diff options
Diffstat (limited to 'dist/svg.js')
-rw-r--r-- | dist/svg.js | 10113 |
1 files changed, 5080 insertions, 5033 deletions
diff --git a/dist/svg.js b/dist/svg.js index a71d957..35ae5a1 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -1,5061 +1,5108 @@ /*! * svg.js - A lightweight library for manipulating and animating SVG. -* @version 2.5.0 +* @version 3.0.0 * https://svgdotjs.github.io/ * * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Sun Mar 19 2017 16:34:53 GMT+0100 (Mitteleuropäische Zeit) +* BUILT: Sat Apr 22 2017 20:28:05 GMT+0200 (Mitteleuropäische Sommerzeit) */; -(function(root, factory) { - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) - } -}(typeof window !== "undefined" ? window : this, function(window, document) { - -// The main wrapping element -var SVG = this.SVG = function(element) { - if (SVG.supported) { - element = new SVG.Doc(element) - - if(!SVG.parser.draw) - SVG.prepare() - - return element - } -} - -// Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' -SVG.xmlns = 'http://www.w3.org/2000/xmlns/' -SVG.xlink = 'http://www.w3.org/1999/xlink' -SVG.svgjs = 'http://svgjs.com/svgjs' - -// Svg support test -SVG.supported = (function() { - return !! document.createElementNS && - !! document.createElementNS(SVG.ns,'svg').createSVGRect -})() - -// Don't bother to continue if SVG is not supported -if (!SVG.supported) return false - -// Element id sequence -SVG.did = 1000 - -// Get next named element id -SVG.eid = function(name) { - return 'Svgjs' + capitalize(name) + (SVG.did++) -} - -// Method for element creation -SVG.create = function(name) { - // create element - var element = document.createElementNS(this.ns, name) - - // apply unique id - element.setAttribute('id', this.eid(name)) - - return element -} - -// Method for extending objects -SVG.extend = function() { - var modules, methods, key, i - - // Get list of modules - modules = [].slice.call(arguments) - - // Get object with extensions - methods = modules.pop() - - for (i = modules.length - 1; i >= 0; i--) - if (modules[i]) - for (key in methods) - modules[i].prototype[key] = methods[key] -} - -// Invent new element -SVG.invent = function(config) { - // Create element initializer - var initializer = typeof config.create == 'function' ? - config.create : - function() { - this.constructor.call(this, SVG.create(config.create)) - } - - // Inherit prototype - if (config.inherit) - initializer.prototype = new config.inherit - - // Extend with methods - if (config.extend) - SVG.extend(initializer, config.extend) - - // Attach construct method to parent - if (config.construct) - SVG.extend(config.parent || SVG.Container, config.construct) - - return initializer -} - -// Adopt existing svg elements -SVG.adopt = function(node) { - // check for presence of node - if (!node) return null - - // make sure a node isn't already adopted - if (node.instance) return node.instance - - // initialize variables - var element - - // adopt with element-specific settings - if (node.nodeName == 'svg') - element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc - else if (node.nodeName == 'linearGradient') - element = new SVG.Gradient('linear') - else if (node.nodeName == 'radialGradient') - element = new SVG.Gradient('radial') - else if (SVG[capitalize(node.nodeName)]) - element = new SVG[capitalize(node.nodeName)] - else - element = new SVG.Element(node) - - // ensure references - element.type = node.nodeName - element.node = node - node.instance = element - - // SVG.Class specific preparations - if (element instanceof SVG.Doc) - element.namespace().defs() - - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) - - return element -} - -// Initialize parsing element -SVG.prepare = function() { - // Select document body and create invisible svg element - var body = document.getElementsByTagName('body')[0] - , draw = (body ? new SVG.Doc(body) : new SVG.Doc(document.documentElement).nested()).size(2, 0) - - // Create parser object - SVG.parser = { - body: body || document.documentElement - , draw: draw.style({ - opacity:0, - position:'absolute', - left:'-100%', - top:'-100%', - overflow:'hidden' - }) - , poly: draw.polyline().node - , path: draw.path().node - , native: SVG.create('svg') - } -} - -SVG.parser = { - native: SVG.create('svg') -} - -document.addEventListener('DOMContentLoaded', function() { - if(!SVG.parser.draw) - SVG.prepare() -}, false) - -// Storage for regular expressions -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i - - // Parse hex value -, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i - - // Parse rgb value -, rgb: /rgb\((\d+),(\d+),(\d+)\)/ - - // Parse reference id -, reference: /#([a-z0-9\-_]+)/i - - // splits a transformation chain -, transforms: /\)\s*,?\s*/ - - // Whitespace -, whitespace: /\s/g - - // Test hex value -, isHex: /^#[a-f0-9]{3,6}$/i - - // Test rgb value -, isRgb: /^rgb\(/ - - // Test css declaration -, isCss: /[^:]+:[^;]+;?/ - - // Test for blank string -, isBlank: /^(\s+)?$/ - - // Test for numeric string -, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i - - // Test for percent value -, isPercent: /^-?[\d\.]+%$/ - - // Test for image url -, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i - - // split at whitespace and comma -, delimiter: /[\s,]+/ - - // The following regex are used to parse the d attribute of a path - - // Matches all hyphens which are not after an exponent -, hyphen: /([^e])\-/gi - - // Replaces and tests for all path letters -, pathLetters: /[MLHVCSQTAZ]/gi - - // yes we need this one, too -, isPathLetter: /[MLHVCSQTAZ]/i - - // matches 0.154.23.45 -, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi - - // matches . -, dots: /\./g -} - -SVG.utils = { - // Map function - map: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - result.push(block(array[i])) - - return result - } - - // Filter function -, filter: function(array, block) { - var i - , il = array.length - , result = [] - - for (i = 0; i < il; i++) - if (block(array[i])) - result.push(array[i]) - - return result - } - - // Degrees to radians -, radians: function(d) { - return d % 360 * Math.PI / 180 - } - - // Radians to degrees -, degrees: function(r) { - return r * 180 / Math.PI % 360 - } - -, filterSVGElements: function(nodes) { - return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) - } - -} - -SVG.defaults = { - // Default attribute values - attrs: { - // fill and stroke - 'fill-opacity': 1 - , 'stroke-opacity': 1 - , 'stroke-width': 0 - , 'stroke-linejoin': 'miter' - , 'stroke-linecap': 'butt' - , fill: '#000000' - , stroke: '#000000' - , opacity: 1 - // position - , x: 0 - , y: 0 - , cx: 0 - , cy: 0 - // size - , width: 0 - , height: 0 - // radius - , r: 0 - , rx: 0 - , ry: 0 - // gradient - , offset: 0 - , 'stop-opacity': 1 - , 'stop-color': '#000000' - // text - , 'font-size': 16 - , 'font-family': 'Helvetica, Arial, sans-serif' - , 'text-anchor': 'start' - } - -} -// Module for color convertions -SVG.Color = function(color) { - var match - - // initialize defaults - this.r = 0 - this.g = 0 - this.b = 0 - - if(!color) return - - // parse color - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) - - // parse numeric values - this.r = parseInt(match[1]) - this.g = parseInt(match[2]) - this.b = parseInt(match[3]) - - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)) - - // parse numeric values - this.r = parseInt(match[1], 16) - this.g = parseInt(match[2], 16) - this.b = parseInt(match[3], 16) - - } - - } else if (typeof color === 'object') { - this.r = color.r - this.g = color.g - this.b = color.b - - } - -} - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function() { - return this.toHex() - } - // Build hex value -, toHex: function() { - return '#' - + compToHex(this.r) - + compToHex(this.g) - + compToHex(this.b) - } - // Build rgb value -, toRgb: function() { - return 'rgb(' + [this.r, this.g, this.b].join() + ')' - } - // Calculate true brightness -, brightness: function() { - return (this.r / 255 * 0.30) - + (this.g / 255 * 0.59) - + (this.b / 255 * 0.11) - } - // Make color morphable -, morph: function(color) { - this.destination = new SVG.Color(color) - - return this - } - // Get morphed color at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // normalise pos - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - - // generate morphed color - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos) - , g: ~~(this.g + (this.destination.g - this.g) * pos) - , b: ~~(this.b + (this.destination.b - this.b) * pos) - }) - } - -}) - -// Testers - -// Test if given value is a color string -SVG.Color.test = function(color) { - color += '' - return SVG.regex.isHex.test(color) - || SVG.regex.isRgb.test(color) -} - -// Test if given value is a rgb object -SVG.Color.isRgb = function(color) { - return color && typeof color.r == 'number' - && typeof color.g == 'number' - && typeof color.b == 'number' -} - -// Test if given value is a color -SVG.Color.isColor = function(color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color) -} -// Module for array conversion -SVG.Array = function(array, fallback) { - array = (array || []).valueOf() - - // if array is empty and fallback is provided, use fallback - if (array.length == 0 && fallback) - array = fallback.valueOf() - - // parse array - this.value = this.parse(array) +(function(root, factory) {
+ /* istanbul ignore next */
+ if (typeof define === 'function' && define.amd) {
+ define(function(){
+ return factory(root, root.document)
+ })
+ } else if (typeof exports === 'object') {
+ module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
+ } else {
+ root.SVG = factory(root, root.document)
+ }
+}(typeof window !== "undefined" ? window : this, function(window, document) {
+
+// The main wrapping element
+var SVG = this.SVG = function(element) {
+ if (SVG.supported) {
+ element = new SVG.Doc(element)
+
+ if(!SVG.parser.draw)
+ SVG.prepare()
+
+ return element
+ }
+}
+
+// Default namespaces
+SVG.ns = 'http://www.w3.org/2000/svg'
+SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
+SVG.xlink = 'http://www.w3.org/1999/xlink'
+SVG.svgjs = 'http://svgjs.com/svgjs'
+
+// Svg support test
+SVG.supported = (function() {
+ return !! document.createElementNS &&
+ !! document.createElementNS(SVG.ns,'svg').createSVGRect
+})()
+
+// Don't bother to continue if SVG is not supported
+if (!SVG.supported) return false
+
+// Element id sequence
+SVG.did = 1000
+
+// Get next named element id
+SVG.eid = function(name) {
+ return 'Svgjs' + capitalize(name) + (SVG.did++)
+}
+
+// Method for element creation
+SVG.create = function(name) {
+ // create element
+ var element = document.createElementNS(this.ns, name)
+
+ // apply unique id
+ element.setAttribute('id', this.eid(name))
+
+ return element
+}
+
+// Method for extending objects
+SVG.extend = function() {
+ var modules, methods, key, i
+
+ // Get list of modules
+ modules = [].slice.call(arguments)
+
+ // Get object with extensions
+ methods = modules.pop()
+
+ for (i = modules.length - 1; i >= 0; i--)
+ if (modules[i])
+ for (key in methods)
+ modules[i].prototype[key] = methods[key]
+}
+
+// Invent new element
+SVG.invent = function(config) {
+ // Create element initializer
+ var initializer = typeof config.create == 'function' ?
+ config.create :
+ function() {
+ this.constructor.call(this, SVG.create(config.create))
+ }
+
+ // Inherit prototype
+ if (config.inherit)
+ initializer.prototype = new config.inherit
+
+ // Extend with methods
+ if (config.extend)
+ SVG.extend(initializer, config.extend)
+
+ // Attach construct method to parent
+ if (config.construct)
+ SVG.extend(config.parent || SVG.Container, config.construct)
+
+ return initializer
+}
+
+// Adopt existing svg elements
+SVG.adopt = function(node) {
+ // check for presence of node
+ if (!node) return null
+
+ // make sure a node isn't already adopted
+ if (node.instance) return node.instance
+
+ // initialize variables
+ var element
+
+ // adopt with element-specific settings
+ if (node.nodeName == 'svg')
+ element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
+ else if (node.nodeName == 'linearGradient')
+ element = new SVG.Gradient('linear')
+ else if (node.nodeName == 'radialGradient')
+ element = new SVG.Gradient('radial')
+ else if (SVG[capitalize(node.nodeName)])
+ element = new SVG[capitalize(node.nodeName)]
+ else
+ element = new SVG.Element(node)
+
+ // ensure references
+ element.type = node.nodeName
+ element.node = node
+ node.instance = element
+
+ // SVG.Class specific preparations
+ if (element instanceof SVG.Doc)
+ element.namespace().defs()
+
+ // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
+ element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
+
+ return element
+}
+
+// Initialize parsing element
+SVG.prepare = function() {
+ // Select document body and create invisible svg element
+ var body = document.getElementsByTagName('body')[0]
+ , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)
+
+ // Create parser object
+ SVG.parser = {
+ body: body || document.documentElement
+ , draw: draw.style({
+ opacity:0,
+ position:'absolute',
+ left:'-100%',
+ top:'-100%',
+ overflow:'hidden'
+ }).node
+ , poly: draw.polyline().node
+ , path: draw.path().node
+ , native: SVG.create('svg')
+ }
+}
+
+SVG.parser = {
+ native: SVG.create('svg')
+}
+
+document.addEventListener('DOMContentLoaded', function() {
+ if(!SVG.parser.draw)
+ SVG.prepare()
+}, false)
+ +// Storage for regular expressions
+SVG.regex = {
+ // Parse unit value
+ numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
+
+ // Parse hex value
+, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
+
+ // Parse rgb value
+, rgb: /rgb\((\d+),(\d+),(\d+)\)/
+
+ // Parse reference id
+, reference: /#([a-z0-9\-_]+)/i
+
+ // splits a transformation chain
+, transforms: /\)\s*,?\s*/
+
+ // Whitespace
+, whitespace: /\s/g
+
+ // Test hex value
+, isHex: /^#[a-f0-9]{3,6}$/i
+
+ // Test rgb value
+, isRgb: /^rgb\(/
+
+ // Test css declaration
+, isCss: /[^:]+:[^;]+;?/
+
+ // Test for blank string
+, isBlank: /^(\s+)?$/
+
+ // Test for numeric string
+, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
+
+ // Test for percent value
+, isPercent: /^-?[\d\.]+%$/
+
+ // Test for image url
+, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
+
+ // split at whitespace and comma
+, delimiter: /[\s,]+/
+
+ // The following regex are used to parse the d attribute of a path
+
+ // Matches all hyphens which are not after an exponent
+, hyphen: /([^e])\-/gi
+
+ // Replaces and tests for all path letters
+, pathLetters: /[MLHVCSQTAZ]/gi
+
+ // yes we need this one, too
+, isPathLetter: /[MLHVCSQTAZ]/i
+
+ // matches 0.154.23.45
+, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
+
+ // matches .
