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author | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-05-31 22:34:10 +0200 |
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committer | Ulrich-Matthias Schäfer <ulima.ums@googlemail.com> | 2018-05-31 22:34:10 +0200 |
commit | c6373d31cdfb13e8cd8931541f8f62d051a262ae (patch) | |
tree | fe2a648b94e16ce3160b49f31017ad69c08ec241 /src | |
parent | d215d392ef980e9e92c62fb124bbbd8b2ee11ac2 (diff) | |
download | svg.js-c6373d31cdfb13e8cd8931541f8f62d051a262ae.tar.gz svg.js-c6373d31cdfb13e8cd8931541f8f62d051a262ae.zip |
implements Set for runners in timeline
Diffstat (limited to 'src')
-rw-r--r-- | src/runner.js | 3 | ||||
-rw-r--r-- | src/timeline.js | 82 |
2 files changed, 41 insertions, 44 deletions
diff --git a/src/runner.js b/src/runner.js index c867049..a4bf2ce 100644 --- a/src/runner.js +++ b/src/runner.js @@ -221,9 +221,10 @@ SVG.Runner = SVG.invent({ // If we exceed the duration, just set the time to the duration var duration = this.duration() + this._time = Math.min(duration, this._time) // Deal with non-declarative animations directly - // Explanation: https://www.desmos.com/calculator/wrnybkho4f + // Explanation: https://www.desmos.com/calculator/etjvlocvvy // Figure out how many loops we've done var loopDuration = this._duration + this._wait var loopsDone = Math.floor(this._time / loopDuration) diff --git a/src/timeline.js b/src/timeline.js index d801479..13aff19 100644 --- a/src/timeline.js +++ b/src/timeline.js @@ -11,6 +11,8 @@ var time = performance || Date var makeSchedule = function (time) { return function (runner) { + // FIXME: This returns a wrong value when the runner is finished + // or it will break, because the runner clips his tim to duration var start = time - runner.time() var duration = runner.duration() var end = start + duration @@ -44,7 +46,7 @@ SVG.Timeline = SVG.invent({ this._baseTransform = null this._nextFrame = null this._paused = false - this._runners = [] + this._runners = new Set() this._time = 0 this._lastSourceTime = 0 this._lastStepTime = 0 @@ -66,19 +68,24 @@ SVG.Timeline = SVG.invent({ * */ + // schedules a runner on the timeline schedule (runner, delay, when) { - // TODO: If no runner is provided, get the whole schedule - // TODO: If a runner is provided with no delay or when, get its - // starting time and delay + // FIXME: Sets do not support map which makes this super ugly if(runner == null) { - return this._runners.map(makeSchedule(this._time)).sort(function (a, b) { + var ret = [] + var fn = makeSchedule(this._time) + + this._runners.forEach(function (runner) { + ret.push(fn(runner)) + }) + + ret.sort(function (a, b) { return (a.start - b.start) || (a.duration - b.duration) }) - } - runner.unschedule() - runner.timeline(this) + return ret + } // The start time for the next animation can either be given explicitly, // derived from the current timeline time or it can be relative to the @@ -100,28 +107,27 @@ SVG.Timeline = SVG.invent({ } else if ( when === 'relative' ) { absoluteStartTime = delay - // This one feels dirty - // FIXME: For this to work we need an absolute start time on the runner - // TODO: If the runner already exists, shift it by the delay, otherwise - // this is relative to the start time ie: 0 + if(this._runners.has(runner)) { + absoluteStartTime += this._time - runner.time() + } } else { // TODO: Throw error } + runner.unschedule() + runner.timeline(this) runner.time(-absoluteStartTime) + this._startTime = absoluteStartTime + runner.duration() - this._runners.push(runner) + this._runners.add(runner) this._continue() return this }, // remove the runner from this timeline unschedule (runner) { - var index = this._runners.indexOf(runner) - if(index > -1) { - this._runners.splice(index, 1) - } + this._runners.delete(runner) runner.timeline(null) return this }, @@ -209,43 +215,33 @@ SVG.Timeline = SVG.invent({ // Run all of the runners directly var runnersLeft = false - for (var i = 0, len = this._runners.length; i < len; i++) { - // Get and run the current runner and ignore it if its inactive - var runner = this._runners[i] - if(!runner.active()) continue - // If this runner is still going, signal that we need another animation - // frame, otherwise, remove the completed runner + var eachFn = function (runner) { + if(!runner.active) return + + // FIXME: runner is always called even when done + // run the runner with delta time var finished = runner.step(dtTime).done + + // when finished set flag and return if (!finished) { runnersLeft = true + return + } - } else if(this._persist !== true){ - - // runner is finished. And runner might get removed - - // TODO: Figure out end time of runner + // Runner is finished and might get removed + if(this._persist !== true) { + // Figure out end time of the runner var endTime = runner.duration() - runner.time() + this._time + // Remove runner if too old if(endTime + this._persist < this._time) { - // FIXME: which one is better? - // runner.unschedule() - // --i - // --len - - // delete runner and correct index - this._runners.splice(i--, 1) && --len - runner.timeline(null) + runner.unschedule() } - } - } + }.bind(this) - // TODO: Collapse transformations in transformationBag into one - // transformation directly - // - // Timeline has - // timeline.transformationBag + this._runners.forEach(eachFn) // Get the next animation frame to keep the simulation going if (runnersLeft) |