.done + } +} + +function recalculate () { + // Apply the default parameters + var duration = (this._duration || 500) / 1000 + var overshoot = this._overshoot || 0 + + // Calculate the PID natural response + var eps = 1e-10 + var pi = Math.PI + var os = Math.log(overshoot / 100 + eps) + var zeta = -os / Math.sqrt(pi * pi + os * os) + var wn = 3.9 / (zeta * duration) + + // Calculate the Spring values + this.d = 2 * zeta * wn + this.k = wn * wn +} + +export class Spring extends Controller { + constructor (duration, overshoot) { + super() + this.duration(duration || 500) + .overshoot(overshoot || 0) + } + + step (current, target, dt, c) { + if (typeof current === 'string') return current + c.done = dt === Infinity + if (dt === Infinity) return target + if (dt === 0) return current + + if (dt > 100) dt = 16 + + dt /= 1000 + + // Get the previous velocity + var velocity = c.velocity || 0 + + // Apply the control to get the new position and store it + var acceleration = -this.d * velocity - this.k * (current - target) + var newPosition = current + + velocity * dt + + acceleration * dt * dt / 2 + + // Store the velocity + c.velocity = velocity + acceleration * dt + + // Figure out if we have converged, and if so, pass the value + c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002 + return c.done ? target : newPosition + } +} + +extend(Spring, { + duration: makeSetterGetter('_duration', recalculate), + overshoot: makeSetterGetter('_overshoot', recalculate) +}) + +export class PID extends Controller { + constructor (p, i, d, windup) { + super() + + p = p == null ? 0.1 : p + i = i == null ? 0.01 : i + d = d == null ? 0 : d + windup = windup == null ? 1000 : windup + this.p(p).i(i).d(d).windup(windup) + } + + step (current, target, dt, c) { + if (typeof current === 'string') return current + c.done = dt === Infinity + + if (dt === Infinity) return target + if (dt === 0) return current + + var p = target - current + var i = (c.integral || 0) + p * dt + var d = (p - (c.error || 0)) / dt + var windup = this.windup + + // antiwindup + if (windup !== false) { + i = Math.max(-windup, Math.min(i, windup)) + } + + c.error = p + c.integral = i + + c.done = Math.abs(p) < 0.001 + + return c.done ? target : current + (this.P * p + this.I * i + this.D * d) + } +} + +extend(PID, { + windup: makeSetterGetter('windup'), + p: makeSetterGetter('P'), + i: makeSetterGetter('I'), + d: makeSetterGetter('D') +}) diff --git a/src/animation/Queue.js b/src/animation/Queue.js new file mode 100644 index 0000000..14b92b4 --- /dev/null +++ b/src/animation/Queue.js @@ -0,0 +1,59 @@ +export default class Queue { + constructor () { + this._first = null + this._last = null + } + + push (value) { + // An item stores an id and the provided value + var item = value.next ? value : { value: value, next: null, prev: null } + + // Deal with the queue being empty or populated + if (this._last) { + item.prev = this._last + this._last.next = item + this._last = item + } else { + this._last = item + this._first = item + } + + // Update the length and return the current item + return item + } + + shift () { + // Check if we have a value + var remove = this._first + if (!remove) return null + + // If we do, remove it and relink things + this._first = remove.next + if (this._first) this._first.prev = null + this._last = this._first ? this._last : null + return remove.value + } + + // Shows us the first item in the list + first () { + return this._first && this._first.value + } + + // Shows us the last item in the list + last () { + return this._last && this._last.value + } + + // Removes the item that was returned from the push + remove (item) { + // Relink the previous item + if (item.prev) item.prev.next = item.next + if (item.next) item.next.prev = item.prev + if (item === this._last) this._last = item.prev + if (item === this._first) this._first = item.next + + // Invalidate item + item.prev = null + item.next = null + } +} diff --git a/src/animation/Runner.js b/src/animation/Runner.js new file mode 100644 index 0000000..f752185 --- /dev/null +++ b/src/animation/Runner.js @@ -0,0 +1,928 @@ +import { Controller, Ease, Stepper } from './Controller.js' +import { extend } from '../utils/adopter.js' +import { getOrigin } from '../utils/utils.js' +import { noop, timeline } from '../modules/core/defaults.js' +import { registerMethods } from '../utils/methods.js' +import Animator from './Animator.js' +import Box from '../types/Box.js' +import EventTarget from '../types/EventTarget.js' +import Matrix from '../types/Matrix.js' +import Morphable, { TransformBag } from '../types/Morphable.js' +import Point from '../types/Point.js' +import SVGNumber from '../types/SVGNumber.js' +import Timeline from './Timeline.js' + +export default class Runner extends EventTarget { + constructor (options) { + super() + + // Store a unique id on the runner, so that we can identify it later + this.id = Runner.id++ + + // Ensure a default value + options = options == null + ? timeline.duration + : options + + // Ensure that we get a controller + options = typeof options === 'function' + ? new Controller(options) + : options + + // Declare all of the variables + this._element = null + this._timeline = null + this.done = false + this._queue = [] + + // Work out the stepper and the duration + this._duration = typeof options === 'number' && options + this._isDeclarative = options instanceof Controller + this._stepper = this._isDeclarative ? options : new Ease() + + // We copy the current values from the timeline because they can change + this._history = {} + + // Store the state of the runner + this.enabled = true + this._time = 0 + this._last = 0 + + // Save transforms applied to this runner + this.transforms = new Matrix() + this.transformId = 1 + + // Looping variables + this._haveReversed = false + this._reverse = false + this._loopsDone = 0 + this._swing = false + this._wait = 0 + this._times = 1 + } + + /* + Runner Definitions + ================== + These methods help us define the runtime behaviour of the Runner or they + help us make new runners from the current runner + */ + + element (element) { + if (element == null) return this._element + this._element = element + element._prepareRunner() + return this + } + + timeline (timeline) { + // check explicitly for undefined so we can set the timeline to null + if (typeof timeline === 'undefined') return this._timeline + this._timeline = timeline + return this + } + + animate (duration, delay, when) { + var o = Runner.sanitise(duration, delay, when) + var runner = new Runner(o.duration) + if (this._timeline) runner.timeline(this._timeline) + if (this._element) runner.element(this._element) + return runner.loop(o).schedule(delay, when) + } + + schedule (timeline, delay, when) { + // The user doesn't need to pass a timeline if we already have one + if (!(timeline instanceof Timeline)) { + when = delay + delay = timeline + timeline = this.timeline() + } + + // If there is no timeline, yell at the user... + if (!timeline) { + throw Error('Runner cannot be scheduled without timeline') + } + + // Schedule the runner on the timeline provided + timeline.schedule(this, delay, when) + return this + } + + unschedule () { + var timeline = this.timeline() + timeline && timeline.unschedule(this) + return this + } + + loop (times, swing, wait) { + // Deal with the user passing in an object + if (typeof times === 'object') { + swing = times.swing + wait = times.wait + times = times.times + } + + // Sanitise the values and store them + this._times = times || Infinity + this._swing = swing || false + this._wait = wait || 0 + return this + } + + delay (delay) { + return this.animate(0, delay) + } + + /* + Basic Functionality + =================== + These methods allow us to attach basic functions to the runner directly + */ + + queue (initFn, runFn, isTransform) { + this._queue.push({ + initialiser: initFn || noop, + runner: runFn || noop, + isTransform: isTransform, + initialised: false, + finished: false + }) + var timeline = this.timeline() + timeline && this.timeline()._continue() + return this + } + + during (fn) { + return this.queue(null, fn) + } + + after (fn) { + return this.on('finish', fn) + } + + /* + Runner animation methods + ======================== + Control how the animation plays + */ + + time (time) { + if (time == null) { + return this._time + } + let dt = time - this._time + this.step(dt) + return this + } + + duration () { + return this._times * (this._wait + this._duration) - this._wait + } + + loops (p) { + var loopDuration = this._duration + this._wait + if (p == null) { + var loopsDone = Math.floor(this._time / loopDuration) + var relativeTime = (this._time - loopsDone * loopDuration) + var position = relativeTime / this._duration + return Math.min(loopsDone + position, this._times) + } + var whole = Math.floor(p) + var partial = p % 1 + var time = loopDuration * whole + this._duration * partial + return this.time(time) + } + + position (p) { + // Get all of the variables we need + var x = this._time + var d = this._duration + var w = this._wait + var t = this._times + var s = this._swing + var r = this._reverse + var position + + if (p == null) { + /* + This function converts a time to a position in the range [0, 1] + The full explanation can be found in this desmos demonstration + https://www.desmos.com/calculator/u4fbavgche + The logic is slightly simplified here because we can use booleans + */ + + // Figure out the value without thinking about the start or end time + const f = function (x) { + var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)) + var backwards = (swinging && !r) || (!swinging && r) + var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards + var clipped = Math.max(Math.min(uncliped, 1), 0) + return clipped + } + + // Figure out the value by incorporating the start time + var endTime = t * (w + d) - w + position = x <= 0 ? Math.round(f(1e-5)) + : x < endTime ? f(x) + : Math.round(f(endTime - 1e-5)) + return position + } + + // Work out the loops done and add the position to the loops done + var loopsDone = Math.floor(this.loops()) + var swingForward = s && (loopsDone % 2 === 0) + var forwards = (swingForward && !r) || (r && swingForward) + position = loopsDone + (forwards ? p : 1 - p) + return this.loops(position) + } + + progress (p) { + if (p == null) { + return Math.min(1, this._time / this.duration()) + } + return this.time(p * this.duration()) + } + + step (dt) { + // If we are inactive, this stepper just gets skipped + if (!this.enabled) return this + + // Update the time and get the new position + dt = dt == null ? 16 : dt + this._time += dt + var position = this.position() + + // Figure out if we need to run the stepper in this frame + var running = this._lastPosition !== position && this._time >= 0 + this._lastPosition = position + + // Figure out if we just started + var duration = this.duration() + var justStarted = this._lastTime < 0 && this._time > 0 + var justFinished = this._lastTime < this._time && this.time > duration + this._lastTime = this._time + if (justStarted) { + this.fire('start', this) + } + + // Work out if the runner is finished set the done flag here so animations + // know, that they are running in the last step (this is good for + // transformations which can be merged) + var declarative = this._isDeclarative + this.done = !declarative && !justFinished && this._time >= duration + + // Call initialise and the run function + if (running || declarative) { + this._initialise(running) + + // clear the transforms on this runner so they dont get added again and again + this.transforms = new Matrix() + var converged = this._run(declarative ? dt : position) + this.fire('step', this) + } + // correct the done flag here + // declaritive animations itself know when they converged + this.done = this.done || (converged && declarative) + if (this.done) { + this.fire('finish', this) + } + return this + } + + finish () { + return this.step(Infinity) + } + + reverse (reverse) { + this._reverse = reverse == null ? !this._reverse : reverse + return this + } + + ease (fn) { + this._stepper = new Ease(fn) + return this + } + + active (enabled) { + if (enabled == null) return this.enabled + this.enabled = enabled + return this + } + + /* + Private Methods + =============== + Methods that shouldn't be used externally + */ + + // Save a morpher to the morpher list so that we can retarget it later + _rememberMorpher (method, morpher) { + this._history[method] = { + morpher: morpher, + caller: this._queue[this._queue.length - 1] + } + } + + // Try to set the target for a morpher if the morpher exists, otherwise + // do nothing and return false + _tryRetarget (method, target) { + if (this._history[method]) { + // if the last method wasnt even initialised, throw it away + if (!this._history[method].caller.initialised) { + let index = this._queue.indexOf(this._history[method].caller) + this._queue.splice(index, 1) + return false + } + + // for the case of transformations, we use the special retarget function + // which has access to the outer scope + if (this._history[method].caller.isTransform) { + this._history[method].caller.isTransform(target) + // for everything else a simple morpher change is sufficient + } else { + this._history[method].morpher.to(target) + } + + this._history[method].caller.finished = false + var timeline = this.timeline() + timeline && timeline._continue() + return true + } + return false + } + + // Run each initialise function in the runner if required + _initialise (running) { + // If we aren't running, we shouldn't initialise when not declarative + if (!running && !this._isDeclarative) return + + // Loop through all of the initialisers + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current initialiser + var current = this._queue[i] + + // Determine whether we need to initialise + var needsIt = this._isDeclarative || (!current.initialised && running) + running = !current.finished + + // Call the initialiser if we need to + if (needsIt && running) { + current.initialiser.call(this) + current.initialised = true + } + } + } + + // Run each run function for the position or dt given + _run (positionOrDt) { + // Run all of the _queue directly + var allfinished = true + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current function to run + var current = this._queue[i] + + // Run the function if its not finished, we keep track of the finished + // flag for the sake of declarative _queue + var converged = current.runner.call(this, positionOrDt) + current.finished = current.finished || (converged === true) + allfinished = allfinished && current.finished + } + + // We report when all of the constructors are finished + return allfinished + } + + addTransform (transform, index) { + this.transforms.lmultiplyO(transform) + return this + } + + clearTransform () { + this.transforms = new Matrix() + return this + } + + static sanitise (duration, delay, when) { + // Initialise the default parameters + var times = 1 + var swing = false + var wait = 0 + duration = duration || timeline.duration + delay = delay || timeline.delay + when = when || 'last' + + // If we have an object, unpack the values + if (typeof duration === 'object' && !(duration instanceof Stepper)) { + delay = duration.delay || delay + when = duration.when || when + swing = duration.swing || swing + times = duration.times || times + wait = duration.wait || wait + duration = duration.duration || timeline.duration + } + + return { + duration: duration, + delay: delay, + swing: swing, + times: times, + wait: wait, + when: when + } + } +} + +Runner.id = 0 + +class FakeRunner { + constructor (transforms = new Matrix(), id = -1, done = true) { + this.transforms = transforms + this.id = id + this.done = done + } +} + +extend([Runner, FakeRunner], { + mergeWith (runner) { + return new FakeRunner( + runner.transforms.lmultiply(this.transforms), + runner.id + ) + } +}) + +// FakeRunner.emptyRunner = new FakeRunner() + +const lmultiply = (last, curr) => last.lmultiplyO(curr) +const getRunnerTransform = (runner) => runner.transforms + +function mergeTransforms () { + // Find the matrix to apply to the element and apply it + let runners = this._transformationRunners.runners + let netTransform = runners + .map(getRunnerTransform) + .reduce(lmultiply, new Matrix()) + + this.transform(netTransform) + + this._transformationRunners.merge() + + if (this._transformationRunners.length() === 1) { + this._frameId = null + } +} + +class RunnerArray { + constructor () { + this.runners = [] + this.ids = [] + } + + add (runner) { + if (this.runners.includes(runner)) return + + let id = runner.id + 1 + + let leftSibling = this.ids.reduce((last, curr) => { + if (curr > last && curr < id) return curr + return last + }, 0) + + let index = this.ids.indexOf(leftSibling) + 1 + + this.ids.splice(index, 0, id) + this.runners.splice(index, 0, runner) + + return this + } + + getByID (id) { + return this.runners[this.ids.indexOf(id + 1)] + } + + remove (id) { + let index = this.ids.indexOf(id + 1) + this.ids.splice(index, 1) + this.runners.splice(index, 1) + return this + } + + merge () { + let lastRunner = null + this.runners.forEach((runner, i) => { + if (lastRunner && runner.done && lastRunner.done) { + this.remove(runner.id) + this.edit(lastRunner.id, runner.mergeWith(lastRunner)) + } + + lastRunner = runner + }) + + return this + } + + edit (id, newRunner) { + let index = this.ids.indexOf(id + 1) + this.ids.splice(index, 1, id) + this.runners.splice(index, 1, newRunner) + return this + } + + length () { + return this.ids.length + } + + clearBefore (id) { + let deleteCnt = this.ids.indexOf(id + 1) || 1 + this.ids.splice(0, deleteCnt, 0) + this.runners.splice(0, deleteCnt, new FakeRunner()) + return this + } +} + +let frameId = 0 +registerMethods({ + Element: { + animate (duration, delay, when) { + var o = Runner.sanitise(duration, delay, when) + var timeline = this.timeline() + return new Runner(o.duration) + .loop(o) + .element(this) + .timeline(timeline) + .schedule(delay, when) + }, + + delay (by, when) { + return this.animate(0, by, when) + }, + + // this function searches for all runners on the element and deletes the ones + // which run before the current one. This is because absolute transformations + // overwfrite anything anyway so there is no need to waste time computing + // other runners + _clearTransformRunnersBefore (currentRunner) { + this._transformationRunners.clearBefore(currentRunner.id) + }, + + _currentTransform (current) { + return this._transformationRunners.runners + // we need the equal sign here to make sure, that also transformations + // on the same runner which execute before the current transformation are + // taken into account + .filter((runner) => runner.id <= current.id) + .map(getRunnerTransform) + .reduce(lmultiply, new Matrix()) + }, + + addRunner (runner) { + this._transformationRunners.add(runner) + + Animator.transform_frame( + mergeTransforms.bind(this), this._frameId + ) + }, + + _prepareRunner () { + if (this._frameId == null) { + this._transformationRunners = new RunnerArray() + .add(new FakeRunner(new Matrix(this))) + + this._frameId = frameId++ + } + } + } +}) + +extend(Runner, { + attr (a, v) { + return this.styleAttr('attr', a, v) + }, + + // Add animatable styles + css (s, v) { + return this.styleAttr('css', s, v) + }, + + styleAttr (type, name, val) { + // apply attributes individually + if (typeof name === 'object') { + for (var key in val) { + this.styleAttr(type, key, val[key]) + } + } + + var morpher = new Morphable(this._stepper).to(val) + + this.queue(function () { + morpher = morpher.from(this.element()[type](name)) + }, function (pos) { + this.element()[type](name, morpher.at(pos)) + return morpher.done() + }) + + return this + }, + + zoom (level, point) { + var morpher = new Morphable(this._stepper).to(new SVGNumber(level)) + + this.queue(function () { + morpher = morpher.from(this.zoom()) + }, function (pos) { + this.element().zoom(morpher.at(pos), point) + return morpher.done() + }) + + return this + }, + + /** + ** absolute transformations + **/ + + // + // M v -----|-----(D M v = F v)------|-----> T v + // + // 1. define the final state (T) and decompose it (once) + // t = [tx, ty, the, lam, sy, sx] + // 2. on every frame: pull the current state of all previous transforms + // (M - m can change) + // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] + // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) + // - Note F(0) = M + // - Note F(1) = T + // 4. Now you get the delta matrix as a result: D = F * inv(M) + + transform (transforms, relative, affine) { + // If we have a declarative function, we should retarget it if possible + relative = transforms.relative || relative + if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { + return this + } + + // Parse the parameters + var isMatrix = Matrix.isMatrixLike(transforms) + affine = transforms.affine != null + ? transforms.affine + : (affine != null ? affine : !isMatrix) + + // Create a morepher and set its type + const morpher = new Morphable() + .type(affine ? TransformBag : Matrix) + .stepper(this._stepper) + + let origin + let element + let current + let currentAngle + let startTransform + + function setup () { + // make sure element and origin is defined + element = element || this.element() + origin = origin || getOrigin(transforms, element) + + startTransform = new Matrix(relative ? undefined : element) + + // add the runner to the element so it can merge transformations + element.addRunner(this) + + // Deactivate all transforms that have run so far if we are absolute + if (!relative) { + element._clearTransformRunnersBefore(this) + } + } + + function run (pos) { + // clear all other transforms before this in case something is saved + // on this runner. We are absolute. We dont need these! + if (!relative) this.clearTransform() + + let { x, y } = new Point(origin).transform(element._currentTransform(this)) + + let target = new Matrix({ ...transforms, origin: [x, y] }) + let start = this._isDeclarative && current + ? current + : startTransform + + if (affine) { + target = target.decompose(x, y) + start = start.decompose(x, y) + + // Get the current and target angle as it was set + const rTarget = target.rotate + const rCurrent = start.rotate + + // Figure out the shortest path to rotate directly + const possibilities = [rTarget - 360, rTarget, rTarget + 360] + const distances = possibilities.map(a => Math.abs(a - rCurrent)) + const shortest = Math.min(...distances) + const index = distances.indexOf(shortest) + target.rotate = possibilities[index] + } + + if (relative) { + // we have to be careful here not to overwrite the rotation + // with the rotate method of Matrix + if (!isMatrix) { + target.rotate = transforms.rotate || 0 + } + if (this._isDeclarative && currentAngle) { + start.rotate = currentAngle + } + } + + morpher.from(start) + morpher.to(target) + + let affineParameters = morpher.at(pos) + currentAngle = affineParameters.rotate + current = new Matrix(affineParameters) + + this.addTransform(current) + return morpher.done() + } + + function retarget (newTransforms) { + // only get a new origin if it changed since the last call + if ( + (newTransforms.origin || 'center').toString() !== + (transforms.origin || 'center').toString() + ) { + origin = getOrigin(transforms, element) + } + + // overwrite the old transformations with the new ones + transforms = { ...newTransforms, origin } + } + + this.queue(setup, run, retarget) + this._isDeclarative && this._rememberMorpher('transform', morpher) + return this + }, + + // Animatable x-axis + x (x, relative) { + return this._queueNumber('x', x) + }, + + // Animatable y-axis + y (y) { + return this._queueNumber('y', y) + }, + + dx (x) { + return this._queueNumberDelta('dx', x) + }, + + dy (y) { + return this._queueNumberDelta('dy', y) + }, + + _queueNumberDelta (method, to) { + to = new SVGNumber(to) + + // Try to change the target if we have this method already registerd + if (this._tryRetargetDelta(method, to)) return this + + // Make a morpher and queue the animation + var morpher = new Morphable(this._stepper).to(to) + this.queue(function () { + var from = this.element()[method]() + morpher.from(from) + morpher.to(from + to) + }, function (pos) { + this.element()[method](morpher.at(pos)) + return morpher.done() + }) + + // Register the morpher so that if it is changed again, we can retarget it + this._rememberMorpher(method, morpher) + return this + }, + + _queueObject (method, to) { + // Try to change the target if we have this method already registerd + if (this._tryRetarget(method, to)) return this + + // Make a morpher and queue the animation + var morpher = new Morphable(this._stepper).to(to) + this.queue(function () { + morpher.from(this.element()[method]()) + }, function (pos) { + this.element()[method](morpher.at(pos)) + return morpher.done() + }) + + // Register the morpher so that if it is changed again, we can retarget it + this._rememberMorpher(method, morpher) + return this + }, + + _queueNumber (method, value) { + return this._queueObject(method, new SVGNumber(value)) + }, + + // Animatable center x-axis + cx (x) { + return this._queueNumber('cx', x) + }, + + // Animatable center y-axis + cy (y) { + return this._queueNumber('cy', y) + }, + + // Add animatable move + move (x, y) { + return this.x(x).y(y) + }, + + // Add animatable center + center (x, y) { + return this.cx(x).cy(y) + }, + + // Add animatable size + size (width, height) { + // animate bbox based size for all other elements + var box + + if (!width || !height) { + box = this._element.bbox() + } + + if (!width) { + width = box.width / box.height * height + } + + if (!height) { + height = box.height / box.width * width + } + + return this + .width(width) + .height(height) + }, + + // Add animatable width + width (width) { + return this._queueNumber('width', width) + }, + + // Add animatable height + height (height) { + return this._queueNumber('height', height) + }, + + // Add animatable plot + plot (a, b, c, d) { + // Lines can be plotted with 4 arguments + if (arguments.length === 4) { + return this.plot([a, b, c, d]) + } + + // FIXME: this needs to be rewritten such that the element is only accesed + // in the init function + return this._queueObject('plot', new this._element.MorphArray(a)) + + /* + var morpher = this._element.morphArray().to(a) + + this.queue(function () { + morpher.from(this._element.array()) + }, function (pos) { + this._element.plot(morpher.at(pos)) + }) + + return this + */ + }, + + // Add leading method + leading (value) { + return this._queueNumber('leading', value) + }, + + // Add animatable viewbox + viewbox (x, y, width, height) { + return this._queueObject('viewbox', new Box(x, y, width, height)) + }, + + update (o) { + if (typeof o !== 'object') { + return this.update({ + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }) + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) + + return this + } +}) diff --git a/src/animation/Timeline.js b/src/animation/Timeline.js new file mode 100644 index 0000000..619e50a --- /dev/null +++ b/src/animation/Timeline.js @@ -0,0 +1,271 @@ +import { registerMethods } from '../utils/methods.js' +import Animator from './Animator.js' + +var time = window.performance || Date + +var makeSchedule = function (runnerInfo) { + var start = runnerInfo.start + var duration = runnerInfo.runner.duration() + var end = start + duration + return { start: start, duration: duration, end: end, runner: runnerInfo.runner } +} + +export default class Timeline { + // Construct a new timeline on the given element + constructor () { + this._timeSource = function () { + return time.now() + } + + this._dispatcher = document.createElement('div') + + // Store the timing variables + this._startTime = 0 + this._speed = 1.0 + + // Play control variables control how the animation proceeds + this._reverse = false + this._persist = 0 + + // Keep track of the running animations and their starting parameters + this._nextFrame = null + this._paused = false + this._runners = [] + this._order = [] + this._time = 0 + this._lastSourceTime = 0 + this._lastStepTime = 0 + } + + getEventTarget () { + return this._dispatcher + } + + /** + * + */ + + // schedules a runner on the timeline + schedule (runner, delay, when) { + if (runner == null) { + return this._runners.map(makeSchedule).sort(function (a, b) { + return (a.start - b.start) || (a.duration - b.duration) + }) + } + + if (!this.active()) { + this._step() + if (when == null) { + when = 'now' + } + } + + // The start time for the next animation can either be given explicitly, + // derived from the current timeline time or it can be relative to the + // last start time to chain animations direclty + var absoluteStartTime = 0 + delay = delay || 0 + + // Work out when to start the animation + if (when == null || when === 'last' || when === 'after') { + // Take the last time and increment + absoluteStartTime = this._startTime + } else if (when === 'absolute' || when === 'start') { + absoluteStartTime = delay + delay = 0 + } else if (when === 'now') { + absoluteStartTime = this._time + } else if (when === 'relative') { + let runnerInfo = this._runners[runner.id] + if (runnerInfo) { + absoluteStartTime = runnerInfo.start + delay + delay = 0 + } + } else { + throw new Error('Invalid value for the "when" parameter') + } + + // Manage runner + runner.unschedule() + runner.timeline(this) + runner.time(-delay) + + // Save startTime for next runner + this._startTime = absoluteStartTime + runner.duration() + delay + + // Save runnerInfo + this._runners[runner.id] = { + persist: this.persist(), + runner: runner, + start: absoluteStartTime + } + + // Save order and continue + this._order.push(runner.id) + this._continue() + return this + } + + // Remove the runner from this timeline + unschedule (runner) { + var index = this._order.indexOf(runner.id) + if (index < 0) return this + + delete this._runners[runner.id] + this._order.splice(index, 1) + runner.timeline(null) + return this + } + + play () { + // Now make sure we are not paused and continue the animation + this._paused = false + return this._continue() + } + + pause () { + // Cancel the next animation frame and pause + this._nextFrame = null + this._paused = true + return this + } + + stop () { + // Cancel the next animation frame and go to start + this.seek(-this._time) + return this.pause() + } + + finish () { + this.seek(Infinity) + return this.pause() + } + + speed (speed) { + if (speed == null) return this._speed + this._speed = speed + return this + } + + reverse (yes) { + var currentSpeed = this.speed() + if (yes == null) return this.speed(-currentSpeed) + + var positive = Math.abs(currentSpeed) + return this.speed(yes ? positive : -positive) + } + + seek (dt) { + this._time += dt + return this._continue() + } + + time (time) { + if (time == null) return this._time + this._time = time + return this + } + + persist (dtOrForever) { + if (dtOrForever == null) return this._persist + this._persist = dtOrForever + return this + } + + source (fn) { + if (fn == null) return this._timeSource + this._timeSource = fn + return this + } + + _step () { + // If the timeline is paused, just do nothing + if (this._paused) return + + // Get the time delta from the last time and update the time + // TODO: Deal with window.blur window.focus to pause animations + var time = this._timeSource() + var dtSource = time - this._lastSourceTime + var dtTime = this._speed * dtSource + (this._time - this._lastStepTime) + this._lastSourceTime = time + + // Update the time + this._time += dtTime + this._lastStepTime = this._time + // this.fire('time', this._time) + + // Run all of the runners directly + var runnersLeft = false + for (var i = 0, len = this._order.length; i < len; i++) { + // Get and run the current runner and ignore it if its inactive + var runnerInfo = this._runners[this._order[i]] + var runner = runnerInfo.runner + let dt = dtTime + + // Make sure that we give the actual difference + // between runner start time and now + let dtToStart = this._time - runnerInfo.start + + // Dont run runner if not started yet + if (dtToStart < 0) { + runnersLeft = true + continue + } else if (dtToStart < dt) { + // Adjust dt to make sure that animation is on point + dt = dtToStart + } + + if (!runner.active()) continue + + // If this runner is still going, signal that we need another animation + // frame, otherwise, remove the completed runner + var finished = runner.step(dt).done + if (!finished) { + runnersLeft = true + // continue + } else if (runnerInfo.persist !== true) { + // runner is finished. And runner might get removed + + // TODO: Figure out end time of runner + var endTime = runner.duration() - runner.time() + this._time + + if (endTime + this._persist < this._time) { + // Delete runner and correct index + delete this._runners[this._order[i]] + this._order.splice(i--, 1) && --len + runner.timeline(null) + } + } + } + + // Get the next animation frame to keep the simulation going + if (runnersLeft) { + this._nextFrame = Animator.frame(this._step.bind(this)) + } else { + this._nextFrame = null + } + return this + } + + // Checks if we are running and continues the animation + _continue () { + if (this._paused) return this + if (!this._nextFrame) { + this._nextFrame = Animator.frame(this._step.bind(this)) + } + return this + } + + active () { + return !!this._nextFrame + } +} + +registerMethods({ + Element: { + timeline: function () { + this._timeline = (this._timeline || new Timeline()) + return this._timeline + } + } +}) diff --git a/src/animator.js b/src/animator.js deleted file mode 100644 index eb8ca72..0000000 --- a/src/animator.js +++ /dev/null @@ -1,83 +0,0 @@ -/* global requestAnimationFrame */ - -SVG.Animator = { - nextDraw: null, - frames: new SVG.Queue(), - timeouts: new SVG.Queue(), - timer: window.performance || window.Date, - transforms: [], - - frame: function (fn) { - // Store the node - var node = SVG.Animator.frames.push({ run: fn }) - - // Request an animation frame if we don't have one - if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) - } - - // Return the node so we can remove it easily - return node - }, - - transform_frame: function (fn, id) { - SVG.Animator.transforms[id] = fn - }, - - timeout: function (fn, delay) { - delay = delay || 0 - - // Work out when the event should fire - var time = SVG.Animator.timer.now() + delay - - // Add the timeout to the end of the queue - var node = SVG.Animator.timeouts.push({ run: fn, time: time }) - - // Request another animation frame if we need one - if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw) - } - - return node - }, - - cancelFrame: function (node) { - SVG.Animator.frames.remove(node) - }, - - clearTimeout: function (node) { - SVG.Animator.timeouts.remove(node) - }, - - _draw: function (now) { - // Run all the timeouts we can run, if they are not ready yet, add them - // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) - var nextTimeout = null