+, dots: /\./g
+}
+ +SVG.utils = {
+ // Map function
+ map: function(array, block) {
+ var i
+ , il = array.length
+ , result = []
+
+ for (i = 0; i < il; i++)
+ result.push(block(array[i]))
+
+ return result
+ }
+
+ // Filter function
+, filter: function(array, block) {
+ var i
+ , il = array.length
+ , result = []
+
+ for (i = 0; i < il; i++)
+ if (block(array[i]))
+ result.push(array[i])
+
+ return result
+ }
+
+ // Degrees to radians
+, radians: function(d) {
+ return d % 360 * Math.PI / 180
+ }
+
+ // Radians to degrees
+, degrees: function(r) {
+ return r * 180 / Math.PI % 360
+ }
+
+, filterSVGElements: function(nodes) {
+ return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
+ }
+
} - -SVG.extend(SVG.Array, { - // Make array morphable - morph: function(array) { - this.destination = this.parse(array) - - // normalize length of arrays - if (this.value.length != this.destination.length) { - var lastValue = this.value[this.value.length - 1] - , lastDestination = this.destination[this.destination.length - 1] - - while(this.value.length > this.destination.length) - this.destination.push(lastDestination) - while(this.value.length < this.destination.length) - this.value.push(lastValue) - } - - return this - } - // Clean up any duplicate points -, settle: function() { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) - if (seen.indexOf(this.value[i]) == -1) - seen.push(this.value[i]) - - // set new value - return this.value = seen - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) - - return new SVG.Array(array) - } - // Convert array to string -, toString: function() { - return this.value.join(' ') - } - // Real value -, valueOf: function() { - return this.value - } - // Parse whitespace separated string -, parse: function(array) { - array = array.valueOf() - - // if already is an array, no need to parse it - if (Array.isArray(array)) return array - - return array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - // Reverse array -, reverse: function() { - this.value.reverse() - - return this - } -, clone: function() { - var clone = new this.constructor() - clone.value = array_clone(this.value) - return clone - } -}) -// Poly points array -SVG.PointArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [[0,0]]) -} - -// Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array -SVG.PointArray.prototype.constructor = SVG.PointArray - -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function() { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push(this.value[i].join(',')) - - return array.join(' ') - } - // Convert array to line object -, toLine: function() { - return { - x1: this.value[0][0] - , y1: this.value[0][1] - , x2: this.value[1][0] - , y2: this.value[1][1] - } - } - // Get morphed array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) - array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos - , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos - ]) - - return new SVG.PointArray(array) - } - // Parse point string and flat array -, parse: function(array) { - var points = [] - - array = array.valueOf() - - // if it is an array - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if(Array.isArray(array[0])) { - return array - } - } else { // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat) - } - - // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - if (array.length % 2 !== 0) array.pop() - - // wrap points in two-tuples and parse points as floats - for(var i = 0, len = array.length; i < len; i = i + 2) - points.push([ array[i], array[i+1] ]) - - return points - } - // Move point string -, move: function(x, y) { - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - // move every point - if (!isNaN(x) && !isNaN(y)) - for (var i = this.value.length - 1; i >= 0; i--) - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] - - return this - } - // Resize poly string -, size: function(width, height) { - var i, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - } - - return this - } - // Get bounding box of points -, bbox: function() { - SVG.parser.poly.setAttribute('points', this.toString()) - - return SVG.parser.poly.getBBox() - } -}) - -// Path points array -SVG.PathArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]) -} - -// Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array -SVG.PathArray.prototype.constructor = SVG.PathArray - -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function() { - return arrayToString(this.value) - } - // Move path string -, move: function(x, y) { - // get bounding box of current situation - var box = this.bbox() - - // get relative offset - x -= box.x - y -= box.y - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] += x - this.value[i][2] += y - - } else if (l == 'H') { - this.value[i][1] += x - - } else if (l == 'V') { - this.value[i][1] += y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] += x - this.value[i][2] += y - this.value[i][3] += x - this.value[i][4] += y - - if (l == 'C') { - this.value[i][5] += x - this.value[i][6] += y - } - - } else if (l == 'A') { - this.value[i][6] += x - this.value[i][7] += y - } - - } - } - - return this - } - // Resize path string -, size: function(width, height) { - // get bounding box of current situation - var i, l, box = this.bbox() - - // recalculate position of all points according to new size - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0] - - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - - } else if (l == 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - - } else if (l == 'V') { - this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x - this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - - if (l == 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x - this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y - } - - } else if (l == 'A') { - // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width - this.value[i][2] = (this.value[i][2] * height) / box.height - - // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x - this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y - } - - } - - return this - } - // Test if the passed path array use the same path data commands as this path array -, equalCommands: function(pathArray) { - var i, il, equalCommands - - pathArray = new SVG.PathArray(pathArray) - - equalCommands = this.value.length === pathArray.value.length - for(i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0] - } - - return equalCommands - } - // Make path array morphable -, morph: function(pathArray) { - pathArray = new SVG.PathArray(pathArray) - - if(this.equalCommands(pathArray)) { - this.destination = pathArray - } else { - this.destination = null - } - - return this - } - // Get morphed path array at given position -, at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - var sourceArray = this.value - , destinationArray = this.destination.value - , array = [], pathArray = new SVG.PathArray() - , i, il, j, jl - - // Animate has specified in the SVG spec - // See: https://www.w3.org/TR/SVG11/paths.html#PathElement - for (i = 0, il = sourceArray.length; i < il; i++) { - array[i] = [sourceArray[i][0]] - for(j = 1, jl = sourceArray[i].length; j < jl; j++) { - array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos - } - // For the two flags of the elliptical arc command, the SVG spec say: - // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true - // Elliptical arc command as an array followed by corresponding indexes: - // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] - // 0 1 2 3 4 5 6 7 - if(array[i][0] === 'A') { - array[i][4] = +(array[i][4] != 0) - array[i][5] = +(array[i][5] != 0) - } - } - - // Directly modify the value of a path array, this is done this way for performance - pathArray.value = array - return pathArray - } - // Absolutize and parse path to array -, parse: function(array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf() - - // prepare for parsing - var i, x0, y0, s, seg, arr - , x = 0 - , y = 0 - , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7 } - - if(typeof array == 'string'){ - - array = array - .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter) // split into array - - }else{ - array = array.reduce(function(prev, curr){ - return [].concat.apply(prev, curr) - }, []) - } - - // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - - var arr = [] - - do{ - - // Test if we have a path letter - if(SVG.regex.isPathLetter.test(array[0])){ - s = array[0] - array.shift() - // If last letter was a move command and we got no new, it defaults to [L]ine - }else if(s == 'M'){ - s = 'L' - }else if(s == 'm'){ - s = 'l' - } - - // add path letter as first element - seg = [s.toUpperCase()] - - // push all necessary parameters to segment - for(i = 0; i < paramCnt[seg[0]]; ++i){ - seg.push(parseFloat(array.shift())) - } - - // upper case - if(s == seg[0]){ - - if(s == 'M' || s == 'L' || s == 'C' || s == 'Q' || s == 'S' || s == 'T'){ - x = seg[paramCnt[seg[0]]-1] - y = seg[paramCnt[seg[0]]] - }else if(s == 'V'){ - y = seg[1] - }else if(s == 'H'){ - x = seg[1] - }else if(s == 'A'){ - x = seg[6] - y = seg[7] - } - - // lower case - }else{ - - // convert relative to absolute values - if(s == 'm' || s == 'l' || s == 'c' || s == 's' || s == 'q' || s == 't'){ - - seg[1] += x - seg[2] += y - - if(seg[3] != null){ - seg[3] += x - seg[4] += y - } - - if(seg[5] != null){ - seg[5] += x - seg[6] += y - } - - // move pointer - x = seg[paramCnt[seg[0]]-1] - y = seg[paramCnt[seg[0]]] - - }else if(s == 'v'){ - seg[1] += y - y = seg[1] - }else if(s == 'h'){ - seg[1] += x - x = seg[1] - }else if(s == 'a'){ - seg[6] += x - seg[7] += y - x = seg[6] - y = seg[7] - } - - } - - if(seg[0] == 'M'){ - x0 = x - y0 = y - } - - if(seg[0] == 'Z'){ - x = x0 - y = y0 - } - - arr.push(seg) - - }while(array.length) - - return arr - - } - // Get bounding box of path -, bbox: function() { - SVG.parser.path.setAttribute('d', this.toString()) - - return SVG.parser.path.getBBox() - } - -}) - -// Module for unit convertions -SVG.Number = SVG.invent({ - // Initialize - create: function(value, unit) { - // initialize defaults - this.value = 0 - this.unit = unit || '' - - // parse value - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit) - - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]) - - // normalize - if (unit[5] == '%') - this.value /= 100 - else if (unit[5] == 's') - this.value *= 1000 - - // store unit - this.unit = unit[5] - } - - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf() - this.unit = value.unit - } - } - - } - // Add methods -, extend: { - // Stringalize - toString: function() { - return ( - this.unit == '%' ? - ~~(this.value * 1e8) / 1e6: - this.unit == 's' ? - this.value / 1e3 : - this.value - ) + this.unit - } - , toJSON: function() { - return this.toString() - } - , // Convert to primitive - valueOf: function() { - return this.value - } - // Add number - , plus: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this + number, this.unit || number.unit) - } - // Subtract number - , minus: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this - number, this.unit || number.unit) - } - // Multiply number - , times: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this * number, this.unit || number.unit) - } - // Divide number - , divide: function(number) { - number = new SVG.Number(number) - return new SVG.Number(this / number, this.unit || number.unit) - } - // Convert to different unit - , to: function(unit) { - var number = new SVG.Number(this) - - if (typeof unit === 'string') - number.unit = unit - - return number - } - // Make number morphable - , morph: function(number) { - this.destination = new SVG.Number(number) - - if(number.relative) { - this.destination.value += this.value - } - - return this - } - // Get morphed number at given position - , at: function(pos) { - // Make sure a destination is defined - if (!this.destination) return this - - // Generate new morphed number - return new SVG.Number(this.destination) - .minus(this) - .times(pos) - .plus(this) - } - - } -}) - - -SVG.Element = SVG.invent({ - // Initialize node - create: function(node) { - // last fired event on node - this._event = null - - // initialize data object - this.dom = {} - - // create circular reference - if (this.node = node) { - this.type = node.nodeName - this.node.instance = this - } - } - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - return this.attr('y', y) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - } - // Move element to given x and y values - , move: function(x, y) { - return this.x(x).y(y) - } - // Move element by its center - , center: function(x, y) { - return this.cx(x).cy(y) - } - // Set width of element - , width: function(width) { - return this.attr('width', width) - } - // Set height of element - , height: function(height) { - return this.attr('height', height) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .width(new SVG.Number(p.width)) - .height(new SVG.Number(p.height)) - } - // Clone element - , clone: function(parent, withData) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom() - - // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)) - - // insert the clone in the given parent or after myself - if(parent) parent.add(clone) - else this.after(clone) - - return clone - } - // Remove element - , remove: function() { - if (this.parent()) - this.parent().removeElement(this) - - return this - } - // Replace element - , replace: function(element) { - this.after(element).remove() - - return element - } - // Add element to given container and return self - , addTo: function(parent) { - return parent.put(this) - } - // Add element to given container and return container - , putIn: function(parent) { - return parent.add(this) - } - // Get / set id - , id: function(id) { - return this.attr('id', id) - } - // Checks whether the given point inside the bounding box of the element - , inside: function(x, y) { - var box = this.bbox() - - return x > box.x - && y > box.y - && x < box.x + box.width - && y < box.y + box.height - } - // Show element - , show: function() { - return this.style('display', '') - } - // Hide element - , hide: function() { - return this.style('display', 'none') - } - // Is element visible? - , visible: function() { - return this.style('display') != 'none' - } - // Return id on string conversion - , toString: function() { - return this.attr('id') - } - // Return array of classes on the node - , classes: function() { - var attr = this.attr('class') - - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - } - // Return true if class exists on the node, false otherwise - , hasClass: function(name) { - return this.classes().indexOf(name) != -1 - } - // Add class to the node - , addClass: function(name) { - if (!this.hasClass(name)) { - var