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Diffstat (limited to 'dist/svg.js')
-rw-r--r-- | dist/svg.js | 10520 |
1 files changed, 5262 insertions, 5258 deletions
diff --git a/dist/svg.js b/dist/svg.js index 26ddbc7..01c2c45 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,5262 +6,5266 @@ * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Tue Feb 27 2018 03:37:50 GMT+1100 (AEDT) +* BUILT: Sat Mar 03 2018 11:57:42 GMT+0100 (Mitteleuropäische Zeit) */; - -(function(root, factory) { - /* istanbul ignore next */ - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// Check that our browser supports svg -var supported = !! document.createElementNS && - !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect - -// If we don't support svg, just exit without doing anything -if (!supported) - return {supported: false} - -// Otherwise, the library will be here -/* global createElement, capitalize */ -/* eslint-disable new-cap */ - -// The main wrapping element -var SVG = this.SVG = function (element) { - if (SVG.supported) { - element = createElement(element) - return element - } -} - -// Svg must be supported if we reached this stage -SVG.supported = true - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function (name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function (name) { - // create element - return document.createElementNS(this.ns, name) -} - -// Method for extending objects -SVG.extend = function (modules, methods) { - var key, i - - modules = Array.isArray(modules) ? modules : [modules] - - for (i = modules.length - 1; i >= 0; i--) { - if (modules[i]) { - for (key in methods) { - modules[i].prototype[key] = methods[key] - } - } - } -} - -// Invent new element -SVG.invent = function (config) { - // Create element initializer - var initializer = typeof config.create === 'function' ? config.create - : function (node) { - this.constructor(node || SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) { - initializer.prototype = new config.inherit() - } - - // Extend with methods - if (config.extend) { - SVG.extend(initializer, config.extend) - } - - // Attach construct method to parent - if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function (node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance) return node.instance - - if (!(node instanceof window.SVGElement)) { - return new SVG.HtmlNode(node) - } - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName === 'svg') { - element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node) - } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { - element = new SVG.Gradient(node) - } else if (SVG[capitalize(node.nodeName)]) { - element = new SVG[capitalize(node.nodeName)](node) - } else { element = new SVG.Parent(node) } - - return element -} - -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, - - // Parse hex value - hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, - - // Parse rgb value - rgb: /rgb\((\d+),(\d+),(\d+)\)/, - - // Parse reference id - reference: /#([a-z0-9\-_]+)/i, - - // splits a transformation chain - transforms: /\)\s*,?\s*/, - - // Whitespace - whitespace: /\s/g, - - // Test hex value - isHex: /^#[a-f0-9]{3,6}$/i, - - // Test rgb value - isRgb: /^rgb\(/, - - // Test css declaration - isCss: /[^:]+:[^;]+;?/, - - // Test for blank string - isBlank: /^(\s+)?$/, - - // Test for numeric string - isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, - - // Test for percent value - isPercent: /^-?[\d.]+%$/, - - // Test for image url - isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, - - // split at whitespace and comma - delimiter: /[\s,]+/, - - // The following regex are used to parse the d attribute of a path - - // Matches all hyphens which are not after an exponent - hyphen: /([^e])-/gi, - - // Replaces and tests for all path letters - pathLetters: /[MLHVCSQTAZ]/gi, - - // yes we need this one, too - isPathLetter: /[MLHVCSQTAZ]/i, - - // matches 0.154.23.45 - numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, - - // matches . - dots: /\./g -} - -SVG.utils = { - // Map function - map: function (array, block) { - var i - var il = array.length - var result = [] - - for (i = 0; i < il; i++) { - result.push(block(array[i])) - } - - return result - }, - - // Filter function - filter: function (array, block) { - var i - var il = array.length - var result = [] - - for (i = 0; i < il; i++) { - if (block(array[i])) { result.push(array[i]) } - } - - return result - }, - - // Degrees to radians - radians: function (d) { - return d % 360 * Math.PI / 180 - }, - - // Radians to degrees - degrees: function (r) { - return r * 180 / Math.PI % 360 - }, - - filterSVGElements: function (nodes) { - return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) - } - -} - - -SVG.defaults = { - - // Default attribute values - attrs: { - - // fill and stroke - 'fill-opacity': 1, - 'stroke-opacity': 1, - 'stroke-width': 0, - 'stroke-linejoin': 'miter', - 'stroke-linecap': 'butt', - fill: '#000000', - stroke: '#000000', - opacity: 1, - - // position - x: 0, - y: 0, - cx: 0, - cy: 0, - - // size - width: 0, - height: 0, - - // radius - r: 0, - rx: 0, - ry: 0, - - // gradient - offset: 0, - 'stop-opacity': 1, - 'stop-color': '#000000', - - // text - 'font-size': 16, - 'font-family': 'Helvetica, Arial, sans-serif', - 'text-anchor': 'start' - } -} - -/* globals fullHex, compToHex */ - -// Module for color convertions -SVG.Color = function (color) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if (!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - } - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - } -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function () { - return this.toHex() - }, - // Build hex value - toHex: function () { - return '#' + - compToHex(this.r) + - compToHex(this.g) + - compToHex(this.b) - }, - // Build rgb value - toRgb: function () { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - }, - // Calculate true brightness - brightness: function () { - return (this.r / 255 * 0.30) + - (this.g / 255 * 0.59) + - (this.b / 255 * 0.11) - }, - // Make color morphable - morph: function (color) { - this.destination = new SVG.Color(color) - - return this - }, - // Get morphed color at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos), - g: ~~(this.g + (this.destination.g - this.g) * pos), - b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function (color) { - color += '' - return SVG.regex.isHex.test(color) || - SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function (color) { - return color && typeof color.r === 'number' && - typeof color.g === 'number' && - typeof color.b === 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function (color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) -} - -/* global arrayClone */ - -// Module for array conversion -SVG.Array = function (array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length === 0 && fallback) { - array = fallback.valueOf() - } - - // parse array - this.value = this.parse(array) -} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function (array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length !== this.destination.length) { - var lastValue = this.value[this.value.length - 1] - var lastDestination = this.destination[this.destination.length - 1] - - while (this.value.length > this.destination.length) { - this.destination.push(lastDestination) - } - while (this.value.length < this.destination.length) { - this.value.push(lastValue) - } - } - - return this - }, - // Clean up any duplicate points - settle: function () { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) { - if (seen.indexOf(this.value[i]) === -1) { - seen.push(this.value[i]) - } - } - - // set new value - this.value = seen - return seen - }, - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - } - - return new SVG.Array(array) - }, - // Convert array to string - toString: function () { - return this.value.join(' ') - }, - // Real value - valueOf: function () { - return this.value - }, - // Parse whitespace separated string - parse: function (array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return array.trim().split(SVG.regex.delimiter).map(parseFloat) - }, - // Reverse array - reverse: function () { - this.value.reverse() - - return this - }, - clone: function () { - var clone = new this.constructor() - clone.value = arrayClone(this.value) - return clone - } -}) - - -// Poly points array -SVG.PointArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [[0, 0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array() -SVG.PointArray.prototype.constructor = SVG.PointArray - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function () { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i].join(',')) - } - - return array.join(' ') - }, - - // Convert array to line object - toLine: function () { - return { - x1: this.value[0][0], - y1: this.value[0][1], - x2: this.value[1][0], - y2: this.value[1][1] - } - }, - - // Get morphed array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, - this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - } - - return new SVG.PointArray(array) - }, - - // Parse point string and flat array - parse: function (array) { - var points = [] - - array = array.valueOf() - - // if it is an array - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if (Array.isArray(array[0])) { - return array - } - } else { // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - - // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - if (array.length % 2 !== 0) array.pop() - - // wrap points in two-tuples and parse points as floats - for (var i = 0, len = array.length; i < len; i = i + 2) { - points.push([ array[i], array[i + 1] ]) - } - - return points - }, - - // Move point string - move: function (x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) { - for (var i = this.value.length - 1; i >= 0; i--) { - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - } - } - - return this - }, - // Resize poly string - size: function (width, height) { - var i - var box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - }, - - // Get bounding box of points - bbox: function () { - var maxX = -Infinity - var maxY = -Infinity - var minX = Infinity - var minY = Infinity - this.value.forEach(function (el) { - maxX = Math.max(el[0], maxX) - maxY = Math.max(el[1], maxY) - minX = Math.min(el[0], minX) - minY = Math.min(el[1], minY) - }) - return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} - } -}) - -/* globals arrayToString, pathRegReplace */ - -var pathHandlers = { - M: function (c, p, p0) { - p.x = p0.x = c[0] - p.y = p0.y = c[1] - - return ['M', p.x, p.y] - }, - L: function (c, p) { - p.x = c[0] - p.y = c[1] - return ['L', c[0], c[1]] - }, - H: function (c, p) { - p.x = c[0] - return ['H', c[0]] - }, - V: function (c, p) { - p.y = c[0] - return ['V', c[0]] - }, - C: function (c, p) { - p.x = c[4] - p.y = c[5] - return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] - }, - S: function (c, p) { - p.x = c[2] - p.y = c[3] - return ['S', c[0], c[1], c[2], c[3]] - }, - Q: function (c, p) { - p.x = c[2] - p.y = c[3] - return ['Q', c[0], c[1], c[2], c[3]] - }, - T: function (c, p) { - p.x = c[0] - p.y = c[1] - return ['T', c[0], c[1]] - }, - Z: function (c, p, p0) { - p.x = p0.x - p.y = p0.y - return ['Z'] - }, - A: function (c, p) { - p.x = c[5] - p.y = c[6] - return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] - } -} - -var mlhvqtcsaz = 'mlhvqtcsaz'.split('') - -for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { - pathHandlers[mlhvqtcsaz[i]] = (function (i) { - return function (c, p, p0) { - if (i === 'H') c[0] = c[0] + p.x - else if (i === 'V') c[0] = c[0] + p.y - else if (i === 'A') { - c[5] = c[5] + p.x - c[6] = c[6] + p.y - } else { - for (var j = 0, jl = c.length; j < jl; ++j) { - c[j] = c[j] + (j % 2 ? p.y : p.x) - } - } - - return pathHandlers[i](c, p, p0) - } - })(mlhvqtcsaz[i].toUpperCase()) -} - -// Path points array -SVG.PathArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array() -SVG.PathArray.prototype.constructor = SVG.PathArray - -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function () { - return arrayToString(this.value) - }, - // Move path string - move: function (x, y) { - // get bounding box of current situation - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] += x - this.value[i][2] += y - } else if (l === 'H') { - this.value[i][1] += x - } else if (l === 'V') { - this.value[i][1] += y - } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y - - if (l === 'C') { - this.value[i][5] += x - this.value[i][6] += y - } - } else if (l === 'A') { - this.value[i][6] += x - this.value[i][7] += y - } - } - } - - return this - }, - // Resize path string - size: function (width, height) { - // get bounding box of current situation - var box = this.bbox() - var i, l - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - } else if (l === 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - } else if (l === 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - - if (l === 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y - } - } else if (l === 'A') { - // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height - - // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y - } - } - - return this - }, - // Test if the passed path array use the same path data commands as this path array - equalCommands: function (pathArray) { - var i, il, equalCommands - - pathArray = new SVG.PathArray(pathArray) - - equalCommands = this.value.length === pathArray.value.length - for (i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0] - } - - return equalCommands - }, - // Make path array morphable - morph: function (pathArray) { - pathArray = new SVG.PathArray(pathArray) - - if (this.equalCommands(pathArray)) { - this.destination = pathArray - } else { - this.destination = null - } - - return this - }, - // Get morphed path array at given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - var sourceArray = this.value - var destinationArray = this.destination.value - var array = [] - var pathArray = new SVG.PathArray() - var i, il, j, jl - - // Animate has specified in the SVG spec - // See: https://www.w3.org/TR/SVG11/paths.html#PathElement - for (i = 0, il = sourceArray.length; i < il; i++) { - array[i] = [sourceArray[i][0]] - for (j = 1, jl = sourceArray[i].length; j < jl; j++) { - array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos - } - // For the two flags of the elliptical arc command, the SVG spec say: - // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true - // Elliptical arc command as an array followed by corresponding indexes: - // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] - // 0 1 2 3 4 5 6 7 - if (array[i][0] === 'A') { - array[i][4] = +(array[i][4] !== 0) - array[i][5] = +(array[i][5] !== 0) - } - } - - // Directly modify the value of a path array, this is done this way for performance - pathArray.value = array - return pathArray - }, - // Absolutize and parse path to array - parse: function (array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() - - // prepare for parsing - var s - var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } - - if (typeof array === 'string') { - array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter) // split into array - } else { - array = array.reduce(function (prev, curr) { - return [].concat.call(prev, curr) - }, []) - } - - // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - var result = [] - var p = new SVG.Point() - var p0 = new SVG.Point() - var index = 0 - var len = array.length - - do { - // Test if we have a path letter - if (SVG.regex.isPathLetter.test(array[index])) { - s = array[index] - ++index - // If last letter was a move command and we got no new, it defaults to [L]ine - } else if (s === 'M') { - s = 'L' - } else if (s === 'm') { - s = 'l' - } - - result.push(pathHandlers[s].call(null, - array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), - p, p0 - ) - ) - } while (len > index) - - return result - }, - // Get bounding box of path - bbox: function () { - SVG.parser().path.setAttribute('d', this.toString()) - return SVG.parser.nodes.path.getBBox() - } - -}) - - -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function (value, unit) { - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { - this.value *= 1000 - } - - // store unit - this.unit = unit[5] - } - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - }, - // Add methods - extend: { - // Stringalize - toString: function () { - return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 - : this.unit === 's' ? this.value / 1e3 - : this.value - ) + this.unit - }, - toJSON: function () { - return this.toString() - }, // Convert to primitive - valueOf: function () { - return this.value - }, - // Add number - plus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - }, - // Subtract number - minus: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - }, - // Multiply number - times: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - }, - // Divide number - divide: function (number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - }, - // Convert to different unit - to: function (unit) { - var number = new SVG.Number(this) - - if (typeof unit === 'string') { - number.unit = unit - } - - return number - }, - // Make number morphable - morph: function (number) { - this.destination = new SVG.Number(number) - - if (number.relative) { - this.destination.value += this.value - } - - return this - }, - // Get morphed number at given position - at: function (pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - - } -}) - -/* global createElement */ - -SVG.HtmlNode = SVG.invent({ - create: function (element) { - this.node = element - }, - - extend: { - add: function (element, i) { - element = createElement(element) - if (element instanceof SVG.Nested) { - element = new SVG.Doc(element.node) - element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {}) - } - - if (i === null) { - this.node.appendChild(element.node) - } else if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i]) - } - - return this - }, - - put: function (element, i) { - this.add(element, i) - return element - } - } -}) - -/* global proportionalSize, assignNewId, createElement, matches, is */ - -SVG.Element = SVG.invent({ - // Initialize node - create: function (node) { - // last fired event on node - this._event = null - - // initialize data object - this.dom = {} - - // create circular reference - this.node = node - if (this.node) { - this.type = node.nodeName - this.node.instance = this - - if (node.hasAttribute('svgjs:data')) { - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - } - } - }, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - return this.attr('x', x) - }, - - // Move over y-axis - y: function (y) { - return this.attr('y', y) - }, - - // Move by center over x-axis - cx: function (x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - }, - - // Move by center over y-axis - cy: function (y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - }, - - // Move element to given x and y values - move: function (x, y) { - return this.x(x).y(y) - }, - - // Move element by its center - center: function (x, y) { - return this.cx(x).cy(y) - }, - - // Set width of element - width: function (width) { - return this.attr('width', width) - }, - - // Set height of element - height: function (height) { - return this.attr('height', height) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - }, - - // Clone element - clone: function (parent) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() - - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if (parent) parent.add(clone) - else this.after(clone) - - return clone - }, - - // Remove element - remove: function () { - if (this.parent()) { this.parent().removeElement(this) } - - return this - }, - - // Replace element - replace: function (element) { - this.after(element).remove() - - return element - }, - - // Add element to given container and return self - addTo: function (parent) { - return createElement(parent).put(this) - }, - - // Add element to given container and return container - putIn: function (parent) { - return createElement(parent).add(this) - }, - - // Get / set id - id: function (id) { - // generate new id if no id set - if (typeof id === 'undefined' && !this.node.id) { - this.node.id = SVG.eid(this.type) - } - - // dont't set directly width this.node.id to make `null` work correctly - return this.attr('id', id) - }, - - // Checks whether the given point inside the bounding box of the element - inside: function (x, y) { - var box = this.bbox() - - return x > box.x && - y > box.y && - x < box.x + box.width && - y < box.y + box.height - }, - - // Show element - show: function () { - return this.css('display', '') - }, - - // Hide element - hide: function () { - return this.css('display', 'none') - }, - - // Is element visible? - visible: function () { - return this.css('display') !== 'none' - }, - - // Return id on string conversion - toString: function () { - return this.id() - }, - - // Return array of classes on the node - classes: function () { - var attr = this.attr('class') - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - }, - - // Return true if class exists on the node, false otherwise - hasClass: function (name) { - return this.classes().indexOf(name) !== -1 - }, - - // Add class to the node - addClass: function (name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - }, - - // Remove class from the node - removeClass: function (name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function (c) { - return c !== name - }).join(' ')) - } - - return this - }, - - // Toggle the presence of a class on the node - toggleClass: function (name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - }, - - // Get referenced element form attribute value - reference: function (attr) { - return SVG.get(this.attr(attr)) - }, - - // Returns the parent element instance - parent: function (type) { - var parent = this - - // check for parent - if (!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if (!type) return parent - - // loop trough ancestors if type is given - while (parent && parent.node instanceof window.SVGElement) { - if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - }, - - // Get parent document - doc: function () { - return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - }, - - // Get defs - defs: function () { - return this.doc().defs() - }, - - // return array of all ancestors of given type up to the root svg - parents: function (type) { - var parents = [] - var parent = this - - do { - parent = parent.parent(type) - if (!parent || !parent.node) break - - parents.push(parent) - } while (parent.parent) - - return parents - }, - - // matches the element vs a css selector - matches: function (selector) { - return matches(this.node, selector) - }, - - // Returns the svg node to call native svg methods on it - native: function () { - return this.node - }, - - // Import raw svg - svg: function (svg) { - var well, len - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') - // dump raw svg - well.innerHTML = svg - - // transplant nodes - for (len = well.children.length; len--;) { - this.node.appendChild(well.firstElementChild) - } - - // otherwise act as a getter - } else { - // write svgjs data to the dom - this.writeDataToDom() - - return this.node.outerHTML - } - - return this - }, - - // write svgjs data to the dom - writeDataToDom: function () { - // dump variables recursively - if (this.is(SVG.Parent)) { - this.each(function () { - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if (Object.keys(this.dom).length) { - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - } - return this - }, - - // set given data to the elements data property - setData: function (o) { - this.dom = o - return this - }, - is: function (obj) { - return is(this, obj) - } - } -}) - -SVG.easing = { - '-': function (pos) { return pos }, - '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, - '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, - '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } -} - -SVG.morph = function (pos) { - return function (from, to) { - return new SVG.MorphObj(from, to).at(pos) - } -} - -SVG.Situation = SVG.invent({ - - create: function (o) { - this.init = false - this.reversed = false - this.reversing = false - - this.duration = new SVG.Number(o.duration).valueOf() - this.delay = new SVG.Number(o.delay).valueOf() - - this.start = +new Date() + this.delay - this.finish = this.start + this.duration - this.ease = o.ease - - // this.loop is incremented from 0 to this.loops - // it is also incremented when in an infinite loop (when this.loops is true) - this.loop = 0 - this.loops = false - - this.animations = { - // functionToCall: [list of morphable objects] - // e.g. move: [SVG.Number, SVG.Number] - } - - this.attrs = { - // holds all attributes which are not represented from a function svg.js provides - // e.g. someAttr: SVG.Number - } - - this.styles = { - // holds all styles which should be animated - // e.g. fill-color: SVG.Color - } - - this.transforms = [ - // holds all transformations as transformation objects - // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] - ] - - this.once = { - // functions to fire at a specific position - // e.g. "0.5": function foo(){} - } - } - -}) - -SVG.FX = SVG.invent({ - - create: function (element) { - this._target = element - this.situations = [] - this.active = false - this.situation = null - this.paused = false - this.lastPos = 0 - this.pos = 0 - // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) - // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 - this.absPos = 0 - this._speed = 1 - }, - - extend: { - - /** - * sets or returns the target of this animation - * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param ease function || string Function which should be used for easing or easing keyword - * @param delay Number indicating the delay before the animation starts - * @return target || this - */ - animate: function (o, ease, delay) { - if (typeof o === 'object') { - ease = o.ease - delay = o.delay - o = o.duration - } - - var situation = new SVG.Situation({ - duration: o || 1000, - delay: delay || 0, - ease: SVG.easing[ease || '-'] || ease - }) - - this.queue(situation) - - return this - }, - - /** - * sets a delay before the next element of the queue is called - * @param delay Duration of delay in milliseconds - * @return this.target() - */ - delay: function (delay) { - // The delay is performed by an empty situation with its duration - // attribute set to the duration of the delay - var situation = new SVG.Situation({ - duration: delay, - delay: 0, - ease: SVG.easing['-'] - }) - - return this.queue(situation) - }, - - /** - * sets or returns the target of this animation - * @param null || target SVG.Element which should be set as new target - * @return target || this - */ - target: function (target) { - if (target && target instanceof SVG.Element) { - this._target = target - return