diff options
-rw-r--r-- | dirty.html | 50 | ||||
-rw-r--r-- | dist/svg.js | 9189 | ||||
-rw-r--r-- | dist/svg.min.js | 4 | ||||
-rw-r--r-- | gulpfile.js | 7 | ||||
-rw-r--r-- | src/array.js | 6 | ||||
-rw-r--r-- | src/default.js | 2 | ||||
-rw-r--r-- | src/morph.js | 1 | ||||
-rw-r--r-- | src/runner.js | 118 | ||||
-rw-r--r-- | src/timeline.js | 202 | ||||
-rw-r--r-- | src/transform.js | 7 | ||||
-rw-r--r-- | useCases.md | 44 |
11 files changed, 4897 insertions, 4733 deletions
@@ -6,20 +6,20 @@ <title></title> <script type="text/javascript" src="dist/svg.js"></script> <script type="text/javascript" src="src/morph.js"></script> + <script type="text/javascript" src="src/runner.js"></script> <script type="text/javascript" src="src/timeline.js"></script> </head> <body style="background-color: #c7c7ff"> <!-- Making the svg --> <svg width=1000px height=1000px > - <rect x=50 y=100 width=200 height=100 stroke=white stroke-width=2 /> + <rect x=50 y=100 width=200 height=100 stroke=none stroke-width=2 /> </svg> <!-- Modifying the svg --> <script> - -let rect = SVG('rect') +let rect = SVG('rect').hide() let {sin, PI: pi, round, sqrt} = Math function getColor(t) { @@ -30,17 +30,39 @@ function getColor(t) { return color } -rect.animate(2000) - .queue( - () => {rect.attr('fill', getColor(0))}, - t => rect.transform({scale: sqrt(t), rotate: 720 * t}) - ) - .animate(1500, 500, true) - .queue(()=> {}, t => rect.attr('fill', getColor(t))) - .animate(1000).move(200, 200).size(300, 300) - -// setTimeout(()=> { rect.animate().pause() }, 500) -// setTimeout(()=> { rect.animate().play() }, 2000) +// rect.animate(4000) +// .during(t => rect.transform({scale: sqrt(1 + t), rotate: 720 * t})) +// .after(500, ()=> {rect.attr('stroke', 'white')}) +// .queue(() => rect.attr('fill', getColor(0))) +// .animate(1500, 500, true) +// .queue(()=> {}, t => rect.attr('fill', getColor(t))) +// .animate(1000, true) +// .move(200, 200) +// .size(300, 300) + +// SVG.Animator.timeout(()=> { rect.animate().pause() }, 1000 - 10) +// SVG.Animator.timeout(()=> { rect.animate().play() }, 2000 - 10) + +for (let i = 0 ; i < 15; i++) { + for (let j = 0 ; j < 10; j++) { + + // Make the rect + let o = i + j + let rect = SVG('rect').clone().show() + .width(40).height(40) + .x(50 * i).y(50 * j) + .attr('fill', getColor(o * 0.1)) + + // Move the rect + let {cx, cy} = rect.bbox() + + // Animate the rect + rect.animate(3000, Math.random() * 2000) + .during(t => rect.transform({rotate: 720 * t, origin: [cx, cy]})) + .during(t => rect.attr('fill', getColor(o * 0.1 + t))) + } +} + </script> diff --git a/dist/svg.js b/dist/svg.js index fa5da9d..e97685a 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,4592 +6,4601 @@ * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Tue May 01 2018 19:45:50 GMT+0200 (Mitteleuropäische Sommerzeit) +* BUILT: Mon May 14 2018 23:48:13 GMT+1000 (AEST) */; -
-(function(root, factory) {
- /* istanbul ignore next */
- if (typeof define === 'function' && define.amd) {
- define(function(){
- return factory(root, root.document)
- })
- } else if (typeof exports === 'object') {
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
- } else {
- root.SVG = factory(root, root.document)
- }
-}(typeof window !== "undefined" ? window : this, function(window, document) {
-
-// Check that our browser supports svg
-var supported = !! document.createElementNS &&
- !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect
-
-// If we don't support svg, just exit without doing anything
-if (!supported)
- return {supported: false}
-
-// Otherwise, the library will be here
-/* global createElement, capitalize */
-/* eslint-disable new-cap */
-
-// The main wrapping element
-var SVG = this.SVG = function (element) {
- if (SVG.supported) {
- element = createElement(element)
- return element
- }
-}
-
-// Svg must be supported if we reached this stage
-SVG.supported = true
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function (name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function (name) {
- // create element
- return document.createElementNS(this.ns, name)
-}
-
-// Method for extending objects
-SVG.extend = function (modules, methods) {
- var key, i
-
- modules = Array.isArray(modules) ? modules : [modules]
-
- for (i = modules.length - 1; i >= 0; i--) {
- if (modules[i]) {
- for (key in methods) {
- modules[i].prototype[key] = methods[key]
- }
- }
- }
-}
-
-// Invent new element
-SVG.invent = function (config) {
- // Create element initializer
- var initializer = typeof config.create === 'function' ? config.create
- : function (node) {
- SVG.Element.call(this, node || SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit) {
- initializer.prototype = new config.inherit()
- initializer.prototype.constructor = initializer
- }
-
- // Extend with methods
- if (config.extend) {
- SVG.extend(initializer, config.extend)
- }
-
- // Attach construct method to parent
- if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function (node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance instanceof SVG.Element) return node.instance
-
- if (!(node instanceof window.SVGElement)) {
- return new SVG.HtmlNode(node)
- }
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName === 'svg') {
- element = new SVG.Doc(node)
- } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
- element = new SVG.Gradient(node)
- } else if (SVG[capitalize(node.nodeName)]) {
- element = new SVG[capitalize(node.nodeName)](node)
- } else {
- element = new SVG.Parent(node)
- }
-
- return element
-}
- -// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
-
- // Parse hex value
- hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
-
- // Parse rgb value
- rgb: /rgb\((\d+),(\d+),(\d+)\)/,
-
- // Parse reference id
- reference: /#([a-z0-9\-_]+)/i,
-
- // splits a transformation chain
- transforms: /\)\s*,?\s*/,
-
- // Whitespace
- whitespace: /\s/g,
-
- // Test hex value
- isHex: /^#[a-f0-9]{3,6}$/i,
-
- // Test rgb value
- isRgb: /^rgb\(/,
-
- // Test css declaration
- isCss: /[^:]+:[^;]+;?/,
-
- // Test for blank string
- isBlank: /^(\s+)?$/,
-
- // Test for numeric string
- isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
-
- // Test for percent value
- isPercent: /^-?[\d.]+%$/,
-
- // Test for image url
- isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
-
- // split at whitespace and comma
- delimiter: /[\s,]+/,
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
- hyphen: /([^e])-/gi,
-
- // Replaces and tests for all path letters
- pathLetters: /[MLHVCSQTAZ]/gi,
-
- // yes we need this one, too
- isPathLetter: /[MLHVCSQTAZ]/i,
-
- // matches 0.154.23.45
- numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
-
- // matches .
- dots: /\./g
-}
- -
-SVG.utils = {
- // Map function
- map: function (array, block) {
- var i
- var il = array.length
- var result = []
-
- for (i = 0; i < il; i++) {
- result.push(block(array[i]))
- }
-
- return result
- },
-
- // Filter function
- filter: function (array, block) {
- var i
- var il = array.length
- var result = []
-
- for (i = 0; i < il; i++) {
- if (block(array[i])) { result.push(array[i]) }
- }
-
- return result
- },
-
- // Degrees to radians
- radians: function (d) {
- return d % 360 * Math.PI / 180
- },
-
- // Radians to degrees
- degrees: function (r) {
- return r * 180 / Math.PI % 360
- },
-
- filterSVGElements: function (nodes) {
- return this.filter(nodes, function (el) { return el instanceof window.SVGElement })
- }
-
-}
- -
-SVG.defaults = {
-
- // Default animation values
- timeline: {
- duration: 600,
- ease: '>',
- delay: 0,
- },
-
- // Default attribute values
- attrs: {
-
- // fill and stroke
- 'fill-opacity': 1,
- 'stroke-opacity': 1,
- 'stroke-width': 0,
- 'stroke-linejoin': 'miter',
- 'stroke-linecap': 'butt',
- fill: '#000000',
- stroke: '#000000',
- opacity: 1,
-
- // position
- x: 0,
- y: 0,
- cx: 0,
- cy: 0,
-
- // size
- width: 0,
- height: 0,
-
- // radius
- r: 0,
- rx: 0,
- ry: 0,
-
- // gradient
- offset: 0,
- 'stop-opacity': 1,
- 'stop-color': '#000000',
-
- // text
- 'font-size': 16,
- 'font-family': 'Helvetica, Arial, sans-serif',
- 'text-anchor': 'start'
- }
-}
- -SVG.Queue = SVG.invent({
- create: function () {
- this._first = null
- this._last = null
- this.length = 0
- this.id = 0
- },
-
- extend: {
- push: function (value) {
-
- // An item stores an id and the provided value
- var item = { id: this.id++, value: value }
-
- // Deal with the queue being empty or populated
- if (this._last) {
- this._last = this._last.next = item
- } else {
- this._last = this._first = item
- }
-
- this.length++
- },
-
- shift: function () {
- if (this.length == 0) {
- return
- }
-
- var remove = this._first
- this._first = remove.next
- this._last = --this.length ? this._last : null
- return remove.value
- },
-
- // Shows us the first item in the list
- first: function () {
- return this._first && this._first.value
- },
-
- // Shows us the last item in the list
- last: function () {
- return this._last && this._last.value
- },
-
- // Removes the first item from the front where matcher returns true
- remove: function (matcher) {
- // Find the first match
- var previous = null
- var current = this._first
- while (current) {
-
- // If we have a match, we are done
- if (matcher(current)) break
-
- // Otherwise, advance both of the pointers
- previous = current
- current = current.next
- }
-
- // If we got the first item, adjust the first pointer
- if (current && current === this._first)
- this._first = this._first.next
-
- // If we got the last item, adjust the last pointer
- if (current && current === this._last)
- this._last = previous
-
- // If we got an item, fix the list and return the item
- if (current) {
- --this.length
-
- if (previous) {
- previous.next = current.next
- }
-
- return current.item
- }
- }
- }
-})
- -/* globals fullHex, compToHex */
-
-/*
-
-Color {
- constructor (a, b, c, space) {
- space: 'hsl'
- a: 30
- b: 20
- c: 10
- },
-
- toRgb () { return new Color in rgb space }
- toHsl () { return new Color in hsl space }
- toLab () { return new Color in lab space }
-
- toArray () { [space, a, b, c] }
- fromArray () { convert it back }
-}
-
-// Conversions aren't always exact because of monitor profiles etc...
-new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl()
-new Color(100, 100, 100, [space])
-new Color('hsl(30, 20, 10)')
-
-// Sugar
-SVG.rgb(30, 20, 50).lab()
-SVG.hsl()
-SVG.lab('rgb(100, 100, 100)')
-*/
-
-// Module for color convertions
-SVG.Color = function (color) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if (!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
- }
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
- }
-}
-
-SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function () {
- return this.toHex()
- },
- toArray: function () {
- return [this.r, this.g, this.b]
- },
- fromArray: function (a) {
- return new SVG.Color(a[0], a[1], a[2])
- },
- // Build hex value
- toHex: function () {
- return '#' +
- compToHex(this.r) +
- compToHex(this.g) +
- compToHex(this.b)
- },
- // Build rgb value
- toRgb: function () {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- },
- // Calculate true brightness
- brightness: function () {
- return (this.r / 255 * 0.30) +
- (this.g / 255 * 0.59) +
- (this.b / 255 * 0.11)
- },
- // Make color morphable
- morph: function (color) {
- this.destination = new SVG.Color(color)
-
- return this
- },
- // Get morphed color at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos),
- g: ~~(this.g + (this.destination.g - this.g) * pos),
- b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
-})
-
-// Testers
-
-// Test if given value is a color string
-SVG.Color.test = function (color) {
- color += ''
- return SVG.regex.isHex.test(color) ||
- SVG.regex.isRgb.test(color)
-}
-
-// Test if given value is a rgb object
-SVG.Color.isRgb = function (color) {
- return color && typeof color.r === 'number' &&
- typeof color.g === 'number' &&
- typeof color.b === 'number'
-}
-
-// Test if given value is a color
-SVG.Color.isColor = function (color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
-}
- -/* global arrayClone */
-
-// Module for array conversion
-SVG.Array = function (array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length === 0 && fallback) {
- array = fallback.valueOf()
- }
-
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function (array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length !== this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- var lastDestination = this.destination[this.destination.length - 1]
-
- while (this.value.length > this.destination.length) {
- this.destination.push(lastDestination)
- }
- while (this.value.length < this.destination.length) {
- this.value.push(lastValue)
- }
- }
-
- return this
- },
- // Clean up any duplicate points
- settle: function () {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
- if (seen.indexOf(this.value[i]) === -1) {
- seen.push(this.value[i])
- }
- }
-
- // set new value
- this.value = seen
- return seen
- },
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
- }
-
- return new SVG.Array(array)
- },
- // Convert array to string
- toString: function () {
- return this.value.join(' ')
- },
- // Real value
- valueOf: function () {
- return this.value
- },
- // Parse whitespace separated string
- parse: function (array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)
- },
- // Reverse array
- reverse: function () {
- this.value.reverse()
-
- return this
- },
- clone: function () {
- var clone = new this.constructor()
- clone.value = arrayClone(this.value)
- return clone
- }
-})
- -
-// Poly points array
-SVG.PointArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [[0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array()
-SVG.PointArray.prototype.constructor = SVG.PointArray
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function () {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push(this.value[i].join(','))
- }
-
- return array.join(' ')
- },
-
- toArray: function () {
- return this.value.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- },
-
- fromArray: function (a) {
- return new SVG.PointArray(a)
- },
-
- // Convert array to line object
- toLine: function () {
- return {
- x1: this.value[0][0],
- y1: this.value[0][1],
- x2: this.value[1][0],
- y2: this.value[1][1]
- }
- },
-
- // Get morphed array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++) {
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,
- this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
- }
-
- return new SVG.PointArray(array)
- },
-
- // Parse point string and flat array
- parse: function (array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if (Array.isArray(array[0])) {
- return array
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for (var i = 0, len = array.length; i < len; i = i + 2) {
- points.push([ array[i], array[i + 1] ])
- }
-
- return points
- },
-
- // Move point string
- move: function (x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y)) {
- for (var i = this.value.length - 1; i >= 0; i--) {
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
- }
- }
-
- return this
- },
- // Resize poly string
- size: function (width, height) {
- var i
- var box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- },
-
- // Get bounding box of points
- bbox: function () {
- var maxX = -Infinity
- var maxY = -Infinity
- var minX = Infinity
- var minY = Infinity
- this.value.forEach(function (el) {
- maxX = Math.max(el[0], maxX)
- maxY = Math.max(el[1], maxY)
- minX = Math.min(el[0], minX)
- minY = Math.min(el[1], minY)
- })
- return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
- }
-})
- -/* globals arrayToString, pathRegReplace */
-
-var pathHandlers = {
- M: function (c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function (c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function (c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function (c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function (c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function (c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function (c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function (c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function (c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function (c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
-}
-
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
-
-for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
- pathHandlers[mlhvqtcsaz[i]] = (function (i) {
- return function (c, p, p0) {
- if (i === 'H') c[0] = c[0] + p.x
- else if (i === 'V') c[0] = c[0] + p.y
- else if (i === 'A') {
- c[5] = c[5] + p.x
- c[6] = c[6] + p.y
- } else {
- for (var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j % 2 ? p.y : p.x)
- }
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsaz[i].toUpperCase())
-}
-
-// Path points array
-SVG.PathArray = function (array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array()
-SVG.PathArray.prototype.constructor = SVG.PathArray
-
-SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function () {
- return arrayToString(this.value)
- },
- toArray: function () {
- return this.value.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- },
- fromArray: function (a) {
- return new SVG.PathArray(a)
- },
- // Move path string
- move: function (x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l === 'M' || l === 'L' || l === 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
- } else if (l === 'H') {
- this.value[i][1] += x
- } else if (l === 'V') {
- this.value[i][1] += y
- } else if (l === 'C' || l === 'S' || l === 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l === 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
- } else if (l === 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
- }
- }
-
- return this
- },
- // Resize path string
- size: function (width, height) {
- // get bounding box of current situation
- var box = this.bbox()
- var i, l
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l === 'M' || l === 'L' || l === 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- } else if (l === 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- } else if (l === 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- } else if (l === 'C' || l === 'S' || l === 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l === 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
- } else if (l === 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
- }
-
- return this
- },
- // Test if the passed path array use the same path data commands as this path array
- equalCommands: function (pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- },
- // Make path array morphable
- morph: function (pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if (this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- },
- // Get morphed path array at given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- var destinationArray = this.destination.value
- var array = []
- var pathArray = new SVG.PathArray()
- var i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if (array[i][0] === 'A') {
- array[i][4] = +(array[i][4] !== 0)
- array[i][5] = +(array[i][5] !== 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- },
- // Absolutize and parse path to array
- parse: function (array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var s
- var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }
-
- if (typeof array === 'string') {
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
- } else {
- array = array.reduce(function (prev, curr) {
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var result = []
- var p = new SVG.Point()
- var p0 = new SVG.Point()
- var index = 0
- var len = array.length
-
- do {
- // Test if we have a path letter
- if (SVG.regex.isPathLetter.test(array[index])) {
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- } else if (s === 'M') {
- s = 'L'
- } else if (s === 'm') {
- s = 'l'
- }
-
- result.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
- } while (len > index)
-
- return result
- },
- // Get bounding box of path
- bbox: function () {
- SVG.parser().path.setAttribute('d', this.toString())
- return SVG.parser.nodes.path.getBBox()
- }
-
-})
- -
-// Module for unit convertions
-SVG.Number = SVG.invent({
- // Initialize
- create: function (value, unit) {
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {
- this.value *= 1000
- }
-
- // store unit
- this.unit = unit[5]
- }
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
- },
- // Add methods
- extend: {
- // Stringalize
- toString: function () {
- return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
- : this.unit === 's' ? this.value / 1e3
- : this.value
- ) + this.unit
- },
- toJSON: function () {
- return this.toString()
- }, // Convert to primitive
- toArray: function () {
- return [this.value]
- },
- fromArray: function (val) {
- return new SVG.Number(val[0])
- },
- valueOf: function () {
- return this.value
- },
- // Add number
- plus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- },
- // Subtract number
- minus: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- },
- // Multiply number
- times: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- },
- // Divide number
- divide: function (number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- },
- // Convert to different unit
- to: function (unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string') {
- number.unit = unit
- }
-
- return number
- },
- // Make number morphable
- morph: function (number) {
- this.destination = new SVG.Number(number)
-
- if (number.relative) {
- this.destination.value += this.value
- }
-
- return this
- },
- // Get morphed number at given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
- }
-})
- -/* global createElement */
-
-SVG.HtmlNode = SVG.invent({
- create: function (element) {
- this.node = element
- },
-
- extend: {
- add: function (element, i) {
- element = createElement(element)
-
- if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i] || null)
- }
-
- return this
- },
-
- put: function (element, i) {
- this.add(element, i)
- return element
- }
- }
-})
- -/* global proportionalSize, assignNewId, createElement, matches, is */
-
-SVG.Element = SVG.invent({
- // Initialize node
- create: function (node) {
- // event listener
- this.events = {}
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- this.node = node
- if (this.node) {
- this.type = node.nodeName
- this.node.instance = this
- this.events = node.events || {}
-
- if (node.hasAttribute('svgjs:data')) {
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
- }
- }
- },
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- return this.attr('x', x)
- },
-
- // Move over y-axis
- y: function (y) {
- return this.attr('y', y)
- },
-
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- },
-
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
- },
-
- // Move element to given x and y values
- move: function (x, y) {
- return this.x(x).y(y)
- },
-
- // Move element by its center
- center: function (x, y) {
- return this.cx(x).cy(y)
- },
-
- // Set width of element
- width: function (width) {
- return this.attr('width', width)
- },
-
- // Set height of element
- height: function (height) {
- return this.attr('height', height)
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- },
-
- // Clone element
- clone: function (parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if (parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- },
-
- // Remove element
- remove: function () {
- if (this.parent()) { this.parent().removeElement(this) }
-
- return this
- },
-
- // Replace element
- replace: function (element) {
- this.after(element).remove()
-
- return element
- },
-
- // Add element to given container and return self
- addTo: function (parent) {
- return createElement(parent).put(this)
- },
-
- // Add element to given container and return container
- putIn: function (parent) {
- return createElement(parent).add(this)
- },
-
- // Get / set id
- id: function (id) {
- // generate new id if no id set
- if (typeof id === 'undefined' && !this.node.id) {
- this.node.id = SVG.eid(this.type)
- }
-
- // dont't set directly width this.node.id to make `null` work correctly
- return this.attr('id', id)
- },
-
- // Checks whether the given point inside the bounding box of the element
- inside: function (x, y) {
- var box = this.bbox()
-
- return x > box.x &&
- y > box.y &&
- x < box.x + box.width &&
- y < box.y + box.height
- },
-
- // Show element
- show: function () {
- return this.css('display', '')
- },
-
- // Hide element
- hide: function () {
- return this.css('display', 'none')
- },
-
- // Is element visible?