- var lastTimeout = SVG.Animator.timeouts.last() - while ((nextTimeout = SVG.Animator.timeouts.shift())) { - // Run the timeout if its time, or push it to the end - if (now >= nextTimeout.time) { - nextTimeout.run() - } else { - SVG.Animator.timeouts.push(nextTimeout) - } - - // If we hit the last item, we should stop shifting out more items - if (nextTimeout === lastTimeout) break - } - - // Run all of the animation frames - var nextFrame = null - var lastFrame = SVG.Animator.frames.last() - while ((nextFrame !== lastFrame) && (nextFrame = SVG.Animator.frames.shift())) { - nextFrame.run() - } - - SVG.Animator.transforms.forEach(function (el) { el() }) - - // If we have remaining timeouts or frames, draw until we don't anymore - SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first() - ? requestAnimationFrame(SVG.Animator._draw) - : null - } -} diff --git a/src/arrange.js b/src/arrange.js deleted file mode 100644 index a908143..0000000 --- a/src/arrange.js +++ /dev/null @@ -1,97 +0,0 @@ -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function () { - return this.parent().children() - }, - - // Get the curent position siblings - position: function () { - return this.parent().index(this) - }, - - // Get the next element (will return null if there is none) - next: function () { - return this.siblings()[this.position() + 1] - }, - - // Get the next element (will return null if there is none) - prev: function () { - return this.siblings()[this.position() - 1] - }, - - // Send given element one step forward - forward: function () { - var i = this.position() + 1 - var p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } - - return this - }, - - // Send given element one step backward - backward: function () { - var i = this.position() - - if (i > 0) { - this.parent().removeElement(this).add(this, i - 1) - } - - return this - }, - - // Send given element all the way to the front - front: function () { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } - - return this - }, - - // Send given element all the way to the back - back: function () { - if (this.position() > 0) { - this.parent().removeElement(this).add(this, 0) - } - - return this - }, - - // Inserts a given element before the targeted element - before: function (element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - }, - - // Insters a given element after the targeted element - after: function (element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } -}) diff --git a/src/array.js b/src/array.js deleted file mode 100644 index aa43d5c..0000000 --- a/src/array.js +++ /dev/null @@ -1,92 +0,0 @@ -/* global arrayClone */ - -// Module for array conversion -SVG.Array = function (array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length === 0 && fallback) { - array = fallback.valueOf() - } - - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function (array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length !== this.destination.length) { - var lastValue = this.value[this.value.length - 1] - var lastDestination = this.destination[this.destination.length - 1] - - while (this.value.length > this.destination.length) { - this.destination.push(lastDestination) - } - while (this.value.length < this.destination.length) { - this.value.push(lastValue) - } - } - - return this - }, - // Clean up any duplicate points - settle: function () { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) { - if (seen.indexOf(this.value[i]) === -1) { - seen.push(this.value[i]) - } - } - - // set new value - this.value = seen - return seen - }, - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - } - - return new SVG.Array(array) - }, - toArray: function () { - return this.value - }, - // Convert array to string - toString: function () { - return this.value.join(' ') - }, - // Real value - valueOf: function () { - return this.value - }, - // Parse whitespace separated string - parse: function (array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return array.trim().split(SVG.regex.delimiter).map(parseFloat) - }, - // Reverse array - reverse: function () { - this.value.reverse() - - return this - }, - clone: function () { - var clone = new this.constructor() - clone.value = arrayClone(this.value) - return clone - } -}) diff --git a/src/attr.js b/src/attr.js deleted file mode 100644 index 19c7525..0000000 --- a/src/attr.js +++ /dev/null @@ -1,72 +0,0 @@ -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function (a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) { - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) - ? parseFloat(v[n].nodeValue) - : v[n].nodeValue - } - return a - } else if (typeof a === 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? SVG.defaults.attrs[a] - : SVG.regex.isNumber.test(v) ? parseFloat(v) - : v - } else { - // convert image fill and stroke to patterns - if (a === 'fill' || a === 'stroke') { - if (SVG.regex.isImage.test(v)) { - v = this.doc().defs().image(v) - } - - if (v instanceof SVG.Image) { - v = this.doc().defs().pattern(0, 0, function () { - this.add(v) - }) - } - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') { - v = new SVG.Number(v) - } else if (SVG.Color.isColor(v)) { - // ensure full hex color - v = new SVG.Color(v) - } else if (Array.isArray(v)) { - // parse array values - v = new SVG.Array(v) - } - - // if the passed attribute is leading... - if (a === 'leading') { - // ... call the leading method instead - if (this.leading) { - this.leading(v) - } - } else { - // set given attribute on node - typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) - : this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a === 'font-size' || a === 'x')) { - this.rebuild(a, v) - } - } - - return this - } -}) diff --git a/src/bare.js b/src/bare.js deleted file mode 100644 index 393ce6e..0000000 --- a/src/bare.js +++ /dev/null @@ -1,43 +0,0 @@ - -SVG.Bare = SVG.invent({ - // Initialize - create: function (element, inherit) { - // construct element - SVG.Element.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) { - for (var method in inherit.prototype) { - if (typeof inherit.prototype[method] === 'function') { - this[method] = inherit.prototype[method] - } - } - } - }, - - // Inherit from - inherit: SVG.Element, - - // Add methods - extend: { - // Insert some plain text - words: function (text) { - // remove contents - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function (element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } -}) diff --git a/src/boxes.js b/src/boxes.js deleted file mode 100644 index a9247ef..0000000 --- a/src/boxes.js +++ /dev/null @@ -1,141 +0,0 @@ -/* globals fullBox, domContains, isNulledBox, Exception */ - -SVG.Box = SVG.invent({ - create: function (source) { - var base = [0, 0, 0, 0] - source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) - : Array.isArray(source) ? source - : typeof source === 'object' ? [source.left != null ? source.left - : source.x, source.top != null ? source.top : source.y, source.width, source.height] - : arguments.length === 4 ? [].slice.call(arguments) - : base - - this.x = source[0] - this.y = source[1] - this.width = source[2] - this.height = source[3] - - // add center, right, bottom... - fullBox(this) - }, - extend: { - // Merge rect box with another, return a new instance - merge: function (box) { - var x = Math.min(this.x, box.x) - var y = Math.min(this.y, box.y) - - return new SVG.Box( - x, y, - Math.max(this.x + this.width, box.x + box.width) - x, - Math.max(this.y + this.height, box.y + box.height) - y - ) - }, - - transform: function (m) { - var xMin = Infinity - var xMax = -Infinity - var yMin = Infinity - var yMax = -Infinity - - var pts = [ - new SVG.Point(this.x, this.y), - new SVG.Point(this.x2, this.y), - new SVG.Point(this.x, this.y2), - new SVG.Point(this.x2, this.y2) - ] - - pts.forEach(function (p) { - p = p.transform(m) - xMin = Math.min(xMin, p.x) - xMax = Math.max(xMax, p.x) - yMin = Math.min(yMin, p.y) - yMax = Math.max(yMax, p.y) - }) - - return new SVG.Box( - xMin, yMin, - xMax - xMin, - yMax - yMin - ) - }, - - addOffset: function () { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - return this - }, - toString: function () { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - }, - toArray: function () { - return [this.x, this.y, this.width, this.height] - }, - morph: function (x, y, width, height) { - this.destination = new SVG.Box(x, y, width, height) - return this - }, - - at: function (pos) { - if (!this.destination) return this - - return new SVG.Box( - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ) - } - }, - - // Define Parent - parent: SVG.Element, - - // Constructor - construct: { - // Get bounding box - bbox: function () { - var box - - try { - // find native bbox - box = this.node.getBBox() - - if (isNulledBox(box) && !domContains(this.node)) { - throw new Exception('Element not in the dom') - } - } catch (e) { - try { - var clone = this.clone(SVG.parser().svg).show() - box = clone.node.getBBox() - clone.remove() - } catch (e) { - console.warn('Getting a bounding box of this element is not possible') - } - } - - return new SVG.Box(box) - }, - - rbox: function (el) { - // IE11 throws an error when element not in dom - try { - var box = new SVG.Box(this.node.getBoundingClientRect()) - if (el) return box.transform(el.screenCTM().inverse()) - return box.addOffset() - } catch (e) { - return new SVG.Box() - } - } - } -}) - -SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function (x, y, width, height) { - // act as getter - if (x == null) return new SVG.Box(this.attr('viewBox')) - - // act as setter - return this.attr('viewBox', new SVG.Box(x, y, width, height)) - } -}) diff --git a/src/clip.js b/src/clip.js deleted file mode 100644 index 63fff74..0000000 --- a/src/clip.js +++ /dev/null @@ -1,53 +0,0 @@ -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unclip all clipped elements and remove itself - remove: function () { - // unclip all targets - this.targets().forEach(function (el) { - el.unclip() - }) - - // remove clipPath from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [clip-path*="' + this.id() + '"]') - } - }, - - // Add parent method - construct: { - // Create clipping element - clip: function () { - return this.defs().put(new SVG.ClipPath()) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function (element) { - // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // apply mask - return this.attr('clip-path', 'url("#' + clipper.id() + '")') - }, - // Unclip element - unclip: function () { - return this.attr('clip-path', null) - }, - clipper: function () { - return this.reference('clip-path') - } - -}) diff --git a/src/color.js b/src/color.js deleted file mode 100644 index 43bafcb..0000000 --- a/src/color.js +++ /dev/null @@ -1,148 +0,0 @@ -/* globals fullHex, compToHex */ - -/* - -Color { - constructor (a, b, c, space) { - space: 'hsl' - a: 30 - b: 20 - c: 10 - }, - - toRgb () { return new Color in rgb space } - toHsl () { return new Color in hsl space } - toLab () { return new Color in lab space } - - toArray () { [space, a, b, c] } - fromArray () { convert it back } -} - -// Conversions aren't always exact because of monitor profiles etc... -new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() -new Color(100, 100, 100, [space]) -new Color('hsl(30, 20, 10)') - -// Sugar -SVG.rgb(30, 20, 50).lab() -SVG.hsl() -SVG.lab('rgb(100, 100, 100)') -*/ - -// Module for color convertions -SVG.Color = function (color, g, b) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if (!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - } - } else if (Array.isArray(color)) { - this.r = color[0] - this.g = color[1] - this.b = color[2] - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - } else if (arguments.length === 3) { - this.r = color - this.g = g - this.b = b - } -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function () { - return this.toHex() - }, - toArray: function () { - return [this.r, this.g, this.b] - }, - fromArray: function (a) { - return new SVG.Color(a) - }, - // Build hex value - toHex: function () { - return '#' + - compToHex(Math.round(this.r)) + - compToHex(Math.round(this.g)) + - compToHex(Math.round(this.b)) - }, - // Build rgb value - toRgb: function () { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - }, - // Calculate true brightness - brightness: function () { - return (this.r / 255 * 0.30) + - (this.g / 255 * 0.59) + - (this.b / 255 * 0.11) - }, - // Make color morphable - morph: function (color) { - this.destination = new SVG.Color(color) - - return this - }, - // Get morphed color at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos), - g: ~~(this.g + (this.destination.g - this.g) * pos), - b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function (color) { - color += '' - return SVG.regex.isHex.test(color) || - SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function (color) { - return color && typeof color.r === 'number' && - typeof color.g === 'number' && - typeof color.b === 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function (color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) -} diff --git a/src/container.js b/src/container.js deleted file mode 100644 index 8b324bd..0000000 --- a/src/container.js +++ /dev/null @@ -1,9 +0,0 @@ -SVG.Container = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Parent -}) diff --git a/src/controller.js b/src/controller.js deleted file mode 100644 index 842c772..0000000 --- a/src/controller.js +++ /dev/null @@ -1,193 +0,0 @@ - -// c = { -// finished: Whether or not we are finished -// } - -/*** -Base Class -========== -The base stepper class that will be -***/ - -function makeSetterGetter (k, f) { - return function (v) { - if (v == null) return this[v] - this[k] = v - if (f) f.call(this) - return this - } -} - -SVG.Stepper = SVG.invent({ - create: function () {} -}) - -/*** -Easing Functions -================ -***/ - -SVG.Ease = SVG.invent({ - inherit: SVG.Stepper, - - create: function (fn) { - SVG.Stepper.call(this, fn) - - this.ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn - }, - - extend: { - - step: function (from, to, pos) { - if (typeof from !== 'number') { - return pos < 1 ? from : to - } - return from + (to - from) * this.ease(pos) - }, - - done: function (dt, c) { - return false - } - } -}) - -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }, - bezier: function (t0, x0, t1, x1) { - return function (t) { - // TODO: FINISH - } - } -} - -/*** -Controller Types -================ -***/ - -SVG.Controller = SVG.invent({ - inherit: SVG.Stepper, - - create: function (fn) { - SVG.Stepper.call(this, fn) - this.stepper = fn - }, - - extend: { - - step: function (current, target, dt, c) { - return this.stepper(current, target, dt, c) - }, - - done: function (c) { - return c.done - } - } -}) - -function recalculate () { - // Apply the default parameters - var duration = (this._duration || 500) / 1000 - var overshoot = this._overshoot || 0 - - // Calculate the PID natural response - var eps = 1e-10 - var pi = Math.PI - var os = Math.log(overshoot / 100 + eps) - var zeta = -os / Math.sqrt(pi * pi + os * os) - var wn = 3.9 / (zeta * duration) - - // Calculate the Spring values - this.d = 2 * zeta * wn - this.k = wn * wn -} - -SVG.Spring = SVG.invent({ - inherit: SVG.Controller, - - create: function (duration, overshoot) { - this.duration(duration || 500) - .overshoot(overshoot || 0) - }, - - extend: { - step: function (current, target, dt, c) { - if (typeof current === 'string') return current - c.done = dt === Infinity - if (dt === Infinity) return target - if (dt === 0) return current - - if (dt > 100) dt = 16 - - dt /= 1000 - - // Get the previous velocity - var velocity = c.velocity || 0 - - // Apply the control to get the new position and store it - var acceleration = -this.d * velocity - this.k * (current - target) - var newPosition = current + - velocity * dt + - acceleration * dt * dt / 2 - - // Store the velocity - c.velocity = velocity + acceleration * dt - - // Figure out if we have converged, and if so, pass the value - c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002 - return c.done ? target : newPosition - }, - - duration: makeSetterGetter('_duration', recalculate), - overshoot: makeSetterGetter('_overshoot', recalculate) - } -}) - -SVG.PID = SVG.invent({ - inherit: SVG.Controller, - - create: function (p, i, d, windup) { - SVG.Controller.call(this) - - p = p == null ? 0.1 : p - i = i == null ? 0.01 : i - d = d == null ? 0 : d - windup = windup == null ? 1000 : windup - this.p(p).i(i).d(d).windup(windup) - }, - - extend: { - step: function (current, target, dt, c) { - if (typeof current === 'string') return current - c.done = dt === Infinity - - if (dt === Infinity) return target - if (dt === 0) return current - - var p = target - current - var i = (c.integral || 0) + p * dt - var d = (p - (c.error || 0)) / dt - var windup = this.windup - - // antiwindup - if (windup !== false) { - i = Math.max(-windup, Math.min(i, windup)) - } - - c.error = p - c.integral = i - - c.done = Math.abs(p) < 0.001 - - return c.done ? target : current + (this.P * p + this.I * i + this.D * d) - }, - - windup: makeSetterGetter('windup'), - p: makeSetterGetter('P'), - i: makeSetterGetter('I'), - d: makeSetterGetter('D') - } -}) diff --git a/src/css.js b/src/css.js deleted file mode 100644 index c549bd5..0000000 --- a/src/css.js +++ /dev/null @@ -1,47 +0,0 @@ -/* global camelCase */ - -SVG.extend(SVG.Element, { - // Dynamic style generator - css: function (s, v) { - var ret = {} - var t, i - if (arguments.length === 0) { - // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { - t = el.split(/\s*:\s*/) - ret[t[0]] = t[1] - }) - return ret - } - - if (arguments.length < 2) { - // get style properties in the array - if (Array.isArray(s)) { - for (i = s.length; i--;) { - ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] - } - return ret - } - - // get style for property - if (typeof s === 'string') { - return this.node.style[camelCase(s)] - } - - // set styles in object - if (typeof s === 'object') { - for (i in s) { - // set empty string if null/undefined/'' was given - this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] - } - } - } - - // set style for property - if (arguments.length === 2) { - this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v - } - - return this - } -}) diff --git a/src/data.js b/src/data.js deleted file mode 100644 index f7fcd55..0000000 --- a/src/data.js +++ /dev/null @@ -1,25 +0,0 @@ - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function (a, v, r) { - if (typeof a === 'object') { - for (v in a) { - this.data(v, a[v]) - } - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch (e) { - return this.attr('data-' + a) - } - } else { - this.attr('data-' + a, - v === null ? null - : r === true || typeof v === 'string' || typeof v === 'number' ? v - : JSON.stringify(v) - ) - } - - return this - } -}) diff --git a/src/default.js b/src/default.js deleted file mode 100644 index e82d1db..0000000 --- a/src/default.js +++ /dev/null @@ -1,51 +0,0 @@ - -SVG.void = function () {} - -SVG.defaults = { - - // Default animation values - timeline: { - duration: 400, - ease: '>', - delay: 0 - }, - - // Default attribute values - attrs: { - - // fill and stroke - 'fill-opacity': 1, - 'stroke-opacity': 1, - 'stroke-width': 0, - 'stroke-linejoin': 'miter', - 'stroke-linecap': 'butt', - fill: '#000000', - stroke: '#000000', - opacity: 1, - - // position - x: 0, - y: 0, - cx: 0, - cy: 0, - - // size - width: 0, - height: 0, - - // radius - r: 0, - rx: 0, - ry: 0, - - // gradient - offset: 0, - 'stop-opacity': 1, - 'stop-color': '#000000', - - // text - 'font-size': 16, - 'font-family': 'Helvetica, Arial, sans-serif', - 'text-anchor': 'start' - } -} diff --git a/src/defs.js b/src/defs.js deleted file mode 100644 index 3d6ebb9..0000000 --- a/src/defs.js +++ /dev/null @@ -1,7 +0,0 @@ -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs', - - // Inherit from - inherit: SVG.Container -}) diff --git a/src/doc.js b/src/doc.js deleted file mode 100644 index 423204f..0000000 --- a/src/doc.js +++ /dev/null @@ -1,70 +0,0 @@ -SVG.Doc = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node || SVG.create('svg')) - - // set svg element attributes and ensure defs node - this.namespace() - }, - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - isRoot: function () { - return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' - }, - // Check if this is a root svg. If not, call docs from this element - doc: function () { - if (this.isRoot()) return this - return SVG.Element.prototype.doc.call(this) - }, - // Add namespaces - namespace: function () { - if (!this.isRoot()) return this.doc().namespace() - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - }, - // Creates and returns defs element - defs: function () { - if (!this.isRoot()) return this.doc().defs() - return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - }, - // custom parent method - parent: function (type) { - if (this.isRoot()) { - return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode - } - - return SVG.Element.prototype.parent.call(this, type) - }, - // Removes the doc from the DOM - remove: function () { - if (!this.isRoot()) { - return SVG.Element.prototype.remove.call(this) - } - - if (this.parent()) { - this.parent().removeChild(this.node) - } - - return this - }, - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - return this - } - }, - construct: { - // Create nested svg document - nested: function () { - return this.put(new SVG.Doc()) - } - } -}) diff --git a/src/element.js b/src/element.js deleted file mode 100644 index 406a35e..0000000 --- a/src/element.js +++ /dev/null @@ -1,331 +0,0 @@ -/* global proportionalSize, assignNewId, createElement, matches, is */ - -SVG.Element = SVG.invent({ - inherit: SVG.EventTarget, - - // Initialize node - create: function (node) { - // event listener - this.events = {} - - // initialize data object - this.dom = {} - - // create circular reference - this.node = node - if (this.node) { - this.type = node.nodeName - this.node.instance = this - this.events = node.events || {} - - if (node.hasAttribute('svgjs:data')) { - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - } - } - }, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - return this.attr('x', x) - }, - - // Move over y-axis - y: function (y) { - return this.attr('y', y) - }, - - // Move by center over x-axis - cx: function (x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - }, - - // Move by center over y-axis - cy: function (y) { - return y == null - ? this.y() + this.height() / 2 - : this.y(y - this.height() / 2) - }, - - // Move element to given x and y values - move: function (x, y) { - return this.x(x).y(y) - }, - - // Move element by its center - center: function (x, y) { - return this.cx(x).cy(y) - }, - - // Set width of element - width: function (width) { - return this.attr('width', width) - }, - - // Set height of element - height: function (height) { - return this.attr('height', height) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - }, - - // Clone element - clone: function (parent) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() - - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if (parent) parent.add(clone) - else this.after(clone) - - return clone - }, - - // Remove element - remove: function () { - if (this.parent()) { this.parent().removeElement(this) } - - return this - }, - - // Replace element - replace: function (element) { - this.after(element).remove() - - return element - }, - - // Add element to given container and return self - addTo: function (parent) { - return createElement(parent).put(this) - }, - - // Add element to given container and return container - putIn: function (parent) { - return createElement(parent).add(this) - }, - - // Get / set id - id: function (id) { - // generate new id if no id set - if (typeof id === 'undefined' && !this.node.id) { - this.node.id = SVG.eid(this.type) - } - - // dont't set directly width this.node.id to make `null` work correctly - return this.attr('id', id) - }, - - // Checks whether the given point inside the bounding box of the element - inside: function (x, y) { - var box = this.bbox() - - return x > box.x && - y > box.y && - x < box.x + box.width && - y < box.y + box.height - }, - - // Show element - show: function () { - return this.css('display', '') - }, - - // Hide element - hide: function () { - return this.css('display', 'none') - }, - - // Is element visible? - visible: function () { - return this.css('display') !== 'none' - }, - - // Return id on string conversion - toString: function () { - return this.id() - }, - - // Return array of classes on the node - classes: function () { - var attr = this.attr('class') - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - }, - - // Return true if class exists on the node, false otherwise - hasClass: function (name) { - return this.classes().indexOf(name) !== -1 - }, - - // Add class to the node - addClass: function (name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - }, - - // Remove class from the node - removeClass: function (name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function (c) { - return c !== name - }).join(' ')) - } - - return this - }, - - // Toggle the presence of a class on the node - toggleClass: function (name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - }, - - // Get referenced element form attribute value - reference: function (attr) { - return SVG.get(this.attr(attr)) - }, - - // Returns the parent element instance - parent: function (type) { - var parent = this - - // check for parent - if (!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if (!type) return parent - - // loop trough ancestors if type is given - while (parent && parent.node instanceof window.SVGElement) { - if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - }, - - // Get parent document - doc: function () { - var p = this.parent(SVG.Doc) - return p && p.doc() - }, - - // Get defs - defs: function () { - return this.doc().defs() - }, - - // return array of all ancestors of given type up to the root svg - parents: function (type) { - var parents = [] - var parent = this - - do { - parent = parent.parent(type) - if (!parent || !parent.node) break - - parents.push(parent) - } while (parent.parent) - - return parents - }, - - // matches the element vs a css selector - matches: function (selector) { - return matches(this.node, selector) - }, - - // Returns the svg node to call native svg methods on it - native: function () { - return this.node - }, - - // Import raw svg - svg: function (svg) { - var well, len - - // act as a setter if svg is given - if (typeof svg === 'string' && this instanceof SVG.Parent) { - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') - // dump raw svg - well.innerHTML = svg - - // transplant nodes - for (len = well.children.length; len--;) { - this.node.appendChild(well.firstElementChild) - } - // otherwise act as a getter - } else { - // expose node modifiers - if (typeof svg === 'function') { - this.each(function () { - well = svg(this) - - // If modifier returns false, discard node - if (well === false) { - this.remove() - - // If modifier returns new node, use it - } else if (well && well !== this) { - this.replace(well) - } - }, true) - } - - // write svgjs data to the dom - this.writeDataToDom() - - return this.node.outerHTML - } - - return this - }, - - // write svgjs data to the dom - writeDataToDom: function () { - // dump variables recursively - if (this.is(SVG.Parent)) { - this.each(function () { - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if (Object.keys(this.dom).length) { - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - } - return this - }, - - // set given data to the elements data property - setData: function (o) { - this.dom = o - return this - }, - is: function (obj) { - return is(this, obj) - }, - getEventTarget: function () { - return this.node - } - } -}) diff --git a/src/elements/A.js b/src/elements/A.js new file mode 100644 index 0000000..68da597 --- /dev/null +++ b/src/elements/A.js @@ -0,0 +1,43 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import { xlink } from '../modules/core/namespaces.js' +import Container from './Container.js' + +export default class A extends Container { + constructor (node) { + super(nodeOrNew('a', node), A) + } + + // Link url + to (url) { + return this.attr('href', url, xlink) + } + + // Link target attribute + target (target) { + return this.attr('target', target) + } +} + +registerMethods({ + Container: { + // Create a hyperlink element + link: function (url) { + return this.put(new A()).to(url) + } + }, + Element: { + // Create a hyperlink element + linkTo: function (url) { + var link = new A() + + if (typeof url === 'function') { url.call(link, link) } else { + link.to(url) + } + + return this.parent().put(link).put(this) + } + } +}) + +register(A) diff --git a/src/elements/Bare.js b/src/elements/Bare.js new file mode 100644 index 0000000..43fc075 --- /dev/null +++ b/src/elements/Bare.js @@ -0,0 +1,30 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' + +export default class Bare extends Container { + constructor (node) { + super(nodeOrNew(node, typeof node === 'string' ? null : node), Bare) + } + + words (text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } +} + +register(Bare) + +registerMethods('Container', { + // Create an element that is not described by SVG.js + element (node, inherit) { + return this.put(new Bare(node, inherit)) + } +}) diff --git a/src/elements/Circle.js b/src/elements/Circle.js new file mode 100644 index 0000000..c296885 --- /dev/null +++ b/src/elements/Circle.js @@ -0,0 +1,40 @@ +import { cx, cy, height, size, width, x, y } from '../modules/core/circled.js' +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import SVGNumber from '../types/SVGNumber.js' +import Shape from './Shape.js' + +export default class Circle extends Shape { + constructor (node) { + super(nodeOrNew('circle', node), Circle) + } + + radius (r) { + return this.attr('r', r) + } + + // Radius x value + rx (rx) { + return this.attr('r', rx) + } + + // Alias radius x value + ry (ry) { + return this.rx(ry) + } +} + +extend(Circle, { x, y, cx, cy, width, height, size }) + +registerMethods({ + Element: { + // Create circle element + circle (size) { + return this.put(new Circle()) + .radius(new SVGNumber(size).divide(2)) + .move(0, 0) + } + } +}) + +register(Circle) diff --git a/src/elements/ClipPath.js b/src/elements/ClipPath.js new file mode 100644 index 0000000..2828d6e --- /dev/null +++ b/src/elements/ClipPath.js @@ -0,0 +1,57 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' +import baseFind from '../modules/core/selector.js' + +export default class ClipPath extends Container { + constructor (node) { + super(nodeOrNew('clipPath', node), ClipPath) + } + + // Unclip all clipped elements and remove itself + remove () { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip() + }) + + // remove clipPath from parent + return super.remove() + } + + targets () { + return baseFind('svg [clip-path*="' + this.id() + '"]') + } +} + +registerMethods({ + Container: { + // Create clipping element + clip: function () { + return this.defs().put(new ClipPath()) + } + }, + Element: { + // Distribute clipPath to svg element + clipWith (element) { + // use given clip or create a new one + let clipper = element instanceof ClipPath + ? element + : this.parent().clip().add(element) + + // apply mask + return this.attr('clip-path', 'url("#' + clipper.id() + '")') + }, + + // Unclip element + unclip () { + return this.attr('clip-path', null) + }, + + clipper () { + return this.reference('clip-path') + } + } +}) + +register(ClipPath) diff --git a/src/elements/Container.js b/src/elements/Container.js new file mode 100644 index 0000000..cdf8495 --- /dev/null +++ b/src/elements/Container.js @@ -0,0 +1,27 @@ +import Element from './Element.js' + +export default class Container extends Element { + flatten (parent) { + this.each(function () { + if (this instanceof Container) return this.flatten(parent).ungroup(parent) + return this.toParent(parent) + }) + + // we need this so that Doc does not get removed + this.node.firstElementChild || this.remove() + + return this + } + + ungroup (parent) { + parent = parent || this.parent() + + this.each(function () { + return this.toParent(parent) + }) + + this.remove() + + return this + } +} diff --git a/src/elements/Defs.js b/src/elements/Defs.js new file mode 100644 index 0000000..58932cb --- /dev/null +++ b/src/elements/Defs.js @@ -0,0 +1,13 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import Container from './Container.js' + +export default class Defs extends Container { + constructor (node) { + super(nodeOrNew('defs', node), Defs) + } + + flatten () { return this } + ungroup () { return this } +} + +register(Defs) diff --git a/src/elements/Doc.js b/src/elements/Doc.js new file mode 100644 index 0000000..8d450ce --- /dev/null +++ b/src/elements/Doc.js @@ -0,0 +1,72 @@ +import { adopt, nodeOrNew, register } from '../utils/adopter.js' +import { ns, svgjs, xlink, xmlns } from '../modules/core/namespaces.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' +import Defs from './Defs.js' + +export default class Doc extends Container { + constructor (node) { + super(nodeOrNew('svg', node), Doc) + this.namespace() + } + + isRoot () { + return !this.node.parentNode || + !(this.node.parentNode instanceof window.SVGElement) || + this.node.parentNode.nodeName === '#document' + } + + // Check if this is a root svg + // If not, call docs from this element + doc () { + if (this.isRoot()) return this + return super.doc() + } + + // Add namespaces + namespace () { + if (!this.isRoot()) return this.doc().namespace() + return this + .attr({ xmlns: ns, version: '1.1' }) + .attr('xmlns:xlink', xlink, xmlns) + .attr('xmlns:svgjs', svgjs, xmlns) + } + + // Creates and returns defs element + defs () { + if (!this.isRoot()) return this.doc().defs() + + return adopt(this.node.getElementsByTagName('defs')[0]) || + this.put(new Defs()) + } + + // custom parent method + parent (type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' + ? null + : adopt(this.node.parentNode) + } + + return super.parent(type) + } + + clear () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + return this + } +} + +registerMethods({ + Container: { + // Create nested svg document + nested () { + return this.put(new Doc()) + } + } +}) + +register(Doc, 'Doc', true) diff --git a/src/elements/Dom.js b/src/elements/Dom.js new file mode 100644 index 0000000..eab3f0d --- /dev/null +++ b/src/elements/Dom.js @@ -0,0 +1,242 @@ +import { + adopt, + assignNewId, + eid, + extend, + makeInstance +} from '../utils/adopter.js' +import { map } from '../utils/utils.js' +import { ns } from '../modules/core/namespaces.js' +import EventTarget from '../types/EventTarget.js' +import attr from '../modules/core/attr.js' + +export default class Dom extends EventTarget { + constructor (node) { + super(node) + this.node = node + this.type = node.nodeName + } + + // Add given element at a position + add (element, i) { + element = makeInstance(element) + + if (i == null) { + this.node.appendChild(element.node) + } else if (element.node !