this - } - - return this._target - }, - - // returns the absolute position at a given time - timeToAbsPos: function (timestamp) { - return (timestamp - this.situation.start) / (this.situation.duration / this._speed) - }, - - // returns the timestamp from a given absolute positon - absPosToTime: function (absPos) { - return this.situation.duration / this._speed * absPos + this.situation.start - }, - - // starts the animationloop - startAnimFrame: function () { - this.stopAnimFrame() - this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) - }, - - // cancels the animationframe - stopAnimFrame: function () { - window.cancelAnimationFrame(this.animationFrame) - }, - - // kicks off the animation - only does something when the queue is currently not active and at least one situation is set - start: function () { - // dont start if already started - if (!this.active && this.situation) { - this.active = true - this.startCurrent() - } - - return this - }, - - // start the current situation - startCurrent: function () { - this.situation.start = +new Date() + this.situation.delay / this._speed - this.situation.finish = this.situation.start + this.situation.duration / this._speed - return this.initAnimations().step() - }, - - /** - * adds a function / Situation to the animation queue - * @param fn function / situation to add - * @return this - */ - queue: function (fn) { - if (typeof fn === 'function' || fn instanceof SVG.Situation) { - this.situations.push(fn) - } - - if (!this.situation) this.situation = this.situations.shift() - - return this - }, - - /** - * pulls next element from the queue and execute it - * @return this - */ - dequeue: function () { - // stop current animation - this.stop() - - // get next animation from queue - this.situation = this.situations.shift() - - if (this.situation) { - if (this.situation instanceof SVG.Situation) { - this.start() - } else { - // If it is not a SVG.Situation, then it is a function, we execute it - this.situation(this) - } - } - - return this - }, - - // updates all animations to the current state of the element - // this is important when one property could be changed from another property - initAnimations: function () { - var i, j, source - var s = this.situation - - if (s.init) return this - - for (i in s.animations) { - source = this.target()[i]() - - if (!Array.isArray(source)) { - source = [source] - } - - if (!Array.isArray(s.animations[i])) { - s.animations[i] = [s.animations[i]] - } - - // if(s.animations[i].length > source.length) { - // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) - // } - - for (j = source.length; j--;) { - // The condition is because some methods return a normal number instead - // of a SVG.Number - if (s.animations[i][j] instanceof SVG.Number) { - source[j] = new SVG.Number(source[j]) - } - - s.animations[i][j] = source[j].morph(s.animations[i][j]) - } - } - - for (i in s.attrs) { - s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) - } - - for (i in s.styles) { - s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) - } - - s.initialTransformation = this.target().matrixify() - - s.init = true - return this - }, - - clearQueue: function () { - this.situations = [] - return this - }, - - clearCurrent: function () { - this.situation = null - return this - }, - - /** stops the animation immediately - * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. - * @param clearQueue A Boolean indicating whether to remove queued animation as well. - * @return this - */ - stop: function (jumpToEnd, clearQueue) { - var active = this.active - this.active = false - - if (clearQueue) { - this.clearQueue() - } - - if (jumpToEnd && this.situation) { - // initialize the situation if it was not - !active && this.startCurrent() - this.atEnd() - } - - this.stopAnimFrame() - - return this.clearCurrent() - }, - - /** resets the element to the state where the current element has started - * @return this - */ - reset: function () { - if (this.situation) { - var temp = this.situation - this.stop() - this.situation = temp - this.atStart() - } - return this - }, - - // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - finish: function () { - this.stop(true, false) - - while (this.dequeue().situation && this.stop(true, false)); - - this.clearQueue().clearCurrent() - - return this - }, - - // set the internal animation pointer at the start position, before any loops, and updates the visualisation - atStart: function () { - return this.at(0, true) - }, - - // set the internal animation pointer at the end position, after all the loops, and updates the visualisation - atEnd: function () { - if (this.situation.loops === true) { - // If in a infinite loop, we end the current iteration - this.situation.loops = this.situation.loop + 1 - } - - if (typeof this.situation.loops === 'number') { - // If performing a finite number of loops, we go after all the loops - return this.at(this.situation.loops, true) - } else { - // If no loops, we just go at the end - return this.at(1, true) - } - }, - - // set the internal animation pointer to the specified position and updates the visualisation - // if isAbsPos is true, pos is treated as an absolute position - at: function (pos, isAbsPos) { - var durDivSpd = this.situation.duration / this._speed - - this.absPos = pos - // If pos is not an absolute position, we convert it into one - if (!isAbsPos) { - if (this.situation.reversed) this.absPos = 1 - this.absPos - this.absPos += this.situation.loop - } - - this.situation.start = +new Date() - this.absPos * durDivSpd - this.situation.finish = this.situation.start + durDivSpd - - return this.step(true) - }, - - /** - * sets or returns the speed of the animations - * @param speed null || Number The new speed of the animations - * @return Number || this - */ - speed: function (speed) { - if (speed === 0) return this.pause() - - if (speed) { - this._speed = speed - // We use an absolute position here so that speed can affect the delay before the animation - return this.at(this.absPos, true) - } else return this._speed - }, - - // Make loopable - loop: function (times, reverse) { - var c = this.last() - - // store total loops - c.loops = (times != null) ? times : true - c.loop = 0 - - if (reverse) c.reversing = true - return this - }, - - // pauses the animation - pause: function () { - this.paused = true - this.stopAnimFrame() - - return this - }, - - // unpause the animation - play: function () { - if (!this.paused) return this - this.paused = false - // We use an absolute position here so that the delay before the animation can be paused - return this.at(this.absPos, true) - }, - - /** - * toggle or set the direction of the animation - * true sets direction to backwards while false sets it to forwards - * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) - * @return this - */ - reverse: function (reversed) { - var c = this.last() - - if (typeof reversed === 'undefined') c.reversed = !c.reversed - else c.reversed = reversed - - return this - }, - - /** - * returns a float from 0-1 indicating the progress of the current animation - * @param eased Boolean indicating whether the returned position should be eased or not - * @return number - */ - progress: function (easeIt) { - return easeIt ? this.situation.ease(this.pos) : this.pos - }, - - /** - * adds a callback function which is called when the current animation is finished - * @param fn Function which should be executed as callback - * @return number - */ - after: function (fn) { - var c = this.last() - function wrapper (e) { - if (e.detail.situation === c) { - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } - - this.target().on('finished.fx', wrapper) - - return this._callStart() - }, - - // adds a callback which is called whenever one animation step is performed - during: function (fn) { - var c = this.last() - function wrapper (e) { - if (e.detail.situation === c) { - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } - - // see above - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.after(function () { - this.off('during.fx', wrapper) - }) - - return this._callStart() - }, - - // calls after ALL animations in the queue are finished - afterAll: function (fn) { - var wrapper = function wrapper (e) { - fn.call(this) - this.off('allfinished.fx', wrapper) - } - - // see above - this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) - - return this._callStart() - }, - - // calls on every animation step for all animations - duringAll: function (fn) { - var wrapper = function (e) { - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } - - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.afterAll(function () { - this.off('during.fx', wrapper) - }) - - return this._callStart() - }, - - last: function () { - return this.situations.length ? this.situations[this.situations.length - 1] : this.situation - }, - - // adds one property to the animations - add: function (method, args, type) { - this.last()[type || 'animations'][method] = args - return this._callStart() - }, - - /** perform one step of the animation - * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time - * @return this - */ - step: function (ignoreTime) { - // convert current time to an absolute position - if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) - - // This part convert an absolute position to a position - if (this.situation.loops !== false) { - var absPos, absPosInt, lastLoop - - // If the absolute position is below 0, we just treat it as if it was 0 - absPos = Math.max(this.absPos, 0) - absPosInt = Math.floor(absPos) - - if (this.situation.loops === true || absPosInt < this.situation.loops) { - this.pos = absPos - absPosInt - lastLoop = this.situation.loop - this.situation.loop = absPosInt - } else { - this.absPos = this.situation.loops - this.pos = 1 - // The -1 here is because we don't want to toggle reversed when all the loops have been completed - lastLoop = this.situation.loop - 1 - this.situation.loop = this.situation.loops - } - - if (this.situation.reversing) { - // Toggle reversed if an odd number of loops as occured since the last call of step - this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2) - } - } else { - // If there are no loop, the absolute position must not be above 1 - this.absPos = Math.min(this.absPos, 1) - this.pos = this.absPos - } - - // while the absolute position can be below 0, the position must not be below 0 - if (this.pos < 0) this.pos = 0 - - if (this.situation.reversed) this.pos = 1 - this.pos - - // apply easing - var eased = this.situation.ease(this.pos) - - // call once-callbacks - for (var i in this.situation.once) { - if (i > this.lastPos && i <= eased) { - this.situation.once[i].call(this.target(), this.pos, eased) - delete this.situation.once[i] - } - } - - // fire during callback with position, eased position and current situation as parameter - if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) - - // the user may call stop or finish in the during callback - // so make sure that we still have a valid situation - if (!this.situation) { - return this - } - - // apply the actual animation to every property - this.eachAt() - - // do final code when situation is finished - if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) { - // stop animation callback - this.stopAnimFrame() - - // fire finished callback with current situation as parameter - this.target().fire('finished', {fx: this, situation: this.situation}) - - if (!this.situations.length) { - this.target().fire('allfinished') - - // Recheck the length since the user may call animate in the afterAll callback - if (!this.situations.length) { - this.target().off('.fx') // there shouldnt be any binding left, but to make sure... - this.active = false - } - } - - // start next animation - if (this.active) this.dequeue() - else this.clearCurrent() - } else if (!this.paused && this.active) { - // we continue animating when we are not at the end - this.startAnimFrame() - } - - // save last eased position for once callback triggering - this.lastPos = eased - return this - }, - - // calculates the step for every property and calls block with it - eachAt: function () { - var i, len, at - var self = this - var target = this.target() - var s = this.situation - - // apply animations which can be called trough a method - for (i in s.animations) { - at = [].concat(s.animations[i]).map(function (el) { - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target[i].apply(target, at) - } - - // apply animation which has to be applied with attr() - for (i in s.attrs) { - at = [i].concat(s.attrs[i]).map(function (el) { - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.attr.apply(target, at) - } - - // apply animation which has to be applied with css() - for (i in s.styles) { - at = [i].concat(s.styles[i]).map(function (el) { - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.css.apply(target, at) - } - - // animate initialTransformation which has to be chained - if (s.transforms.length) { - // get initial initialTransformation - at = s.initialTransformation - for (i = 0, len = s.transforms.length; i < len; i++) { - // get next transformation in chain - var a = s.transforms[i] - - // multiply matrix directly - if (a instanceof SVG.Matrix) { - if (a.relative) { - at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) - } else { - at = at.morph(a).at(s.ease(this.pos)) - } - continue - } - - // when transformation is absolute we have to reset the needed transformation first - if (!a.relative) { - a.undo(at.extract()) - } - - // and reapply it after - at = at.multiply(a.at(s.ease(this.pos))) - } - - // set new matrix on element - target.matrix(at) - } - - return this - }, - - // adds an once-callback which is called at a specific position and never again - once: function (pos, fn, isEased) { - var c = this.last() - if (!isEased) pos = c.ease(pos) - - c.once[pos] = fn - - return this - }, - - _callStart: function () { - setTimeout(function () { this.start() }.bind(this), 0) - return this - } - - }, - - parent: SVG.Element, - - // Add method to parent elements - construct: { - // Get fx module or create a new one, then animate with given duration and ease - animate: function (o, ease, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - }, - delay: function (delay) { - return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - }, - stop: function (jumpToEnd, clearQueue) { - if (this.fx) { - this.fx.stop(jumpToEnd, clearQueue) - } - - return this - }, - finish: function () { - if (this.fx) { - this.fx.finish() - } - - return this - }, - // Pause current animation - pause: function () { - if (this.fx) { - this.fx.pause() - } - - return this - }, - // Play paused current animation - play: function () { - if (this.fx) { this.fx.play() } - - return this - }, - // Set/Get the speed of the animations - speed: function (speed) { - if (this.fx) { - if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) } - } - - return this - } - } - -}) - -// MorphObj is used whenever no morphable object is given -SVG.MorphObj = SVG.invent({ - - create: function (from, to) { - // prepare color for morphing - if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare value list for morphing - if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) - // prepare number for morphing - if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - }, - - extend: { - at: function (pos, real) { - return real < 1 ? this.value : this.destination - }, - - valueOf: function () { - return this.value - } - } - -}) - -SVG.extend(SVG.FX, { - // Add animatable attributes - attr: function (a, v, relative) { - // apply attributes individually - if (typeof a === 'object') { - for (var key in a) { - this.attr(key, a[key]) - } - } else { - this.add(a, v, 'attrs') - } - - return this - }, - // Add animatable styles - css: function (s, v) { - if (typeof s === 'object') { - for (var key in s) { - this.css(key, s[key]) - } - } else { - this.add(s, v, 'styles') - } - - return this - }, - // Animatable x-axis - x: function (x, relative) { - if (this.target() instanceof SVG.G) { - this.transform({x: x}, relative) - return this - } - - var num = new SVG.Number(x) - num.relative = relative - return this.add('x', num) - }, - // Animatable y-axis - y: function (y, relative) { - if (this.target() instanceof SVG.G) { - this.transform({y: y}, relative) - return this - } - - var num = new SVG.Number(y) - num.relative = relative - return this.add('y', num) - }, - // Animatable center x-axis - cx: function (x) { - return this.add('cx', new SVG.Number(x)) - }, - // Animatable center y-axis - cy: function (y) { - return this.add('cy', new SVG.Number(y)) - }, - // Add animatable move - move: function (x, y) { - return this.x(x).y(y) - }, - // Add animatable center - center: function (x, y) { - return this.cx(x).cy(y) - }, - // Add animatable size - size: function (width, height) { - if (this.target() instanceof SVG.Text) { - // animate font size for Text elements - this.attr('font-size', width) - } else { - // animate bbox based size for all other elements - var box - - if (!width || !height) { - box = this.target().bbox() - } - - if (!width) { - width = box.width / box.height * height - } - - if (!height) { - height = box.height / box.width * width - } - - this.add('width', new SVG.Number(width)) - .add('height', new SVG.Number(height)) - } - - return this - }, - // Add animatable width - width: function (width) { - return this.add('width', new SVG.Number(width)) - }, - // Add animatable height - height: function (height) { - return this.add('height', new SVG.Number(height)) - }, - // Add animatable plot - plot: function (a, b, c, d) { - // Lines can be plotted with 4 arguments - if (arguments.length === 4) { - return this.plot([a, b, c, d]) - } - - return this.add('plot', new (this.target().MorphArray)(a)) - }, - // Add leading method - leading: function (value) { - return this.target().leading - ? this.add('leading', new SVG.Number(value)) - : this - }, - // Add animatable viewbox - viewbox: function (x, y, width, height) { - if (this.target() instanceof SVG.Container) { - this.add('viewbox', new SVG.Box(x, y, width, height)) - } - - return this - }, - update: function (o) { - if (this.target() instanceof SVG.Stop) { - if (typeof o === 'number' || o instanceof SVG.Number) { - return this.update({ - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - }) - } - - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) - } - - return this - } -}) - -/* global abcdef, arrayToMatrix, deltaTransformPoint, parseMatrix */ - -SVG.Matrix = SVG.invent({ - // Initialize - create: function (source) { - var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - var i - - // ensure source as object - source = source instanceof SVG.Element ? source.matrixify() - : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) - : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) - : Array.isArray(source) ? arrayToMatrix(source) - : typeof source === 'object' ? source - : base - - // merge source - for (i = abcdef.length - 1; i >= 0; --i) { - this[abcdef[i]] = source[abcdef[i]] != null - ? source[abcdef[i]] - : base[abcdef[i]] - } - }, - - // Add methods - extend: { - // Extract individual transformations - extract: function () { - // find delta transform points - var px = deltaTransformPoint(this, 0, 1) - var py = deltaTransformPoint(this, 1, 0) - var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 - - return { - // translation - x: this.e, - y: this.f, - transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b), - transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d), - // skew - skewX: -skewX, - skewY: 180 / Math.PI * Math.atan2(py.y, py.x), - // scale - scaleX: Math.sqrt(this.a * this.a + this.b * this.b), - scaleY: Math.sqrt(this.c * this.c + this.d * this.d), - // rotation - rotation: skewX, - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f, - matrix: new SVG.Matrix(this) - } - }, - // Clone matrix - clone: function () { - return new SVG.Matrix(this) - }, - // Morph one matrix into another - morph: function (matrix) { - // store new destination - this.destination = new SVG.Matrix(matrix) - - return this - }, - // Get morphed matrix at a given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos, - b: this.b + (this.destination.b - this.b) * pos, - c: this.c + (this.destination.c - this.c) * pos, - d: this.d + (this.destination.d - this.d) * pos, - e: this.e + (this.destination.e - this.e) * pos, - f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - }, - // Multiplies by given matrix - multiply: function (matrix) { - return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - }, - // Inverses matrix - inverse: function () { - return new SVG.Matrix(this.native().inverse()) - }, - // Translate matrix - translate: function (x, y) { - return new SVG.Matrix(this.native().translate(x || 0, y || 0)) - }, - // Scale matrix - scale: function (x, y, cx, cy) { - // support uniformal scale - if (arguments.length === 1) { - y = x - } else if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) - }, - // Rotate matrix - rotate: function (r, cx, cy) { - // convert degrees to radians - r = SVG.utils.radians(r) - - return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) - }, - // Flip matrix on x or y, at a given offset - flip: function (a, o) { - return a === 'x' ? this.scale(-1, 1, o, 0) - : a === 'y' ? this.scale(1, -1, 0, o) - : this.scale(-1, -1, a, o != null ? o : a) - }, - // Skew - skew: function (x, y, cx, cy) { - // support uniformal skew - if (arguments.length === 1) { - y = x - } else if (arguments.length === 3) { - cy = cx - cx = y - y = x - } - - // convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) - }, - // SkewX - skewX: function (x, cx, cy) { - return this.skew(x, 0, cx, cy) - }, - // SkewY - skewY: function (y, cx, cy) { - return this.skew(0, y, cx, cy) - }, - // Transform around a center point - around: function (cx, cy, matrix) { - return this - .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) - .multiply(matrix) - .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - }, - // Convert to native SVGMatrix - native: function () { - // create new matrix - var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) { - matrix[abcdef[i]] = this[abcdef[i]] - } - - return matrix - }, - // Convert matrix to string - toString: function () { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - } - }, - - // Define parent - parent: SVG.Element, - - // Add parent method - construct: { - // Get current matrix - ctm: function () { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function () { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if (this instanceof SVG.Nested) { - var rect = this.rect(1, 1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) - } - } -}) - - -SVG.Point = SVG.invent({ - // Initialize - create: function (x, y) { - var base = {x: 0, y: 0} - var source - - // ensure source as object - source = Array.isArray(x) ? {x: x[0], y: x[1]} - : typeof x === 'object' ? {x: x.x, y: x.y} - : x != null ? {x: x, y: (y != null ? y : x)} - : base // If y has no value, then x is used has its value - - // merge source - this.x = source.x - this.y = source.y - }, - - // Add methods - extend: { - // Clone point - clone: function () { - return new SVG.Point(this) - }, - // Morph one point into another - morph: function (x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - - return this - }, - // Get morphed point at a given position - at: function (pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos, - y: this.y + (this.destination.y - this.y) * pos - }) - - return point - }, - // Convert to native SVGPoint - native: function () { - // create new point - var point = SVG.parser.nodes.svg.node.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - - return point - }, - // transform point with matrix - transform: function (matrix) { - return new SVG.Point(this.native().matrixTransform(matrix.native())) - } - } -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function (x, y) { - return new SVG.Point(x, y).transform(this.screenCTM().inverse()) - } - -}) - -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function (a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) { - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) - ? parseFloat(v[n].nodeValue) - : v[n].nodeValue - } - return a - } else if (typeof a === 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? SVG.defaults.attrs[a] - : SVG.regex.isNumber.test(v) ? parseFloat(v) - : v - } else { - // convert image fill and stroke to patterns - if (a === 'fill' || a === 'stroke') { - if (SVG.regex.isImage.test(v)) { - v = this.doc().defs().image(v) - } - - if (v instanceof SVG.Image) { - v = this.doc().defs().pattern(0, 0, function () { - this.add(v) - }) - } - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') { - v = new SVG.Number(v) - } else if (SVG.Color.isColor(v)) { - // ensure full hex color - v = new SVG.Color(v) - } else if (Array.isArray(v)) { - // parse array values - v = new SVG.Array(v) - } - - // if the passed attribute is leading... - if (a === 'leading') { - // ... call the leading method instead - if (this.leading) { - this.leading(v) - } - } else { - // set given attribute on node - typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) - : this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a === 'font-size' || a === 'x')) { - this.rebuild(a, v) - } - } - - return this - } -}) - -/* global ensureCentre, capitalize, arrayToMatrix */ - -SVG.extend(SVG.Element, { - // Add transformations - transform: function (o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this - var matrix, bbox - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // get current matrix - matrix = new SVG.Matrix(target) - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = relative - ? matrix.multiply(new SVG.Matrix(o)) - : new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = relative - ? matrix.rotate(o.rotation, o.cx, o.cy) - : matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - if (!relative) { - // absolute; multiply inversed values - var e = matrix.extract() - o.scaleX = o.scaleX * 1 / e.scaleX - o.scaleY = o.scaleY * 1 / e.scaleY - } - - matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skew != null || o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 - o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 - - if (!relative) { - // absolute; reset skew values - var el = matrix.extract() - matrix = matrix.multiply(new SVG.Matrix().skew(el.skewX, el.skewY, el.cx, el.cy).inverse()) - } - - matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - if (o.flip === 'x' || o.flip === 'y') { - o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - } else { - if (o.offset == null) { - bbox = target.bbox() - o.flip = bbox.cx - o.offset = bbox.cy - } else { - o.flip = o.offset - } - } - - matrix = new SVG.Matrix().flip(o.flip, o.offset) - - // act on translate - } else if (o.x != null || o.y != null) { - if (relative) { - // relative - matrix = matrix.translate(o.x, o.y) - } else { - // absolute - if (o.x != null) matrix.e = o.x - if (o.y != null) matrix.f = o.y - } - } - - return this.attr('transform', matrix) - } -}) - -SVG.extend(SVG.FX, { - transform: function (o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this.target() - var matrix, bbox - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - return typeof o === 'string' ? matrix[o] : matrix - } - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skewX != null ? o.skewX : 0 - o.skewY = o.skewY != null ? o.skewY : 0 - - matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - if (o.flip === 'x' || o.flip === 'y') { - o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset - } else { - if (o.offset == null) { - bbox = target.bbox() - o.flip = bbox.cx - o.offset = bbox.cy - } else { - o.flip = o.offset - } - } - - matrix = new SVG.Matrix().flip(o.flip, o.offset) - - // act on translate - } else if (o.x != null || o.y != null) { - matrix = new SVG.Translate(o.x, o.y) - } - - if (!matrix) return this - - matrix.relative = relative - - this.last().transforms.push(matrix) - - return this._callStart() - } -}) - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function () { - return this.attr('transform', null) - }, - // merge the whole transformation chain into one matrix and returns it - matrixify: function () { - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0, -1).map(function (str) { - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })] - }) - // merge every transformation into one matrix - .reduce(function (matrix, transform) { - if (transform[0] === 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) - return matrix[transform[0]].apply(matrix, transform[1]) - }, new SVG.Matrix()) - - return matrix - }, - // add an element to another parent without changing the visual representation on the screen - toParent: function (parent) { - if (this === parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - // same as above with parent equals root-svg - toDoc: function () { - return this.toParent(this.doc()) - } - -}) - -SVG.Transformation = SVG.invent({ - - create: function (source, inversed) { - if (arguments.length > 1 && typeof inversed !