- visible: function () {
- return this.css('display') !== 'none'
- },
-
- // Return id on string conversion
- toString: function () {
- return this.id()
- },
-
- // Return array of classes on the node
- classes: function () {
- var attr = this.attr('class')
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- },
-
- // Return true if class exists on the node, false otherwise
- hasClass: function (name) {
- return this.classes().indexOf(name) !== -1
- },
-
- // Add class to the node
- addClass: function (name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- },
-
- // Remove class from the node
- removeClass: function (name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function (c) {
- return c !== name
- }).join(' '))
- }
-
- return this
- },
-
- // Toggle the presence of a class on the node
- toggleClass: function (name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- },
-
- // Get referenced element form attribute value
- reference: function (attr) {
- return SVG.get(this.attr(attr))
- },
-
- // Returns the parent element instance
- parent: function (type) {
- var parent = this
-
- // check for parent
- if (!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if (!type) return parent
-
- // loop trough ancestors if type is given
- while (parent && parent.node instanceof window.SVGElement) {
- if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- parent = SVG.adopt(parent.node.parentNode)
- }
- },
-
- // Get parent document
- doc: function () {
- var p = this.parent(SVG.Doc)
- return p && p.doc()
- },
-
- // Get defs
- defs: function () {
- return this.doc().defs()
- },
-
- // return array of all ancestors of given type up to the root svg
- parents: function (type) {
- var parents = []
- var parent = this
-
- do {
- parent = parent.parent(type)
- if (!parent || !parent.node) break
-
- parents.push(parent)
- } while (parent.parent)
-
- return parents
- },
-
- // matches the element vs a css selector
- matches: function (selector) {
- return matches(this.node, selector)
- },
-
- // Returns the svg node to call native svg methods on it
- native: function () {
- return this.node
- },
-
- // Import raw svg
- svg: function (svg) {
- var well, len
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
- // create temporary holder
- well = document.createElementNS(SVG.ns, 'svg')
- // dump raw svg
- well.innerHTML = svg
-
- // transplant nodes
- for (len = well.children.length; len--;) {
- this.node.appendChild(well.firstElementChild)
- }
-
- // otherwise act as a getter
- } else {
- // write svgjs data to the dom
- this.writeDataToDom()
-
- return this.node.outerHTML
- }
-
- return this
- },
-
- // write svgjs data to the dom
- writeDataToDom: function () {
- // dump variables recursively
- if (this.is(SVG.Parent)) {
- this.each(function () {
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if (Object.keys(this.dom).length) {
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
- }
- return this
- },
-
- // set given data to the elements data property
- setData: function (o) {
- this.dom = o
- return this
- },
- is: function (obj) {
- return is(this, obj)
- }
- }
-})
- -/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */
-
-SVG.Matrix = SVG.invent({
- // Initialize
- create: function (source) {
- var base = arrayToMatrix([1, 0, 0, 1, 0, 0])
- var i
-
- // ensure source as object
- source = source instanceof SVG.Element ? source.matrixify()
- : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))
- : Array.isArray(source) ? arrayToMatrix(source)
- : (typeof source === 'object' && (
- source.a != null || source.b != null || source.c != null
- || source.d != null || source.e != null || source.f != null
- )) ? source
- : (typeof source === 'object') ? new SVG.Matrix().transform(source)
- : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))
- : base
-
- // merge source
- for (i = abcdef.length - 1; i >= 0; --i) {
- this[abcdef[i]] = source[abcdef[i]] != null
- ? source[abcdef[i]]
- : base[abcdef[i]]
- }
- },
-
- // Add methods
- extend: {
-
- // Clones this matrix
- clone: function () {
- return new SVG.Matrix(this)
- },
-
- // Transform a matrix into another matrix by manipulating the space
- transform: function (o) {
- // Check if o is a matrix and then left multiply it directly
- if (o.a != null) {
- var matrix = new SVG.Matrix(o)
- var newMatrix = this.lmultiply(matrix)
- return newMatrix
- }
-
- // Get the proposed transformations and the current transformations
- var t = formatTransforms(o)
- var currentTransform = new SVG.Matrix(this)
-
- // Construct the resulting matrix
- var transformer = new SVG.Matrix()
- .translate(-t.ox, -t.oy)
- .scale(t.scaleX, t.scaleY)
- .skew(t.skewX, t.skewY)
- .shear(t.shear)
- .rotate(t.theta)
- .translate(t.ox, t.oy)
- .translate(t.rx, t.ry)
- .lmultiply(currentTransform)
-
- // If we want the origin at a particular place, we force it there
- if (isFinite(t.px) || isFinite(t.py)) {
-
- // Figure out where the origin went and the delta to get there
- var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer)
- var dx = t.px ? t.px - current.x : 0
- var dy = t.py ? t.py - current.y : 0
-
- // Apply another translation
- transformer = transformer.translate(dx, dy)
- }
-
- // We can apply translations after everything else
- transformer = transformer.translate(t.tx, t.ty)
- return transformer
- },
-
- // Applies a matrix defined by its affine parameters
- compose: function (o) {
- // Get the parameters
- var sx = o.scaleX || 1
- var sy = o.scaleY || 1
- var lam = o.shear || 0
- var theta = o.rotate || 0
- var tx = o.translateX || 0
- var ty = o.translateY || 0
-
- // Apply the standard matrix
- var result = new SVG.Matrix()
- .scale(sx, sy)
- .shear(lam)
- .rotate(theta)
- .translate(tx, ty)
- .lmultiply(this)
- return result
- },
-
- // Decomposes this matrix into its affine parameters
- decompose: function () {
- // Get the parameters from the matrix
- var a = this.a
- var b = this.b
- var c = this.c
- var d = this.d
- var e = this.e
- var f = this.f
-
- // Figure out if the winding direction is clockwise or counterclockwise
- var determinant = a * d - b * c
- var ccw = determinant > 0 ? 1 : -1
-
- // Since we only shear in x, we can use the x basis to get the x scale
- // and the rotation of the resulting matrix
- var sx = ccw * Math.sqrt(a * a + b * b)
- var theta = 180 / Math.PI * Math.atan2(ccw * b, ccw * a)
-
- // We can then solve the y basis vector simultaneously to get the other
- // two affine parameters directly from these parameters
- var lam = (a * c + b * d) / determinant
- var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a))
-
- // Construct the decomposition and return it
- return {
- // Return the affine parameters
- scaleX: sx,
- scaleY: sy,
- shear: lam,
- rotate: theta,
- translateX: e,
- translateY: f,
-
- // Return the matrix parameters
- a: this.a,
- b: this.b,
- c: this.c,
- d: this.d,
- e: this.e,
- f: this.f
- }
- },
-
- // Morph one matrix into another
- morph: function (matrix) {
- // Store new destination
- this.destination = new SVG.Matrix(matrix)
- return this
- },
-
- // Get morphed matrix at a given position
- at: function (pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos,
- b: this.b + (this.destination.b - this.b) * pos,
- c: this.c + (this.destination.c - this.c) * pos,
- d: this.d + (this.destination.d - this.d) * pos,
- e: this.e + (this.destination.e - this.e) * pos,
- f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- },
-
- // Left multiplies by the given matrix
- multiply: function (matrix) {
- // Get the matrices
- var l = this
- var r = new SVG.Matrix(matrix)
-
- // Work out the product directly
- var a = l.a * r.a + l.c * r.b
- var b = l.b * r.a + l.d * r.b
- var c = l.a * r.c + l.c * r.d
- var d = l.b * r.c + l.d * r.d
- var e = l.e + l.a * r.e + l.c * r.f
- var f = l.f + l.b * r.e + l.d * r.f
-
- // Form the matrix and return it
- var product = new SVG.Matrix(a, b, c, d, e, f)
- return product
- },
-
- lmultiply: function (matrix) {
- var result = new SVG.Matrix(matrix).multiply(this)
- return result
- },
-
- // Inverses matrix
- inverse: function () {
-
- // Get the current parameters out of the matrix
- var a = this.a
- var b = this.b
- var c = this.c
- var d = this.d
- var e = this.e
- var f = this.f
-
- // Invert the 2x2 matrix in the top left
- var det = a * d - b * c
- if (!det) throw new Error("Cannot invert " + this)
-
- // Calculate the top 2x2 matrix
- var na = d / det
- var nb = -b / det
- var nc = -c / det
- var nd = a / det
-
- // Apply the inverted matrix to the top right
- var ne = - ( na * e + nc * f )
- var nf = - ( nb * e + nd * f )
-
- // Construct the inverted matrix
- return new SVG.Matrix(na, nb, nc, nd, ne, nf)
- },
-
- // Translate matrix
- translate: function (x, y) {
- var translation = new SVG.Matrix(this)
- translation.e += x || 0
- translation.f += y || 0
- return translation
- },
-
- // Scale matrix
- scale: function (x, y, cx, cy) {
- // Support uniform scaling
- if (arguments.length === 1) {
- y = x
- } else if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // Scale the current matrix
- var scale = new SVG.Matrix(x, 0, 0, y, 0, 0)
- var matrix = this.around(cx, cy, scale)
- return matrix
- },
-
- // Rotate matrix
- rotate: function (r, cx, cy) {
- // Convert degrees to radians
- r = SVG.utils.radians(r)
-
- // Construct the rotation matrix
- var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)
- var matrix = this.around(cx, cy, rotation)
- return matrix
- },
-
- // Flip matrix on x or y, at a given offset
- flip: function (axis, around) {
- return axis === 'x' ? this.scale(-1, 1, around, 0)
- : axis === 'y' ? this.scale(1, -1, 0, around)
- : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point
- },
-
- // Shear matrix
- shear: function (a, cx, cy) {
- var shear = new SVG.Matrix(1, 0, a, 1, 0, 0)
- var matrix = this.around(cx, cy, shear)
- return matrix
- },
-
- // Skew Matrix
- skew: function (x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length === 1) {
- y = x
- } else if (arguments.length === 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // Convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- // Construct the matrix
- var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)
- var matrix = this.around(cx, cy, skew)
- return matrix
- },
-
- // SkewX
- skewX: function (x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- },
-
- // SkewY
- skewY: function (y, cx, cy) {
- return this.skew(0, y, cx, cy)
- },
-
- // Transform around a center point
- around: function (cx, cy, matrix) {
- var dx = cx || 0
- var dy = cy || 0
- return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy)
- },
-
- // Convert to native SVGMatrix
- native: function () {
- // create new matrix
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--) {
- matrix[abcdef[i]] = this[abcdef[i]]
- }
-
- return matrix
- },
-
- // Check if two matrices are equal
- equals: function (other) {
- var comp = new SVG.Matrix(other)
- return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) &&
- closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) &&
- closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f)
- },
-
- // Convert matrix to string
- toString: function () {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- },
-
- toArray: function () {
- return [this.a, this.b, this.c, this.d, this.e, this.f]
- },
-
- fromArray: function (a) {
- return new SVG.Matrix(a)
- }
- },
-
- // Define parent
- parent: SVG.Element,
-
- // Add parent method
- construct: {
- // Get current matrix
- ctm: function () {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function () {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if (this instanceof SVG.Doc && !this.isRoot()) {
- var rect = this.rect(1, 1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
- }
-})
- -
-SVG.Point = SVG.invent({
- // Initialize
- create: function (x, y, base) {
- var source
- base = base || {x: 0, y: 0}
-
- // ensure source as object
- source = Array.isArray(x) ? {x: x[0], y: x[1]}
- : typeof x === 'object' ? {x: x.x, y: x.y}
- : {x: x, y: y}
-
- // merge source
- this.x = source.x == null ? base.x : source.x
- this.y = source.y == null ? base.y : source.y
- },
-
- // Add methods
- extend: {
- // Clone point
- clone: function () {
- return new SVG.Point(this)
- },
-
- // Morph one point into another
- morph: function (x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
- return this
- },
-
- // Get morphed point at a given position
- at: function (pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos,
- y: this.y + (this.destination.y - this.y) * pos
- })
- return point
- },
-
- // Convert to native SVGPoint
- native: function () {
- // create new point
- var point = SVG.parser.nodes.svg.node.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
- return point
- },
-
- // transform point with matrix
- transform: function (matrix) {
- return new SVG.Point(this.native().matrixTransform(matrix.native()))
- }
- }
-})
-
-SVG.extend(SVG.Element, {
-
- // Get point
- point: function (x, y) {
- return new SVG.Point(x, y).transform(this.screenCTM().inverse())
- }
-})
- -SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function (a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--) {
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
- ? parseFloat(v[n].nodeValue)
- : v[n].nodeValue
- }
- return a
- } else if (typeof a === 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ? SVG.defaults.attrs[a]
- : SVG.regex.isNumber.test(v) ? parseFloat(v)
- : v
- } else {
- // convert image fill and stroke to patterns
- if (a === 'fill' || a === 'stroke') {
- if (SVG.regex.isImage.test(v)) {
- v = this.doc().defs().image(v)
- }
-
- if (v instanceof SVG.Image) {
- v = this.doc().defs().pattern(0, 0, function () {
- this.add(v)
- })
- }
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number') {
- v = new SVG.Number(v)
- } else if (SVG.Color.isColor(v)) {
- // ensure full hex color
- v = new SVG.Color(v)
- } else if (Array.isArray(v)) {
- // parse array values
- v = new SVG.Array(v)
- }
-
- // if the passed attribute is leading...
- if (a === 'leading') {
- // ... call the leading method instead
- if (this.leading) {
- this.leading(v)
- }
- } else {
- // set given attribute on node
- typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
- : this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a === 'font-size' || a === 'x')) {
- this.rebuild(a, v)
- }
- }
-
- return this
- }
-})
- -/* global arrayToMatrix */
-
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function () {
- return this.attr('transform', null)
- },
-
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function () {
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0, -1).map(function (str) {
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0],
- kv[1].split(SVG.regex.delimiter)
- .map(function (str) { return parseFloat(str) })
- ]
- })
- .reverse()
- // merge every transformation into one matrix
- .reduce(function (matrix, transform) {
- if (transform[0] === 'matrix') {
- return matrix.lmultiply(arrayToMatrix(transform[1]))
- }
- return matrix[transform[0]].apply(matrix, transform[1])
- }, new SVG.Matrix())
-
- return matrix
- },
-
- // add an element to another parent without changing the visual representation on the screen
- toParent: function (parent) {
- if (this === parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
-
- // same as above with parent equals root-svg
- toDoc: function () {
- return this.toParent(this.doc())
- }
-})
-
-SVG.extend(SVG.Element, {
-
- // Add transformations
- transform: function (o, relative) {
-
- // Get the bounding box of the element with no transformations applied
- var bbox = this.bbox()
-
- // Act as a getter if no object was passed
- if (o == null || typeof o === 'string') {
- var decomposed = new SVG.Matrix(this).decompose()
- return decomposed[o] || decomposed
-
- // Allow the user to define the origin with a string
- } else if (typeof o.origin === 'string' ||
- (o.origin == null && o.ox == null && o.oy == null)
- ) {
- // Get the bounding box and string to use in our calculations
- var string = typeof o.origin === 'string'
- ? o.origin.toLowerCase().trim()
- : 'center' // We want the center by default
- var height = bbox.height
- var width = bbox.width
- var x = bbox.x
- var y = bbox.y
-
- // Set the bounds eg : "bottom-left", "Top right", "middle" etc...