array = this.classes() - array.push(name) - this.attr('class', array.join(' ')) - } - - return this - } - // Remove class from the node - , removeClass: function(name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function(c) { - return c != name - }).join(' ')) - } - - return this - } - // Toggle the presence of a class on the node - , toggleClass: function(name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - } - // Get referenced element form attribute value - , reference: function(attr) { - return SVG.get(this.attr(attr)) - } - // Returns the parent element instance - , parent: function(type) { - var parent = this - - // check for parent - if(!parent.node.parentNode) return null - - // get parent element - parent = SVG.adopt(parent.node.parentNode) - - if(!type) return parent - - // loop trough ancestors if type is given - while(parent && parent.node instanceof window.SVGElement){ - if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent - parent = SVG.adopt(parent.node.parentNode) - } - } - // Get parent document - , doc: function() { - return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - } - // return array of all ancestors of given type up to the root svg - , parents: function(type) { - var parents = [], parent = this - - do{ - parent = parent.parent(type) - if(!parent || !parent.node) break - - parents.push(parent) - } while(parent.parent) - - return parents - } - // matches the element vs a css selector - , matches: function(selector){ - return matches(this.node, selector) - } - // Returns the svg node to call native svg methods on it - , native: function() { - return this.node - } - // Import raw svg - , svg: function(svg) { - var well, len - - // act as a setter if svg is given - if (svg && this instanceof SVG.Parent) { - - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg') - // dump raw svg - well.innerHTML = svg - - // transplant nodes - for (len = well.childNodes.length;len--;) - if(well.firstChild.nodeType != 1) - well.removeChild(well.firstChild) - else - this.node.appendChild(well.firstChild) - - // otherwise act as a getter - } else { - return this.node.outerHTML - } - - return this - } - // write svgjs data to the dom - , writeDataToDom: function() { - - // dump variables recursively - if(this.is(SVG.Parent)){ - this.each(function(){ - this.writeDataToDom() - }) - } - - // remove previously set data - this.node.removeAttribute('svgjs:data') - - if(Object.keys(this.dom).length) - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - - return this - } - // set given data to the elements data property - , setData: function(o){ - this.dom = o - return this - } - , is: function(obj){ - return is(this, obj) - } - } -}) - -SVG.easing = { - '-': function(pos){return pos} -, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} -, '>': function(pos){return Math.sin(pos * Math.PI / 2)} -, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} -} - -SVG.morph = function(pos){ - return function(from, to) { - return new SVG.MorphObj(from, to).at(pos) - } -} - -SVG.Situation = SVG.invent({ - - create: function(o){ - this.init = false - this.reversed = false - this.reversing = false - - this.duration = new SVG.Number(o.duration).valueOf() - this.delay = new SVG.Number(o.delay).valueOf() - - this.start = +new Date() + this.delay - this.finish = this.start + this.duration - this.ease = o.ease - - // this.loop is incremented from 0 to this.loops - // it is also incremented when in an infinite loop (when this.loops is true) - this.loop = 0 - this.loops = false - - this.animations = { - // functionToCall: [list of morphable objects] - // e.g. move: [SVG.Number, SVG.Number] - } - - this.attrs = { - // holds all attributes which are not represented from a function svg.js provides - // e.g. someAttr: SVG.Number - } - - this.styles = { - // holds all styles which should be animated - // e.g. fill-color: SVG.Color - } - - this.transforms = [ - // holds all transformations as transformation objects - // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] - ] - - this.once = { - // functions to fire at a specific position - // e.g. "0.5": function foo(){} - } - - } - -}) - - -SVG.FX = SVG.invent({ - - create: function(element) { - this._target = element - this.situations = [] - this.active = false - this.situation = null - this.paused = false - this.lastPos = 0 - this.pos = 0 - // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) - // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 - this.absPos = 0 - this._speed = 1 - } - -, extend: { - - /** - * sets or returns the target of this animation - * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation - * @param ease function || string Function which should be used for easing or easing keyword - * @param delay Number indicating the delay before the animation starts - * @return target || this - */ - animate: function(o, ease, delay){ - - if(typeof o == 'object'){ - ease = o.ease - delay = o.delay - o = o.duration - } - - var situation = new SVG.Situation({ - duration: o || 1000, - delay: delay || 0, - ease: SVG.easing[ease || '-'] || ease - }) - - this.queue(situation) - - return this - } - - /** - * sets a delay before the next element of the queue is called - * @param delay Duration of delay in milliseconds - * @return this.target() - */ - , delay: function(delay){ - // The delay is performed by an empty situation with its duration - // attribute set to the duration of the delay - var situation = new SVG.Situation({ - duration: delay, - delay: 0, - ease: SVG.easing['-'] - }) - - return this.queue(situation) - } - - /** - * sets or returns the target of this animation - * @param null || target SVG.Element which should be set as new target - * @return target || this - */ - , target: function(target){ - if(target && target instanceof SVG.Element){ - this._target = target - return this - } - - return this._target - } - - // returns the absolute position at a given time - , timeToAbsPos: function(timestamp){ - return (timestamp - this.situation.start) / (this.situation.duration/this._speed) - } - - // returns the timestamp from a given absolute positon - , absPosToTime: function(absPos){ - return this.situation.duration/this._speed * absPos + this.situation.start - } - - // starts the animationloop - , startAnimFrame: function(){ - this.stopAnimFrame() - this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this)) - } - - // cancels the animationframe - , stopAnimFrame: function(){ - cancelAnimationFrame(this.animationFrame) - } - - // kicks off the animation - only does something when the queue is currently not active and at least one situation is set - , start: function(){ - // dont start if already started - if(!this.active && this.situation){ - this.active = true - this.startCurrent() - } - - return this - } - - // start the current situation - , startCurrent: function(){ - this.situation.start = +new Date + this.situation.delay/this._speed - this.situation.finish = this.situation.start + this.situation.duration/this._speed - return this.initAnimations().step() - } - - /** - * adds a function / Situation to the animation queue - * @param fn function / situation to add - * @return this - */ - , queue: function(fn){ - if(typeof fn == 'function' || fn instanceof SVG.Situation) - this.situations.push(fn) - - if(!this.situation) this.situation = this.situations.shift() - - return this - } - - /** - * pulls next element from the queue and execute it - * @return this - */ - , dequeue: function(){ - // stop current animation - this.stop() - - // get next animation from queue - this.situation = this.situations.shift() - - if(this.situation){ - if(this.situation instanceof SVG.Situation) { - this.start() - } else { - // If it is not a SVG.Situation, then it is a function, we execute it - this.situation.call(this) - } - } - - return this - } - - // updates all animations to the current state of the element - // this is important when one property could be changed from another property - , initAnimations: function() { - var i, source - var s = this.situation - - if(s.init) return this - - for(i in s.animations){ - source = this.target()[i]() - - // The condition is because some methods return a normal number instead - // of a SVG.Number - if(s.animations[i] instanceof SVG.Number) - source = new SVG.Number(source) - - s.animations[i] = source.morph(s.animations[i]) - } - - for(i in s.attrs){ - s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) - } - - for(i in s.styles){ - s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i]) - } - - s.initialTransformation = this.target().matrixify() - - s.init = true - return this - } - , clearQueue: function(){ - this.situations = [] - return this - } - , clearCurrent: function(){ - this.situation = null - return this - } - /** stops the animation immediately - * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. - * @param clearQueue A Boolean indicating whether to remove queued animation as well. - * @return this - */ - , stop: function(jumpToEnd, clearQueue){ - var active = this.active - this.active = false - - if(clearQueue){ - this.clearQueue() - } - - if(jumpToEnd && this.situation){ - // initialize the situation if it was not - !active && this.startCurrent() - this.atEnd() - } - - this.stopAnimFrame() - - return this.clearCurrent() - } - - /** resets the element to the state where the current element has started - * @return this - */ - , reset: function(){ - if(this.situation){ - var temp = this.situation - this.stop() - this.situation = temp - this.atStart() - } - return this - } - - // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - , finish: function(){ - - this.stop(true, false) - - while(this.dequeue().situation && this.stop(true, false)); - - this.clearQueue().clearCurrent() - - return this - } - - // set the internal animation pointer at the start position, before any loops, and updates the visualisation - , atStart: function() { - return this.at(0, true) - } - - // set the internal animation pointer at the end position, after all the loops, and updates the visualisation - , atEnd: function() { - if (this.situation.loops === true) { - // If in a infinite loop, we end the current iteration - this.situation.loops = this.situation.loop + 1 - } - - if(typeof this.situation.loops == 'number') { - // If performing a finite number of loops, we go after all the loops - return this.at(this.situation.loops, true) - } else { - // If no loops, we just go at the end - return this.at(1, true) - } - } - - // set the internal animation pointer to the specified position and updates the visualisation - // if isAbsPos is true, pos is treated as an absolute position - , at: function(pos, isAbsPos){ - var durDivSpd = this.situation.duration/this._speed - - this.absPos = pos - // If pos is not an absolute position, we convert it into one - if (!isAbsPos) { - if (this.situation.reversed) this.absPos = 1 - this.absPos - this.absPos += this.situation.loop - } - - this.situation.start = +new Date - this.absPos * durDivSpd - this.situation.finish = this.situation.start + durDivSpd - - return this.step(true) - } - - /** - * sets or returns the speed of the animations - * @param speed null || Number The new speed of the animations - * @return Number || this - */ - , speed: function(speed){ - if (speed === 0) return this.pause() - - if (speed) { - this._speed = speed - // We use an absolute position here so that speed can affect the delay before the animation - return this.at(this.absPos, true) - } else return this._speed - } - - // Make loopable - , loop: function(times, reverse) { - var c = this.last() - - // store total loops - c.loops = (times != null) ? times : true - c.loop = 0 - - if(reverse) c.reversing = true - return this - } - - // pauses the animation - , pause: function(){ - this.paused = true - this.stopAnimFrame() - - return this - } - - // unpause the animation - , play: function(){ - if(!this.paused) return this - this.paused = false - // We use an absolute position here so that the delay before the animation can be paused - return this.at(this.absPos, true) - } - - /** - * toggle or set the direction of the animation - * true sets direction to backwards while false sets it to forwards - * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) - * @return this - */ - , reverse: function(reversed){ - var c = this.last() - - if(typeof reversed == 'undefined') c.reversed = !c.reversed - else c.reversed = reversed - - return this - } - - - /** - * returns a float from 0-1 indicating the progress of the current animation - * @param eased Boolean indicating whether the returned position should be eased or not - * @return number - */ - , progress: function(easeIt){ - return easeIt ? this.situation.ease(this.pos) : this.pos - } - - /** - * adds a callback function which is called when the current animation is finished - * @param fn Function which should be executed as callback - * @return number - */ - , after: function(fn){ - var c = this.last() - , wrapper = function wrapper(e){ - if(e.detail.situation == c){ - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } - - this.target().on('finished.fx', wrapper) - - return this._callStart() - } - - // adds a callback which is called whenever one animation step is performed - , during: function(fn){ - var c = this.last() - , wrapper = function(e){ - if(e.detail.situation == c){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } - - // see above - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.after(function(){ - this.off('during.fx', wrapper) - }) - - return this._callStart() - } - - // calls after ALL animations in the queue are finished - , afterAll: function(fn){ - var wrapper = function wrapper(e){ - fn.call(this) - this.off('allfinished.fx', wrapper) - } - - // see above - this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) - - return this._callStart() - } - - // calls on every animation step for all animations - , duringAll: function(fn){ - var wrapper = function(e){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } - - this.target().off('during.fx', wrapper).on('during.fx', wrapper) - - this.afterAll(function(){ - this.off('during.fx', wrapper) - }) - - return this._callStart() - } - - , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.situation - } - - // adds one property to the animations - , add: function(method, args, type){ - this.last()[type || 'animations'][method] = args - return this._callStart() - } - - /** perform one step of the animation - * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time - * @return this - */ - , step: function(ignoreTime){ - - // convert current time to an absolute position - if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) - - // This part convert an absolute position to a position - if(this.situation.loops !