== 'boolean') { - return this.constructor.bind(this)([].slice.call(arguments)) - } - - var i, len - if (Array.isArray(source)) { - for (i = 0, len = this.arguments.length; i < len; ++i) { - this[this.arguments[i]] = source[i] - } - } else if (typeof source === 'object') { - for (i = 0, len = this.arguments.length; i < len; ++i) { - this[this.arguments[i]] = source[this.arguments[i]] - } - } - - this.inversed = false - - if (inversed === true) { - this.inversed = true - } - }, - - extend: { - - arguments: [], - method: '', - - at: function (pos) { - var params = [] - - for (var i = 0, len = this.arguments.length; i < len; ++i) { - params.push(this[this.arguments[i]]) - } - - var m = this._undo || new SVG.Matrix() - - m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) - - return this.inversed ? m.inverse() : m - }, - - undo: function (o) { - for (var i = 0, len = this.arguments.length; i < len; ++i) { - o[this.arguments[i]] = typeof this[this.arguments[i]] === 'undefined' ? 0 : o[this.arguments[i]] - } - - // The method SVG.Matrix.extract which was used before calling this - // method to obtain a value for the parameter o doesn't return a cx and - // a cy so we use the ones that were provided to this object at its creation - o.cx = this.cx - o.cy = this.cy - - this._undo = new SVG[capitalize(this.method)](o, true).at(1) - return this - } - - } - -}) - -SVG.Translate = SVG.invent({ - - parent: SVG.Matrix, - inherit: SVG.Transformation, - - create: function (source, inversed) { - this.constructor.apply(this, [].slice.call(arguments)) - }, - - extend: { - arguments: ['transformedX', 'transformedY'], - method: 'translate' - } - -}) - -SVG.Rotate = SVG.invent({ - - parent: SVG.Matrix, - inherit: SVG.Transformation, - - create: function (source, inversed) { - this.constructor.apply(this, [].slice.call(arguments)) - }, - - extend: { - arguments: ['rotation', 'cx', 'cy'], - method: 'rotate', - at: function (pos) { - var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) - return this.inversed ? m.inverse() : m - }, - undo: function (o) { - this._undo = o - return this - } - } - -}) - -SVG.Scale = SVG.invent({ - - parent: SVG.Matrix, - inherit: SVG.Transformation, - - create: function (source, inversed) { - this.constructor.apply(this, [].slice.call(arguments)) - }, - - extend: { - arguments: ['scaleX', 'scaleY', 'cx', 'cy'], - method: 'scale' - } - -}) - -SVG.Skew = SVG.invent({ - - parent: SVG.Matrix, - inherit: SVG.Transformation, - - create: function (source, inversed) { - this.constructor.apply(this, [].slice.call(arguments)) - }, - - extend: { - arguments: ['skewX', 'skewY', 'cx', 'cy'], - method: 'skew' - } -}) - -/* global camelCase */ - -SVG.extend(SVG.Element, { - // Dynamic style generator - css: function (s, v) { - var ret = {} - var t, i - if (arguments.length === 0) { - // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { - t = el.split(/\s*:\s*/) - ret[t[0]] = t[1] - }) - return ret - } - - if (arguments.length < 2) { - // get style properties in the array - if (Array.isArray(s)) { - for (i = s.length; i--;) { - ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] - } - return ret - } - - // get style for property - if (typeof s === 'string') { - return this.node.style[camelCase(s)] - } - - // set styles in object - if (typeof s === 'object') { - for (i in s) { - // set empty string if null/undefined/'' was given - this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] - } - } - } - - // set style for property - if (arguments.length === 2) { - this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v - } - - return this - } -}) - -/* global createElement */ - -SVG.Parent = SVG.invent({ - // Initialize node - create: function (node) { - this.constructor(node) - }, - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // Returns all child elements - children: function () { - return SVG.utils.map(this.node.children, function (node) { - return SVG.adopt(node) - }) - }, - // Add given element at a position - add: function (element, i) { - element = createElement(element) - - if (i == null) { - this.node.appendChild(element.node) - } else if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i]) - } - - return this - }, - // Basically does the same as `add()` but returns the added element instead - put: function (element, i) { - this.add(element, i) - return element.instance || element - }, - // Checks if the given element is a child - has: function (element) { - return this.index(element) >= 0 - }, - // Gets index of given element - index: function (element) { - return [].slice.call(this.node.children).indexOf(element.node) - }, - // Get a element at the given index - get: function (i) { - return SVG.adopt(this.node.children[i]) - }, - // Get first child - first: function () { - return this.get(0) - }, - // Get the last child - last: function () { - return this.get(this.node.children.length - 1) - }, - // Iterates over all children and invokes a given block - each: function (block, deep) { - var children = this.children() - var i, il - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) { - block.apply(children[i], [i, children]) - } - - if (deep && (children[i] instanceof SVG.Parent)) { - children[i].each(block, deep) - } - } - - return this - }, - // Remove a given child - removeElement: function (element) { - this.node.removeChild(element.node) - - return this - }, - // Remove all elements in this container - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - - // remove defs reference - delete this._defs - - return this - } - } - -}) - -SVG.extend(SVG.Parent, { - flatten: function (parent) { - if (this instanceof SVG.Defs) return this - - parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - - this.each(function () { - if (this instanceof SVG.Defs) return this - if (this instanceof SVG.Parent) return this.flatten(parent) - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.node.firstElementChild || this.remove() - - return this - } -}) - -SVG.Container = SVG.invent({ - // Initialize node - create: function (node) { - this.constructor(node) - }, - - // Inherit from - inherit: SVG.Parent -}) - -// Add events to elements -;[ 'click', - 'dblclick', - 'mousedown', - 'mouseup', - 'mouseover', - 'mouseout', - 'mousemove', - // , 'mouseenter' -> not supported by IE - // , 'mouseleave' -> not supported by IE - 'touchstart', - 'touchmove', - 'touchleave', - 'touchend', - 'touchcancel' ].forEach(function (event) { - // add event to SVG.Element - SVG.Element.prototype[event] = function (f) { - // bind event to element rather than element node - SVG.on(this, event, f) - return this - } - }) - -// Initialize listeners stack -SVG.listeners = [] -SVG.handlerMap = [] -SVG.listenerId = 0 - -// Add event binder in the SVG namespace -SVG.on = function (node, events, listener, binding, options) { - events.split(SVG.regex.delimiter).forEach(function (event) { - // create listener, get object-index - var l = listener.bind(binding || node) - var n = node instanceof SVG.Element ? node.node : node - var index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 - var ev = event.split('.')[0] - var ns = event.split('.')[1] || '*' - - // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} - SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - - if (!listener._svgjsListenerId) { - listener._svgjsListenerId = ++SVG.listenerId - } - - // reference listener - SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l - - // add listener - n.addEventListener(ev, l, options || false) - }) -} - -// Add event unbinder in the SVG namespace -SVG.off = function (node, event, listener) { - var index = SVG.handlerMap.indexOf(node) - var ev = event && event.split('.')[0] - var ns = event && event.split('.')[1] - var namespace = '' - - if (index === -1) return - - if (listener) { - if (typeof listener === 'function') listener = listener._svgjsListenerId - if (!listener) return - - // remove listener reference - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { - // remove listener - node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) - - delete SVG.listeners[index][ev][ns || '*'][listener] - } - } else if (ns && ev) { - // remove all listeners for a namespaced event - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) { - SVG.off(node, [ev, ns].join('.'), listener) - } - - delete SVG.listeners[index][ev][ns] - } - } else if (ns) { - // remove all listeners for a specific namespace - for (event in SVG.listeners[index]) { - for (namespace in SVG.listeners[index][event]) { - if (ns === namespace) { - SVG.off(node, [event, ns].join('.')) - } - } - } - } else if (ev) { - // remove all listeners for the event - if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) { - SVG.off(node, [ev, namespace].join('.')) - } - - delete SVG.listeners[index][ev] - } - } else { - // remove all listeners on a given node - for (event in SVG.listeners[index]) { - SVG.off(node, event) - } - - delete SVG.listeners[index] - delete SVG.handlerMap[index] - } -} - -// -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function (event, listener, binding, options) { - SVG.on(this, event, listener, binding, options) - return this - }, - - // Unbind event from listener - off: function (event, listener) { - SVG.off(this.node, event, listener) - return this - }, - - // Fire given event - fire: function (event, data) { - // Dispatch event - if (event instanceof window.Event) { - this.node.dispatchEvent(event) - } else { - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) - } - - this._event = event - return this - }, - - event: function () { - return this._event - } -}) - -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs', - - // Inherit from - inherit: SVG.Container -}) - -SVG.G = SVG.invent({ - // Initialize node - create: 'g', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - }, - // Move over y-axis - y: function (y) { - return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - }, - // Move by center over x-axis - cx: function (x) { - return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - }, - // Move by center over y-axis - cy: function (y) { - return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - }, - gbox: function () { - var bbox = this.bbox() - var trans = this.transform() - - bbox.x += trans.x - bbox.x2 += trans.x - bbox.cx += trans.x - - bbox.y += trans.y - bbox.y2 += trans.y - bbox.cy += trans.y - - return bbox - } - }, - - // Add parent method - construct: { - // Create a group element - group: function () { - return this.put(new SVG.G()) - } - } -}) - -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function () { - return this.parent().children() - }, - - // Get the curent position siblings - position: function () { - return this.parent().index(this) - }, - - // Get the next element (will return null if there is none) - next: function () { - return this.siblings()[this.position() + 1] - }, - - // Get the next element (will return null if there is none) - prev: function () { - return this.siblings()[this.position() - 1] - }, - - // Send given element one step forward - forward: function () { - var i = this.position() + 1 - var p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } - - return this - }, - - // Send given element one step backward - backward: function () { - var i = this.position() - - if (i > 0) { - this.parent().removeElement(this).add(this, i - 1) - } - - return this - }, - - // Send given element all the way to the front - front: function () { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node) - } - - return this - }, - - // Send given element all the way to the back - back: function () { - if (this.position() > 0) { - this.parent().removeElement(this).add(this, 0) - } - - return this - }, - - // Inserts a given element before the targeted element - before: function (element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - }, - - // Insters a given element after the targeted element - after: function (element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } -}) - -SVG.Mask = SVG.invent({ - // Initialize node - create: 'mask', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unmask all masked elements and remove itself - remove: function () { - // unmask all targets - this.targets().forEach(function (el) { - el.unmask() - }) - - // remove mask from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [mask*="' + this.id() + '"]') - } - }, - - // Add parent method - construct: { - // Create masking element - mask: function () { - return this.defs().put(new SVG.Mask()) - } - } -}) - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function (element) { - // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // apply mask - return this.attr('mask', 'url("#' + masker.id() + '")') - }, - // Unmask element - unmask: function () { - return this.attr('mask', null) - }, - masker: function () { - return this.reference('mask') - } -}) - -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Unclip all clipped elements and remove itself - remove: function () { - // unclip all targets - this.targets().forEach(function (el) { - el.unclip() - }) - - // remove clipPath from parent - return SVG.Element.prototype.remove.call(this) - }, - - targets: function () { - return SVG.select('svg [clip-path*="' + this.id() + '"]') - } - }, - - // Add parent method - construct: { - // Create clipping element - clip: function () { - return this.defs().put(new SVG.ClipPath()) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function (element) { - // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // apply mask - return this.attr('clip-path', 'url("#' + clipper.id() + '")') - }, - // Unclip element - unclip: function () { - return this.attr('clip-path', null) - }, - clipper: function () { - return this.reference('clip-path') - } - -}) - -SVG.Gradient = SVG.invent({ - // Initialize node - create: function (type) { - this.constructor(typeof type === 'object' ? type : SVG.create(type + 'Gradient')) - }, - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Add a color stop - stop: function (offset, color, opacity) { - return this.put(new SVG.Stop()).update(offset, color, opacity) - }, - // Update gradient - update: function (block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } - - return this - }, - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - }, - - // Add parent method - construct: { - // Create gradient element in defs - gradient: function (type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend([SVG.Gradient, SVG.FX], { - // From position - from: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) - : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - }, - // To position - to: function (x, y) { - return (this._target || this).type === 'radialGradient' - ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) - : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function (type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop', - - // Inherit from - inherit: SVG.Element, - - // Add class methods - extend: { - // add color stops - update: function (o) { - if (typeof o === 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } - -}) - -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Return the fill id - url: function () { - return 'url(#' + this.id() + ')' - }, - // Update pattern by rebuilding - update: function (block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block === 'function') { - block.call(this, this) - } - - return this - }, - // Alias string convertion to fill - toString: function () { - return this.url() - }, - // custom attr to handle transform - attr: function (a, b, c) { - if (a === 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - }, - - // Add parent method - construct: { - // Create pattern element in defs - pattern: function (width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function (width, height, block) { - return this.put(new SVG.Pattern()).update(block).attr({ - x: 0, - y: 0, - width: width, - height: height, - patternUnits: 'userSpaceOnUse' - }) - } - -}) - -SVG.Doc = SVG.invent({ - // Initialize node - create: function (node) { - this.constructor(node || SVG.create('svg')) - - // set svg element attributes and ensure defs node - this.namespace().defs() - }, - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Add namespaces - namespace: function () { - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - }, - // Creates and returns defs element - defs: function () { - return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - }, - // custom parent method - parent: function () { - return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode - }, - // Removes the doc from the DOM - remove: function () { - if (this.parent()) { - this.parent().removeChild(this.node) - } - - return this - }, - clear: function () { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - return this - }, - toNested: function () { - var el = SVG.create('svg') - this.node.instance = null - el.appendChild(this.node) - - return SVG.adopt(this.node) - } - } - -}) - - -SVG.Shape = SVG.invent({ - // Initialize node - create: function (node) { - this.constructor(node) - }, - - // Inherit from - inherit: SVG.Element -}) - - -SVG.Bare = SVG.invent({ - // Initialize - create: function (element, inherit) { - // construct element - this.constructor(SVG.create(element)) - - // inherit custom methods - if (inherit) { - for (var method in inherit.prototype) { - if (typeof inherit.prototype[method] === 'function') { - this[method] = inherit.prototype[method] - } - } - } - }, - - // Inherit from - inherit: SVG.Element, - - // Add methods - extend: { - // Insert some plain text - words: function (text) { - // remove contents - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild) - } - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function (element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } -}) - - -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol', - - // Inherit from - inherit: SVG.Container, - - construct: { - // create symbol - symbol: function () { - return this.put(new SVG.Symbol()) - } - } -}) - - -SVG.Use = SVG.invent({ - // Initialize node - create: 'use', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Use element as a reference - element: function (element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - }, - - // Add parent method - construct: { - // Create a use element - use: function (element, file) { - return this.put(new SVG.Use()).element(element, file) - } - } -}) - - -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a rect element - rect: function (width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } -}) - -/* global proportionalSize */ - -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create circle element, based on ellipse - circle: function (size) { - return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend([SVG.Circle, SVG.FX], { - // Radius x value - rx: function (rx) { - return this.attr('r', rx) - }, - // Alias radius x value - ry: function (ry) { - return this.rx(ry) - } -}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create an ellipse - ellipse: function (width, height) { - return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) - } - } -}) - -SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { - // Radius x value - rx: function (rx) { - return this.attr('rx', rx) - }, - // Radius y value - ry: function (ry) { - return this.attr('ry', ry) - } -}) - -// Add common method -SVG.extend([SVG.Circle, SVG.Ellipse], { - // Move over x-axis - x: function (x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - }, - // Move over y-axis - y: function (y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - }, - // Move by center over x-axis - cx: function (x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - }, - // Move by center over y-axis - cy: function (y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - }, - // Set width of element - width: function (width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - }, - // Set height of element - height: function (height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - }, - // Custom size function - size: function (width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } -}) - -/* global proportionalSize */ - -SVG.Line = SVG.invent({ - // Initialize node - create: 'line', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Get array - array: function () { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ], - [ this.attr('x2'), this.attr('y2') ] - ]) - }, - // Overwrite native plot() method - plot: function (x1, y1, x2, y2) { - if (x1 == null) { - return this.array() - } else if (typeof y1 !== 'undefined') { - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - } else { - x1 = new SVG.PointArray(x1).toLine() - } - - return this.attr(x1) - }, - // Move by left top corner - move: function (x, y) { - return this.attr(this.array().move(x, y).toLine()) - }, - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr(this.array().size(p.width, p.height).toLine()) - } - }, - - // Add parent method - construct: { - // Create a line element - line: function (x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line()) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) - } - } -}) - -/* global proportionalSize */ - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polyline element - polyline: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon', - - // Inherit from - inherit: SVG.Shape, - - // Add parent method - construct: { - // Create a wrapped polygon element - polygon: function (p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) - } - } -}) - -// Add polygon-specific functions -SVG.extend([SVG.Polyline, SVG.Polygon], { - // Get array - array: function () { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - }, - - // Plot new path - plot: function (p) { - return (p == null) ? this.array() - : this.clear().attr('points', typeof p === 'string' ? p - : (this._array = new SVG.PointArray(p))) - }, - - // Clear array cache - clear: function () { - delete this._array - return this - }, - - // Move by left top corner - move: function (x, y) { - return this.attr('points', this.array().move(x, y)) - }, - - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('points', this.array().size(p.width, p.height)) - } -}) - -// unify all point to point elements -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { - // Define morphable array - MorphArray: SVG.PointArray, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set width of element - width: function (width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - }, - // Set height of element - height: function (height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } -}) - -/* global proportionalSize */ - -SVG.Path = SVG.invent({ - // Initialize node - create: 'path', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // Define morphable array - MorphArray: SVG.PathArray, - // Get array - array: function () { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - }, - // Plot new path - plot: function (d) { - return (d == null) ? this.array() - : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) - }, - // Clear array cache - clear: function () { - delete this._array - return this - }, - // Move by left top corner - move: function (x, y) { - return this.attr('d', this.array().move(x, y)) - }, - // Move by left top corner over x-axis - x: function (x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - }, - // Move by left top corner over y-axis - y: function (y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - }, - // Set element size to given width and height - size: function (width, height) { - var p = proportionalSize(this, width, height) - return this.attr('d', this.array().size(p.width, p.height)) - }, - // Set width of element - width: function (width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - }, - // Set height of element - height: function (height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - }, - - // Add parent method - construct: { - // Create a wrapped path element - path: function (d) { - // make sure plot is called as a setter - return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) - } - } -}) - -SVG.Image = SVG.invent({ - // Initialize node - create: 'image', - - // Inherit from - inherit: SVG.Shape, - - // Add class methods - extend: { - // (re)load image - load: function (url, callback) { - if (!url) return this - - var img = new window.Image() - - SVG.on(img, 'load', function (e) { - var p = this.parent(SVG.Pattern) - - // ensure image size - if (this.width() === 0 && this.height() === 0) { - this.size(img.width, img.height) - } - - if (p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() === 0 && p.height() === 0) { - p.size(this.width(), this.height()) - } - } - - if (typeof callback === 'function') { - callback.call(this, { - width: img.width, - height: img.height, - ratio: img.width / img.height, - url: url - }) - } - }, this) - - SVG.on(img, 'load error', function () { - // dont forget to unbind memory leaking events - SVG.off(img) - }) - - return this.attr('href', (img.src = url), SVG.xlink) - } - }, - - // Add parent method - construct: { - // create image element, load image and set its size - image: function (source, callback) { - return this.put(new SVG.Image()).size(0, 0).load(source, callback) - } - } -}) - -SVG.Text = SVG.invent({ - // Initialize node - create: function (node) { - this.constructor(node || SVG.create('text')) - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - }, - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Move over x-axis - x: function (x) { - // act as getter - if (x == null) { - return this.attr('x') - } - - return this.attr('x', x) - }, - // Move over y-axis - y: function (y) { - var oy = this.attr('y') - var o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) { - return typeof oy === 'number' ? oy - o : oy - } - - return this.attr('y', typeof y === 'number' ? y + o : y) - }, - // Move center over x-axis - cx: function (x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - }, - // Move center over y-axis - cy: function (y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - }, - // Set the text content - text: function (text) { - // act as getter - if (text === undefined) { - var children = this.node.childNodes - var firstLine = 0 - text = '' - - for (var i = 0, len = children.length; i < len; ++i) { - // skip textPaths - they are no lines - if (children[i].nodeName === 'textPath') { - if (i === 0) firstLine = 1 - continue - } - - // add newline if its not the first child and newLined is set to true - if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var j = 0, jl = text.length; j < jl; j++) { - this.tspan(text[j]).newLine() - } - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - }, - // Set font size - size: function (size) { - return this.attr('font-size', size).rebuild() - }, - // Set / get leading - leading: function (value) { - // act as getter - if (value == null) { - return this.dom.leading - } - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - }, - // Rebuild appearance type - rebuild: function (rebuild) { - // store new rebuild flag if given - if (typeof rebuild === 'boolean') { - this._rebuild = rebuild - } - - // define position of all lines - if (this._rebuild) { - var self = this - var blankLineOffset = 0 - var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.each(function () { - if (this.dom.newLined) { - this.attr('x', self.attr('x')) - - if (this.text() === '\n') { - blankLineOffset += dy - } else { - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - }, - // Enable / disable build mode - build: function (build) { - this._build = !!build - return this - }, - // overwrite method from parent to set data properly - setData: function (o) { - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - }, - - // Add parent method - construct: { - // Create text element - text: function (text) { - return this.put(new SVG.Text()).text(text) - }, - // Create plain text element - plain: function (text) { - return this.put(new SVG.Text()).plain(text) - } - } - -}) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan', - - // Inherit from - inherit: SVG.Parent, - - // Add class methods - extend: { - // Set text content - text: function (text) { - if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - }, - // Shortcut dx - dx: function (dx) { - return this.attr('dx', dx) - }, - // Shortcut dy - dy: function (dy) { - return this.attr('dy', dy) - }, - // Create new line - newLine: function () { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new hy¡n - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } -}) - -SVG.extend([SVG.Text, SVG.Tspan], { - // Create plain text node - plain: function (text) { - // clear if build mode is disabled - if (this._build === false) { - this.clear() - } - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - }, - // Create a tspan - tspan: function (text) { - var tspan = new SVG.Tspan() - - // clear if build mode is disabled - if (!this._build) { - this.clear() - } - - // add new tspan - this.node.appendChild(tspan.node) - - return tspan.text(text) - }, - // FIXME: Does this also work for textpath? - // Get length of text element - length: function () { - return this.node.getComputedTextLength() - } -}) - -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath', - - // Inherit from - inherit: SVG.Text, - - // Define parent class - parent: SVG.Parent, - - // Add parent method - extend: { - MorphArray: SVG.PathArray, - // return the array of the path track element - array: function () { - var track = this.track() - - return track ? track.array() : null - }, - // Plot path if any - plot: function (d) { - var track = this.track() - var pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - }, - // Get the path element - track: function () { - return this.reference('href') - } - }, - construct: { - textPath: function (text, path) { - return this.defs().path(path).text(text).addTo(this) - } - } -}) - -SVG.extend([SVG.Text], { - // Create path for text to run on - path: function (track) { - var path = new SVG.TextPath() - - // if d is a path, reuse it - if (!(track instanceof SVG.Path)) { - // create path element - track = this.doc().defs().path(track) - } - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - // add textPath element as child node and return textPath - return this.put(path) - }, - // Todo: make this plural? - // Get the textPath children - textPath: function () { - return this.select('textPath') - } -}) - -SVG.extend([SVG.Path], { - // creates a textPath from this path - text: function (text) { - if (text instanceof SVG.Text) { - var txt = text.text() - return text.clear().path(this).text(txt) - } - return this.parent().put(new SVG.Text()).path(this).text(text) - } - // TODO: Maybe add `targets` to get all textPaths associated with this path -}) - - -SVG.Nested = SVG.invent({ - // Initialize node - create: 'svg', - - // Inherit from - inherit: SVG.Container, - - // Add parent method - construct: { - // Create nested svg document - nested: function () { - return this.put(new SVG.Nested()) - } - } -}) - -SVG.A = SVG.invent({ - // Initialize node - create: 'a', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Link url - to: function (url) { - return this.attr('href', url, SVG.xlink) - }, - // Link target attribute - target: function (target) { - return this.attr('target', target) - } - }, - - // Add parent method - construct: { - // Create a hyperlink element - link: function (url) { - return this.put(new SVG.A()).to(url) - } - } -}) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function (url) { - var link = new SVG.A() - - if (typeof url === 'function') { url.call(link, link) } else { - link.to(url) - } - - return this.parent().put(link).put(this) - } - -}) - -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker', - - // Inherit from - inherit: SVG.Container, - - // Add class methods - extend: { - // Set width of element - width: function (width) { - return this.attr('markerWidth', width) - }, - // Set height of element - height: function (height) { - return this.attr('markerHeight', height) - }, - // Set marker refX and refY - ref: function (x, y) { - return this.attr('refX', x).attr('refY', y) - }, - // Update marker - update: function (block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block === 'function') { block.call(this, this) } - - return this - }, - // Return the fill id - toString: function () { - return 'url(#' + this.id() + ')' - } - }, - - // Add parent method - construct: { - marker: function (width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - -}) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function (width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker()) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - -}) - -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { - // Create and attach markers - marker: function (marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker !== 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker - ? arguments[1] - : this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } -}) - -// Define list of available attributes for stroke and fill -var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], - fill: ['color', 'opacity', 'rule'], - prefix: function (t, a) { - return a === 'color' ? t : t + '-' + a - } -} - -// Add sugar for fill and stroke -;['fill', 'stroke'].forEach(function (m) { - var extension = {} - var i - - extension[m] = function (o) { - if (typeof o === 'undefined') { - return this - } - if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { - this.attr(m, o) - } else { - // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) { - if (o[sugar[m][i]] != null) { - this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) - } - } - } - - return this - } - - SVG.extend([SVG.Element, SVG.FX], extension) -}) - -SVG.extend([SVG.Element, SVG.FX], { - // Map rotation to transform - rotate: function (d, cx, cy) { - return this.transform({ rotation: d, cx: cx, cy: cy }) - }, - // Map skew to transform - skew: function (x, y, cx, cy) { - return arguments.length === 1 || arguments.length === 3 - ? this.transform({ skew: x, cx: y, cy: cx }) - : this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) - }, - // Map scale to transform - scale: function (x, y, cx, cy) { - return arguments.length === 1 || arguments.length === 3 - ? this.transform({ scale: x, cx: y, cy: cx }) - : this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) - }, - // Map translate to transform - translate: function (x, y) { - return this.transform({ x: x, y: y }) - }, - // Map flip to transform - flip: function (a, o) { - o = typeof a === 'number' ? a : o - return this.transform({ flip: a || 'both', offset: o }) - }, - // Map matrix to transform - matrix: function (m) { - return this.attr('transform', new SVG.Matrix(arguments.length === 6 ? [].slice.call(arguments) : m)) - }, - // Opacity - opacity: function (value) { - return this.attr('opacity', value) - }, - // Relative move over x axis - dx: function (x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) - }, - // Relative move over y axis - dy: function (y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) - }, - // Relative move over x and y axes - dmove: function (x, y) { - return this.dx(x).dy(y) - } -}) - -SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], { - // Add x and y radius - radius: function (x, y) { - var type = (this._target || this).type - return type === 'radialGradient' || type === 'radialGradient' - ? this.attr('r', new SVG.Number(x)) - : this.rx(x).ry(y == null ? x : y) - } -}) - -SVG.extend(SVG.Path, { - // Get path length - length: function () { - return this.node.getTotalLength() - }, - // Get point at length - pointAt: function (length) { - return new SVG.Point(this.node.getPointAtLength(length)) - } -}) - -SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], { - // Set font - font: function (a, v) { - if (typeof a === 'object') { - for (v in a) this.font(v, a[v]) - } - - return a === 'leading' - ? this.leading(v) - : a === 'anchor' - ? this.attr('text-anchor', v) - : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' - ? this.attr('font-' + a, v) - : this.attr(a, v) - } -}) - - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function (a, v, r) { - if (typeof a === 'object') { - for (v in a) { - this.data(v, a[v]) - } - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch (e) { - return this.attr('data-' + a) - } - } else { - this.attr('data-' + a, - v === null ? null - : r === true || typeof v === 'string' || typeof v === 'number' ? v - : JSON.stringify(v) - ) - } - - return this - } -}) - - -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function (k, v) { - // remember every item in an object individually - if (typeof arguments[0] === 'object') { - for (var key in k) { - this.remember(key, k[key]) - } - } else if (arguments.length === 1) { - // retrieve memory - return this.memory()[k] - } else { - // store memory - this.memory()[k] = v - } - - return this - }, - - // Erase a given memory - forget: function () { - if (arguments.length === 0) { - this._memory = {} - } else { - for (var i = arguments.length - 1; i >= 0; i--) { - delete this.memory()[arguments[i]] - } - } - return this - }, - - // Initialize or return local memory object - memory: function () { - return this._memory || (this._memory = {}) - } -}) - -/* global idFromReference */ - -// Method for getting an element by id -SVG.get = function (id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} - -SVG.$$ = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node) - }) -} - -SVG.$ = function (query, parent) { - return SVG.adopt((parent || document).querySelector(query)) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function (query) { - return SVG.select(query, this.node) - } -}) - -/* eslint no-unused-vars: 0 */ - -function createElement (element, makeNested) { - if (element instanceof SVG.Element) return element - - if (typeof element === 'object') { - return SVG.adopt(element) - } - - if (element == null) { - return new SVG.Doc() - } - - if (typeof element === 'string' && element.charAt(0) !== '<') { - return SVG.adopt(document.querySelector(element)) - } - - var node = SVG.create('svg') - node.innerHTML = element - - element = SVG.adopt(node.firstElementChild) - - return element -} - -function isNulledBox (box) { - return !box.w && !box.h && !box.x && !box.y -} - -function domContains (node) { - return (document.documentElement.contains || function (node) { - // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode) { - node = node.parentNode - } - return node === document - }).call(document.documentElement, node) -} - -function pathRegReplace (a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') -} - -// creates deep clone of array -function arrayClone (arr) { - var clone = arr.slice(0) - for (var i = clone.length; i--;) { - if (Array.isArray(clone[i])) { - clone[i] = arrayClone(clone[i]) - } - } - return clone -} - -// tests if a given element is instance of an object -function is (el, obj) { - return el instanceof obj -} - -// tests if a given selector matches an element -function matches (el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) -} - -// Convert dash-separated-string to camelCase -function camelCase (s) { - return s.toLowerCase().replace(/-(.)/g, function (m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize (s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex (hex) { - return hex.length === 4 - ? [ '#', - hex.substring(1, 2), hex.substring(1, 2), - hex.substring(2, 3), hex.substring(2, 3), - hex.substring(3, 4), hex.substring(3, 4) - ].join('') - : hex -} - -// Component to hex value -function compToHex (comp) { - var hex = comp.toString(16) - return hex.length === 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize (element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) { - width = box.width / box.height * height - } else if (height == null) { - height = box.height / box.width * width - } - } - - return { - width: width, - height: height - } -} - -// Delta transform point -function deltaTransformPoint (matrix, x, y) { - return { - x: x * matrix.a + y * matrix.c + 0, - y: x * matrix.b + y * matrix.d + 0 - } -} - -// Map matrix array to object -function arrayToMatrix (a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Parse matrix if required -function parseMatrix (matrix) { - if (!(matrix instanceof SVG.Matrix)) { - matrix = new SVG.Matrix(matrix) - } - - return matrix -} - -// Add centre point to transform object -function ensureCentre (o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == null ? target.bbox().cy : o.cy -} - -// PathArray Helpers -function arrayToString (a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0] - - if (a[i][1] != null) { - s += a[i][1] - - if (a[i][2] != null) { - s += ' ' - s += a[i][2] - - if (a[i][3] != null) { - s += ' ' - s += a[i][3] - s += ' ' - s += a[i][4] - - if (a[i][5] != null) { - s += ' ' - s += a[i][5] - s += ' ' - s += a[i][6] - - if (a[i][7] != null) { - s += ' ' - s += a[i][7] - } - } - } - } - } - } - - return s + ' ' -} - -// Deep new id assignment -function assignNewId (node) { - // do the same for SVG child nodes as well - for (var i = node.children.length - 1; i >= 0; i--) { - assignNewId(node.children[i]) - } - - if (node.id) { - return SVG.adopt(node).id(SVG.eid(node.nodeName)) - } - - return SVG.adopt(node) -} - -// Add more bounding box properties -function fullBox (b) { - if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 - b.height = 0 - } - - b.w = b.width - b.h = b.height - b.x2 = b.x + b.width - b.y2 = b.y + b.height - b.cx = b.x + b.width / 2 - b.cy = b.y + b.height / 2 - - return b -} - -// Get id from reference string -function idFromReference (url) { - var m = (url || '').toString().match(SVG.regex.reference) - - if (m) return m[1] -} - -// Create matrix array for looping -var abcdef = 'abcdef'.split('') - -/* globals fullBox, domContains, isNulledBox, Exception */ - -SVG.Box = SVG.invent({ - create: function (source) { - var base = [0, 0, 0, 0] - source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) - : Array.isArray(source) ? source - : typeof source === 'object' ? [source.left != null ? source.left - : source.x, source.top != null ? source.top : source.y, source.width, source.height] - : arguments.length === 4 ? [].slice.call(arguments) - : base - - this.x = source[0] - this.y = source[1] - this.width = source[2] - this.height = source[3] - - // add center, right, bottom... - fullBox(this) - }, - extend: { - // Merge rect box with another, return a new instance - merge: function (box) { - var x = Math.min(this.x, box.x) - var y = Math.min(this.y, box.y) - - return new SVG.Box( - x, y, - Math.max(this.x + this.width, box.x + box.width) - x, - Math.max(this.y + this.height, box.y + box.height) - y - ) - }, - - transform: function (m) { - var xMin = Infinity - var xMax = -Infinity - var yMin = Infinity - var yMax = -Infinity - - var pts = [ - new SVG.Point(this.x, this.y), - new SVG.Point(this.x2, this.y), - new SVG.Point(this.x, this.y2), - new SVG.Point(this.x2, this.y2) - ] - - pts.forEach(function (p) { - p = p.transform(m) - xMin = Math.min(xMin, p.x) - xMax = Math.max(xMax, p.x) - yMin = Math.min(yMin, p.y) - yMax = Math.max(yMax, p.y) - }) - - return new SVG.Box( - xMin, yMin, - xMax - xMin, - yMax - yMin - ) - }, - - addOffset: function () { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - return this - }, - toString: function () { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - }, - morph: function (x, y, width, height) { - this.destination = new SVG.Box(x, y, width, height) - return this - }, - - at: function (pos) { - if (!this.destination) return this - - return new SVG.Box( - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ) - } - }, - - // Define Parent - parent: SVG.Element, - - // Constructor - construct: { - // Get bounding box - bbox: function () { - var box - - try { - // find native bbox - box = this.node.getBBox() - - if (isNulledBox(box) && !domContains(this.node)) { - throw new Exception('Element not in the dom') - } - } catch (e) { - try { - var clone = this.clone(SVG.parser().svg).show() - box = clone.node.getBBox() - clone.remove() - } catch (e) { - console.warn('Getting a bounding box of this element is not possible') - } - } - - return new SVG.Box(box) - }, - - rbox: function (el) { - // IE11 throws an error when element not in dom - try { - var box = new SVG.Box(this.node.getBoundingClientRect()) - if (el) return box.transform(el.screenCTM().inverse()) - return box.addOffset() - } catch (e) { - return new SVG.Box() - } - } - } -}) - -SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function (x, y, width, height) { - // act as getter - if (x == null) return new SVG.Box(this.attr('viewBox')) - - // act as setter - return this.attr('viewBox', new SVG.Box(x, y, width, height)) - } -}) - - -SVG.parser = function () { - var b - - if (!SVG.parser.nodes.svg.node.parentNode) { - b = document.body || document.documentElement - SVG.parser.nodes.svg.addTo(b) - } - - return SVG.parser.nodes -} - -SVG.parser.nodes = { - svg: new SVG.Nested().size(2, 0).css({ - opacity: 0, - position: 'absolute', - left: '-100%', - top: '-100%', - overflow: 'hidden' - }) -} - -SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node - - -return SVG - -}));
\ No newline at end of file +
+(function(root, factory) {
+ /* istanbul ignore next */
+ if (typeof define === 'function' && define.amd) {
+ define(function(){
+ return factory(root, root.document)
+ })
+ } else if (typeof exports === 'object') {
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
+ } else {
+ root.SVG = factory(root, root.document)
+ }
+}(typeof window !== "undefined" ? window : this, function(window, document) {
+
+// Check that our browser supports svg
+var supported = !! document.createElementNS &&
+ !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect
+
+// If we don't support svg, just exit without doing anything
+if (!supported)
+ return {supported: false}
+
+// Otherwise, the library will be here
+/* global createElement, capitalize */
+/* eslint-disable new-cap */
+
+// The main wrapping element
+var SVG = this.SVG = function (element) {
+ if (SVG.supported) {
+ element = createElement(element)
+ return element
+ }
+}
+
+// Svg must be supported if we reached this stage
+SVG.supported = true
+
+// Default namespaces
+SVG.ns = 'http://www.w3.org/2000/svg'
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
+SVG.xlink = 'http://www.w3.org/1999/xlink'
+SVG.svgjs = 'http://svgjs.com/svgjs'
+
+// Element id sequence
+SVG.did = 1000
+
+// Get next named element id
+SVG.eid = function (name) {
+ return 'Svgjs' + capitalize(name) + (SVG.did++)
+}
+
+// Method for element creation
+SVG.create = function (name) {
+ // create element
+ return document.createElementNS(this.ns, name)
+}
+
+// Method for extending objects
+SVG.extend = function (modules, methods) {
+ var key, i
+
+ modules = Array.isArray(modules) ? modules : [modules]
+
+ for (i = modules.length - 1; i >= 0; i--) {
+ if (modules[i]) {
+ for (key in methods) {
+ modules[i].prototype[key] = methods[key]
+ }
+ }
+ }
+}
+
+// Invent new element
+SVG.invent = function (config) {
+ // Create element initializer
+ var initializer = typeof config.create === 'function' ? config.create
+ : function (node) {
+ this.constructor(node || SVG.create(config.create))
+ }
+
+ // Inherit prototype
+ if (config.inherit) {
+ initializer.prototype = new config.inherit()
+ }
+
+ // Extend with methods
+ if (config.extend) {
+ SVG.extend(initializer, config.extend)
+ }
+
+ // Attach construct method to parent
+ if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) }
+
+ return initializer
+}
+
+// Adopt existing svg elements
+SVG.adopt = function (node) {
+ // check for presence of node
+ if (!node) return null
+
+ // make sure a node isn't already adopted
+ if (node.instance instanceof SVG.Element) return node.instance
+
+ if (!(node instanceof window.SVGElement)) {
+ return new SVG.HtmlNode(node)
+ }
+
+ // initialize variables
+ var element
+
+ // adopt with element-specific settings
+ if (node.nodeName === 'svg') {
+ element = new SVG.Doc(node)
+ } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') {
+ element = new SVG.Gradient(node)
+ } else if (SVG[capitalize(node.nodeName)]) {
+ element = new SVG[capitalize(node.nodeName)](node)
+ } else {
+ element = new SVG.Parent(node)
+ }
+
+ return element
+}
+ +// Storage for regular expressions
+SVG.regex = {
+ // Parse unit value
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i,
+
+ // Parse hex value
+ hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
+
+ // Parse rgb value
+ rgb: /rgb\((\d+),(\d+),(\d+)\)/,
+
+ // Parse reference id
+ reference: /#([a-z0-9\-_]+)/i,
+
+ // splits a transformation chain
+ transforms: /\)\s*,?\s*/,
+
+ // Whitespace
+ whitespace: /\s/g,
+
+ // Test hex value
+ isHex: /^#[a-f0-9]{3,6}$/i,
+
+ // Test rgb value
+ isRgb: /^rgb\(/,
+
+ // Test css declaration
+ isCss: /[^:]+:[^;]+;?/,
+
+ // Test for blank string
+ isBlank: /^(\s+)?$/,
+
+ // Test for numeric string
+ isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i,
+
+ // Test for percent value
+ isPercent: /^-?[\d.]+%$/,
+
+ // Test for image url
+ isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i,
+
+ // split at whitespace and comma
+ delimiter: /[\s,]+/,
+
+ // The following regex are used to parse the d attribute of a path
+
+ // Matches all hyphens which are not after an exponent
+ hyphen: /([^e])-/gi,
+
+ // Replaces and tests for all path letters
+ pathLetters: /[MLHVCSQTAZ]/gi,
+
+ // yes we need this one, too
+ isPathLetter: /[MLHVCSQTAZ]/i,
+
+ // matches 0.154.23.45
+ numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi,
+
+ // matches .
+ dots: /\./g
+}
+ +SVG.utils = {
+ // Map function
+ map: function (array, block) {
+ var i
+ var il = array.length
+ var result = []
+
+ for (i = 0; i < il; i++) {
+ result.push(block(array[i]))
+ }
+
+ return result
+ },
+
+ // Filter function
+ filter: function (array, block) {
+ var i
+ var il = array.length
+ var result = []
+
+ for (i = 0; i < il; i++) {
+ if (block(array[i])) { result.push(array[i]) }
+ }
+
+ return result
+ },
+
+ // Degrees to radians
+ radians: function (d) {
+ return d % 360 * Math.PI / 180
+ },
+
+ // Radians to degrees
+ degrees: function (r) {
+ return r * 180 / Math.PI % 360
+ },
+
+ filterSVGElements: function (nodes) {
+ return this.filter(nodes, function (el) { return el instanceof window.SVGElement })
+ }
+
+}
+ +
+SVG.defaults = {
+
+ // Default attribute values
+ attrs: {
+
+ // fill and stroke
+ 'fill-opacity': 1,
+ 'stroke-opacity': 1,
+ 'stroke-width': 0,
+ 'stroke-linejoin': 'miter',
+ 'stroke-linecap': 'butt',
+ fill: '#000000',
+ stroke: '#000000',
+ opacity: 1,
+
+ // position
+ x: 0,
+ y: 0,
+ cx: 0,
+ cy: 0,
+
+ // size
+ width: 0,
+ height: 0,
+
+ // radius
+ r: 0,
+ rx: 0,
+ ry: 0,
+
+ // gradient
+ offset: 0,
+ 'stop-opacity': 1,
+ 'stop-color': '#000000',
+
+ // text
+ 'font-size': 16,
+ 'font-family': 'Helvetica, Arial, sans-serif',
+ 'text-anchor': 'start'
+ }
+}
+ +/* globals fullHex, compToHex */
+
+// Module for color convertions
+SVG.Color = function (color) {
+ var match
+
+ // initialize defaults
+ this.r = 0
+ this.g = 0
+ this.b = 0
+
+ if (!color) return
+
+ // parse color
+ if (typeof color === 'string') {
+ if (SVG.regex.isRgb.test(color)) {
+ // get rgb values
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, ''))
+
+ // parse numeric values
+ this.r = parseInt(match[1])
+ this.g = parseInt(match[2])
+ this.b = parseInt(match[3])
+ } else if (SVG.regex.isHex.test(color)) {
+ // get hex values
+ match = SVG.regex.hex.exec(fullHex(color))
+
+ // parse numeric values
+ this.r = parseInt(match[1], 16)
+ this.g = parseInt(match[2], 16)
+ this.b = parseInt(match[3], 16)
+ }
+ } else if (typeof color === 'object') {
+ this.r = color.r
+ this.g = color.g
+ this.b = color.b
+ }
+}
+
+SVG.extend(SVG.Color, {
+ // Default to hex conversion
+ toString: function () {
+ return this.toHex()
+ },
+ // Build hex value