- o.ox = string.includes('left') ? x
- : string.includes('right') ? x + width
- : x + width / 2
- o.oy = string.includes('top') ? y
- : string.includes('bottom') ? y + height
- : y + height / 2
-
- // Make sure we only pass ox and oy
- o.origin = null
- }
-
- // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing
- var cleanRelative = relative === true ? this : (relative || false)
- var result = new SVG.Matrix(cleanRelative).transform(o)
- return this.attr('transform', result)
- }
-})
-
-SVG.extend(SVG.Timeline, {
- transform: function (o, relative, affine) {
-
- // // get target in case of the fx module, otherwise reference this
- // var target = this.target()
- // , matrix, bbox
- //
- // // act as a getter
- // if (typeof o !== 'object') {
- // // get current matrix
- // matrix = new SVG.Matrix(target).extract()
- //
- // return typeof o === 'string' ? matrix[o] : matrix
- // }
- //
- // // ensure relative flag
- // relative = !!relative || !!o.relative
- //
- // // act on matrix
- // if (o.a != null) {
- // matrix = new SVG.Matrix(o)
- //
- // // act on rotation
- // } else if (o.rotation != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // apply transformation
- // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
- //
- // // act on scale
- // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // ensure scale values on both axes
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
- //
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
- //
- // // act on skew
- // } else if (o.skewX != null || o.skewY != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // ensure skew values on both axes
- // o.skewX = o.skewX != null ? o.skewX : 0
- // o.skewY = o.skewY != null ? o.skewY : 0
- //
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
- //
- // // act on flip
- // } else if (o.flip) {
- // if(o.flip == 'x' || o.flip == 'y') {
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- // } else {
- // if(o.offset == null) {
- // bbox = target.bbox()
- // o.flip = bbox.cx
- // o.offset = bbox.cy
- // } else {
- // o.flip = o.offset
- // }
- // }
- //
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)
- //
- // // act on translate
- // } else if (o.x != null || o.y != null) {
- // matrix = new SVG.Translate(o.x, o.y)
- // }
- //
- // if(!matrix) return this
- //
- // matrix.relative = relative
- //
- // this.last().transforms.push(matrix)
- //
- // return this._callStart()
- // }
- // // ensure scale values on both axes
- // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
- //
- // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
- //
- // // act on skew
- // } else if (o.skewX != null || o.skewY != null) {
- // // ensure centre point
- // ensureCentre(o, target)
- //
- // // ensure skew values on both axes
- // o.skewX = o.skewX != null ? o.skewX : 0
- // o.skewY = o.skewY != null ? o.skewY : 0
- //
- // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
- //
- // // act on flip
- // } else if (o.flip) {
- // if (o.flip === 'x' || o.flip === 'y') {
- // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- // } else {
- // if (o.offset == null) {
- // bbox = target.bbox()
- // o.flip = bbox.cx
- // o.offset = bbox.cy
- // } else {
- // o.flip = o.offset
- // }
- // }
- //
- // matrix = new SVG.Matrix().flip(o.flip, o.offset)
- //
- // // act on translate
- // } else if (o.x != null || o.y != null) {
- // matrix = new SVG.Translate(o.x, o.y)
- // }
- //
- // if (!matrix) return this
- //
- // matrix.relative = relative
- //
- // this.last().transforms.push(matrix)
- //
- // return this._callStart()
- }
-})
- -/* global camelCase */
-
-SVG.extend(SVG.Element, {
- // Dynamic style generator
- css: function (s, v) {
- var ret = {}
- var t, i
- if (arguments.length === 0) {
- // get full style as object
- this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {
- t = el.split(/\s*:\s*/)
- ret[t[0]] = t[1]
- })
- return ret
- }
-
- if (arguments.length < 2) {
- // get style properties in the array
- if (Array.isArray(s)) {
- for (i = s.length; i--;) {
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
- }
- return ret
- }
-
- // get style for property
- if (typeof s === 'string') {
- return this.node.style[camelCase(s)]
- }
-
- // set styles in object
- if (typeof s === 'object') {
- for (i in s) {
- // set empty string if null/undefined/'' was given
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
- }
- }
- }
-
- // set style for property
- if (arguments.length === 2) {
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
- }
-
- return this
- }
-})
- -/* global createElement */
-
-SVG.Parent = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // Returns all child elements
- children: function () {
- return SVG.utils.map(this.node.children, function (node) {
- return SVG.adopt(node)
- })
- },
- // Add given element at a position
- add: function (element, i) {
- element = createElement(element)
-
- if (element.node !== this.node.children[i]) {
- this.node.insertBefore(element.node, this.node.children[i] || null)
- }
-
- return this
- },
- // Basically does the same as `add()` but returns the added element instead
- put: function (element, i) {
- this.add(element, i)
- return element.instance || element
- },
- // Checks if the given element is a child
- has: function (element) {
- return this.index(element) >= 0
- },
- // Gets index of given element
- index: function (element) {
- return [].slice.call(this.node.children).indexOf(element.node)
- },
- // Get a element at the given index
- get: function (i) {
- return SVG.adopt(this.node.children[i])
- },
- // Get first child
- first: function () {
- return this.get(0)
- },
- // Get the last child
- last: function () {
- return this.get(this.node.children.length - 1)
- },
- // Iterates over all children and invokes a given block
- each: function (block, deep) {
- var children = this.children()
- var i, il
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element) {
- block.apply(children[i], [i, children])
- }
-
- if (deep && (children[i] instanceof SVG.Parent)) {
- children[i].each(block, deep)
- }
- }
-
- return this
- },
- // Remove a given child
- removeElement: function (element) {
- this.node.removeChild(element.node)
-
- return this
- },
- // Remove all elements in this container
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- }
-
-})
- -SVG.extend(SVG.Parent, {
- flatten: function (parent) {
- // flattens is only possible for nested svgs and groups
- if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {
- return this
- }
-
- parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))
-
- this.each(function () {
- if (this instanceof SVG.Defs) return this
- if (this instanceof SVG.Parent) return this.flatten(parent)
- return this.toParent(parent)
- })
-
- // we need this so that SVG.Doc does not get removed
- this.node.firstElementChild || this.remove()
-
- return this
- },
- ungroup: function (parent) {
- // ungroup is only possible for nested svgs and groups
- if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {
- return this
- }
-
- parent = parent || this.parent(SVG.Parent)
-
- this.each(function () {
- return this.toParent(parent)
- })
-
- // we need this so that SVG.Doc does not get removed
- this.remove()
-
- return this
- }
-})
- -SVG.Container = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Parent
-})
- -// Add events to elements
-
-;[ 'click',
- 'dblclick',
- 'mousedown',
- 'mouseup',
- 'mouseover',
- 'mouseout',
- 'mousemove',
- 'mouseenter',
- 'mouseleave',
- 'touchstart',
- 'touchmove',
- 'touchleave',
- 'touchend',
- 'touchcancel' ].forEach(function (event) {
- // add event to SVG.Element
- SVG.Element.prototype[event] = function (f) {
- // bind event to element rather than element node
- SVG.on(this, event, f)
- return this
- }
- })
-
-SVG.listenerId = 0
-
-// Add event binder in the SVG namespace
-SVG.on = function (node, events, listener, binding, options) {
- var l = listener.bind(binding || node)
- var n = node instanceof SVG.Element ? node.node : node
-
- // ensure instance object for nodes which are not adopted
- n.instance = n.instance || {events: {}}
-
- var bag = n.instance.events
-
- // add id to listener
- if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId }
-
- events.split(SVG.regex.delimiter).forEach(function (event) {
- var ev = event.split('.')[0]
- var ns = event.split('.')[1] || '*'
-
- // ensure valid object
- bag[ev] = bag[ev] || {}
- bag[ev][ns] = bag[ev][ns] || {}
-
- // reference listener
- bag[ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- n.addEventListener(ev, l, options || false)
- })
-}
-
-// Add event unbinder in the SVG namespace
-SVG.off = function (node, events, listener, options) {
- var n = node instanceof SVG.Element ? node.node : node
- if (!n.instance) return
-
- // listener can be a function or a number
- if (typeof listener === 'function') {
- listener = listener._svgjsListenerId
- if (!listener) return
- }
-
- var bag = n.instance.events
-
- ;(events || '').split(SVG.regex.delimiter).forEach(function (event) {
- var ev = event && event.split('.')[0]
- var ns = event && event.split('.')[1]
- var namespace, l
-
- if (listener) {
- // remove listener reference
- if (bag[ev] && bag[ev][ns || '*']) {
- // removeListener
- n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)
-
- delete bag[ev][ns || '*'][listener]
- }
- } else if (ev && ns) {
- // remove all listeners for a namespaced event
- if (bag[ev] && bag[ev][ns]) {
- for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
-
- delete bag[ev][ns]
- }
- } else if (ns) {
- // remove all listeners for a specific namespace
- for (event in bag) {
- for (namespace in bag[event]) {
- if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
- }
- }
- } else if (ev) {
- // remove all listeners for the event
- if (bag[ev]) {
- for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
-
- delete bag[ev]
- }
- } else {
- // remove all listeners on a given node
- for (event in bag) { SVG.off(n, event) }
-
- n.instance.events = {}
- }
- })
-}
-
-SVG.extend(SVG.Element, {
- // Bind given event to listener
- on: function (event, listener, binding, options) {
- SVG.on(this, event, listener, binding, options)
- return this
- },
- // Unbind event from listener
- off: function (event, listener) {
- SVG.off(this.node, event, listener)
- return this
- },
- dispatch: function (event, data) {
- // Dispatch event
- if (event instanceof window.Event) {
- this.node.dispatchEvent(event)
- } else {
- this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true}))
- }
- return event
- },
- // Fire given event
- fire: function (event, data) {
- this.dispatch(event, data)
- return this
- }
-})
- -SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs',
-
- // Inherit from
- inherit: SVG.Container
-})
- -SVG.G = SVG.invent({
- // Initialize node
- create: 'g',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- },
-
- // Add parent method
- construct: {
- // Create a group element
- group: function () {
- return this.put(new SVG.G())
- }
- }
-})
- -// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function () {
- return this.parent().children()
- },
-
- // Get the curent position siblings
- position: function () {
- return this.parent().index(this)
- },
-
- // Get the next element (will return null if there is none)
- next: function () {
- return this.siblings()[this.position() + 1]
- },
-
- // Get the next element (will return null if there is none)
- prev: function () {
- return this.siblings()[this.position() - 1]
- },
-
- // Send given element one step forward
- forward: function () {
- var i = this.position() + 1
- var p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
-
- return this
- },
-
- // Send given element one step backward
- backward: function () {
- var i = this.position()
-
- if (i > 0) {
- this.parent().removeElement(this).add(this, i - 1)
- }
-
- return this
- },
-
- // Send given element all the way to the front
- front: function () {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc) {
- p.node.appendChild(p.defs().node)
- }
-
- return this
- },
-
- // Send given element all the way to the back
- back: function () {
- if (this.position() > 0) {
- this.parent().removeElement(this).add(this, 0)
- }
-
- return this
- },
-
- // Inserts a given element before the targeted element
- before: function (element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- },
-
- // Insters a given element after the targeted element
- after: function (element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-})
- -SVG.Mask = SVG.invent({
- // Initialize node
- create: 'mask',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unmask all masked elements and remove itself
- remove: function () {
- // unmask all targets
- this.targets().forEach(function (el) {
- el.unmask()
- })
-
- // remove mask from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [mask*="' + this.id() + '"]')
- }
- },
-
- // Add parent method
- construct: {
- // Create masking element
- mask: function () {
- return this.defs().put(new SVG.Mask())
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function (element) {
- // use given mask or create a new one
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // apply mask
- return this.attr('mask', 'url("#' + masker.id() + '")')
- },
- // Unmask element
- unmask: function () {
- return this.attr('mask', null)
- },
- masker: function () {
- return this.reference('mask')
- }
-})
- -SVG.ClipPath = SVG.invent({
- // Initialize node
- create: 'clipPath',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Unclip all clipped elements and remove itself
- remove: function () {
- // unclip all targets
- this.targets().forEach(function (el) {
- el.unclip()
- })
-
- // remove clipPath from parent
- return SVG.Element.prototype.remove.call(this)
- },
-
- targets: function () {
- return SVG.select('svg [clip-path*="' + this.id() + '"]')
- }
- },
-
- // Add parent method
- construct: {
- // Create clipping element
- clip: function () {
- return this.defs().put(new SVG.ClipPath())
- }
- }
-})
-
-//
-SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function (element) {
- // use given clip or create a new one
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + clipper.id() + '")')
- },
- // Unclip element
- unclip: function () {
- return this.attr('clip-path', null)
- },
- clipper: function () {
- return this.reference('clip-path')
- }
-
-})
- -SVG.Gradient = SVG.invent({
- // Initialize node
- create: function (type) {
- SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient'))
- },
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Add a color stop
- stop: function (offset, color, opacity) {
- return this.put(new SVG.Stop()).update(offset, color, opacity)
- },
- // Update gradient
- update: function (block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
-
- return this
- },
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- },
-
- // Add parent method
- construct: {
- // Create gradient element in defs
- gradient: function (type, block) {
- return this.defs().gradient(type, block)
- }
- }
-})
-
-// Add animatable methods to both gradient and fx module
-SVG.extend([SVG.Gradient, SVG.Timeline], {
- // From position
- from: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })
- : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- },
- // To position
- to: function (x, y) {
- return (this._target || this).type === 'radialGradient'
- ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })
- : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
-})
-
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function (type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop',
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add class methods
- extend: {
- // add color stops
- update: function (o) {
- if (typeof o === 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0],
- color: arguments[1],
- opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-})
- -SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Return the fill id
- url: function () {
- return 'url(#' + this.id() + ')'
- },
- // Update pattern by rebuilding
- update: function (block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') {
- block.call(this, this)
- }
-
- return this
- },
- // Alias string convertion to fill
- toString: function () {
- return this.url()
- },
- // custom attr to handle transform
- attr: function (a, b, c) {
- if (a === 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- },
-
- // Add parent method
- construct: {
- // Create pattern element in defs
- pattern: function (width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
-})
-
-SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function (width, height, block) {
- return this.put(new SVG.Pattern()).update(block).attr({
- x: 0,
- y: 0,
- width: width,
- height: height,
- patternUnits: 'userSpaceOnUse'
- })
- }
-
-})
- -SVG.Doc = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node || SVG.create('svg'))
-
- // set svg element attributes and ensure defs node
- this.namespace()
- },
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- isRoot: function () {
- return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'
- },
- // Check if this is a root svg. If not, call docs from this element
- doc: function () {
- if (this.isRoot()) return this
- return SVG.Element.prototype.doc.call(this)
- },
- // Add namespaces
- namespace: function () {
- if (!this.isRoot()) return this.doc().namespace()
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- },
- // Creates and returns defs element
- defs: function () {
- if (!this.isRoot()) return this.doc().defs()
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
- },
- // custom parent method
- parent: function (type) {
- if (this.isRoot()) {
- return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
- }
-
- return SVG.Element.prototype.parent.call(this, type)
- },
- // Removes the doc from the DOM
- remove: function () {
- if (!this.isRoot()) {
- return SVG.Element.prototype.remove.call(this)
- }
-
- if (this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- },
- clear: function () {
- // remove children
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
- return this
- }
- },
- construct: {
- // Create nested svg document
- nested: function () {
- return this.put(new SVG.Doc())
- }
- }
-})
- -
-SVG.Shape = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node)
- },
-
- // Inherit from
- inherit: SVG.Element
-})
- -
-SVG.Bare = SVG.invent({
- // Initialize
- create: function (element, inherit) {
- // construct element
- SVG.Element.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit) {
- for (var method in inherit.prototype) {
- if (typeof inherit.prototype[method] === 'function') {
- this[method] = inherit.prototype[method]
- }
- }
- }
- },
-
- // Inherit from
- inherit: SVG.Element,
-
- // Add methods
- extend: {
- // Insert some plain text
- words: function (text) {
- // remove contents
- while (this.node.hasChildNodes()) {
- this.node.removeChild(this.node.lastChild)
- }
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
-})
-
-SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function (element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
-})
- -
-SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol',
-
- // Inherit from
- inherit: SVG.Container,
-
- construct: {
- // create symbol
- symbol: function () {
- return this.put(new SVG.Symbol())
- }
- }
-})
- -
-SVG.Use = SVG.invent({
- // Initialize node
- create: 'use',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Use element as a reference
- element: function (element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // Create a use element
- use: function (element, file) {
- return this.put(new SVG.Use()).element(element, file)
- }
- }
-})
- -
-SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a rect element
- rect: function (width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
-})
- -/* global proportionalSize */
-
-SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create circle element, based on ellipse
- circle: function (size) {
- return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Circle, SVG.Timeline], {
- // Radius x value
- rx: function (rx) {
- return this.attr('r', rx)
- },
- // Alias radius x value
- ry: function (ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create an ellipse
- ellipse: function (width, height) {
- return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], {
- // Radius x value
- rx: function (rx) {
- return this.attr('rx', rx)
- },
- // Radius y value
- ry: function (ry) {
- return this.attr('ry', ry)
- }
-})
-
-// Add common method
-SVG.extend([SVG.Circle, SVG.Ellipse], {
- // Move over x-axis
- x: function (x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- },
- // Move over y-axis
- y: function (y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- },
- // Move by center over x-axis
- cx: function (x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- },
- // Move by center over y-axis
- cy: function (y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- },
- // Custom size function
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
-})
- -/* global proportionalSize */
-
-SVG.Line = SVG.invent({
- // Initialize node
- create: 'line',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Get array
- array: function () {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ],
- [ this.attr('x2'), this.attr('y2') ]
- ])
- },
-
- // Overwrite native plot() method
- plot: function (x1, y1, x2, y2) {
- if (x1 == null) {
- return this.array()
- } else if (typeof y1 !== 'undefined') {
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- } else {
- x1 = new SVG.PointArray(x1).toLine()
- }
-
- return this.attr(x1)
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr(this.array().move(x, y).toLine())
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- },
-
- // Add parent method
- construct: {
- // Create a line element
- line: function (x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line())
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
-})
- -/* global proportionalSize */
-
-SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polyline element
- polyline: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())
- }
- }
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add parent method
- construct: {
- // Create a wrapped polygon element
- polygon: function (p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())
- }
- }
-})
-
-// Add polygon-specific functions
-SVG.extend([SVG.Polyline, SVG.Polygon], {
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- },
-
- // Plot new path
- plot: function (p) {
- return (p == null) ? this.array()
- : this.clear().attr('points', typeof p === 'string' ? p
- : (this._array = new SVG.PointArray(p)))
- },
-
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
-
- // Move by left top corner
- move: function (x, y) {
- return this.attr('points', this.array().move(x, y))
- },
-
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('points', this.array().size(p.width, p.height))
- }
-})
- -// unify all point to point elements
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
- // Define morphable array
- MorphArray: SVG.PointArray,
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set width of element
- width: function (width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- },
- // Set height of element
- height: function (height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
-})
- -/* global proportionalSize */
-
-SVG.Path = SVG.invent({
- // Initialize node
- create: 'path',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // Define morphable array
- MorphArray: SVG.PathArray,
- // Get array
- array: function () {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- },
- // Plot new path
- plot: function (d) {
- return (d == null) ? this.array()
- : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))
- },
- // Clear array cache
- clear: function () {
- delete this._array
- return this
- },
- // Move by left top corner
- move: function (x, y) {
- return this.attr('d', this.array().move(x, y))
- },
- // Move by left top corner over x-axis
- x: function (x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- },
- // Move by left top corner over y-axis
- y: function (y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- },
- // Set element size to given width and height
- size: function (width, height) {
- var p = proportionalSize(this, width, height)
- return this.attr('d', this.array().size(p.width, p.height))
- },
- // Set width of element
- width: function (width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- },
- // Set height of element
- height: function (height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
- },
-
- // Add parent method
- construct: {
- // Create a wrapped path element
- path: function (d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path()).plot(d || new SVG.PathArray())
- }
- }
-})
- -SVG.Image = SVG.invent({
- // Initialize node
- create: 'image',
-
- // Inherit from
- inherit: SVG.Shape,
-
- // Add class methods
- extend: {
- // (re)load image
- load: function (url, callback) {
- if (!url) return this
-
- var img = new window.Image()
-
- SVG.on(img, 'load', function (e) {
- var p = this.parent(SVG.Pattern)
-
- // ensure image size
- if (this.width() === 0 && this.height() === 0) {
- this.size(img.width, img.height)
- }
-
- if (p instanceof SVG.Pattern) {
- // ensure pattern size if not set
- if (p.width() === 0 && p.height() === 0) {
- p.size(this.width(), this.height())
- }
- }
-
- if (typeof callback === 'function') {
- callback.call(this, {
- width: img.width,
- height: img.height,
- ratio: img.width / img.height,
- url: url
- })
- }
- }, this)
-
- SVG.on(img, 'load error', function () {
- // dont forget to unbind memory leaking events
- SVG.off(img)
- })
-
- return this.attr('href', (img.src = url), SVG.xlink)
- }
- },
-
- // Add parent method
- construct: {
- // create image element, load image and set its size
- image: function (source, callback) {
- return this.put(new SVG.Image()).size(0, 0).load(source, callback)
- }
- }
-})
- -SVG.Text = SVG.invent({
- // Initialize node
- create: function (node) {
- SVG.Element.call(this, node || SVG.create('text'))
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- },
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Move over x-axis
- x: function (x) {
- // act as getter
- if (x == null) {
- return this.attr('x')
- }
-
- return this.attr('x', x)
- },
- // Move over y-axis
- y: function (y) {
- var oy = this.attr('y')
- var o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null) {
- return typeof oy === 'number' ? oy - o : oy
- }
-
- return this.attr('y', typeof y === 'number' ? y + o : y)
- },
- // Move center over x-axis
- cx: function (x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- },
- // Move center over y-axis
- cy: function (y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- },
- // Set the text content
- text: function (text) {
- // act as getter
- if (text === undefined) {
- var children = this.node.childNodes
- var firstLine = 0
- text = ''
-
- for (var i = 0, len = children.length; i < len; ++i) {
- // skip textPaths - they are no lines
- if (children[i].nodeName === 'textPath') {
- if (i === 0) firstLine = 1
- continue
- }
-
- // add newline if its not the first child and newLined is set to true
- if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var j = 0, jl = text.length; j < jl; j++) {
- this.tspan(text[j]).newLine()
- }
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- },
- // Set / get leading
- leading: function (value) {
- // act as getter
- if (value == null) {
- return this.dom.leading
- }
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- },
- // Rebuild appearance type
- rebuild: function (rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild === 'boolean') {
- this._rebuild = rebuild
- }
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- var blankLineOffset = 0
- var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.each(function () {
- if (this.dom.newLined) {
- this.attr('x', self.attr('x'))
-
- if (this.text() === '\n') {
- blankLineOffset += dy
- } else {
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- },
- // Enable / disable build mode
- build: function (build) {
- this._build = !!build
- return this
- },
- // overwrite method from parent to set data properly
- setData: function (o) {
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- },
-
- // Add parent method
- construct: {
- // Create text element
- text: function (text) {
- return this.put(new SVG.Text()).text(text)
- },
- // Create plain text element
- plain: function (text) {
- return this.put(new SVG.Text()).plain(text)
- }
- }
-
-})
-
-SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan',
-
- // Inherit from
- inherit: SVG.Parent,
-
- // Add class methods
- extend: {
- // Set text content
- text: function (text) {
- if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- },
- // Shortcut dx
- dx: function (dx) {
- return this.attr('dx', dx)
- },
- // Shortcut dy
- dy: function (dy) {
- return this.attr('dy', dy)
- },
- // Create new line
- newLine: function () {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new position
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-})
-
-SVG.extend([SVG.Text, SVG.Tspan], {
- // Create plain text node
- plain: function (text) {
- // clear if build mode is disabled
- if (this._build === false) {
- this.clear()
- }
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- },
- // Create a tspan
- tspan: function (text) {
- var tspan = new SVG.Tspan()
-
- // clear if build mode is disabled
- if (!this._build) {
- this.clear()
- }
-
- // add new tspan
- this.node.appendChild(tspan.node)
-
- return tspan.text(text)
- },
- // FIXME: Does this also work for textpath?
- // Get length of text element
- length: function () {
- return this.node.getComputedTextLength()
- }
-})
- -SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath',
-
- // Inherit from
- inherit: SVG.Text,
-
- // Define parent class
- parent: SVG.Parent,
-
- // Add parent method
- extend: {
- MorphArray: SVG.PathArray,
- // return the array of the path track element
- array: function () {
- var track = this.track()
-
- return track ? track.array() : null
- },
- // Plot path if any
- plot: function (d) {
- var track = this.track()
- var pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- },
- // Get the path element
- track: function () {
- return this.reference('href')
- }
- },
- construct: {
- textPath: function (text, path) {
- return this.defs().path(path).text(text).addTo(this)
- }
- }
-})
-
-SVG.extend([SVG.Text], {
- // Create path for text to run on
- path: function (track) {
- var path = new SVG.TextPath()
-
- // if d is a path, reuse it
- if (!(track instanceof SVG.Path)) {
- // create path element
- track = this.doc().defs().path(track)
- }
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- // add textPath element as child node and return textPath
- return this.put(path)
- },
- // Todo: make this plural?