== this.node.childNodes[i]) { + this.node.insertBefore(element.node, this.node.childNodes[i]) + } + + return this + } + + // Add element to given container and return self + addTo (parent) { + return makeInstance(parent).put(this) + } + + // Returns all child elements + children () { + return map(this.node.children, function (node) { + return adopt(node) + }) + } + + // Remove all elements in this container + clear () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // remove defs reference + delete this._defs + + return this + } + + // Clone element + clone (parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + let clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if (parent) parent.add(clone) + // FIXME: after might not be available here + else this.after(clone) + + return clone + } + + // Iterates over all children and invokes a given block + each (block, deep) { + var children = this.children() + var i, il + + for (i = 0, il = children.length; i < il; i++) { + block.apply(children[i], [i, children]) + + if (deep) { + children[i].each(block, deep) + } + } + + return this + } + + // Get first child + first () { + return adopt(this.node.firstChild) + } + + // Get a element at the given index + get (i) { + return adopt(this.node.childNodes[i]) + } + + getEventHolder () { + return this.node + } + + getEventTarget () { + return this.node + } + + // Checks if the given element is a child + has (element) { + return this.index(element) >= 0 + } + + // Get / set id + id (id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = eid(this.type) + } + + // dont't set directly width this.node.id to make `null` work correctly + return this.attr('id', id) + } + + // Gets index of given element + index (element) { + return [].slice.call(this.node.childNodes).indexOf(element.node) + } + + // Get the last child + last () { + return adopt(this.node.lastChild) + } + + // matches the element vs a css selector + matches (selector) { + const el = this.node + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) + } + + // Returns the svg node to call native svg methods on it + native () { + return this.node + } + + // Returns the parent element instance + parent (type) { + var parent = this + + // check for parent + if (!parent.node.parentNode) return null + + // get parent element + parent = adopt(parent.node.parentNode) + + if (!type) return parent + + // loop trough ancestors if type is given + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = adopt(parent.node.parentNode) + } + } + + // Basically does the same as `add()` but returns the added element instead + put (element, i) { + this.add(element, i) + return element + } + + // Add element to given container and return container + putIn (parent) { + return makeInstance(parent).add(this) + } + + // Remove element + remove () { + if (this.parent()) { + this.parent().removeElement(this) + } + + return this + } + + // Remove a given child + removeElement (element) { + this.node.removeChild(element.node) + + return this + } + + // Replace element + replace (element) { + // FIXME: after() might not be available here + this.after(element).remove() + + return element + } + + // Return id on string conversion + toString () { + return this.id() + } + + // Import raw svg + svg (svg) { + var well, len + + // act as a setter if svg is given + if (svg) { + // create temporary holder + well = document.createElementNS(ns, 'svg') + // dump raw svg + well.innerHTML = svg + + // transplant nodes + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild) + } + + // otherwise act as a getter + } else { + // write svgjs data to the dom + this.writeDataToDom() + + return this.node.outerHTML + } + + return this + } + + // write svgjs data to the dom + writeDataToDom () { + // dump variables recursively + this.each(function () { + this.writeDataToDom() + }) + + return this + } +} + +extend(Dom, { attr }) diff --git a/src/elements/Element.js b/src/elements/Element.js new file mode 100644 index 0000000..a38b2ac --- /dev/null +++ b/src/elements/Element.js @@ -0,0 +1,142 @@ +import { getClass, makeInstance, root } from '../utils/adopter.js' +import { proportionalSize } from '../utils/utils.js' +import { reference } from '../modules/core/regex.js' +import Dom from './Dom.js' +import SVGNumber from '../types/SVGNumber.js' + +const Doc = getClass(root) + +export default class Element extends Dom { + constructor (node) { + super(node) + + // initialize data object + this.dom = {} + + // create circular reference + this.node.instance = this + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + } + } + + // Move element by its center + center (x, y) { + return this.cx(x).cy(y) + } + + // Move by center over x-axis + cx (x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + } + + // Move by center over y-axis + cy (y) { + return y == null + ? this.y() + this.height() / 2 + : this.y(y - this.height() / 2) + } + + // Get defs + defs () { + return this.doc().defs() + } + + // Get parent document + doc () { + let p = this.parent(Doc) + return p && p.doc() + } + + getEventHolder () { + return this + } + + // Set height of element + height (height) { + return this.attr('height', height) + } + + // Checks whether the given point inside the bounding box of the element + inside (x, y) { + let box = this.bbox() + + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + } + + // Move element to given x and y values + move (x, y) { + return this.x(x).y(y) + } + + // return array of all ancestors of given type up to the root svg + parents (type) { + let parents = [] + let parent = this + + do { + parent = parent.parent(type) + if (!parent || parent instanceof getClass('HtmlNode')) break + + parents.push(parent) + } while (parent.parent) + + return parents + } + + // Get referenced element form attribute value + reference (attr) { + attr = this.attr(attr) + if (!attr) return null + + const m = attr.match(reference) + return m ? makeInstance(m[1]) : null + } + + // set given data to the elements data property + setData (o) { + this.dom = o + return this + } + + // Set element size to given width and height + size (width, height) { + let p = proportionalSize(this, width, height) + + return this + .width(new SVGNumber(p.width)) + .height(new SVGNumber(p.height)) + } + + // Set width of element + width (width) { + return this.attr('width', width) + } + + // write svgjs data to the dom + writeDataToDom () { + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + } + + return super.writeDataToDom() + } + + // Move over x-axis + x (x) { + return this.attr('x', x) + } + + // Move over y-axis + y (y) { + return this.attr('y', y) + } +} diff --git a/src/elements/Ellipse.js b/src/elements/Ellipse.js new file mode 100644 index 0000000..40b9369 --- /dev/null +++ b/src/elements/Ellipse.js @@ -0,0 +1,21 @@ +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Shape from './Shape.js' +import * as circled from '../modules/core/circled.js' + +export default class Ellipse extends Shape { + constructor (node) { + super(nodeOrNew('ellipse', node), Ellipse) + } +} + +extend(Ellipse, circled) + +registerMethods('Container', { + // Create an ellipse + ellipse: function (width, height) { + return this.put(new Ellipse()).size(width, height).move(0, 0) + } +}) + +register(Ellipse) diff --git a/src/elements/G.js b/src/elements/G.js new file mode 100644 index 0000000..00803c0 --- /dev/null +++ b/src/elements/G.js @@ -0,0 +1,20 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' + +export default class G extends Container { + constructor (node) { + super(nodeOrNew('g', node), G) + } +} + +registerMethods({ + Element: { + // Create a group element + group: function () { + return this.put(new G()) + } + } +}) + +register(G) diff --git a/src/elements/Gradient.js b/src/elements/Gradient.js new file mode 100644 index 0000000..cf8aeaa --- /dev/null +++ b/src/elements/Gradient.js @@ -0,0 +1,77 @@ +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Box from '../types/Box.js' +import Container from './Container.js' +import Stop from './Stop.js' +import baseFind from '../modules/core/selector.js' +import * as gradiented from '../modules/core/gradiented.js' + +export default class Gradient extends Container { + constructor (type) { + super( + nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type), + Gradient + ) + } + + // Add a color stop + stop (offset, color, opacity) { + return this.put(new Stop()).update(offset, color, opacity) + } + + // Update gradient + update (block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + } + + // Return the fill id + url () { + return 'url(#' + this.id() + ')' + } + + // Alias string convertion to fill + toString () { + return this.url() + } + + // custom attr to handle transform + attr (a, b, c) { + if (a === 'transform') a = 'gradientTransform' + return super.attr(a, b, c) + } + + targets () { + return baseFind('svg [fill*="' + this.id() + '"]') + } + + bbox () { + return new Box() + } +} + +extend(Gradient, gradiented) + +registerMethods({ + Container: { + // Create gradient element in defs + gradient (type, block) { + return this.defs().gradient(type, block) + } + }, + // define gradient + Defs: { + gradient (type, block) { + return this.put(new Gradient(type)).update(block) + } + } +}) + +register(Gradient) diff --git a/src/elements/HtmlNode.js b/src/elements/HtmlNode.js new file mode 100644 index 0000000..59152d3 --- /dev/null +++ b/src/elements/HtmlNode.js @@ -0,0 +1,10 @@ +import { register } from '../utils/adopter.js' +import Dom from './Dom.js' + +export default class HtmlNode extends Dom { + constructor (node) { + super(node, HtmlNode) + } +} + +register(HtmlNode) diff --git a/src/elements/Image.js b/src/elements/Image.js new file mode 100644 index 0000000..5e672f4 --- /dev/null +++ b/src/elements/Image.js @@ -0,0 +1,68 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { off, on } from '../modules/core/event.js' +import { registerMethods } from '../utils/methods.js' +import { xlink } from '../modules/core/namespaces.js' +import Pattern from './Pattern.js' +import Shape from './Shape.js' + +export default class Image extends Shape { + constructor (node) { + super(nodeOrNew('image', node), Image) + } + + // (re)load image + load (url, callback) { + if (!url) return this + + var img = new window.Image() + + on(img, 'load', function (e) { + var p = this.parent(Pattern) + + // ensure image size + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height) + } + + if (p instanceof Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()) + } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }) + } + }, this) + + on(img, 'load error', function () { + // dont forget to unbind memory leaking events + off(img) + }) + + return this.attr('href', (img.src = url), xlink) + } + + attrHook (obj) { + return obj.doc().defs().pattern(0, 0, (pattern) => { + pattern.add(this) + }) + } +} + +registerMethods({ + Container: { + // create image element, load image and set its size + image (source, callback) { + return this.put(new Image()).size(0, 0).load(source, callback) + } + } +}) + +register(Image) diff --git a/src/elements/Line.js b/src/elements/Line.js new file mode 100644 index 0000000..b9bc4e8 --- /dev/null +++ b/src/elements/Line.js @@ -0,0 +1,63 @@ +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { proportionalSize } from '../utils/utils.js' +import { registerMethods } from '../utils/methods.js' +import PointArray from '../types/PointArray.js' +import Shape from './Shape.js' +import * as pointed from '../modules/core/pointed.js' + +export default class Line extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('line', node), Line) + } + + // Get array + array () { + return new PointArray([ + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] + ]) + } + + // Overwrite native plot() method + plot (x1, y1, x2, y2) { + if (x1 == null) { + return this.array() + } else if (typeof y1 !== 'undefined') { + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + } else { + x1 = new PointArray(x1).toLine() + } + + return this.attr(x1) + } + + // Move by left top corner + move (x, y) { + return this.attr(this.array().move(x, y).toLine()) + } + + // Set element size to given width and height + size (width, height) { + var p = proportionalSize(this, width, height) + return this.attr(this.array().size(p.width, p.height).toLine()) + } +} + +extend(Line, pointed) + +registerMethods({ + Container: { + // Create a line element + line (...args) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a PointArray + return Line.prototype.plot.apply( + this.put(new Line()) + , args[0] != null ? args : [0, 0, 0, 0] + ) + } + } +}) + +register(Line) diff --git a/src/elements/Marker.js b/src/elements/Marker.js new file mode 100644 index 0000000..2b0541b --- /dev/null +++ b/src/elements/Marker.js @@ -0,0 +1,81 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' + +export default class Marker extends Container { + // Initialize node + constructor (node) { + super(nodeOrNew('marker', node), Marker) + } + + // Set width of element + width (width) { + return this.attr('markerWidth', width) + } + + // Set height of element + height (height) { + return this.attr('markerHeight', height) + } + + // Set marker refX and refY + ref (x, y) { + return this.attr('refX', x).attr('refY', y) + } + + // Update marker + update (block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + + return this + } + + // Return the fill id + toString () { + return 'url(#' + this.id() + ')' + } +} + +registerMethods({ + Container: { + marker (width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + }, + Defs: { + // Create marker + marker (width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new Marker()) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + }, + marker: { + // Create and attach markers + marker (marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker !== 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof Marker + ? arguments[1] + : this.defs().marker(width, height, block) + + return this.attr(attr, marker) + } + } +}) + +register(Marker) diff --git a/src/elements/Mask.js b/src/elements/Mask.js new file mode 100644 index 0000000..1ed5a8b --- /dev/null +++ b/src/elements/Mask.js @@ -0,0 +1,57 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' +import baseFind from '../modules/core/selector.js' + +export default class Mask extends Container { + // Initialize node + constructor (node) { + super(nodeOrNew('mask', node), Mask) + } + + // Unmask all masked elements and remove itself + remove () { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask() + }) + + // remove mask from parent + return super.remove() + } + + targets () { + return baseFind('svg [mask*="' + this.id() + '"]') + } +} + +registerMethods({ + Container: { + mask () { + return this.defs().put(new Mask()) + } + }, + Element: { + // Distribute mask to svg element + maskWith (element) { + // use given mask or create a new one + var masker = element instanceof Mask + ? element + : this.parent().mask().add(element) + + // apply mask + return this.attr('mask', 'url("#' + masker.id() + '")') + }, + + // Unmask element + unmask () { + return this.attr('mask', null) + }, + + masker () { + return this.reference('mask') + } + } +}) + +register(Mask) diff --git a/src/elements/Path.js b/src/elements/Path.js new file mode 100644 index 0000000..71be8a1 --- /dev/null +++ b/src/elements/Path.js @@ -0,0 +1,81 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { proportionalSize } from '../utils/utils.js' +import { registerMethods } from '../utils/methods.js' +import PathArray from '../types/PathArray.js' +import Shape from './Shape.js' +import baseFind from '../modules/core/selector.js' + +export default class Path extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('path', node), Path) + } + + // Get array + array () { + return this._array || (this._array = new PathArray(this.attr('d'))) + } + + // Plot new path + plot (d) { + return (d == null) ? this.array() + : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new PathArray(d))) + } + + // Clear array cache + clear () { + delete this._array + return this + } + + // Move by left top corner + move (x, y) { + return this.attr('d', this.array().move(x, y)) + } + + // Move by left top corner over x-axis + x (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + } + + // Move by left top corner over y-axis + y (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + } + + // Set element size to given width and height + size (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('d', this.array().size(p.width, p.height)) + } + + // Set width of element + width (width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + } + + // Set height of element + height (height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + + targets () { + return baseFind('svg textpath [href*="' + this.id() + '"]') + } +} + +// Define morphable array +Path.prototype.MorphArray = PathArray + +// Add parent method +registerMethods({ + Container: { + // Create a wrapped path element + path (d) { + // make sure plot is called as a setter + return this.put(new Path()).plot(d || new PathArray()) + } + } +}) + +register(Path) diff --git a/src/elements/Pattern.js b/src/elements/Pattern.js new file mode 100644 index 0000000..9111837 --- /dev/null +++ b/src/elements/Pattern.js @@ -0,0 +1,71 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Box from '../types/Box.js' +import Container from './Container.js' +import baseFind from '../modules/core/selector.js' + +export default class Pattern extends Container { + // Initialize node + constructor (node) { + super(nodeOrNew('pattern', node), Pattern) + } + + // Return the fill id + url () { + return 'url(#' + this.id() + ')' + } + + // Update pattern by rebuilding + update (block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + } + + // Alias string convertion to fill + toString () { + return this.url() + } + + // custom attr to handle transform + attr (a, b, c) { + if (a === 'transform') a = 'patternTransform' + return super.attr(a, b, c) + } + + targets () { + return baseFind('svg [fill*="' + this.id() + '"]') + } + + bbox () { + return new Box() + } +} + +registerMethods({ + Container: { + // Create pattern element in defs + pattern (width, height, block) { + return this.defs().pattern(width, height, block) + } + }, + Defs: { + pattern (width, height, block) { + return this.put(new Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }) + } + } +}) + +register(Pattern) diff --git a/src/elements/Polygon.js b/src/elements/Polygon.js new file mode 100644 index 0000000..6097977 --- /dev/null +++ b/src/elements/Polygon.js @@ -0,0 +1,27 @@ +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import PointArray from '../types/PointArray.js' +import Shape from './Shape.js' +import * as pointed from '../modules/core/pointed.js' +import * as poly from '../modules/core/poly.js' + +export default class Polygon extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('polygon', node), Polygon) + } +} + +registerMethods({ + Container: { + // Create a wrapped polygon element + polygon (p) { + // make sure plot is called as a setter + return this.put(new Polygon()).plot(p || new PointArray()) + } + } +}) + +extend(Polygon, pointed) +extend(Polygon, poly) +register(Polygon) diff --git a/src/elements/Polyline.js b/src/elements/Polyline.js new file mode 100644 index 0000000..b2cb15b --- /dev/null +++ b/src/elements/Polyline.js @@ -0,0 +1,27 @@ +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import PointArray from '../types/PointArray.js' +import Shape from './Shape.js' +import * as pointed from '../modules/core/pointed.js' +import * as poly from '../modules/core/poly.js' + +export default class Polyline extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('polyline', node), Polyline) + } +} + +registerMethods({ + Container: { + // Create a wrapped polygon element + polyline (p) { + // make sure plot is called as a setter + return this.put(new Polyline()).plot(p || new PointArray()) + } + } +}) + +extend(Polyline, pointed) +extend(Polyline, poly) +register(Polyline) diff --git a/src/elements/Rect.js b/src/elements/Rect.js new file mode 100644 index 0000000..9d6163c --- /dev/null +++ b/src/elements/Rect.js @@ -0,0 +1,32 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Shape from './Shape.js' + +export default class Rect extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('rect', node), Rect) + } + + // FIXME: unify with circle + // Radius x value + rx (rx) { + return this.attr('rx', rx) + } + + // Radius y value + ry (ry) { + return this.attr('ry', ry) + } +} + +registerMethods({ + Container: { + // Create a rect element + rect (width, height) { + return this.put(new Rect()).size(width, height) + } + } +}) + +register(Rect) diff --git a/src/elements/Shape.js b/src/elements/Shape.js new file mode 100644 index 0000000..bf68a8d --- /dev/null +++ b/src/elements/Shape.js @@ -0,0 +1,3 @@ +import Element from './Element.js' + +export default class Shape extends Element {} diff --git a/src/elements/Stop.js b/src/elements/Stop.js new file mode 100644 index 0000000..bf919e8 --- /dev/null +++ b/src/elements/Stop.js @@ -0,0 +1,29 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import Element from './Element.js' +import SVGNumber from '../types/SVGNumber.js' + +export default class Stop extends Element { + constructor (node) { + super(nodeOrNew('stop', node), Stop) + } + + // add color stops + update (o) { + if (typeof o === 'number' || o instanceof SVGNumber) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVGNumber(o.offset)) + + return this + } +} + +register(Stop) diff --git a/src/elements/Symbol.js b/src/elements/Symbol.js new file mode 100644 index 0000000..183f449 --- /dev/null +++ b/src/elements/Symbol.js @@ -0,0 +1,20 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Container from './Container.js' + +export default class Symbol extends Container { + // Initialize node + constructor (node) { + super(nodeOrNew('symbol', node), Symbol) + } +} + +registerMethods({ + Container: { + symbol () { + return this.put(new Symbol()) + } + } +}) + +register(Symbol) diff --git a/src/elements/Text.js b/src/elements/Text.js new file mode 100644 index 0000000..58d50a3 --- /dev/null +++ b/src/elements/Text.js @@ -0,0 +1,177 @@ +import { adopt, extend, nodeOrNew, register } from '../utils/adopter.js' +import { attrs } from '../modules/core/defaults.js' +import { registerMethods } from '../utils/methods.js' +import SVGNumber from '../types/SVGNumber.js' +import Shape from './Shape.js' +import * as textable from '../modules/core/textable.js' + +export default class Text extends Shape { + // Initialize node + constructor (node) { + super(nodeOrNew('text', node), Text) + + this.dom.leading = new SVGNumber(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', attrs['font-family']) + } + + // Move over x-axis + x (x) { + // act as getter + if (x == null) { + return this.attr('x') + } + + return this.attr('x', x) + } + + // Move over y-axis + y (y) { + var oy = this.attr('y') + var o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) { + return typeof oy === 'number' ? oy - o : oy + } + + return this.attr('y', typeof y === 'number' ? y + o : y) + } + + // Move center over x-axis + cx (x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + } + + // Move center over y-axis + cy (y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + } + + // Set the text content + text (text) { + // act as getter + if (text === undefined) { + // FIXME use children() or each() + var children = this.node.childNodes + var firstLine = 0 + text = '' + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1 + continue + } + + // add newline if its not the first child and newLined is set to true + if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine() + } + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + } + + // Set / get leading + leading (value) { + // act as getter + if (value == null) { + return this.dom.leading + } + + // act as setter + this.dom.leading = new SVGNumber(value) + + return this.rebuild() + } + + // Rebuild appearance type + rebuild (rebuild) { + // store new rebuild flag if given + if (typeof rebuild === 'boolean') { + this._rebuild = rebuild + } + + // define position of all lines + if (this._rebuild) { + var self = this + var blankLineOffset = 0 + var dy = this.dom.leading * new SVGNumber(this.attr('font-size')) + + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')) + + if (this.text() === '\n') { + blankLineOffset += dy + } else { + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + } + + // Enable / disable build mode + build (build) { + this._build = !!build + return this + } + + // overwrite method from parent to set data properly + setData (o) { + this.dom = o + this.dom.leading = new SVGNumber(o.leading || 1.3) + return this + } +} + +extend(Text, textable) + +registerMethods({ + Container: { + // Create text element + text (text) { + return this.put(new Text()).text(text) + }, + + // Create plain text element + plain (text) { + return this.put(new Text()).plain(text) + } + } +}) + +register(Text) diff --git a/src/elements/TextPath.js b/src/elements/TextPath.js new file mode 100644 index 0000000..04146bc --- /dev/null +++ b/src/elements/TextPath.js @@ -0,0 +1,83 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import { xlink } from '../modules/core/namespaces.js' +import Path from './Path.js' +import PathArray from '../types/PathArray.js' +import Text from './Text.js' + +export default class TextPath extends Text { + // Initialize node + constructor (node) { + super(nodeOrNew('textPath', node), TextPath) + } + + // return the array of the path track element + array () { + var track = this.track() + + return track ? track.array() : null + } + + // Plot path if any + plot (d) { + var track = this.track() + var pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + } + + // Get the path element + track () { + return this.reference('href') + } +} + +registerMethods({ + Container: { + textPath (text, path) { + return this.defs().path(path).text(text).addTo(this) + } + }, + Text: { + // Create path for text to run on + path: function (track) { + var path = new TextPath() + + // if d is a path, reuse it + if (!(track instanceof Path)) { + // create path element + track = this.doc().defs().path(track) + } + + // link textPath to path and add content + path.attr('href', '#' + track, xlink) + + // add textPath element as child node and return textPath + return this.put(path) + }, + + // FIXME: make this plural? + // Get the textPath children + textPath: function () { + return this.find('textPath') + } + }, + Path: { + // creates a textPath from this path + text: function (text) { + if (text instanceof Text) { + var txt = text.text() + return text.clear().path(this).text(txt) + } + return this.parent().put(new Text()).path(this).text(text) + } + // FIXME: Maybe add `targets` to get all textPaths associated with this path + } +}) + +TextPath.prototype.MorphArray = PathArray +register(TextPath) diff --git a/src/elements/Tspan.js b/src/elements/Tspan.js new file mode 100644 index 0000000..69815d4 --- /dev/null +++ b/src/elements/Tspan.js @@ -0,0 +1,64 @@ +import { extend, nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import Text from './Text.js' +import * as textable from '../modules/core/textable.js' + +export default class Tspan extends Text { + // Initialize node + constructor (node) { + super(nodeOrNew('tspan', node), Tspan) + } + + // Set text content + text (text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + } + + // Shortcut dx + dx (dx) { + return this.attr('dx', dx) + } + + // Shortcut dy + dy (dy) { + return this.attr('dy', dy) + } + + // Create new line + newLine () { + // fetch text parent + var t = this.parent(Text) + + // mark new line + this.dom.newLined = true + + // apply new position + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } +} + +extend(Tspan, textable) + +registerMethods({ + Tspan: { + tspan (text) { + var tspan = new Tspan() + + // clear if build mode is disabled + if (!this._build) { + this.clear() + } + + // add new tspan + this.node.appendChild(tspan.node) + + return tspan.text(text) + } + } +}) + +register(Tspan) diff --git a/src/elements/Use.js b/src/elements/Use.js new file mode 100644 index 0000000..43a4e9b --- /dev/null +++ b/src/elements/Use.js @@ -0,0 +1,27 @@ +import { nodeOrNew, register } from '../utils/adopter.js' +import { registerMethods } from '../utils/methods.js' +import { xlink } from '../modules/core/namespaces.js' +import Shape from './Shape.js' + +export default class Use extends Shape { + constructor (node) { + super(nodeOrNew('use', node), Use) + } + + // Use element as a reference + element (element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, xlink) + } +} + +registerMethods({ + Container: { + // Create a use element + use: function (element, file) { + return this.put(new Use()).element(element, file) + } + } +}) + +register(Use) diff --git a/src/elemnts-svg.js b/src/elemnts-svg.js index 082ccd5..b5b2542 100644 --- a/src/elemnts-svg.js +++ b/src/elemnts-svg.js @@ -1,34 +1,68 @@ - // Import raw svg - svg: function (svg) { - var well, len - - // act as getter if no svg string is given - if(svg == null || svg === true) { - // write svgjs data to the dom - this.writeDataToDom() - - // return outer or inner content - return svg - ? this.node.innerHTML - : this.node.outerHTML - } +import { ns } from './namespaces.js' + +/* eslint no-unused-vars: "off" */ +var a = { + // Import raw svg + svg (svg, fn = false) { + var well, len, fragment + + // act as getter if no svg string is given + if (svg == null || svg === true || typeof svg === 'function') { + // write svgjs data to the dom + this.writeDataToDom() + let current = this - // act as setter if we got a string + // An export modifier was passed + if (typeof svg === 'function') { + // Juggle arguments + [fn, svg] = [svg, fn] - // make sure we are on a parent when trying to import - if(!(this instanceof SVG.Parent)) - throw Error('Cannot import svg into non-parent element') + // If the user wants outerHTML we need to process this node, too + if (!svg) { + current = fn(current) - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') + // The user does not want this node? Well, then he gets nothing + if (current === false) return '' + } - // dump raw svg - well.innerHTML = svg + // Deep loop through all children and apply modifier + current.each(function () { + let result = fn(this) - // transplant nodes - for (len = well.children.length; len--;) { - this.node.appendChild(well.firstElementChild) + // If modifier returns false, discard node + if (result === false) { + this.remove() + + // If modifier returns new node, use it + } else if (result !== this) { + this.replace(result) + } + }, true) } - return this - },
\ No newline at end of file + // Return outer or inner content + return svg + ? current.node.innerHTML + : current.node.outerHTML + } + + // Act as setter if we got a string + + // Create temporary holder + well = document.createElementNS(ns, 'svg') + fragment = document.createDocumentFragment() + + // Dump raw svg + well.innerHTML = svg + + // Transplant nodes into the fragment + for (len = well.children.length; len--;) { + fragment.appendChild(well.firstElementChild) + } + + // Add the whole fragment at once + this.node.appendChild(fragment) + + return this + } +} diff --git a/src/ellipse.js b/src/ellipse.js deleted file mode 100644 index 8a8f027..0000000 --- a/src/ellipse.js +++ /dev/null @@ -1,91 +0,0 @@ -/* global proportionalSize */ - -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create circle element, based on ellipse - circle: function (size) { - return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend([SVG.Circle, SVG.Timeline], { - // Radius x value - rx: function (rx) { - return this.attr('r', rx) - }, - // Alias radius x value - ry: function (ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create an ellipse - ellipse: function (width, height) { - return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) - } - } -}) - -SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { - // Radius x value - rx: function (rx) { - return this.attr('rx', rx) - }, - // Radius y value - ry: function (ry) { - return this.attr('ry', ry) - } -}) - -// Add common method -SVG.extend([SVG.Circle, SVG.Ellipse], { - // Move over x-axis - x: function (x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - }, - // Move over y-axis - y: function (y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - }, - // Move by center over x-axis - cx: function (x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - }, - // Move by center over y-axis - cy: function (y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - }, - // Set width of element - width: function (width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - }, - // Set height of element - height: function (height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - }, - // Custom size function - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } -}) diff --git a/src/eventtarget.js b/src/eventtarget.js deleted file mode 100644 index fbe4781..0000000 --- a/src/eventtarget.js +++ /dev/null @@ -1,23 +0,0 @@ -SVG.EventTarget = SVG.invent({ - create: function () {}, - extend: { - // Bind given event to listener - on: function (event, listener, binding, options) { - SVG.on(this, event, listener, binding, options) - return this - }, - // Unbind event from listener - off: function (event, listener) { - SVG.off(this, event, listener) - return this - }, - dispatch: function (event, data) { - return SVG.dispatch(this, event, data) - }, - // Fire given event - fire: function (event, data) { - this.dispatch(event, data) - return this - } - } -}) diff --git a/src/flatten.js b/src/flatten.js deleted file mode 100644 index 19eebd7..0000000 --- a/src/flatten.js +++ /dev/null @@ -1,38 +0,0 @@ -SVG.extend(SVG.Parent, { - flatten: function (parent) { - // flattens is only possible for nested svgs and groups - if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { - return this - } - - parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)) - - this.each(function () { - if (this instanceof SVG.Defs) return this - if (this instanceof SVG.Parent) return this.flatten(parent) - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.node.firstElementChild || this.remove() - - return this - }, - ungroup: function (parent) { - // ungroup is only possible for nested svgs and groups - if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) { - return this - } - - parent = parent || this.parent(SVG.Parent) - - this.each(function () { - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.remove() - - return this - } -}) diff --git a/src/fx.js b/src/fx.js deleted file mode 100644 index dd515df..0000000 --- a/src/fx.js +++ /dev/null @@ -1,1368 +0,0 @@ -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } -} - -SVG.morph = function (pos) { - return function (from, to) { - return new SVG.MorphObj(from, to).at(pos) - } -} - -let time = window.performance || window.Date - -SVG.Timeline = SVG.invent ({ - - create: function () { - - // Store all of the closures to animate - this._closures = [] - - this._startTime = time.now() - this._duration = 0 - - this._running = true - - }, - - extend: { - - animate (duration, ease, delay, epoch) { - - } - - loop (times, reverse) { - - } - - duration (time) { - this._duration = time - } - - delay (by, epoch) { - if (epoch) { - this._startTime = time.now() - } - this._duration = 0 - this._startTime += by - } - - ease (fn) { - - } - - play () - pause () - stop () - finish (all=true) - speed (newSpeed) - seek (dt) - persist (dt || forever) // 0 by default - reverse () - - - - - - - // fn is a function that takes a position in range [0, 1] - schedule (fn) { // fn can not take parameters - - - - - - -let declarative = rect.animate(300, '>', 200) - .loop().color('blue') - .animate(SVG.Spring(300)) - -onmousemove() { - declarative.x(mouseX).y(mouseY) -} - - SVG.MorphObj = SVG.invent({ - - create: function (from, to) { - // prepare color for morphing - if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare value list for morphing - if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - }, - - extend: { - at: function (pos, real) { - return real < 1 ? this.value : this.destination - }, - - valueOf: function () { - return this.value - } - } - - }) - - -add('fill-color', val) - -add('x', val, 'animations') - -add('x', val, 'styles') - -add('line-cap', val, 'attrs') - -.style(name, val) { - - - styleAttr ('style', name, val) -} - -.animate(spring) - -onmousemove(() => { - el.animate(SVG.Spring(500)) - .move(event.pointX, event.pointY) - .finish() -}) - - - -Morphable () - -Controlable () - -new Controller(target, controller) - - - - -Number -Array -PathArray -ViewBox -PointArray -Color - - - - - - - - - - -SVG.Timeline = { - styleAttr (type, name, val) { - let morpher = new Morph(val).controller(this.controller) - queue ( - ()=> { - morpher = morpher.morph(element[type]('name')) - }, - morpher.at - ) - } -} - -.styleAttr (type, name, val) { - - let morpher = declarative ? new Controller(target) : new Morph().to(val) - queue ( - ()=> { - morpher = morpher.from(element[type](name)) - }, - () => { - this.element[type](name, morpher.at(pos)) - } - ) -} - -viewbox(box) { - new Box - let morpher = new Morph().to(box) // box: {width, heught, x, y} -} - - -new Morph(from, to) - - -new Morpg(from, to, controller = (from, to, pos) => {from + pos * (to - from)}) - - -// Something line -path = "a, b, c" - -SVG.color { - toArray: [r, g, b] - fromArray: new Color({r, g, b}) -} - - - - - - -morph: function (pathArray) { - pathArray = new SVG.PathArray(pathArray) - - if (this.equalCommands(pathArray)) { - this.destination = pathArray - } else { - this.destination = null - } - - return this -}, - -[['M', 3, 5], ['L', 5, 6]] - -['M', 3, 4, 'L', ...] - - - - -function detectSomething (item) { - if(from instanceof SVG.Morphable) return from.controller(controller) - // prepare color for morphing - if (SVG.Color.isColor(to)) return new SVG.Color(from, controller) - // prepare value list for morphing - if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - return item -} - -foo->bar - - -all of these things implement - -interface Morphable { - from: (thing)=> {} - to: (thing)=> {} - at: (pos)=> {} - controller: (fn (nowOrFrom, target, pos))=> {} -} - - -new SVG.MorphObj(el.attr(name)) - -animate().attr('line-joint', 5) - -SVG.MorphObj = SVG.invent({ - - create: function (from, to) { - // prepare color for morphing - if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare value list for morphing - if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - }, - - extend: { - at: function (pos, real) { - return real < 1 ? this.value : this.destination - }, - - valueOf: function () { - return this.value - } - } - -}) - - -// Only works with a single number -new MorphObj { - - constr: (control= (from, to, c)=> {from + pos * (to - from)}) { - } - - _detect: // Gets the user input and returns the right kind of object - - from: (from) => { - - if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare value list for morphing - if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - } - - to: (val) => { - - } - at (pos) { - - let type = from.type - let from = from.toArray() - let to = to.toArray() - result = [] - for (i) - result[i] = this.controller(from[i], to[i], pos) : to[i] - - type.fromArray(result) - } -} - -if(declartive) { - mropher.init() - morpher.at(pos/fn) -} - - - -controller(currentPos, target) - - -morph interface -detect type function - - -if (mouse in box) - move box - animate(spring) - -zoom(level, point) { - let morpher = SVG.Number(level).controller(this.controller) - this.queue( - () => {morpher = morpher.from(element.zoom())}, - (pos) => {element.zoom(morpher.at(pos), point)} - ) -} - -x (x) { - -} - -this.queue(fn, morpher) - -new Morph(x(), xGiven) - - x: function (x, relative) { - if (this.target() instanceof SVG.G) { - this.transform({x: x}, relative) - return this - } - - var num = new SVG.Number(x) - num.relative = relative - return this.add('x', num) - }, - - - viewbox: function(box) { - var m = SVG.Box(box) - } - - - new Runner (function(time) { - - - }) - - - var closure = function (time) { - - // If it is time to do something, act now. - var running = start < time && time < end - if (running && this._running) { - closure.position = (time - closure.start) / closure.duration - fn (time) - } - - // If we are not paused or stopped, request another frame - if (this._running) SVG.Animator.frame(closure, this._startTime) - - // Tell the caller whether this animation is finished - closure.finished = !running - - }.bind(this) - - closure.stop() // toggles a stop flag - closure.pause() - closure.run(t) // If it was paused, it - - - closure.start = this._startTime - closure.end = this._startTime + this._duration - closure.positon = - var forwards = true // Decide if running forward based on looping - - - // TODO: Store a list of closures - - SVG.Animator.timeout(closure, this._startTime) - _continue() - } - - _step (dt) { - - } - - // Checks if we are running and continues the animation - _continue () { - , continue: function () { - if (this.paused) return - if (!this.nextFrame) - this.step() - return this - } - - } - }, - - - construct: { - animate: function(o, ease, delay, epoch) { - return (this.timeline = this.timeline || new SVG.Timeline(o, ease, delay, epoch)) - } - } -}) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -// SVG.Situation = SVG.invent({ -// -// create: function (o) { -// this.init = false -// this.reversed = false -// this.reversing = false -// -// this.duration = new SVG.Number(o.duration).valueOf() -// this.delay = new SVG.Number(o.delay).valueOf() -// -// this.start = +new Date() + this.delay -// this.finish = this.start + this.duration -// this.ease = o.ease -// -// // this.loop is incremented from 0 to this.loops -// // it is also incremented when in an infinite loop (when this.loops is true) -// this.loop = 0 -// this.loops = false -// -// this.animations = { -// // functionToCall: [list of morphable objects] -// // e.g. move: [SVG.Number, SVG.Number] -// } -// -// this.attrs = { -// // holds all attributes which are not represented from a function svg.js provides -// // e.g. someAttr: SVG.Number -// } -// -// this.styles = { -// // holds all styles which should be animated -// // e.g. fill-color: SVG.Color -// } -// -// this.transforms = [ -// // holds all transformations as transformation objects -// // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] -// ] -// -// this.once = { -// // functions to fire at a specific position -// // e.g. "0.5": function foo(){} -// } -// } -// -// }) -// -// SVG.Timeline = SVG.invent({ -// -// create: function (element) { -// this._target = element -// this.situations = [] -// this.active = false -// this.situation = null -// this.paused = false -// this.lastPos = 0 -// this.pos = 0 -// // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) -// // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 -// this.absPos = 0 -// this._speed = 1 -// }, -// -// extend: { -// -// /** -// * sets or returns the target of this animation -// * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation -// * @param ease function || string Function which should be used for easing or easing keyword -// * @param delay Number indicating the delay before the animation starts -// * @return target || this -// */ -// animate: function (o, ease, delay) { -// if (typeof o === 'object') { -// ease = o.ease -// delay = o.delay -// o = o.duration -// } -// -// var situation = new SVG.Situation({ -// duration: o || 1000, -// delay: delay || 0, -// ease: SVG.easing[ease || '-'] || ease -// }) -// -// this.queue(situation) -// -// return this -// }, -// -// /** -// * sets a delay before the next element of the queue is called -// * @param delay Duration of delay in milliseconds -// * @return this.target() -// */ -// delay: function (delay) { -// // The delay is performed by an empty situation with its duration -// // attribute set to the duration of the delay -// var situation = new SVG.Situation({ -// duration: delay, -// delay: 0, -// ease: SVG.easing['-'] -// }) -// -// return this.queue(situation) -// }, -// -// /** -// * sets or returns the target of this animation -// * @param null || target SVG.Element which should be set as new target -// * @return target || this -// */ -// target: function (target) { -// if (target && target instanceof SVG.Element) { -// this._target = target -// return this -// } -// -// return this._target -// }, -// -// // returns the absolute position at a given time -// timeToAbsPos: function (timestamp) { -// return (timestamp - this.situation.start) / (this.situation.duration / this._speed) -// }, -// -// // returns the timestamp from a given absolute positon -// absPosToTime: function (absPos) { -// return this.situation.duration / this._speed * absPos + this.situation.start -// }, -// -// // starts the animationloop -// startAnimFrame: function () { -// this.stopAnimFrame() -// this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) -// }, -// -// // cancels the animationframe -// stopAnimFrame: function () { -// window.cancelAnimationFrame(this.animationFrame) -// }, -// -// // kicks off the animation - only does something when the queue is currently not active and at least one situation is set -// start: function () { -// // dont start if already started -// if (!this.active && this.situation) { -// this.active = true -// this.startCurrent() -// } -// -// return this -// }, -// -// // start the current situation -// startCurrent: function () { -// this.situation.start = +new Date() + this.situation.delay / this._speed -// this.situation.finish = this.situation.start + this.situation.duration / this._speed -// return this.initAnimations().step() -// }, -// -// /** -// * adds a function / Situation to the animation queue -// * @param fn function / situation to add -// * @return this -// */ -// queue: function (fn) { -// if (typeof fn === 'function' || fn instanceof SVG.Situation) { -// this.situations.push(fn) -// } -// -// if (!this.situation) this.situation = this.situations.shift() -// -// return this -// }, -// -// /** -// * pulls next element from the queue and execute it -// * @return this -// */ -// dequeue: function () { -// // stop current animation -// this.stop() -// -// // get next animation from queue -// this.situation = this.situations.shift() -// -// if (this.situation) { -// if (this.situation instanceof SVG.Situation) { -// this.start() -// } else { -// // If it is not a SVG.Situation, then it is a function, we execute it -// this.situation(this) -// } -// } -// -// return this -// }, -// -// // updates all animations to the current state of the element -// // this is important when one property could be changed from another property -// initAnimations: function () { -// var i, j, source -// var s = this.situation -// -// if (s.init) return this -// -// for (i in s.animations) { -// source = this.target()[i]() -// -// if (!Array.isArray(source)) { -// source = [source] -// } -// -// if (!Array.isArray(s.animations[i])) { -// s.animations[i] = [s.animations[i]] -// } -// -// // if(s.animations[i].length > source.length) { -// // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) -// // } -// -// for (j = source.length; j--;) { -// // The condition is because some methods return a normal number instead -// // of a SVG.Number -// if (s.animations[i][j] instanceof SVG.Number) { -// source[j] = new SVG.Number(source[j]) -// } -// -// s.animations[i][j] = source[j].morph(s.animations[i][j]) -// } -// } -// -// for (i in s.attrs) { -// s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) -// } -// -// for (i in s.styles) { -// s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) -// } -// -// s.initialTransformation = this.target().matrixify() -// -// s.init = true -// return this -// }, -// -// clearQueue: function () { -// this.situations = [] -// return this -// }, -// -// clearCurrent: function () { -// this.situation = null -// return this -// }, -// -// /** stops the animation immediately -// * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. -// * @param clearQueue A Boolean indicating whether to remove queued animation as well. -// * @return this -// */ -// stop: function (jumpToEnd, clearQueue) { -// var active = this.active -// this.active = false -// -// if (clearQueue) { -// this.clearQueue() -// } -// -// if (jumpToEnd && this.situation) { -// // initialize the situation if it was not -// !active && this.startCurrent() -// this.atEnd() -// } -// -// this.stopAnimFrame() -// -// return this.clearCurrent() -// }, -// -// /** resets the element to the state where the current element has started -// * @return this -// */ -// reset: function () { -// if (this.situation) { -// var temp = this.situation -// this.stop() -// this.situation = temp -// this.atStart() -// } -// return this -// }, -// -// // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. -// finish: function () { -// this.stop(true, false) -// -// while (this.dequeue().situation && this.stop(true, false)); -// -// this.clearQueue().clearCurrent() -// -// return this -// }, -// -// // set the internal animation pointer at the start position, before any loops, and updates the visualisation -// atStart: function () { -// return this.at(0, true) -// }, -// -// // set the internal animation pointer at the end position, after all the loops, and updates the visualisation -// atEnd: function () { -// if (this.situation.loops === true) { -// // If in a infinite loop, we end the current iteration -// this.situation.loops = this.situation.loop + 1 -// } -// -// if (typeof this.situation.loops === 'number') { -// // If performing a finite number of loops, we go after all the loops -// return this.at(this.situation.loops, true) -// } else { -// // If no loops, we just go at the end -// return this.at(1, true) -// } -// }, -// -// // set the internal animation pointer to the specified position and updates the visualisation -// // if isAbsPos is true, pos is treated as an absolute position -// at: function (pos, isAbsPos) { -// var durDivSpd = this.situation.duration / this._speed -// -// this.absPos = pos -// // If pos is not an absolute position, we convert it into one -// if (!isAbsPos) { -// if (this.situation.reversed) this.absPos = 1 - this.absPos -// this.absPos += this.situation.loop -// } -// -// this.situation.start = +new Date() - this.absPos * durDivSpd -// this.situation.finish = this.situation.start + durDivSpd -// -// return this.step(true) -// }, -// -// /** -// * sets or returns the speed of the animations -// * @param speed null || Number The new speed of the animations -// * @return Number || this -// */ -// speed: function (speed) { -// if (speed === 0) return this.pause() -// -// if (speed) { -// this._speed = speed -// // We use an absolute position here so that speed can affect the delay before the animation -// return this.at(this.absPos, true) -// } else return this._speed -// }, -// -// // Make loopable -// loop: function (times, reverse) { -// var c = this.last() -// -// // store total loops -// c.loops = (times != null) ? times : true -// c.loop = 0 -// -// if (reverse) c.reversing = true -// return this -// }, -// -// // pauses the animation -// pause: function () { -// this.paused = true -// this.stopAnimFrame() -// -// return this -// }, -// -// // unpause the animation -// play: function () { -// if (!this.paused) return this -// this.paused = false -// // We use an absolute position here so that the delay before the animation can be paused -// return this.at(this.absPos, true) -// }, -// -// /** -// * toggle or set the direction of the animation -// * true sets direction to backwards while false sets it to forwards -// * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) -// * @return this -// */ -// reverse: function (reversed) { -// var c = this.last() -// -// if (typeof reversed === 'undefined') c.reversed = !c.reversed -// else c.reversed = reversed -// -// return this -// }, -// -// /** -// * returns a float from 0-1 indicating the progress of the current animation -// * @param eased Boolean indicating whether the returned position should be eased or not -// * @return number -// */ -// progress: function (easeIt) { -// return easeIt ? this.situation.ease(this.pos) : this.pos -// }, -// -// /** -// * adds a callback function which is called when the current animation is finished -// * @param fn Function which should be executed as callback -// * @return number -// */ -// after: function (fn) { -// var c = this.last() -// function wrapper (e) { -// if (e.detail.situation === c) { -// fn.call(this, c) -// this.off('finished.fx', wrapper) // prevent memory leak -// } -// } -// -// this.target().on('finished.fx', wrapper) -// -// return this._callStart() -// }, -// -// // adds a callback which is called whenever one animation step is performed -// during: function (fn) { -// var c = this.last() -// function wrapper (e) { -// if (e.detail.situation === c) { -// fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) -// } -// } -// -// // see above -// this.target().off('during.fx', wrapper).on('during.fx', wrapper) -// -// this.after(function () { -// this.off('during.fx', wrapper) -// }) -// -// return this._callStart() -// }, -// -// // calls after ALL animations in the queue are finished -// afterAll: function (fn) { -// var wrapper = function wrapper (e) { -// fn.call(this) -// this.off('allfinished.fx', wrapper) -// } -// -// // see above -// this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) -// -// return this._callStart() -// }, -// -// // calls on every animation step for all animations -// duringAll: function (fn) { -// var wrapper = function (e) { -// fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) -// } -// -// this.target().off('during.fx', wrapper).on('during.fx', wrapper) -// -// this.afterAll(function () { -// this.off('during.fx', wrapper) -// }) -// -// return this._callStart() -// }, -// -// last: function () { -// return this.situations.length ? this.situations[this.situations.length - 1] : this.situation -// }, -// -// // adds one property to the animations -// add: function (method, args, type) { -// this.last()[type || 'animations'][method] = args -// return this._callStart() -// }, -// -// /** perform one step of the animation -// * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time -// * @return this -// */ -// step: function (ignoreTime) { -// // convert current time to an absolute position -// if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) -// -// // This part convert an absolute position to a position -// if (this.situation.loops !== false) { -// var absPos, absPosInt, lastLoop -// -// // If the absolute position is below 0, we just treat it as if it was 0 -// absPos = Math.max(this.absPos, 0) -// absPosInt = Math.floor(absPos) -// -// if (this.situation.loops === true || absPosInt < this.situation.loops) { -// this.pos = absPos - absPosInt -// lastLoop = this.situation.loop -// this.situation.loop = absPosInt -// } else { -// this.absPos = this.situation.loops -// this.pos = 1 -// // The -1 here is because we don't want to toggle reversed when all the loops have been completed -// lastLoop = this.situation.loop - 1 -// this.situation.loop = this.situation.loops -// } -// -// if (this.situation.reversing) { -// // Toggle reversed if an odd number of loops as occured since the last call of step -// this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2) -// } -// } else { -// // If there are no loop, the absolute position must not be above 1 -// this.absPos = Math.min(this.absPos, 1) -// this.pos = this.absPos -// } -// -// // while the absolute position can be below 0, the position must not be below 0 -// if (this.pos < 0) this.pos = 0 -// -// if (this.situation.reversed) this.pos = 1 - this.pos -// -// // apply easing -// var eased = this.situation.ease(this.pos) -// -// // call once-callbacks -// for (var i in this.situation.once) { -// if (i > this.lastPos && i <= eased) { -// this.situation.once[i].call(this.target(), this.pos, eased) -// delete this.situation.once[i] -// } -// } -// -// // fire during callback with position, eased position and current situation as parameter -// if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) -// -// // the user may call stop or finish in the during callback -// // so make sure that we still have a valid situation -// if (!this.situation) { -// return this -// } -// -// // apply the actual animation to every property -// this.eachAt() -// -// // do final code when situation is finished -// if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) { -// // stop animation callback -// this.stopAnimFrame() -// -// // fire finished callback with current situation as parameter -// this.target().fire('finished', {fx: this, situation: this.situation}) -// -// if (!this.situations.length) { -// this.target().fire('allfinished') -// -// // Recheck the length since the user may call animate in the afterAll callback -// if (!this.situations.length) { -// this.target().off('.fx') // there shouldnt be any binding left, but to make sure... -// this.active = false -// } -// } -// -// // start next animation -// if (this.active) this.dequeue() -// else this.clearCurrent() -// } else if (!this.paused && this.active) { -// // we continue animating when we are not at the end -// this.startAnimFrame() -// } -// -// // save last eased position for once callback triggering -// this.lastPos = eased -// return this -// }, -// -// // calculates the step for every property and calls block with it -// eachAt: function () { -// var i, at -// var self = this -// var target = this.target() -// var s = this.situation -// -// // apply animations which can be called trough a method -// for (i in s.animations) { -// at = [].concat(s.animations[i]).map(function (el) { -// return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el -// }) -// -// target[i].apply(target, at) -// } -// -// // apply animation which has to be applied with attr() -// for (i in s.attrs) { -// at = [i].concat(s.attrs[i]).map(function (el) { -// return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el -// }) -// -// target.attr.apply(target, at) -// } -// -// // apply animation which has to be applied with css() -// for (i in s.styles) { -// at = [i].concat(s.styles[i]).map(function (el) { -// return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el -// }) -// -// target.css.apply(target, at) -// } -// -// // animate initialTransformation which has to be chained -// if (s.transforms.length) { -// -// // TODO: ANIMATE THE TRANSFORMS -// -// // // get initial initialTransformation -// // at = s.initialTransformation -// // for(i = 0, len = s.transforms.length; i < len; i++){ -// // -// // // get next transformation in chain -// // var a = s.transforms[i] -// // -// // // multiply matrix directly -// // if(a instanceof SVG.Matrix){ -// // -// // if(a.relative){ -// // at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) -// // }else{ -// // at = at.morph(a).at(s.ease(this.pos)) -// // } -// // continue -// // } -// // -// // // when transformation is absolute we have to reset the needed transformation first -// // if(!a.relative) -// // a.undo(at.decompose()) -// // -// // // and reapply it after -// // at = at.multiply(a.at(s.ease(this.pos))) -// // -// // } -// // -// // // set new matrix on element -// // target.matrix(at) -// } -// -// return this -// }, -// -// // adds an once-callback which is called at a specific position and never again -// once: function (pos, fn, isEased) { -// var c = this.last() -// if (!isEased) pos = c.ease(pos) -// -// c.once[pos] = fn -// -// return this -// }, -// -// _callStart: function () { -// setTimeout(function () { this.start() }.bind(this), 0) -// return this -// } -// -// }, -// -// parent: SVG.Element, -// -// // Add method to parent elements -// construct: { -// // Get fx module or create a new one, then animate with given duration and ease -// animate: function (o, ease, delay) { -// return (this.fx || (this.fx = new SVG.Timeline(this))).animate(o, ease, delay) -// }, -// delay: function (delay) { -// return (this.fx || (this.fx = new SVG.Timeline(this))).delay(delay) -// }, -// stop: function (jumpToEnd, clearQueue) { -// if (this.fx) { -// this.fx.stop(jumpToEnd, clearQueue) -// } -// -// return this -// }, -// finish: function () { -// if (this.fx) { -// this.fx.finish() -// } -// -// return this -// }, -// // Pause current animation -// pause: function () { -// if (this.fx) { -// this.fx.pause() -// } -// -// return this -// }, -// // Play paused current animation -// play: function () { -// if (this.fx) { this.fx.play() } -// -// return this -// }, -// // Set/Get the speed of the animations -// speed: function (speed) { -// if (this.fx) { -// if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) } -// } -// -// return this -// } -// } -// -// }) -// -// // MorphObj is used whenever no morphable object is given -// SVG.MorphObj = SVG.invent({ -// -// create: function (from, to) { -// // prepare color for morphing -// if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) -// // prepare value list for morphing -// if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) -// // prepare number for morphing -// if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) -// -// // prepare for plain morphing -// this.value = from -// this.destination = to -// }, -// -// extend: { -// at: function (pos, real) { -// return real < 1 ? this.value : this.destination -// }, -// -// valueOf: function () { -// return this.value -// } -// } -// -// }) -// -// SVG.extend(SVG.Timeline, { -// // Add animatable attributes -// attr: function (a, v, relative) { -// // apply attributes individually -// if (typeof a === 'object') { -// for (var key in a) { -// this.attr(key, a[key]) -// } -// } else { -// this.add(a, v, 'attrs') -// } -// -// return this -// }, -// // Add animatable styles -// css: function (s, v) { -// if (typeof s === 'object') { -// for (var key in s) { -// this.css(key, s[key]) -// } -// } else { -// this.add(s, v, 'styles') -// } -// -// return this -// }, -// // Animatable x-axis -// x: function (x, relative) { -// if (this.target() instanceof SVG.G) { -// this.transform({x: x}, relative) -// return this -// } -// -// var num = new SVG.Number(x) -// num.relative = relative -// return this.add('x', num) -// }, -// // Animatable y-axis -// y: function (y, relative) { -// if (this.target() instanceof SVG.G) { -// this.transform({y: y}, relative) -// return this -// } -// -// var num = new SVG.Number(y) -// num.relative = relative -// return this.add('y', num) -// }, -// // Animatable center x-axis -// cx: function (x) { -// return this.add('cx', new SVG.Number(x)) -// }, -// // Animatable center y-axis -// cy: function (y) { -// return this.add('cy', new SVG.Number(y)) -// }, -// // Add animatable move -// move: function (x, y) { -// return this.x(x).y(y) -// }, -// // Add animatable center -// center: function (x, y) { -// return this.cx(x).cy(y) -// }, -// // Add animatable size -// size: function (width, height) { -// if (this.target() instanceof SVG.Text) { -// // animate font size for Text elements -// this.attr('font-size', width) -// } else { -// // animate bbox based size for all other elements -// var box -// -// if (!width || !height) { -// box = this.target().bbox() -// } -// -// if (!width) { -// width = box.width / box.height * height -// } -// -// if (!height) { -// height = box.height / box.width * width -// } -// -// this.add('width', new SVG.Number(width)) -// .add('height', new SVG.Number(height)) -// } -// -// return this -// }, -// // Add animatable width -// width: function (width) { -// return this.add('width', new SVG.Number(width)) -// }, -// // Add animatable height -// height: function (height) { -// return this.add('height', new SVG.Number(height)) -// }, -// // Add animatable plot -// plot: function (a, b, c, d) { -// // Lines can be plotted with 4 arguments -// if (arguments.length === 4) { -// return this.plot([a, b, c, d]) -// } -// -// return this.add('plot', new (this.target().MorphArray)(a)) -// }, -// // Add leading method -// leading: function (value) { -// return this.target().leading -// ? this.add('leading', new SVG.Number(value)) -// : this -// }, -// // Add animatable viewbox -// viewbox: function (x, y, width, height) { -// if (this.target() instanceof SVG.Container) { -// this.add('viewbox', new SVG.Box(x, y, width, height)) -// } -// -// return this -// }, -// update: function (o) { -// if (this.target() instanceof SVG.Stop) { -// if (typeof o === 'number' || o instanceof SVG.Number) { -// return this.update({ -// offset: arguments[0], -// color: arguments[1], -// opacity: arguments[2] -// }) -// } -// -// if (o.opacity != null) this.attr('stop-opacity', o.opacity) -// if (o.color != null) this.attr('stop-color', o.color) -// if (o.offset != null) this.attr('offset', o.offset) -// } -// -// return this -// } -// }) diff --git a/src/gradient.js b/src/gradient.js deleted file mode 100644 index 45a4e08..0000000 --- a/src/gradient.js +++ /dev/null @@ -1,104 +0,0 @@ -SVG.Gradient = SVG.invent({ - // Initialize node - create: function (type) { - SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) - }, - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Add a color stop - stop: function (offset, color, opacity) { - return this.put(new SVG.Stop()).update(offset, color, opacity) - }, - // Update gradient - update: function (block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } - - return this - }, - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - }, - - // Add parent method - construct: { - // Create gradient element in defs - gradient: function (type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend([SVG.Gradient, SVG.Timeline], { - // From position - from: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) - : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - }, - // To position - to: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) - : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function (type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop', - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // add color stops - update: function (o) { - if (typeof o === 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } -}) diff --git a/src/group.js b/src/group.js deleted file mode 100644 index 0088a1c..0000000 --- a/src/group.js +++ /dev/null @@ -1,19 +0,0 @@ -SVG.G = SVG.invent({ - // Initialize node - create: 'g', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - }, - - // Add parent method - construct: { - // Create a group element - group: function () { - return this.put(new SVG.G()) - } - } -}) diff --git a/src/helpers.js b/src/helpers.js deleted file mode 100644 index c2073cf..0000000 --- a/src/helpers.js +++ /dev/null @@ -1,311 +0,0 @@ -/* eslint no-unused-vars: 0 */ - -function createElement (element, makeNested) { - if (element instanceof SVG.Element) return element - - if (typeof element === 'object') { - return SVG.adopt(element) - } - - if (element == null) { - return new SVG.Doc() - } - - if (typeof element === 'string' && element.charAt(0) !== '<') { - return SVG.adopt(document.querySelector(element)) - } - - var node = SVG.create('svg') - node.innerHTML = element - - element = SVG.adopt(node.firstElementChild) - - return element -} - -function isNulledBox (box) { - return !box.w && !box.h && !box.x && !box.y -} - -function domContains (node) { - return (document.documentElement.contains || function (node) { - // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode) { - node = node.parentNode - } - return node === document - }).call(document.documentElement, node) -} - -function pathRegReplace (a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') -} - -// creates deep clone of array -function arrayClone (arr) { - var clone = arr.slice(0) - for (var i = clone.length; i--;) { - if (Array.isArray(clone[i])) { - clone[i] = arrayClone(clone[i]) - } - } - return clone -} - -// tests if a given element is instance of an object -function is (el, obj) { - return el instanceof obj -} - -// tests if a given selector matches an element -function matches (el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) -} - -// Convert dash-separated-string to camelCase -function camelCase (s) { - return s.toLowerCase().replace(/-(.)/g, function (m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize (s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex (hex) { - return hex.length === 4 - ? [ '#', - hex.substring(1, 2), hex.substring(1, 2), - hex.substring(2, 3), hex.substring(2, 3), - hex.substring(3, 4), hex.substring(3, 4) - ].join('') - : hex -} - -// Component to hex value -function compToHex (comp) { - var hex = comp.toString(16) - return hex.length === 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize (element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) { - width = box.width / box.height * height - } else if (height == null) { - height = box.height / box.width * width - } - } - - return { - width: width, - height: height - } -} - -// Map matrix array to object -function arrayToMatrix (a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Add centre point to transform object -function ensureCentre (o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == null ? target.bbox().cy : o.cy -} - -// PathArray Helpers -function arrayToString (a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0] - - if (a[i][1] != null) { - s += a[i][1] - - if (a[i][2] != null) { - s += ' ' - s += a[i][2] - - if (a[i][3] != null) { - s += ' ' - s += a[i][3] - s += ' ' - s += a[i][4] - - if (a[i][5] != null) { - s += ' ' - s += a[i][5] - s += ' ' - s += a[i][6] - - if (a[i][7] != null) { - s += ' ' - s += a[i][7] - } - } - } - } - } - } - - return s + ' ' -} - -// Deep new id assignment -function assignNewId (node) { - // do the same for SVG child nodes as well - for (var i = node.children.length - 1; i >= 0; i--) { - assignNewId(node.children[i]) - } - - if (node.id) { - return SVG.adopt(node).id(SVG.eid(node.nodeName)) - } - - return SVG.adopt(node) -} - -// Add more bounding box properties -function fullBox (b) { - if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 - b.height = 0 - } - - b.w = b.width - b.h = b.height - b.x2 = b.x + b.width - b.y2 = b.y + b.height - b.cx = b.x + b.width / 2 - b.cy = b.y + b.height / 2 - - return b -} - -// Get id from reference string -function idFromReference (url) { - var m = (url || '').toString().match(SVG.regex.reference) - - if (m) return m[1] -} - -// Create matrix array for looping -var abcdef = 'abcdef'.split('') - -function closeEnough (a, b, threshold) { - return Math.abs(b - a) < (threshold || 1e-6) -} - -function isMatrixLike (o) { - return ( - o.a != null || - o.b != null || - o.c != null || - o.d != null || - o.e != null || - o.f != null - ) -} - -// TODO: Refactor this to a static function of matrix.js -function formatTransforms (o) { - // Get all of the parameters required to form the matrix - var flipBoth = o.flip === 'both' || o.flip === true - var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1 - var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1 - var skewX = o.skew && o.skew.length ? o.skew[0] - : isFinite(o.skew) ? o.skew - : isFinite(o.skewX) ? o.skewX - : 0 - var skewY = o.skew && o.skew.length ? o.skew[1] - : isFinite(o.skew) ? o.skew - : isFinite(o.skewY) ? o.skewY - : 0 - var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX - : isFinite(o.scale) ? o.scale * flipX - : isFinite(o.scaleX) ? o.scaleX * flipX - : flipX - var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY - : isFinite(o.scale) ? o.scale * flipY - : isFinite(o.scaleY) ? o.scaleY * flipY - : flipY - var shear = o.shear || 0 - var theta = o.rotate || o.theta || 0 - var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY) - var ox = origin.x - var oy = origin.y - var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY) - var px = position.x - var py = position.y - var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY) - var tx = translate.x - var ty = translate.y - var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY) - var rx = relative.x - var ry = relative.y - - // Populate all of the values - return { - scaleX, scaleY, skewX, skewY, shear, theta, rx, ry, tx, ty, ox, oy, px, py - } -} - -// left matrix, right matrix, target matrix which is overwritten -function matrixMultiply (l, r, o) { - // Work out the product directly - var a = l.a * r.a + l.c * r.b - var b = l.b * r.a + l.d * r.b - var c = l.a * r.c + l.c * r.d - var d = l.b * r.c + l.d * r.d - var e = l.e + l.a * r.e + l.c * r.f - var f = l.f + l.b * r.e + l.d * r.f - - // make sure to use local variables because l/r and o could be the same - o.a = a - o.b = b - o.c = c - o.d = d - o.e = e - o.f = f - - return o -} - -function getOrigin (o, element) { - // Allow origin or around as the names - let origin = o.origin // o.around == null ? o.origin : o.around - let ox, oy - - // Allow the user to pass a string to rotate around a given point - if (typeof origin === 'string' || origin == null) { - // Get the bounding box of the element with no transformations applied - const string = (origin || 'center').toLowerCase().trim() - const { height, width, x, y } = element.bbox() - - // Calculate the transformed x and y coordinates - let bx = string.includes('left') ? x - : string.includes('right') ? x + width - : x + width / 2 - let by = string.includes('top') ? y - : string.includes('bottom') ? y + height - : y + height / 2 - - // Set the bounds eg : "bottom-left", "Top right", "middle" etc... - ox = o.ox != null ? o.ox : bx - oy = o.oy != null ? o.oy : by - } else { - ox = origin[0] - oy = origin[1] - } - - // Return the origin as it is if it wasn't a string - return [ ox, oy ] -} diff --git a/src/hyperlink.js b/src/hyperlink.js deleted file mode 100644 index cb0a341..0000000 --- a/src/hyperlink.js +++ /dev/null @@ -1,41 +0,0 @@ -SVG.A = SVG.invent({ - // Initialize node - create: 'a', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Link url - to: function (url) { - return this.attr('href', url, SVG.xlink) - }, - // Link target attribute - target: function (target) { - return this.attr('target', target) - } - }, - - // Add parent method - construct: { - // Create a hyperlink element - link: function (url) { - return this.put(new SVG.A()).to(url) - } - } -}) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function (url) { - var link = new SVG.A() - - if (typeof url === 'function') { url.call(link, link) } else { - link.to(url) - } - - return this.parent().put(link).put(this) - } - -}) diff --git a/src/image.js b/src/image.js deleted file mode 100644 index f9395eb..0000000 --- a/src/image.js +++ /dev/null @@ -1,57 +0,0 @@ -SVG.Image = SVG.invent({ - // Initialize node - create: 'image', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // (re)load image - load: function (url, callback) { - if (!url) return this - - var img = new window.Image() - - SVG.on(img, 'load', function (e) { - var p = this.parent(SVG.Pattern) - - // ensure image size - if (this.width() === 0 && this.height() === 0) { - this.size(img.width, img.height) - } - - if (p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() === 0 && p.height() === 0) { - p.size(this.width(), this.height()) - } - } - - if (typeof callback === 'function') { - callback.call(this, { - width: img.width, - height: img.height, - ratio: img.width / img.height, - url: url - }) - } - }, this) - - SVG.on(img, 'load error', function () { - // dont forget to unbind memory leaking events - SVG.off(img) - }) - - return this.attr('href', (img.src = url), SVG.xlink) - } - }, - - // Add parent method - construct: { - // create image element, load image and set its size - image: function (source, callback) { - return this.put(new SVG.Image()).size(0, 0).load(source, callback) - } - } -}) diff --git a/src/line.js b/src/line.js deleted file mode 100644 index da0c0ca..0000000 --- a/src/line.js +++ /dev/null @@ -1,57 +0,0 @@ -/* global proportionalSize */ - -SVG.Line = SVG.invent({ - // Initialize node - create: 'line', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Get array - array: function () { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ], - [ this.attr('x2'), this.attr('y2') ] - ]) - }, - - // Overwrite native plot() method - plot: function (x1, y1, x2, y2) { - if (x1 == null) { - return this.array() - } else if (typeof y1 !