+ toHex: function () {
+ return '#' +
+ compToHex(this.r) +
+ compToHex(this.g) +
+ compToHex(this.b)
+ },
+ // Build rgb value
+ toRgb: function () {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'
+ },
+ // Calculate true brightness
+ brightness: function () {
+ return (this.r / 255 * 0.30) +
+ (this.g / 255 * 0.59) +
+ (this.b / 255 * 0.11)
+ },
+ // Make color morphable
+ morph: function (color) {
+ this.destination = new SVG.Color(color)
+
+ return this
+ },
+ // Get morphed color at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // normalise pos
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
+
+ // generate morphed color
+ return new SVG.Color({
+ r: ~~(this.r + (this.destination.r - this.r) * pos),
+ g: ~~(this.g + (this.destination.g - this.g) * pos),
+ b: ~~(this.b + (this.destination.b - this.b) * pos)
+ })
+ }
+
+})
+
+// Testers
+
+// Test if given value is a color string
+SVG.Color.test = function (color) {
+ color += ''
+ return SVG.regex.isHex.test(color) ||
+ SVG.regex.isRgb.test(color)
+}
+
+// Test if given value is a rgb object
+SVG.Color.isRgb = function (color) {
+ return color && typeof color.r === 'number' &&
+ typeof color.g === 'number' &&
+ typeof color.b === 'number'
+}
+
+// Test if given value is a color
+SVG.Color.isColor = function (color) {
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)
+}
+ +/* global arrayClone */
+
+// Module for array conversion
+SVG.Array = function (array, fallback) {
+ array = (array || []).valueOf()
+
+ // if array is empty and fallback is provided, use fallback
+ if (array.length === 0 && fallback) {
+ array = fallback.valueOf()
+ }
+
+ // parse array
+ this.value = this.parse(array)
+}
+
+SVG.extend(SVG.Array, {
+ // Make array morphable
+ morph: function (array) {
+ this.destination = this.parse(array)
+
+ // normalize length of arrays
+ if (this.value.length !== this.destination.length) {
+ var lastValue = this.value[this.value.length - 1]
+ var lastDestination = this.destination[this.destination.length - 1]
+
+ while (this.value.length > this.destination.length) {
+ this.destination.push(lastDestination)
+ }
+ while (this.value.length < this.destination.length) {
+ this.value.push(lastValue)
+ }
+ }
+
+ return this
+ },
+ // Clean up any duplicate points
+ settle: function () {
+ // find all unique values
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++) {
+ if (seen.indexOf(this.value[i]) === -1) {
+ seen.push(this.value[i])
+ }
+ }
+
+ // set new value
+ this.value = seen
+ return seen
+ },
+ // Get morphed array at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed array
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
+ }
+
+ return new SVG.Array(array)
+ },
+ // Convert array to string
+ toString: function () {
+ return this.value.join(' ')
+ },
+ // Real value
+ valueOf: function () {
+ return this.value
+ },
+ // Parse whitespace separated string
+ parse: function (array) {
+ array = array.valueOf()
+
+ // if already is an array, no need to parse it
+ if (Array.isArray(array)) return array
+
+ return array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ },
+ // Reverse array
+ reverse: function () {
+ this.value.reverse()
+
+ return this
+ },
+ clone: function () {
+ var clone = new this.constructor()
+ clone.value = arrayClone(this.value)
+ return clone
+ }
+})
+ +
+// Poly points array
+SVG.PointArray = function (array, fallback) {
+ SVG.Array.call(this, array, fallback || [[0, 0]])
+}
+
+// Inherit from SVG.Array
+SVG.PointArray.prototype = new SVG.Array()
+SVG.PointArray.prototype.constructor = SVG.PointArray
+
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function () {
+ // convert to a poly point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push(this.value[i].join(','))
+ }
+
+ return array.join(' ')
+ },
+
+ // Convert array to line object
+ toLine: function () {
+ return {
+ x1: this.value[0][0],
+ y1: this.value[0][1],
+ x2: this.value[1][0],
+ y2: this.value[1][1]
+ }
+ },
+
+ // Get morphed array at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++) {
+ array.push([
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos,
+ this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
+ ])
+ }
+
+ return new SVG.PointArray(array)
+ },
+
+ // Parse point string and flat array
+ parse: function (array) {
+ var points = []
+
+ array = array.valueOf()
+
+ // if it is an array
+ if (Array.isArray(array)) {
+ // and it is not flat, there is no need to parse it
+ if (Array.isArray(array[0])) {
+ return array
+ }
+ } else { // Else, it is considered as a string
+ // parse points
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ }
+
+ // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
+ if (array.length % 2 !== 0) array.pop()
+
+ // wrap points in two-tuples and parse points as floats
+ for (var i = 0, len = array.length; i < len; i = i + 2) {
+ points.push([ array[i], array[i + 1] ])
+ }
+
+ return points
+ },
+
+ // Move point string
+ move: function (x, y) {
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ // move every point
+ if (!isNaN(x) && !isNaN(y)) {
+ for (var i = this.value.length - 1; i >= 0; i--) {
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
+ }
+ }
+
+ return this
+ },
+ // Resize poly string
+ size: function (width, height) {
+ var i
+ var box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
+ if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ }
+
+ return this
+ },
+
+ // Get bounding box of points
+ bbox: function () {
+ var maxX = -Infinity
+ var maxY = -Infinity
+ var minX = Infinity
+ var minY = Infinity
+ this.value.forEach(function (el) {
+ maxX = Math.max(el[0], maxX)
+ maxY = Math.max(el[1], maxY)
+ minX = Math.min(el[0], minX)
+ minY = Math.min(el[1], minY)
+ })
+ return {x: minX, y: minY, width: maxX - minX, height: maxY - minY}
+ }
+})
+ +/* globals arrayToString, pathRegReplace */
+
+var pathHandlers = {
+ M: function (c, p, p0) {
+ p.x = p0.x = c[0]
+ p.y = p0.y = c[1]
+
+ return ['M', p.x, p.y]
+ },
+ L: function (c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['L', c[0], c[1]]
+ },
+ H: function (c, p) {
+ p.x = c[0]
+ return ['H', c[0]]
+ },
+ V: function (c, p) {
+ p.y = c[0]
+ return ['V', c[0]]
+ },
+ C: function (c, p) {
+ p.x = c[4]
+ p.y = c[5]
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
+ },
+ S: function (c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['S', c[0], c[1], c[2], c[3]]
+ },
+ Q: function (c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['Q', c[0], c[1], c[2], c[3]]
+ },
+ T: function (c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['T', c[0], c[1]]
+ },
+ Z: function (c, p, p0) {
+ p.x = p0.x
+ p.y = p0.y
+ return ['Z']
+ },
+ A: function (c, p) {
+ p.x = c[5]
+ p.y = c[6]
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
+ }
+}
+
+var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
+
+for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) {
+ pathHandlers[mlhvqtcsaz[i]] = (function (i) {
+ return function (c, p, p0) {
+ if (i === 'H') c[0] = c[0] + p.x
+ else if (i === 'V') c[0] = c[0] + p.y
+ else if (i === 'A') {
+ c[5] = c[5] + p.x
+ c[6] = c[6] + p.y
+ } else {
+ for (var j = 0, jl = c.length; j < jl; ++j) {
+ c[j] = c[j] + (j % 2 ? p.y : p.x)
+ }
+ }
+
+ return pathHandlers[i](c, p, p0)
+ }
+ })(mlhvqtcsaz[i].toUpperCase())
+}
+
+// Path points array
+SVG.PathArray = function (array, fallback) {
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]])
+}
+
+// Inherit from SVG.Array
+SVG.PathArray.prototype = new SVG.Array()
+SVG.PathArray.prototype.constructor = SVG.PathArray
+
+SVG.extend(SVG.PathArray, {
+ // Convert array to string
+ toString: function () {
+ return arrayToString(this.value)
+ },
+ // Move path string
+ move: function (x, y) {
+ // get bounding box of current situation
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ } else if (l === 'H') {
+ this.value[i][1] += x
+ } else if (l === 'V') {
+ this.value[i][1] += y
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ this.value[i][3] += x
+ this.value[i][4] += y
+
+ if (l === 'C') {
+ this.value[i][5] += x
+ this.value[i][6] += y
+ }
+ } else if (l === 'A') {
+ this.value[i][6] += x
+ this.value[i][7] += y
+ }
+ }
+ }
+
+ return this
+ },
+ // Resize path string
+ size: function (width, height) {
+ // get bounding box of current situation
+ var box = this.bbox()
+ var i, l
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l === 'M' || l === 'L' || l === 'T') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ } else if (l === 'H') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ } else if (l === 'V') {
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ } else if (l === 'C' || l === 'S' || l === 'Q') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
+
+ if (l === 'C') {
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
+ }
+ } else if (l === 'A') {
+ // resize radii
+ this.value[i][1] = (this.value[i][1] * width) / box.width
+ this.value[i][2] = (this.value[i][2] * height) / box.height
+
+ // move position values
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
+ }
+ }
+
+ return this
+ },
+ // Test if the passed path array use the same path data commands as this path array
+ equalCommands: function (pathArray) {
+ var i, il, equalCommands
+
+ pathArray = new SVG.PathArray(pathArray)
+
+ equalCommands = this.value.length === pathArray.value.length
+ for (i = 0, il = this.value.length; equalCommands && i < il; i++) {
+ equalCommands = this.value[i][0] === pathArray.value[i][0]
+ }
+
+ return equalCommands
+ },
+ // Make path array morphable
+ morph: function (pathArray) {
+ pathArray = new SVG.PathArray(pathArray)
+
+ if (this.equalCommands(pathArray)) {
+ this.destination = pathArray
+ } else {
+ this.destination = null
+ }
+
+ return this
+ },
+ // Get morphed path array at given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ var sourceArray = this.value
+ var destinationArray = this.destination.value
+ var array = []
+ var pathArray = new SVG.PathArray()
+ var i, il, j, jl
+
+ // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]]
+ for (j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
+ }
+ // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+ if (array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] !== 0)
+ array[i][5] = +(array[i][5] !== 0)
+ }
+ }
+
+ // Directly modify the value of a path array, this is done this way for performance
+ pathArray.value = array
+ return pathArray
+ },
+ // Absolutize and parse path to array
+ parse: function (array) {
+ // if it's already a patharray, no need to parse it
+ if (array instanceof SVG.PathArray) return array.valueOf()
+
+ // prepare for parsing
+ var s
+ var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 }
+
+ if (typeof array === 'string') {
+ array = array
+ .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
+ .trim() // trim
+ .split(SVG.regex.delimiter) // split into array
+ } else {
+ array = array.reduce(function (prev, curr) {
+ return [].concat.call(prev, curr)
+ }, [])
+ }
+
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+ var result = []
+ var p = new SVG.Point()
+ var p0 = new SVG.Point()
+ var index = 0
+ var len = array.length
+
+ do {
+ // Test if we have a path letter
+ if (SVG.regex.isPathLetter.test(array[index])) {
+ s = array[index]
+ ++index
+ // If last letter was a move command and we got no new, it defaults to [L]ine
+ } else if (s === 'M') {
+ s = 'L'
+ } else if (s === 'm') {
+ s = 'l'
+ }
+
+ result.push(pathHandlers[s].call(null,
+ array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
+ p, p0
+ )
+ )
+ } while (len > index)
+
+ return result
+ },
+ // Get bounding box of path
+ bbox: function () {
+ SVG.parser().path.setAttribute('d', this.toString())
+ return SVG.parser.nodes.path.getBBox()
+ }
+
+})
+ +
+// Module for unit convertions
+SVG.Number = SVG.invent({
+ // Initialize
+ create: function (value, unit) {
+ // initialize defaults
+ this.value = 0
+ this.unit = unit || ''
+
+ // parse value
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
+ } else if (typeof value === 'string') {
+ unit = value.match(SVG.regex.numberAndUnit)
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1])
+
+ // normalize
+ if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') {
+ this.value *= 1000
+ }
+
+ // store unit
+ this.unit = unit[5]
+ }
+ } else {
+ if (value instanceof SVG.Number) {
+ this.value = value.valueOf()
+ this.unit = value.unit
+ }
+ }
+ },
+ // Add methods
+ extend: {
+ // Stringalize
+ toString: function () {
+ return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6
+ : this.unit === 's' ? this.value / 1e3
+ : this.value
+ ) + this.unit
+ },
+ toJSON: function () {
+ return this.toString()
+ }, // Convert to primitive
+ valueOf: function () {
+ return this.value
+ },
+ // Add number
+ plus: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this + number, this.unit || number.unit)
+ },
+ // Subtract number
+ minus: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this - number, this.unit || number.unit)
+ },
+ // Multiply number
+ times: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this * number, this.unit || number.unit)
+ },
+ // Divide number
+ divide: function (number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this / number, this.unit || number.unit)
+ },
+ // Convert to different unit
+ to: function (unit) {
+ var number = new SVG.Number(this)
+
+ if (typeof unit === 'string') {
+ number.unit = unit
+ }
+
+ return number
+ },
+ // Make number morphable
+ morph: function (number) {
+ this.destination = new SVG.Number(number)
+
+ if (number.relative) {
+ this.destination.value += this.value
+ }
+
+ return this
+ },
+ // Get morphed number at given position
+ at: function (pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this
+
+ // Generate new morphed number
+ return new SVG.Number(this.destination)
+ .minus(this)
+ .times(pos)
+ .plus(this)
+ }
+
+ }
+})
+ +/* global createElement */
+
+SVG.HtmlNode = SVG.invent({
+ create: function (element) {
+ this.node = element
+ },
+
+ extend: {
+ add: function (element, i) {
+ element = createElement(element)
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null)
+ }
+
+ return this
+ },
+
+ put: function (element, i) {
+ this.add(element, i)
+ return element
+ }
+ }
+})
+ +/* global proportionalSize, assignNewId, createElement, matches, is */
+
+SVG.Element = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ // event listener
+ this.events = {}
+
+ // initialize data object
+ this.dom = {}
+
+ // create circular reference
+ this.node = node
+ if (this.node) {
+ this.type = node.nodeName
+ this.node.instance = this
+ this.events = node.events || {}
+
+ if (node.hasAttribute('svgjs:data')) {
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
+ }
+ }
+ },
+
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function (x) {
+ return this.attr('x', x)
+ },
+
+ // Move over y-axis
+ y: function (y) {
+ return this.attr('y', y)
+ },
+
+ // Move by center over x-axis
+ cx: function (x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
+ },
+
+ // Move by center over y-axis
+ cy: function (y) {
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
+ },
+
+ // Move element to given x and y values
+ move: function (x, y) {
+ return this.x(x).y(y)
+ },
+
+ // Move element by its center
+ center: function (x, y) {
+ return this.cx(x).cy(y)
+ },
+
+ // Set width of element
+ width: function (width) {
+ return this.attr('width', width)
+ },
+
+ // Set height of element
+ height: function (height) {
+ return this.attr('height', height)
+ },
+
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .width(new SVG.Number(p.width))
+ .height(new SVG.Number(p.height))
+ },
+
+ // Clone element
+ clone: function (parent) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom()
+
+ // clone element and assign new id
+ var clone = assignNewId(this.node.cloneNode(true))
+
+ // insert the clone in the given parent or after myself
+ if (parent) parent.add(clone)
+ else this.after(clone)
+
+ return clone
+ },
+
+ // Remove element
+ remove: function () {
+ if (this.parent()) { this.parent().removeElement(this) }
+
+ return this
+ },
+
+ // Replace element
+ replace: function (element) {
+ this.after(element).remove()
+
+ return element
+ },
+
+ // Add element to given container and return self
+ addTo: function (parent) {
+ return createElement(parent).put(this)
+ },
+
+ // Add element to given container and return container
+ putIn: function (parent) {
+ return createElement(parent).add(this)
+ },
+
+ // Get / set id
+ id: function (id) {
+ // generate new id if no id set
+ if (typeof id === 'undefined' && !this.node.id) {
+ this.node.id = SVG.eid(this.type)
+ }
+
+ // dont't set directly width this.node.id to make `null` work correctly
+ return this.attr('id', id)
+ },
+
+ // Checks whether the given point inside the bounding box of the element
+ inside: function (x, y) {
+ var box = this.bbox()
+
+ return x > box.x &&
+ y > box.y &&
+ x < box.x + box.width &&
+ y < box.y + box.height
+ },
+
+ // Show element
+ show: function () {
+ return this.css('display', '')
+ },
+
+ // Hide element
+ hide: function () {
+ return this.css('display', 'none')
+ },
+
+ // Is element visible?
+ visible: function () {
+ return this.css('display') !== 'none'
+ },
+
+ // Return id on string conversion
+ toString: function () {
+ return this.id()
+ },
+
+ // Return array of classes on the node
+ classes: function () {
+ var attr = this.attr('class')
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
+ },
+
+ // Return true if class exists on the node, false otherwise
+ hasClass: function (name) {
+ return this.classes().indexOf(name) !== -1
+ },
+
+ // Add class to the node
+ addClass: function (name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes()
+ array.push(name)
+ this.attr('class', array.join(' '))
+ }
+
+ return this
+ },
+
+ // Remove class from the node
+ removeClass: function (name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function (c) {
+ return c !== name
+ }).join(' '))
+ }
+
+ return this
+ },
+
+ // Toggle the presence of a class on the node
+ toggleClass: function (name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
+ },
+
+ // Get referenced element form attribute value
+ reference: function (attr) {
+ return SVG.get(this.attr(attr))
+ },
+
+ // Returns the parent element instance
+ parent: function (type) {
+ var parent = this
+
+ // check for parent
+ if (!parent.node.parentNode) return null
+
+ // get parent element
+ parent = SVG.adopt(parent.node.parentNode)
+
+ if (!type) return parent
+
+ // loop trough ancestors if type is given
+ while (parent && parent.node instanceof window.SVGElement) {
+ if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
+ parent = SVG.adopt(parent.node.parentNode)
+ }
+ },
+
+ // Get parent document
+ doc: function () {
+ var p = this.parent(SVG.Doc)
+ return p && p.doc()
+ },
+
+ // Get defs
+ defs: function () {
+ return this.doc().defs()
+ },
+
+ // return array of all ancestors of given type up to the root svg
+ parents: function (type) {
+ var parents = []
+ var parent = this
+
+ do {
+ parent = parent.parent(type)
+ if (!parent || !parent.node) break
+
+ parents.push(parent)
+ } while (parent.parent)
+
+ return parents
+ },
+
+ // matches the element vs a css selector
+ matches: function (selector) {
+ return matches(this.node, selector)
+ },
+
+ // Returns the svg node to call native svg methods on it
+ native: function () {
+ return this.node
+ },
+
+ // Import raw svg
+ svg: function (svg) {
+ var well, len
+
+ // act as a setter if svg is given
+ if (svg && this instanceof SVG.Parent) {
+ // create temporary holder
+ well = document.createElementNS(SVG.ns, 'svg')
+ // dump raw svg
+ well.innerHTML = svg
+
+ // transplant nodes
+ for (len = well.children.length; len--;) {
+ this.node.appendChild(well.firstElementChild)
+ }
+
+ // otherwise act as a getter
+ } else {
+ // write svgjs data to the dom
+ this.writeDataToDom()
+
+ return this.node.outerHTML
+ }
+
+ return this
+ },
+
+ // write svgjs data to the dom
+ writeDataToDom: function () {
+ // dump variables recursively
+ if (this.is(SVG.Parent)) {
+ this.each(function () {
+ this.writeDataToDom()
+ })
+ }
+
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data')
+
+ if (Object.keys(this.dom).length) {
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
+ }
+ return this
+ },
+
+ // set given data to the elements data property
+ setData: function (o) {
+ this.dom = o
+ return this
+ },
+ is: function (obj) {
+ return is(this, obj)
+ }
+ }
+})
+ +SVG.easing = {
+ '-': function (pos) { return pos },
+ '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 },
+ '>': function (pos) { return Math.sin(pos * Math.PI / 2) },
+ '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 }
+}
+
+SVG.morph = function (pos) {
+ return function (from, to) {
+ return new SVG.MorphObj(from, to).at(pos)
+ }
+}
+
+SVG.Situation = SVG.invent({
+
+ create: function (o) {
+ this.init = false
+ this.reversed = false
+ this.reversing = false
+
+ this.duration = new SVG.Number(o.duration).valueOf()
+ this.delay = new SVG.Number(o.delay).valueOf()
+
+ this.start = +new Date() + this.delay
+ this.finish = this.start + this.duration
+ this.ease = o.ease
+
+ // this.loop is incremented from 0 to this.loops
+ // it is also incremented when in an infinite loop (when this.loops is true)
+ this.loop = 0
+ this.loops = false
+
+ this.animations = {
+ // functionToCall: [list of morphable objects]
+ // e.g. move: [SVG.Number, SVG.Number]
+ }
+
+ this.attrs = {
+ // holds all attributes which are not represented from a function svg.js provides
+ // e.g. someAttr: SVG.Number
+ }
+
+ this.styles = {
+ // holds all styles which should be animated
+ // e.g. fill-color: SVG.Color
+ }
+
+ this.transforms = [
+ // holds all transformations as transformation objects
+ // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
+ ]
+
+ this.once = {
+ // functions to fire at a specific position
+ // e.g. "0.5": function foo(){}
+ }
+ }
+
+})
+
+SVG.FX = SVG.invent({
+
+ create: function (element) {
+ this._target = element
+ this.situations = []
+ this.active = false
+ this.situation = null
+ this.paused = false
+ this.lastPos = 0
+ this.pos = 0
+ // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
+ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
+ this.absPos = 0
+ this._speed = 1
+ },
+
+ extend: {
+
+ /**
+ * sets or returns the target of this animation
+ * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
+ * @param ease function || string Function which should be used for easing or easing keyword
+ * @param delay Number indicating the delay before the animation starts
+ * @return target || this
+ */
+ animate: function (o, ease, delay) {
+ if (typeof o === 'object') {
+ ease = o.ease
+ delay = o.delay
+ o = o.duration
+ }
+
+ var situation = new SVG.Situation({
+ duration: o || 1000,
+ delay: delay || 0,
+ ease: SVG.easing[ease || '-'] || ease
+ })
+
+ this.queue(situation)
+
+ return this
+ },
+
+ /**
+ * sets a delay before the next element of the queue is called
+ * @param delay Duration of delay in milliseconds
+ * @return this.target()
+ */
+ delay: function (delay) {
+ // The delay is performed by an empty situation with its duration
+ // attribute set to the duration of the delay
+ var situation = new SVG.Situation({
+ duration: delay,
+ delay: 0,
+ ease: SVG.easing['-']
+ })
+
+ return this.queue(situation)
+ },
+
+ /**
+ * sets or returns the target of this animation
+ * @param null || target SVG.Element which should be set as new target
+ * @return target || this
+ */
+ target: function (target) {
+ if (target && target instanceof SVG.Element) {
+ this._target = target
+ return this
+ }
+
+ return this._target
+ },
+
+ // returns the absolute position at a given time
+ timeToAbsPos: function (timestamp) {
+ return (timestamp - this.situation.start) / (this.situation.duration / this._speed)
+ },
+
+ // returns the timestamp from a given absolute positon
+ absPosToTime: function (absPos) {
+ return this.situation.duration / this._speed * absPos + this.situation.start
+ },
+
+ // starts the animationloop
+ startAnimFrame: function () {
+ this.stopAnimFrame()
+ this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this))
+ },
+
+ // cancels the animationframe
+ stopAnimFrame: function () {
+ window.cancelAnimationFrame(this.animationFrame)
+ },
+
+ // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
+ start: function () {
+ // dont start if already started
+ if (!this.active && this.situation) {
+ this.active = true
+ this.startCurrent()
+ }
+
+ return this
+ },
+
+ // start the current situation
+ startCurrent: function () {
+ this.situation.start = +new Date() + this.situation.delay / this._speed
+ this.situation.finish = this.situation.start + this.situation.duration / this._speed
+ return this.initAnimations().step()
+ },
+
+ /**
+ * adds a function / Situation to the animation queue
+ * @param fn function / situation to add
+ * @return this
+ */
+ queue: function (fn) {
+ if (typeof fn === 'function' || fn instanceof SVG.Situation) {
+ this.situations.push(fn)
+ }
+
+ if (!this.situation) this.situation = this.situations.shift()
+
+ return this
+ },
+
+ /**
+ * pulls next element from the queue and execute it
+ * @return this
+ */
+ dequeue: function () {
+ // stop current animation
+ this.stop()
+
+ // get next animation from queue
+ this.situation = this.situations.shift()
+
+ if (this.situation) {
+ if (this.situation instanceof SVG.Situation) {
+ this.start()
+ } else {
+ // If it is not a SVG.Situation, then it is a function, we execute it
+ this.situation(this)
+ }
+ }
+
+ return this
+ },
+
+ // updates all animations to the current state of the element
+ // this is important when one property could be changed from another property
+ initAnimations: function () {
+ var i, j, source
+ var s = this.situation
+
+ if (s.init) return this
+
+ for (i in s.animations) {
+ source = this.target()[i]()
+
+ if (!Array.isArray(source)) {
+ source = [source]
+ }
+
+ if (!Array.isArray(s.animations[i])) {
+ s.animations[i] = [s.animations[i]]
+ }
+
+ // if(s.animations[i].length > source.length) {
+ // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))
+ // }
+
+ for (j = source.length; j--;) {
+ // The condition is because some methods return a normal number instead
+ // of a SVG.Number
+ if (s.animations[i][j] instanceof SVG.Number) {
+ source[j] = new SVG.Number(source[j])
+ }
+
+ s.animations[i][j] = source[j].morph(s.animations[i][j])
+ }
+ }
+
+ for (i in s.attrs) {
+ s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
+ }
+
+ for (i in s.styles) {
+ s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i])
+ }
+
+ s.initialTransformation = this.target().matrixify()
+
+ s.init = true
+ return this
+ },
+
+ clearQueue: function () {
+ this.situations = []
+ return this
+ },
+
+ clearCurrent: function () {
+ this.situation = null
+ return this
+ },
+
+ /** stops the animation immediately
+ * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
+ * @param clearQueue A Boolean indicating whether to remove queued animation as well.