- // Get the textPath children
- textPath: function () {
- return this.select('textPath')
- }
-})
-
-SVG.extend([SVG.Path], {
- // creates a textPath from this path
- text: function (text) {
- if (text instanceof SVG.Text) {
- var txt = text.text()
- return text.clear().path(this).text(txt)
- }
- return this.parent().put(new SVG.Text()).path(this).text(text)
- }
- // TODO: Maybe add `targets` to get all textPaths associated with this path
-})
- -SVG.A = SVG.invent({
- // Initialize node
- create: 'a',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Link url
- to: function (url) {
- return this.attr('href', url, SVG.xlink)
- },
- // Link target attribute
- target: function (target) {
- return this.attr('target', target)
- }
- },
-
- // Add parent method
- construct: {
- // Create a hyperlink element
- link: function (url) {
- return this.put(new SVG.A()).to(url)
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function (url) {
- var link = new SVG.A()
-
- if (typeof url === 'function') { url.call(link, link) } else {
- link.to(url)
- }
-
- return this.parent().put(link).put(this)
- }
-
-})
- -SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker',
-
- // Inherit from
- inherit: SVG.Container,
-
- // Add class methods
- extend: {
- // Set width of element
- width: function (width) {
- return this.attr('markerWidth', width)
- },
- // Set height of element
- height: function (height) {
- return this.attr('markerHeight', height)
- },
- // Set marker refX and refY
- ref: function (x, y) {
- return this.attr('refX', x).attr('refY', y)
- },
- // Update marker
- update: function (block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block === 'function') { block.call(this, this) }
-
- return this
- },
- // Return the fill id
- toString: function () {
- return 'url(#' + this.id() + ')'
- }
- },
-
- // Add parent method
- construct: {
- marker: function (width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
-})
-
-SVG.extend(SVG.Defs, {
- // Create marker
- marker: function (width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker())
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
-})
-
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
- // Create and attach markers
- marker: function (marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker !== 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker
- ? arguments[1]
- : this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-})
- -// // Define list of available attributes for stroke and fill
-// var sugar = {
-// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
-// fill: ['color', 'opacity', 'rule'],
-// prefix: function (t, a) {
-// return a === 'color' ? t : t + '-' + a
-// }
-// }
-//
-// // Add sugar for fill and stroke
-// ;['fill', 'stroke'].forEach(function (m) {
-// var extension = {}
-// var i
-//
-// extension[m] = function (o) {
-// if (typeof o === 'undefined') {
-// return this
-// }
-// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
-// this.attr(m, o)
-// } else {
-// // set all attributes from sugar.fill and sugar.stroke list
-// for (i = sugar[m].length - 1; i >= 0; i--) {
-// if (o[sugar[m][i]] != null) {
-// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
-// }
-// }
-// }
-//
-// return this
-// }
-//
-// SVG.extend([SVG.Element, SVG.Timeline], extension)
-// })
-//
-// SVG.extend([SVG.Element, SVG.Timeline], {
-// // Let the user set the matrix directly
-// matrix: function (mat, b, c, d, e, f) {
-// // Act as a getter
-// if (mat == null) {
-// return new SVG.Matrix(this)
-// }
-//
-// // Act as a setter, the user can pass a matrix or a set of numbers
-// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f))
-// },
-//
-// // Map rotation to transform
-// rotate: function (angle, cx, cy) {
-// return this.transform({rotate: angle, ox: cx, oy: cy}, true)
-// },
-//
-// // Map skew to transform
-// skew: function (x, y, cx, cy) {
-// return arguments.length === 1 || arguments.length === 3
-// ? this.transform({skew: x, ox: y, oy: cx}, true)
-// : this.transform({skew: [x, y], ox: cx, oy: cy}, true)
-// },
-//
-// shear: function (lam, cx, cy) {
-// return this.transform({shear: lam, ox: cx, oy: cy}, true)
-// },
-//
-// // Map scale to transform
-// scale: function (x, y, cx, cy) {
-// return arguments.length === 1 || arguments.length === 3
-// ? this.transform({ scale: x, ox: y, oy: cx }, true)
-// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true)
-// },
-//
-// // Map translate to transform
-// translate: function (x, y) {
-// return this.transform({ translate: [x, y] }, true)
-// },
-//
-// // Map relative translations to transform
-// relative: function (x, y) {
-// return this.transform({ relative: [x, y] }, true)
-// },
-//
-// // Map flip to transform
-// flip: function (direction, around) {
-// var directionString = typeof direction === 'string' ? direction
-// : isFinite(direction) ? 'both'
-// : 'both'
-// var origin = (direction === 'both' && isFinite(around)) ? [around, around]
-// : (direction === 'x') ? [around, 0]
-// : (direction === 'y') ? [0, around]
-// : isFinite(direction) ? [direction, direction]
-// : [0, 0]
-// this.transform({flip: directionString, origin: origin}, true)
-// },
-//
-// // Opacity
-// opacity: function (value) {
-// return this.attr('opacity', value)
-// },
-//
-// // Relative move over x axis
-// dx: function (x) {
-// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true)
-// },
-//
-// // Relative move over y axis
-// dy: function (y) {
-// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true)
-// },
-//
-// // Relative move over x and y axes
-// dmove: function (x, y) {
-// return this.dx(x).dy(y)
-// }
-// })
-//
-// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], {
-// // Add x and y radius
-// radius: function (x, y) {
-// var type = (this._target || this).type
-// return type === 'radialGradient' || type === 'radialGradient'
-// ? this.attr('r', new SVG.Number(x))
-// : this.rx(x).ry(y == null ? x : y)
-// }
-// })
-//
-// SVG.extend(SVG.Path, {
-// // Get path length
-// length: function () {
-// return this.node.getTotalLength()
-// },
-// // Get point at length
-// pointAt: function (length) {
-// return new SVG.Point(this.node.getPointAtLength(length))
-// }
-// })
-//
-// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], {
-// // Set font
-// font: function (a, v) {
-// if (typeof a === 'object') {
-// for (v in a) this.font(v, a[v])
-// }
-//
-// return a === 'leading'
-// ? this.leading(v)
-// : a === 'anchor'
-// ? this.attr('text-anchor', v)
-// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'
-// ? this.attr('font-' + a, v)
-// : this.attr(a, v)
-// }
-// })
- -
-SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function (a, v, r) {
- if (typeof a === 'object') {
- for (v in a) {
- this.data(v, a[v])
- }
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch (e) {
- return this.attr('data-' + a)
- }
- } else {
- this.attr('data-' + a,
- v === null ? null
- : r === true || typeof v === 'string' || typeof v === 'number' ? v
- : JSON.stringify(v)
- )
- }
-
- return this
- }
-})
- -
-SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function (k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] === 'object') {
- for (var key in k) {
- this.remember(key, k[key])
- }
- } else if (arguments.length === 1) {
- // retrieve memory
- return this.memory()[k]
- } else {
- // store memory
- this.memory()[k] = v
- }
-
- return this
- },
-
- // Erase a given memory
- forget: function () {
- if (arguments.length === 0) {
- this._memory = {}
- } else {
- for (var i = arguments.length - 1; i >= 0; i--) {
- delete this.memory()[arguments[i]]
- }
- }
- return this
- },
-
- // Initialize or return local memory object
- memory: function () {
- return this._memory || (this._memory = {})
- }
-})
- -/* global idFromReference */
-
-// Method for getting an element by id
-SVG.get = function (id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$$ = function (query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$ = function (query, parent) {
- return SVG.adopt((parent || document).querySelector(query))
-}
-
-SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function (query) {
- return SVG.select(query, this.node)
- }
-})
- -/* eslint no-unused-vars: 0 */
-
-function createElement (element, makeNested) {
- if (element instanceof SVG.Element) return element
-
- if (typeof element === 'object') {
- return SVG.adopt(element)
- }
-
- if (element == null) {
- return new SVG.Doc()
- }
-
- if (typeof element === 'string' && element.charAt(0) !== '<') {
- return SVG.adopt(document.querySelector(element))
- }
-
- var node = SVG.create('svg')
- node.innerHTML = element
-
- element = SVG.adopt(node.firstElementChild)
-
- return element
-}
-
-function isNulledBox (box) {
- return !box.w && !box.h && !box.x && !box.y
-}
-
-function domContains (node) {
- return (document.documentElement.contains || function (node) {
- // This is IE - it does not support contains() for top-level SVGs
- while (node.parentNode) {
- node = node.parentNode
- }
- return node === document
- }).call(document.documentElement, node)
-}
-
-function pathRegReplace (a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
-}
-
-// creates deep clone of array
-function arrayClone (arr) {
- var clone = arr.slice(0)
- for (var i = clone.length; i--;) {
- if (Array.isArray(clone[i])) {
- clone[i] = arrayClone(clone[i])
- }
- }
- return clone
-}
-
-// tests if a given element is instance of an object
-function is (el, obj) {
- return el instanceof obj
-}
-
-// tests if a given selector matches an element
-function matches (el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
-}
-
-// Convert dash-separated-string to camelCase
-function camelCase (s) {
- return s.toLowerCase().replace(/-(.)/g, function (m, g) {
- return g.toUpperCase()
- })
-}
-
-// Capitalize first letter of a string
-function capitalize (s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
-}
-
-// Ensure to six-based hex
-function fullHex (hex) {
- return hex.length === 4
- ? [ '#',
- hex.substring(1, 2), hex.substring(1, 2),
- hex.substring(2, 3), hex.substring(2, 3),
- hex.substring(3, 4), hex.substring(3, 4)
- ].join('')
- : hex
-}
-
-// Component to hex value
-function compToHex (comp) {
- var hex = comp.toString(16)
- return hex.length === 1 ? '0' + hex : hex
-}
-
-// Calculate proportional width and height values when necessary
-function proportionalSize (element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null) {
- width = box.width / box.height * height
- } else if (height == null) {
- height = box.height / box.width * width
- }
- }
-
- return {
- width: width,
- height: height
- }
-}
-
-// Map matrix array to object
-function arrayToMatrix (a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
-}
-
-// Add centre point to transform object
-function ensureCentre (o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
-}
-
-// PathArray Helpers
-function arrayToString (a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
-}
-
-// Deep new id assignment
-function assignNewId (node) {
- // do the same for SVG child nodes as well
- for (var i = node.children.length - 1; i >= 0; i--) {
- assignNewId(node.children[i])
- }
-
- if (node.id) {
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
- }
-
- return SVG.adopt(node)
-}
-
-// Add more bounding box properties
-function fullBox (b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
-}
-
-// Get id from reference string
-function idFromReference (url) {
- var m = (url || '').toString().match(SVG.regex.reference)
-
- if (m) return m[1]
-}
-
-// Create matrix array for looping
-var abcdef = 'abcdef'.split('')
-
-function closeEnough (a, b, threshold) {
- return Math.abs(b - a) < (threshold || 1e-6)
-}
-
-// TODO: Refactor this to a static function of matrix.js
-function formatTransforms (o) {
-
- // Get all of the parameters required to form the matrix
- var flipBoth = o.flip === 'both' || o.flip === true
- var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1
- var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1
- var skewX = o.skew && o.skew.length ? o.skew[0]
- : isFinite(o.skew) ? o.skew
- : isFinite(o.skewX) ? o.skewX
- : 0
- var skewY = o.skew && o.skew.length ? o.skew[1]
- : isFinite(o.skew) ? o.skew
- : isFinite(o.skewY) ? o.skewY
- : 0
- var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX
- : isFinite(o.scale) ? o.scale * flipX
- : isFinite(o.scaleX) ? o.scaleX * flipX
- : flipX
- var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY
- : isFinite(o.scale) ? o.scale * flipY
- : isFinite(o.scaleY) ? o.scaleY * flipY
- : flipY
- var shear = o.shear || 0
- var theta = o.rotate || 0
- var origin = new SVG.Point(o.ox == null ? o.origin : o.ox, o.oy)
- var ox = origin.x
- var oy = origin.y
- var position = new SVG.Point(o.px == null
- ? o.position : o.px, o.py, {x: null, y: null})
- var px = position.x
- var py = position.y
- var translate = new SVG.Point(o.tx == null ? o.translate : o.tx, o.ty)
- var tx = translate.x
- var ty = translate.y
- var relative = new SVG.Point(o.rx == null ? o.relative : o.rx, o.ry)
- var rx = relative.x
- var ry = relative.y
-
- // Populate all of the values
- return {
- scaleX: scaleX,
- scaleY: scaleY,
- skewX: skewX,
- skewY: skewY,
- shear: shear,
- theta: theta,
- rx: rx,
- ry: ry,
- tx: tx,
- ty: ty,
- ox: ox,
- oy: oy,
- px: px,
- py: py,
- }
-}
- -/* globals fullBox, domContains, isNulledBox, Exception */
-
-SVG.Box = SVG.invent({
- create: function (source) {
- var base = [0, 0, 0, 0]
- source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)
- : Array.isArray(source) ? source
- : typeof source === 'object' ? [source.left != null ? source.left
- : source.x, source.top != null ? source.top : source.y, source.width, source.height]
- : arguments.length === 4 ? [].slice.call(arguments)
- : base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
-
- // add center, right, bottom...
- fullBox(this)
- },
- extend: {
- // Merge rect box with another, return a new instance
- merge: function (box) {
- var x = Math.min(this.x, box.x)
- var y = Math.min(this.y, box.y)
-
- return new SVG.Box(
- x, y,
- Math.max(this.x + this.width, box.x + box.width) - x,
- Math.max(this.y + this.height, box.y + box.height) - y
- )
- },
-
- transform: function (m) {
- var xMin = Infinity
- var xMax = -Infinity
- var yMin = Infinity
- var yMax = -Infinity
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function (p) {
- p = p.transform(m)
- xMin = Math.min(xMin, p.x)
- xMax = Math.max(xMax, p.x)
- yMin = Math.min(yMin, p.y)
- yMax = Math.max(yMax, p.y)
- })
-
- return new SVG.Box(
- xMin, yMin,
- xMax - xMin,
- yMax - yMin
- )
- },
-
- addOffset: function () {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- },
- toString: function () {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- },
- morph: function (x, y, width, height) {
- this.destination = new SVG.Box(x, y, width, height)
- return this
- },
-
- at: function (pos) {
- if (!this.destination) return this
-
- return new SVG.Box(
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- )
- }
- },
-
- // Define Parent
- parent: SVG.Element,
-
- // Constructor
- construct: {
- // Get bounding box
- bbox: function () {
- var box
-
- try {
- // find native bbox
- box = this.node.getBBox()
-
- if (isNulledBox(box) && !domContains(this.node)) {
- throw new Exception('Element not in the dom')
- }
- } catch (e) {
- try {
- var clone = this.clone(SVG.parser().svg).show()
- box = clone.node.getBBox()
- clone.remove()
- } catch (e) {
- console.warn('Getting a bounding box of this element is not possible')
- }
- }
-
- return new SVG.Box(box)
- },
-
- rbox: function (el) {
- // IE11 throws an error when element not in dom
- try {
- var box = new SVG.Box(this.node.getBoundingClientRect())
- if (el) return box.transform(el.screenCTM().inverse())
- return box.addOffset()
- } catch (e) {
- return new SVG.Box()
- }
- }
- }
-})
-
-SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
- viewbox: function (x, y, width, height) {
- // act as getter
- if (x == null) return new SVG.Box(this.attr('viewBox'))
-
- // act as setter
- return this.attr('viewBox', new SVG.Box(x, y, width, height))
- }
-})
- -
-SVG.parser = function () {
- var b
-
- if (!SVG.parser.nodes.svg.node.parentNode) {
- b = document.body || document.documentElement
- SVG.parser.nodes.svg.addTo(b)
- }
-
- return SVG.parser.nodes
-}
-
-SVG.parser.nodes = {
- svg: SVG().size(2, 0).css({
- opacity: 0,
- position: 'absolute',
- left: '-100%',
- top: '-100%',
- overflow: 'hidden'
- })
-}
-
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
+ +(function(root, factory) { + /* istanbul ignore next */ + if (typeof define === 'function' && define.amd) { + define(function(){ + return factory(root, root.document) + }) + } else if (typeof exports === 'object') { + module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } + } else { + root.SVG = factory(root, root.document) + } +}(typeof window !== "undefined" ? window : this, function(window, document) { + +// Check that our browser supports svg +var supported = !! document.createElementNS && + !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect + +// If we don't support svg, just exit without doing anything +if (!supported) + return {supported: false} + +// Otherwise, the library will be here +/* global createElement, capitalize */ +/* eslint-disable new-cap */ + +// The main wrapping element +var SVG = this.SVG = function (element) { + if (SVG.supported) { + element = createElement(element) + return element + } +} + +// Svg must be supported if we reached this stage +SVG.supported = true + +// Default namespaces +SVG.ns = 'http://www.w3.org/2000/svg' +SVG.xmlns = 'http://www.w3.org/2000/xmlns/' +SVG.xlink = 'http://www.w3.org/1999/xlink' +SVG.svgjs = 'http://svgjs.com/svgjs' + +// Element id sequence +SVG.did = 1000 + +// Get next named element id +SVG.eid = function (name) { + return 'Svgjs' + capitalize(name) + (SVG.did++) +} + +// Method for element creation +SVG.create = function (name) { + // create element + return document.createElementNS(this.ns, name) +} + +// Method for extending objects +SVG.extend = function (modules, methods) { + var key, i + + modules = Array.isArray(modules) ? modules : [modules] + + for (i = modules.length - 1; i >= 0; i--) { + if (modules[i]) { + for (key in methods) { + modules[i].prototype[key] = methods[key] + } + } + } +} + +// Invent new element +SVG.invent = function (config) { + // Create element initializer + var initializer = typeof config.create === 'function' ? config.create + : function (node) { + SVG.Element.call(this, node || SVG.create(config.create)) + } + + // Inherit prototype + if (config.inherit) { + initializer.prototype = new config.inherit() + initializer.prototype.constructor = initializer + } + + // Extend with methods + if (config.extend) { + SVG.extend(initializer, config.extend) + } + + // Attach construct method to parent + if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } + + return initializer +} + +// Adopt existing svg elements +SVG.adopt = function (node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance instanceof SVG.Element) return node.instance + + if (!(node instanceof window.SVGElement)) { + return new SVG.HtmlNode(node) + } + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName === 'svg') { + element = new SVG.Doc(node) + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new SVG.Gradient(node) + } else if (SVG[capitalize(node.nodeName)]) { + element = new SVG[capitalize(node.nodeName)](node) + } else { + element = new SVG.Parent(node) + } + + return element +} + +// Storage for regular expressions +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, + + // Parse hex value + hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, + + // Parse rgb value + rgb: /rgb\((\d+),(\d+),(\d+)\)/, + + // Parse reference id + reference: /#([a-z0-9\-_]+)/i, + + // splits a transformation chain + transforms: /\)\s*,?\s*/, + + // Whitespace + whitespace: /\s/g, + + // Test hex value + isHex: /^#[a-f0-9]{3,6}$/i, + + // Test rgb value + isRgb: /^rgb\(/, + + // Test css declaration + isCss: /[^:]+:[^;]+;?/, + + // Test for blank string + isBlank: /^(\s+)?$/, + + // Test for numeric string + isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, + + // Test for percent value + isPercent: /^-?[\d.]+%$/, + + // Test for image url + isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, + + // split at whitespace and comma + delimiter: /[\s,]+/, + + // The following regex are used to parse the d attribute of a path + + // Matches all hyphens which are not after an exponent + hyphen: /([^e])-/gi, + + // Replaces and tests for all path letters + pathLetters: /[MLHVCSQTAZ]/gi, + + // yes we need this one, too + isPathLetter: /[MLHVCSQTAZ]/i, + + // matches 0.154.23.45 + numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, + + // matches . + dots: /\./g +} + + +SVG.utils = { + // Map function + map: function (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + result.push(block(array[i])) + } + + return result + }, + + // Filter function + filter: function (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + if (block(array[i])) { result.push(array[i]) } + } + + return result + }, + + // Degrees to radians + radians: function (d) { + return d % 360 * Math.PI / 180 + }, + + // Radians to degrees + degrees: function (r) { + return r * 180 / Math.PI % 360 + }, + + filterSVGElements: function (nodes) { + return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) + } + +} + + +SVG.void = function () {} + +SVG.defaults = { + + // Default animation values + timeline: { + duration: 600, + ease: '>', + delay: 0, + }, + + // Default attribute values + attrs: { + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' + } +} + +SVG.Queue = SVG.invent({ + create: function () { + this._first = null + this._last = null + this.length = 0 + this.id = 0 + }, + + extend: { + push: function (value) { + + // An item stores an id and the provided value + var item = { id: this.id++, value: value } + + // Deal with the queue being empty or populated + if (this._last) { + this._last = this._last.next = item + } else { + this._last = this._first = item + } + + this.length++ + }, + + shift: function () { + if (this.length == 0) { + return + } + + var remove = this._first + this._first = remove.next + this._last = --this.length ? this._last : null + return remove.value + }, + + // Shows us the first item in the list + first: function () { + return this._first && this._first.value + }, + + // Shows us the last item in the list + last: function () { + return this._last && this._last.value + }, + + // Removes the first item from the front where matcher returns true + remove: function (matcher) { + // Find the first match + var previous = null + var current = this._first + while (current) { + + // If we have a match, we are done + if (matcher(current)) break + + // Otherwise, advance both of the pointers + previous = current + current = current.next + } + + // If we got the first item, adjust the first pointer + if (current && current === this._first) + this._first = this._first.next + + // If we got the last item, adjust the last pointer + if (current && current === this._last) + this._last = previous + + // If we got an item, fix the list and return the item + if (current) { + --this.length + + if (previous) { + previous.next = current.next + } + + return current.item + } + } + } +}) + +/* globals fullHex, compToHex */ + +/* + +Color { + constructor (a, b, c, space) { + space: 'hsl' + a: 30 + b: 20 + c: 10 + }, + + toRgb () { return new Color in rgb space } + toHsl () { return new Color in hsl space } + toLab () { return new Color in lab space } + + toArray () { [space, a, b, c] } + fromArray () { convert it back } +} + +// Conversions aren't always exact because of monitor profiles etc... +new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() +new Color(100, 100, 100, [space]) +new Color('hsl(30, 20, 10)') + +// Sugar +SVG.rgb(30, 20, 50).lab() +SVG.hsl() +SVG.lab('rgb(100, 100, 100)') +*/ + +// Module for color convertions +SVG.Color = function (color) { + var