== false) { - var absPos, absPosInt, lastLoop - - // If the absolute position is below 0, we just treat it as if it was 0 - absPos = Math.max(this.absPos, 0) - absPosInt = Math.floor(absPos) - - if(this.situation.loops === true || absPosInt < this.situation.loops) { - this.pos = absPos - absPosInt - lastLoop = this.situation.loop - this.situation.loop = absPosInt - } else { - this.absPos = this.situation.loops - this.pos = 1 - // The -1 here is because we don't want to toggle reversed when all the loops have been completed - lastLoop = this.situation.loop - 1 - this.situation.loop = this.situation.loops - } - - if(this.situation.reversing) { - // Toggle reversed if an odd number of loops as occured since the last call of step - this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) - } - - } else { - // If there are no loop, the absolute position must not be above 1 - this.absPos = Math.min(this.absPos, 1) - this.pos = this.absPos - } - - // while the absolute position can be below 0, the position must not be below 0 - if(this.pos < 0) this.pos = 0 - - if(this.situation.reversed) this.pos = 1 - this.pos - - - // apply easing - var eased = this.situation.ease(this.pos) - - // call once-callbacks - for(var i in this.situation.once){ - if(i > this.lastPos && i <= eased){ - this.situation.once[i].call(this.target(), this.pos, eased) - delete this.situation.once[i] - } - } - - // fire during callback with position, eased position and current situation as parameter - if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) - - // the user may call stop or finish in the during callback - // so make sure that we still have a valid situation - if(!this.situation){ - return this - } - - // apply the actual animation to every property - this.eachAt() - - // do final code when situation is finished - if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - - // stop animation callback - this.stopAnimFrame() - - // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.situation}) - - if(!this.situations.length){ - this.target().fire('allfinished') - this.target().off('.fx') // there shouldnt be any binding left, but to make sure... - this.active = false - } - - // start next animation - if(this.active) this.dequeue() - else this.clearCurrent() - - }else if(!this.paused && this.active){ - // we continue animating when we are not at the end - this.startAnimFrame() - } - - // save last eased position for once callback triggering - this.lastPos = eased - return this - - } - - // calculates the step for every property and calls block with it - , eachAt: function(){ - var i, at, self = this, target = this.target(), s = this.situation - - // apply animations which can be called trough a method - for(i in s.animations){ - - at = [].concat(s.animations[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target[i].apply(target, at) - - } - - // apply animation which has to be applied with attr() - for(i in s.attrs){ - - at = [i].concat(s.attrs[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.attr.apply(target, at) - - } - - // apply animation which has to be applied with style() - for(i in s.styles){ - - at = [i].concat(s.styles[i]).map(function(el){ - return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el - }) - - target.style.apply(target, at) - - } - - // animate initialTransformation which has to be chained - if(s.transforms.length){ - - // get initial initialTransformation - at = s.initialTransformation - for(i = 0, len = s.transforms.length; i < len; i++){ - - // get next transformation in chain - var a = s.transforms[i] - - // multiply matrix directly - if(a instanceof SVG.Matrix){ - - if(a.relative){ - at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) - }else{ - at = at.morph(a).at(s.ease(this.pos)) - } - continue - } - - // when transformation is absolute we have to reset the needed transformation first - if(!a.relative) - a.undo(at.extract()) - - // and reapply it after - at = at.multiply(a.at(s.ease(this.pos))) - - } - - // set new matrix on element - target.matrix(at) - } - - return this - - } - - - // adds an once-callback which is called at a specific position and never again - , once: function(pos, fn, isEased){ - - if(!isEased)pos = this.situation.ease(pos) - - this.situation.once[pos] = fn - - return this - } - - , _callStart: function() { - setTimeout(function(){this.start()}.bind(this), 0) - return this - } - - } - -, parent: SVG.Element - - // Add method to parent elements -, construct: { - // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, ease, delay) { - return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - } - , delay: function(delay){ - return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - } - , stop: function(jumpToEnd, clearQueue) { - if (this.fx) - this.fx.stop(jumpToEnd, clearQueue) - - return this - } - , finish: function() { - if (this.fx) - this.fx.finish() - - return this - } - // Pause current animation - , pause: function() { - if (this.fx) - this.fx.pause() - - return this - } - // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() - - return this - } - // Set/Get the speed of the animations - , speed: function(speed) { - if (this.fx) - if (speed == null) - return this.fx.speed() - else - this.fx.speed(speed) - - return this - } - } - -}) - -// MorphObj is used whenever no morphable object is given -SVG.MorphObj = SVG.invent({ - - create: function(from, to){ - // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) - // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) - - // prepare for plain morphing - this.value = from - this.destination = to - } - -, extend: { - at: function(pos, real){ - return real < 1 ? this.value : this.destination - }, - - valueOf: function(){ - return this.value - } - } - -}) - -SVG.extend(SVG.FX, { - // Add animatable attributes - attr: function(a, v, relative) { - // apply attributes individually - if (typeof a == 'object') { - for (var key in a) - this.attr(key, a[key]) - - } else { - this.add(a, v, 'attrs') - } - - return this - } - // Add animatable styles -, style: function(s, v) { - if (typeof s == 'object') - for (var key in s) - this.style(key, s[key]) - - else - this.add(s, v, 'styles') - - return this - } - // Animatable x-axis -, x: function(x, relative) { - if(this.target() instanceof SVG.G){ - this.transform({x:x}, relative) - return this - } - - var num = new SVG.Number(x) - num.relative = relative - return this.add('x', num) - } - // Animatable y-axis -, y: function(y, relative) { - if(this.target() instanceof SVG.G){ - this.transform({y:y}, relative) - return this - } - - var num = new SVG.Number(y) - num.relative = relative - return this.add('y', num) - } - // Animatable center x-axis -, cx: function(x) { - return this.add('cx', new SVG.Number(x)) - } - // Animatable center y-axis -, cy: function(y) { - return this.add('cy', new SVG.Number(y)) - } - // Add animatable move -, move: function(x, y) { - return this.x(x).y(y) - } - // Add animatable center -, center: function(x, y) { - return this.cx(x).cy(y) - } - // Add animatable size -, size: function(width, height) { - if (this.target() instanceof SVG.Text) { - // animate font size for Text elements - this.attr('font-size', width) - - } else { - // animate bbox based size for all other elements - var box - - if(!width || !height){ - box = this.target().bbox() - } - - if(!width){ - width = box.width / box.height * height - } - - if(!height){ - height = box.height / box.width * width - } - - this.add('width' , new SVG.Number(width)) - .add('height', new SVG.Number(height)) - - } - - return this - } - // Add animatable plot -, plot: function() { - // We use arguments here since SVG.Line's plot method can be passed 4 parameters - return this.add('plot', arguments.length > 1 ? [].slice.call(arguments) : arguments[0]) - } - // Add leading method -, leading: function(value) { - return this.target().leading ? - this.add('leading', new SVG.Number(value)) : - this - } - // Add animatable viewbox -, viewbox: function(x, y, width, height) { - if (this.target() instanceof SVG.Container) { - this.add('viewbox', new SVG.Box(x, y, width, height)) - } - - return this - } -, update: function(o) { - if (this.target() instanceof SVG.Stop) { - if (typeof o == 'number' || o instanceof SVG.Number) { - return this.update({ - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - }) - } - - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) - } - - return this - } -}) - -SVG.Matrix = SVG.invent({ - // Initialize - create: function(source) { - var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) - - // ensure source as object - source = source instanceof SVG.Element ? - source.matrixify() : - typeof source === 'string' ? - arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : - arguments.length == 6 ? - arrayToMatrix([].slice.call(arguments)) : - Array.isArray(source) ? - arrayToMatrix(source) : - typeof source === 'object' ? - source : base - - // merge source - for (i = abcdef.length - 1; i >= 0; --i) - this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ? - source[abcdef[i]] : base[abcdef[i]] - } - - // Add methods -, extend: { - // Extract individual transformations - extract: function() { - // find delta transform points - var px = deltaTransformPoint(this, 0, 1) - , py = deltaTransformPoint(this, 1, 0) - , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 - - return { - // translation - x: this.e - , y: this.f - , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b) - , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d) - // skew - , skewX: -skewX - , skewY: 180 / Math.PI * Math.atan2(py.y, py.x) - // scale - , scaleX: Math.sqrt(this.a * this.a + this.b * this.b) - , scaleY: Math.sqrt(this.c * this.c + this.d * this.d) - // rotation - , rotation: skewX - , a: this.a - , b: this.b - , c: this.c - , d: this.d - , e: this.e - , f: this.f - , matrix: new SVG.Matrix(this) - } - } - // Clone matrix - , clone: function() { - return new SVG.Matrix(this) - } - // Morph one matrix into another - , morph: function(matrix) { - // store new destination - this.destination = new SVG.Matrix(matrix) - - return this - } - // Get morphed matrix at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos - , b: this.b + (this.destination.b - this.b) * pos - , c: this.c + (this.destination.c - this.c) * pos - , d: this.d + (this.destination.d - this.d) * pos - , e: this.e + (this.destination.e - this.e) * pos - , f: this.f + (this.destination.f - this.f) * pos - }) - - return matrix - } - // Multiplies by given matrix - , multiply: function(matrix) { - return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - } - // Inverses matrix - , inverse: function() { - return new SVG.Matrix(this.native().inverse()) - } - // Translate matrix - , translate: function(x, y) { - return new SVG.Matrix(this.native().translate(x || 0, y || 0)) - } - // Scale matrix - , scale: function(x, y, cx, cy) { - // support uniformal scale - if (arguments.length == 1) { - y = x - } else if (arguments.length == 3) { - cy = cx - cx = y - y = x - } - - return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) - } - // Rotate matrix - , rotate: function(r, cx, cy) { - // convert degrees to radians - r = SVG.utils.radians(r) - - return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) - } - // Flip matrix on x or y, at a given offset - , flip: function(a, o) { - o = typeof a == 'number' ? a : o - return a == 'x' ? - this.scale(-1, 1, o, 0) : - a == 'y' ? - this.scale(1, -1, 0, o) : - this.scale(-1, -1, o, o) - } - // Skew - , skew: function(x, y, cx, cy) { - // support uniformal skew - if (arguments.length == 1) { - y = x - } else if (arguments.length == 3) { - cy = cx - cx = y - y = x - } - - // convert degrees to radians - x = SVG.utils.radians(x) - y = SVG.utils.radians(y) - - return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) - } - // SkewX - , skewX: function(x, cx, cy) { - return this.skew(x, 0, cx, cy) - } - // SkewY - , skewY: function(y, cx, cy) { - return this.skew(0, y, cx, cy) - } - // Transform around a center point - , around: function(cx, cy, matrix) { - return this - .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) - .multiply(matrix) - .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - } - // Convert to native SVGMatrix - , native: function() { - // create new matrix - var matrix = SVG.parser.native.createSVGMatrix() - - // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) - matrix[abcdef[i]] = this[abcdef[i]] - - return matrix - } - // Convert matrix to string - , toString: function() { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' - } - } - - // Define parent -, parent: SVG.Element - - // Add parent method -, construct: { - // Get current matrix - ctm: function() { - return new SVG.Matrix(this.node.getCTM()) - }, - // Get current screen matrix - screenCTM: function() { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if(this instanceof SVG.Nested) { - var rect = this.rect(1,1) - var m = rect.node.getScreenCTM() - rect.remove() - return new SVG.Matrix(m) - } - return new SVG.Matrix(this.node.getScreenCTM()) - } - - } - -}) - -SVG.Point = SVG.invent({ - // Initialize - create: function(x,y) { - var i, source, base = {x:0, y:0} - - // ensure source as object - source = Array.isArray(x) ? - {x:x[0], y:x[1]} : - typeof x === 'object' ? - {x:x.x, y:x.y} : - x != null ? - {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value - - // merge source - this.x = source.x - this.y = source.y - } - - // Add methods -, extend: { - // Clone point - clone: function() { - return new SVG.Point(this) - } - // Morph one point into another - , morph: function(x, y) { - // store new destination - this.destination = new SVG.Point(x, y) - - return this - } - // Get morphed point at a given position - , at: function(pos) { - // make sure a destination is defined - if (!this.destination) return this - - // calculate morphed matrix at a given position - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos - , y: this.y + (this.destination.y - this.y) * pos - }) - - return point - } - // Convert to native SVGPoint - , native: function() { - // create new point - var point = SVG.parser.native.createSVGPoint() - - // update with current values - point.x = this.x - point.y = this.y - - return point - } - // transform point with matrix - , transform: function(matrix) { - return new SVG.Point(this.native().matrixTransform(matrix.native())) - } - - } - -}) - -SVG.extend(SVG.Element, { - - // Get point - point: function(x, y) { - return new SVG.Point(x,y).transform(this.screenCTM().inverse()); - } - -}) - -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function(a, v, n) { - // act as full getter - if (a == null) { - // get an object of attributes - a = {} - v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue - - return a - - } else if (typeof a == 'object') { - // apply every attribute individually if an object is passed - for (v in a) this.attr(v, a[v]) - - } else if (v === null) { - // remove value - this.node.removeAttribute(a) - - } else if (v == null) { - // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a) - return v == null ? - SVG.defaults.attrs[a] : - SVG.regex.isNumber.test(v) ? - parseFloat(v) : v - - } else { - - // convert image fill and stroke to patterns - if (a == 'fill' || a == 'stroke') { - if (SVG.regex.isImage.test(v)) - v = this.doc().defs().image(v) - - if (v instanceof SVG.Image) - v = this.doc().defs().pattern(0, 0, function() { - this.add(v) - }) - } - - // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') - v = new SVG.Number(v) - - // ensure full hex color - else if (SVG.Color.isColor(v)) - v = new SVG.Color(v) - - // parse array values - else if (Array.isArray(v)) - v = new SVG.Array(v) - - // if the passed attribute is leading... - if (a == 'leading') { - // ... call the leading method instead - if (this.leading) - this.leading(v) - } else { - // set given attribute on node - typeof n === 'string' ? - this.node.setAttributeNS(n, a, v.toString()) : - this.node.setAttribute(a, v.toString()) - } - - // rebuild if required - if (this.rebuild && (a == 'font-size' || a == 'x')) - this.rebuild(a, v) - } - - return this - } -}) -SVG.extend(SVG.Element, { - // Add transformations - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this - , matrix - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // get current matrix - matrix = new SVG.Matrix(target) - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = relative ? - // relative - matrix.multiply(new SVG.Matrix(o)) : - // absolute - new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = relative ? - // relative - matrix.rotate(o.rotation, o.cx, o.cy) : - // absolute - matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - if (!relative) { - // absolute; multiply inversed values - var e = matrix.extract() - o.scaleX = o.scaleX * 1 / e.scaleX - o.scaleY = o.scaleY * 1 / e.scaleY - } - - matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skew != null || o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 - o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 - - if (!relative) { - // absolute; reset skew values - var e = matrix.extract() - matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse()) - } - - matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - matrix = matrix.flip( - o.flip - , o.offset == null ? target.bbox()['c' + o.flip] : o.offset - ) - - // act on translate - } else if (o.x != null || o.y != null) { - if (relative) { - // relative - matrix = matrix.translate(o.x, o.y) - } else { - // absolute - if (o.x != null) matrix.e = o.x - if (o.y != null) matrix.f = o.y - } - } - - return this.attr('transform', matrix) - } -}) - -SVG.extend(SVG.FX, { - transform: function(o, relative) { - // get target in case of the fx module, otherwise reference this - var target = this.target() - , matrix - - // act as a getter - if (typeof o !== 'object') { - // get current matrix - matrix = new SVG.Matrix(target).extract() - - return typeof o === 'string' ? matrix[o] : matrix - } - - // ensure relative flag - relative = !!relative || !!o.relative - - // act on matrix - if (o.a != null) { - matrix = new SVG.Matrix(o) - - // act on rotation - } else if (o.rotation != null) { - // ensure centre point - ensureCentre(o, target) - - // apply transformation - matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) - - // act on scale - } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure scale values on both axes - o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 - o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 - - matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) - - // act on skew - } else if (o.skewX != null || o.skewY != null) { - // ensure centre point - ensureCentre(o, target) - - // ensure skew values on both axes - o.skewX = o.skewX != null ? o.skewX : 0 - o.skewY = o.skewY != null ? o.skewY : 0 - - matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) - - // act on flip - } else if (o.flip) { - matrix = new SVG.Matrix().flip( - o.flip - , o.offset == null ? target.bbox()['c' + o.flip] : o.offset - ) - - // act on translate - } else if (o.x != null || o.y != null) { - matrix = new SVG.Translate(o.x, o.y) - } - - if(!matrix) return this - - matrix.relative = relative - - this.last().transforms.push(matrix) - - return this._callStart() - } -}) - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function() { - return this.attr('transform', null) - }, - // merge the whole transformation chain into one matrix and returns it - matrixify: function() { - - var matrix = (this.attr('transform') || '') - // split transformations - .split(SVG.regex.transforms).slice(0,-1).map(function(str){ - // generate key => value pairs - var kv = str.trim().split('(') - return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] - }) - // merge every transformation into one matrix - .reduce(function(matrix, transform){ - - if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) - return matrix[transform[0]].apply(matrix, transform[1]) - - }, new SVG.Matrix()) - - return matrix - }, - // add an element to another parent without changing the visual representation on the screen - toParent: function(parent) { - if(this == parent) return this - var ctm = this.screenCTM() - var pCtm = parent.screenCTM().inverse() - - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) - - return this - }, - // same as above with parent equals root-svg - toDoc: function() { - return this.toParent(this.doc()) - } - -}) - -SVG.Transformation = SVG.invent({ - - create: function(source, inversed){ - - if(arguments.length > 1 && typeof inversed != 'boolean'){ - return this.constructor.call(this, [].slice.call(arguments)) - } - - if(Array.isArray(source)){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[i] - } - } else if(typeof source == 'object'){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - this[this.arguments[i]] = source[this.arguments[i]] - } - } - - this.inversed = false - - if(inversed === true){ - this.inversed = true - } - - } - -, extend: { - - arguments: [] - , method: '' - - , at: function(pos){ - - var params = [] - - for(var i = 0, len = this.arguments.length; i < len; ++i){ - params.push(this[this.arguments[i]]) - } - - var m = this._undo || new SVG.Matrix() - - m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) - - return this.inversed ? m.inverse() : m - - } - - , undo: function(o){ - for(var i = 0, len = this.arguments.length; i < len; ++i){ - o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]] - } - - // The method SVG.Matrix.extract which was used before calling this - // method to obtain a value for the parameter o doesn't return a cx and - // a cy so we use the ones that were provided to this object at its creation - o.cx = this.cx - o.cy = this.cy - - this._undo = new SVG[capitalize(this.method)](o, true).at(1) - - return this - } - - } - -}) - -SVG.Translate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['transformedX', 'transformedY'] - , method: 'translate' - } - -}) - -SVG.Rotate = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['rotation', 'cx', 'cy'] - , method: 'rotate' - , at: function(pos){ - var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) - return this.inversed ? m.inverse() : m - } - , undo: function(o){ - this._undo = o - } - } - -}) - -SVG.Scale = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['scaleX', 'scaleY', 'cx', 'cy'] - , method: 'scale' - } - -}) - -SVG.Skew = SVG.invent({ - - parent: SVG.Matrix -, inherit: SVG.Transformation - -, create: function(source, inversed){ - this.constructor.apply(this, [].slice.call(arguments)) - } - -, extend: { - arguments: ['skewX', 'skewY', 'cx', 'cy'] - , method: 'skew' - } - -}) - -SVG.extend(SVG.Element, { - // Dynamic style generator - style: function(s, v) { - if (arguments.length == 0) { - // get full style - return this.node.style.cssText || '' - - } else if (arguments.length < 2) { - // apply every style individually if an object is passed - if (typeof s == 'object') { - for (v in s) this.style(v, s[v]) - - } else { - // act as a getter if the first and only argument is not an object - return this.node.style[camelCase(s)] - } - - } else { - this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v - } - - return this - } -}) - -SVG.Parent = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // Returns all child elements - children: function() { - return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) { - return SVG.adopt(node) - }) - } - // Add given element at a position - , add: function(element, i) { - if (i == null) - this.node.appendChild(element.node) - else if (element.node != this.node.childNodes[i]) - this.node.insertBefore(element.node, this.node.childNodes[i]) - - return this - } - // Basically does the same as `add()` but returns the added element instead - , put: function(element, i) { - this.add(element, i) - return element - } - // Checks if the given element is a child - , has: function(element) { - return this.index(element) >= 0 - } - // Gets index of given element - , index: function(element) { - return [].slice.call(this.node.childNodes).indexOf(element.node) - } - // Get a element at the given index - , get: function(i) { - return SVG.adopt(this.node.childNodes[i]) - } - // Get first child - , first: function() { - return this.get(0) - } - // Get the last child - , last: function() { - return this.get(this.node.childNodes.length - 1) - } - // Iterates over all children and invokes a given block - , each: function(block, deep) { - var i, il - , children = this.children() - - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) - block.apply(children[i], [i, children]) - - if (deep && (children[i] instanceof SVG.Container)) - children[i].each(block, deep) - } - - return this - } - // Remove a given child - , removeElement: function(element) { - this.node.removeChild(element.node) - - return this - } - // Remove all elements in this container - , clear: function() { - // remove children - while(this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // remove defs reference - delete this._defs - - return this - } - , // Get defs - defs: function() { - return this.doc().defs() - } - } - -}) - -SVG.extend(SVG.Parent, { - flatten: function(parent) { - if(this instanceof SVG.Defs) return this - - parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - - this.each(function(){ - if(this instanceof SVG.Defs) return this - if(this instanceof SVG.Parent) return this.flatten(parent) - return this.toParent(parent) - }) - - // we need this so that SVG.Doc does not get removed - this.node.firstChild || this.remove() - - return this - } -}) - -SVG.Container = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Parent - -}) -// Add events to elements -;[ 'click' - , 'dblclick' - , 'mousedown' - , 'mouseup' - , 'mouseover' - , 'mouseout' - , 'mousemove' - // , 'mouseenter' -> not supported by IE - // , 'mouseleave' -> not supported by IE - , 'touchstart' - , 'touchmove' - , 'touchleave' - , 'touchend' - , 'touchcancel' ].forEach(function(event) { - - // add event to SVG.Element - SVG.Element.prototype[event] = function(f) { - var self = this - - // bind event to element rather than element node - this.node['on' + event] = typeof f == 'function' ? - function() { return f.apply(self, arguments) } : null - - return this - } - -}) - -// Initialize listeners stack -SVG.listeners = [] -SVG.handlerMap = [] -SVG.listenerId = 0 - -// Add event binder in the SVG namespace -SVG.on = function(node, event, listener, binding) { - // create listener, get object-index - var l = listener.bind(binding || node.instance || node) - , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1 - , ev = event.split('.')[0] - , ns = event.split('.')[1] || '*' - - - // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} - SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - - if(!listener._svgjsListenerId) - listener._svgjsListenerId = ++SVG.listenerId - - // reference listener - SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l - - // add listener - node.addEventListener(ev, l, false) +
+SVG.defaults = {
+ // Default attribute values
+ attrs: {
+ // fill and stroke
+ 'fill-opacity': 1
+ , 'stroke-opacity': 1
+ , 'stroke-width': 0
+ , 'stroke-linejoin': 'miter'
+ , 'stroke-linecap': 'butt'
+ , fill: '#000000'
+ , stroke: '#000000'
+ , opacity: 1
+ // position
+ , x: 0
+ , y: 0
+ , cx: 0
+ , cy: 0
+ // size
+ , width: 0
+ , height: 0
+ // radius
+ , r: 0
+ , rx: 0
+ , ry: 0
+ // gradient
+ , offset: 0
+ , 'stop-opacity': 1
+ , 'stop-color': '#000000'
+ // text
+ , 'font-size': 16
+ , 'font-family': 'Helvetica, Arial, sans-serif'
+ , 'text-anchor': 'start'
+ }
+
} - -// Add event unbinder in the SVG namespace -SVG.off = function(node, event, listener) { - var index = SVG.handlerMap.indexOf(node) - , ev = event && event.split('.')[0] - , ns = event && event.split('.')[1] - - if(index == -1) return - - if (listener) { - if(typeof listener == 'function') listener = listener._svgjsListenerId - if(!listener) return - - // remove listener reference - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { - // remove listener - node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) - - delete SVG.listeners[index][ev][ns || '*'][listener] - } - - } else if (ns && ev) { - // remove all listeners for a namespaced event - if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) - SVG.off(node, [ev, ns].join('.'), listener) - - delete SVG.listeners[index][ev][ns] - } - - } else if (ns){ - // remove all listeners for a specific namespace - for(event in SVG.listeners[index]){ - for(namespace in SVG.listeners[index][event]){ - if(ns === namespace){ - SVG.off(node, [event, ns].join('.')) - } - } - } - - } else if (ev) { - // remove all listeners for the event - if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) - SVG.off(node, [ev, namespace].join('.')) - - delete SVG.listeners[index][ev] - } - - } else { - // remove all listeners on a given node - for (event in SVG.listeners[index]) - SVG.off(node, event) - - delete SVG.listeners[index] - delete SVG.handlerMap[index] - - } +// Module for color convertions
+SVG.Color = function(color) {
+ var match
+
+ // initialize defaults
+ this.r = 0
+ this.g = 0
+ this.b = 0
+
+ if(!color) return
+
+ // parse color
+ if (typeof color === 'string') {
+ if (SVG.regex.isRgb.test(color)) {
+ // get rgb values
+ match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
+
+ // parse numeric values
+ this.r = parseInt(match[1])