+ * @return this
+ */
+ stop: function (jumpToEnd, clearQueue) {
+ var active = this.active
+ this.active = false
+
+ if (clearQueue) {
+ this.clearQueue()
+ }
+
+ if (jumpToEnd && this.situation) {
+ // initialize the situation if it was not
+ !active && this.startCurrent()
+ this.atEnd()
+ }
+
+ this.stopAnimFrame()
+
+ return this.clearCurrent()
+ },
+
+ /** resets the element to the state where the current element has started
+ * @return this
+ */
+ reset: function () {
+ if (this.situation) {
+ var temp = this.situation
+ this.stop()
+ this.situation = temp
+ this.atStart()
+ }
+ return this
+ },
+
+ // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
+ finish: function () {
+ this.stop(true, false)
+
+ while (this.dequeue().situation && this.stop(true, false));
+
+ this.clearQueue().clearCurrent()
+
+ return this
+ },
+
+ // set the internal animation pointer at the start position, before any loops, and updates the visualisation
+ atStart: function () {
+ return this.at(0, true)
+ },
+
+ // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
+ atEnd: function () {
+ if (this.situation.loops === true) {
+ // If in a infinite loop, we end the current iteration
+ this.situation.loops = this.situation.loop + 1
+ }
+
+ if (typeof this.situation.loops === 'number') {
+ // If performing a finite number of loops, we go after all the loops
+ return this.at(this.situation.loops, true)
+ } else {
+ // If no loops, we just go at the end
+ return this.at(1, true)
+ }
+ },
+
+ // set the internal animation pointer to the specified position and updates the visualisation
+ // if isAbsPos is true, pos is treated as an absolute position
+ at: function (pos, isAbsPos) {
+ var durDivSpd = this.situation.duration / this._speed
+
+ this.absPos = pos
+ // If pos is not an absolute position, we convert it into one
+ if (!isAbsPos) {
+ if (this.situation.reversed) this.absPos = 1 - this.absPos
+ this.absPos += this.situation.loop
+ }
+
+ this.situation.start = +new Date() - this.absPos * durDivSpd
+ this.situation.finish = this.situation.start + durDivSpd
+
+ return this.step(true)
+ },
+
+ /**
+ * sets or returns the speed of the animations
+ * @param speed null || Number The new speed of the animations
+ * @return Number || this
+ */
+ speed: function (speed) {
+ if (speed === 0) return this.pause()
+
+ if (speed) {
+ this._speed = speed
+ // We use an absolute position here so that speed can affect the delay before the animation
+ return this.at(this.absPos, true)
+ } else return this._speed
+ },
+
+ // Make loopable
+ loop: function (times, reverse) {
+ var c = this.last()
+
+ // store total loops
+ c.loops = (times != null) ? times : true
+ c.loop = 0
+
+ if (reverse) c.reversing = true
+ return this
+ },
+
+ // pauses the animation
+ pause: function () {
+ this.paused = true
+ this.stopAnimFrame()
+
+ return this
+ },
+
+ // unpause the animation
+ play: function () {
+ if (!this.paused) return this
+ this.paused = false
+ // We use an absolute position here so that the delay before the animation can be paused
+ return this.at(this.absPos, true)
+ },
+
+ /**
+ * toggle or set the direction of the animation
+ * true sets direction to backwards while false sets it to forwards
+ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
+ * @return this
+ */
+ reverse: function (reversed) {
+ var c = this.last()
+
+ if (typeof reversed === 'undefined') c.reversed = !c.reversed
+ else c.reversed = reversed
+
+ return this
+ },
+
+ /**
+ * returns a float from 0-1 indicating the progress of the current animation
+ * @param eased Boolean indicating whether the returned position should be eased or not
+ * @return number
+ */
+ progress: function (easeIt) {
+ return easeIt ? this.situation.ease(this.pos) : this.pos
+ },
+
+ /**
+ * adds a callback function which is called when the current animation is finished
+ * @param fn Function which should be executed as callback
+ * @return number
+ */
+ after: function (fn) {
+ var c = this.last()
+ function wrapper (e) {
+ if (e.detail.situation === c) {
+ fn.call(this, c)
+ this.off('finished.fx', wrapper) // prevent memory leak
+ }
+ }
+
+ this.target().on('finished.fx', wrapper)
+
+ return this._callStart()
+ },
+
+ // adds a callback which is called whenever one animation step is performed
+ during: function (fn) {
+ var c = this.last()
+ function wrapper (e) {
+ if (e.detail.situation === c) {
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
+ }
+ }
+
+ // see above
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ this.after(function () {
+ this.off('during.fx', wrapper)
+ })
+
+ return this._callStart()
+ },
+
+ // calls after ALL animations in the queue are finished
+ afterAll: function (fn) {
+ var wrapper = function wrapper (e) {
+ fn.call(this)
+ this.off('allfinished.fx', wrapper)
+ }
+
+ // see above
+ this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
+
+ return this._callStart()
+ },
+
+ // calls on every animation step for all animations
+ duringAll: function (fn) {
+ var wrapper = function (e) {
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
+ }
+
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ this.afterAll(function () {
+ this.off('during.fx', wrapper)
+ })
+
+ return this._callStart()
+ },
+
+ last: function () {
+ return this.situations.length ? this.situations[this.situations.length - 1] : this.situation
+ },
+
+ // adds one property to the animations
+ add: function (method, args, type) {
+ this.last()[type || 'animations'][method] = args
+ return this._callStart()
+ },
+
+ /** perform one step of the animation
+ * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
+ * @return this
+ */
+ step: function (ignoreTime) {
+ // convert current time to an absolute position
+ if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date())
+
+ // This part convert an absolute position to a position
+ if (this.situation.loops !== false) {
+ var absPos, absPosInt, lastLoop
+
+ // If the absolute position is below 0, we just treat it as if it was 0
+ absPos = Math.max(this.absPos, 0)
+ absPosInt = Math.floor(absPos)
+
+ if (this.situation.loops === true || absPosInt < this.situation.loops) {
+ this.pos = absPos - absPosInt
+ lastLoop = this.situation.loop
+ this.situation.loop = absPosInt
+ } else {
+ this.absPos = this.situation.loops
+ this.pos = 1
+ // The -1 here is because we don't want to toggle reversed when all the loops have been completed
+ lastLoop = this.situation.loop - 1
+ this.situation.loop = this.situation.loops
+ }
+
+ if (this.situation.reversing) {
+ // Toggle reversed if an odd number of loops as occured since the last call of step
+ this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2)
+ }
+ } else {
+ // If there are no loop, the absolute position must not be above 1
+ this.absPos = Math.min(this.absPos, 1)
+ this.pos = this.absPos
+ }
+
+ // while the absolute position can be below 0, the position must not be below 0
+ if (this.pos < 0) this.pos = 0
+
+ if (this.situation.reversed) this.pos = 1 - this.pos
+
+ // apply easing
+ var eased = this.situation.ease(this.pos)
+
+ // call once-callbacks
+ for (var i in this.situation.once) {
+ if (i > this.lastPos && i <= eased) {
+ this.situation.once[i].call(this.target(), this.pos, eased)
+ delete this.situation.once[i]
+ }
+ }
+
+ // fire during callback with position, eased position and current situation as parameter
+ if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
+
+ // the user may call stop or finish in the during callback
+ // so make sure that we still have a valid situation
+ if (!this.situation) {
+ return this
+ }
+
+ // apply the actual animation to every property
+ this.eachAt()
+
+ // do final code when situation is finished
+ if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) {
+ // stop animation callback
+ this.stopAnimFrame()
+
+ // fire finished callback with current situation as parameter
+ this.target().fire('finished', {fx: this, situation: this.situation})
+
+ if (!this.situations.length) {
+ this.target().fire('allfinished')
+
+ // Recheck the length since the user may call animate in the afterAll callback
+ if (!this.situations.length) {
+ this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
+ this.active = false
+ }
+ }
+
+ // start next animation
+ if (this.active) this.dequeue()
+ else this.clearCurrent()
+ } else if (!this.paused && this.active) {
+ // we continue animating when we are not at the end
+ this.startAnimFrame()
+ }
+
+ // save last eased position for once callback triggering
+ this.lastPos = eased
+ return this
+ },
+
+ // calculates the step for every property and calls block with it
+ eachAt: function () {
+ var i, len, at
+ var self = this
+ var target = this.target()
+ var s = this.situation
+
+ // apply animations which can be called trough a method
+ for (i in s.animations) {
+ at = [].concat(s.animations[i]).map(function (el) {
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target[i].apply(target, at)
+ }
+
+ // apply animation which has to be applied with attr()
+ for (i in s.attrs) {
+ at = [i].concat(s.attrs[i]).map(function (el) {
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.attr.apply(target, at)
+ }
+
+ // apply animation which has to be applied with css()
+ for (i in s.styles) {
+ at = [i].concat(s.styles[i]).map(function (el) {
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.css.apply(target, at)
+ }
+
+ // animate initialTransformation which has to be chained
+ if (s.transforms.length) {
+ // get initial initialTransformation
+ at = s.initialTransformation
+ for (i = 0, len = s.transforms.length; i < len; i++) {
+ // get next transformation in chain
+ var a = s.transforms[i]
+
+ // multiply matrix directly
+ if (a instanceof SVG.Matrix) {
+ if (a.relative) {
+ at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
+ } else {
+ at = at.morph(a).at(s.ease(this.pos))
+ }
+ continue
+ }
+
+ // when transformation is absolute we have to reset the needed transformation first
+ if (!a.relative) {
+ a.undo(at.extract())
+ }
+
+ // and reapply it after
+ at = at.multiply(a.at(s.ease(this.pos)))
+ }
+
+ // set new matrix on element
+ target.matrix(at)
+ }
+
+ return this
+ },
+
+ // adds an once-callback which is called at a specific position and never again
+ once: function (pos, fn, isEased) {
+ var c = this.last()
+ if (!isEased) pos = c.ease(pos)
+
+ c.once[pos] = fn
+
+ return this
+ },
+
+ _callStart: function () {
+ setTimeout(function () { this.start() }.bind(this), 0)
+ return this
+ }
+
+ },
+
+ parent: SVG.Element,
+
+ // Add method to parent elements
+ construct: {
+ // Get fx module or create a new one, then animate with given duration and ease
+ animate: function (o, ease, delay) {
+ return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
+ },
+ delay: function (delay) {
+ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
+ },
+ stop: function (jumpToEnd, clearQueue) {
+ if (this.fx) {
+ this.fx.stop(jumpToEnd, clearQueue)
+ }
+
+ return this
+ },
+ finish: function () {
+ if (this.fx) {
+ this.fx.finish()
+ }
+
+ return this
+ },
+ // Pause current animation
+ pause: function () {
+ if (this.fx) {
+ this.fx.pause()
+ }
+
+ return this
+ },
+ // Play paused current animation
+ play: function () {
+ if (this.fx) { this.fx.play() }
+
+ return this
+ },
+ // Set/Get the speed of the animations
+ speed: function (speed) {
+ if (this.fx) {
+ if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) }
+ }
+
+ return this
+ }
+ }
+
+})
+
+// MorphObj is used whenever no morphable object is given
+SVG.MorphObj = SVG.invent({
+
+ create: function (from, to) {
+ // prepare color for morphing
+ if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
+ // prepare value list for morphing
+ if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to)
+ // prepare number for morphing
+ if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
+
+ // prepare for plain morphing
+ this.value = from
+ this.destination = to
+ },
+
+ extend: {
+ at: function (pos, real) {
+ return real < 1 ? this.value : this.destination
+ },
+
+ valueOf: function () {
+ return this.value
+ }
+ }
+
+})
+
+SVG.extend(SVG.FX, {
+ // Add animatable attributes
+ attr: function (a, v, relative) {
+ // apply attributes individually
+ if (typeof a === 'object') {
+ for (var key in a) {
+ this.attr(key, a[key])
+ }
+ } else {
+ this.add(a, v, 'attrs')
+ }
+
+ return this
+ },
+ // Add animatable styles
+ css: function (s, v) {
+ if (typeof s === 'object') {
+ for (var key in s) {
+ this.css(key, s[key])
+ }
+ } else {
+ this.add(s, v, 'styles')
+ }
+
+ return this
+ },
+ // Animatable x-axis
+ x: function (x, relative) {
+ if (this.target() instanceof SVG.G) {
+ this.transform({x: x}, relative)
+ return this
+ }
+
+ var num = new SVG.Number(x)
+ num.relative = relative
+ return this.add('x', num)
+ },
+ // Animatable y-axis
+ y: function (y, relative) {
+ if (this.target() instanceof SVG.G) {
+ this.transform({y: y}, relative)
+ return this
+ }
+
+ var num = new SVG.Number(y)
+ num.relative = relative
+ return this.add('y', num)
+ },
+ // Animatable center x-axis
+ cx: function (x) {
+ return this.add('cx', new SVG.Number(x))
+ },
+ // Animatable center y-axis
+ cy: function (y) {
+ return this.add('cy', new SVG.Number(y))
+ },
+ // Add animatable move
+ move: function (x, y) {
+ return this.x(x).y(y)
+ },
+ // Add animatable center
+ center: function (x, y) {
+ return this.cx(x).cy(y)
+ },
+ // Add animatable size
+ size: function (width, height) {
+ if (this.target() instanceof SVG.Text) {
+ // animate font size for Text elements
+ this.attr('font-size', width)
+ } else {
+ // animate bbox based size for all other elements
+ var box
+
+ if (!width || !height) {
+ box = this.target().bbox()
+ }
+
+ if (!width) {
+ width = box.width / box.height * height
+ }
+
+ if (!height) {
+ height = box.height / box.width * width
+ }
+
+ this.add('width', new SVG.Number(width))
+ .add('height', new SVG.Number(height))
+ }
+
+ return this
+ },
+ // Add animatable width
+ width: function (width) {
+ return this.add('width', new SVG.Number(width))
+ },
+ // Add animatable height
+ height: function (height) {
+ return this.add('height', new SVG.Number(height))
+ },
+ // Add animatable plot
+ plot: function (a, b, c, d) {
+ // Lines can be plotted with 4 arguments
+ if (arguments.length === 4) {
+ return this.plot([a, b, c, d])
+ }
+
+ return this.add('plot', new (this.target().MorphArray)(a))
+ },
+ // Add leading method
+ leading: function (value) {
+ return this.target().leading
+ ? this.add('leading', new SVG.Number(value))
+ : this
+ },
+ // Add animatable viewbox
+ viewbox: function (x, y, width, height) {
+ if (this.target() instanceof SVG.Container) {
+ this.add('viewbox', new SVG.Box(x, y, width, height))
+ }
+
+ return this
+ },
+ update: function (o) {
+ if (this.target() instanceof SVG.Stop) {
+ if (typeof o === 'number' || o instanceof SVG.Number) {
+ return this.update({
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ })
+ }
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', o.offset)
+ }
+
+ return this
+ }
+})
+ +/* global abcdef, arrayToMatrix, deltaTransformPoint, parseMatrix */
+
+SVG.Matrix = SVG.invent({
+ // Initialize
+ create: function (source) {
+ var base = arrayToMatrix([1, 0, 0, 1, 0, 0])
+ var i
+
+ // ensure source as object
+ source = source instanceof SVG.Element ? source.matrixify()
+ : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat))
+ : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments))
+ : Array.isArray(source) ? arrayToMatrix(source)
+ : typeof source === 'object' ? source
+ : base
+
+ // merge source
+ for (i = abcdef.length - 1; i >= 0; --i) {
+ this[abcdef[i]] = source[abcdef[i]] != null
+ ? source[abcdef[i]]
+ : base[abcdef[i]]
+ }
+ },
+
+ // Add methods
+ extend: {
+ // Extract individual transformations
+ extract: function () {
+ // find delta transform points
+ var px = deltaTransformPoint(this, 0, 1)
+ var py = deltaTransformPoint(this, 1, 0)
+ var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
+
+ return {
+ // translation
+ x: this.e,
+ y: this.f,
+ transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b),
+ transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d),
+ // skew
+ skewX: -skewX,
+ skewY: 180 / Math.PI * Math.atan2(py.y, py.x),
+ // scale
+ scaleX: Math.sqrt(this.a * this.a + this.b * this.b),
+ scaleY: Math.sqrt(this.c * this.c + this.d * this.d),
+ // rotation
+ rotation: skewX,
+ a: this.a,
+ b: this.b,
+ c: this.c,
+ d: this.d,
+ e: this.e,
+ f: this.f,
+ matrix: new SVG.Matrix(this)
+ }
+ },
+ // Clone matrix
+ clone: function () {
+ return new SVG.Matrix(this)
+ },
+ // Morph one matrix into another
+ morph: function (matrix) {
+ // store new destination
+ this.destination = new SVG.Matrix(matrix)
+
+ return this
+ },
+ // Get morphed matrix at a given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var matrix = new SVG.Matrix({
+ a: this.a + (this.destination.a - this.a) * pos,
+ b: this.b + (this.destination.b - this.b) * pos,
+ c: this.c + (this.destination.c - this.c) * pos,
+ d: this.d + (this.destination.d - this.d) * pos,
+ e: this.e + (this.destination.e - this.e) * pos,
+ f: this.f + (this.destination.f - this.f) * pos
+ })
+
+ return matrix
+ },
+ // Multiplies by given matrix
+ multiply: function (matrix) {
+ return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
+ },
+ // Inverses matrix
+ inverse: function () {
+ return new SVG.Matrix(this.native().inverse())
+ },
+ // Translate matrix
+ translate: function (x, y) {
+ return new SVG.Matrix(this.native().translate(x || 0, y || 0))
+ },
+ // Scale matrix
+ scale: function (x, y, cx, cy) {
+ // support uniformal scale
+ if (arguments.length === 1) {
+ y = x
+ } else if (arguments.length === 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
+ },
+ // Rotate matrix
+ rotate: function (r, cx, cy) {
+ // convert degrees to radians
+ r = SVG.utils.radians(r)
+
+ return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
+ },
+ // Flip matrix on x or y, at a given offset
+ flip: function (a, o) {
+ return a === 'x' ? this.scale(-1, 1, o, 0)
+ : a === 'y' ? this.scale(1, -1, 0, o)
+ : this.scale(-1, -1, a, o != null ? o : a)
+ },
+ // Skew
+ skew: function (x, y, cx, cy) {
+ // support uniformal skew
+ if (arguments.length === 1) {
+ y = x
+ } else if (arguments.length === 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ // convert degrees to radians
+ x = SVG.utils.radians(x)
+ y = SVG.utils.radians(y)
+
+ return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
+ },
+ // SkewX
+ skewX: function (x, cx, cy) {
+ return this.skew(x, 0, cx, cy)
+ },
+ // SkewY
+ skewY: function (y, cx, cy) {
+ return this.skew(0, y, cx, cy)
+ },
+ // Transform around a center point
+ around: function (cx, cy, matrix) {
+ return this
+ .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
+ .multiply(matrix)
+ .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
+ },
+ // Convert to native SVGMatrix
+ native: function () {
+ // create new matrix
+ var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
+
+ // update with current values
+ for (var i = abcdef.length - 1; i >= 0; i--) {
+ matrix[abcdef[i]] = this[abcdef[i]]
+ }
+
+ return matrix
+ },
+ // Convert matrix to string
+ toString: function () {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
+ }
+ },
+
+ // Define parent
+ parent: SVG.Element,
+
+ // Add parent method
+ construct: {
+ // Get current matrix
+ ctm: function () {
+ return new SVG.Matrix(this.node.getCTM())
+ },
+ // Get current screen matrix
+ screenCTM: function () {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
+ This is needed because FF does not return the transformation matrix
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.
+ However all other Browsers do that */
+ if (this instanceof SVG.Doc && !this.isRoot()) {
+ var rect = this.rect(1, 1)
+ var m = rect.node.getScreenCTM()
+ rect.remove()
+ return new SVG.Matrix(m)
+ }
+ return new SVG.Matrix(this.node.getScreenCTM())
+ }
+ }
+})
+ +
+SVG.Point = SVG.invent({
+ // Initialize
+ create: function (x, y) {
+ var base = {x: 0, y: 0}
+ var source
+
+ // ensure source as object
+ source = Array.isArray(x) ? {x: x[0], y: x[1]}
+ : typeof x === 'object' ? {x: x.x, y: x.y}
+ : x != null ? {x: x, y: (y != null ? y : x)}
+ : base // If y has no value, then x is used has its value
+
+ // merge source
+ this.x = source.x
+ this.y = source.y
+ },
+
+ // Add methods
+ extend: {
+ // Clone point
+ clone: function () {
+ return new SVG.Point(this)
+ },
+ // Morph one point into another
+ morph: function (x, y) {
+ // store new destination
+ this.destination = new SVG.Point(x, y)
+
+ return this
+ },
+ // Get morphed point at a given position
+ at: function (pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var point = new SVG.Point({
+ x: this.x + (this.destination.x - this.x) * pos,
+ y: this.y + (this.destination.y - this.y) * pos
+ })
+
+ return point
+ },
+ // Convert to native SVGPoint
+ native: function () {
+ // create new point
+ var point = SVG.parser.nodes.svg.node.createSVGPoint()
+
+ // update with current values
+ point.x = this.x
+ point.y = this.y
+
+ return point
+ },
+ // transform point with matrix
+ transform: function (matrix) {
+ return new SVG.Point(this.native().matrixTransform(matrix.native()))
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+
+ // Get point
+ point: function (x, y) {
+ return new SVG.Point(x, y).transform(this.screenCTM().inverse())
+ }
+
+})
+ +SVG.extend(SVG.Element, {
+ // Set svg element attribute
+ attr: function (a, v, n) {
+ // act as full getter
+ if (a == null) {
+ // get an object of attributes
+ a = {}
+ v = this.node.attributes
+ for (n = v.length - 1; n >= 0; n--) {
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
+ ? parseFloat(v[n].nodeValue)
+ : v[n].nodeValue
+ }
+ return a
+ } else if (typeof a === 'object') {
+ // apply every attribute individually if an object is passed
+ for (v in a) this.attr(v, a[v])
+ } else if (v === null) {
+ // remove value
+ this.node.removeAttribute(a)
+ } else if (v == null) {
+ // act as a getter if the first and only argument is not an object
+ v = this.node.getAttribute(a)
+ return v == null ? SVG.defaults.attrs[a]
+ : SVG.regex.isNumber.test(v) ? parseFloat(v)
+ : v
+ } else {
+ // convert image fill and stroke to patterns
+ if (a === 'fill' || a === 'stroke') {
+ if (SVG.regex.isImage.test(v)) {
+ v = this.doc().defs().image(v)
+ }
+
+ if (v instanceof SVG.Image) {
+ v = this.doc().defs().pattern(0, 0, function () {
+ this.add(v)
+ })
+ }
+ }
+
+ // ensure correct numeric values (also accepts NaN and Infinity)
+ if (typeof v === 'number') {
+ v = new SVG.Number(v)
+ } else if (SVG.Color.isColor(v)) {
+ // ensure full hex color
+ v = new SVG.Color(v)
+ } else if (Array.isArray(v)) {
+ // parse array values
+ v = new SVG.Array(v)
+ }
+
+ // if the passed attribute is leading...
+ if (a === 'leading') {
+ // ... call the leading method instead
+ if (this.leading) {
+ this.leading(v)
+ }
+ } else {
+ // set given attribute on node
+ typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
+ : this.node.setAttribute(a, v.toString())
+ }
+
+ // rebuild if required
+ if (this.rebuild && (a === 'font-size' || a === 'x')) {
+ this.rebuild(a, v)
+ }
+ }
+
+ return this
+ }
+})
+ +/* global ensureCentre, capitalize, arrayToMatrix */
+
+SVG.extend(SVG.Element, {
+ // Add transformations
+ transform: function (o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this
+ var matrix, bbox
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // get current matrix
+ matrix = new SVG.Matrix(target)
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = relative
+ ? matrix.multiply(new SVG.Matrix(o))
+ : new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = relative
+ ? matrix.rotate(o.rotation, o.cx, o.cy)
+ : matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ if (!relative) {
+ // absolute; multiply inversed values
+ var e = matrix.extract()
+ o.scaleX = o.scaleX * 1 / e.scaleX
+ o.scaleY = o.scaleY * 1 / e.scaleY
+ }
+
+ matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skew != null || o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
+ o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
+
+ if (!relative) {
+ // absolute; reset skew values
+ var el = matrix.extract()
+ matrix = matrix.multiply(new SVG.Matrix().skew(el.skewX, el.skewY, el.cx, el.cy).inverse())
+ }
+
+ matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ if (o.flip === 'x' || o.flip === 'y') {
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ } else {
+ if (o.offset == null) {
+ bbox = target.bbox()
+ o.flip = bbox.cx
+ o.offset = bbox.cy
+ } else {
+ o.flip = o.offset
+ }
+ }
+
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ if (relative) {
+ // relative
+ matrix = matrix.translate(o.x, o.y)
+ } else {
+ // absolute
+ if (o.x != null) matrix.e = o.x
+ if (o.y != null) matrix.f = o.y
+ }
+ }
+
+ return this.attr('transform', matrix)
+ }
+})
+
+SVG.extend(SVG.FX, {
+ transform: function (o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this.target()
+ var matrix, bbox
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skewX != null ? o.skewX : 0
+ o.skewY = o.skewY != null ? o.skewY : 0
+
+ matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ if (o.flip === 'x' || o.flip === 'y') {
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ } else {
+ if (o.offset == null) {
+ bbox = target.bbox()
+ o.flip = bbox.cx
+ o.offset = bbox.cy
+ } else {
+ o.flip = o.offset
+ }
+ }
+
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ matrix = new SVG.Translate(o.x, o.y)
+ }
+
+ if (!matrix) return this
+
+ matrix.relative = relative
+
+ this.last().transforms.push(matrix)
+
+ return this._callStart()
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Reset all transformations
+ untransform: function () {
+ return this.attr('transform', null)
+ },
+ // merge the whole transformation chain into one matrix and returns it
+ matrixify: function () {
+ var matrix = (this.attr('transform') || '')
+ // split transformations
+ .split(SVG.regex.transforms).slice(0, -1).map(function (str) {
+ // generate key => value pairs
+ var kv = str.trim().split('(')
+ return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })]
+ })
+ // merge every transformation into one matrix
+ .reduce(function (matrix, transform) {
+ if (transform[0] === 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
+ return matrix[transform[0]].apply(matrix, transform[1])
+ }, new SVG.Matrix())
+
+ return matrix
+ },
+ // add an element to another parent without changing the visual representation on the screen
+ toParent: function (parent) {
+ if (this === parent) return this
+ var ctm = this.screenCTM()
+ var pCtm = parent.screenCTM().inverse()
+
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
+
+ return this
+ },
+ // same as above with parent equals root-svg
+ toDoc: function () {
+ return this.toParent(this.doc())
+ }
+
+})
+
+SVG.Transformation = SVG.invent({
+
+ create: function (source, inversed) {
+ if (arguments.length > 1 && typeof inversed !== 'boolean') {
+ return this.constructor.bind(this)([].slice.call(arguments))
+ }
+
+ var i, len
+ if (Array.isArray(source)) {
+ for (i = 0, len = this.arguments.length; i < len; ++i) {
+ this[this.arguments[i]] = source[i]
+ }
+ } else if (typeof source === 'object') {
+ for (i = 0, len = this.arguments.length; i < len; ++i) {
+ this[this.arguments[i]] = source[this.arguments[i]]
+ }
+ }
+
+ this.inversed = false
+
+ if (inversed === true) {
+ this.inversed = true
+ }
+ },
+
+ extend: {
+
+ arguments: [],
+ method: '',
+
+ at: function (pos) {
+ var params = []
+
+ for (var i = 0, len = this.arguments.length; i < len; ++i) {
+ params.push(this[this.arguments[i]])
+ }
+
+ var m = this._undo || new SVG.Matrix()
+
+ m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
+
+ return this.inversed ? m.inverse() : m
+ },
+
+ undo: function (o) {
+ for (var i = 0, len = this.arguments.length; i < len; ++i) {
+ o[this.arguments[i]] = typeof this[this.arguments[i]] === 'undefined' ? 0 : o[this.arguments[i]]
+ }
+
+ // The method SVG.Matrix.extract which was used before calling this
+ // method to obtain a value for the parameter o doesn't return a cx and
+ // a cy so we use the ones that were provided to this object at its creation
+ o.cx = this.cx
+ o.cy = this.cy
+
+ this._undo = new SVG[capitalize(this.method)](o, true).at(1)
+ return this
+ }
+
+ }
+
+})
+
+SVG.Translate = SVG.invent({
+
+ parent: SVG.Matrix,
+ inherit: SVG.Transformation,
+
+ create: function (source, inversed) {
+ this.constructor.apply(this, [].slice.call(arguments))
+ },
+
+ extend: {
+ arguments: ['transformedX', 'transformedY'],
+ method: 'translate'
+ }
+
+})
+
+SVG.Rotate = SVG.invent({
+
+ parent: SVG.Matrix,
+ inherit: SVG.Transformation,
+
+ create: function (source, inversed) {
+ this.constructor.apply(this, [].slice.call(arguments))
+ },
+
+ extend: {
+ arguments: ['rotation', 'cx', 'cy'],
+ method: 'rotate',
+ at: function (pos) {
+ var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
+ return this.inversed ? m.inverse() : m
+ },
+ undo: function (o) {
+ this._undo = o
+ return this
+ }
+ }
+
+})
+
+SVG.Scale = SVG.invent({
+
+ parent: SVG.Matrix,
+ inherit: SVG.Transformation,
+
+ create: function (source, inversed) {
+ this.constructor.apply(this, [].slice.call(arguments))
+ },
+
+ extend: {
+ arguments: ['scaleX', 'scaleY', 'cx', 'cy'],
+ method: 'scale'
+ }
+
+})
+
+SVG.Skew = SVG.invent({
+
+ parent: SVG.Matrix,
+ inherit: SVG.Transformation,
+
+ create: function (source, inversed) {
+ this.constructor.apply(this, [].slice.call(arguments))
+ },
+
+ extend: {
+ arguments: ['skewX', 'skewY', 'cx', 'cy'],
+ method: 'skew'
+ }
+})
+ +/* global camelCase */
+
+SVG.extend(SVG.Element, {
+ // Dynamic style generator
+ css: function (s, v) {
+ var ret = {}
+ var t, i
+ if (arguments.length === 0) {
+ // get full style as object
+ this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) {
+ t = el.split(/\s*:\s*/)
+ ret[t[0]] = t[1]
+ })
+ return ret
+ }
+
+ if (arguments.length < 2) {
+ // get style properties in the array
+ if (Array.isArray(s)) {
+ for (i = s.length; i--;) {
+ ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
+ }
+ return ret
+ }
+
+ // get style for property
+ if (typeof s === 'string') {
+ return this.node.style[camelCase(s)]
+ }
+
+ // set styles in object
+ if (typeof s === 'object') {
+ for (i in s) {
+ // set empty string if null/undefined/'' was given