== 'undefined') { - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - } else { - x1 = new SVG.PointArray(x1).toLine() - } - - return this.attr(x1) - }, - - // Move by left top corner - move: function (x, y) { - return this.attr(this.array().move(x, y).toLine()) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr(this.array().size(p.width, p.height).toLine()) - } - }, - - // Add parent method - construct: { - // Create a line element - line: function (x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line()) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) - } - } -}) diff --git a/src/main.js b/src/main.js new file mode 100644 index 0000000..278e8fd --- /dev/null +++ b/src/main.js @@ -0,0 +1,163 @@ +/* Optional Modules */ +import './modules/optional/arrange.js' +import './modules/optional/class.js' +import './modules/optional/css.js' +import './modules/optional/data.js' +import './modules/optional/memory.js' +import './modules/optional/sugar.js' +import './modules/optional/transform.js' + +import Morphable, { + NonMorphable, + ObjectBag, + TransformBag, + makeMorphable, + registerMorphableType +} from './types/Morphable.js' +import { extend } from './utils/adopter.js' +import { getMethodsFor } from './utils/methods.js' +import Box from './types/Box.js' +import Circle from './elements/Circle.js' +import Color from './types/Color.js' +import Container from './elements/Container.js' +import Defs from './elements/Defs.js' +import Doc from './elements/Doc.js' +import Dom from './elements/Dom.js' +import Element from './elements/Element.js' +import Ellipse from './elements/Ellipse.js' +import EventTarget from './types/EventTarget.js' +import Gradient from './elements/Gradient.js' +import Image from './elements/Image.js' +import Line from './elements/Line.js' +import Marker from './elements/Marker.js' +import Matrix from './types/Matrix.js' +import Path from './elements/Path.js' +import PathArray from './types/PathArray.js' +import Pattern from './elements/Pattern.js' +import PointArray from './types/PointArray.js' +import Polygon from './elements/Polygon.js' +import Polyline from './elements/Polyline.js' +import Rect from './elements/Rect.js' +import SVGArray from './types/SVGArray.js' +import SVGNumber from './types/SVGNumber.js' +import Shape from './elements/Shape.js' +import Text from './elements/Text.js' +import Tspan from './elements/Tspan.js' +import * as defaults from './modules/core/defaults.js' + +export { + Morphable, + registerMorphableType, + makeMorphable, + TransformBag, + ObjectBag, + NonMorphable +} + +export { defaults } +export * from './utils/utils.js' +export * from './modules/core/namespaces.js' +export { default as parser } from './modules/core/parser.js' +export { default as find } from './modules/core/selector.js' +export * from './modules/core/event.js' +export * from './utils/adopter.js' + +/* Animation Modules */ +export { default as Animator } from './animation/Animator.js' +export { Controller, Ease, PID, Spring, easing } from './animation/Controller.js' +export { default as Queue } from './animation/Queue.js' +export { default as Runner } from './animation/Runner.js' +export { default as Timeline } from './animation/Timeline.js' + +/* Types */ +export { default as SVGArray } from './types/SVGArray.js' +export { default as Box } from './types/Box.js' +export { default as Color } from './types/Color.js' +export { default as EventTarget } from './types/EventTarget.js' +export { default as Matrix } from './types/Matrix.js' +export { default as SVGNumber } from './types/SVGNumber.js' +export { default as PathArray } from './types/PathArray.js' +export { default as Point } from './types/Point.js' +export { default as PointArray } from './types/PointArray.js' + +/* Elements */ +export { default as Bare } from './elements/Bare.js' +export { default as Circle } from './elements/Circle.js' +export { default as ClipPath } from './elements/ClipPath.js' +export { default as Container } from './elements/Container.js' +export { default as Defs } from './elements/Defs.js' +export { default as Doc } from './elements/Doc.js' +export { default as Dom } from './elements/Dom.js' +export { default as Element } from './elements/Element.js' +export { default as Ellipse } from './elements/Ellipse.js' +export { default as Gradient } from './elements/Gradient.js' +export { default as G } from './elements/G.js' +export { default as HtmlNode } from './elements/HtmlNode.js' +export { default as A } from './elements/A.js' +export { default as Image } from './elements/Image.js' +export { default as Line } from './elements/Line.js' +export { default as Marker } from './elements/Marker.js' +export { default as Mask } from './elements/Mask.js' +export { default as Path } from './elements/Path.js' +export { default as Pattern } from './elements/Pattern.js' +export { default as Polygon } from './elements/Polygon.js' +export { default as Polyline } from './elements/Polyline.js' +export { default as Rect } from './elements/Rect.js' +export { default as Shape } from './elements/Shape.js' +export { default as Stop } from './elements/Stop.js' +export { default as Symbol } from './elements/Symbol.js' +export { default as Text } from './elements/Text.js' +export { default as TextPath } from './elements/TextPath.js' +export { default as Tspan } from './elements/Tspan.js' +export { default as Use } from './elements/Use.js' + +extend([ + Doc, + Symbol, + Image, + Pattern, + Marker +], getMethodsFor('viewbox')) + +extend([ + Line, + Polyline, + Polygon, + Path +], getMethodsFor('marker')) + +extend(Text, getMethodsFor('Text')) +extend(Path, getMethodsFor('Path')) + +extend(Defs, getMethodsFor('Defs')) + +extend([ + Text, + Tspan +], getMethodsFor('Tspan')) + +extend([ + Rect, + Ellipse, + Circle, + Gradient +], getMethodsFor('radius')) + +extend(EventTarget, getMethodsFor('EventTarget')) +extend(Dom, getMethodsFor('Dom')) +extend(Element, getMethodsFor('Element')) +extend(Shape, getMethodsFor('Shape')) +// extend(Element, getConstructor('Memory')) +extend(Container, getMethodsFor('Container')) + +registerMorphableType([ + SVGNumber, + Color, + Box, + Matrix, + SVGArray, + PointArray, + PathArray +]) + +makeMorphable() diff --git a/src/marker.js b/src/marker.js deleted file mode 100644 index 32f8e4e..0000000 --- a/src/marker.js +++ /dev/null @@ -1,78 +0,0 @@ -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Set width of element - width: function (width) { - return this.attr('markerWidth', width) - }, - // Set height of element - height: function (height) { - return this.attr('markerHeight', height) - }, - // Set marker refX and refY - ref: function (x, y) { - return this.attr('refX', x).attr('refY', y) - }, - // Update marker - update: function (block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block === 'function') { block.call(this, this) } - - return this - }, - // Return the fill id - toString: function () { - return 'url(#' + this.id() + ')' - } - }, - - // Add parent method - construct: { - marker: function (width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - -}) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function (width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker()) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - -}) - -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { - // Create and attach markers - marker: function (marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker !== 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker - ? arguments[1] - : this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } -}) diff --git a/src/mask.js b/src/mask.js deleted file mode 100644 index e40d80f..0000000 --- a/src/mask.js +++ /dev/null @@ -1,51 +0,0 @@ -SVG.Mask = SVG.invent({ - // Initialize node - create: 'mask', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unmask all masked elements and remove itself - remove: function () { - // unmask all targets - this.targets().forEach(function (el) { - el.unmask() - }) - - // remove mask from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [mask*="' + this.id() + '"]') - } - }, - - // Add parent method - construct: { - // Create masking element - mask: function () { - return this.defs().put(new SVG.Mask()) - } - } -}) - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function (element) { - // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // apply mask - return this.attr('mask', 'url("#' + masker.id() + '")') - }, - // Unmask element - unmask: function () { - return this.attr('mask', null) - }, - masker: function () { - return this.reference('mask') - } -}) diff --git a/src/matrix.js b/src/matrix.js deleted file mode 100644 index 666b898..0000000 --- a/src/matrix.js +++ /dev/null @@ -1,472 +0,0 @@ -/* global abcdef arrayToMatrix closeEnough formatTransforms isMatrixLike matrixMultiply */ - -SVG.Matrix = SVG.invent({ - // Initialize - create: function (source) { - var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - - // ensure source as object - source = source instanceof SVG.Element ? source.matrixify() - : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) - : Array.isArray(source) ? arrayToMatrix(source) - : (typeof source === 'object' && isMatrixLike(source)) ? source - : (typeof source === 'object') ? new SVG.Matrix().transform(source) - : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) - : base - - // Merge the source matrix with the base matrix - this.a = source.a != null ? source.a : base.a - this.b = source.b != null ? source.b : base.b - this.c = source.c != null ? source.c : base.c - this.d = source.d != null ? source.d : base.d - this.e = source.e != null ? source.e : base.e - this.f = source.f != null ? source.f : base.f - }, - - // Add methods - extend: { - - // Clones this matrix - clone: function () { - return new SVG.Matrix(this) - }, - - // Transform a matrix into another matrix by manipulating the space - transform: function (o) { - // Check if o is a matrix and then left multiply it directly - if (isMatrixLike(o)) { - var matrix = new SVG.Matrix(o) - return matrix.multiplyO(this) - } - - // Get the proposed transformations and the current transformations - var t = formatTransforms(o) - var current = this - let { x: ox, y: oy } = new SVG.Point(t.ox, t.oy).transform(current) - - // Construct the resulting matrix - var transformer = new SVG.Matrix() - .translateO(t.rx, t.ry) - .lmultiplyO(current) - .translateO(-ox, -oy) - .scaleO(t.scaleX, t.scaleY) - .skewO(t.skewX, t.skewY) - .shearO(t.shear) - .rotateO(t.theta) - .translateO(ox, oy) - - // If we want the origin at a particular place, we force it there - if (isFinite(t.px) || isFinite(t.py)) { - const origin = new SVG.Point(ox, oy).transform(transformer) - // TODO: Replace t.px with isFinite(t.px) - const dx = t.px ? t.px - origin.x : 0 - const dy = t.py ? t.py - origin.y : 0 - transformer.translateO(dx, dy) - } - - // Translate now after positioning - transformer.translateO(t.tx, t.ty) - return transformer - }, - - // Applies a matrix defined by its affine parameters - compose: function (o) { - if (o.origin) { - o.originX = o.origin[0] - o.originY = o.origin[1] - } - // Get the parameters - var ox = o.originX || 0 - var oy = o.originY || 0 - var sx = o.scaleX || 1 - var sy = o.scaleY || 1 - var lam = o.shear || 0 - var theta = o.rotate || 0 - var tx = o.translateX || 0 - var ty = o.translateY || 0 - - // Apply the standard matrix - var result = new SVG.Matrix() - .translateO(-ox, -oy) - .scaleO(sx, sy) - .shearO(lam) - .rotateO(theta) - .translateO(tx, ty) - .lmultiplyO(this) - .translateO(ox, oy) - return result - }, - - // Decomposes this matrix into its affine parameters - decompose: function (cx = 0, cy = 0) { - // Get the parameters from the matrix - var a = this.a - var b = this.b - var c = this.c - var d = this.d - var e = this.e - var f = this.f - - // Figure out if the winding direction is clockwise or counterclockwise - var determinant = a * d - b * c - var ccw = determinant > 0 ? 1 : -1 - - // Since we only shear in x, we can use the x basis to get the x scale - // and the rotation of the resulting matrix - var sx = ccw * Math.sqrt(a * a + b * b) - var thetaRad = Math.atan2(ccw * b, ccw * a) - var theta = 180 / Math.PI * thetaRad - var ct = Math.cos(thetaRad) - var st = Math.sin(thetaRad) - - // We can then solve the y basis vector simultaneously to get the other - // two affine parameters directly from these parameters - var lam = (a * c + b * d) / determinant - var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) - - // Use the translations - let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy) - let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy) - - // Construct the decomposition and return it - return { - // Return the affine parameters - scaleX: sx, - scaleY: sy, - shear: lam, - rotate: theta, - translateX: tx, - translateY: ty, - originX: cx, - originY: cy, - - // Return the matrix parameters - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - } - }, - - // Morph one matrix into another - morph: function (matrix) { - // Store new destination - this.destination = new SVG.Matrix(matrix) - return this - }, - - // Get morphed matrix at a given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos, - b: this.b + (this.destination.b - this.b) * pos, - c: this.c + (this.destination.c - this.c) * pos, - d: this.d + (this.destination.d - this.d) * pos, - e: this.e + (this.destination.e - this.e) * pos, - f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - }, - - // Left multiplies by the given matrix - multiply: function (matrix) { - return this.clone().multiplyO(matrix) - }, - - multiplyO: function (matrix) { - // Get the matrices - var l = this - var r = matrix instanceof SVG.Matrix - ? matrix - : new SVG.Matrix(matrix) - - return matrixMultiply(l, r, this) - }, - - lmultiply: function (matrix) { - return this.clone().lmultiplyO(matrix) - }, - - lmultiplyO: function (matrix) { - var r = this - var l = matrix instanceof SVG.Matrix - ? matrix - : new SVG.Matrix(matrix) - - return matrixMultiply(l, r, this) - }, - - // Inverses matrix - inverseO: function () { - // Get the current parameters out of the matrix - var a = this.a - var b = this.b - var c = this.c - var d = this.d - var e = this.e - var f = this.f - - // Invert the 2x2 matrix in the top left - var det = a * d - b * c - if (!det) throw new Error('Cannot invert ' + this) - - // Calculate the top 2x2 matrix - var na = d / det - var nb = -b / det - var nc = -c / det - var nd = a / det - - // Apply the inverted matrix to the top right - var ne = -(na * e + nc * f) - var nf = -(nb * e + nd * f) - - // Construct the inverted matrix - this.a = na - this.b = nb - this.c = nc - this.d = nd - this.e = ne - this.f = nf - - return this - }, - - inverse: function () { - return this.clone().inverseO() - }, - - // Translate matrix - translate: function (x, y) { - return this.clone().translateO(x, y) - }, - - translateO: function (x, y) { - this.e += x || 0 - this.f += y || 0 - return this - }, - - // Scale matrix - scale: function (x, y, cx, cy) { - return this.clone().scaleO(...arguments) - }, - - scaleO: function (x, y = x, cx = 0, cy = 0) { - // Support uniform scaling - if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - let {a, b, c, d, e, f} = this - - this.a = a * x - this.b = b * y - this.c = c * x - this.d = d * y - this.e = e * x - cx * x + cx - this.f = f * y - cy * y + cy - - return this - }, - - // Rotate matrix - rotate: function (r, cx, cy) { - return this.clone().rotateO(r, cx, cy) - }, - - rotateO: function (r, cx = 0, cy = 0) { - // Convert degrees to radians - r = SVG.utils.radians(r) - - let cos = Math.cos(r) - let sin = Math.sin(r) - - let {a, b, c, d, e, f} = this - - this.a = a * cos - b * sin - this.b = b * cos + a * sin - this.c = c * cos - d * sin - this.d = d * cos + c * sin - this.e = e * cos - f * sin + cy * sin - cx * cos + cx - this.f = f * cos + e * sin - cx * sin - cy * cos + cy - - return this - }, - - // Flip matrix on x or y, at a given offset - flip: function (axis, around) { - return this.clone().flipO(axis, around) - }, - - flipO: function (axis, around) { - return axis === 'x' ? this.scaleO(-1, 1, around, 0) - : axis === 'y' ? this.scaleO(1, -1, 0, around) - : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point - }, - - // Shear matrix - shear: function (a, cx, cy) { - return this.clone().shearO(a, cx, cy) - }, - - shearO: function (lx, cx = 0, cy = 0) { - let {a, b, c, d, e, f} = this - - this.a = a + b * lx - this.c = c + d * lx - this.e = e + f * lx - cy * lx - - return this - }, - - // Skew Matrix - skew: function (x, y, cx, cy) { - return this.clone().skewO(...arguments) - }, - - skewO: function (x, y = x, cx = 0, cy = 0) { - // support uniformal skew - if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - // Convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - let lx = Math.tan(x) - let ly = Math.tan(y) - - let {a, b, c, d, e, f} = this - - this.a = a + b * lx - this.b = b + a * ly - this.c = c + d * lx - this.d = d + c * ly - this.e = e + f * lx - cy * lx - this.f = f + e * ly - cx * ly - - return this - }, - - // SkewX - skewX: function (x, cx, cy) { - return this.skew(x, 0, cx, cy) - }, - - skewXO: function (x, cx, cy) { - return this.skewO(x, 0, cx, cy) - }, - - // SkewY - skewY: function (y, cx, cy) { - return this.skew(0, y, cx, cy) - }, - - skewYO: function (y, cx, cy) { - return this.skewO(0, y, cx, cy) - }, - - // Transform around a center point - aroundO: function (cx, cy, matrix) { - var dx = cx || 0 - var dy = cy || 0 - return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy) - }, - - around: function (cx, cy, matrix) { - return this.clone().aroundO(cx, cy, matrix) - }, - - // Convert to native SVGMatrix - native: function () { - // create new matrix - var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) { - matrix[abcdef[i]] = this[abcdef[i]] - } - - return matrix - }, - - // Check if two matrices are equal - equals: function (other) { - var comp = new SVG.Matrix(other) - return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && - closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && - closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) - }, - - // Convert matrix to string - toString: function () { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - }, - - toArray: function () { - return [this.a, this.b, this.c, this.d, this.e, this.f] - }, - - valueOf: function () { - return { - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - } - } - }, - - // Define parent - parent: SVG.Element, - - // Add parent method - construct: { - // Get current matrix - ctm: function () { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function () { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if (this instanceof SVG.Doc && !this.isRoot()) { - var rect = this.rect(1, 1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) - } - } -}) - -// let extensions = {} -// ['rotate'].forEach((method) => { -// let methodO = method + 'O' -// extensions[method] = function (...args) { -// return new SVG.Matrix(this)[methodO](...args) -// } -// }) -// -// SVG.extend(SVG.Matrix, extensions) - -// function matrixMultiplyParams (matrix, a, b, c, d, e, f) { -// return matrixMultiply({a, b, c, d, e, f}, matrix, matrix) -// } diff --git a/src/memory.js b/src/memory.js deleted file mode 100644 index 57dfa02..0000000 --- a/src/memory.js +++ /dev/null @@ -1,37 +0,0 @@ - -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function (k, v) { - // remember every item in an object individually - if (typeof arguments[0] === 'object') { - for (var key in k) { - this.remember(key, k[key]) - } - } else if (arguments.length === 1) { - // retrieve memory - return this.memory()[k] - } else { - // store memory - this.memory()[k] = v - } - - return this - }, - - // Erase a given memory - forget: function () { - if (arguments.length === 0) { - this._memory = {} - } else { - for (var i = arguments.length - 1; i >= 0; i--) { - delete this.memory()[arguments[i]] - } - } - return this - }, - - // Initialize or return local memory object - memory: function () { - return this._memory || (this._memory = {}) - } -}) diff --git a/src/modules/core/attr.js b/src/modules/core/attr.js new file mode 100644 index 0000000..ed34dc9 --- /dev/null +++ b/src/modules/core/attr.js @@ -0,0 +1,80 @@ +import { isImage, isNumber } from './regex.js' +import { attrs as defaults } from './defaults.js' +import Color from '../../types/Color.js' +import SVGArray from '../../types/SVGArray.js' +import SVGNumber from '../../types/SVGNumber.js' + +// Set svg element attribute +export default function attr (attr, val, ns) { + // act as full getter + if (attr == null) { + // get an object of attributes + attr = {} + val = this.node.attributes + + for (let node of val) { + attr[node.nodeName] = isNumber.test(node.nodeValue) + ? parseFloat(node.nodeValue) + : node.nodeValue + } + + return attr + } else if (Array.isArray(attr)) { + // FIXME: implement + } else if (typeof attr === 'object') { + // apply every attribute individually if an object is passed + for (val in attr) this.attr(val, attr[val]) + } else if (val === null) { + // remove value + this.node.removeAttribute(attr) + } else if (val == null) { + // act as a getter if the first and only argument is not an object + val = this.node.getAttribute(attr) + return val == null ? defaults[attr] // FIXME: do we need to return defaults? + : isNumber.test(val) ? parseFloat(val) + : val + } else { + // convert image fill and stroke to patterns + if (attr === 'fill' || attr === 'stroke') { + if (isImage.test(val)) { + val = this.doc().defs().image(val) + } + } + + // FIXME: This is fine, but what about the lines above? + // How does attr know about image()? + while (typeof val.attrHook === 'function') { + val = val.attrHook(this, attr) + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof val === 'number') { + val = new SVGNumber(val) + } else if (Color.isColor(val)) { + // ensure full hex color + val = new Color(val) + } else if (val.constructor === Array) { + // Check for plain arrays and parse array values + val = new SVGArray(val) + } + + // if the passed attribute is leading... + if (attr === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(val) + } + } else { + // set given attribute on node + typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) + : this.node.setAttribute(attr, val.toString()) + } + + // rebuild if required + if (this.rebuild && (attr === 'font-size' || attr === 'x')) { + this.rebuild() + } + } + + return this +} diff --git a/src/modules/core/circled.js b/src/modules/core/circled.js new file mode 100644 index 0000000..9a3b1ad --- /dev/null +++ b/src/modules/core/circled.js @@ -0,0 +1,64 @@ +// FIXME: import this to runner +import { proportionalSize } from '../../utils/utils.js' +import SVGNumber from '../../types/SVGNumber.js' + +// Radius x value +export function rx (rx) { + return this.attr('rx', rx) +} + +// Radius y value +export function ry (ry) { + return this.attr('ry', ry) +} + +// Move over x-axis +export function x (x) { + return x == null + ? this.cx() - this.rx() + : this.cx(x + this.rx()) +} + +// Move over y-axis +export function y (y) { + return y == null + ? this.cy() - this.ry() + : this.cy(y + this.ry()) +} + +// Move by center over x-axis +export function cx (x) { + return x == null + ? this.attr('cx') + : this.attr('cx', x) +} + +// Move by center over y-axis +export function cy (y) { + return y == null + ? this.attr('cy') + : this.attr('cy', y) +} + +// Set width of element +export function width (width) { + return width == null + ? this.rx() * 2 + : this.rx(new SVGNumber(width).divide(2)) +} + +// Set height of element +export function height (height) { + return height == null + ? this.ry() * 2 + : this.ry(new SVGNumber(height).divide(2)) +} + +// Custom size function +export function size (width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVGNumber(p.width).divide(2)) + .ry(new SVGNumber(p.height).divide(2)) +} diff --git a/src/modules/core/defaults.js b/src/modules/core/defaults.js new file mode 100644 index 0000000..0d496bc --- /dev/null +++ b/src/modules/core/defaults.js @@ -0,0 +1,48 @@ + +export function noop () {} + +// Default animation values +export let timeline = { + duration: 400, + ease: '>', + delay: 0 +} + +// Default attribute values +export let attrs = { + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' +} diff --git a/src/event.js b/src/modules/core/event.js index 4f16609..2fcaf58 100644 --- a/src/event.js +++ b/src/modules/core/event.js @@ -1,48 +1,35 @@ -// Add events to elements -;[ 'click', - 'dblclick', - 'mousedown', - 'mouseup', - 'mouseover', - 'mouseout', - 'mousemove', - 'mouseenter', - 'mouseleave', - 'touchstart', - 'touchmove', - 'touchleave', - 'touchend', - 'touchcancel' ].forEach(function (event) { - // add event to SVG.Element - SVG.Element.prototype[event] = function (f) { - if (f === null) { - SVG.off(this, event) - } else { - SVG.on(this, event, f) - } - return this - } - }) +import { delimiter } from './regex.js' +import { makeInstance } from '../../utils/adopter.js' + +let listenerId = 0 + +function getEvents (node) { + const n = makeInstance(node).getEventHolder() + if (!n.events) n.events = {} + return n.events +} -SVG.listenerId = 0 +function getEventTarget (node) { + return makeInstance(node).getEventTarget() +} + +function clearEvents (node) { + const n = makeInstance(node).getEventHolder() + if (n.events) n.events = {} +} // Add event binder in the SVG namespace -SVG.on = function (node, events, listener, binding, options) { +export function on (node, events, listener, binding, options) { var l = listener.bind(binding || node) - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node + var bag = getEvents(node) + var n = getEventTarget(node) // events can be an array of events or a string of events - events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter) - - // ensure instance object for nodes which are not adopted - n.instance = n.instance || {events: {}} - - // pull event handlers from the element - var bag = n.instance.events + events = Array.isArray(events) ? events : events.split(delimiter) // add id to listener if (!listener._svgjsListenerId) { - listener._svgjsListenerId = ++SVG.listenerId + listener._svgjsListenerId = ++listenerId } events.forEach(function (event) { @@ -62,9 +49,9 @@ SVG.on = function (node, events, listener, binding, options) { } // Add event unbinder in the SVG namespace -SVG.off = function (node, events, listener, options) { - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node - if (!n.instance) return +export function off (node, events, listener, options) { + var bag = getEvents(node) + var n = getEventTarget(node) // listener can be a function or a number if (typeof listener === 'function') { @@ -72,11 +59,8 @@ SVG.off = function (node, events, listener, options) { if (!listener) return } - // pull event handlers from the element - var bag = n.instance.events - // events can be an array of events or a string or undefined - events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter) + events = Array.isArray(events) ? events : (events || '').split(delimiter) events.forEach(function (event) { var ev = event && event.split('.')[0] @@ -94,7 +78,7 @@ SVG.off = function (node, events, listener, options) { } else if (ev && ns) { // remove all listeners for a namespaced event if (bag[ev] && bag[ev][ns]) { - for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) } + for (l in bag[ev][ns]) { off(n, [ev, ns].join('.'), l) } delete bag[ev][ns] } @@ -102,33 +86,33 @@ SVG.off = function (node, events, listener, options) { // remove all listeners for a specific namespace for (event in bag) { for (namespace in bag[event]) { - if (ns === namespace) { SVG.off(n, [event, ns].join('.')) } + if (ns === namespace) { off(n, [event, ns].join('.')) } } } } else if (ev) { // remove all listeners for the event if (bag[ev]) { - for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) } + for (namespace in bag[ev]) { off(n, [ev, namespace].join('.')) } delete bag[ev] } } else { // remove all listeners on a given node - for (event in bag) { SVG.off(n, event) } + for (event in bag) { off(n, event) } - n.instance.events = {} + clearEvents(node) } }) } -SVG.dispatch = function (node, event, data) { - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node +export function dispatch (node, event, data) { + var n = getEventTarget(node) // Dispatch event if (event instanceof window.Event) { n.dispatchEvent(event) } else { - event = new window.CustomEvent(event, {detail: data, cancelable: true}) + event = new window.CustomEvent(event, { detail: data, cancelable: true }) n.dispatchEvent(event) } return event diff --git a/src/modules/core/gradiented.js b/src/modules/core/gradiented.js new file mode 100644 index 0000000..d34a9fe --- /dev/null +++ b/src/modules/core/gradiented.js @@ -0,0 +1,14 @@ +// FIXME: add to runner +import SVGNumber from '../../types/SVGNumber.js' + +export function from (x, y) { + return (this._element || this).type === 'radialGradient' + ? this.attr({ fx: new SVGNumber(x), fy: new SVGNumber(y) }) + : this.attr({ x1: new SVGNumber(x), y1: new SVGNumber(y) }) +} + +export function to (x, y) { + return (this._element || this).type === 'radialGradient' + ? this.attr({ cx: new SVGNumber(x), cy: new SVGNumber(y) }) + : this.attr({ x2: new SVGNumber(x), y2: new SVGNumber(y) }) +} diff --git a/src/modules/core/namespaces.js b/src/modules/core/namespaces.js new file mode 100644 index 0000000..3791298 --- /dev/null +++ b/src/modules/core/namespaces.js @@ -0,0 +1,5 @@ +// Default namespaces +export let ns = 'http://www.w3.org/2000/svg' +export let xmlns = 'http://www.w3.org/2000/xmlns/' +export let xlink = 'http://www.w3.org/1999/xlink' +export let svgjs = 'http://svgjs.com/svgjs' diff --git a/src/modules/core/parser.js b/src/modules/core/parser.js new file mode 100644 index 0000000..7a656ef --- /dev/null +++ b/src/modules/core/parser.js @@ -0,0 +1,26 @@ +import Doc from '../../elements/Doc.js' + +export default function parser () { + // Reuse cached element if possible + if (!parser.nodes) { + let svg = new Doc().size(2, 0) + svg.node.cssText = [ + 'opacity: 0', + 'position: absolute', + 'left: -100%', + 'top: -100%', + 'overflow: hidden' + ].join(';') + + let path = svg.path().node + + parser.nodes = { svg, path } + } + + if (!parser.nodes.svg.node.parentNode) { + let b = document.body || document.documentElement + parser.nodes.svg.addTo(b) + } + + return parser.nodes +} diff --git a/src/modules/core/pointed.js b/src/modules/core/pointed.js new file mode 100644 index 0000000..95e6819 --- /dev/null +++ b/src/modules/core/pointed.js @@ -0,0 +1,25 @@ +import PointArray from '../../types/PointArray.js' + +export let MorphArray = PointArray + +// Move by left top corner over x-axis +export function x (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) +} + +// Move by left top corner over y-axis +export function y (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) +} + +// Set width of element +export function width (width) { + let b = this.bbox() + return width == null ? b.width : this.size(width, b.height) +} + +// Set height of element +export function height (height) { + let b = this.bbox() + return height == null ? b.height : this.size(b.width, height) +} diff --git a/src/modules/core/poly.js b/src/modules/core/poly.js new file mode 100644 index 0000000..ad12020 --- /dev/null +++ b/src/modules/core/poly.js @@ -0,0 +1,31 @@ +import { proportionalSize } from '../../utils/utils.js' +import PointArray from '../../types/PointArray.js' + +// Get array +export function array () { + return this._array || (this._array = new PointArray(this.attr('points'))) +} + +// Plot new path +export function plot (p) { + return (p == null) ? this.array() + : this.clear().attr('points', typeof p === 'string' ? p + : (this._array = new PointArray(p))) +} + +// Clear array cache +export function clear () { + delete this._array + return this +} + +// Move by left top corner +export function move (x, y) { + return this.attr('points', this.array().move(x, y)) +} + +// Set element size to given width and height +export function size (width, height) { + let p = proportionalSize(this, width, height) + return this.attr('points', this.array().size(p.width, p.height)) +} diff --git a/src/modules/core/regex.js b/src/modules/core/regex.js new file mode 100644 index 0000000..1056554 --- /dev/null +++ b/src/modules/core/regex.js @@ -0,0 +1,58 @@ +// Parse unit value +export let numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i + +// Parse hex value +export let hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i + +// Parse rgb value +export let rgb = /rgb\((\d+),(\d+),(\d+)\)/ + +// Parse reference id +export let reference = /(#[a-z0-9\-_]+)/i + +// splits a transformation chain +export let transforms = /\)\s*,?\s*/ + +// Whitespace +export let whitespace = /\s/g + +// Test hex value +export let isHex = /^#[a-f0-9]{3,6}$/i + +// Test rgb value +export let isRgb = /^rgb\(/ + +// Test css declaration +export let isCss = /[^:]+:[^;]+;?/ + +// Test for blank string +export let isBlank = /^(\s+)?$/ + +// Test for numeric string +export let isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i + +// Test for percent value +export let isPercent = /^-?[\d.]+%$/ + +// Test for image url +export let isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i + +// split at whitespace and comma +export let delimiter = /[\s,]+/ + +// The following regex are used to parse the d attribute of a path + +// Matches all hyphens which are not after an exponent +export let hyphen = /([^e])-/gi + +// Replaces and tests for all path letters +export let pathLetters = /[MLHVCSQTAZ]/gi + +// yes we need this one, too +export let isPathLetter = /[MLHVCSQTAZ]/i + +// matches 0.154.23.45 +export let numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi + +// matches . +export let dots = /\./g diff --git a/src/modules/core/selector.js b/src/modules/core/selector.js new file mode 100644 index 0000000..1e0b55e --- /dev/null +++ b/src/modules/core/selector.js @@ -0,0 +1,16 @@ +import { adopt } from '../../utils/adopter.js' +import { map } from '../../utils/utils.js' +import { registerMethods } from '../../utils/methods.js' + +export default function baseFind (query, parent) { + return map((parent || document).querySelectorAll(query), function (node) { + return adopt(node) + }) +} + +// Scoped find method +export function find (query) { + return baseFind(query, this.node) +} + +registerMethods('Dom', { find }) diff --git a/src/modules/core/textable.js b/src/modules/core/textable.js new file mode 100644 index 0000000..c9a90db --- /dev/null +++ b/src/modules/core/textable.js @@ -0,0 +1,18 @@ +// Create plain text node +export function plain (text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear() + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this +} + +// FIXME: Does this also work for textpath? +// Get length of text element +export function length () { + return this.node.getComputedTextLength() +} diff --git a/src/modules/optional/arrange.js b/src/modules/optional/arrange.js new file mode 100644 index 0000000..ca0e074 --- /dev/null +++ b/src/modules/optional/arrange.js @@ -0,0 +1,98 @@ +import { registerMethods } from '../../utils/methods.js' + +// Get all siblings, including myself +export function siblings () { + return this.parent().children() +} + +// Get the curent position siblings +export function position () { + return this.parent().index(this) +} + +// Get the next element (will return null if there is none) +export function next () { + return this.siblings()[this.position() + 1] +} + +// Get the next element (will return null if there is none) +export function prev () { + return this.siblings()[this.position() - 1] +} + +// Send given element one step forward +export function forward () { + var i = this.position() + 1 + var p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (typeof p.isRoot === 'function' && p.isRoot()) { + p.node.appendChild(p.defs().node) + } + + return this +} + +// Send given element one step backward +export function backward () { + var i = this.position() + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1) + } + + return this +} + +// Send given element all the way to the front +export function front () { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (typeof p.isRoot === 'function' && p.isRoot()) { + p.node.appendChild(p.defs().node) + } + + return this +} + +// Send given element all the way to the back +export function back () { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0) + } + + return this +} + +// Inserts a given element before the targeted element +export function before (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this +} + +// Inserts a given element after the targeted element +export function after (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this +} + +registerMethods('Dom', { + siblings, position, next, prev, forward, backward, front, back, before, after +}) diff --git a/src/modules/optional/class.js b/src/modules/optional/class.js new file mode 100644 index 0000000..1d28fd5 --- /dev/null +++ b/src/modules/optional/class.js @@ -0,0 +1,44 @@ +import { delimiter } from '../core/regex.js' +import { registerMethods } from '../../utils/methods.js' + +// Return array of classes on the node +function classes () { + var attr = this.attr('class') + return attr == null ? [] : attr.trim().split(delimiter) +} + +// Return true if class exists on the node, false otherwise +function hasClass (name) { + return this.classes().indexOf(name) !== -1 +} + +// Add class to the node +function addClass (name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this +} + +// Remove class from the node +function removeClass (name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name + }).join(' ')) + } + + return this +} + +// Toggle the presence of a class on the node +function toggleClass (name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) +} + +registerMethods('Dom', { + classes, hasClass, addClass, removeClass, toggleClass +}) diff --git a/src/modules/optional/css.js b/src/modules/optional/css.js new file mode 100644 index 0000000..924b13d --- /dev/null +++ b/src/modules/optional/css.js @@ -0,0 +1,71 @@ +// FIXME: We dont need exports +import { camelCase } from '../../utils/utils.js' +import { isBlank } from '../core/regex.js' +import { registerMethods } from '../../utils/methods.js' + +// Dynamic style generator +export function css (style, val) { + let ret = {} + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/) + .filter(function (el) { return !!el.length }) + .forEach(function (el) { + let t = el.split(/\s*:\s*/) + ret[t[0]] = t[1] + }) + return ret + } + + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(style)) { + for (let name of style) { + let cased = camelCase(name) + ret[cased] = this.node.style[cased] + } + return ret + } + + // get style for property + if (typeof style === 'string') { + return this.node.style[camelCase(style)] + } + + // set styles in object + if (typeof style === 'object') { + for (let name in style) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(name)] = + (style[name] == null || isBlank.test(style[name])) ? '' : style[name] + } + } + } + + // set style for property + if (arguments.length === 2) { + this.node.style[camelCase(style)] = + (val == null || isBlank.test(val)) ? '' : val + } + + return this +} + +// Show element +export function show () { + return this.css('display', '') +} + +// Hide element +export function hide () { + return this.css('display', 'none') +} + +// Is element visible? +export function visible () { + return this.css('display') !