+ this.g = parseInt(match[2])
+ this.b = parseInt(match[3])
+
+ } else if (SVG.regex.isHex.test(color)) {
+ // get hex values
+ match = SVG.regex.hex.exec(fullHex(color))
+
+ // parse numeric values
+ this.r = parseInt(match[1], 16)
+ this.g = parseInt(match[2], 16)
+ this.b = parseInt(match[3], 16)
+
+ }
+
+ } else if (typeof color === 'object') {
+ this.r = color.r
+ this.g = color.g
+ this.b = color.b
+
+ }
+
+}
+
+SVG.extend(SVG.Color, {
+ // Default to hex conversion
+ toString: function() {
+ return this.toHex()
+ }
+ // Build hex value
+, toHex: function() {
+ return '#'
+ + compToHex(this.r)
+ + compToHex(this.g)
+ + compToHex(this.b)
+ }
+ // Build rgb value
+, toRgb: function() {
+ return 'rgb(' + [this.r, this.g, this.b].join() + ')'
+ }
+ // Calculate true brightness
+, brightness: function() {
+ return (this.r / 255 * 0.30)
+ + (this.g / 255 * 0.59)
+ + (this.b / 255 * 0.11)
+ }
+ // Make color morphable
+, morph: function(color) {
+ this.destination = new SVG.Color(color)
+
+ return this
+ }
+ // Get morphed color at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // normalise pos
+ pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
+
+ // generate morphed color
+ return new SVG.Color({
+ r: ~~(this.r + (this.destination.r - this.r) * pos)
+ , g: ~~(this.g + (this.destination.g - this.g) * pos)
+ , b: ~~(this.b + (this.destination.b - this.b) * pos)
+ })
+ }
+
+})
+
+// Testers
+
+// Test if given value is a color string
+SVG.Color.test = function(color) {
+ color += ''
+ return SVG.regex.isHex.test(color)
+ || SVG.regex.isRgb.test(color)
+}
+
+// Test if given value is a rgb object
+SVG.Color.isRgb = function(color) {
+ return color && typeof color.r == 'number'
+ && typeof color.g == 'number'
+ && typeof color.b == 'number'
+}
+
+// Test if given value is a color
+SVG.Color.isColor = function(color) {
+ return SVG.Color.isRgb(color) || SVG.Color.test(color)
} - -// -SVG.extend(SVG.Element, { - // Bind given event to listener - on: function(event, listener, binding) { - SVG.on(this.node, event, listener, binding) - - return this - } - // Unbind event from listener -, off: function(event, listener) { - SVG.off(this.node, event, listener) - - return this - } - // Fire given event -, fire: function(event, data) { - - // Dispatch event - if(event instanceof window.Event){ - this.node.dispatchEvent(event) - }else{ - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) - } - - this._event = event - return this - } -, event: function() { - return this._event - } -}) - -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs' - - // Inherit from -, inherit: SVG.Container - -}) -SVG.G = SVG.invent({ - // Initialize node - create: 'g' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - } - , gbox: function() { - - var bbox = this.bbox() - , trans = this.transform() - - bbox.x += trans.x - bbox.x2 += trans.x - bbox.cx += trans.x - - bbox.y += trans.y - bbox.y2 += trans.y - bbox.cy += trans.y - - return bbox - } - } - - // Add parent method -, construct: { - // Create a group element - group: function() { - return this.put(new SVG.G) - } - } -}) - -// ### This module adds backward / forward functionality to elements. - -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function() { - return this.parent().children() - } - // Get the curent position siblings -, position: function() { - return this.parent().index(this) - } - // Get the next element (will return null if there is none) -, next: function() { - return this.siblings()[this.position() + 1] - } - // Get the next element (will return null if there is none) -, previous: function() { - return this.siblings()[this.position() - 1] - } - // Send given element one step forward -, forward: function() { - var i = this.position() + 1 - , p = this.parent() - - // move node one step forward - p.removeElement(this).add(this, i) - - // make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element one step backward -, backward: function() { - var i = this.position() - - if (i > 0) - this.parent().removeElement(this).add(this, i - 1) - - return this - } - // Send given element all the way to the front -, front: function() { - var p = this.parent() - - // Move node forward - p.node.appendChild(this.node) - - // Make sure defs node is always at the top - if (p instanceof SVG.Doc) - p.node.appendChild(p.defs().node) - - return this - } - // Send given element all the way to the back -, back: function() { - if (this.position() > 0) - this.parent().removeElement(this).add(this, 0) - - return this - } - // Inserts a given element before the targeted element -, before: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i) - - return this - } - // Insters a given element after the targeted element -, after: function(element) { - element.remove() - - var i = this.position() - - this.parent().add(element, i + 1) - - return this - } - -}) -SVG.Mask = SVG.invent({ - // Initialize node - create: 'mask' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unmask all masked elements and remove itself - remove: function() { - // unmask all targets - this.targets().forEach(function(el) { - el.unmask() - }) - - // remove mask from parent - return SVG.Element.prototype.remove.call(this) - } - - , targets: function() { - return SVG.select('svg [mask*="' +this.id() +'"]') - } - } - - // Add parent method -, construct: { - // Create masking element - mask: function() { - return this.defs().put(new SVG.Mask) - } - } -}) - - -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function(element) { - // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) - - // apply mask - return this.attr('mask', 'url("#' + masker.attr('id') + '")') - } - // Unmask element -, unmask: function() { - return this.attr('mask', null) - } -, masker: function() { - return this.reference('mask') - } -}) - -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Unclip all clipped elements and remove itself - remove: function() { - // unclip all targets - this.targets().forEach(function(el) { - el.unclip() - }) - - // remove clipPath from parent - return SVG.Element.prototype.remove.call(this) - } - - , targets: function() { - return SVG.select('svg [clip-path*="' +this.id() +'"]') - } - } - - // Add parent method -, construct: { - // Create clipping element - clip: function() { - return this.defs().put(new SVG.ClipPath) - } - } -}) - -// -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function(element) { - // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) - - // apply mask - return this.attr('clip-path', 'url("#' + clipper.attr('id') + '")') - } - // Unclip element -, unclip: function() { - return this.attr('clip-path', null) - } -, clipper: function() { - return this.reference('clip-path') - } - -}) -SVG.Gradient = SVG.invent({ - // Initialize node - create: function(type) { - this.constructor.call(this, SVG.create(type + 'Gradient')) - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add a color stop - at: function(offset, color, opacity) { - return this.put(new SVG.Stop).update(offset, color, opacity) - } - // Update gradient - , update: function(block) { - // remove all stops - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , fill: function() { - return 'url(#' + this.id() + ')' - } - // Alias string convertion to fill - , toString: function() { - return this.fill() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'gradientTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - } - - // Add parent method -, construct: { - // Create gradient element in defs - gradient: function(type, block) { - return this.defs().gradient(type, block) - } - } -}) - -// Add animatable methods to both gradient and fx module -SVG.extend(SVG.Gradient, SVG.FX, { - // From position - from: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : - this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - } - // To position -, to: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : - this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) - } -}) - -// Base gradient generation -SVG.extend(SVG.Defs, { - // define gradient - gradient: function(type, block) { - return this.put(new SVG.Gradient(type)).update(block) - } - -}) - -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop' - - // Inherit from -, inherit: SVG.Element - - // Add class methods -, extend: { - // add color stops - update: function(o) { - if (typeof o == 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] - } - } - - // set attributes - if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) - - return this - } - } - -}) - -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Return the fill id - fill: function() { - return 'url(#' + this.id() + ')' - } - // Update pattern by rebuilding - , update: function(block) { - // remove content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Alias string convertion to fill - , toString: function() { - return this.fill() - } - // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'patternTransform' - return SVG.Container.prototype.attr.call(this, a, b, c) - } - - } - - // Add parent method -, construct: { - // Create pattern element in defs - pattern: function(width, height, block) { - return this.defs().pattern(width, height, block) - } - } -}) - -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function(width, height, block) { - return this.put(new SVG.Pattern).update(block).attr({ - x: 0 - , y: 0 - , width: width - , height: height - , patternUnits: 'userSpaceOnUse' - }) - } - -}) -SVG.Doc = SVG.invent({ - // Initialize node - create: function(element) { - if (element) { - // ensure the presence of a dom element - element = typeof element == 'string' ? - document.getElementById(element) : - element - - // If the target is an svg element, use that element as the main wrapper. - // This allows svg.js to work with svg documents as well. - if (element.nodeName == 'svg') { - this.constructor.call(this, element) - } else { - this.constructor.call(this, SVG.create('svg')) - element.appendChild(this.node) - this.size('100%', '100%') - } - - // set svg element attributes and ensure defs node - this.namespace().defs() - } - } - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Add namespaces - namespace: function() { - return this - .attr({ xmlns: SVG.ns, version: '1.1' }) - .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) - .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - } - // Creates and returns defs element - , defs: function() { - if (!this._defs) { - var defs - - // Find or create a defs element in this instance - if (defs = this.node.getElementsByTagName('defs')[0]) - this._defs = SVG.adopt(defs) - else - this._defs = new SVG.Defs - - // Make sure the defs node is at the end of the stack - this.node.appendChild(this._defs.node) - } - - return this._defs - } - // custom parent method - , parent: function() { - return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode - } - // Fix for possible sub-pixel offset. See: - // https://bugzilla.mozilla.org/show_bug.cgi?id=608812 - , spof: function(spof) { - var pos = this.node.getScreenCTM() - - if (pos) - this - .style('left', (-pos.e % 1) + 'px') - .style('top', (-pos.f % 1) + 'px') - - return this - } - - // Removes the doc from the DOM - , remove: function() { - if(this.parent()) { - this.parent().removeChild(this.node); - } - - return this; - } - } - -}) - -SVG.Shape = SVG.invent({ - // Initialize node - create: function(element) { - this.constructor.call(this, element) - } - - // Inherit from -, inherit: SVG.Element - -}) - -SVG.Bare = SVG.invent({ - // Initialize - create: function(element, inherit) { - // construct element - this.constructor.call(this, SVG.create(element)) - - // inherit custom methods - if (inherit) - for (var method in inherit.prototype) - if (typeof inherit.prototype[method] === 'function') - this[method] = inherit.prototype[method] - } - - // Inherit from -, inherit: SVG.Element - - // Add methods -, extend: { - // Insert some plain text - words: function(text) { - // remove contents - while (this.node.hasChildNodes()) - this.node.removeChild(this.node.lastChild) - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - } -}) - - -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function(element, inherit) { - return this.put(new SVG.Bare(element, inherit)) - } -}) - -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol' - - // Inherit from -, inherit: SVG.Container - -, construct: { - // create symbol - symbol: function() { - return this.put(new SVG.Symbol) - } - } -}) - -SVG.Use = SVG.invent({ - // Initialize node - create: 'use' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Use element as a reference - element: function(element, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + element, SVG.xlink) - } - } - - // Add parent method -, construct: { - // Create a use element - use: function(element, file) { - return this.put(new SVG.Use).element(element, file) - } - } -}) -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a rect element - rect: function(width, height) { - return this.put(new SVG.Rect()).size(width, height) - } - } -}) -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create circle element, based on ellipse - circle: function(size) { - return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) - } - } -}) - -SVG.extend(SVG.Circle, SVG.FX, { - // Radius x value - rx: function(rx) { - return this.attr('r', rx) - } - // Alias radius x value -, ry: function(ry) { - return this.rx(ry) - } +// Module for array conversion
+SVG.Array = function(array, fallback) {
+ array = (array || []).valueOf()
+
+ // if array is empty and fallback is provided, use fallback
+ if (array.length == 0 && fallback)
+ array = fallback.valueOf()
+
+ // parse array
+ this.value = this.parse(array)
+}
+
+SVG.extend(SVG.Array, {
+ // Make array morphable
+ morph: function(array) {
+ this.destination = this.parse(array)
+
+ // normalize length of arrays
+ if (this.value.length != this.destination.length) {
+ var lastValue = this.value[this.value.length - 1]
+ , lastDestination = this.destination[this.destination.length - 1]
+
+ while(this.value.length > this.destination.length)
+ this.destination.push(lastDestination)
+ while(this.value.length < this.destination.length)
+ this.value.push(lastValue)
+ }
+
+ return this
+ }
+ // Clean up any duplicate points
+, settle: function() {
+ // find all unique values
+ for (var i = 0, il = this.value.length, seen = []; i < il; i++)
+ if (seen.indexOf(this.value[i]) == -1)
+ seen.push(this.value[i])
+
+ // set new value
+ return this.value = seen
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed array
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
+
+ return new SVG.Array(array)
+ }
+ // Convert array to string
+, toString: function() {
+ return this.value.join(' ')