match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if (!color) return + + // parse color + if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + } + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + } +} + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function () { + return this.toHex() + }, + toArray: function () { + return [this.r, this.g, this.b] + }, + fromArray: function (a) { + return new SVG.Color(a[0], a[1], a[2]) + }, + // Build hex value + toHex: function () { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + }, + // Build rgb value + toRgb: function () { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + }, + // Calculate true brightness + brightness: function () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + }, + // Make color morphable + morph: function (color) { + this.destination = new SVG.Color(color) + + return this + }, + // Get morphed color at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // normalise pos + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos + + // generate morphed color + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) + }) + } + +}) + +// Testers + +// Test if given value is a color string +SVG.Color.test = function (color) { + color += '' + return SVG.regex.isHex.test(color) || + SVG.regex.isRgb.test(color) +} + +// Test if given value is a rgb object +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' +} + +// Test if given value is a color +SVG.Color.isColor = function (color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color) +} + +/* global arrayClone */ + +// Module for array conversion +SVG.Array = function (array, fallback) { + array = (array || []).valueOf() + + // if array is empty and fallback is provided, use fallback + if (array.length === 0 && fallback) { + array = fallback.valueOf() + } + + // parse array + this.value = this.parse(array) +} + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function (array) { + this.destination = this.parse(array) + + // normalize length of arrays + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1] + var lastDestination = this.destination[this.destination.length - 1] + + while (this.value.length > this.destination.length) { + this.destination.push(lastDestination) + } + while (this.value.length < this.destination.length) { + this.value.push(lastValue) + } + } + + return this + }, + // Clean up any duplicate points + settle: function () { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { + seen.push(this.value[i]) + } + } + + // set new value + this.value = seen + return seen + }, + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed array + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + } + + return new SVG.Array(array) + }, + toArray: function () { + return this.value + }, + fromArray: function (a) { + return new SVG.Array(a) + }, + // Convert array to string + toString: function () { + return this.value.join(' ') + }, + // Real value + valueOf: function () { + return this.value + }, + // Parse whitespace separated string + parse: function (array) { + array = array.valueOf() + + // if already is an array, no need to parse it + if (Array.isArray(array)) return array + + return array.trim().split(SVG.regex.delimiter).map(parseFloat) + }, + // Reverse array + reverse: function () { + this.value.reverse() + + return this + }, + clone: function () { + var clone = new this.constructor() + clone.value = arrayClone(this.value) + return clone + } +}) + + +// Poly points array +SVG.PointArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [[0, 0]]) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array() +SVG.PointArray.prototype.constructor = SVG.PointArray + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function () { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i].join(',')) + } + + return array.join(' ') + }, + + toArray: function () { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + }, + + fromArray: function (a) { + return new SVG.PointArray(a) + }, + + // Convert array to line object + toLine: function () { + return { + x1: this.value[0][0], + y1: this.value[0][1], + x2: this.value[1][0], + y2: this.value[1][1] + } + }, + + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, + this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + } + + return new SVG.PointArray(array) + }, + + // Parse point string and flat array + parse: function (array) { + var points = [] + + array = array.valueOf() + + // if it is an array + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if (Array.isArray(array[0])) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([ array[i], array[i + 1] ]) + } + + return points + }, + + // Move point string + move: function (x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.value.length - 1; i >= 0; i--) { + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + } + } + + return this + }, + // Resize poly string + size: function (width, height) { + var i + var box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } + + return this + }, + + // Get bounding box of points + bbox: function () { + var maxX = -Infinity + var maxY = -Infinity + var minX = Infinity + var minY = Infinity + this.value.forEach(function (el) { + maxX = Math.max(el[0], maxX) + maxY = Math.max(el[1], maxY) + minX = Math.min(el[0], minX) + minY = Math.min(el[1], minY) + }) + return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} + } +}) + +/* globals arrayToString, pathRegReplace */ + +var pathHandlers = { + M: function (c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function (c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function (c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function (c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function (c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function (c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } +} + +var mlhvqtcsaz = 'mlhvqtcsaz'.split('') + +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = (function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x + else if (i === 'V') c[0] = c[0] + p.y + else if (i === 'A') { + c[5] = c[5] + p.x + c[6] = c[6] + p.y + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x) + } + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsaz[i].toUpperCase()) +} + +// Path points array +SVG.PathArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array() +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function () { + return arrayToString(this.value) + }, + toArray: function () { + return this.value.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + }, + fromArray: function (a) { + return new SVG.PathArray(a) + }, + // Move path string + move: function (x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] += x + this.value[i][2] += y + } else if (l === 'H') { + this.value[i][1] += x + } else if (l === 'V') { + this.value[i][1] += y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l === 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + } else if (l === 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + } + } + + return this + }, + // Resize path string + size: function (width, height) { + // get bounding box of current situation + var box = this.bbox() + var i, l + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + } else if (l === 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + } else if (l === 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l === 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + } else if (l === 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + } + + return this + }, + // Test if the passed path array use the same path data commands as this path array + equalCommands: function (pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for (i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + }, + // Make path array morphable + morph: function (pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if (this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + }, + // Get morphed path array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + var destinationArray = this.destination.value + var array = [] + var pathArray = new SVG.PathArray() + var i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0) + array[i][5] = +(array[i][5] !== 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + }, + // Absolutize and parse path to array + parse: function (array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var s + var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } + + if (typeof array === 'string') { + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var result = [] + var p = new SVG.Point() + var p0 = new SVG.Point() + var index = 0 + var len = array.length + + do { + // Test if we have a path letter + if (SVG.regex.isPathLetter.test(array[index])) { + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L' + } else if (s === 'm') { + s = 'l' + } + + result.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + } while (len > index) + + return result + }, + // Get bounding box of path + bbox: function () { + SVG.parser().path.setAttribute('d', this.toString()) + return SVG.parser.nodes.path.getBBox() + } + +}) + + +// Module for unit convertions +SVG.Number = SVG.invent({ + // Initialize + create: function (value, unit) { + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { + this.value *= 1000 + } + + // store unit + this.unit = unit[5] + } + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf() + this.unit = value.unit + } + } + }, + // Add methods + extend: { + // Stringalize + toString: function () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value + ) + this.unit + }, + toJSON: function () { + return this.toString() + }, // Convert to primitive + toArray: function () { + return [this.value] + }, + fromArray: function (val) { + return new SVG.Number(val[0]) + }, + valueOf: function () { + return this.value + }, + // Add number + plus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this + number, this.unit || number.unit) + }, + // Subtract number + minus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this - number, this.unit || number.unit) + }, + // Multiply number + times: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this * number, this.unit || number.unit) + }, + // Divide number + divide: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this / number, this.unit || number.unit) + }, + // Convert to different unit + to: function (unit) { + var number = new SVG.Number(this) + + if (typeof unit === 'string') { + number.unit = unit + } + + return number + }, + // Make number morphable + morph: function (number) { + this.destination = new SVG.Number(number) + + if (number.relative) { + this.destination.value += this.value + } + + return this + }, + // Get morphed number at given position + at: function (pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Generate new morphed number + return new SVG.Number(this.destination) + .minus(this) + .times(pos) + .plus(this) + } + } +}) + +/* global createElement */ + +SVG.HtmlNode = SVG.invent({ + create: function (element) { + this.node = element + }, + + extend: { + add: function (element, i) { + element = createElement(element) + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null) + } + + return this + }, + + put: function (element, i) { + this.add(element, i) + return element + } + } +}) + +/* global proportionalSize, assignNewId, createElement, matches, is */ + +SVG.Element = SVG.invent({ + // Initialize node + create: function (node) { + // event listener + this.events = {} + + // initialize data object + this.dom = {} + + // create circular reference + this.node = node + if (this.node) { + this.type = node.nodeName + this.node.instance = this + this.events = node.events || {} + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + } + } + }, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + return this.attr('x', x) + }, + + // Move over y-axis + y: function (y) { + return this.attr('y', y) + }, + + // Move by center over x-axis + cx: function (x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + }, + + // Move by center over y-axis + cy: function (y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) + }, + + // Move element to given x and y values + move: function (x, y) { + return this.x(x).y(y) + }, + + // Move element by its center + center: function (x, y) { + return this.cx(x).cy(y) + }, + + // Set width of element + width: function (width) { + return this.attr('width', width) + }, + + // Set height of element + height: function (height) { + return this.attr('height', height) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .width(new SVG.Number(p.width)) + .height(new SVG.Number(p.height)) + }, + + // Clone element + clone: function (parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + var clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if (parent) parent.add(clone) + else this.after(clone) + + return clone + }, + + // Remove element + remove: function () { + if (this.parent()) { this.parent().removeElement(this) } + + return this + }, + + // Replace element + replace: function (element) { + this.after(element).remove() + + return element + }, + + // Add element to given container and return self + addTo: function (parent) { + return createElement(parent).put(this) + }, + + // Add element to given container and return container + putIn: function (parent) { + return createElement(parent).add(this) + }, + + // Get / set id + id: function (id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = SVG.eid(this.type) + } + + // dont't set directly width this.node.id to make `null` work correctly + return this.attr('id', id) + }, + + // Checks whether the given point inside the bounding box of the element + inside: function (x, y) { + var box = this.bbox() + + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + }, + + // Show element + show: function () { + return this.css('display', '') + }, + + // Hide element + hide: function () { + return this.css('display', 'none') + }, + + // Is element visible? + visible: function () { + return this.css('display') !== 'none' + }, + + // Return id on string conversion + toString: function () { + return this.id() + }, + + // Return array of classes on the node + classes: function () { + var attr = this.attr('class') + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) + }, + + // Return true if class exists on the node, false otherwise + hasClass: function (name) { + return this.classes().indexOf(name) !== -1 + }, + + // Add class to the node + addClass: function (name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + }, + + // Remove class from the node + removeClass: function (name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name + }).join(' ')) + } + + return this + }, + + // Toggle the presence of a class on the node + toggleClass: function (name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + }, + + // Get referenced element form attribute value + reference: function (attr) { + return SVG.get(this.attr(attr)) + }, + + // Returns the parent element instance + parent: function (type) { + var parent = this + + // check for parent + if (!parent.node.parentNode) return null + + // get parent element + parent = SVG.adopt(parent.node.parentNode) + + if (!type) return parent + + // loop trough ancestors if type is given + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = SVG.adopt(parent.node.parentNode) + } + }, + + // Get parent document + doc: function () { + var p = this.parent(SVG.Doc) + return p && p.doc() + }, + + // Get defs + defs: function () { + return this.doc().defs() + }, + + // return array of all ancestors of given type up to the root svg + parents: function (type) { + var parents = [] + var parent = this + + do { + parent = parent.parent(type) + if (!parent || !parent.node) break + + parents.push(parent) + } while (parent.parent) + + return parents + }, + + // matches the element vs a css selector + matches: function (selector) { + return matches(this.node, selector) + }, + + // Returns the svg node to call native svg methods on it + native: function () { + return this.node + }, + + // Import raw svg + svg: function (svg) { + var well, len + + // act as a setter if svg is given + if (svg && this instanceof SVG.Parent) { + // create temporary holder + well = document.createElementNS(SVG.ns, 'svg') + // dump raw svg + well.innerHTML = svg + + // transplant nodes + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild) + } + + // otherwise act as a getter + } else { + // write svgjs data to the dom + this.writeDataToDom() + + return this.node.outerHTML + } + + return this + }, + + // write svgjs data to the dom + writeDataToDom: function () { + // dump variables recursively + if (this.is(SVG.Parent)) { + this.each(function () { + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + } + return this + }, + + // set given data to the elements data property + setData: function (o) { + this.dom = o + return this + }, + is: function (obj) { + return is(this, obj) + } + } +}) + +/* global abcdef, arrayToMatrix, closeEnough, formatTransforms */ + +SVG.Matrix = SVG.invent({ + // Initialize + create: function (source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + var i + + // ensure source as object + source = source instanceof SVG.Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + : Array.isArray(source) ? arrayToMatrix(source) + : (typeof source === 'object' && ( + source.a != null || source.b != null || source.c != null + || source.d != null || source.e != null || source.f != null + )) ? source + : (typeof source === 'object') ? new SVG.Matrix().transform(source) + : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) + : base + + // merge source + for (i = abcdef.length - 1; i >= 0; --i) { + this[abcdef[i]] = source[abcdef[i]] != null + ? source[abcdef[i]] + : base[abcdef[i]] + } + }, + + // Add methods + extend: { + + // Clones this matrix + clone: function () { + return new SVG.Matrix(this) + }, + + // Transform a matrix into another matrix by manipulating the space + transform: function (o) { + // Check if o is a matrix and then left multiply it directly + if (o.a != null) { + var matrix = new SVG.Matrix(o) + var newMatrix = this.lmultiply(matrix) + return newMatrix + } + + // Get the proposed transformations and the current transformations + var t = formatTransforms(o) + var currentTransform = new SVG.Matrix(this) + + // Construct the resulting matrix + var transformer = new SVG.Matrix() + .translate(-t.ox, -t.oy) + .scale(t.scaleX, t.scaleY) + .skew(t.skewX, t.skewY) + .shear(t.shear) + .rotate(t.theta) + .translate(t.ox, t.oy) + .translate(t.rx, t.ry) + .lmultiply(currentTransform) + + // If we want the origin at a particular place, we force it there + if (isFinite(t.px) || isFinite(t.py)) { + + // Figure out where the origin went and the delta to get there + var current = new SVG.Point(t.ox - t.rx, t.oy - t.ry).transform(transformer) + var dx = t.px ? t.px - current.x : 0 + var dy = t.py ? t.py - current.y : 0 + + // Apply another translation + transformer = transformer.translate(dx, dy) + } + + // We can apply translations after everything else + transformer = transformer.translate(t.tx, t.ty) + return transformer + }, + + // Applies a matrix defined by its affine parameters + compose: function (o) { + // Get the parameters + var sx = o.scaleX || 1 + var sy = o.scaleY || 1 + var lam = o.shear || 0 + var theta = o.rotate || 0 + var tx = o.translateX || 0 + var ty = o.translateY || 0 + + // Apply the standard matrix + var result = new SVG.Matrix() + .scale(sx, sy) + .shear(lam) + .rotate(theta) + .translate(tx, ty) + .lmultiply(this) + return result + }, + + // Decomposes this matrix into its affine parameters + decompose: function () { + // Get the parameters from the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Figure out if the winding direction is clockwise or counterclockwise + var determinant = a * d - b * c + var ccw = determinant > 0 ? 1 : -1 + + // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + var sx = ccw * Math.sqrt(a * a + b * b) + var theta = 180 / Math.PI * Math.atan2(ccw * b, ccw * a) + + // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + var lam = (a * c + b * d) / determinant + var sy = ((c * sx) / (lam * a - b)) || ((d * sx) / (lam * b + a)) + + // Construct the decomposition and return it + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: e, + translateY: f, + + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + } + }, + + // Morph one matrix into another + morph: function (matrix) { + // Store new destination + this.destination = new SVG.Matrix(matrix) + return this + }, + + // Get morphed matrix at a given position + at: function (pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Calculate morphed matrix at a given position + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos + }) + + return matrix + }, + + // Left multiplies by the given matrix + multiply: function (matrix) { + // Get the matrices + var l = this + var r = new SVG.Matrix(matrix) + + // Work out the product directly + var a = l.a * r.a + l.c * r.b + var b = l.b * r.a + l.d * r.b + var c = l.a * r.c + l.c * r.d + var d = l.b * r.c + l.d * r.d + var e = l.e + l.a * r.e + l.c * r.f + var f = l.f + l.b * r.e + l.d * r.f + + // Form the matrix and return it + var product = new SVG.Matrix(a, b, c, d, e, f) + return product + }, + + lmultiply: function (matrix) { + var result = new SVG.Matrix(matrix).multiply(this) + return result + }, + + // Inverses matrix + inverse: function () { + + // Get the current parameters out of the matrix + var a = this.a + var b = this.b + var c = this.c + var d = this.d + var e = this.e + var f = this.f + + // Invert the 2x2 matrix in the top left + var det = a * d - b * c + if (!det) throw new Error("Cannot invert " + this) + + // Calculate the top 2x2 matrix + var na = d / det + var nb = -b / det + var nc = -c / det + var nd = a / det + + // Apply the inverted matrix to the top right + var ne = - ( na * e + nc * f ) + var nf = - ( nb * e + nd * f ) + + // Construct the inverted matrix + return new SVG.Matrix(na, nb, nc, nd, ne, nf) + }, + + // Translate matrix + translate: function (x, y) { + var translation = new SVG.Matrix(this) + translation.e += x || 0 + translation.f += y || 0 + return translation + }, + + // Scale matrix + scale: function (x, y, cx, cy) { + // Support uniform scaling + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // Scale the current matrix + var scale = new SVG.Matrix(x, 0, 0, y, 0, 0) + var matrix = this.around(cx, cy, scale) + return matrix + }, + + // Rotate matrix + rotate: function (r, cx, cy) { + // Convert degrees to radians + r = SVG.utils.radians(r) + + // Construct the rotation matrix + var rotation = new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0) + var matrix = this.around(cx, cy, rotation) + return matrix + }, + + // Flip matrix on x or y, at a given offset + flip: function (axis, around) { + return axis === 'x' ? this.scale(-1, 1, around, 0) + : axis === 'y' ? this.scale(1, -1, 0, around) + : this.scale(-1, -1, axis, around || axis) // Define an x, y flip point + }, + + // Shear matrix + shear: function (a, cx, cy) { + var shear = new SVG.Matrix(1, 0, a, 1, 0, 0) + var matrix = this.around(cx, cy, shear) + return matrix + }, + + // Skew Matrix + skew: function (x, y, cx, cy) { + // support uniformal skew + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // Convert degrees to radians + x = SVG.utils.radians(x) + y = SVG.utils.radians(y) + + // Construct the matrix + var skew = new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0) + var matrix = this.around(cx, cy, skew) + return matrix + }, + + // SkewX + skewX: function (x, cx, cy) { + return this.skew(x, 0, cx, cy) + }, + + // SkewY + skewY: function (y, cx, cy) { + return this.skew(0, y, cx, cy) + }, + + // Transform around a center point + around: function (cx, cy, matrix) { + var dx = cx || 0 + var dy = cy || 0 + return this.translate(-dx, -dy).lmultiply(matrix).translate(dx, dy) + }, + + // Convert to native SVGMatrix + native: function () { + // create new matrix + var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]] + } + + return matrix + }, + + // Check if two matrices are equal + equals: function (other) { + var comp = new SVG.Matrix(other) + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && + closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && + closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f) + }, + + // Convert matrix to string + toString: function () { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + }, + + toArray: function () { + return [this.a, this.b, this.c, this.d, this.e, this.f] + }, + + fromArray: function (a) { + return new SVG.Matrix(a) + } + }, + + // Define parent + parent: SVG.Element, + + // Add parent method + construct: { + // Get current matrix + ctm: function () { + return new SVG.Matrix(this.node.getCTM()) + }, + // Get current screen matrix + screenCTM: function () { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (this instanceof SVG.Doc && !this.isRoot()) { + var rect = this.rect(1, 1) + var m = rect.node.getScreenCTM() + rect.remove() + return new SVG.Matrix(m) + } + return new SVG.Matrix(this.node.getScreenCTM()) + } + } +}) + + +SVG.Point = SVG.invent({ + // Initialize + create: function (x, y, base) { + var source + base = base || {x: 0, y: 0} + + // ensure source as object + source = Array.isArray(x) ? {x: x[0], y: x[1]} + : typeof x === 'object' ? {x: x.x, y: x.y} + : {x: x, y: y} + + // merge source + this.x = source.x == null ? base.x : source.x + this.y = source.y == null ? base.y : source.y + }, + + // Add methods + extend: { + // Clone point + clone: function () { + return new SVG.Point(this) + }, + + // Morph one point into another + morph: function (x, y) { + // store new destination + this.destination = new SVG.Point(x, y) + return this + }, + + // Get morphed point at a given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos, + y: this.y + (this.destination.y - this.y) * pos + }) + return point + }, + + // Convert to native SVGPoint + native: function () { + // create new point + var point = SVG.parser.nodes.svg.node.