== 'none' +} + +registerMethods('Dom', { + css, show, hide, visible +}) diff --git a/src/modules/optional/data.js b/src/modules/optional/data.js new file mode 100644 index 0000000..341d129 --- /dev/null +++ b/src/modules/optional/data.js @@ -0,0 +1,26 @@ +import { registerMethods } from '../../utils/methods.js' + +// Store data values on svg nodes +export function data (a, v, r) { + if (typeof a === 'object') { + for (v in a) { + this.data(v, a[v]) + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch (e) { + return this.attr('data-' + a) + } + } else { + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) + ) + } + + return this +} + +registerMethods('Dom', { data }) diff --git a/src/modules/optional/memory.js b/src/modules/optional/memory.js new file mode 100644 index 0000000..d1bf7cf --- /dev/null +++ b/src/modules/optional/memory.js @@ -0,0 +1,39 @@ +import { registerMethods } from '../../utils/methods.js' +// FIXME: We need a constructor to set this up + +// Remember arbitrary data +export function remember (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k] + } else { + // store memory + this.memory()[k] = v + } + + return this +} + +// Erase a given memory +export function forget () { + if (arguments.length === 0) { + this._memory = {} + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]] + } + } + return this +} + +// return local memory object +export function memory () { + return (this._memory = this._memory || {}) +} + +registerMethods('Dom', { remember, forget, memory }) diff --git a/src/sugar.js b/src/modules/optional/sugar.js index ad991af..904e353 100644 --- a/src/sugar.js +++ b/src/modules/optional/sugar.js @@ -1,3 +1,11 @@ +import { registerMethods } from '../../utils/methods.js' +import Color from '../../types/Color.js' +import Element from '../../elements/Element.js' +import Matrix from '../../types/Matrix.js' +import Point from '../../types/Point.js' +import Runner from '../../animation/Runner.js' +import SVGNumber from '../../types/SVGNumber.js' + // Define list of available attributes for stroke and fill var sugar = { stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], @@ -16,7 +24,7 @@ var sugar = { if (typeof o === 'undefined') { return this } - if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { + if (typeof o === 'string' || Color.isRgb(o) || (o instanceof Element)) { this.attr(m, o) } else { // set all attributes from sugar.fill and sugar.stroke list @@ -30,35 +38,35 @@ var sugar = { return this } - SVG.extend([SVG.Element, SVG.Timeline], extension) + registerMethods(['Shape', 'Runner'], extension) }) -SVG.extend([SVG.Element, SVG.Timeline], { +registerMethods(['Element', 'Runner'], { // Let the user set the matrix directly matrix: function (mat, b, c, d, e, f) { // Act as a getter if (mat == null) { - return new SVG.Matrix(this) + return new Matrix(this) } // Act as a setter, the user can pass a matrix or a set of numbers - return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)) + return this.attr('transform', new Matrix(mat, b, c, d, e, f)) }, // Map rotation to transform rotate: function (angle, cx, cy) { - return this.transform({rotate: angle, ox: cx, oy: cy}, true) + return this.transform({ rotate: angle, ox: cx, oy: cy }, true) }, // Map skew to transform skew: function (x, y, cx, cy) { return arguments.length === 1 || arguments.length === 3 - ? this.transform({skew: x, ox: y, oy: cx}, true) - : this.transform({skew: [x, y], ox: cx, oy: cy}, true) + ? this.transform({ skew: x, ox: y, oy: cx }, true) + : this.transform({ skew: [x, y], ox: cx, oy: cy }, true) }, shear: function (lam, cx, cy) { - return this.transform({shear: lam, ox: cx, oy: cy}, true) + return this.transform({ shear: lam, ox: cx, oy: cy }, true) }, // Map scale to transform @@ -82,13 +90,13 @@ SVG.extend([SVG.Element, SVG.Timeline], { flip: function (direction, around) { var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' - : 'both' + : 'both' var origin = (direction === 'both' && isFinite(around)) ? [around, around] : (direction === 'x') ? [around, 0] - : (direction === 'y') ? [0, around] - : isFinite(direction) ? [direction, direction] - : [0, 0] - this.transform({flip: directionString, origin: origin}, true) + : (direction === 'y') ? [0, around] + : isFinite(direction) ? [direction, direction] + : [0, 0] + this.transform({ flip: directionString, origin: origin }, true) }, // Opacity @@ -98,12 +106,12 @@ SVG.extend([SVG.Element, SVG.Timeline], { // Relative move over x axis dx: function (x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true) + return this.x(new SVGNumber(x).plus(this instanceof Runner ? 0 : this.x()), true) }, // Relative move over y axis dy: function (y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true) + return this.y(new SVGNumber(y).plus(this instanceof Runner ? 0 : this.y()), true) }, // Relative move over x and y axes @@ -112,28 +120,28 @@ SVG.extend([SVG.Element, SVG.Timeline], { } }) -SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { +registerMethods('radius', { // Add x and y radius radius: function (x, y) { - var type = (this._target || this).type + var type = (this._element || this).type return type === 'radialGradient' || type === 'radialGradient' - ? this.attr('r', new SVG.Number(x)) + ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y) } }) -SVG.extend(SVG.Path, { +registerMethods('Path', { // Get path length length: function () { return this.node.getTotalLength() }, // Get point at length pointAt: function (length) { - return new SVG.Point(this.node.getPointAtLength(length)) + return new Point(this.node.getPointAtLength(length)) } }) -SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { +registerMethods(['Element', 'Runner'], { // Set font font: function (a, v) { if (typeof a === 'object') { @@ -141,11 +149,11 @@ SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { } return a === 'leading' - ? this.leading(v) + ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) - : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' - ? this.attr('font-' + a, v) - : this.attr(a, v) + : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' + ? this.attr('font-' + a, v) + : this.attr(a, v) } }) diff --git a/src/modules/optional/transform.js b/src/modules/optional/transform.js new file mode 100644 index 0000000..7535fdc --- /dev/null +++ b/src/modules/optional/transform.js @@ -0,0 +1,72 @@ +import { getOrigin } from '../../utils/utils.js' +import { delimiter, transforms } from '../core/regex.js' +import { registerMethods } from '../../utils/methods.js' +import Matrix from '../../types/Matrix.js' + +// Reset all transformations +export function untransform () { + return this.attr('transform', null) +} + +// merge the whole transformation chain into one matrix and returns it +export function matrixify () { + var matrix = (this.attr('transform') || '') + // split transformations + .split(transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], + kv[1].split(delimiter) + .map(function (str) { return parseFloat(str) }) + ] + }) + .reverse() + // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(Matrix.fromArray(transform[1])) + } + return matrix[transform[0]].apply(matrix, transform[1]) + }, new Matrix()) + + return matrix +} + +// add an element to another parent without changing the visual representation on the screen +export function toParent (parent) { + if (this === parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this +} + +// same as above with parent equals root-svg +export function toDoc () { + return this.toParent(this.doc()) +} + +// Add transformations +export function transform (o, relative) { + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new Matrix(this).decompose() + return decomposed[o] || decomposed + } + + if (!Matrix.isMatrixLike(o)) { + // Set the origin according to the defined transform + o = { ...o, origin: getOrigin(o, this) } + } + + // The user can pass a boolean, an Element or an Matrix or nothing + var cleanRelative = relative === true ? this : (relative || false) + var result = new Matrix(cleanRelative).transform(o) + return this.attr('transform', result) +} + +registerMethods('Element', { + untransform, matrixify, toParent, toDoc, transform +}) diff --git a/src/morph.js b/src/morph.js deleted file mode 100644 index acb9e21..0000000 --- a/src/morph.js +++ /dev/null @@ -1,231 +0,0 @@ - -SVG.Morphable = SVG.invent({ - create: function (stepper) { - // FIXME: the default stepper does not know about easing - this._stepper = stepper || new SVG.Ease('-') - - this._from = null - this._to = null - this._type = null - this._context = null - this._morphObj = null - }, - - extend: { - - from: function (val) { - if (val == null) { - return this._from - } - - this._from = this._set(val) - return this - }, - - to: function (val) { - if (val == null) { - return this._to - } - - this._to = this._set(val) - return this - }, - - type: function (type) { - // getter - if (type == null) { - return this._type - } - - // setter - this._type = type - return this - }, - - _set: function (value) { - if (!this._type) { - var type = typeof value - - if (type === 'number') { - this.type(SVG.Number) - } else if (type === 'string') { - if (SVG.Color.isColor(value)) { - this.type(SVG.Color) - } else if (SVG.regex.delimiter.test(value)) { - this.type(SVG.regex.pathLetters.test(value) - ? SVG.PathArray - : SVG.Array - ) - } else if (SVG.regex.numberAndUnit.test(value)) { - this.type(SVG.Number) - } else { - this.type(SVG.Morphable.NonMorphable) - } - } else if (SVG.MorphableTypes.indexOf(value.constructor) > -1) { - this.type(value.constructor) - } else if (Array.isArray(value)) { - this.type(SVG.Array) - } else if (type === 'object') { - this.type(SVG.Morphable.ObjectBag) - } else { - this.type(SVG.Morphable.NonMorphable) - } - } - - var result = (new this._type(value)).toArray() - this._morphObj = this._morphObj || new this._type() - this._context = this._context || - Array.apply(null, Array(result.length)).map(Object) - return result - }, - - stepper: function (stepper) { - if (stepper == null) return this._stepper - this._stepper = stepper - return this - }, - - done: function () { - var complete = this._context - .map(this._stepper.done) - .reduce(function (last, curr) { - return last && curr - }, true) - return complete - }, - - at: function (pos) { - var _this = this - - return this._morphObj.fromArray( - this._from.map(function (i, index) { - return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context) - }) - ) - } - } -}) - -SVG.Morphable.NonMorphable = SVG.invent({ - create: function (val) { - val = Array.isArray(val) ? val[0] : val - this.value = val - }, - - extend: { - valueOf: function () { - return this.value - }, - - toArray: function () { - return [this.value] - } - } -}) - -SVG.Morphable.TransformBag = SVG.invent({ - create: function (obj) { - if (Array.isArray(obj)) { - obj = { - scaleX: obj[0], - scaleY: obj[1], - shear: obj[2], - rotate: obj[3], - translateX: obj[4], - translateY: obj[5], - originX: obj[6], - originY: obj[7] - } - } - - Object.assign(this, SVG.Morphable.TransformBag.defaults, obj) - }, - - extend: { - toArray: function () { - var v = this - - return [ - v.scaleX, - v.scaleY, - v.shear, - v.rotate, - v.translateX, - v.translateY, - v.originX, - v.originY - ] - } - } -}) - -SVG.Morphable.TransformBag.defaults = { - scaleX: 1, - scaleY: 1, - shear: 0, - rotate: 0, - translateX: 0, - translateY: 0, - originX: 0, - originY: 0 -} - -SVG.Morphable.ObjectBag = SVG.invent({ - create: function (objOrArr) { - this.values = [] - - if (Array.isArray(objOrArr)) { - this.values = objOrArr - return - } - - var entries = Object.entries(objOrArr || {}).sort((a, b) => { - return a[0] - b[0] - }) - - this.values = entries.reduce((last, curr) => last.concat(curr), []) - }, - - extend: { - valueOf: function () { - var obj = {} - var arr = this.values - - for (var i = 0, len = arr.length; i < len; i += 2) { - obj[arr[i]] = arr[i + 1] - } - - return obj - }, - - toArray: function () { - return this.values - } - } -}) - -SVG.MorphableTypes = [ - SVG.Number, - SVG.Color, - SVG.Box, - SVG.Matrix, - SVG.Array, - SVG.PointArray, - SVG.PathArray, - SVG.Morphable.NonMorphable, - SVG.Morphable.TransformBag, - SVG.Morphable.ObjectBag -] - -SVG.extend(SVG.MorphableTypes, { - to: function (val, args) { - return new SVG.Morphable() - .type(this.constructor) - .from(this.valueOf()) - .to(val, args) - }, - fromArray: function (arr) { - this.constructor(arr) - return this - } -}) diff --git a/src/number.js b/src/number.js deleted file mode 100644 index 2135b61..0000000 --- a/src/number.js +++ /dev/null @@ -1,99 +0,0 @@ - -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function (value, unit) { - unit = Array.isArray(value) ? value[1] : unit - value = Array.isArray(value) ? value[0] : value - - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { - this.value *= 1000 - } - - // store unit - this.unit = unit[5] - } - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - }, - // Add methods - extend: { - // Stringalize - toString: function () { - return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 - : this.unit === 's' ? this.value / 1e3 - : this.value - ) + this.unit - }, - toJSON: function () { - return this.toString() - }, // Convert to primitive - toArray: function () { - return [this.value, this.unit] - }, - valueOf: function () { - return this.value - }, - // Add number - plus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - }, - // Subtract number - minus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - }, - // Multiply number - times: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - }, - // Divide number - divide: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - }, - // Make number morphable - morph: function (number) { - this.destination = new SVG.Number(number) - - if (number.relative) { - this.destination.value += this.value - } - - return this - }, - // Get morphed number at given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - } -}) diff --git a/src/parent.js b/src/parent.js deleted file mode 100644 index 6bdad58..0000000 --- a/src/parent.js +++ /dev/null @@ -1,92 +0,0 @@ -/* global createElement */ - -SVG.Parent = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // Returns all child elements - children: function () { - return SVG.utils.map(this.node.children, function (node) { - return SVG.adopt(node) - }) - }, - // Add given element at a position - add: function (element, i) { - element = createElement(element) - - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null) - } - - return this - }, - // Basically does the same as `add()` but returns the added element instead - put: function (element, i) { - this.add(element, i) - return element.instance || element - }, - // Checks if the given element is a child - has: function (element) { - return this.index(element) >= 0 - }, - // Gets index of given element - index: function (element) { - return [].slice.call(this.node.children).indexOf(element.node) - }, - // Get a element at the given index - get: function (i) { - return SVG.adopt(this.node.children[i]) - }, - // Get first child - first: function () { - return this.get(0) - }, - // Get the last child - last: function () { - return this.get(this.node.children.length - 1) - }, - // Iterates over all children and invokes a given block - each: function (block, deep) { - var children = this.children() - var i, il - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) { - block.apply(children[i], [i, children]) - } - - if (deep && (children[i] instanceof SVG.Parent)) { - children[i].each(block, deep) - } - } - - return this - }, - // Remove a given child - removeElement: function (element) { - this.node.removeChild(element.node) - - return this - }, - // Remove all elements in this container - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - - // remove defs reference - delete this._defs - - return this - } - } - -}) diff --git a/src/parser.js b/src/parser.js deleted file mode 100644 index 84c8d77..0000000 --- a/src/parser.js +++ /dev/null @@ -1,23 +0,0 @@ - -SVG.parser = function () { - var b - - if (!SVG.parser.nodes.svg.node.parentNode) { - b = document.body || document.documentElement - SVG.parser.nodes.svg.addTo(b) - } - - return SVG.parser.nodes -} - -SVG.parser.nodes = { - svg: SVG().size(2, 0).css({ - opacity: 0, - position: 'absolute', - left: '-100%', - top: '-100%', - overflow: 'hidden' - }) -} - -SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node diff --git a/src/path.js b/src/path.js deleted file mode 100644 index db3929b..0000000 --- a/src/path.js +++ /dev/null @@ -1,63 +0,0 @@ -/* global proportionalSize */ - -SVG.Path = SVG.invent({ - // Initialize node - create: 'path', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Define morphable array - MorphArray: SVG.PathArray, - // Get array - array: function () { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - }, - // Plot new path - plot: function (d) { - return (d == null) ? this.array() - : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) - }, - // Clear array cache - clear: function () { - delete this._array - return this - }, - // Move by left top corner - move: function (x, y) { - return this.attr('d', this.array().move(x, y)) - }, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('d', this.array().size(p.width, p.height)) - }, - // Set width of element - width: function (width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - }, - // Set height of element - height: function (height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - }, - - // Add parent method - construct: { - // Create a wrapped path element - path: function (d) { - // make sure plot is called as a setter - return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) - } - } -}) diff --git a/src/pattern.js b/src/pattern.js deleted file mode 100644 index d4c4116..0000000 --- a/src/pattern.js +++ /dev/null @@ -1,59 +0,0 @@ -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Update pattern by rebuilding - update: function (block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } - - return this - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - }, - - // Add parent method - construct: { - // Create pattern element in defs - pattern: function (width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function (width, height, block) { - return this.put(new SVG.Pattern()).update(block).attr({ - x: 0, - y: 0, - width: width, - height: height, - patternUnits: 'userSpaceOnUse' - }) - } - -}) diff --git a/src/point.js b/src/point.js deleted file mode 100644 index 6c64ed6..0000000 --- a/src/point.js +++ /dev/null @@ -1,74 +0,0 @@ - -SVG.Point = SVG.invent({ - // Initialize - create: function (x, y, base) { - var source - base = base || {x: 0, y: 0} - - // ensure source as object - source = Array.isArray(x) ? {x: x[0], y: x[1]} - : typeof x === 'object' ? {x: x.x, y: x.y} - : {x: x, y: y} - - // merge source - this.x = source.x == null ? base.x : source.x - this.y = source.y == null ? base.y : source.y - }, - - // Add methods - extend: { - // Clone point - clone: function () { - return new SVG.Point(this) - }, - - // Morph one point into another - morph: function (x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - return this - }, - - // Get morphed point at a given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos, - y: this.y + (this.destination.y - this.y) * pos - }) - return point - }, - - // Convert to native SVGPoint - native: function () { - // create new point - var point = SVG.parser.nodes.svg.node.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - return point - }, - - // transform point with matrix - transform: function (m) { - // Perform the matrix multiplication - var x = m.a * this.x + m.c * this.y + m.e - var y = m.b * this.x + m.d * this.y + m.f - - // Return the required point - return new SVG.Point(x, y) - } - } -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function (x, y) { - return new SVG.Point(x, y).transform(this.screenCTM().inverse()) - } -}) diff --git a/src/pointarray.js b/src/pointarray.js deleted file mode 100644 index aa5f84a..0000000 --- a/src/pointarray.js +++ /dev/null @@ -1,128 +0,0 @@ - -// Poly points array -SVG.PointArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [[0, 0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array() -SVG.PointArray.prototype.constructor = SVG.PointArray - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function () { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i].join(',')) - } - - return array.join(' ') - }, - - toArray: function () { - return this.value.reduce(function (prev, curr) { - return [].concat.call(prev, curr) - }, []) - }, - - // Convert array to line object - toLine: function () { - return { - x1: this.value[0][0], - y1: this.value[0][1], - x2: this.value[1][0], - y2: this.value[1][1] - } - }, - - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, - this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - } - - return new SVG.PointArray(array) - }, - - // Parse point string and flat array - parse: function (array) { - var points = [] - - array = array.valueOf() - - // if it is an array - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if (Array.isArray(array[0])) { - return array - } - } else { // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - - // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - if (array.length % 2 !== 0) array.pop() - - // wrap points in two-tuples and parse points as floats - for (var i = 0, len = array.length; i < len; i = i + 2) { - points.push([ array[i], array[i + 1] ]) - } - - return points - }, - - // Move point string - move: function (x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) { - for (var i = this.value.length - 1; i >= 0; i--) { - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - } - } - - return this - }, - // Resize poly string - size: function (width, height) { - var i - var box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - }, - - // Get bounding box of points - bbox: function () { - var maxX = -Infinity - var maxY = -Infinity - var minX = Infinity - var minY = Infinity - this.value.forEach(function (el) { - maxX = Math.max(el[0], maxX) - maxY = Math.max(el[1], maxY) - minX = Math.min(el[0], minX) - minY = Math.min(el[1], minY) - }) - return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} - } -}) diff --git a/src/pointed.js b/src/pointed.js deleted file mode 100644 index 6493964..0000000 --- a/src/pointed.js +++ /dev/null @@ -1,25 +0,0 @@ -// unify all point to point elements -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { - // Define morphable array - MorphArray: SVG.PointArray, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set width of element - width: function (width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - }, - // Set height of element - height: function (height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } -}) diff --git a/src/poly.js b/src/poly.js deleted file mode 100644 index 9625776..0000000 --- a/src/poly.js +++ /dev/null @@ -1,67 +0,0 @@ -/* global proportionalSize */ - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polyline element - polyline: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polygon element - polygon: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) - } - } -}) - -// Add polygon-specific functions -SVG.extend([SVG.Polyline, SVG.Polygon], { - // Get array - array: function () { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - }, - - // Plot new path - plot: function (p) { - return (p == null) ? this.array() - : this.clear().attr('points', typeof p === 'string' ? p - : (this._array = new SVG.PointArray(p))) - }, - - // Clear array cache - clear: function () { - delete this._array - return this - }, - - // Move by left top corner - move: function (x, y) { - return this.attr('points', this.array().move(x, y)) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('points', this.array().size(p.width, p.height)) - } -}) diff --git a/src/queue.js b/src/queue.js deleted file mode 100644 index 621c887..0000000 --- a/src/queue.js +++ /dev/null @@ -1,61 +0,0 @@ -SVG.Queue = SVG.invent({ - create: function () { - this._first = null - this._last = null - }, - - extend: { - push: function (value) { - // An item stores an id and the provided value - var item = value.next ? value : { value: value, next: null, prev: null } - - // Deal with the queue being empty or populated - if (this._last) { - item.prev = this._last - this._last.next = item - this._last = item - } else { - this._last = item - this._first = item - } - - // Update the length and return the current item - return item - }, - - shift: function () { - // Check if we have a value - var remove = this._first - if (!remove) return null - - // If we do, remove it and relink things - this._first = remove.next - if (this._first) this._first.prev = null - this._last = this._first ? this._last : null - return remove.value - }, - - // Shows us the first item in the list - first: function () { - return this._first && this._first.value - }, - - // Shows us the last item in the list - last: function () { - return this._last && this._last.value - }, - - // Removes the item that was returned from the push - remove: function (item) { - // Relink the previous item - if (item.prev) item.prev.next = item.next - if (item.next) item.next.prev = item.prev - if (item === this._last) this._last = item.prev - if (item === this._first) this._first = item.next - - // Invalidate item - item.prev = null - item.next = null - } - } -}) diff --git a/src/rect.js b/src/rect.js deleted file mode 100644 index 35a3678..0000000 --- a/src/rect.js +++ /dev/null @@ -1,16 +0,0 @@ - -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a rect element - rect: function (width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } -}) diff --git a/src/regex.js b/src/regex.js deleted file mode 100644 index 5a3e3eb..0000000 --- a/src/regex.js +++ /dev/null @@ -1,61 +0,0 @@ -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, - - // Parse hex value - hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, - - // Parse rgb value - rgb: /rgb\((\d+),(\d+),(\d+)\)/, - - // Parse reference id - reference: /#([a-z0-9\-_]+)/i, - - // splits a transformation chain - transforms: /\)\s*,?\s*/, - - // Whitespace - whitespace: /\s/g, - - // Test hex value - isHex: /^#[a-f0-9]{3,6}$/i, - - // Test rgb value - isRgb: /^rgb\(/, - - // Test css declaration - isCss: /[^:]+:[^;]+;?/, - - // Test for blank string - isBlank: /^(\s+)?$/, - - // Test for numeric string - isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, - - // Test for percent value - isPercent: /^-?[\d.]+%$/, - - // Test for image url - isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, - - // split at whitespace and comma - delimiter: /[\s,]+/, - - // The following regex are used to parse the d attribute of a path - - // Matches all hyphens which are not after an exponent - hyphen: /([^e])-/gi, - - // Replaces and tests for all path letters - pathLetters: /[MLHVCSQTAZ]/gi, - - // yes we need this one, too - isPathLetter: /[MLHVCSQTAZ]/i, - - // matches 0.154.23.45 - numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, - - // matches . - dots: /\./g -} diff --git a/src/runner.js b/src/runner.js deleted file mode 100644 index 97e04e2..0000000 --- a/src/runner.js +++ /dev/null @@ -1,928 +0,0 @@ -/* global isMatrixLike getOrigin */ - -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } -} - -SVG.Runner = SVG.invent({ - parent: SVG.Element, - - create: function (options) { - // Store a unique id on the runner, so that we can identify it later - this.id = SVG.Runner.id++ - - // Ensure a default value - options = options == null - ? SVG.defaults.timeline.duration - : options - - // Ensure that we get a controller - options = typeof options === 'function' - ? new SVG.Controller(options) - : options - - // Declare all of the variables - this._element = null - this._timeline = null - this.done = false - this._queue = [] - - // Work out the stepper and the duration - this._duration = typeof options === 'number' && options - this._isDeclarative = options instanceof SVG.Controller - this._stepper = this._isDeclarative ? options : new SVG.Ease() - - // We copy the current values from the timeline because they can change - this._history = {} - - // Store the state of the runner - this.enabled = true - this._time = 0 - this._last = 0 - - // Save transforms applied to this runner - this.transforms = new SVG.Matrix() - this.transformId = 1 - - // Looping variables - this._haveReversed = false - this._reverse = false - this._loopsDone = 0 - this._swing = false - this._wait = 0 - this._times = 1 - }, - - construct: { - - animate: function (duration, delay, when) { - var o = SVG.Runner.sanitise(duration, delay, when) - var timeline = this.timeline() - return new SVG.Runner(o.duration) - .loop(o) - .element(this) - .timeline(timeline) - .schedule(delay, when) - }, - - delay: function (by, when) { - return this.animate(0, by, when) - } - }, - - extend: { - - /* - Runner Definitions - ================== - These methods help us define the runtime behaviour of the Runner or they - help us make new runners from the current runner - */ - - element: function (element) { - if (element == null) return this._element - this._element = element - element._prepareRunner() - return this - }, - - timeline: function (timeline) { - // check explicitly for undefined so we can set the timeline to null - if (typeof timeline === 'undefined') return this._timeline - this._timeline = timeline - return this - }, - - animate: function (duration, delay, when) { - var o = SVG.Runner.sanitise(duration, delay, when) - var runner = new SVG.Runner(o.duration) - if (this._timeline) runner.timeline(this._timeline) - if (this._element) runner.element(this._element) - return runner.loop(o).schedule(delay, when) - }, - - schedule: function (timeline, delay, when) { - // The user doesn't need to pass a timeline if we already have one - if (!(timeline instanceof SVG.Timeline)) { - when = delay - delay = timeline - timeline = this.timeline() - } - - // If there is no timeline, yell at the user... - if (!timeline) { - throw Error('Runner cannot be scheduled without timeline') - } - - // Schedule the runner on the timeline provided - timeline.schedule(this, delay, when) - return this - }, - - unschedule: function () { - var timeline = this.timeline() - timeline && timeline.unschedule(this) - return this - }, - - loop: function (times, swing, wait) { - // Deal with the user passing in an object - if (typeof times === 'object') { - swing = times.swing - wait = times.wait - times = times.times - } - - // Sanitise the values and store them - this._times = times || Infinity - this._swing = swing || false - this._wait = wait || 0 - return this - }, - - delay: function (delay) { - return this.animate(0, delay) - }, - - /* - Basic Functionality - =================== - These methods allow us to attach basic functions to the runner directly - */ - - queue: function (initFn, runFn, isTransform) { - this._queue.push({ - initialiser: initFn || SVG.void, - runner: runFn || SVG.void, - isTransform: isTransform, - initialised: false, - finished: false - }) - var timeline = this.timeline() - timeline && this.timeline()._continue() - return this - }, - - during: function (fn) { - return this.queue(null, fn) - }, - - after (fn) { - return this.on('finish', fn) - }, - - /* - Runner animation methods - ======================== - Control how the animation plays - */ - - time: function (time) { - if (time == null) { - return this._time - } - let dt = time - this._time - this.step(dt) - return this - }, - - duration: function () { - return this._times * (this._wait + this._duration) - this._wait - }, - - loops: function (p) { - var loopDuration = this._duration + this._wait - if (p == null) { - var loopsDone = Math.floor(this._time / loopDuration) - var relativeTime = (this._time - loopsDone * loopDuration) - var position = relativeTime / this._duration - return Math.min(loopsDone + position, this._times) - } - var whole = Math.floor(p) - var partial = p % 1 - var time = loopDuration * whole + this._duration * partial - return this.time(time) - }, - - position: function (p) { - // Get all of the variables we need - var x = this._time - var d = this._duration - var w = this._wait - var t = this._times - var s = this._swing - var r = this._reverse - var position - - if (p == null) { - /* - This function converts a time to a position in the range [0, 1] - The full explanation can be found in this desmos demonstration - https://www.desmos.com/calculator/u4fbavgche - The logic is slightly simplified here because we can use booleans - */ - - // Figure out the value without thinking about the start or end time - const f = function (x) { - var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)) - var backwards = (swinging && !r) || (!swinging && r) - var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards - var clipped = Math.max(Math.min(uncliped, 1), 0) - return clipped - } - - // Figure out the value by incorporating the start time - var endTime = t * (w + d) - w - position = x <= 0 ? Math.round(f(1e-5)) - : x < endTime ? f(x) - : Math.round(f(endTime - 1e-5)) - return position - } - - // Work out the loops done and add the position to the loops done - var loopsDone = Math.floor(this.loops()) - var swingForward = s && (loopsDone % 2 === 0) - var forwards = (swingForward && !r) || (r && swingForward) - position = loopsDone + (forwards ? p : 1 - p) - return this.loops(position) - }, - - progress: function (p) { - if (p == null) { - return Math.min(1, this._time / this.duration()) - } - return this.time(p * this.duration()) - }, - - step: function (dt) { - // If we are inactive, this stepper just gets skipped - if (!this.enabled) return this - - // Update the time and get the new position - dt = dt == null ? 16 : dt - this._time += dt - var position = this.position() - - // Figure out if we need to run the stepper in this frame - var running = this._lastPosition !== position && this._time >= 0 - this._lastPosition = position - - // Figure out if we just started - var duration = this.duration() - var justStarted = this._lastTime < 0 && this._time > 0 - var justFinished = this._lastTime < this._time && this.time > duration - this._lastTime = this._time - if (justStarted) { - // this.fire('start', this) - } - - // Work out if the runner is finished set the done flag here so animations - // know, that they are running in the last step (this is good for - // transformations which can be merged) - var declarative = this._isDeclarative - this.done = !declarative && !justFinished && this._time >= duration - - // Call initialise and the run function - if (running || declarative) { - this._initialise(running) - - // clear the transforms on this runner so they dont get added again and again - this.transforms = new SVG.Matrix() - var converged = this._run(declarative ? dt : position) - // this.fire('step', this) - } - // correct the done flag here - // declaritive animations itself know when they converged - this.done = this.done || (converged && declarative) - // if (this.done) { - // this.fire('finish', this) - // } - return this - }, - - finish: function () { - return this.step(Infinity) - }, - - reverse: function (reverse) { - this._reverse = reverse == null ? !this._reverse : reverse - return this - }, - - ease: function (fn) { - this._stepper = new SVG.Ease(fn) - return this - }, - - active: function (enabled) { - if (enabled == null) return this.enabled - this.enabled = enabled - return this - }, - - /* - Private Methods - =============== - Methods that shouldn't be used externally - */ - - // Save a morpher to the morpher list so that we can retarget it later - _rememberMorpher: function (method, morpher) { - this._history[method] = { - morpher: morpher, - caller: this._queue[this._queue.length - 1] - } - }, - - // Try to set the target for a morpher if the morpher exists, otherwise - // do nothing and return false - _tryRetarget: function (method, target) { - if (this._history[method]) { - // if the last method wasnt even initialised, throw it away - if (!this._history[method].caller.initialised) { - let index = this._queue.indexOf(this._history[method].caller) - this._queue.splice(index, 1) - return false - } - - // for the case of transformations, we use the special retarget function - // which has access to the outer scope - if (this._history[method].caller.isTransform) { - this._history[method].caller.isTransform(target) - // for everything else a simple morpher change is sufficient - } else { - this._history[method].morpher.to(target) - } - - this._history[method].caller.finished = false - var timeline = this.timeline() - timeline && timeline._continue() - return true - } - return false - }, - - // Run each initialise function in the runner if required - _initialise: function (running) { - // If we aren't running, we shouldn't initialise when not declarative - if (!running && !this._isDeclarative) return - - // Loop through all of the initialisers - for (var i = 0, len = this._queue.length; i < len; ++i) { - // Get the current initialiser - var current = this._queue[i] - - // Determine whether we need to initialise - var needsIt = this._isDeclarative || (!current.initialised && running) - running = !current.finished - - // Call the initialiser if we need to - if (needsIt && running) { - current.initialiser.call(this) - current.initialised = true - } - } - }, - - // Run each run function for the position or dt given - _run: function (positionOrDt) { - // Run all of the _queue directly - var allfinished = true - for (var i = 0, len = this._queue.length; i < len; ++i) { - // Get the current function to run - var current = this._queue[i] - - // Run the function if its not finished, we keep track of the finished - // flag for the sake of declarative _queue - var converged = current.runner.call(this, positionOrDt) - current.finished = current.finished || (converged === true) - allfinished = allfinished && current.finished - } - - // We report when all of the constructors are finished - return allfinished - }, - - addTransform: function (transform, index) { - this.transforms.lmultiplyO(transform) - return this - }, - - clearTransform: function () { - this.transforms = new SVG.Matrix() - return this - } - } -}) - -SVG.Runner.id = 0 - -SVG.Runner.sanitise = function (duration, delay, when) { - // Initialise the default parameters - var times = 1 - var swing = false - var wait = 0 - duration = duration || SVG.defaults.timeline.duration - delay = delay || SVG.defaults.timeline.delay - when = when || 'last' - - // If we have an object, unpack the values - if (typeof duration === 'object' && !