+ }
+ // Real value
+, valueOf: function() {
+ return this.value
+ }
+ // Parse whitespace separated string
+, parse: function(array) {
+ array = array.valueOf()
+
+ // if already is an array, no need to parse it
+ if (Array.isArray(array)) return array
+
+ return array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ }
+ // Reverse array
+, reverse: function() {
+ this.value.reverse()
+
+ return this
+ }
+, clone: function() {
+ var clone = new this.constructor()
+ clone.value = array_clone(this.value)
+ return clone
+ }
}) - -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create an ellipse - ellipse: function(width, height) { - return this.put(new SVG.Ellipse).size(width, height).move(0, 0) - } - } +// Poly points array
+SVG.PointArray = function(array, fallback) {
+ SVG.Array.call(this, array, fallback || [[0,0]])
+}
+
+// Inherit from SVG.Array
+SVG.PointArray.prototype = new SVG.Array
+SVG.PointArray.prototype.constructor = SVG.PointArray
+
+SVG.extend(SVG.PointArray, {
+ // Convert array to string
+ toString: function() {
+ // convert to a poly point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push(this.value[i].join(','))
+
+ return array.join(' ')
+ }
+ // Convert array to line object
+, toLine: function() {
+ return {
+ x1: this.value[0][0]
+ , y1: this.value[0][1]
+ , x2: this.value[1][0]
+ , y2: this.value[1][1]
+ }
+ }
+ // Get morphed array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // generate morphed point string
+ for (var i = 0, il = this.value.length, array = []; i < il; i++)
+ array.push([
+ this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
+ , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
+ ])
+
+ return new SVG.PointArray(array)
+ }
+ // Parse point string and flat array
+, parse: function(array) {
+ var points = []
+
+ array = array.valueOf()
+
+ // if it is an array
+ if (Array.isArray(array)) {
+ // and it is not flat, there is no need to parse it
+ if(Array.isArray(array[0])) {
+ return array
+ }
+ } else { // Else, it is considered as a string
+ // parse points
+ array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
+ }
+
+ // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
+ // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
+ if (array.length % 2 !== 0) array.pop()
+
+ // wrap points in two-tuples and parse points as floats
+ for(var i = 0, len = array.length; i < len; i = i + 2)
+ points.push([ array[i], array[i+1] ])
+
+ return points
+ }
+ // Move point string
+, move: function(x, y) {
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ // move every point
+ if (!isNaN(x) && !isNaN(y))
+ for (var i = this.value.length - 1; i >= 0; i--)
+ this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
+
+ return this
+ }
+ // Resize poly string
+, size: function(width, height) {
+ var i, box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
+ if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+ }
+
+ return this
+ }
+ // Get bounding box of points
+, bbox: function() {
+ SVG.parser.poly.setAttribute('points', this.toString())
+
+ return SVG.parser.poly.getBBox()
+ }
+})
+ +var pathHandlers = {
+ M: function(c, p, p0) {
+ p.x = p0.x = c[0]
+ p.y = p0.y = c[1]
+
+ return ['M', p.x, p.y]
+ },
+ L: function(c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['L', c[0], c[1]]
+ },
+ H: function(c, p) {
+ p.x = c[0]
+ return ['H', c[0]]
+ },
+ V: function(c, p) {
+ p.y = c[0]
+ return ['V', c[0]]
+ },
+ C: function(c, p) {
+ p.x = c[4]
+ p.y = c[5]
+ return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
+ },
+ S: function(c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['S', c[0], c[1], c[2], c[3]]
+ },
+ Q: function(c, p) {
+ p.x = c[2]
+ p.y = c[3]
+ return ['Q', c[0], c[1], c[2], c[3]]
+ },
+ T: function(c, p) {
+ p.x = c[0]
+ p.y = c[1]
+ return ['T', c[0], c[1]]
+ },
+ Z: function(c, p, p0) {
+ p.x = p0.x
+ p.y = p0.y
+ return ['Z']
+ },
+ A: function(c, p) {
+ p.x = c[5]
+ p.y = c[6]
+ return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
+ }
+}
+
+var mlhvqtcsa = 'mlhvqtcsaz'.split('')
+
+for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){
+ pathHandlers[mlhvqtcsa[i]] = (function(i){
+ return function(c, p, p0) {
+ if(i == 'H') c[0] = c[0] + p.x
+ else if(i == 'V') c[0] = c[0] + p.y
+ else if(i == 'A'){
+ c[5] = c[5] + p.x,
+ c[6] = c[6] + p.y
+ }
+ else
+ for(var j = 0, jl = c.length; j < jl; ++j) {
+ c[j] = c[j] + (j%2 ? p.y : p.x)
+ }
+
+ return pathHandlers[i](c, p, p0)
+ }
+ })(mlhvqtcsa[i].toUpperCase())
+}
+
+// Path points array
+SVG.PathArray = function(array, fallback) {
+ SVG.Array.call(this, array, fallback || [['M', 0, 0]])
+}
+
+// Inherit from SVG.Array
+SVG.PathArray.prototype = new SVG.Array
+SVG.PathArray.prototype.constructor = SVG.PathArray
+
+SVG.extend(SVG.PathArray, {
+ // Convert array to string
+ toString: function() {
+ return arrayToString(this.value)
+ }
+ // Move path string
+, move: function(x, y) {
+ // get bounding box of current situation
+ var box = this.bbox()
+
+ // get relative offset
+ x -= box.x
+ y -= box.y
+
+ if (!isNaN(x) && !isNaN(y)) {
+ // move every point
+ for (var l, i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l == 'M' || l == 'L' || l == 'T') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+
+ } else if (l == 'H') {
+ this.value[i][1] += x
+
+ } else if (l == 'V') {
+ this.value[i][1] += y
+
+ } else if (l == 'C' || l == 'S' || l == 'Q') {
+ this.value[i][1] += x
+ this.value[i][2] += y
+ this.value[i][3] += x
+ this.value[i][4] += y
+
+ if (l == 'C') {
+ this.value[i][5] += x
+ this.value[i][6] += y
+ }
+
+ } else if (l == 'A') {
+ this.value[i][6] += x
+ this.value[i][7] += y
+ }
+
+ }
+ }
+
+ return this
+ }
+ // Resize path string
+, size: function(width, height) {
+ // get bounding box of current situation
+ var i, l, box = this.bbox()
+
+ // recalculate position of all points according to new size
+ for (i = this.value.length - 1; i >= 0; i--) {
+ l = this.value[i][0]
+
+ if (l == 'M' || l == 'L' || l == 'T') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+
+ } else if (l == 'H') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+
+ } else if (l == 'V') {
+ this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
+
+ } else if (l == 'C' || l == 'S' || l == 'Q') {
+ this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
+ this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
+ this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
+ this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
+
+ if (l == 'C') {
+ this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
+ this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
+ }
+
+ } else if (l == 'A') {
+ // resize radii
+ this.value[i][1] = (this.value[i][1] * width) / box.width
+ this.value[i][2] = (this.value[i][2] * height) / box.height
+
+ // move position values
+ this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
+ this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
+ }
+
+ }
+
+ return this
+ }
+ // Test if the passed path array use the same path data commands as this path array
+, equalCommands: function(pathArray) {
+ var i, il, equalCommands
+
+ pathArray = new SVG.PathArray(pathArray)
+
+ equalCommands = this.value.length === pathArray.value.length
+ for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
+ equalCommands = this.value[i][0] === pathArray.value[i][0]
+ }
+
+ return equalCommands
+ }
+ // Make path array morphable
+, morph: function(pathArray) {
+ pathArray = new SVG.PathArray(pathArray)
+
+ if(this.equalCommands(pathArray)) {
+ this.destination = pathArray
+ } else {
+ this.destination = null
+ }
+
+ return this
+ }
+ // Get morphed path array at given position
+, at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ var sourceArray = this.value
+ , destinationArray = this.destination.value
+ , array = [], pathArray = new SVG.PathArray()
+ , i, il, j, jl
+
+ // Animate has specified in the SVG spec
+ // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
+ for (i = 0, il = sourceArray.length; i < il; i++) {
+ array[i] = [sourceArray[i][0]]
+ for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
+ array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
+ }
+ // For the two flags of the elliptical arc command, the SVG spec say:
+ // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
+ // Elliptical arc command as an array followed by corresponding indexes:
+ // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
+ // 0 1 2 3 4 5 6 7
+ if(array[i][0] === 'A') {
+ array[i][4] = +(array[i][4] != 0)
+ array[i][5] = +(array[i][5] != 0)
+ }
+ }
+
+ // Directly modify the value of a path array, this is done this way for performance
+ pathArray.value = array
+ return pathArray
+ }
+ // Absolutize and parse path to array
+, parse: function(array) {
+ // if it's already a patharray, no need to parse it
+ if (array instanceof SVG.PathArray) return array.valueOf()
+
+ // prepare for parsing
+ var i, x0, y0, s, seg, arr
+ , x = 0
+ , y = 0
+ , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7 }
+
+ if(typeof array == 'string'){
+
+ array = array
+ .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
+ .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
+ .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
+ .trim() // trim
+ .split(SVG.regex.delimiter) // split into array
+
+ }else{
+ array = array.reduce(function(prev, curr){
+ return [].concat.call(prev, curr)
+ }, [])
+ }
+
+ // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
+ var arr = []
+ , p = new SVG.Point()
+ , p0 = new SVG.Point()
+ , index = 0
+ , len = array.length
+
+ do{
+ // Test if we have a path letter
+ if(SVG.regex.isPathLetter.test(array[index])){
+ s = array[index]
+ ++index
+ // If last letter was a move command and we got no new, it defaults to [L]ine
+ }else if(s == 'M'){
+ s = 'L'
+ }else if(s == 'm'){
+ s = 'l'
+ }
+
+ arr.push(pathHandlers[s].call(null,
+ array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
+ p, p0
+ )
+ )
+
+ }while(len > index)
+
+ return arr
+
+ }
+ // Get bounding box of path
+, bbox: function() {
+ SVG.parser.path.setAttribute('d', this.toString())
+
+ return SVG.parser.path.getBBox()
+ }
+
+})
+ +// Module for unit convertions
+SVG.Number = SVG.invent({
+ // Initialize
+ create: function(value, unit) {
+ // initialize defaults
+ this.value = 0
+ this.unit = unit || ''
+
+ // parse value
+ if (typeof value === 'number') {
+ // ensure a valid numeric value
+ this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
+
+ } else if (typeof value === 'string') {
+ unit = value.match(SVG.regex.numberAndUnit)
+
+ if (unit) {
+ // make value numeric
+ this.value = parseFloat(unit[1])
+
+ // normalize
+ if (unit[5] == '%')
+ this.value /= 100
+ else if (unit[5] == 's')
+ this.value *= 1000
+
+ // store unit
+ this.unit = unit[5]
+ }
+
+ } else {
+ if (value instanceof SVG.Number) {
+ this.value = value.valueOf()
+ this.unit = value.unit
+ }
+ }
+
+ }
+ // Add methods
+, extend: {
+ // Stringalize
+ toString: function() {
+ return (
+ this.unit == '%' ?
+ ~~(this.value * 1e8) / 1e6:
+ this.unit == 's' ?
+ this.value / 1e3 :
+ this.value
+ ) + this.unit
+ }
+ , toJSON: function() {
+ return this.toString()
+ }
+ , // Convert to primitive
+ valueOf: function() {
+ return this.value
+ }
+ // Add number
+ , plus: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this + number, this.unit || number.unit)
+ }
+ // Subtract number
+ , minus: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this - number, this.unit || number.unit)
+ }
+ // Multiply number
+ , times: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this * number, this.unit || number.unit)
+ }
+ // Divide number
+ , divide: function(number) {
+ number = new SVG.Number(number)
+ return new SVG.Number(this / number, this.unit || number.unit)
+ }
+ // Convert to different unit
+ , to: function(unit) {
+ var number = new SVG.Number(this)
+
+ if (typeof unit === 'string')
+ number.unit = unit
+
+ return number
+ }
+ // Make number morphable
+ , morph: function(number) {
+ this.destination = new SVG.Number(number)
+
+ if(number.relative) {
+ this.destination.value += this.value
+ }
+
+ return this
+ }
+ // Get morphed number at given position
+ , at: function(pos) {
+ // Make sure a destination is defined
+ if (!this.destination) return this
+
+ // Generate new morphed number
+ return new SVG.Number(this.destination)
+ .minus(this)
+ .times(pos)
+ .plus(this)
+ }
+
+ }
+})
+ +
+SVG.Element = SVG.invent({
+ // Initialize node
+ create: function(node) {
+ // last fired event on node
+ this._event = null
+
+ // initialize data object
+ this.dom = {}
+
+ // create circular reference
+ if (this.node = node) {
+ this.type = node.nodeName
+ this.node.instance = this
+ }
+ }
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ return this.attr('x', x)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return this.attr('y', y)
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
+ }
+ // Move element to given x and y values
+ , move: function(x, y) {
+ return this.x(x).y(y)
+ }
+ // Move element by its center
+ , center: function(x, y) {
+ return this.cx(x).cy(y)
+ }
+ // Set width of element
+ , width: function(width) {
+ return this.attr('width', width)
+ }
+ // Set height of element
+ , height: function(height) {
+ return this.attr('height', height)
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .width(new SVG.Number(p.width))
+ .height(new SVG.Number(p.height))
+ }
+ // Clone element
+ , clone: function(parent, withData) {
+ // write dom data to the dom so the clone can pickup the data
+ this.writeDataToDom()
+
+ // clone element and assign new id
+ var clone = assignNewId(this.node.cloneNode(true))
+
+ // insert the clone in the given parent or after myself
+ if(parent) parent.add(clone)
+ else this.after(clone)
+
+ return clone
+ }
+ // Remove element
+ , remove: function() {
+ if (this.parent())
+ this.parent().removeElement(this)
+
+ return this
+ }
+ // Replace element
+ , replace: function(element) {
+ this.after(element).remove()
+
+ return element
+ }
+ // Add element to given container and return self
+ , addTo: function(parent) {
+ return parent.put(this)
+ }
+ // Add element to given container and return container
+ , putIn: function(parent) {
+ return parent.add(this)
+ }
+ // Get / set id
+ , id: function(id) {
+ return this.attr('id', id)
+ }
+ // Checks whether the given point inside the bounding box of the element
+ , inside: function(x, y) {
+ var box = this.bbox()
+
+ return x > box.x
+ && y > box.y
+ && x < box.x + box.width
+ && y < box.y + box.height
+ }
+ // Show element
+ , show: function() {
+ return this.style('display', '')
+ }
+ // Hide element
+ , hide: function() {
+ return this.style('display', 'none')
+ }
+ // Is element visible?