+ this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
+ }
+ }
+ }
+
+ // set style for property
+ if (arguments.length === 2) {
+ this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
+ }
+
+ return this
+ }
+})
+ +/* global createElement */
+
+SVG.Parent = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ this.constructor(node)
+ },
+
+ // Inherit from
+ inherit: SVG.Element,
+
+ // Add class methods
+ extend: {
+ // Returns all child elements
+ children: function () {
+ return SVG.utils.map(this.node.children, function (node) {
+ return SVG.adopt(node)
+ })
+ },
+ // Add given element at a position
+ add: function (element, i) {
+ element = createElement(element)
+
+ if (element.node !== this.node.children[i]) {
+ this.node.insertBefore(element.node, this.node.children[i] || null)
+ }
+
+ return this
+ },
+ // Basically does the same as `add()` but returns the added element instead
+ put: function (element, i) {
+ this.add(element, i)
+ return element.instance || element
+ },
+ // Checks if the given element is a child
+ has: function (element) {
+ return this.index(element) >= 0
+ },
+ // Gets index of given element
+ index: function (element) {
+ return [].slice.call(this.node.children).indexOf(element.node)
+ },
+ // Get a element at the given index
+ get: function (i) {
+ return SVG.adopt(this.node.children[i])
+ },
+ // Get first child
+ first: function () {
+ return this.get(0)
+ },
+ // Get the last child
+ last: function () {
+ return this.get(this.node.children.length - 1)
+ },
+ // Iterates over all children and invokes a given block
+ each: function (block, deep) {
+ var children = this.children()
+ var i, il
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof SVG.Element) {
+ block.apply(children[i], [i, children])
+ }
+
+ if (deep && (children[i] instanceof SVG.Parent)) {
+ children[i].each(block, deep)
+ }
+ }
+
+ return this
+ },
+ // Remove a given child
+ removeElement: function (element) {
+ this.node.removeChild(element.node)
+
+ return this
+ },
+ // Remove all elements in this container
+ clear: function () {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+
+ // remove defs reference
+ delete this._defs
+
+ return this
+ }
+ }
+
+})
+ +SVG.extend(SVG.Parent, {
+ flatten: function (parent) {
+ // flattens is only possible for nested svgs and groups
+ if (!(this instanceof SVG.G || this instanceof SVG.Doc)) {
+ return this
+ }
+
+ parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent))
+
+ this.each(function () {
+ if (this instanceof SVG.Defs) return this
+ if (this instanceof SVG.Parent) return this.flatten(parent)
+ return this.toParent(parent)
+ })
+
+ // we need this so that SVG.Doc does not get removed
+ this.node.firstElementChild || this.remove()
+
+ return this
+ },
+ ungroup: function (parent) {
+ // ungroup is only possible for nested svgs and groups
+ if (!(this instanceof SVG.G || (this instanceof SVG.Doc && !this.isRoot()))) {
+ return this
+ }
+
+ parent = parent || this.parent(SVG.Parent)
+
+ this.each(function () {
+ return this.toParent(parent)
+ })
+
+ // we need this so that SVG.Doc does not get removed
+ this.remove()
+
+ return this
+ }
+})
+ +SVG.Container = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ this.constructor(node)
+ },
+
+ // Inherit from
+ inherit: SVG.Parent
+})
+ +// Add events to elements
+
+;[ 'click',
+ 'dblclick',
+ 'mousedown',
+ 'mouseup',
+ 'mouseover',
+ 'mouseout',
+ 'mousemove',
+ 'mouseenter',
+ 'mouseleave',
+ 'touchstart',
+ 'touchmove',
+ 'touchleave',
+ 'touchend',
+ 'touchcancel' ].forEach(function (event) {
+ // add event to SVG.Element
+ SVG.Element.prototype[event] = function (f) {
+ // bind event to element rather than element node
+ SVG.on(this, event, f)
+ return this
+ }
+ })
+
+SVG.listenerId = 0
+
+// Add event binder in the SVG namespace
+SVG.on = function (node, events, listener, binding, options) {
+ var l = listener.bind(binding || node)
+ var n = node instanceof SVG.Element ? node.node : node
+
+ // ensure instance object for nodes which are not adopted
+ n.instance = n.instance || {events: {}}
+
+ var bag = n.instance.events
+
+ // add id to listener
+ if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId }
+
+ events.split(SVG.regex.delimiter).forEach(function (event) {
+ var ev = event.split('.')[0]
+ var ns = event.split('.')[1] || '*'
+
+ // ensure valid object
+ bag[ev] = bag[ev] || {}
+ bag[ev][ns] = bag[ev][ns] || {}
+
+ // reference listener
+ bag[ev][ns][listener._svgjsListenerId] = l
+
+ // add listener
+ n.addEventListener(ev, l, options || false)
+ })
+}
+
+// Add event unbinder in the SVG namespace
+SVG.off = function (node, events, listener, options) {
+ var n = node instanceof SVG.Element ? node.node : node
+ if (!n.instance) return
+
+ // listener can be a function or a number
+ if (typeof listener === 'function') {
+ listener = listener._svgjsListenerId
+ if (!listener) return
+ }
+
+ var bag = n.instance.events
+
+ ;(events || '').split(SVG.regex.delimiter).forEach(function (event) {
+ var ev = event && event.split('.')[0]
+ var ns = event && event.split('.')[1]
+ var namespace, l
+
+ if (listener) {
+ // remove listener reference
+ if (bag[ev] && bag[ev][ns || '*']) {
+ // removeListener
+ n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)
+
+ delete bag[ev][ns || '*'][listener]
+ }
+ } else if (ev && ns) {
+ // remove all listeners for a namespaced event
+ if (bag[ev] && bag[ev][ns]) {
+ for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
+
+ delete bag[ev][ns]
+ }
+ } else if (ns) {
+ // remove all listeners for a specific namespace
+ for (event in bag) {
+ for (namespace in bag[event]) {
+ if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
+ }
+ }
+ } else if (ev) {
+ // remove all listeners for the event
+ if (bag[ev]) {
+ for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
+
+ delete bag[ev]
+ }
+ } else {
+ // remove all listeners on a given node
+ for (event in bag) { SVG.off(n, event) }
+
+ n.instance.events = {}
+ }
+ })
+}
+
+SVG.extend(SVG.Element, {
+ // Bind given event to listener
+ on: function (event, listener, binding, options) {
+ SVG.on(this, event, listener, binding, options)
+ return this
+ },
+ // Unbind event from listener
+ off: function (event, listener) {
+ SVG.off(this.node, event, listener)
+ return this
+ },
+ dispatch: function (event, data) {
+ // Dispatch event
+ if (event instanceof window.Event) {
+ this.node.dispatchEvent(event)
+ } else {
+ this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true}))
+ }
+ return event
+ },
+ // Fire given event
+ fire: function (event, data) {
+ this.dispatch(event, data)
+ return this
+ }
+})
+ +SVG.Defs = SVG.invent({
+ // Initialize node
+ create: 'defs',
+
+ // Inherit from
+ inherit: SVG.Container
+})
+ +SVG.G = SVG.invent({
+ // Initialize node
+ create: 'g',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function (x) {
+ return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
+ },
+ // Move over y-axis
+ y: function (y) {
+ return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
+ },
+ // Move by center over x-axis
+ cx: function (x) {
+ return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
+ },
+ // Move by center over y-axis
+ cy: function (y) {
+ return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
+ },
+ gbox: function () {
+ var bbox = this.bbox()
+ var trans = this.transform()
+
+ bbox.x += trans.x
+ bbox.x2 += trans.x
+ bbox.cx += trans.x
+
+ bbox.y += trans.y
+ bbox.y2 += trans.y
+ bbox.cy += trans.y
+
+ return bbox
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a group element
+ group: function () {
+ return this.put(new SVG.G())
+ }
+ }
+})
+ +// ### This module adds backward / forward functionality to elements.
+
+//
+SVG.extend(SVG.Element, {
+ // Get all siblings, including myself
+ siblings: function () {
+ return this.parent().children()
+ },
+
+ // Get the curent position siblings
+ position: function () {
+ return this.parent().index(this)
+ },
+
+ // Get the next element (will return null if there is none)
+ next: function () {
+ return this.siblings()[this.position() + 1]
+ },
+
+ // Get the next element (will return null if there is none)
+ prev: function () {
+ return this.siblings()[this.position() - 1]
+ },
+
+ // Send given element one step forward
+ forward: function () {
+ var i = this.position() + 1
+ var p = this.parent()
+
+ // move node one step forward
+ p.removeElement(this).add(this, i)
+
+ // make sure defs node is always at the top
+ if (p instanceof SVG.Doc) {
+ p.node.appendChild(p.defs().node)
+ }
+
+ return this
+ },
+
+ // Send given element one step backward
+ backward: function () {
+ var i = this.position()
+
+ if (i > 0) {
+ this.parent().removeElement(this).add(this, i - 1)
+ }
+
+ return this
+ },
+
+ // Send given element all the way to the front
+ front: function () {
+ var p = this.parent()
+
+ // Move node forward
+ p.node.appendChild(this.node)
+
+ // Make sure defs node is always at the top
+ if (p instanceof SVG.Doc) {
+ p.node.appendChild(p.defs().node)
+ }
+
+ return this
+ },
+
+ // Send given element all the way to the back
+ back: function () {
+ if (this.position() > 0) {
+ this.parent().removeElement(this).add(this, 0)
+ }
+
+ return this
+ },
+
+ // Inserts a given element before the targeted element
+ before: function (element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i)
+
+ return this
+ },
+
+ // Insters a given element after the targeted element
+ after: function (element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i + 1)
+
+ return this
+ }
+})
+ +SVG.Mask = SVG.invent({
+ // Initialize node
+ create: 'mask',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Unmask all masked elements and remove itself
+ remove: function () {
+ // unmask all targets
+ this.targets().forEach(function (el) {
+ el.unmask()
+ })
+
+ // remove mask from parent
+ return SVG.Element.prototype.remove.call(this)
+ },
+
+ targets: function () {
+ return SVG.select('svg [mask*="' + this.id() + '"]')
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create masking element
+ mask: function () {
+ return this.defs().put(new SVG.Mask())
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Distribute mask to svg element
+ maskWith: function (element) {
+ // use given mask or create a new one
+ var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
+
+ // apply mask
+ return this.attr('mask', 'url("#' + masker.id() + '")')
+ },
+ // Unmask element
+ unmask: function () {
+ return this.attr('mask', null)
+ },
+ masker: function () {
+ return this.reference('mask')
+ }
+})
+ +SVG.ClipPath = SVG.invent({
+ // Initialize node
+ create: 'clipPath',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Unclip all clipped elements and remove itself
+ remove: function () {
+ // unclip all targets
+ this.targets().forEach(function (el) {
+ el.unclip()
+ })
+
+ // remove clipPath from parent
+ return SVG.Element.prototype.remove.call(this)
+ },
+
+ targets: function () {
+ return SVG.select('svg [clip-path*="' + this.id() + '"]')
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create clipping element
+ clip: function () {
+ return this.defs().put(new SVG.ClipPath())
+ }
+ }
+})
+
+//
+SVG.extend(SVG.Element, {
+ // Distribute clipPath to svg element
+ clipWith: function (element) {
+ // use given clip or create a new one
+ var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
+
+ // apply mask
+ return this.attr('clip-path', 'url("#' + clipper.id() + '")')
+ },
+ // Unclip element
+ unclip: function () {
+ return this.attr('clip-path', null)
+ },
+ clipper: function () {
+ return this.reference('clip-path')
+ }
+
+})
+ +SVG.Gradient = SVG.invent({
+ // Initialize node
+ create: function (type) {
+ this.constructor(typeof type === 'object' ? type : SVG.create(type + 'Gradient'))
+ },
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Add a color stop
+ stop: function (offset, color, opacity) {
+ return this.put(new SVG.Stop()).update(offset, color, opacity)
+ },
+ // Update gradient
+ update: function (block) {
+ // remove all stops
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') {
+ block.call(this, this)
+ }
+
+ return this
+ },
+ // Return the fill id
+ url: function () {
+ return 'url(#' + this.id() + ')'
+ },
+ // Alias string convertion to fill
+ toString: function () {
+ return this.url()
+ },
+ // custom attr to handle transform
+ attr: function (a, b, c) {
+ if (a === 'transform') a = 'gradientTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create gradient element in defs
+ gradient: function (type, block) {
+ return this.defs().gradient(type, block)
+ }
+ }
+})
+
+// Add animatable methods to both gradient and fx module
+SVG.extend([SVG.Gradient, SVG.FX], {
+ // From position
+ from: function (x, y) {
+ return (this._target || this).type === 'radialGradient'
+ ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) })
+ : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
+ },
+ // To position
+ to: function (x, y) {
+ return (this._target || this).type === 'radialGradient'
+ ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) })
+ : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
+ }
+})
+
+// Base gradient generation
+SVG.extend(SVG.Defs, {
+ // define gradient
+ gradient: function (type, block) {
+ return this.put(new SVG.Gradient(type)).update(block)
+ }
+
+})
+
+SVG.Stop = SVG.invent({
+ // Initialize node
+ create: 'stop',
+
+ // Inherit from
+ inherit: SVG.Element,
+
+ // Add class methods
+ extend: {
+ // add color stops
+ update: function (o) {
+ if (typeof o === 'number' || o instanceof SVG.Number) {
+ o = {
+ offset: arguments[0],
+ color: arguments[1],
+ opacity: arguments[2]
+ }
+ }
+
+ // set attributes
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
+
+ return this
+ }
+ }
+
+})
+ +SVG.Pattern = SVG.invent({
+ // Initialize node
+ create: 'pattern',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Return the fill id
+ url: function () {
+ return 'url(#' + this.id() + ')'
+ },
+ // Update pattern by rebuilding
+ update: function (block) {
+ // remove content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') {
+ block.call(this, this)
+ }
+
+ return this
+ },
+ // Alias string convertion to fill
+ toString: function () {
+ return this.url()
+ },
+ // custom attr to handle transform
+ attr: function (a, b, c) {
+ if (a === 'transform') a = 'patternTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+
+ },
+
+ // Add parent method
+ construct: {
+ // Create pattern element in defs
+ pattern: function (width, height, block) {
+ return this.defs().pattern(width, height, block)
+ }
+ }
+})
+
+SVG.extend(SVG.Defs, {
+ // Define gradient
+ pattern: function (width, height, block) {
+ return this.put(new SVG.Pattern()).update(block).attr({
+ x: 0,
+ y: 0,
+ width: width,
+ height: height,
+ patternUnits: 'userSpaceOnUse'
+ })
+ }
+
+})
+ +SVG.Doc = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ this.constructor(node || SVG.create('svg'))
+
+ // set svg element attributes and ensure defs node
+ this.namespace()
+ },
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ isRoot: function () {
+ return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'
+ },
+ // Check if this is a root svg. If not, call docs from this element
+ doc: function () {
+ if (this.isRoot()) return this
+ return SVG.Element.prototype.doc.call(this)
+ },
+ // Add namespaces
+ namespace: function () {
+ if (!this.isRoot()) return this.doc().namespace()
+ return this
+ .attr({ xmlns: SVG.ns, version: '1.1' })
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
+ },
+ // Creates and returns defs element
+ defs: function () {
+ if (!this.isRoot()) return this.doc().defs()
+ return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
+ },
+ // custom parent method
+ parent: function (type) {
+ if (this.isRoot()) {
+ return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode
+ }
+
+ return SVG.Element.prototype.parent.call(this, type)
+ },
+ // Removes the doc from the DOM
+ remove: function () {
+ if (!this.isRoot()) {
+ return SVG.Element.prototype.remove.call(this)
+ }
+
+ if (this.parent()) {
+ this.parent().removeChild(this.node)
+ }
+
+ return this
+ },
+ clear: function () {
+ // remove children
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+ return this
+ }
+ },
+ construct: {
+ // Create nested svg document
+ nested: function () {
+ return this.put(new SVG.Doc())
+ }
+ }
+})
+ +
+SVG.Shape = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ this.constructor(node)
+ },
+
+ // Inherit from
+ inherit: SVG.Element
+})
+ +
+SVG.Bare = SVG.invent({
+ // Initialize
+ create: function (element, inherit) {
+ // construct element
+ this.constructor(SVG.create(element))
+
+ // inherit custom methods
+ if (inherit) {
+ for (var method in inherit.prototype) {
+ if (typeof inherit.prototype[method] === 'function') {
+ this[method] = inherit.prototype[method]
+ }
+ }
+ }
+ },
+
+ // Inherit from
+ inherit: SVG.Element,
+
+ // Add methods
+ extend: {
+ // Insert some plain text
+ words: function (text) {
+ // remove contents
+ while (this.node.hasChildNodes()) {
+ this.node.removeChild(this.node.lastChild)
+ }
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ }
+})
+
+SVG.extend(SVG.Parent, {
+ // Create an element that is not described by SVG.js
+ element: function (element, inherit) {
+ return this.put(new SVG.Bare(element, inherit))
+ }
+})
+ +
+SVG.Symbol = SVG.invent({
+ // Initialize node
+ create: 'symbol',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ construct: {
+ // create symbol
+ symbol: function () {
+ return this.put(new SVG.Symbol())
+ }
+ }
+})
+ +
+SVG.Use = SVG.invent({
+ // Initialize node
+ create: 'use',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // Use element as a reference
+ element: function (element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a use element
+ use: function (element, file) {
+ return this.put(new SVG.Use()).element(element, file)
+ }
+ }
+})
+ +
+SVG.Rect = SVG.invent({
+ // Initialize node
+ create: 'rect',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create a rect element
+ rect: function (width, height) {
+ return this.put(new SVG.Rect()).size(width, height)
+ }
+ }
+})
+ +/* global proportionalSize */
+
+SVG.Circle = SVG.invent({
+ // Initialize node
+ create: 'circle',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create circle element, based on ellipse
+ circle: function (size) {
+ return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0)
+ }
+ }
+})
+
+SVG.extend([SVG.Circle, SVG.FX], {
+ // Radius x value
+ rx: function (rx) {
+ return this.attr('r', rx)
+ },
+ // Alias radius x value
+ ry: function (ry) {
+ return this.rx(ry)
+ }
+})
+
+SVG.Ellipse = SVG.invent({
+ // Initialize node
+ create: 'ellipse',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create an ellipse
+ ellipse: function (width, height) {
+ return this.put(new SVG.Ellipse()).size(width, height).move(0, 0)
+ }
+ }
+})
+
+SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], {
+ // Radius x value
+ rx: function (rx) {
+ return this.attr('rx', rx)
+ },
+ // Radius y value
+ ry: function (ry) {
+ return this.attr('ry', ry)
+ }
+})
+
+// Add common method
+SVG.extend([SVG.Circle, SVG.Ellipse], {
+ // Move over x-axis
+ x: function (x) {
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
+ },
+ // Move over y-axis
+ y: function (y) {
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
+ },
+ // Move by center over x-axis
+ cx: function (x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x)
+ },
+ // Move by center over y-axis
+ cy: function (y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y)
+ },
+ // Set width of element
+ width: function (width) {
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
+ },
+ // Set height of element
+ height: function (height) {
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
+ },
+ // Custom size function
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .rx(new SVG.Number(p.width).divide(2))
+ .ry(new SVG.Number(p.height).divide(2))
+ }
+})
+ +/* global proportionalSize */
+
+SVG.Line = SVG.invent({
+ // Initialize node
+ create: 'line',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // Get array
+ array: function () {
+ return new SVG.PointArray([
+ [ this.attr('x1'), this.attr('y1') ],
+ [ this.attr('x2'), this.attr('y2') ]
+ ])
+ },
+ // Overwrite native plot() method
+ plot: function (x1, y1, x2, y2) {
+ if (x1 == null) {
+ return this.array()
+ } else if (typeof y1 !== 'undefined') {
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
+ } else {
+ x1 = new SVG.PointArray(x1).toLine()
+ }
+
+ return this.attr(x1)
+ },
+ // Move by left top corner
+ move: function (x, y) {
+ return this.attr(this.array().move(x, y).toLine())
+ },
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr(this.array().size(p.width, p.height).toLine())
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a line element
+ line: function (x1, y1, x2, y2) {
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
+ return SVG.Line.prototype.plot.apply(
+ this.put(new SVG.Line())
+ , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
+ )
+ }
+ }
+})
+ +/* global proportionalSize */
+
+SVG.Polyline = SVG.invent({
+ // Initialize node
+ create: 'polyline',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create a wrapped polyline element
+ polyline: function (p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray())
+ }
+ }
+})
+
+SVG.Polygon = SVG.invent({
+ // Initialize node
+ create: 'polygon',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add parent method
+ construct: {
+ // Create a wrapped polygon element
+ polygon: function (p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray())
+ }
+ }
+})
+
+// Add polygon-specific functions
+SVG.extend([SVG.Polyline, SVG.Polygon], {
+ // Get array
+ array: function () {
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))
+ },
+
+ // Plot new path
+ plot: function (p) {
+ return (p == null) ? this.array()
+ : this.clear().attr('points', typeof p === 'string' ? p
+ : (this._array = new SVG.PointArray(p)))
+ },
+
+ // Clear array cache
+ clear: function () {
+ delete this._array
+ return this
+ },
+
+ // Move by left top corner
+ move: function (x, y) {
+ return this.attr('points', this.array().move(x, y))
+ },
+
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr('points', this.array().size(p.width, p.height))
+ }
+})
+ +// unify all point to point elements
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
+ // Define morphable array
+ MorphArray: SVG.PointArray,
+ // Move by left top corner over x-axis
+ x: function (x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ },
+ // Move by left top corner over y-axis
+ y: function (y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ },
+ // Set width of element
+ width: function (width) {
+ var b = this.bbox()
+
+ return width == null ? b.width : this.size(width, b.height)
+ },
+ // Set height of element
+ height: function (height) {
+ var b = this.bbox()
+
+ return height == null ? b.height : this.size(b.width, height)
+ }
+})
+ +/* global proportionalSize */
+
+SVG.Path = SVG.invent({
+ // Initialize node
+ create: 'path',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // Define morphable array
+ MorphArray: SVG.PathArray,
+ // Get array
+ array: function () {
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))
+ },
+ // Plot new path
+ plot: function (d) {
+ return (d == null) ? this.array()
+ : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d)))
+ },
+ // Clear array cache
+ clear: function () {
+ delete this._array
+ return this
+ },
+ // Move by left top corner
+ move: function (x, y) {
+ return this.attr('d', this.array().move(x, y))
+ },
+ // Move by left top corner over x-axis
+ x: function (x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ },
+ // Move by left top corner over y-axis
+ y: function (y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ },
+ // Set element size to given width and height
+ size: function (width, height) {
+ var p = proportionalSize(this, width, height)
+ return this.attr('d', this.array().size(p.width, p.height))
+ },
+ // Set width of element
+ width: function (width) {
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)
+ },
+ // Set height of element
+ height: function (height) {
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a wrapped path element
+ path: function (d) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Path()).plot(d || new SVG.PathArray())
+ }
+ }
+})
+ +SVG.Image = SVG.invent({
+ // Initialize node
+ create: 'image',
+
+ // Inherit from
+ inherit: SVG.Shape,
+
+ // Add class methods
+ extend: {
+ // (re)load image
+ load: function (url, callback) {
+ if (!url) return this
+
+ var img = new window.Image()
+
+ SVG.on(img, 'load', function (e) {
+ var p = this.parent(SVG.Pattern)
+
+ // ensure image size
+ if (this.width() === 0 && this.height() === 0) {
+ this.size(img.width, img.height)
+ }
+
+ if (p instanceof SVG.Pattern) {
+ // ensure pattern size if not set
+ if (p.width() === 0 && p.height() === 0) {
+ p.size(this.width(), this.height())
+ }
+ }
+
+ if (typeof callback === 'function') {
+ callback.call(this, {
+ width: img.width,
+ height: img.height,
+ ratio: img.width / img.height,
+ url: url
+ })
+ }
+ }, this)
+
+ SVG.on(img, 'load error', function () {
+ // dont forget to unbind memory leaking events
+ SVG.off(img)
+ })
+
+ return this.attr('href', (img.src = url), SVG.xlink)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // create image element, load image and set its size
+ image: function (source, callback) {
+ return this.put(new SVG.Image()).size(0, 0).load(source, callback)
+ }
+ }
+})
+ +SVG.Text = SVG.invent({
+ // Initialize node
+ create: function (node) {
+ this.constructor(node || SVG.create('text'))
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
+ this._rebuild = true // enable automatic updating of dy values
+ this._build = false // disable build mode for adding multiple lines
+
+ // set default font
+ this.attr('font-family', SVG.defaults.attrs['font-family'])
+ },
+
+ // Inherit from
+ inherit: SVG.Parent,
+
+ // Add class methods
+ extend: {
+ // Move over x-axis
+ x: function (x) {
+ // act as getter
+ if (x == null) {
+ return this.attr('x')
+ }
+
+ return this.attr('x', x)
+ },
+ // Move over y-axis
+ y: function (y) {
+ var oy = this.attr('y')
+ var o = typeof oy === 'number' ? oy - this.bbox().y : 0
+
+ // act as getter
+ if (y == null) {
+ return typeof oy === 'number' ? oy - o : oy
+ }
+
+ return this.attr('y', typeof y === 'number' ? y + o : y)
+ },
+ // Move center over x-axis
+ cx: function (x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
+ },
+ // Move center over y-axis
+ cy: function (y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
+ },
+ // Set the text content
+ text: function (text) {
+ // act as getter
+ if (text === undefined) {
+ var children = this.node.childNodes
+ var firstLine = 0
+ text = ''
+
+ for (var i = 0, len = children.length; i < len; ++i) {
+ // skip textPaths - they are no lines
+ if (children[i].nodeName === 'textPath') {
+ if (i === 0) firstLine = 1
+ continue
+ }
+
+ // add newline if its not the first child and newLined is set to true
+ if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) {
+ text += '\n'
+ }
+
+ // add content of this node
+ text += children[i].textContent
+ }
+
+ return text
+ }
+
+ // remove existing content
+ this.clear().build(true)
+
+ if (typeof text === 'function') {
+ // call block
+ text.call(this, this)
+ } else {
+ // store text and make sure text is not blank
+ text = text.split('\n')
+
+ // build new lines
+ for (var j = 0, jl = text.length; j < jl; j++) {
+ this.tspan(text[j]).newLine()
+ }
+ }
+
+ // disable build mode and rebuild lines
+ return this.build(false).rebuild()
+ },
+ // Set / get leading
+ leading: function (value) {
+ // act as getter
+ if (value == null) {
+ return this.dom.leading
+ }
+
+ // act as setter
+ this.dom.leading = new SVG.Number(value)
+
+ return this.rebuild()
+ },
+ // Rebuild appearance type
+ rebuild: function (rebuild) {
+ // store new rebuild flag if given
+ if (typeof rebuild === 'boolean') {
+ this._rebuild = rebuild
+ }
+
+ // define position of all lines
+ if (this._rebuild) {
+ var self = this
+ var blankLineOffset = 0
+ var dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
+
+ this.each(function () {
+ if (this.dom.newLined) {
+ this.attr('x', self.attr('x'))
+
+ if (this.text() === '\n') {
+ blankLineOffset += dy
+ } else {
+ this.attr('dy', dy + blankLineOffset)
+ blankLineOffset = 0
+ }
+ }
+ })
+
+ this.fire('rebuild')
+ }
+
+ return this
+ },
+ // Enable / disable build mode
+ build: function (build) {
+ this._build = !!build
+ return this
+ },
+ // overwrite method from parent to set data properly
+ setData: function (o) {
+ this.dom = o
+ this.dom.leading = new SVG.Number(o.leading || 1.3)
+ return this
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create text element
+ text: function (text) {
+ return this.put(new SVG.Text()).text(text)
+ },
+ // Create plain text element
+ plain: function (text) {
+ return this.put(new SVG.Text()).plain(text)
+ }
+ }
+
+})
+
+SVG.Tspan = SVG.invent({
+ // Initialize node
+ create: 'tspan',
+
+ // Inherit from
+ inherit: SVG.Parent,
+
+ // Add class methods
+ extend: {
+ // Set text content
+ text: function (text) {
+ if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
+
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)
+
+ return this
+ },
+ // Shortcut dx
+ dx: function (dx) {
+ return this.attr('dx', dx)
+ },
+ // Shortcut dy
+ dy: function (dy) {
+ return this.attr('dy', dy)
+ },
+ // Create new line
+ newLine: function () {
+ // fetch text parent
+ var t = this.parent(SVG.Text)
+
+ // mark new line
+ this.dom.newLined = true
+
+ // apply new position
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
+ }
+ }
+})
+
+SVG.extend([SVG.Text, SVG.Tspan], {
+ // Create plain text node
+ plain: function (text) {
+ // clear if build mode is disabled
+ if (this._build === false) {
+ this.clear()
+ }
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ },
+ // Create a tspan
+ tspan: function (text) {
+ var tspan = new SVG.Tspan()
+
+ // clear if build mode is disabled
+ if (!this._build) {
+ this.clear()
+ }
+
+ // add new tspan
+ this.node.appendChild(tspan.node)
+
+ return tspan.text(text)
+ },
+ // FIXME: Does this also work for textpath?