(duration instanceof SVG.Stepper)) { - delay = duration.delay || delay - when = duration.when || when - swing = duration.swing || swing - times = duration.times || times - wait = duration.wait || wait - duration = duration.duration || SVG.defaults.timeline.duration - } - - return { - duration: duration, - delay: delay, - swing: swing, - times: times, - wait: wait, - when: when - } -} - -SVG.FakeRunner = class { - constructor (transforms = new SVG.Matrix(), id = -1, done = true) { - this.transforms = transforms - this.id = id - this.done = done - } -} - -SVG.extend([SVG.Runner, SVG.FakeRunner], { - mergeWith (runner) { - return new SVG.FakeRunner( - runner.transforms.lmultiply(this.transforms), - runner.id - ) - } -}) - -// SVG.FakeRunner.emptyRunner = new SVG.FakeRunner() - -const lmultiply = (last, curr) => last.lmultiplyO(curr) -const getRunnerTransform = (runner) => runner.transforms - -function mergeTransforms () { - // Find the matrix to apply to the element and apply it - let runners = this._transformationRunners.runners - let netTransform = runners - .map(getRunnerTransform) - .reduce(lmultiply, new SVG.Matrix()) - - this.transform(netTransform) - - this._transformationRunners.merge() - - if (this._transformationRunners.length() === 1) { - this._frameId = null - } -} - -class RunnerArray { - constructor () { - this.runners = [] - this.ids = [] - } - - add (runner) { - if (this.runners.includes(runner)) return - - let id = runner.id + 1 - - let leftSibling = this.ids.reduce((last, curr) => { - if (curr > last && curr < id) return curr - return last - }, 0) - - let index = this.ids.indexOf(leftSibling) + 1 - - this.ids.splice(index, 0, id) - this.runners.splice(index, 0, runner) - - return this - } - - getByID (id) { - return this.runners[this.ids.indexOf(id + 1)] - } - - remove (id) { - let index = this.ids.indexOf(id + 1) - this.ids.splice(index, 1) - this.runners.splice(index, 1) - return this - } - - merge () { - let lastRunner = null - this.runners.forEach((runner, i) => { - if (lastRunner && runner.done && lastRunner.done) { - this.remove(runner.id) - this.edit(lastRunner.id, runner.mergeWith(lastRunner)) - } - - lastRunner = runner - }) - - return this - } - - edit (id, newRunner) { - let index = this.ids.indexOf(id + 1) - this.ids.splice(index, 1, id) - this.runners.splice(index, 1, newRunner) - return this - } - - length () { - return this.ids.length - } - - clearBefore (id) { - let deleteCnt = this.ids.indexOf(id + 1) || 1 - this.ids.splice(0, deleteCnt, 0) - this.runners.splice(0, deleteCnt, new SVG.FakeRunner()) - return this - } -} - -SVG.extend(SVG.Element, { - // this function searches for all runners on the element and deletes the ones - // which run before the current one. This is because absolute transformations - // overwfrite anything anyway so there is no need to waste time computing - // other runners - _clearTransformRunnersBefore: function (currentRunner) { - this._transformationRunners.clearBefore(currentRunner.id) - }, - - _currentTransform (current) { - return this._transformationRunners.runners - // we need the equal sign here to make sure, that also transformations - // on the same runner which execute before the current transformation are - // taken into account - .filter((runner) => runner.id <= current.id) - .map(getRunnerTransform) - .reduce(lmultiply, new SVG.Matrix()) - }, - - addRunner: function (runner) { - this._transformationRunners.add(runner) - - SVG.Animator.transform_frame( - mergeTransforms.bind(this), this._frameId - ) - }, - - _prepareRunner: function () { - if (this._frameId == null) { - this._transformationRunners = new RunnerArray() - .add(new SVG.FakeRunner(new SVG.Matrix(this))) - - this._frameId = SVG.Element.frameId++ - } - } -}) - -SVG.Element.frameId = 0 - -SVG.extend(SVG.Runner, { - attr: function (a, v) { - return this.styleAttr('attr', a, v) - }, - - // Add animatable styles - css: function (s, v) { - return this.styleAttr('css', s, v) - }, - - styleAttr (type, name, val) { - // apply attributes individually - if (typeof name === 'object') { - for (var key in val) { - this.styleAttr(type, key, val[key]) - } - } - - var morpher = new SVG.Morphable(this._stepper).to(val) - - this.queue(function () { - morpher = morpher.from(this.element()[type](name)) - }, function (pos) { - this.element()[type](name, morpher.at(pos)) - return morpher.done() - }) - - return this - }, - - zoom: function (level, point) { - var morpher = new SVG.Morphable(this._stepper).to(new SVG.Number(level)) - - this.queue(function () { - morpher = morpher.from(this.zoom()) - }, function (pos) { - this.element().zoom(morpher.at(pos), point) - return morpher.done() - }) - - return this - }, - - /** - ** absolute transformations - **/ - - // - // M v -----|-----(D M v = F v)------|-----> T v - // - // 1. define the final state (T) and decompose it (once) - // t = [tx, ty, the, lam, sy, sx] - // 2. on every frame: pull the current state of all previous transforms - // (M - m can change) - // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] - // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) - // - Note F(0) = M - // - Note F(1) = T - // 4. Now you get the delta matrix as a result: D = F * inv(M) - - transform: function (transforms, relative, affine) { - // If we have a declarative function, we should retarget it if possible - relative = transforms.relative || relative - if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { - return this - } - - // Parse the parameters - var isMatrix = isMatrixLike(transforms) - affine = transforms.affine != null - ? transforms.affine - : (affine != null ? affine : !isMatrix) - - // Create a morepher and set its type - const morpher = new SVG.Morphable() - .type(affine ? SVG.Morphable.TransformBag : SVG.Matrix) - .stepper(this._stepper) - - let origin - let element - let current - let currentAngle - let startTransform - - function setup () { - // make sure element and origin is defined - element = element || this.element() - origin = origin || getOrigin(transforms, element) - - startTransform = new SVG.Matrix(relative ? undefined : element) - - // add the runner to the element so it can merge transformations - element.addRunner(this) - - // Deactivate all transforms that have run so far if we are absolute - if (!relative) { - element._clearTransformRunnersBefore(this) - } - } - - function run (pos) { - // clear all other transforms before this in case something is saved - // on this runner. We are absolute. We dont need these! - if (!relative) this.clearTransform() - - let {x, y} = new SVG.Point(origin).transform(element._currentTransform(this)) - - let target = new SVG.Matrix({...transforms, origin: [x, y]}) - let start = this._isDeclarative && current - ? current - : startTransform - - if (affine) { - target = target.decompose(x, y) - start = start.decompose(x, y) - - // Get the current and target angle as it was set - const rTarget = target.rotate - const rCurrent = start.rotate - - // Figure out the shortest path to rotate directly - const possibilities = [rTarget - 360, rTarget, rTarget + 360] - const distances = possibilities.map(a => Math.abs(a - rCurrent)) - const shortest = Math.min(...distances) - const index = distances.indexOf(shortest) - target.rotate = possibilities[index] - } - - if (relative) { - // we have to be careful here not to overwrite the rotation - // with the rotate method of SVG.Matrix - if (!isMatrix) { - target.rotate = transforms.rotate || 0 - } - if (this._isDeclarative && currentAngle) { - start.rotate = currentAngle - } - } - - morpher.from(start) - morpher.to(target) - - let affineParameters = morpher.at(pos) - currentAngle = affineParameters.rotate - current = new SVG.Matrix(affineParameters) - - this.addTransform(current) - return morpher.done() - } - - function retarget (newTransforms) { - // only get a new origin if it changed since the last call - if ( - (newTransforms.origin || 'center').toString() !== - (transforms.origin || 'center').toString() - ) { - origin = getOrigin(transforms, element) - } - - // overwrite the old transformations with the new ones - transforms = {...newTransforms, origin} - } - - this.queue(setup, run, retarget) - this._isDeclarative && this._rememberMorpher('transform', morpher) - return this - }, - - // Animatable x-axis - x: function (x, relative) { - return this._queueNumber('x', x) - }, - - // Animatable y-axis - y: function (y) { - return this._queueNumber('y', y) - }, - - dx: function (x) { - return this._queueNumberDelta('dx', x) - }, - - dy: function (y) { - return this._queueNumberDelta('dy', y) - }, - - _queueNumberDelta: function (method, to) { - to = new SVG.Number(to) - - // Try to change the target if we have this method already registerd - if (this._tryRetargetDelta(method, to)) return this - - // Make a morpher and queue the animation - var morpher = new SVG.Morphable(this._stepper).to(to) - this.queue(function () { - var from = this.element()[method]() - morpher.from(from) - morpher.to(from + to) - }, function (pos) { - this.element()[method](morpher.at(pos)) - return morpher.done() - }) - - // Register the morpher so that if it is changed again, we can retarget it - this._rememberMorpher(method, morpher) - return this - }, - - _queueObject: function (method, to) { - // Try to change the target if we have this method already registerd - if (this._tryRetarget(method, to)) return this - - // Make a morpher and queue the animation - var morpher = new SVG.Morphable(this._stepper).to(to) - this.queue(function () { - morpher.from(this.element()[method]()) - }, function (pos) { - this.element()[method](morpher.at(pos)) - return morpher.done() - }) - - // Register the morpher so that if it is changed again, we can retarget it - this._rememberMorpher(method, morpher) - return this - }, - - _queueNumber: function (method, value) { - return this._queueObject(method, new SVG.Number(value)) - }, - - // Animatable center x-axis - cx: function (x) { - return this._queueNumber('cx', x) - }, - - // Animatable center y-axis - cy: function (y) { - return this._queueNumber('cy', y) - }, - - // Add animatable move - move: function (x, y) { - return this.x(x).y(y) - }, - - // Add animatable center - center: function (x, y) { - return this.cx(x).cy(y) - }, - - // Add animatable size - size: function (width, height) { - // animate bbox based size for all other elements - var box - - if (!width || !height) { - box = this._element.bbox() - } - - if (!width) { - width = box.width / box.height * height - } - - if (!height) { - height = box.height / box.width * width - } - - return this - .width(width) - .height(height) - }, - - // Add animatable width - width: function (width) { - return this._queueNumber('width', width) - }, - - // Add animatable height - height: function (height) { - return this._queueNumber('height', height) - }, - - // Add animatable plot - plot: function (a, b, c, d) { - // Lines can be plotted with 4 arguments - if (arguments.length === 4) { - return this.plot([a, b, c, d]) - } - - // FIXME: this needs to be rewritten such that the element is only accesed - // in the init function - return this._queueObject('plot', new this._element.MorphArray(a)) - - /* - var morpher = this._element.morphArray().to(a) - - this.queue(function () { - morpher.from(this._element.array()) - }, function (pos) { - this._element.plot(morpher.at(pos)) - }) - - return this - */ - }, - - // Add leading method - leading: function (value) { - return this._queueNumber('leading', value) - }, - - // Add animatable viewbox - viewbox: function (x, y, width, height) { - return this._queueObject('viewbox', new SVG.Box(x, y, width, height)) - }, - - update: function (o) { - if (typeof o !== 'object') { - return this.update({ - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - }) - } - - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) - - return this - } -}) diff --git a/src/selector.js b/src/selector.js deleted file mode 100644 index b4ea05f..0000000 --- a/src/selector.js +++ /dev/null @@ -1,31 +0,0 @@ -/* global idFromReference */ - -// Method for getting an element by id -SVG.get = function (id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} - -SVG.$$ = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} - -SVG.$ = function (query, parent) { - return SVG.adopt((parent || document).querySelector(query)) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function (query) { - return SVG.select(query, this.node) - } -}) diff --git a/src/shape.js b/src/shape.js deleted file mode 100644 index cb15098..0000000 --- a/src/shape.js +++ /dev/null @@ -1,10 +0,0 @@ - -SVG.Shape = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node) - }, - - // Inherit from - inherit: SVG.Element -}) @@ -1,102 +1,14 @@ -/* global createElement, capitalize */ -/* eslint-disable new-cap */ +import * as svgMembers from './main.js' +import * as regex from './modules/core/regex.js' +import { makeInstance } from './utils/adopter' // The main wrapping element -var SVG = window.SVG = function (element) { - if (SVG.supported) { - element = createElement(element) - return element - } +export default function SVG (element) { + return makeInstance(element) } -// Svg must be supported if we reached this stage -SVG.supported = true +Object.assign(SVG, svgMembers) -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function (name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function (name) { - // create element - return document.createElementNS(this.ns, name) -} - -// Method for extending objects -SVG.extend = function (modules, methods) { - var key, i - - modules = Array.isArray(modules) ? modules : [modules] - - for (i = modules.length - 1; i >= 0; i--) { - if (modules[i]) { - for (key in methods) { - modules[i].prototype[key] = methods[key] - } - } - } -} - -// Invent new element -SVG.invent = function (config) { - // Create element initializer - var initializer = typeof config.create === 'function' ? config.create - : function (node) { - config.inherit.call(this, node || SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) { - initializer.prototype = new config.inherit() - initializer.prototype.constructor = initializer - } - - // Extend with methods - if (config.extend) { - SVG.extend(initializer, config.extend) - } - - // Attach construct method to parent - if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function (node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance instanceof SVG.Element) return node.instance - - if (!(node instanceof window.SVGElement)) { - return new SVG.HtmlNode(node) - } - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName === 'svg') { - element = new SVG.Doc(node) - } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { - element = new SVG.Gradient(node) - } else if (SVG[capitalize(node.nodeName)]) { - element = new SVG[capitalize(node.nodeName)](node) - } else { - element = new SVG.Parent(node) - } - - return element -} +SVG.utils = SVG +SVG.regex = regex +SVG.get = SVG diff --git a/src/symbol.js b/src/symbol.js deleted file mode 100644 index ca67607..0000000 --- a/src/symbol.js +++ /dev/null @@ -1,15 +0,0 @@ - -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol', - - // Inherit from - inherit: SVG.Container, - - construct: { - // create symbol - symbol: function () { - return this.put(new SVG.Symbol()) - } - } -}) diff --git a/src/text.js b/src/text.js deleted file mode 100644 index 8a50df9..0000000 --- a/src/text.js +++ /dev/null @@ -1,234 +0,0 @@ -SVG.Text = SVG.invent({ - // Initialize node - create: function (node) { - SVG.Element.call(this, node || SVG.create('text')) - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - }, - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - // act as getter - if (x == null) { - return this.attr('x') - } - - return this.attr('x', x) - }, - // Move over y-axis - y: function (y) { - var oy = this.attr('y') - var o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) { - return typeof oy === 'number' ? oy - o : oy - } - - return this.attr('y', typeof y === 'number' ? y + o : y) - }, - // Move center over x-axis - cx: function (x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - }, - // Move center over y-axis - cy: function (y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - }, - // Set the text content - text: function (text) { - // act as getter - if (text === undefined) { - var children = this.node.childNodes - var firstLine = 0 - text = '' - - for (var i = 0, len = children.length; i < len; ++i) { - // skip textPaths - they are no lines - if (children[i].nodeName === 'textPath') { - if (i === 0) firstLine = 1 - continue - } - - // add newline if its not the first child and newLined is set to true - if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var j = 0, jl = text.length; j < jl; j++) { - this.tspan(text[j]).newLine() - } - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - }, - // Set / get leading - leading: function (value) { - // act as getter - if (value == null) { - return this.dom.leading - } - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - }, - // Rebuild appearance type - rebuild: function (rebuild) { - // store new rebuild flag if given - if (typeof rebuild === 'boolean') { - this._rebuild = rebuild - } - - // define position of all lines - if (this._rebuild) { - var self = this - var blankLineOffset = 0 - var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.each(function () { - if (this.dom.newLined) { - this.attr('x', self.attr('x')) - - if (this.text() === '\n') { - blankLineOffset += dy - } else { - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - }, - // Enable / disable build mode - build: function (build) { - this._build = !!build - return this - }, - // overwrite method from parent to set data properly - setData: function (o) { - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - }, - - // Add parent method - construct: { - // Create text element - text: function (text) { - return this.put(new SVG.Text()).text(text) - }, - // Create plain text element - plain: function (text) { - return this.put(new SVG.Text()).plain(text) - } - } - -}) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan', - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Set text content - text: function (text) { - if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - }, - // Shortcut dx - dx: function (dx) { - return this.attr('dx', dx) - }, - // Shortcut dy - dy: function (dy) { - return this.attr('dy', dy) - }, - // Create new line - newLine: function () { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new position - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } -}) - -SVG.extend([SVG.Text, SVG.Tspan], { - // Create plain text node - plain: function (text) { - // clear if build mode is disabled - if (this._build === false) { - this.clear() - } - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - }, - // Create a tspan - tspan: function (text) { - var tspan = new SVG.Tspan() - - // clear if build mode is disabled - if (!this._build) { - this.clear() - } - - // add new tspan - this.node.appendChild(tspan.node) - - return tspan.text(text) - }, - // FIXME: Does this also work for textpath? - // Get length of text element - length: function () { - return this.node.getComputedTextLength() - } -}) diff --git a/src/textpath.js b/src/textpath.js deleted file mode 100644 index 561f147..0000000 --- a/src/textpath.js +++ /dev/null @@ -1,77 +0,0 @@ -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath', - - // Inherit from - inherit: SVG.Text, - - // Define parent class - parent: SVG.Parent, - - // Add parent method - extend: { - MorphArray: SVG.PathArray, - // return the array of the path track element - array: function () { - var track = this.track() - - return track ? track.array() : null - }, - // Plot path if any - plot: function (d) { - var track = this.track() - var pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - }, - // Get the path element - track: function () { - return this.reference('href') - } - }, - construct: { - textPath: function (text, path) { - return this.defs().path(path).text(text).addTo(this) - } - } -}) - -SVG.extend([SVG.Text], { - // Create path for text to run on - path: function (track) { - var path = new SVG.TextPath() - - // if d is a path, reuse it - if (!(track instanceof SVG.Path)) { - // create path element - track = this.doc().defs().path(track) - } - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - // add textPath element as child node and return textPath - return this.put(path) - }, - // Todo: make this plural? - // Get the textPath children - textPath: function () { - return this.select('textPath') - } -}) - -SVG.extend([SVG.Path], { - // creates a textPath from this path - text: function (text) { - if (text instanceof SVG.Text) { - var txt = text.text() - return text.clear().path(this).text(txt) - } - return this.parent().put(new SVG.Text()).path(this).text(text) - } - // TODO: Maybe add `targets` to get all textPaths associated with this path -}) diff --git a/src/timeline.js b/src/timeline.js deleted file mode 100644 index 0bf8ac5..0000000 --- a/src/timeline.js +++ /dev/null @@ -1,282 +0,0 @@ - -// Must Change .... -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } -} - -var time = window.performance || Date - -var makeSchedule = function (runnerInfo) { - var start = runnerInfo.start - var duration = runnerInfo.runner.duration() - var end = start + duration - return {start: start, duration: duration, end: end, runner: runnerInfo.runner} -} - -SVG.Timeline = SVG.invent({ - inherit: SVG.EventTarget, - - // Construct a new timeline on the given element - create: function () { - this._timeSource = function () { - return time.now() - } - - this._dispatcher = document.createElement('div') - - // Store the timing variables - this._startTime = 0 - this._speed = 1.0 - - // Play control variables control how the animation proceeds - this._reverse = false - this._persist = 0 - - // Keep track of the running animations and their starting parameters - this._nextFrame = null - this._paused = false - this._runners = [] - this._order = [] - this._time = 0 - this._lastSourceTime = 0 - this._lastStepTime = 0 - }, - - extend: { - - getEventTarget () { - return this._dispatcher - }, - - /** - * - */ - - // schedules a runner on the timeline - schedule (runner, delay, when) { - if (runner == null) { - return this._runners.map(makeSchedule).sort(function (a, b) { - return (a.start - b.start) || (a.duration - b.duration) - }) - } - - if (!this.active()) { - this._step() - if (when == null) { - when = 'now' - } - } - - // The start time for the next animation can either be given explicitly, - // derived from the current timeline time or it can be relative to the - // last start time to chain animations direclty - var absoluteStartTime = 0 - delay = delay || 0 - - // Work out when to start the animation - if (when == null || when === 'last' || when === 'after') { - // Take the last time and increment - absoluteStartTime = this._startTime - } else if (when === 'absolute' || when === 'start') { - absoluteStartTime = delay - delay = 0 - } else if (when === 'now') { - absoluteStartTime = this._time - } else if (when === 'relative') { - let runnerInfo = this._runners[runner.id] - if (runnerInfo) { - absoluteStartTime = runnerInfo.start + delay - delay = 0 - } - } else { - throw new Error('Invalid value for the "when" parameter') - } - - // Manage runner - runner.unschedule() - runner.timeline(this) - runner.time(-delay) - - // Save startTime for next runner - this._startTime = absoluteStartTime + runner.duration() + delay - - // Save runnerInfo - this._runners[runner.id] = { - persist: this.persist(), - runner: runner, - start: absoluteStartTime - } - - // Save order and continue - this._order.push(runner.id) - this._continue() - return this - }, - - // Remove the runner from this timeline - unschedule (runner) { - var index = this._order.indexOf(runner.id) - if (index < 0) return this - - delete this._runners[runner.id] - this._order.splice(index, 1) - runner.timeline(null) - return this - }, - - play () { - // Now make sure we are not paused and continue the animation - this._paused = false - return this._continue() - }, - - pause () { - // Cancel the next animation frame and pause - this._nextFrame = null - this._paused = true - return this - }, - - stop () { - // Cancel the next animation frame and go to start - this.seek(-this._time) - return this.pause() - }, - - finish () { - this.seek(Infinity) - return this.pause() - }, - - speed (speed) { - if (speed == null) return this._speed - this._speed = speed - return this - }, - - reverse (yes) { - var currentSpeed = this.speed() - if (yes == null) return this.speed(-currentSpeed) - - var positive = Math.abs(currentSpeed) - return this.speed(yes ? positive : -positive) - }, - - seek (dt) { - this._time += dt - return this._continue() - }, - - time (time) { - if (time == null) return this._time - this._time = time - return this - }, - - persist (dtOrForever) { - if (dtOrForever == null) return this._persist - this._persist = dtOrForever - return this - }, - - source (fn) { - if (fn == null) return this._timeSource - this._timeSource = fn - return this - }, - - _step () { - // If the timeline is paused, just do nothing - if (this._paused) return - - // Get the time delta from the last time and update the time - // TODO: Deal with window.blur window.focus to pause animations - var time = this._timeSource() - var dtSource = time - this._lastSourceTime - var dtTime = this._speed * dtSource + (this._time - this._lastStepTime) - this._lastSourceTime = time - - // Update the time - this._time += dtTime - this._lastStepTime = this._time - // this.fire('time', this._time) - - // Run all of the runners directly - var runnersLeft = false - for (var i = 0, len = this._order.length; i < len; i++) { - // Get and run the current runner and ignore it if its inactive - var runnerInfo = this._runners[this._order[i]] - var runner = runnerInfo.runner - let dt = dtTime - - // Make sure that we give the actual difference - // between runner start time and now - let dtToStart = this._time - runnerInfo.start - - // Dont run runner if not started yet - if (dtToStart < 0) { - runnersLeft = true - continue - } else if (dtToStart < dt) { - // Adjust dt to make sure that animation is on point - dt = dtToStart - } - - if (!runner.active()) continue - - // If this runner is still going, signal that we need another animation - // frame, otherwise, remove the completed runner - var finished = runner.step(dt).done - if (!finished) { - runnersLeft = true - // continue - } else if (runnerInfo.persist !== true) { - // runner is finished. And runner might get removed - - // TODO: Figure out end time of runner - var endTime = runner.duration() - runner.time() + this._time - - if (endTime + this._persist < this._time) { - // Delete runner and correct index - delete this._runners[this._order[i]] - this._order.splice(i--, 1) && --len - runner.timeline(null) - } - } - } - - // Get the next animation frame to keep the simulation going - if (runnersLeft) { - this._nextFrame = SVG.Animator.frame(this._step.bind(this)) - } else { - this._nextFrame = null - } - return this - }, - - // Checks if we are running and continues the animation - _continue () { - if (this._paused) return this - if (!this._nextFrame) { - this._nextFrame = SVG.Animator.frame(this._step.bind(this)) - } - return this - }, - - active () { - return !!this._nextFrame - } - }, - - // These methods will be added to all SVG.Element objects - parent: SVG.Element, - construct: { - timeline: function () { - this._timeline = (this._timeline || new SVG.Timeline()) - return this._timeline - } - } -}) diff --git a/src/transform.js b/src/transform.js deleted file mode 100644 index 96c0aec..0000000 --- a/src/transform.js +++ /dev/null @@ -1,70 +0,0 @@ -/* global arrayToMatrix getOrigin isMatrixLike */ - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function () { - return this.attr('transform', null) - }, - - // merge the whole transformation chain into one matrix and returns it - matrixify: function () { - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0, -1).map(function (str) { - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], - kv[1].split(SVG.regex.delimiter) - .map(function (str) { return parseFloat(str) }) - ] - }) - .reverse() - // merge every transformation into one matrix - .reduce(function (matrix, transform) { - if (transform[0] === 'matrix') { - return matrix.lmultiply(arrayToMatrix(transform[1])) - } - return matrix[transform[0]].apply(matrix, transform[1]) - }, new SVG.Matrix()) - - return matrix - }, - - // add an element to another parent without changing the visual representation on the screen - toParent: function (parent) { - if (this === parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - - // same as above with parent equals root-svg - toDoc: function () { - return this.toParent(this.doc()) - } -}) - -SVG.extend(SVG.Element, { - - // Add transformations - transform: function (o, relative) { - // Act as a getter if no object was passed - if (o == null || typeof o === 'string') { - var decomposed = new SVG.Matrix(this).decompose() - return decomposed[o] || decomposed - } - - if (!isMatrixLike(o)) { - // Set the origin according to the defined transform - o = {...o, origin: getOrigin(o, this)} - } - - // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing - var cleanRelative = relative === true ? this : (relative || false) - var result = new SVG.Matrix(cleanRelative).transform(o) - return this.attr('transform', result) - } -}) diff --git a/src/types/ArrayPolyfill.js b/src/types/ArrayPolyfill.js new file mode 100644 index 0000000..cf95d54 --- /dev/null +++ b/src/types/ArrayPolyfill.js @@ -0,0 +1,30 @@ +/* eslint no-new-func: "off" */ +export const subClassArray = (function () { + try { + // try es6 subclassing + return Function('name', 'baseClass', '_constructor', [ + 'baseClass = baseClass || Array', + 'return {', + '[name]: class extends baseClass {', + 'constructor (...args) {', + 'super(...args)', + '_constructor && _constructor.apply(this, args)', + '}', + '}', + '}[name]' + ].join('\n')) + } catch (e) { + // Use es5 approach + return (name, baseClass = Array, _constructor) => { + const Arr = function () { + baseClass.apply(this, arguments) + _constructor && _constructor.apply(this, arguments) + } + + Arr.prototype = Object.create(baseClass.prototype) + Arr.prototype.constructor = Arr + + return Arr + } + } +})() diff --git a/src/types/Base.js b/src/types/Base.js new file mode 100644 index 0000000..d2897a1 --- /dev/null +++ b/src/types/Base.js @@ -0,0 +1,10 @@ +export default class Base { + // constructor (node/*, {extensions = []} */) { + // // this.tags = [] + // // + // // for (let extension of extensions) { + // // extension.setup.call(this, node) + // // this.tags.push(extension.name) + // // } + // } +} diff --git a/src/types/Box.js b/src/types/Box.js new file mode 100644 index 0000000..b51415f --- /dev/null +++ b/src/types/Box.js @@ -0,0 +1,147 @@ +import { delimiter } from '../modules/core/regex.js' +import { registerMethods } from '../utils/methods.js' +import Point from './Point.js' +import parser from '../modules/core/parser.js' + +function isNulledBox (box) { + return !box.w && !box.h && !box.x && !box.y +} + +function domContains (node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode + } + return node === document + }).call(document.documentElement, node) +} + +export default class Box { + constructor (...args) { + this.init(...args) + } + + init (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? [].slice.call(arguments) + : base + + this.x = source[0] || 0 + this.y = source[1] || 0 + this.width = this.w = source[2] || 0 + this.height = this.h = source[3] || 0 + + // Add more bounding box properties + this.x2 = this.x + this.w + this.y2 = this.y + this.h + this.cx = this.x + this.w / 2 + this.cy = this.y + this.h / 2 + } + + // Merge rect box with another, return a new instance + merge (box) { + let x = Math.min(this.x, box.x) + let y = Math.min(this.y, box.y) + let width = Math.max(this.x + this.width, box.x + box.width) - x + let height = Math.max(this.y + this.height, box.y + box.height) - y + + return new Box(x, y, width, height) + } + + transform (m) { + let xMin = Infinity + let xMax = -Infinity + let yMin = Infinity + let yMax = -Infinity + + let pts = [ + new Point(this.x, this.y), + new Point(this.x2, this.y), + new Point(this.x, this.y2), + new Point(this.x2, this.y2) + ] + + pts.forEach(function (p) { + p = p.transform(m) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) + }) + + return new Box( + xMin, yMin, + xMax - xMin, + yMax - yMin + ) + } + + addOffset () { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + } + + toString () { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + } + + toArray () { + return [this.x, this.y, this.width, this.height] + } + + isNulled () { + return isNulledBox(this) + } +} + +function getBox (cb) { + let box + + try { + box = cb(this.node) + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Error('Element not in the dom') + } + } catch (e) { + try { + let clone = this.clone(parser().svg).show() + box = cb(clone.node) + clone.remove() + } catch (e) { + console.warn('Getting a bounding box of this element is not possible') + } + } + return box +} + +registerMethods({ + Element: { + // Get bounding box + bbox () { + return new Box(getBox.call(this, (node) => node.getBBox())) + }, + + rbox (el) { + let box = new Box(getBox.call(this, (node) => node.getBoundingClientRect())) + if (el) return box.transform(el.screenCTM().inverse()) + return box.addOffset() + } + }, + viewbox: { + viewbox (x, y, width, height) { + // act as getter + if (x == null) return new Box(this.attr('viewBox')) + + // act as setter + return this.attr('viewBox', new Box(x, y, width, height)) + } + } +}) diff --git a/src/types/Color.js b/src/types/Color.js new file mode 100644 index 0000000..6bbfd82 --- /dev/null +++ b/src/types/Color.js @@ -0,0 +1,146 @@ +/* + +Color { + constructor (a, b, c, space) { + space: 'hsl' + a: 30 + b: 20 + c: 10 + }, + + toRgb () { return new Color in rgb space } + toHsl () { return new Color in hsl space } + toLab () { return new Color in lab space } + + toArray () { [space, a, b, c] } + fromArray () { convert it back } +} + +// Conversions aren't always exact because of monitor profiles etc... +new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() +new Color(100, 100, 100, [space]) +new Color('hsl(30, 20, 10)') + +// Sugar +SVG.rgb(30, 20, 50).lab() +SVG.hsl() +SVG.lab('rgb(100, 100, 100)') +*/ + +import { hex, isHex, isRgb, rgb, whitespace } from '../modules/core/regex.js' + +// Ensure to six-based hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex +} + +// Component to hex value +function compToHex (comp) { + var hex = comp.toString(16) + return hex.length === 1 ? '0' + hex : hex +} + +export default class Color { + constructor (...args) { + this.init(...args) + } + + init (color, g, b) { + let match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if (!color) return + + // parse color + if (typeof color === 'string') { + if (isRgb.test(color)) { + // get rgb values + match = rgb.exec(color.replace(whitespace, '')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + } else if (isHex.test(color)) { + // get hex values + match = hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + } + } else if (Array.isArray(color)) { + this.r = color[0] + this.g = color[1] + this.b = color[2] + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + } else if (arguments.length === 3) { + this.r = color + this.g = g + this.b = b + } + } + + // Default to hex conversion + toString () { + return this.toHex() + } + + toArray () { + return [this.r, this.g, this.b] + } + + // Build hex value + toHex () { + return '#' + + compToHex(Math.round(this.r)) + + compToHex(Math.round(this.g)) + + compToHex(Math.round(this.b)) + } + + // Build rgb value + toRgb () { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + } + + // Calculate true brightness + brightness () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + } + + // Testers + + // Test if given value is a color string + static test (color) { + color += '' + return isHex.test(color) || isRgb.test(color) + } + + // Test if given value is a rgb object + static isRgb (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' + } + + // Test if given value is a color + static isColor (color) { + return this.isRgb(color) || this.test(color) + } +} diff --git a/src/types/EventTarget.js b/src/types/EventTarget.js new file mode 100644 index 0000000..a32a1f1 --- /dev/null +++ b/src/types/EventTarget.js @@ -0,0 +1,90 @@ +import { dispatch, off, on } from '../modules/core/event.js' +import { registerMethods } from '../utils/methods.js' +import Base from './Base.js' + +export default class EventTarget extends Base { + constructor ({ events = {} } = {}) { + super() + this.events = events + } + + addEventListener () {} + + // Bind given event to listener + on (event, listener, binding, options) { + on(this, event, listener, binding, options) + return this + } + + // Unbind event from listener + off (event, listener) { + off(this, event, listener) + return this + } + + dispatch (event, data) { + return dispatch(this, event, data) + } + + dispatchEvent (event) { + const bag = this.getEventHolder().events + if (!bag) return true + + const events = bag[event.type] + + for (let i in events) { + for (let j in events[i]) { + events[i][j](event) + } + } + + return !event.defaultPrevented + } + + // Fire given event + fire (event, data) { + this.dispatch(event, data) + return this + } + + getEventHolder () { + return this + } + + getEventTarget () { + return this + } + + removeEventListener () {} +} + +// Add events to elements +const methods = [ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', + 'mouseenter', + 'mouseleave', + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].reduce(function (last, event) { + // add event to Element + const fn = function (f) { + if (f === null) { + off(this, event) + } else { + on(this, event, f) + } + return this + } + + last[event] = fn + return last +}, {}) + +registerMethods('Element', methods) diff --git a/src/types/Matrix.js b/src/types/Matrix.js new file mode 100644 index 0000000..963fd1a --- /dev/null +++ b/src/types/Matrix.js @@ -0,0 +1,522 @@ +import { delimiter } from '../modules/core/regex.js' +import { radians } from '../utils/utils.js' +import { registerMethods } from '../utils/methods.js' +import Element from '../elements/Element.js' +import Point from './Point.js' +import parser from '../modules/core/parser.js' + +// Create matrix array for looping +const abcdef = 'abcdef'.split('') + +function closeEnough (a, b, threshold) { + return Math.abs(b - a) < (threshold || 1e-6) +} + +export default class Matrix { + constructor (...args) { + this.init(...args) + } + + // Initialize + init (source) { + var base = Matrix.fromArray([1, 0, 0, 1, 0, 0]) + + // ensure source as object + source = source instanceof Element ? source.matrixify() + : typeof source === 'string' ? Matrix.fromArray(source.split(delimiter).map(parseFloat)) + : Array.isArray(source) ? Matrix.fromArray(source) + : (typeof source === 'object' && Matrix.isMatrixLike(source)) ? source + : (typeof source === 'object') ? new Matrix().transform(source) + : arguments.length === 6 ? Matrix.fromArray([].slice.call(arguments)) + : base + + // Merge the source matrix with the base matrix + this.a = source.a != null ? source.a : base.a + this.b = source.b != null ? source.b : base.b + this.c = source.c != null ? source.c : base.c + this.d = source.d != null ? source.d : base.d + this.e = source.e != null ? source.e : base.e + this.f = source.f != null ? source.f : base.f + } + + // Clones this matrix + clone () { + return new Matrix(this) + } + + // Transform a matrix into another matrix by manipulating the space + transform (o) { + // Check if o is a matrix and then left multiply it directly + if (Matrix.isMatrixLike(o)) { + var matrix = new Matrix(o) + return matrix.multiplyO(this) + } + + // Get the proposed transformations and the current transformations + var t = Matrix.formatTransforms(o) + var current = this + let { x: ox, y: oy } = new Point(t.ox, t.oy).transform(current) + + // Construct the resulting matrix + var transformer = new Matrix() + .translateO(t.rx, t.ry) + .lmultiplyO(current) + .translateO(-ox, -oy) + .scaleO(t.scaleX, t.scaleY) + .skewO(t.skewX, t.skewY) + .shearO(t.shear) + .rotateO(t.theta) + .translateO(ox, oy) + + // If we want the origin at a particular place, we force it there + if (isFinite(t.px) || isFinite(t.py)) { + const origin = new Point(ox, oy).transform(transformer) + // TODO: Replace t.px with isFinite(t.px) + const dx = t.px ? t.px - origin.x : 0 + const dy = t.py ? t.py - origin.y : 0 + transformer.translateO(dx, dy) + } + + // Translate now after positioning + transformer.translateO(t.tx, t.ty) + return transformer + } + + // Applies a matrix defined by its affine parameters + compose (o) { + if (o.origin) { + o.originX = o.origin[0] + o.originY = o.origin[1] + } + // Get the parameters + var ox = o.originX || 0 + var oy = o.originY || 0 + var sx = o.scaleX || 1 + var sy = o.scaleY || 1 + var lam = o.shear || 0 + var theta = o.rotate || 0 + var tx = o.translateX || 0 + var ty = o.translateY || 0 + + // Apply the standard matrix + var result = new Matrix() + .translateO(-ox, -oy) + .scaleO(sx, sy) + .shearO(lam) + .rotateO(theta) + .translateO(tx, ty) + .lmultiplyO(this) + .translateO(ox, oy) + return result + } + + // Decomposes this matrix into its affine parameters + decompose (cx = 0, cy = 0) { + // Get the parameters from the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Figure out if the winding direction is clockwise or counterclockwise + var determinant = a * d - b * c + var ccw = determinant > 0 ? 