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + return point + }, + + // transform point with matrix + transform: function (matrix) { + return new SVG.Point(this.native().matrixTransform(matrix.native())) + } + } +}) + +SVG.extend(SVG.Element, { + + // Get point + point: function (x, y) { + return new SVG.Point(x, y).transform(this.screenCTM().inverse()) + } +}) + +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function (a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {} + v = this.node.attributes + for (n = v.length - 1; n >= 0; n--) { + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) + ? parseFloat(v[n].nodeValue) + : v[n].nodeValue + } + return a + } else if (typeof a === 'object') { + // apply every attribute individually if an object is passed + for (v in a) this.attr(v, a[v]) + } else if (v === null) { + // remove value + this.node.removeAttribute(a) + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a) + return v == null ? SVG.defaults.attrs[a] + : SVG.regex.isNumber.test(v) ? parseFloat(v) + : v + } else { + // convert image fill and stroke to patterns + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { + v = this.doc().defs().image(v) + } + + if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { + this.add(v) + }) + } + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof v === 'number') { + v = new SVG.Number(v) + } else if (SVG.Color.isColor(v)) { + // ensure full hex color + v = new SVG.Color(v) + } else if (Array.isArray(v)) { + // parse array values + v = new SVG.Array(v) + } + + // if the passed attribute is leading... + if (a === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(v) + } + } else { + // set given attribute on node + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) + : this.node.setAttribute(a, v.toString()) + } + + // rebuild if required + if (this.rebuild && (a === 'font-size' || a === 'x')) { + this.rebuild(a, v) + } + } + + return this + } +}) + +/* global arrayToMatrix */ + +SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function () { + return this.attr('transform', null) + }, + + // merge the whole transformation chain into one matrix and returns it + matrixify: function () { + var matrix = (this.attr('transform') || '') + // split transformations + .split(SVG.regex.transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], + kv[1].split(SVG.regex.delimiter) + .map(function (str) { return parseFloat(str) }) + ] + }) + .reverse() + // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(arrayToMatrix(transform[1])) + } + return matrix[transform[0]].apply(matrix, transform[1]) + }, new SVG.Matrix()) + + return matrix + }, + + // add an element to another parent without changing the visual representation on the screen + toParent: function (parent) { + if (this === parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this + }, + + // same as above with parent equals root-svg + toDoc: function () { + return this.toParent(this.doc()) + } +}) + +SVG.extend(SVG.Element, { + + // Add transformations + transform: function (o, relative) { + + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new SVG.Matrix(this).decompose() + return decomposed[o] || decomposed + + // Allow the user to define the origin with a string + } else if (typeof o.origin === 'string' || + (o.origin == null && o.ox == null && o.oy == null) + ) { + + // Get the bounding box of the element with no transformations applied + var bbox = this.bbox() + + // Get the bounding box and string to use in our calculations + var string = typeof o.origin === 'string' + ? o.origin.toLowerCase().trim() + : 'center' // We want the center by default + var height = bbox.height + var width = bbox.width + var x = bbox.x + var y = bbox.y + + // Set the bounds eg : "bottom-left", "Top right", "middle" etc... + o.ox = string.includes('left') ? x + : string.includes('right') ? x + width + : x + width / 2 + o.oy = string.includes('top') ? y + : string.includes('bottom') ? y + height + : y + height / 2 + + // Make sure we only pass ox and oy + o.origin = null + } + + // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing + var cleanRelative = relative === true ? this : (relative || false) + var result = new SVG.Matrix(cleanRelative).transform(o) + return this.attr('transform', result) + } +}) + +SVG.extend(SVG.Timeline, { + transform: function (o, relative, affine) { + + // // get target in case of the fx module, otherwise reference this + // var target = this.target() + // , matrix, bbox + // + // // act as a getter + // if (typeof o !== 'object') { + // // get current matrix + // matrix = new SVG.Matrix(target).extract() + // + // return typeof o === 'string' ? matrix[o] : matrix + // } + // + // // ensure relative flag + // relative = !!relative || !!o.relative + // + // // act on matrix + // if (o.a != null) { + // matrix = new SVG.Matrix(o) + // + // // act on rotation + // } else if (o.rotation != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // apply transformation + // matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) + // + // // act on scale + // } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // ensure scale values on both axes + // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + // + // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + // + // // act on skew + // } else if (o.skewX != null || o.skewY != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // ensure skew values on both axes + // o.skewX = o.skewX != null ? o.skewX : 0 + // o.skewY = o.skewY != null ? o.skewY : 0 + // + // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + // + // // act on flip + // } else if (o.flip) { + // if(o.flip == 'x' || o.flip == 'y') { + // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + // } else { + // if(o.offset == null) { + // bbox = target.bbox() + // o.flip = bbox.cx + // o.offset = bbox.cy + // } else { + // o.flip = o.offset + // } + // } + // + // matrix = new SVG.Matrix().flip(o.flip, o.offset) + // + // // act on translate + // } else if (o.x != null || o.y != null) { + // matrix = new SVG.Translate(o.x, o.y) + // } + // + // if(!matrix) return this + // + // matrix.relative = relative + // + // this.last().transforms.push(matrix) + // + // return this._callStart() + // } + // // ensure scale values on both axes + // o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + // o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + // + // matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + // + // // act on skew + // } else if (o.skewX != null || o.skewY != null) { + // // ensure centre point + // ensureCentre(o, target) + // + // // ensure skew values on both axes + // o.skewX = o.skewX != null ? o.skewX : 0 + // o.skewY = o.skewY != null ? o.skewY : 0 + // + // matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + // + // // act on flip + // } else if (o.flip) { + // if (o.flip === 'x' || o.flip === 'y') { + // o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + // } else { + // if (o.offset == null) { + // bbox = target.bbox() + // o.flip = bbox.cx + // o.offset = bbox.cy + // } else { + // o.flip = o.offset + // } + // } + // + // matrix = new SVG.Matrix().flip(o.flip, o.offset) + // + // // act on translate + // } else if (o.x != null || o.y != null) { + // matrix = new SVG.Translate(o.x, o.y) + // } + // + // if (!matrix) return this + // + // matrix.relative = relative + // + // this.last().transforms.push(matrix) + // + // return this._callStart() + } +}) + +/* global camelCase */ + +SVG.extend(SVG.Element, { + // Dynamic style generator + css: function (s, v) { + var ret = {} + var t, i + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { + t = el.split(/\s*:\s*/) + ret[t[0]] = t[1] + }) + return ret + } + + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(s)) { + for (i = s.length; i--;) { + ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] + } + return ret + } + + // get style for property + if (typeof s === 'string') { + return this.node.style[camelCase(s)] + } + + // set styles in object + if (typeof s === 'object') { + for (i in s) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] + } + } + } + + // set style for property + if (arguments.length === 2) { + this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v + } + + return this + } +}) + +/* global createElement */ + +SVG.Parent = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node) + }, + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // Returns all child elements + children: function () { + return SVG.utils.map(this.node.children, function (node) { + return SVG.adopt(node) + }) + }, + // Add given element at a position + add: function (element, i) { + element = createElement(element) + + if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i] || null) + } + + return this + }, + // Basically does the same as `add()` but returns the added element instead + put: function (element, i) { + this.add(element, i) + return element.instance || element + }, + // Checks if the given element is a child + has: function (element) { + return this.index(element) >= 0 + }, + // Gets index of given element + index: function (element) { + return [].slice.call(this.node.children).indexOf(element.node) + }, + // Get a element at the given index + get: function (i) { + return SVG.adopt(this.node.children[i]) + }, + // Get first child + first: function () { + return this.get(0) + }, + // Get the last child + last: function () { + return this.get(this.node.children.length - 1) + }, + // Iterates over all children and invokes a given block + each: function (block, deep) { + var children = this.children() + var i, il + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) { + block.apply(children[i], [i, children]) + } + + if (deep && (children[i] instanceof SVG.Parent)) { + children[i].each(block, deep) + } + } + + return this + }, + // Remove a given child + removeElement: function (element) { + this.node.removeChild(element.node) + + return this + }, + // Remove all elements in this container + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // remove defs reference + delete this._defs + + return this + } + } + +}) + +SVG.extend(SVG.Parent, { + flatten: function (parent) { + // flattens is only possible for nested svgs and groups + if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { + return this + } + + parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)) + + this.each(function () { + if (this instanceof SVG.Defs) return this + if (this instanceof SVG.Parent) return this.flatten(parent) + return this.toParent(parent) + }) + + // we need this so that SVG.Doc does not get removed + this.node.firstElementChild || this.remove() + + return this + }, + ungroup: function (parent) { + // ungroup is only possible for nested svgs and groups + if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) { + return this + } + + parent = parent || this.parent(SVG.Parent) + + this.each(function () { + return this.toParent(parent) + }) + + // we need this so that SVG.Doc does not get removed + this.remove() + + return this + } +}) + +SVG.Container = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node) + }, + + // Inherit from + inherit: SVG.Parent +}) + +// Add events to elements + +;[ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', + 'mouseenter', + 'mouseleave', + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].forEach(function (event) { + // add event to SVG.Element + SVG.Element.prototype[event] = function (f) { + // bind event to element rather than element node + SVG.on(this, event, f) + return this + } + }) + +SVG.listenerId = 0 + +// Add event binder in the SVG namespace +SVG.on = function (node, events, listener, binding, options) { + var l = listener.bind(binding || node) + var n = node instanceof SVG.Element ? node.node : node + + // ensure instance object for nodes which are not adopted + n.instance = n.instance || {events: {}} + + var bag = n.instance.events + + // add id to listener + if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId } + + events.split(SVG.regex.delimiter).forEach(function (event) { + var ev = event.split('.')[0] + var ns = event.split('.')[1] || '*' + + // ensure valid object + bag[ev] = bag[ev] || {} + bag[ev][ns] = bag[ev][ns] || {} + + // reference listener + bag[ev][ns][listener._svgjsListenerId] = l + + // add listener + n.addEventListener(ev, l, options || false) + }) +} + +// Add event unbinder in the SVG namespace +SVG.off = function (node, events, listener, options) { + var n = node instanceof SVG.Element ? node.node : node + if (!n.instance) return + + // listener can be a function or a number + if (typeof listener === 'function') { + listener = listener._svgjsListenerId + if (!listener) return + } + + var bag = n.instance.events + + ;(events || '').split(SVG.regex.delimiter).forEach(function (event) { + var ev = event && event.split('.')[0] + var ns = event && event.split('.')[1] + var namespace, l + + if (listener) { + // remove listener reference + if (bag[ev] && bag[ev][ns || '*']) { + // removeListener + n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false) + + delete bag[ev][ns || '*'][listener] + } + } else if (ev && ns) { + // remove all listeners for a namespaced event + if (bag[ev] && bag[ev][ns]) { + for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) } + + delete bag[ev][ns] + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in bag) { + for (namespace in bag[event]) { + if (ns === namespace) { SVG.off(n, [event, ns].join('.')) } + } + } + } else if (ev) { + // remove all listeners for the event + if (bag[ev]) { + for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) } + + delete bag[ev] + } + } else { + // remove all listeners on a given node + for (event in bag) { SVG.off(n, event) } + + n.instance.events = {} + } + }) +} + +SVG.extend(SVG.Element, { + // Bind given event to listener + on: function (event, listener, binding, options) { + SVG.on(this, event, listener, binding, options) + return this + }, + // Unbind event from listener + off: function (event, listener) { + SVG.off(this.node, event, listener) + return this + }, + dispatch: function (event, data) { + // Dispatch event + if (event instanceof window.Event) { + this.node.dispatchEvent(event) + } else { + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) + } + return event + }, + // Fire given event + fire: function (event, data) { + this.dispatch(event, data) + return this + } +}) + +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs', + + // Inherit from + inherit: SVG.Container +}) + +SVG.G = SVG.invent({ + // Initialize node + create: 'g', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + }, + + // Add parent method + construct: { + // Create a group element + group: function () { + return this.put(new SVG.G()) + } + } +}) + +// ### This module adds backward / forward functionality to elements. + +// +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function () { + return this.parent().children() + }, + + // Get the curent position siblings + position: function () { + return this.parent().index(this) + }, + + // Get the next element (will return null if there is none) + next: function () { + return this.siblings()[this.position() + 1] + }, + + // Get the next element (will return null if there is none) + prev: function () { + return this.siblings()[this.position() - 1] + }, + + // Send given element one step forward + forward: function () { + var i = this.position() + 1 + var p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element one step backward + backward: function () { + var i = this.position() + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1) + } + + return this + }, + + // Send given element all the way to the front + front: function () { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element all the way to the back + back: function () { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0) + } + + return this + }, + + // Inserts a given element before the targeted element + before: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this + }, + + // Insters a given element after the targeted element + after: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this + } +}) + +SVG.Mask = SVG.invent({ + // Initialize node + create: 'mask', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unmask all masked elements and remove itself + remove: function () { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask() + }) + + // remove mask from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [mask*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create masking element + mask: function () { + return this.defs().put(new SVG.Mask()) + } + } +}) + +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function (element) { + // use given mask or create a new one + var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + + // apply mask + return this.attr('mask', 'url("#' + masker.id() + '")') + }, + // Unmask element + unmask: function () { + return this.attr('mask', null) + }, + masker: function () { + return this.reference('mask') + } +}) + +SVG.ClipPath = SVG.invent({ + // Initialize node + create: 'clipPath', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unclip all clipped elements and remove itself + remove: function () { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip() + }) + + // remove clipPath from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [clip-path*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create clipping element + clip: function () { + return this.defs().put(new SVG.ClipPath()) + } + } +}) + +// +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function (element) { + // use given clip or create a new one + var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + + // apply mask + return this.attr('clip-path', 'url("#' + clipper.id() + '")') + }, + // Unclip element + unclip: function () { + return this.attr('clip-path', null) + }, + clipper: function () { + return this.reference('clip-path') + } + +}) + +SVG.Gradient = SVG.invent({ + // Initialize node + create: function (type) { + SVG.Element.call(this, typeof type === 'object' ? type : SVG.create(type + 'Gradient')) + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Add a color stop + stop: function (offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity) + }, + // Update gradient + update: function (block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'gradientTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + }, + + // Add parent method + construct: { + // Create gradient element in defs + gradient: function (type, block) { + return this.defs().gradient(type, block) + } + } +}) + +// Add animatable methods to both gradient and fx module +SVG.extend([SVG.Gradient, SVG.Timeline], { + // From position + from: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) + : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + }, + // To position + to: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) + : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + } +}) + +// Base gradient generation +SVG.extend(SVG.Defs, { + // define gradient + gradient: function (type, block) { + return this.put(new SVG.Gradient(type)).update(block) + } + +}) + +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop', + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // add color stops + update: function (o) { + if (typeof o === 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + return this + } + } +}) + +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Update pattern by rebuilding + update: function (block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'patternTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + + }, + + // Add parent method + construct: { + // Create pattern element in defs + pattern: function (width, height, block) { + return this.defs().pattern(width, height, block) + } + } +}) + +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function (width, height, block) { + return this.put(new SVG.Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }) + } + +}) + +SVG.Doc = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node || SVG.create('svg')) + + // set svg element attributes and ensure defs node + this.namespace() + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + isRoot: function () { + return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document' + }, + // Check if this is a root svg. If not, call docs from this element + doc: function () { + if (this.isRoot()) return this + return SVG.Element.prototype.doc.call(this) + }, + // Add namespaces + namespace: function () { + if (!this.isRoot()) return this.doc().namespace() + return this + .attr({ xmlns: SVG.ns, version: '1.1' }) + .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) + .