+ // Get length of text element
+ length: function () {
+ return this.node.getComputedTextLength()
+ }
+})
+ +SVG.TextPath = SVG.invent({
+ // Initialize node
+ create: 'textPath',
+
+ // Inherit from
+ inherit: SVG.Text,
+
+ // Define parent class
+ parent: SVG.Parent,
+
+ // Add parent method
+ extend: {
+ MorphArray: SVG.PathArray,
+ // return the array of the path track element
+ array: function () {
+ var track = this.track()
+
+ return track ? track.array() : null
+ },
+ // Plot path if any
+ plot: function (d) {
+ var track = this.track()
+ var pathArray = null
+
+ if (track) {
+ pathArray = track.plot(d)
+ }
+
+ return (d == null) ? pathArray : this
+ },
+ // Get the path element
+ track: function () {
+ return this.reference('href')
+ }
+ },
+ construct: {
+ textPath: function (text, path) {
+ return this.defs().path(path).text(text).addTo(this)
+ }
+ }
+})
+
+SVG.extend([SVG.Text], {
+ // Create path for text to run on
+ path: function (track) {
+ var path = new SVG.TextPath()
+
+ // if d is a path, reuse it
+ if (!(track instanceof SVG.Path)) {
+ // create path element
+ track = this.doc().defs().path(track)
+ }
+
+ // link textPath to path and add content
+ path.attr('href', '#' + track, SVG.xlink)
+
+ // add textPath element as child node and return textPath
+ return this.put(path)
+ },
+ // Todo: make this plural?
+ // Get the textPath children
+ textPath: function () {
+ return this.select('textPath')
+ }
+})
+
+SVG.extend([SVG.Path], {
+ // creates a textPath from this path
+ text: function (text) {
+ if (text instanceof SVG.Text) {
+ var txt = text.text()
+ return text.clear().path(this).text(txt)
+ }
+ return this.parent().put(new SVG.Text()).path(this).text(text)
+ }
+ // TODO: Maybe add `targets` to get all textPaths associated with this path
+})
+ +SVG.A = SVG.invent({
+ // Initialize node
+ create: 'a',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Link url
+ to: function (url) {
+ return this.attr('href', url, SVG.xlink)
+ },
+ // Link target attribute
+ target: function (target) {
+ return this.attr('target', target)
+ }
+ },
+
+ // Add parent method
+ construct: {
+ // Create a hyperlink element
+ link: function (url) {
+ return this.put(new SVG.A()).to(url)
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Create a hyperlink element
+ linkTo: function (url) {
+ var link = new SVG.A()
+
+ if (typeof url === 'function') { url.call(link, link) } else {
+ link.to(url)
+ }
+
+ return this.parent().put(link).put(this)
+ }
+
+})
+ +SVG.Marker = SVG.invent({
+ // Initialize node
+ create: 'marker',
+
+ // Inherit from
+ inherit: SVG.Container,
+
+ // Add class methods
+ extend: {
+ // Set width of element
+ width: function (width) {
+ return this.attr('markerWidth', width)
+ },
+ // Set height of element
+ height: function (height) {
+ return this.attr('markerHeight', height)
+ },
+ // Set marker refX and refY
+ ref: function (x, y) {
+ return this.attr('refX', x).attr('refY', y)
+ },
+ // Update marker
+ update: function (block) {
+ // remove all content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block === 'function') { block.call(this, this) }
+
+ return this
+ },
+ // Return the fill id
+ toString: function () {
+ return 'url(#' + this.id() + ')'
+ }
+ },
+
+ // Add parent method
+ construct: {
+ marker: function (width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block)
+ }
+ }
+
+})
+
+SVG.extend(SVG.Defs, {
+ // Create marker
+ marker: function (width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new SVG.Marker())
+ .size(width, height)
+ .ref(width / 2, height / 2)
+ .viewbox(0, 0, width, height)
+ .attr('orient', 'auto')
+ .update(block)
+ }
+
+})
+
+SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
+ // Create and attach markers
+ marker: function (marker, width, height, block) {
+ var attr = ['marker']
+
+ // Build attribute name
+ if (marker !== 'all') attr.push(marker)
+ attr = attr.join('-')
+
+ // Set marker attribute
+ marker = arguments[1] instanceof SVG.Marker
+ ? arguments[1]
+ : this.doc().marker(width, height, block)
+
+ return this.attr(attr, marker)
+ }
+})
+ +// Define list of available attributes for stroke and fill
+var sugar = {
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'],
+ fill: ['color', 'opacity', 'rule'],
+ prefix: function (t, a) {
+ return a === 'color' ? t : t + '-' + a
+ }
+}
+
+// Add sugar for fill and stroke
+;['fill', 'stroke'].forEach(function (m) {
+ var extension = {}
+ var i
+
+ extension[m] = function (o) {
+ if (typeof o === 'undefined') {
+ return this
+ }
+ if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) {
+ this.attr(m, o)
+ } else {
+ // set all attributes from sugar.fill and sugar.stroke list
+ for (i = sugar[m].length - 1; i >= 0; i--) {
+ if (o[sugar[m][i]] != null) {
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
+ }
+ }
+ }
+
+ return this
+ }
+
+ SVG.extend([SVG.Element, SVG.FX], extension)
+})
+
+SVG.extend([SVG.Element, SVG.FX], {
+ // Map rotation to transform
+ rotate: function (d, cx, cy) {
+ return this.transform({ rotation: d, cx: cx, cy: cy })
+ },
+ // Map skew to transform
+ skew: function (x, y, cx, cy) {
+ return arguments.length === 1 || arguments.length === 3
+ ? this.transform({ skew: x, cx: y, cy: cx })
+ : this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
+ },
+ // Map scale to transform
+ scale: function (x, y, cx, cy) {
+ return arguments.length === 1 || arguments.length === 3
+ ? this.transform({ scale: x, cx: y, cy: cx })
+ : this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
+ },
+ // Map translate to transform
+ translate: function (x, y) {
+ return this.transform({ x: x, y: y })
+ },
+ // Map flip to transform
+ flip: function (a, o) {
+ o = typeof a === 'number' ? a : o
+ return this.transform({ flip: a || 'both', offset: o })
+ },
+ // Map matrix to transform
+ matrix: function (m) {
+ return this.attr('transform', new SVG.Matrix(arguments.length === 6 ? [].slice.call(arguments) : m))
+ },
+ // Opacity
+ opacity: function (value) {
+ return this.attr('opacity', value)
+ },
+ // Relative move over x axis
+ dx: function (x) {
+ return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
+ },
+ // Relative move over y axis
+ dy: function (y) {
+ return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
+ },
+ // Relative move over x and y axes
+ dmove: function (x, y) {
+ return this.dx(x).dy(y)
+ }
+})
+
+SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], {
+ // Add x and y radius
+ radius: function (x, y) {
+ var type = (this._target || this).type
+ return type === 'radialGradient' || type === 'radialGradient'
+ ? this.attr('r', new SVG.Number(x))
+ : this.rx(x).ry(y == null ? x : y)
+ }
+})
+
+SVG.extend(SVG.Path, {
+ // Get path length
+ length: function () {
+ return this.node.getTotalLength()
+ },
+ // Get point at length
+ pointAt: function (length) {
+ return new SVG.Point(this.node.getPointAtLength(length))
+ }
+})
+
+SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], {
+ // Set font
+ font: function (a, v) {
+ if (typeof a === 'object') {
+ for (v in a) this.font(v, a[v])
+ }
+
+ return a === 'leading'
+ ? this.leading(v)
+ : a === 'anchor'
+ ? this.attr('text-anchor', v)
+ : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style'
+ ? this.attr('font-' + a, v)
+ : this.attr(a, v)
+ }
+})
+ +
+SVG.extend(SVG.Element, {
+ // Store data values on svg nodes
+ data: function (a, v, r) {
+ if (typeof a === 'object') {
+ for (v in a) {
+ this.data(v, a[v])
+ }
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a))
+ } catch (e) {
+ return this.attr('data-' + a)
+ }
+ } else {
+ this.attr('data-' + a,
+ v === null ? null
+ : r === true || typeof v === 'string' || typeof v === 'number' ? v
+ : JSON.stringify(v)
+ )
+ }
+
+ return this
+ }
+})
+ +
+SVG.extend(SVG.Element, {
+ // Remember arbitrary data
+ remember: function (k, v) {
+ // remember every item in an object individually
+ if (typeof arguments[0] === 'object') {
+ for (var key in k) {
+ this.remember(key, k[key])
+ }
+ } else if (arguments.length === 1) {
+ // retrieve memory
+ return this.memory()[k]
+ } else {
+ // store memory
+ this.memory()[k] = v
+ }
+
+ return this
+ },
+
+ // Erase a given memory
+ forget: function () {
+ if (arguments.length === 0) {
+ this._memory = {}
+ } else {
+ for (var i = arguments.length - 1; i >= 0; i--) {
+ delete this.memory()[arguments[i]]
+ }
+ }
+ return this
+ },
+
+ // Initialize or return local memory object
+ memory: function () {
+ return this._memory || (this._memory = {})
+ }
+})
+ +/* global idFromReference */
+
+// Method for getting an element by id
+SVG.get = function (id) {
+ var node = document.getElementById(idFromReference(id) || id)
+ return SVG.adopt(node)
+}
+
+// Select elements by query string
+SVG.select = function (query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+ return SVG.adopt(node)
+ })
+}
+
+SVG.$$ = function (query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function (node) {
+ return SVG.adopt(node)
+ })
+}
+
+SVG.$ = function (query, parent) {
+ return SVG.adopt((parent || document).querySelector(query))
+}
+
+SVG.extend(SVG.Parent, {
+ // Scoped select method
+ select: function (query) {
+ return SVG.select(query, this.node)
+ }
+})
+ +/* eslint no-unused-vars: 0 */
+
+function createElement (element, makeNested) {
+ if (element instanceof SVG.Element) return element
+
+ if (typeof element === 'object') {
+ return SVG.adopt(element)
+ }
+
+ if (element == null) {
+ return new SVG.Doc()
+ }
+
+ if (typeof element === 'string' && element.charAt(0) !== '<') {
+ return SVG.adopt(document.querySelector(element))
+ }
+
+ var node = SVG.create('svg')
+ node.innerHTML = element
+
+ element = SVG.adopt(node.firstElementChild)
+
+ return element
+}
+
+function isNulledBox (box) {
+ return !box.w && !box.h && !box.x && !box.y
+}
+
+function domContains (node) {
+ return (document.documentElement.contains || function (node) {
+ // This is IE - it does not support contains() for top-level SVGs
+ while (node.parentNode) {
+ node = node.parentNode
+ }
+ return node === document
+ }).call(document.documentElement, node)
+}
+
+function pathRegReplace (a, b, c, d) {
+ return c + d.replace(SVG.regex.dots, ' .')
+}
+
+// creates deep clone of array
+function arrayClone (arr) {
+ var clone = arr.slice(0)
+ for (var i = clone.length; i--;) {
+ if (Array.isArray(clone[i])) {
+ clone[i] = arrayClone(clone[i])
+ }
+ }
+ return clone
+}
+
+// tests if a given element is instance of an object
+function is (el, obj) {
+ return el instanceof obj
+}
+
+// tests if a given selector matches an element
+function matches (el, selector) {
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
+}
+
+// Convert dash-separated-string to camelCase
+function camelCase (s) {
+ return s.toLowerCase().replace(/-(.)/g, function (m, g) {
+ return g.toUpperCase()
+ })
+}
+
+// Capitalize first letter of a string
+function capitalize (s) {
+ return s.charAt(0).toUpperCase() + s.slice(1)
+}
+
+// Ensure to six-based hex
+function fullHex (hex) {
+ return hex.length === 4
+ ? [ '#',
+ hex.substring(1, 2), hex.substring(1, 2),
+ hex.substring(2, 3), hex.substring(2, 3),
+ hex.substring(3, 4), hex.substring(3, 4)
+ ].join('')
+ : hex
+}
+
+// Component to hex value
+function compToHex (comp) {
+ var hex = comp.toString(16)
+ return hex.length === 1 ? '0' + hex : hex
+}
+
+// Calculate proportional width and height values when necessary
+function proportionalSize (element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox()
+
+ if (width == null) {
+ width = box.width / box.height * height
+ } else if (height == null) {
+ height = box.height / box.width * width
+ }
+ }
+
+ return {
+ width: width,
+ height: height
+ }
+}
+
+// Delta transform point
+function deltaTransformPoint (matrix, x, y) {
+ return {
+ x: x * matrix.a + y * matrix.c + 0,
+ y: x * matrix.b + y * matrix.d + 0
+ }
+}
+
+// Map matrix array to object
+function arrayToMatrix (a) {
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
+}
+
+// Parse matrix if required
+function parseMatrix (matrix) {
+ if (!(matrix instanceof SVG.Matrix)) {
+ matrix = new SVG.Matrix(matrix)
+ }
+
+ return matrix
+}
+
+// Add centre point to transform object
+function ensureCentre (o, target) {
+ o.cx = o.cx == null ? target.bbox().cx : o.cx
+ o.cy = o.cy == null ? target.bbox().cy : o.cy
+}
+
+// PathArray Helpers
+function arrayToString (a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0]
+
+ if (a[i][1] != null) {
+ s += a[i][1]
+
+ if (a[i][2] != null) {
+ s += ' '
+ s += a[i][2]
+
+ if (a[i][3] != null) {
+ s += ' '
+ s += a[i][3]
+ s += ' '
+ s += a[i][4]
+
+ if (a[i][5] != null) {
+ s += ' '
+ s += a[i][5]
+ s += ' '
+ s += a[i][6]
+
+ if (a[i][7] != null) {
+ s += ' '
+ s += a[i][7]
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' '
+}
+
+// Deep new id assignment
+function assignNewId (node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.children.length - 1; i >= 0; i--) {
+ assignNewId(node.children[i])
+ }
+
+ if (node.id) {
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))
+ }
+
+ return SVG.adopt(node)
+}
+
+// Add more bounding box properties
+function fullBox (b) {
+ if (b.x == null) {
+ b.x = 0
+ b.y = 0
+ b.width = 0
+ b.height = 0
+ }
+
+ b.w = b.width
+ b.h = b.height
+ b.x2 = b.x + b.width
+ b.y2 = b.y + b.height
+ b.cx = b.x + b.width / 2
+ b.cy = b.y + b.height / 2
+
+ return b
+}
+
+// Get id from reference string
+function idFromReference (url) {
+ var m = (url || '').toString().match(SVG.regex.reference)
+
+ if (m) return m[1]
+}
+
+// Create matrix array for looping
+var abcdef = 'abcdef'.split('')
+ +/* globals fullBox, domContains, isNulledBox, Exception */
+
+SVG.Box = SVG.invent({
+ create: function (source) {
+ var base = [0, 0, 0, 0]
+ source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat)
+ : Array.isArray(source) ? source
+ : typeof source === 'object' ? [source.left != null ? source.left
+ : source.x, source.top != null ? source.top : source.y, source.width, source.height]
+ : arguments.length === 4 ? [].slice.call(arguments)
+ : base
+
+ this.x = source[0]
+ this.y = source[1]
+ this.width = source[2]
+ this.height = source[3]
+
+ // add center, right, bottom...
+ fullBox(this)
+ },
+ extend: {
+ // Merge rect box with another, return a new instance
+ merge: function (box) {
+ var x = Math.min(this.x, box.x)
+ var y = Math.min(this.y, box.y)
+
+ return new SVG.Box(
+ x, y,
+ Math.max(this.x + this.width, box.x + box.width) - x,
+ Math.max(this.y + this.height, box.y + box.height) - y
+ )
+ },
+
+ transform: function (m) {
+ var xMin = Infinity
+ var xMax = -Infinity
+ var yMin = Infinity
+ var yMax = -Infinity
+
+ var pts = [
+ new SVG.Point(this.x, this.y),
+ new SVG.Point(this.x2, this.y),
+ new SVG.Point(this.x, this.y2),
+ new SVG.Point(this.x2, this.y2)
+ ]
+
+ pts.forEach(function (p) {
+ p = p.transform(m)
+ xMin = Math.min(xMin, p.x)
+ xMax = Math.max(xMax, p.x)
+ yMin = Math.min(yMin, p.y)
+ yMax = Math.max(yMax, p.y)
+ })
+
+ return new SVG.Box(
+ xMin, yMin,
+ xMax - xMin,
+ yMax - yMin
+ )
+ },
+
+ addOffset: function () {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset
+ this.y += window.pageYOffset
+ return this
+ },
+ toString: function () {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
+ },
+ morph: function (x, y, width, height) {
+ this.destination = new SVG.Box(x, y, width, height)
+ return this
+ },
+
+ at: function (pos) {
+ if (!this.destination) return this
+
+ return new SVG.Box(
+ this.x + (this.destination.x - this.x) * pos
+ , this.y + (this.destination.y - this.y) * pos
+ , this.width + (this.destination.width - this.width) * pos
+ , this.height + (this.destination.height - this.height) * pos
+ )
+ }
+ },
+
+ // Define Parent
+ parent: SVG.Element,
+
+ // Constructor
+ construct: {
+ // Get bounding box
+ bbox: function () {
+ var box
+
+ try {
+ // find native bbox
+ box = this.node.getBBox()
+
+ if (isNulledBox(box) && !domContains(this.node)) {
+ throw new Exception('Element not in the dom')
+ }
+ } catch (e) {
+ try {
+ var clone = this.clone(SVG.parser().svg).show()
+ box = clone.node.getBBox()
+ clone.remove()
+ } catch (e) {
+ console.warn('Getting a bounding box of this element is not possible')
+ }
+ }
+
+ return new SVG.Box(box)
+ },
+
+ rbox: function (el) {
+ // IE11 throws an error when element not in dom
+ try {
+ var box = new SVG.Box(this.node.getBoundingClientRect())
+ if (el) return box.transform(el.screenCTM().inverse())
+ return box.addOffset()
+ } catch (e) {
+ return new SVG.Box()
+ }
+ }
+ }
+})
+
+SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
+ viewbox: function (x, y, width, height) {
+ // act as getter
+ if (x == null) return new SVG.Box(this.attr('viewBox'))
+
+ // act as setter
+ return this.attr('viewBox', new SVG.Box(x, y, width, height))
+ }
+})
+ +
+SVG.parser = function () {
+ var b
+
+ if (!SVG.parser.nodes.svg.node.parentNode) {
+ b = document.body || document.documentElement
+ SVG.parser.nodes.svg.addTo(b)
+ }
+
+ return SVG.parser.nodes
+}
+
+SVG.parser.nodes = {
+ svg: SVG().size(2, 0).css({
+ opacity: 0,
+ position: 'absolute',
+ left: '-100%',
+ top: '-100%',
+ overflow: 'hidden'
+ })
+}
+
+SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
+
+
+return SVG
+
+}));
\ No newline at end of file |