1 : -1 + + // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + var sx = ccw * Math.sqrt(a * a + b * b) + var thetaRad = Math.atan2(ccw * b, ccw * a) + var theta = 180 / Math.PI * thetaRad + var ct = Math.cos(thetaRad) + var st = Math.sin(thetaRad) + + // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + var lam = (a * c + b * d) / determinant + var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) + + // Use the translations + let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy) + let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy) + + // Construct the decomposition and return it + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: tx, + translateY: ty, + originX: cx, + originY: cy, + + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + } + } + + // Left multiplies by the given matrix + multiply (matrix) { + return this.clone().multiplyO(matrix) + } + + multiplyO (matrix) { + // Get the matrices + var l = this + var r = matrix instanceof Matrix + ? matrix + : new Matrix(matrix) + + return Matrix.matrixMultiply(l, r, this) + } + + lmultiply (matrix) { + return this.clone().lmultiplyO(matrix) + } + + lmultiplyO (matrix) { + var r = this + var l = matrix instanceof Matrix + ? matrix + : new Matrix(matrix) + + return Matrix.matrixMultiply(l, r, this) + } + + // Inverses matrix + inverseO () { + // Get the current parameters out of the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Invert the 2x2 matrix in the top left + var det = a * d - b * c + if (!det) throw new Error('Cannot invert ' + this) + + // Calculate the top 2x2 matrix + var na = d / det + var nb = -b / det + var nc = -c / det + var nd = a / det + + // Apply the inverted matrix to the top right + var ne = -(na * e + nc * f) + var nf = -(nb * e + nd * f) + + // Construct the inverted matrix + this.a = na + this.b = nb + this.c = nc + this.d = nd + this.e = ne + this.f = nf + + return this + } + + inverse () { + return this.clone().inverseO() + } + + // Translate matrix + translate (x, y) { + return this.clone().translateO(x, y) + } + + translateO (x, y) { + this.e += x || 0 + this.f += y || 0 + return this + } + + // Scale matrix + scale (x, y, cx, cy) { + return this.clone().scaleO(...arguments) + } + + scaleO (x, y = x, cx = 0, cy = 0) { + // Support uniform scaling + if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + let { a, b, c, d, e, f } = this + + this.a = a * x + this.b = b * y + this.c = c * x + this.d = d * y + this.e = e * x - cx * x + cx + this.f = f * y - cy * y + cy + + return this + } + + // Rotate matrix + rotate (r, cx, cy) { + return this.clone().rotateO(r, cx, cy) + } + + rotateO (r, cx = 0, cy = 0) { + // Convert degrees to radians + r = radians(r) + + let cos = Math.cos(r) + let sin = Math.sin(r) + + let { a, b, c, d, e, f } = this + + this.a = a * cos - b * sin + this.b = b * cos + a * sin + this.c = c * cos - d * sin + this.d = d * cos + c * sin + this.e = e * cos - f * sin + cy * sin - cx * cos + cx + this.f = f * cos + e * sin - cx * sin - cy * cos + cy + + return this + } + + // Flip matrix on x or y, at a given offset + flip (axis, around) { + return this.clone().flipO(axis, around) + } + + flipO (axis, around) { + return axis === 'x' ? this.scaleO(-1, 1, around, 0) + : axis === 'y' ? this.scaleO(1, -1, 0, around) + : this.scaleO(-1, -1, axis, around || axis) // Define an x, y flip point + } + + // Shear matrix + shear (a, cx, cy) { + return this.clone().shearO(a, cx, cy) + } + + shearO (lx, cx = 0, cy = 0) { + let { a, b, c, d, e, f } = this + + this.a = a + b * lx + this.c = c + d * lx + this.e = e + f * lx - cy * lx + + return this + } + + // Skew Matrix + skew (x, y, cx, cy) { + return this.clone().skewO(...arguments) + } + + skewO (x, y = x, cx = 0, cy = 0) { + // support uniformal skew + if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // Convert degrees to radians + x = radians(x) + y = radians(y) + + let lx = Math.tan(x) + let ly = Math.tan(y) + + let { a, b, c, d, e, f } = this + + this.a = a + b * lx + this.b = b + a * ly + this.c = c + d * lx + this.d = d + c * ly + this.e = e + f * lx - cy * lx + this.f = f + e * ly - cx * ly + + return this + } + + // SkewX + skewX (x, cx, cy) { + return this.skew(x, 0, cx, cy) + } + + skewXO (x, cx, cy) { + return this.skewO(x, 0, cx, cy) + } + + // SkewY + skewY (y, cx, cy) { + return this.skew(0, y, cx, cy) + } + + skewYO (y, cx, cy) { + return this.skewO(0, y, cx, cy) + } + + // Transform around a center point + aroundO (cx, cy, matrix) { + var dx = cx || 0 + var dy = cy || 0 + return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy) + } + + around (cx, cy, matrix) { + return this.clone().aroundO(cx, cy, matrix) + } + + // Convert to native SVGMatrix + native () { + // create new matrix + var matrix = parser().svg.node.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]] + } + + return matrix + } + + // Check if two matrices are equal + equals (other) { + var comp = new Matrix(other) + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && + closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && + closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) + } + + // Convert matrix to string + toString () { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + } + + toArray () { + return [this.a, this.b, this.c, this.d, this.e, this.f] + } + + valueOf () { + return { + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + } + } + + static fromArray (a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } + } + + static isMatrixLike (o) { + return ( + o.a != null || + o.b != null || + o.c != null || + o.d != null || + o.e != null || + o.f != null + ) + } + + static formatTransforms (o) { + // Get all of the parameters required to form the matrix + var flipBoth = o.flip === 'both' || o.flip === true + var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1 + var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1 + var skewX = o.skew && o.skew.length ? o.skew[0] + : isFinite(o.skew) ? o.skew + : isFinite(o.skewX) ? o.skewX + : 0 + var skewY = o.skew && o.skew.length ? o.skew[1] + : isFinite(o.skew) ? o.skew + : isFinite(o.skewY) ? o.skewY + : 0 + var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX + : isFinite(o.scale) ? o.scale * flipX + : isFinite(o.scaleX) ? o.scaleX * flipX + : flipX + var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY + : isFinite(o.scale) ? o.scale * flipY + : isFinite(o.scaleY) ? o.scaleY * flipY + : flipY + var shear = o.shear || 0 + var theta = o.rotate || o.theta || 0 + var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY) + var ox = origin.x + var oy = origin.y + var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY) + var px = position.x + var py = position.y + var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY) + var tx = translate.x + var ty = translate.y + var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY) + var rx = relative.x + var ry = relative.y + + // Populate all of the values + return { + scaleX, scaleY, skewX, skewY, shear, theta, rx, ry, tx, ty, ox, oy, px, py + } + } + + // left matrix, right matrix, target matrix which is overwritten + static matrixMultiply (l, r, o) { + // Work out the product directly + var a = l.a * r.a + l.c * r.b + var b = l.b * r.a + l.d * r.b + var c = l.a * r.c + l.c * r.d + var d = l.b * r.c + l.d * r.d + var e = l.e + l.a * r.e + l.c * r.f + var f = l.f + l.b * r.e + l.d * r.f + + // make sure to use local variables because l/r and o could be the same + o.a = a + o.b = b + o.c = c + o.d = d + o.e = e + o.f = f + + return o + } +} + +registerMethods({ + Element: { + // Get current matrix + ctm () { + return new Matrix(this.node.getCTM()) + }, + + // Get current screen matrix + screenCTM () { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (typeof this.isRoot === 'function' && !this.isRoot()) { + var rect = this.rect(1, 1) + var m = rect.node.getScreenCTM() + rect.remove() + return new Matrix(m) + } + return new Matrix(this.node.getScreenCTM()) + } + } +}) diff --git a/src/types/Morphable.js b/src/types/Morphable.js new file mode 100644 index 0000000..2b12375 --- /dev/null +++ b/src/types/Morphable.js @@ -0,0 +1,244 @@ +import { Ease } from '../animation/Controller.js' +import { + delimiter, + numberAndUnit, + pathLetters +} from '../modules/core/regex.js' +import { extend } from '../utils/adopter.js' +import Color from './Color.js' +import PathArray from './PathArray.js' +import SVGArray from './SVGArray.js' +import SVGNumber from './SVGNumber.js' + +export default class Morphable { + constructor (stepper) { + // FIXME: the default stepper does not know about easing + this._stepper = stepper || new Ease('-') + + this._from = null + this._to = null + this._type = null + this._context = null + this._morphObj = null + } + + from (val) { + if (val == null) { + return this._from + } + + this._from = this._set(val) + return this + } + + to (val) { + if (val == null) { + return this._to + } + + this._to = this._set(val) + return this + } + + type (type) { + // getter + if (type == null) { + return this._type + } + + // setter + this._type = type + return this + } + + _set (value) { + if (!this._type) { + var type = typeof value + + if (type === 'number') { + this.type(SVGNumber) + } else if (type === 'string') { + if (Color.isColor(value)) { + this.type(Color) + } else if (delimiter.test(value)) { + this.type(pathLetters.test(value) + ? PathArray + : SVGArray + ) + } else if (numberAndUnit.test(value)) { + this.type(SVGNumber) + } else { + this.type(NonMorphable) + } + } else if (morphableTypes.indexOf(value.constructor) > -1) { + this.type(value.constructor) + } else if (Array.isArray(value)) { + this.type(SVGArray) + } else if (type === 'object') { + this.type(ObjectBag) + } else { + this.type(NonMorphable) + } + } + + var result = (new this._type(value)).toArray() + this._morphObj = this._morphObj || new this._type() + this._context = this._context || + Array.apply(null, Array(result.length)).map(Object) + return result + } + + stepper (stepper) { + if (stepper == null) return this._stepper + this._stepper = stepper + return this + } + + done () { + var complete = this._context + .map(this._stepper.done) + .reduce(function (last, curr) { + return last && curr + }, true) + return complete + } + + at (pos) { + var _this = this + + return this._morphObj.fromArray( + this._from.map(function (i, index) { + return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context) + }) + ) + } +} + +export class NonMorphable { + constructor (...args) { + this.init(...args) + } + + init (val) { + val = Array.isArray(val) ? val[0] : val + this.value = val + } + + valueOf () { + return this.value + } + + toArray () { + return [this.value] + } +} + +export class TransformBag { + constructor (...args) { + this.init(...args) + } + + init (obj) { + if (Array.isArray(obj)) { + obj = { + scaleX: obj[0], + scaleY: obj[1], + shear: obj[2], + rotate: obj[3], + translateX: obj[4], + translateY: obj[5], + originX: obj[6], + originY: obj[7] + } + } + + Object.assign(this, TransformBag.defaults, obj) + } + + toArray () { + var v = this + + return [ + v.scaleX, + v.scaleY, + v.shear, + v.rotate, + v.translateX, + v.translateY, + v.originX, + v.originY + ] + } +} + +TransformBag.defaults = { + scaleX: 1, + scaleY: 1, + shear: 0, + rotate: 0, + translateX: 0, + translateY: 0, + originX: 0, + originY: 0 +} + +export class ObjectBag { + constructor (...args) { + this.init(...args) + } + + init (objOrArr) { + this.values = [] + + if (Array.isArray(objOrArr)) { + this.values = objOrArr + return + } + + var entries = Object.entries(objOrArr || {}).sort((a, b) => { + return a[0] - b[0] + }) + + this.values = entries.reduce((last, curr) => last.concat(curr), []) + } + + valueOf () { + var obj = {} + var arr = this.values + + for (var i = 0, len = arr.length; i < len; i += 2) { + obj[arr[i]] = arr[i + 1] + } + + return obj + } + + toArray () { + return this.values + } +} + +const morphableTypes = [ + NonMorphable, + TransformBag, + ObjectBag +] + +export function registerMorphableType (type = []) { + morphableTypes.push(...[].concat(type)) +} + +export function makeMorphable () { + extend(morphableTypes, { + to (val, args) { + return new Morphable() + .type(this.constructor) + .from(this.valueOf()) + .to(val, args) + }, + fromArray (arr) { + this.init(arr) + return this + } + }) +} diff --git a/src/patharray.js b/src/types/PathArray.js index 4432df3..989cd8f 100644 --- a/src/patharray.js +++ b/src/types/PathArray.js @@ -1,6 +1,62 @@ -/* globals arrayToString, pathRegReplace */ +import { + delimiter, + dots, + hyphen, + isPathLetter, + numbersWithDots, + pathLetters +} from '../modules/core/regex.js' +import { extend } from '../utils/adopter.js' +import { subClassArray } from './ArrayPolyfill.js' +import Point from './Point.js' +import SVGArray from './SVGArray.js' +import parser from '../modules/core/parser.js' + +const PathArray = subClassArray('PathArray', SVGArray) + +export default PathArray + +export function pathRegReplace (a, b, c, d) { + return c + d.replace(dots, ' .') +} -var pathHandlers = { +function arrayToString (a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +const pathHandlers = { M: function (c, p, p0) { p.x = p0.x = c[0] p.y = p0.y = c[1] @@ -52,7 +108,7 @@ var pathHandlers = { } } -var mlhvqtcsaz = 'mlhvqtcsaz'.split('') +let mlhvqtcsaz = 'mlhvqtcsaz'.split('') for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { pathHandlers[mlhvqtcsaz[i]] = (function (i) { @@ -73,27 +129,14 @@ for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { })(mlhvqtcsaz[i].toUpperCase()) } -// Path points array -SVG.PathArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array() -SVG.PathArray.prototype.constructor = SVG.PathArray - -SVG.extend(SVG.PathArray, { +extend(PathArray, { // Convert array to string - toString: function () { - return arrayToString(this.value) - }, - toArray: function () { - return this.value.reduce(function (prev, curr) { - return [].concat.call(prev, curr) - }, []) + toString () { + return arrayToString(this) }, + // Move path string - move: function (x, y) { + move (x, y) { // get bounding box of current situation var box = this.bbox() @@ -103,91 +146,94 @@ SVG.extend(SVG.PathArray, { if (!isNaN(x) && !isNaN(y)) { // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] + for (var l, i = this.length - 1; i >= 0; i--) { + l = this[i][0] if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] += x - this.value[i][2] += y + this[i][1] += x + this[i][2] += y } else if (l === 'H') { - this.value[i][1] += x + this[i][1] += x } else if (l === 'V') { - this.value[i][1] += y + this[i][1] += y } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y + this[i][1] += x + this[i][2] += y + this[i][3] += x + this[i][4] += y if (l === 'C') { - this.value[i][5] += x - this.value[i][6] += y + this[i][5] += x + this[i][6] += y } } else if (l === 'A') { - this.value[i][6] += x - this.value[i][7] += y + this[i][6] += x + this[i][7] += y } } } return this }, + // Resize path string - size: function (width, height) { + size (width, height) { // get bounding box of current situation var box = this.bbox() var i, l // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] + for (i = this.length - 1; i >= 0; i--) { + l = this[i][0] if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x + this[i][2] = ((this[i][2] - box.y) * height) / box.height + box.y } else if (l === 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x } else if (l === 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + this[i][1] = ((this[i][1] - box.y) * height) / box.height + box.y } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + this[i][1] = ((this[i][1] - box.x) * width) / box.width + box.x + this[i][2] = ((this[i][2] - box.y) * height) / box.height + box.y + this[i][3] = ((this[i][3] - box.x) * width) / box.width + box.x + this[i][4] = ((this[i][4] - box.y) * height) / box.height + box.y if (l === 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + this[i][5] = ((this[i][5] - box.x) * width) / box.width + box.x + this[i][6] = ((this[i][6] - box.y) * height) / box.height + box.y } } else if (l === 'A') { // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height + this[i][1] = (this[i][1] * width) / box.width + this[i][2] = (this[i][2] * height) / box.height // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + this[i][6] = ((this[i][6] - box.x) * width) / box.width + box.x + this[i][7] = ((this[i][7] - box.y) * height) / box.height + box.y } } return this }, + // Test if the passed path array use the same path data commands as this path array - equalCommands: function (pathArray) { + equalCommands (pathArray) { var i, il, equalCommands - pathArray = new SVG.PathArray(pathArray) + pathArray = new PathArray(pathArray) - equalCommands = this.value.length === pathArray.value.length - for (i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0] + equalCommands = this.length === pathArray.length + for (i = 0, il = this.length; equalCommands && i < il; i++) { + equalCommands = this[i][0] === pathArray[i][0] } return equalCommands }, + // Make path array morphable - morph: function (pathArray) { - pathArray = new SVG.PathArray(pathArray) + morph (pathArray) { + pathArray = new PathArray(pathArray) if (this.equalCommands(pathArray)) { this.destination = pathArray @@ -197,15 +243,16 @@ SVG.extend(SVG.PathArray, { return this }, + // Get morphed path array at given position - at: function (pos) { + at (pos) { // make sure a destination is defined if (!this.destination) return this - var sourceArray = this.value + var sourceArray = this var destinationArray = this.destination.value var array = [] - var pathArray = new SVG.PathArray() + var pathArray = new PathArray() var i, il, j, jl // Animate has specified in the SVG spec @@ -230,10 +277,11 @@ SVG.extend(SVG.PathArray, { pathArray.value = array return pathArray }, + // Absolutize and parse path to array - parse: function (array) { + parse (array = [['M', 0, 0]]) { // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() + if (array instanceof PathArray) return array // prepare for parsing var s @@ -241,11 +289,11 @@ SVG.extend(SVG.PathArray, { if (typeof array === 'string') { array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter) // split into array + .replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(pathLetters, ' $& ') // put some room between letters and numbers + .replace(hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(delimiter) // split into array } else { array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr) @@ -254,14 +302,14 @@ SVG.extend(SVG.PathArray, { // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] var result = [] - var p = new SVG.Point() - var p0 = new SVG.Point() + var p = new Point() + var p0 = new Point() var index = 0 var len = array.length do { // Test if we have a path letter - if (SVG.regex.isPathLetter.test(array[index])) { + if (isPathLetter.test(array[index])) { s = array[index] ++index // If last letter was a move command and we got no new, it defaults to [L]ine @@ -272,18 +320,18 @@ SVG.extend(SVG.PathArray, { } result.push(pathHandlers[s].call(null, - array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), - p, p0 - ) + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) ) } while (len > index) return result }, + // Get bounding box of path - bbox: function () { - SVG.parser().path.setAttribute('d', this.toString()) - return SVG.parser.nodes.path.getBBox() + bbox () { + parser().path.setAttribute('d', this.toString()) + return parser.nodes.path.getBBox() } - }) diff --git a/src/types/Point.js b/src/types/Point.js new file mode 100644 index 0000000..0adcd90 --- /dev/null +++ b/src/types/Point.js @@ -0,0 +1,54 @@ +import { registerMethods } from '../utils/methods.js' +import parser from '../modules/core/parser.js' + +export default class Point { + // Initialize + constructor (x, y, base) { + let source + base = base || { x: 0, y: 0 } + + // ensure source as object + source = Array.isArray(x) ? { x: x[0], y: x[1] } + : typeof x === 'object' ? { x: x.x, y: x.y } + : { x: x, y: y } + + // merge source + this.x = source.x == null ? base.x : source.x + this.y = source.y == null ? base.y : source.y + } + + // Clone point + clone () { + return new Point(this) + } + + // Convert to native SVGPoint + native () { + // create new point + var point = parser().svg.node.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + return point + } + + // transform point with matrix + transform (m) { + // Perform the matrix multiplication + var x = m.a * this.x + m.c * this.y + m.e + var y = m.b * this.x + m.d * this.y + m.f + + // Return the required point + return new Point(x, y) + } +} + +registerMethods({ + Element: { + // Get point + point: function (x, y) { + return new Point(x, y).transform(this.screenCTM().inverse()) + } + } +}) diff --git a/src/types/PointArray.js b/src/types/PointArray.js new file mode 100644 index 0000000..b246b2f --- /dev/null +++ b/src/types/PointArray.js @@ -0,0 +1,120 @@ +import { delimiter } from '../modules/core/regex.js' +import { extend } from '../utils/adopter.js' +import { subClassArray } from './ArrayPolyfill.js' +import SVGArray from './SVGArray.js' + +const PointArray = subClassArray('PointArray', SVGArray) + +export default PointArray + +extend(PointArray, { + // Convert array to string + toString () { + // convert to a poly point string + for (var i = 0, il = this.length, array = []; i < il; i++) { + array.push(this[i].join(',')) + } + + return array.join(' ') + }, + + // Convert array to line object + toLine () { + return { + x1: this[0][0], + y1: this[0][1], + x2: this[1][0], + y2: this[1][1] + } + }, + + // Get morphed array at given position + at (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.length, array = []; i < il; i++) { + array.push([ + this[i][0] + (this.destination[i][0] - this[i][0]) * pos, + this[i][1] + (this.destination[i][1] - this[i][1]) * pos + ]) + } + + return new PointArray(array) + }, + + // Parse point string and flat array + parse (array = [[0, 0]]) { + var points = [] + + // if it is an array + if (array instanceof Array) { + // and it is not flat, there is no need to parse it + if (array[0] instanceof Array) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([ array[i], array[i + 1] ]) + } + + return points + }, + + // Move point string + move (x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.length - 1; i >= 0; i--) { + this[i] = [this[i][0] + x, this[i][1] + y] + } + } + + return this + }, + + // Resize poly string + size (width, height) { + var i + var box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.length - 1; i >= 0; i--) { + if (box.width) this[i][0] = ((this[i][0] - box.x) * width) / box.width + box.x + if (box.height) this[i][1] = ((this[i][1] - box.y) * height) / box.height + box.y + } + + return this + }, + + // Get bounding box of points + bbox () { + var maxX = -Infinity + var maxY = -Infinity + var minX = Infinity + var minY = Infinity + this.forEach(function (el) { + maxX = Math.max(el[0], maxX) + maxY = Math.max(el[1], maxY) + minX = Math.min(el[0], minX) + minY = Math.min(el[1], minY) + }) + return { x: minX, y: minY, width: maxX - minX, height: maxY - minY } + } +}) diff --git a/src/types/SVGArray.js b/src/types/SVGArray.js new file mode 100644 index 0000000..3894b22 --- /dev/null +++ b/src/types/SVGArray.js @@ -0,0 +1,47 @@ +import { delimiter } from '../modules/core/regex.js' +import { extend } from '../utils/adopter.js' +import { subClassArray } from './ArrayPolyfill.js' + +const SVGArray = subClassArray('SVGArray', Array, function (arr) { + this.init(arr) +}) + +export default SVGArray + +extend(SVGArray, { + init (arr) { + this.length = 0 + this.push(...this.parse(arr)) + }, + + toArray () { + return Array.prototype.concat.apply([], this) + }, + + toString () { + return this.join(' ') + }, + + // Flattens the array if needed + valueOf () { + const ret = [] + ret.push(...this) + return ret + }, + + // Parse whitespace separated string + parse (array = []) { + // If already is an array, no need to parse it + if (array instanceof Array) return array + + return array.trim().split(delimiter).map(parseFloat) + }, + + clone () { + return new this.constructor(this) + }, + + toSet () { + return new Set(this) + } +}) diff --git a/src/types/SVGNumber.js b/src/types/SVGNumber.js new file mode 100644 index 0000000..bba9741 --- /dev/null +++ b/src/types/SVGNumber.js @@ -0,0 +1,87 @@ +import { numberAndUnit } from '../modules/core/regex.js' + +// Module for unit convertions +export default class SVGNumber { + // Initialize + constructor (...args) { + this.init(...args) + } + + init (value, unit) { + unit = Array.isArray(value) ? value[1] : unit + value = Array.isArray(value) ? value[0] : value + + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + } else if (typeof value === 'string') { + unit = value.match(numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { + this.value *= 1000 + } + + // store unit + this.unit = unit[5] + } + } else { + if (value instanceof SVGNumber) { + this.value = value.valueOf() + this.unit = value.unit + } + } + } + + toString () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value + ) + this.unit + } + + toJSON () { + return this.toString() + } + + toArray () { + return [this.value, this.unit] + } + + valueOf () { + return this.value + } + + // Add number + plus (number) { + number = new SVGNumber(number) + return new SVGNumber(this + number, this.unit || number.unit) + } + + // Subtract number + minus (number) { + number = new SVGNumber(number) + return new SVGNumber(this - number, this.unit || number.unit) + } + + // Multiply number + times (number) { + number = new SVGNumber(number) + return new SVGNumber(this * number, this.unit || number.unit) + } + + // Divide number + divide (number) { + number = new SVGNumber(number) + return new SVGNumber(this / number, this.unit || number.unit) + } +} diff --git a/src/types/set.js b/src/types/set.js new file mode 100644 index 0000000..c755c2c --- /dev/null +++ b/src/types/set.js @@ -0,0 +1,18 @@ +/* eslint no-unused-vars: "off" */ +class SVGSet extends Set { + // constructor (arr) { + // super(arr) + // } + + each (cbOrName, ...args) { + if (typeof cbOrName === 'function') { + this.forEach((el) => { cbOrName.call(el, el) }) + } else { + this.forEach((el) => { + el[cbOrName](...args) + }) + } + + return this + } +} diff --git a/src/umd.js b/src/umd.js deleted file mode 100644 index bb8e300..0000000 --- a/src/umd.js +++ /dev/null @@ -1,28 +0,0 @@ - -(function(root, factory) { - /* istanbul ignore next */ - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// Check that our browser supports svg -var supported = !! document.createElementNS && - !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect - -// If we don't support svg, just exit without doing anything -if (!supported) - return {supported: false} - -// Otherwise, the library will be here -<%= contents %> - -return SVG - -})); diff --git a/src/use.js b/src/use.js deleted file mode 100644 index 2b8e65e..0000000 --- a/src/use.js +++ /dev/null @@ -1,25 +0,0 @@ - -SVG.Use = SVG.invent({ - // Initialize node - create: 'use', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Use element as a reference - element: function (element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - }, - - // Add parent method - construct: { - // Create a use element - use: function (element, file) { - return this.put(new SVG.Use()).element(element, file) - } - } -}) diff --git a/src/utilities.js b/src/utilities.js deleted file mode 100644 index 01b8ba5..0000000 --- a/src/utilities.js +++ /dev/null @@ -1,43 +0,0 @@ - -SVG.utils = { - // Map function - map: function (array, block) { - var i - var il = array.length - var result = [] - - for (i = 0; i < il; i++) { - result.push(block(array[i])) - } - - return result - }, - - // Filter function - filter: function (array, block) { - var i - var il = array.length - var result = [] - - for (i = 0; i < il; i++) { - if (block(array[i])) { result.push(array[i]) } - } - - return result - }, - - // Degrees to radians - radians: function (d) { - return d % 360 * Math.PI / 180 - }, - - // Radians to degrees - degrees: function (r) { - return r * 180 / Math.PI % 360 - }, - - filterSVGElements: function (nodes) { - return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) - } - -} diff --git a/src/utils/adopter.js b/src/utils/adopter.js new file mode 100644 index 0000000..8017359 --- /dev/null +++ b/src/utils/adopter.js @@ -0,0 +1,115 @@ +import { capitalize } from './utils.js' +import { ns } from '../modules/core/namespaces.js' +import Base from '../types/Base.js' + +const elements = {} +export const root = Symbol('root') + +// Method for element creation +export function makeNode (name) { + // create element + return document.createElementNS(ns, name) +} + +export function makeInstance (element) { + if (element instanceof Base) return element + + if (typeof element === 'object') { + return adopt(element) + } + + if (element == null) { + return new elements[root]() + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return adopt(document.querySelector(element)) + } + + var node = makeNode('svg') + node.innerHTML = element + + // We can use firstChild here because we know, + // that the first char is < and thus an element + element = adopt(node.firstChild) + + return element +} + +export function nodeOrNew (name, node) { + return node || makeNode(name) +} + +// Adopt existing svg elements +export function adopt (node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance instanceof Base) return node.instance + + if (!(node instanceof window.SVGElement)) { + return new elements.HtmlNode(node) + } + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName === 'svg') { + element = new elements[root](node) + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new elements.Gradient(node) + } else if (elements[capitalize(node.nodeName)]) { + element = new elements[capitalize(node.nodeName)](node) + } else { + element = new elements.Bare(node) + } + + return element +} + +export function register (element, name = element.name, asRoot = false) { + elements[name] = element + if (asRoot) elements[root] = element + return element +} + +export function getClass (name) { + return elements[name] +} + +// Element id sequence +let did = 1000 + +// Get next named element id +export function eid (name) { + return 'Svgjs' + capitalize(name) + (did++) +} + +// Deep new id assignment +export function assignNewId (node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]) + } + + if (node.id) { + return adopt(node).id(eid(node.nodeName)) + } + + return adopt(node) +} + +// Method for extending objects +export function extend (modules, methods) { + var key, i + + modules = Array.isArray(modules) ? modules : [modules] + + for (i = modules.length - 1; i >= 0; i--) { + for (key in methods) { + modules[i].prototype[key] = methods[key] + } + } +} diff --git a/src/utils/methods.js b/src/utils/methods.js new file mode 100644 index 0000000..2373445 --- /dev/null +++ b/src/utils/methods.js @@ -0,0 +1,32 @@ +const methods = {} +const constructors = {} + +export function registerMethods (name, m) { + if (Array.isArray(name)) { + for (let _name of name) { + registerMethods(_name, m) + } + return + } + + if (typeof name === 'object') { + for (let [_name, _m] of Object.entries(name)) { + registerMethods(_name, _m) + } + return + } + + methods[name] = Object.assign(methods[name] || {}, m) +} + +export function getMethodsFor (name) { + return methods[name] || {} +} + +export function registerConstructor (name, setup) { + constructors[name] = setup +} + +export function getConstructor (name) { + return constructors[name] ? { setup: constructors[name], name } : {} +} diff --git a/src/utils/utils.js b/src/utils/utils.js new file mode 100644 index 0000000..e3c9111 --- /dev/null +++ b/src/utils/utils.js @@ -0,0 +1,96 @@ +// Map function +export function map (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + result.push(block(array[i])) + } + + return result +} + +// Filter function +export function filter (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + if (block(array[i])) { result.push(array[i]) } + } + + return result +} + +// Degrees to radians +export function radians (d) { + return d % 360 * Math.PI / 180 +} + +// Radians to degrees +export function degrees (r) { + return r * 180 / Math.PI % 360 +} + +// Convert dash-separated-string to camelCase +export function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +export function capitalize (s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Calculate proportional width and height values when necessary +export function proportionalSize (element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) { + width = box.width / box.height * height + } else if (height == null) { + height = box.height / box.width * width + } + } + + return { + width: width, + height: height + } +} + +export function getOrigin (o, element) { + // Allow origin or around as the names + let origin = o.origin // o.around == null ? o.origin : o.around + let ox, oy + + // Allow the user to pass a string to rotate around a given point + if (typeof origin === 'string' || origin == null) { + // Get the bounding box of the element with no transformations applied + const string = (origin || 'center').toLowerCase().trim() + const { height, width, x, y } = element.bbox() + + // Calculate the transformed x and y coordinates + let bx = string.includes('left') ? x + : string.includes('right') ? x + width + : x + width / 2 + let by = string.includes('top') ? y + : string.includes('bottom') ? y + height + : y + height / 2 + + // Set the bounds eg : "bottom-left", "Top right", "middle" etc... + ox = o.ox != null ? o.ox : bx + oy = o.oy != null ? o.oy : by + } else { + ox = origin[0] + oy = origin[1] + } + + // Return the origin as it is if it wasn't a string + return [ ox, oy ] +} |