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) + }, + // Creates and returns defs element + defs: function () { + if (!this.isRoot()) return this.doc().defs() + return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) + }, + // custom parent method + parent: function (type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + } + + return SVG.Element.prototype.parent.call(this, type) + }, + // Removes the doc from the DOM + remove: function () { + if (!this.isRoot()) { + return SVG.Element.prototype.remove.call(this) + } + + if (this.parent()) { + this.parent().removeChild(this.node) + } + + return this + }, + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + return this + } + }, + construct: { + // Create nested svg document + nested: function () { + return this.put(new SVG.Doc()) + } + } +}) + + +SVG.Shape = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node) + }, + + // Inherit from + inherit: SVG.Element +}) + + +SVG.Bare = SVG.invent({ + // Initialize + create: function (element, inherit) { + // construct element + SVG.Element.call(this, SVG.create(element)) + + // inherit custom methods + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { + this[method] = inherit.prototype[method] + } + } + } + }, + + // Inherit from + inherit: SVG.Element, + + // Add methods + extend: { + // Insert some plain text + words: function (text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + } +}) + +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function (element, inherit) { + return this.put(new SVG.Bare(element, inherit)) + } +}) + + +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol', + + // Inherit from + inherit: SVG.Container, + + construct: { + // create symbol + symbol: function () { + return this.put(new SVG.Symbol()) + } + } +}) + + +SVG.Use = SVG.invent({ + // Initialize node + create: 'use', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Use element as a reference + element: function (element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, SVG.xlink) + } + }, + + // Add parent method + construct: { + // Create a use element + use: function (element, file) { + return this.put(new SVG.Use()).element(element, file) + } + } +}) + + +SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a rect element + rect: function (width, height) { + return this.put(new SVG.Rect()).size(width, height) + } + } +}) + +/* global proportionalSize */ + +SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create circle element, based on ellipse + circle: function (size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) + } + } +}) + +SVG.extend([SVG.Circle, SVG.Timeline], { + // Radius x value + rx: function (rx) { + return this.attr('r', rx) + }, + // Alias radius x value + ry: function (ry) { + return this.rx(ry) + } +}) + +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create an ellipse + ellipse: function (width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) + } + } +}) + +SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { + // Radius x value + rx: function (rx) { + return this.attr('rx', rx) + }, + // Radius y value + ry: function (ry) { + return this.attr('ry', ry) + } +}) + +// Add common method +SVG.extend([SVG.Circle, SVG.Ellipse], { + // Move over x-axis + x: function (x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + }, + // Move over y-axis + y: function (y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + }, + // Set width of element + width: function (width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + }, + // Set height of element + height: function (height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + }, + // Custom size function + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVG.Number(p.width).divide(2)) + .ry(new SVG.Number(p.height).divide(2)) + } +}) + +/* global proportionalSize */ + +SVG.Line = SVG.invent({ + // Initialize node + create: 'line', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Get array + array: function () { + return new SVG.PointArray([ + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] + ]) + }, + + // Overwrite native plot() method + plot: function (x1, y1, x2, y2) { + if (x1 == null) { + return this.array() + } else if (typeof y1 !== 'undefined') { + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + } else { + x1 = new SVG.PointArray(x1).toLine() + } + + return this.attr(x1) + }, + + // Move by left top corner + move: function (x, y) { + return this.attr(this.array().move(x, y).toLine()) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr(this.array().size(p.width, p.height).toLine()) + } + }, + + // Add parent method + construct: { + // Create a line element + line: function (x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply( + this.put(new SVG.Line()) + , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] + ) + } + } +}) + +/* global proportionalSize */ + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a wrapped polyline element + polyline: function (p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) + } + } +}) + +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a wrapped polygon element + polygon: function (p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) + } + } +}) + +// Add polygon-specific functions +SVG.extend([SVG.Polyline, SVG.Polygon], { + // Get array + array: function () { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))) + }, + + // Plot new path + plot: function (p) { + return (p == null) ? this.array() + : this.clear().attr('points', typeof p === 'string' ? p + : (this._array = new SVG.PointArray(p))) + }, + + // Clear array cache + clear: function () { + delete this._array + return this + }, + + // Move by left top corner + move: function (x, y) { + return this.attr('points', this.array().move(x, y)) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('points', this.array().size(p.width, p.height)) + } +}) + +// unify all point to point elements +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { + // Define morphable array + MorphArray: SVG.PointArray, + // Move by left top corner over x-axis + x: function (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + }, + // Move by left top corner over y-axis + y: function (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + }, + // Set width of element + width: function (width) { + var b = this.bbox() + + return width == null ? b.width : this.size(width, b.height) + }, + // Set height of element + height: function (height) { + var b = this.bbox() + + return height == null ? b.height : this.size(b.width, height) + } +}) + +/* global proportionalSize */ + +SVG.Path = SVG.invent({ + // Initialize node + create: 'path', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Define morphable array + MorphArray: SVG.PathArray, + // Get array + array: function () { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))) + }, + // Plot new path + plot: function (d) { + return (d == null) ? this.array() + : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) + }, + // Clear array cache + clear: function () { + delete this._array + return this + }, + // Move by left top corner + move: function (x, y) { + return this.attr('d', this.array().move(x, y)) + }, + // Move by left top corner over x-axis + x: function (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + }, + // Move by left top corner over y-axis + y: function (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + }, + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('d', this.array().size(p.width, p.height)) + }, + // Set width of element + width: function (width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + }, + // Set height of element + height: function (height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + }, + + // Add parent method + construct: { + // Create a wrapped path element + path: function (d) { + // make sure plot is called as a setter + return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) + } + } +}) + +SVG.Image = SVG.invent({ + // Initialize node + create: 'image', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // (re)load image + load: function (url, callback) { + if (!url) return this + + var img = new window.Image() + + SVG.on(img, 'load', function (e) { + var p = this.parent(SVG.Pattern) + + // ensure image size + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height) + } + + if (p instanceof SVG.Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()) + } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }) + } + }, this) + + SVG.on(img, 'load error', function () { + // dont forget to unbind memory leaking events + SVG.off(img) + }) + + return this.attr('href', (img.src = url), SVG.xlink) + } + }, + + // Add parent method + construct: { + // create image element, load image and set its size + image: function (source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback) + } + } +}) + +SVG.Text = SVG.invent({ + // Initialize node + create: function (node) { + SVG.Element.call(this, node || SVG.create('text')) + this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', SVG.defaults.attrs['font-family']) + }, + + // Inherit from + inherit: SVG.Parent, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + // act as getter + if (x == null) { + return this.attr('x') + } + + return this.attr('x', x) + }, + // Move over y-axis + y: function (y) { + var oy = this.attr('y') + var o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) { + return typeof oy === 'number' ? oy - o : oy + } + + return this.attr('y', typeof y === 'number' ? y + o : y) + }, + // Move center over x-axis + cx: function (x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + }, + // Move center over y-axis + cy: function (y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + }, + // Set the text content + text: function (text) { + // act as getter + if (text === undefined) { + var children = this.node.childNodes + var firstLine = 0 + text = '' + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1 + continue + } + + // add newline if its not the first child and newLined is set to true + if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine() + } + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + }, + // Set / get leading + leading: function (value) { + // act as getter + if (value == null) { + return this.dom.leading + } + + // act as setter + this.dom.leading = new SVG.Number(value) + + return this.rebuild() + }, + // Rebuild appearance type + rebuild: function (rebuild) { + // store new rebuild flag if given + if (typeof rebuild === 'boolean') { + this._rebuild = rebuild + } + + // define position of all lines + if (this._rebuild) { + var self = this + var blankLineOffset = 0 + var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')) + + if (this.text() === '\n') { + blankLineOffset += dy + } else { + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + }, + // Enable / disable build mode + build: function (build) { + this._build = !!build + return this + }, + // overwrite method from parent to set data properly + setData: function (o) { + this.dom = o + this.dom.leading = new SVG.Number(o.leading || 1.3) + return this + } + }, + + // Add parent method + construct: { + // Create text element + text: function (text) { + return this.put(new SVG.Text()).text(text) + }, + // Create plain text element + plain: function (text) { + return this.put(new SVG.Text()).plain(text) + } + } + +}) + +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan', + + // Inherit from + inherit: SVG.Parent, + + // Add class methods + extend: { + // Set text content + text: function (text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + }, + // Shortcut dx + dx: function (dx) { + return this.attr('dx', dx) + }, + // Shortcut dy + dy: function (dy) { + return this.attr('dy', dy) + }, + // Create new line + newLine: function () { + // fetch text parent + var t = this.parent(SVG.Text) + + // mark new line + this.dom.newLined = true + + // apply new position + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } + } +}) + +SVG.extend([SVG.Text, SVG.Tspan], { + // Create plain text node + plain: function (text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear() + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + }, + // Create a tspan + tspan: function (text) { + var tspan = new SVG.Tspan() + + // clear if build mode is disabled + if (!this._build) { + this.clear() + } + + // add new tspan + this.node.appendChild(tspan.node) + + return tspan.text(text) + }, + // FIXME: Does this also work for textpath? + // Get length of text element + length: function () { + return this.node.getComputedTextLength() + } +}) + +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath', + + // Inherit from + inherit: SVG.Text, + + // Define parent class + parent: SVG.Parent, + + // Add parent method + extend: { + MorphArray: SVG.PathArray, + // return the array of the path track element + array: function () { + var track = this.track() + + return track ? track.array() : null + }, + // Plot path if any + plot: function (d) { + var track = this.track() + var pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + }, + // Get the path element + track: function () { + return this.reference('href') + } + }, + construct: { + textPath: function (text, path) { + return this.defs().path(path).text(text).addTo(this) + } + } +}) + +SVG.extend([SVG.Text], { + // Create path for text to run on + path: function (track) { + var path = new SVG.TextPath() + + // if d is a path, reuse it + if (!(track instanceof SVG.Path)) { + // create path element + track = this.doc().defs().path(track) + } + + // link textPath to path and add content + path.attr('href', '#' + track, SVG.xlink) + + // add textPath element as child node and return textPath + return this.put(path) + }, + // Todo: make this plural? + // Get the textPath children + textPath: function () { + return this.select('textPath') + } +}) + +SVG.extend([SVG.Path], { + // creates a textPath from this path + text: function (text) { + if (text instanceof SVG.Text) { + var txt = text.text() + return text.clear().path(this).text(txt) + } + return this.parent().put(new SVG.Text()).path(this).text(text) + } + // TODO: Maybe add `targets` to get all textPaths associated with this path +}) + +SVG.A = SVG.invent({ + // Initialize node + create: 'a', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Link url + to: function (url) { + return this.attr('href', url, SVG.xlink) + }, + // Link target attribute + target: function (target) { + return this.attr('target', target) + } + }, + + // Add parent method + construct: { + // Create a hyperlink element + link: function (url) { + return this.put(new SVG.A()).to(url) + } + } +}) + +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function (url) { + var link = new SVG.A() + + if (typeof url === 'function') { url.call(link, link) } else { + link.to(url) + } + + return this.parent().put(link).put(this) + } + +}) + +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Set width of element + width: function (width) { + return this.attr('markerWidth', width) + }, + // Set height of element + height: function (height) { + return this.attr('markerHeight', height) + }, + // Set marker refX and refY + ref: function (x, y) { + return this.attr('refX', x).attr('refY', y) + }, + // Update marker + update: function (block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + + return this + }, + // Return the fill id + toString: function () { + return 'url(#' + this.id() + ')' + } + }, + + // Add parent method + construct: { + marker: function (width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + } + +}) + +SVG.extend(SVG.Defs, { + // Create marker + marker: function (width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker()) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + +}) + +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { + // Create and attach markers + marker: function (marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker !== 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof SVG.Marker + ? arguments[1] + : this.doc().marker(width, height, block) + + return this.attr(attr, marker) + } +}) + +// // Define list of available attributes for stroke and fill +// var sugar = { +// stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], +// fill: ['color', 'opacity', 'rule'], +// prefix: function (t, a) { +// return a === 'color' ? t : t + '-' + a +// } +// } +// +// // Add sugar for fill and stroke +// ;['fill', 'stroke'].forEach(function (m) { +// var extension = {} +// var i +// +// extension[m] = function (o) { +// if (typeof o === 'undefined') { +// return this +// } +// if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { +// this.attr(m, o) +// } else { +// // set all attributes from sugar.fill and sugar.stroke list +// for (i = sugar[m].length - 1; i >= 0; i--) { +// if (o[sugar[m][i]] != null) { +// this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) +// } +// } +// } +// +// return this +// } +// +// SVG.extend([SVG.Element, SVG.Timeline], extension) +// }) +// +// SVG.extend([SVG.Element, SVG.Timeline], { +// // Let the user set the matrix directly +// matrix: function (mat, b, c, d, e, f) { +// // Act as a getter +// if (mat == null) { +// return new SVG.Matrix(this) +// } +// +// // Act as a setter, the user can pass a matrix or a set of numbers +// return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)) +// }, +// +// // Map rotation to transform +// rotate: function (angle, cx, cy) { +// return this.transform({rotate: angle, ox: cx, oy: cy}, true) +// }, +// +// // Map skew to transform +// skew: function (x, y, cx, cy) { +// return arguments.length === 1 || arguments.length === 3 +// ? this.transform({skew: x, ox: y, oy: cx}, true) +// : this.transform({skew: [x, y], ox: cx, oy: cy}, true) +// }, +// +// shear: function (lam, cx, cy) { +// return this.transform({shear: lam, ox: cx, oy: cy}, true) +// }, +// +// // Map scale to transform +// scale: function (x, y, cx, cy) { +// return arguments.length === 1 || arguments.length === 3 +// ? this.transform({ scale: x, ox: y, oy: cx }, true) +// : this.transform({ scale: [x, y], ox: cx, oy: cy }, true) +// }, +// +// // Map translate to transform +// translate: function (x, y) { +// return this.transform({ translate: [x, y] }, true) +// }, +// +// // Map relative translations to transform +// relative: function (x, y) { +// return this.transform({ relative: [x, y] }, true) +// }, +// +// // Map flip to transform +// flip: function (direction, around) { +// var directionString = typeof direction === 'string' ? direction +// : isFinite(direction) ? 'both' +// : 'both' +// var origin = (direction === 'both' && isFinite(around)) ? [around, around] +// : (direction === 'x') ? [around, 0] +// : (direction === 'y') ? [0, around] +// : isFinite(direction) ? [direction, direction] +// : [0, 0] +// this.transform({flip: directionString, origin: origin}, true) +// }, +// +// // Opacity +// opacity: function (value) { +// return this.attr('opacity', value) +// }, +// +// // Relative move over x axis +// dx: function (x) { +// return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true) +// }, +// +// // Relative move over y axis +// dy: function (y) { +// return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true) +// }, +// +// // Relative move over x and y axes +// dmove: function (x, y) { +// return this.dx(x).dy(y) +// } +// }) +// +// SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { +// // Add x and y radius +// radius: function (x, y) { +// var type = (this._target || this).type +// return type === 'radialGradient' || type === 'radialGradient' +// ? this.attr('r', new SVG.Number(x)) +// : this.rx(x).ry(y == null ? x : y) +// } +// }) +// +// SVG.extend(SVG.Path, { +// // Get path length +// length: function () { +// return this.node.getTotalLength() +// }, +// // Get point at length +// pointAt: function (length) { +// return new SVG.Point(this.node.getPointAtLength(length)) +// } +// }) +// +// SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { +// // Set font +// font: function (a, v) { +// if (typeof a === 'object') { +// for (v in a) this.font(v, a[v]) +// } +// +// return a === 'leading' +// ? this.leading(v) +// : a === 'anchor' +// ? this.attr('text-anchor', v) +// : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' +// ? this.attr('font-' + a, v) +// : this.attr(a, v) +// } +// }) + + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function (a, v, r) { + if (typeof a === 'object') { + for (v in a) { + this.data(v, a[v]) + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch (e) { + return this.attr('data-' + a) + } + } else { + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) + ) + } + + return this + } +}) + + +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k] + } else { + // store memory + this.memory()[k] = v + } + + return this + }, + + // Erase a given memory + forget: function () { + if (arguments.length === 0) { + this._memory = {} + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]] + } + } + return this + }, + + // Initialize or return local memory object + memory: function () { + return this._memory || (this._memory = {}) + } +}) + +/* global idFromReference */ + +// Method for getting an element by id +SVG.get = function (id) { + var node = document.getElementById(idFromReference(id) || id) + return SVG.adopt(node) +} + +// Select elements by query string +SVG.select = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node) + }) +} + +SVG.$$ = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node) + }) +} + +SVG.$ = function (query, parent) { + return SVG.adopt((parent || document).querySelector(query)) +} + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function (query) { + return SVG.select(query, this.node) + } +}) + +/* eslint no-unused-vars: 0 */ + +function createElement (element, makeNested) { + if (element instanceof SVG.Element) return element + + if (typeof element === 'object') { + return SVG.adopt(element) + } + + if (element == null) { + return new SVG.Doc() + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return SVG.adopt(document.querySelector(element)) + } + + var node = SVG.create('svg') + node.innerHTML = element + + element = SVG.adopt(node.firstElementChild) + + return element +} + +function isNulledBox (box) { + return !box.w && !box.h && !box.x && !box.y +} + +function domContains (node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode + } + return node === document + }).call(document.documentElement, node) +} + +function pathRegReplace (a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .') +} + +// creates deep clone of array +function arrayClone (arr) { + var clone = arr.slice(0) + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]) + } + } + return clone +} + +// tests if a given element is instance of an object +function is (el, obj) { + return el instanceof obj +} + +// tests if a given selector matches an element +function matches (el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) +} + +// Convert dash-separated-string to camelCase +function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +function capitalize (s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Ensure to six-based hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex +} + +// Component to hex value +function compToHex (comp) { + var hex = comp.toString(16) + return hex.length === 1 ? '0' + hex : hex +} + +// Calculate proportional width and height values when necessary +function proportionalSize (element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) { + width = box.width / box.height * height + } else if (height == null) { + height = box.height / box.width * width + } + } + + return { + width: width, + height: height + } +} + +// Map matrix array to object +function arrayToMatrix (a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } +} + +// Add centre point to transform object +function ensureCentre (o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx + o.cy = o.cy == null ? target.bbox().cy : o.cy +} + +// PathArray Helpers +function arrayToString (a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +// Deep new id assignment +function assignNewId (node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]) + } + + if (node.id) { + return SVG.adopt(node).id(SVG.eid(node.nodeName)) + } + + return SVG.adopt(node) +} + +// Add more bounding box properties +function fullBox (b) { + if (b.x == null) { + b.x = 0 + b.y = 0 + b.width = 0 + b.height = 0 + } + + b.w = b.width + b.h = b.height + b.x2 = b.x + b.width + b.y2 = b.y + b.height + b.cx = b.x + b.width / 2 + b.cy = b.y + b.height / 2 + + return b +} + +// Get id from reference string +function idFromReference (url) { + var m = (url || '').toString().match(SVG.regex.reference) + + if (m) return m[1] +} + +// Create matrix array for looping +var abcdef = 'abcdef'.split('') + +function closeEnough (a, b, threshold) { + return Math.abs(b - a) < (threshold || 1e-6) +} + +// TODO: Refactor this to a static function of matrix.js +function formatTransforms (o) { + + // Get all of the parameters required to form the matrix + var flipBoth = o.flip === 'both' || o.flip === true + var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1 + var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1 + var skewX = o.skew && o.skew.length ? o.skew[0] + : isFinite(o.skew) ? o.skew + : isFinite(o.skewX) ? o.skewX + : 0 + var skewY = o.skew && o.skew.length ? o.skew[1] + : isFinite(o.skew) ? o.skew + : isFinite(o.skewY) ? o.skewY + : 0 + var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX + : isFinite(o.scale) ? o.scale * flipX + : isFinite(o.scaleX) ? o.scaleX * flipX + : flipX + var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY + : isFinite(o.scale) ? o.scale * flipY + : isFinite(o.scaleY) ? o.scaleY * flipY + : flipY + var shear = o.shear || 0 + var theta = o.rotate || 0 + var origin = new SVG.Point(o.ox == null ? o.origin : o.ox, o.oy) + var ox = origin.x + var oy = origin.y + var position = new SVG.Point(o.px == null + ? o.position : o.px, o.py, {x: null, y: null}) + var px = position.x + var py = position.y + var translate = new SVG.Point(o.tx == null ? o.translate : o.tx, o.ty) + var tx = translate.x + var ty = translate.y + var relative = new SVG.Point(o.rx == null ? o.relative : o.rx, o.ry) + var rx = relative.x + var ry = relative.y + + // Populate all of the values + return { + scaleX: scaleX, + scaleY: scaleY, + skewX: skewX, + skewY: skewY, + shear: shear, + theta: theta, + rx: rx, + ry: ry, + tx: tx, + ty: ty, + ox: ox, + oy: oy, + px: px, + py: py, + } +} + +/* globals fullBox, domContains, isNulledBox, Exception */ + +SVG.Box = SVG.invent({ + create: function (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? [].slice.call(arguments) + : base + + this.x = source[0] + this.y = source[1] + this.width = source[2] + this.height = source[3] + + // add center, right, bottom... + fullBox(this) + }, + extend: { + // Merge rect box with another, return a new instance + merge: function (box) { + var x = Math.min(this.x, box.x) + var y = Math.min(this.y, box.y) + + return new SVG.Box( + x, y, + Math.max(this.x + this.width, box.x + box.width) - x, + Math.max(this.y + this.height, box.y + box.height) - y + ) + }, + + transform: function (m) { + var xMin = Infinity + var xMax = -Infinity + var yMin = Infinity + var yMax = -Infinity + + var pts = [ + new SVG.Point(this.x, this.y), + new SVG.Point(this.x2, this.y), + new SVG.Point(this.x, this.y2), + new SVG.Point(this.x2, this.y2) + ] + + pts.forEach(function (p) { + p = p.transform(m) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) + }) + + return new SVG.Box( + xMin, yMin, + xMax - xMin, + yMax - yMin + ) + }, + + addOffset: function () { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset + this.y += window.pageYOffset + return this + }, + toString: function () { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height + }, + morph: function (x, y, width, height) { + this.destination = new SVG.Box(x, y, width, height) + return this + }, + + at: function (pos) { + if (!this.destination) return this + + return new SVG.Box( + this.x + (this.destination.x - this.x) * pos + , this.y + (this.destination.y - this.y) * pos + , this.width + (this.destination.width - this.width) * pos + , this.height + (this.destination.height - this.height) * pos + ) + } + }, + + // Define Parent + parent: SVG.Element, + + // Constructor + construct: { + // Get bounding box + bbox: function () { + var box + + try { + // find native bbox + box = this.node.getBBox() + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Exception('Element not in the dom') + } + } catch (e) { + try { + var clone = this.clone(SVG.parser().svg).show() + box = clone.node.getBBox() + clone.remove() + } catch (e) { + console.warn('Getting a bounding box of this element is not possible') + } + } + + return new SVG.Box(box) + }, + + rbox: function (el) { + // IE11 throws an error when element not in dom + try { + var box = new SVG.Box(this.node.getBoundingClientRect()) + if (el) return box.transform(el.screenCTM().inverse()) + return box.addOffset() + } catch (e) { + return new SVG.Box() + } + } + } +}) + +SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { + viewbox: function (x, y, width, height) { + // act as getter + if (x == null) return new SVG.Box(this.attr('viewBox')) + + // act as setter + return this.attr('viewBox', new SVG.Box(x, y, width, height)) + } +}) + + +SVG.parser = function () { + var b + + if (!SVG.parser.nodes.svg.node.parentNode) { + b = document.body || document.documentElement + SVG.parser.nodes.svg.addTo(b) + } + + return SVG.parser.nodes +} + +SVG.parser.nodes = { + svg: SVG().size(2, 0).css({ + opacity: 0, + position: 'absolute', + left: '-100%', + top: '-100%', + overflow: 'hidden' + }) +} + +SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node /* global requestAnimationFrame */ @@ -4682,8 +4691,8 @@ SVG.Animator = { : null } } -
-
-return SVG
-
-}));
\ No newline at end of file + + +return SVG + +}));
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this.defs().marker(t,e,n)}}}),b.extend(b.Defs,{marker:function(t,e,n){return this.put(new b.Marker).size(t,e).ref(t/2,e/2).viewbox(0,0,t,e).attr("orient","auto").update(n)}}),b.extend([b.Line,b.Polyline,b.Polygon,b.Path],{marker:function(t,e,n,i){var r=["marker"];return"all"!==t&&r.push(t),r=r.join("-"),t=arguments[1]instanceof b.Marker?arguments[1]:this.doc().marker(e,n,i),this.attr(r,t)}}),b.extend(b.Element,{data:function(t,e,n){if("object"==typeof t)for(e in t)this.data(e,t[e]);else if(arguments.length<2)try{return JSON.parse(this.attr("data-"+t))}catch(e){return this.attr("data-"+t)}else this.attr("data-"+t,null===e?null:!0===n||"string"==typeof e||"number"==typeof e?e:JSON.stringify(e));return this}}),b.extend(b.Element,{remember:function(t,e){if("object"==typeof arguments[0])for(var n in t)this.remember(n,t[n]);else{if(1===arguments.length)return this.memory()[t];this.memory()[t]=e}return this},forget:function(){if(0===arguments.length)this._memory={};else for(var t=arguments.length-1;t>=0;t--)delete this.memory()[arguments[t]];return this},memory:function(){return this._memory||(this._memory={})}}),b.get=function(t){var n=e.getElementById(y(t)||t);return b.adopt(n)},b.select=function(t,n){return b.utils.map((n||e).querySelectorAll(t),function(t){return b.adopt(t)})},b.$$=function(t,n){return b.utils.map((n||e).querySelectorAll(t),function(t){return b.adopt(t)})},b.$=function(t,n){return b.adopt((n||e).querySelector(t))},b.extend(b.Parent,{select:function(t){return b.select(t,this.node)}});var M="abcdef".split("");return b.Box=b.invent({create:function(t){var e=[0,0,0,0];t="string"==typeof t?t.split(b.regex.delimiter).map(parseFloat):Array.isArray(t)?t:"object"==typeof t?[null!=t.left?t.left:t.x,null!=t.top?t.top:t.y,t.width,t.height]:4===arguments.length?[].slice.call(arguments):e,this.x=t[0],this.y=t[1],this.width=t[2],this.height=t[3],v(this)},extend:{merge:function(t){var e=Math.min(this.x,t.x),n=Math.min(this.y,t.y);return new b.Box(e,n,Math.max(this.x+this.width,t.x+t.width)-e,Math.max(this.y+this.height,t.y+t.height)-n)},transform:function(t){var e=1/0,n=-1/0,i=1/0,r=-1/0;return[new b.Point(this.x,this.y),new b.Point(this.x2,this.y),new b.Point(this.x,this.y2),new b.Point(this.x2,this.y2)].forEach(function(s){s=s.transform(t),e=Math.min(e,s.x),n=Math.max(n,s.x),i=Math.min(i,s.y),r=Math.max(r,s.y)}),new b.Box(e,i,n-e,r-i)},addOffset:function(){return this.x+=t.pageXOffset,this.y+=t.pageYOffset,this},toString:function(){return this.x+" "+this.y+" "+this.width+" "+this.height},morph:function(t,e,n,i){return this.destination=new b.Box(t,e,n,i),this},at:function(t){return this.destination?new b.Box(this.x+(this.destination.x-this.x)*t,this.y+(this.destination.y-this.y)*t,this.width+(this.destination.width-this.width)*t,this.height+(this.destination.height-this.height)*t):this}},parent:b.Element,construct:{bbox:function(){var t;try{if(t=this.node.getBBox(),i(t)&&!r(this.node))throw new Exception("Element not in the dom")}catch(n){try{var e=this.clone(b.parser().svg).show();t=e.node.getBBox(),e.remove()}catch(t){console.warn("Getting a bounding box of this element is not possible")}}return new b.Box(t)},rbox:function(t){try{var e=new b.Box(this.node.getBoundingClientRect());return t?e.transform(t.screenCTM().inverse()):e.addOffset()}catch(t){return new b.Box}}}}),b.extend([b.Doc,b.Symbol,b.Image,b.Pattern,b.Marker,b.ForeignObject,b.View],{viewbox:function(t,e,n,i){return null==t?new b.Box(this.attr("viewBox")):this.attr("viewBox",new b.Box(t,e,n,i))}}),b.parser=function(){var t;return b.parser.nodes.svg.node.parentNode||(t=e.body||e.documentElement,b.parser.nodes.svg.addTo(t)),b.parser.nodes},b.parser.nodes={svg:b().size(2,0).css({opacity:0,position:"absolute",left:"-100%",top:"-100%",overflow:"hidden"})},b.parser.nodes.path=b.parser.nodes.svg.path().node,b.Animator={nextDraw:null,frames:new b.Queue,timeouts:new b.Queue,frameCount:0,timeoutCount:0,timer:t.performance||t.Date,frame:function(t){return b.Animator.frames.push({id:b.Animator.frameCount,run:t}),null===b.Animator.nextDraw&&(b.Animator.nextDraw=requestAnimationFrame(b.Animator._draw)),++b.Animator.frameCount},timeout:function(t,e){e=e||0;var n=b.Animator.timer.now()+e,i=b.Animator.timeoutCount++;return b.Animator.timeouts.push({id:i,run:t,time:n}),null===b.Animator.nextDraw&&(b.Animator.nextDraw=requestAnimationFrame(b.Animator._draw)),i},cancelTimeout:function(t){return b.Animator.timeouts.remove(function(e){return e.id===t})},_draw:function(t){for(var e=null,n=b.Animator.timeouts.last();(e=b.Animator.timeouts.shift())&&(t>e.time?e.run():b.Animator.timeouts.push(e),e!==n););for(var i=(b.Animator.frames.last(),b.Animator.frameCount);b.Animator.frames.first()&&b.Animator.frames.first().id<i;){b.Animator.frames.shift().run(t)}b.Animator.nextDraw=b.Animator.timeouts.length>0||b.Animator.frames.length>0?requestAnimationFrame(b.Animator._draw):null}},b});
\ No newline at end of file diff --git a/gulpfile.js b/gulpfile.js index 5883790..7f22df3 100644 --- a/gulpfile.js +++ b/gulpfile.js @@ -82,6 +82,13 @@ var parts = [ 'src/boxes.js',
'src/parser.js',
'src/animator.js',
+ //
+ //
+ //
+ // TODO: ADD THESE
+ //
+ // 'src/runner.js'
+ // 'src/timeline.js'
]
gulp.task('clean', function () {
diff --git a/src/array.js b/src/array.js index ca51d8e..ebfe1b2 100644 --- a/src/array.js +++ b/src/array.js @@ -58,6 +58,12 @@ SVG.extend(SVG.Array, { return new SVG.Array(array) }, + toArray: function () { + return this.value + }, + fromArray: function (a) { + return new SVG.Array(a) + }, // Convert array to string toString: function () { return this.value.join(' ') diff --git a/src/default.js b/src/default.js index f33083c..b4f41b2 100644 --- a/src/default.js +++ b/src/default.js @@ -1,4 +1,6 @@ +SVG.void = function () {} + SVG.defaults = { // Default animation values diff --git a/src/morph.js b/src/morph.js index 930eacb..f735d4b 100644 --- a/src/morph.js +++ b/src/morph.js @@ -1,3 +1,4 @@ + SVG.Morphable = SVG.invent({ create: function (controller) { // FIXME: the default controller does not know about easing diff --git a/src/runner.js b/src/runner.js new file mode 100644 index 0000000..589e841 --- /dev/null +++ b/src/runner.js @@ -0,0 +1,118 @@ + +function Runner (timeline, duration) { + + // We store a reference to the function to run and the timeline to use + this.transforms = [] + this.functions = [] + this.done = false + + // We copy the current values from the timeline because they can change + this._duration = duration || timeline._duration + this._timeline = timeline + this._last = 0 + + // Store the state of the runner + this._active = true + this._tag = null + this._time = 0 +} + +// The runner gets the time from the timeline +Runner.prototype = { + + add: function (initFn, runFn, alwaysInitialise) { + this.functions.push({ + alwaysInitialise: alwaysInitialise || false, + initialiser: (initFn || SVG.void).bind(this._timeline), + runner: (runFn || SVG.void).bind(this._timeline), + finished: false, + }) + return this + }, + + tag: function (name) { + this._tag = name + return this + }, + + active: function (activated) { + this._active = activated + return this + }, + + time: function (time) { + let dt = time - this._time + this.step(dt) + return this + }, + + step: function (dt) { + + /** + * If we don't have a duration, we are in declarative mode + */ + if (this._duration == null) { + // TODO: Deal with declarative runs + } + + /** + * If we have a duration, we just run if we are in range + */ + + // Increment the time and read out the parameters + var duration = this._duration + var time = this._time + this._time += dt + + // Work out if we are in range to run the function + var timeInside = 0 < time && time < duration + var position = time / duration + var finished = time > duration + + // If we are on the rising edge, initialise everything, otherwise, + // initialise only what needs to be initialised on the rising edge + var justStarted = this._last < 0 && time > 0 + var justFinished = this._last < duration && finished + this._initialise(position, justStarted) + this._last = time + + // If we haven't started yet or we are over the time, just exit + if(!timeInside && !justFinished) return finished + + // Run the runner and store the last time it was run + this._run(finished ? 1 : position) + + // Work out if we are finished + return finished + }, + + _initialise: function (position, all) { + for (var i = 0, len = this.functions.length; i < len ; ++i) { + var current = this.functions[i] + var always = current.alwaysInitialise + var running = !current.finished + if ((always || all) && running) { + current.initialiser(position) + } + } + }, + + _run: function (position) { + + // Run all of the functions directly + var allfinished = false + for (var i = 0, len = this.functions.length; i < len ; ++i) { + + // Get the current function to run + var current = this.functions[i] + + // Run the function if its not finished, we keep track of the finished + // flag for the sake of declarative functions + current.finished = current.finished || (current.runner(position) === true) + allfinished = allfinished && current.finished + } + + // We report when all of the constructors are finished + return allfinished + }, +} diff --git a/src/timeline.js b/src/timeline.js index 3213f20..d6fab66 100644 --- a/src/timeline.js +++ b/src/timeline.js @@ -7,105 +7,8 @@ SVG.easing = { '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } } - -function Runner (timeline) { - - // We store a reference to the function to run and the timeline to use - this.transforms = [] - this.functions = [] - this.done = false - - // We copy the current values from the timeline because they can change - this._timeline = timeline - this._startTime = timeline._startTime - this._duration = timeline._duration - this._last = 0 - this._active = false - - // TODO: Think about looping and how to use the runner -} - -// The runner gets the time from the timeline -Runner.prototype = { - - add: function (initFn, runFn, alwaysInitialise) { - this.functions.push({ - initialised: false, - alwaysInitialise: alwaysInitialise || false, - initialiser: initFn, - runner: runFn, - }) - }, - - step: function (time) { - - // If it is time to do something, act now. - var end = this._startTime + this._duration - var running = (this._startTime < time && time < end) || !this._duration - - // If its time run the animation, we do so - var allDone = time > end - if (running && !this._timeline._paused) { - - // Get the current position for the current animation - // TODO: Deal with looping - var position = (time - this._startTime) / this._duration - - // We run all of the functions - for (var i = 0, len = this.functions.length; i < len ; ++i) { - - // Get the current queued item - var current = this.functions[i] - - // Work out if we need to initialise, and do so if we do - var initialise = current.alwaysInitialise || !current.initialised - if (initialise) { - current.initialiser.call(this._timeline, position) - current.initialised = true - } - - // Run the function required - // TODO: Figure out what declarative needs that it doesn't have - var stillRunning = current.runner.call(this._timeline, position) - if (stillRunning) { - allDone = false - } - } - } - - // Tell the caller whether this animation is finished - return allDone - }, - - initialise: function (time) { - - }, - - run: function (type, time) { - - // We run all of the functions - var stillGoing = false - for (var i = 0, len = this.functions.length; i < len ; ++i) { - - // Get the current queued item - var current = this.functions[i][type] - - // Work out if we need to initialise, and do so if we do - var initialise = current.alwaysInitialise - if (initialise) { - current.initialiser(position) - } - - // Run the functions - - } - }, -} - - var time = window.performance || window.Date - SVG.Timeline = SVG.invent({ // Construct a new timeline on the given element @@ -115,8 +18,10 @@ SVG.Timeline = SVG.invent({ this._element = element // Store the timing variables - this._startTime = time.now() - this._duration = SVG.defaults.timeline.duration + this._startTime = 0 + this._lastPaused = null + this._timeAbsoluteOffset = 0 + this._duration = 0 this._ease = SVG.defaults.timeline.ease this._speed = 1.0 @@ -138,7 +43,7 @@ SVG.Timeline = SVG.invent({ extend: { - animate (duration, delay, now) { + animate (duration, delay, nowOrAbsolute) { // Clear the controller and the looping parameters this._controller = duration instanceof Function ? duration : null @@ -148,18 +53,25 @@ SVG.Timeline = SVG.invent({ // If we have an object we are declaring imperative animations if (typeof duration === 'object') { - delay = duration.delay - now = duration.now duration = duration.duration + delay = duration.delay + nowOrAbsolute = duration.absolute || duration.now } - // We start the next animation after the old one is complete - this._startTime = ( now ? time.now() : this._startTime ) + (delay || 0) + // The start time for the next animation can either be given explicitly, + // derived from the current timeline time or it can be relative to the + // last start time to chain animations direclty + var absoluteStartTime = typeof nowOrAbsolute === 'number' ? nowOrAbsolute + : nowOrAbsolute ? this._time + : this._startTime + this._duration + + // We start the next animation after the delay required + this._startTime = absoluteStartTime + (delay || 0) this._duration = duration instanceof Function ? null : (duration || SVG.defaults.timeline.duration) // Make a new runner to queue all of the animations onto - this._runner = new Runner(this) + this._runner = new Runner(this).time(this._time - this._startTime) this._runners.push(this._runner) // Step the animation @@ -178,29 +90,44 @@ SVG.Timeline = SVG.invent({ }, ease (fn) { - this._ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn + var ease = VG.easing[fn || SVG.defaults.timeline.ease] || fn + this._controller = function (from, to, pos) { + return from + (to - from) * ease(pos) + } return this }, - play () { + tag (name) { + this._runner.tag(name) + }, + + play (tags) { + + // If we were paused, shift the time by the time that we were paused + if (this._paused) { + this._timeAbsoluteOffset -= (time.now() - this._lastPaused) + } + + // Now make sure we are not paused and continue the animation this._paused = false this._continue() return this }, - pause () { + pause (tags) { + this._lastPaused = time.now() + this._nextFrame = null this._paused = true return this }, - stop () { - this.pause() - + stop (tags) { // Cancel the next animation frame for this object + this._nextFrame = null }, - finish (all=true) { + finish (tags) { }, @@ -209,7 +136,7 @@ SVG.Timeline = SVG.invent({ }, seek (dt) { - + this._timeAbsoluteOffset += dt }, persist (dtOrForever) { @@ -225,16 +152,40 @@ SVG.Timeline = SVG.invent({ return this }, + // Queue a function to run after some time + after (time, fn) { + + // If the user passes no time, just queue it + if (fn == null) { + return this.queue(time) + } + + // Otherwise make a runner to run this one time later + var runner = new Runner(this, 0).time(-time).add(fn) + this._runners.push(runner) + return this + }, + + during (fn) { + return this.queue(null, fn) + }, + + // Map an absolute time to a timeline time + timelineTime (time) { + return time + this._timeAbsoluteOffset + }, + _step (time) { // If we are paused, just exit if (this._paused) return - // Get the time delta from the last time + // Get the time delta from the last time and update the time // TODO: Deal with window.blur window.focus to pause animations // HACK: We keep the time below 16ms to avoid driving declarative crazy - var dt = this._speed * ((time - this._time) || 16) + var dt = this._speed * ((time - this._lastTime) || 16) dt = dt < 100 ? dt : 16 // If we missed alot of time, ignore + this._lastTime = time this._time += dt // Run all of the runners directly @@ -243,15 +194,19 @@ SVG.Timeline = SVG.invent({ // Get and run the current runner and figure out if its done running var runner = this._runners[i] - var finished = runner.step(this._time) + var finished = runner.step(dt) // If this runner is still going, signal that we need another animation // frame, otherwise, remove the completed runner if (!finished) { runnersLeft = true - } else { - this._runners.splice(i--, 1) } + + // TODO: Check if a runner is still healthy, and if it is, run it. + // Once a runner is complete it expires. If it has been expired for + // more than the persist amount of time, splice it out; by default + // this expiry date is zero + // this._runners.splice(i--, 1) } // Get the next animation frame to keep the simulation going @@ -369,12 +324,11 @@ SVG.extend(SVG.Timeline, { // - Note I(1) = T // 4. Now you get the delta matrix as a result: D = I * inv(M) - transform: function (o, relative, affine) { + transform: function (transforms, relative, affine) { affine = transforms.affine || affine || !!transform.a relative = transforms.relative || relative || false var morpher - var el = this.target() /** The default of relative is false @@ -400,7 +354,7 @@ SVG.extend(SVG.Timeline, { .controller(this.controller) return this.queue(function() {}, function (pos) { - el.pushRightTransform(new Matrix(morpher.at(pos))) + this.pushRightTransform(new Matrix(morpher.at(pos))) }) } @@ -426,7 +380,7 @@ SVG.extend(SVG.Timeline, { this.queue(function() {}, function (pos) { // 2. on every frame: pull the current state of all previous transforms (M - m can change) - var curr = el.currentTransform() + var curr = this.currentTransform() if(!relative) morpher.from(curr) // 3. Find the interpolated matrix I(pos) = m + pos * (t - m) @@ -437,9 +391,9 @@ SVG.extend(SVG.Timeline, { if(!relative) { // 4. Now you get the delta matrix as a result: D = I * inv(M) var delta = matrix.multiply(curr.inverse()) - el.pushLeftTransform(delta) + this.pushLeftTransform(delta) } else { - el.pushRightTransform(matrix) + this.pushRightTransform(matrix) } }) diff --git a/src/transform.js b/src/transform.js index ecb5fc4..758f40a 100644 --- a/src/transform.js +++ b/src/transform.js @@ -52,9 +52,6 @@ SVG.extend(SVG.Element, { // Add transformations transform: function (o, relative) { - // Get the bounding box of the element with no transformations applied - var bbox = this.bbox() - // Act as a getter if no object was passed if (o == null || typeof o === 'string') { var decomposed = new SVG.Matrix(this).decompose() @@ -64,6 +61,10 @@ SVG.extend(SVG.Element, { } else if (typeof o.origin === 'string' || (o.origin == null && o.ox == null && o.oy == null) ) { + + // Get the bounding box of the element with no transformations applied + var bbox = this.bbox() + // Get the bounding box and string to use in our calculations var string = typeof o.origin === 'string' ? o.origin.toLowerCase().trim() diff --git a/useCases.md b/useCases.md new file mode 100644 index 0000000..eb21068 --- /dev/null +++ b/useCases.md @@ -0,0 +1,44 @@ + + +# Tagged Animations + +The user can tag and control the runner for any animation + +```js + +var animation = element + .loop(300, true) + .tag('first') + .rotate(360) + .translate(50) + .animate(300, 200) + .tag('second') + .scale(3) + +animation.finish('first') +animation.pause('first') +animation.stop('first') +animation.play('first') + +``` + + +# Absolute Timeline Times + +The user can specify their time which is relative to the timelines time. + + +```js + +var animation = element + .animate(2000).move(200, 200) + +// after 1000 ms +animation.animate(1000, 0, 500).scale(2) + +``` + +This block of code would: +- Spend the first 1000ms moving the element +- At this time, it will snap the scale to 1.5 (halfway to 2) +- After this time, the scale and the move should go together |