+ , visible: function() {
+ return this.style('display') != 'none'
+ }
+ // Return id on string conversion
+ , toString: function() {
+ return this.attr('id')
+ }
+ // Return array of classes on the node
+ , classes: function() {
+ var attr = this.attr('class')
+
+ return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
+ }
+ // Return true if class exists on the node, false otherwise
+ , hasClass: function(name) {
+ return this.classes().indexOf(name) != -1
+ }
+ // Add class to the node
+ , addClass: function(name) {
+ if (!this.hasClass(name)) {
+ var array = this.classes()
+ array.push(name)
+ this.attr('class', array.join(' '))
+ }
+
+ return this
+ }
+ // Remove class from the node
+ , removeClass: function(name) {
+ if (this.hasClass(name)) {
+ this.attr('class', this.classes().filter(function(c) {
+ return c != name
+ }).join(' '))
+ }
+
+ return this
+ }
+ // Toggle the presence of a class on the node
+ , toggleClass: function(name) {
+ return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
+ }
+ // Get referenced element form attribute value
+ , reference: function(attr) {
+ return SVG.get(this.attr(attr))
+ }
+ // Returns the parent element instance
+ , parent: function(type) {
+ var parent = this
+
+ // check for parent
+ if(!parent.node.parentNode) return null
+
+ // get parent element
+ parent = SVG.adopt(parent.node.parentNode)
+
+ if(!type) return parent
+
+ // loop trough ancestors if type is given
+ while(parent && parent.node instanceof window.SVGElement){
+ if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
+ parent = SVG.adopt(parent.node.parentNode)
+ }
+ }
+ // Get parent document
+ , doc: function() {
+ return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
+ }
+ // return array of all ancestors of given type up to the root svg
+ , parents: function(type) {
+ var parents = [], parent = this
+
+ do{
+ parent = parent.parent(type)
+ if(!parent || !parent.node) break
+
+ parents.push(parent)
+ } while(parent.parent)
+
+ return parents
+ }
+ // matches the element vs a css selector
+ , matches: function(selector){
+ return matches(this.node, selector)
+ }
+ // Returns the svg node to call native svg methods on it
+ , native: function() {
+ return this.node
+ }
+ // Import raw svg
+ , svg: function(svg) {
+ var well, len
+
+ // act as a setter if svg is given
+ if (svg && this instanceof SVG.Parent) {
+
+ // create temporary holder
+ well = document.createElementNS(SVG.ns, 'svg')
+ // dump raw svg
+ well.innerHTML = svg
+
+ // transplant nodes
+ for (len = well.childNodes.length;len--;)
+ if(well.firstChild.nodeType != 1)
+ well.removeChild(well.firstChild)
+ else
+ this.node.appendChild(well.firstChild)
+
+ // otherwise act as a getter
+ } else {
+ return this.node.outerHTML
+ }
+
+ return this
+ }
+ // write svgjs data to the dom
+ , writeDataToDom: function() {
+
+ // dump variables recursively
+ if(this.is(SVG.Parent)){
+ this.each(function(){
+ this.writeDataToDom()
+ })
+ }
+
+ // remove previously set data
+ this.node.removeAttribute('svgjs:data')
+
+ if(Object.keys(this.dom).length)
+ this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
+
+ return this
+ }
+ // set given data to the elements data property
+ , setData: function(o){
+ this.dom = o
+ return this
+ }
+ , is: function(obj){
+ return is(this, obj)
+ }
+ }
+})
+ +SVG.easing = {
+ '-': function(pos){return pos}
+, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
+, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
+, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
+}
+
+SVG.morph = function(pos){
+ return function(from, to) {
+ return new SVG.MorphObj(from, to).at(pos)
+ }
+}
+
+SVG.Situation = SVG.invent({
+
+ create: function(o){
+ this.init = false
+ this.reversed = false
+ this.reversing = false
+
+ this.duration = new SVG.Number(o.duration).valueOf()
+ this.delay = new SVG.Number(o.delay).valueOf()
+
+ this.start = +new Date() + this.delay
+ this.finish = this.start + this.duration
+ this.ease = o.ease
+
+ // this.loop is incremented from 0 to this.loops
+ // it is also incremented when in an infinite loop (when this.loops is true)
+ this.loop = 0
+ this.loops = false
+
+ this.animations = {
+ // functionToCall: [list of morphable objects]
+ // e.g. move: [SVG.Number, SVG.Number]
+ }
+
+ this.attrs = {
+ // holds all attributes which are not represented from a function svg.js provides
+ // e.g. someAttr: SVG.Number
+ }
+
+ this.styles = {
+ // holds all styles which should be animated
+ // e.g. fill-color: SVG.Color
+ }
+
+ this.transforms = [
+ // holds all transformations as transformation objects
+ // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
+ ]
+
+ this.once = {
+ // functions to fire at a specific position
+ // e.g. "0.5": function foo(){}
+ }
+
+ }
+
+})
+
+
+SVG.FX = SVG.invent({
+
+ create: function(element) {
+ this._target = element
+ this.situations = []
+ this.active = false
+ this.situation = null
+ this.paused = false
+ this.lastPos = 0
+ this.pos = 0
+ // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
+ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
+ this.absPos = 0
+ this._speed = 1
+ }
+
+, extend: {
+
+ /**
+ * sets or returns the target of this animation
+ * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
+ * @param ease function || string Function which should be used for easing or easing keyword
+ * @param delay Number indicating the delay before the animation starts
+ * @return target || this
+ */
+ animate: function(o, ease, delay){
+
+ if(typeof o == 'object'){
+ ease = o.ease
+ delay = o.delay
+ o = o.duration
+ }
+
+ var situation = new SVG.Situation({
+ duration: o || 1000,
+ delay: delay || 0,
+ ease: SVG.easing[ease || '-'] || ease
+ })
+
+ this.queue(situation)
+
+ return this
+ }
+
+ /**
+ * sets a delay before the next element of the queue is called
+ * @param delay Duration of delay in milliseconds
+ * @return this.target()
+ */
+ , delay: function(delay){
+ // The delay is performed by an empty situation with its duration
+ // attribute set to the duration of the delay
+ var situation = new SVG.Situation({
+ duration: delay,
+ delay: 0,
+ ease: SVG.easing['-']
+ })
+
+ return this.queue(situation)
+ }
+
+ /**
+ * sets or returns the target of this animation
+ * @param null || target SVG.Element which should be set as new target
+ * @return target || this
+ */
+ , target: function(target){
+ if(target && target instanceof SVG.Element){
+ this._target = target
+ return this
+ }
+
+ return this._target
+ }
+
+ // returns the absolute position at a given time
+ , timeToAbsPos: function(timestamp){
+ return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
+ }
+
+ // returns the timestamp from a given absolute positon
+ , absPosToTime: function(absPos){
+ return this.situation.duration/this._speed * absPos + this.situation.start
+ }
+
+ // starts the animationloop
+ , startAnimFrame: function(){
+ this.stopAnimFrame()
+ this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
+ }
+
+ // cancels the animationframe
+ , stopAnimFrame: function(){
+ window.cancelAnimationFrame(this.animationFrame)
+ }
+
+ // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
+ , start: function(){
+ // dont start if already started
+ if(!this.active && this.situation){
+ this.active = true
+ this.startCurrent()
+ }
+
+ return this
+ }
+
+ // start the current situation
+ , startCurrent: function(){
+ this.situation.start = +new Date + this.situation.delay/this._speed
+ this.situation.finish = this.situation.start + this.situation.duration/this._speed
+ return this.initAnimations().step()
+ }
+
+ /**
+ * adds a function / Situation to the animation queue
+ * @param fn function / situation to add
+ * @return this
+ */
+ , queue: function(fn){
+ if(typeof fn == 'function' || fn instanceof SVG.Situation)
+ this.situations.push(fn)
+
+ if(!this.situation) this.situation = this.situations.shift()
+
+ return this
+ }
+
+ /**
+ * pulls next element from the queue and execute it
+ * @return this
+ */
+ , dequeue: function(){
+ // stop current animation
+ this.stop()
+
+ // get next animation from queue
+ this.situation = this.situations.shift()
+
+ if(this.situation){
+ if(this.situation instanceof SVG.Situation) {
+ this.start()
+ } else {
+ // If it is not a SVG.Situation, then it is a function, we execute it
+ this.situation.call(this)
+ }
+ }
+
+ return this
+ }
+
+ // updates all animations to the current state of the element
+ // this is important when one property could be changed from another property
+ , initAnimations: function() {
+ var i, source
+ var s = this.situation
+
+ if(s.init) return this
+
+ for(i in s.animations){
+ source = this.target()[i]()
+
+ // The condition is because some methods return a normal number instead
+ // of a SVG.Number
+ if(s.animations[i] instanceof SVG.Number)
+ source = new SVG.Number(source)
+
+ s.animations[i] = source.morph(s.animations[i])
+ }
+
+ for(i in s.attrs){
+ s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
+ }
+
+ for(i in s.styles){
+ s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])
+ }
+
+ s.initialTransformation = this.target().matrixify()
+
+ s.init = true
+ return this
+ }
+ , clearQueue: function(){
+ this.situations = []
+ return this
+ }
+ , clearCurrent: function(){
+ this.situation = null
+ return this
+ }
+ /** stops the animation immediately
+ * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
+ * @param clearQueue A Boolean indicating whether to remove queued animation as well.
+ * @return this
+ */
+ , stop: function(jumpToEnd, clearQueue){
+ var active = this.active
+ this.active = false
+
+ if(clearQueue){
+ this.clearQueue()
+ }
+
+ if(jumpToEnd && this.situation){
+ // initialize the situation if it was not
+ !active && this.startCurrent()
+ this.atEnd()
+ }
+
+ this.stopAnimFrame()
+
+ return this.clearCurrent()
+ }
+
+ /** resets the element to the state where the current element has started
+ * @return this
+ */
+ , reset: function(){
+ if(this.situation){
+ var temp = this.situation
+ this.stop()
+ this.situation = temp
+ this.atStart()
+ }
+ return this
+ }
+
+ // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
+ , finish: function(){
+
+ this.stop(true, false)
+
+ while(this.dequeue().situation && this.stop(true, false));
+
+ this.clearQueue().clearCurrent()
+
+ return this
+ }
+
+ // set the internal animation pointer at the start position, before any loops, and updates the visualisation
+ , atStart: function() {
+ return this.at(0, true)
+ }
+
+ // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
+ , atEnd: function() {
+ if (this.situation.loops === true) {
+ // If in a infinite loop, we end the current iteration
+ this.situation.loops = this.situation.loop + 1
+ }
+
+ if(typeof this.situation.loops == 'number') {
+ // If performing a finite number of loops, we go after all the loops
+ return this.at(this.situation.loops, true)
+ } else {
+ // If no loops, we just go at the end
+ return this.at(1, true)
+ }
+ }
+
+ // set the internal animation pointer to the specified position and updates the visualisation
+ // if isAbsPos is true, pos is treated as an absolute position
+ , at: function(pos, isAbsPos){
+ var durDivSpd = this.situation.duration/this._speed
+
+ this.absPos = pos
+ // If pos is not an absolute position, we convert it into one
+ if (!isAbsPos) {
+ if (this.situation.reversed) this.absPos = 1 - this.absPos
+ this.absPos += this.situation.loop
+ }
+
+ this.situation.start = +new Date - this.absPos * durDivSpd
+ this.situation.finish = this.situation.start + durDivSpd
+
+ return this.step(true)
+ }
+
+ /**
+ * sets or returns the speed of the animations
+ * @param speed null || Number The new speed of the animations
+ * @return Number || this
+ */
+ , speed: function(speed){
+ if (speed === 0) return this.pause()
+
+ if (speed) {
+ this._speed = speed
+ // We use an absolute position here so that speed can affect the delay before the animation
+ return this.at(this.absPos, true)
+ } else return this._speed
+ }
+
+ // Make loopable
+ , loop: function(times, reverse) {
+ var c = this.last()
+
+ // store total loops
+ c.loops = (times != null) ? times : true
+ c.loop = 0
+
+ if(reverse) c.reversing = true
+ return this
+ }
+
+ // pauses the animation
+ , pause: function(){
+ this.paused = true
+ this.stopAnimFrame()
+
+ return this
+ }
+
+ // unpause the animation
+ , play: function(){
+ if(!this.paused) return this
+ this.paused = false
+ // We use an absolute position here so that the delay before the animation can be paused
+ return this.at(this.absPos, true)
+ }
+
+ /**
+ * toggle or set the direction of the animation
+ * true sets direction to backwards while false sets it to forwards
+ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
+ * @return this
+ */
+ , reverse: function(reversed){
+ var c = this.last()
+
+ if(typeof reversed == 'undefined') c.reversed = !c.reversed
+ else c.reversed = reversed
+
+ return this
+ }
+
+
+ /**
+ * returns a float from 0-1 indicating the progress of the current animation
+ * @param eased Boolean indicating whether the returned position should be eased or not
+ * @return number
+ */
+ , progress: function(easeIt){
+ return easeIt ? this.situation.ease(this.pos) : this.pos
+ }
+
+ /**
+ * adds a callback function which is called when the current animation is finished
+ * @param fn Function which should be executed as callback
+ * @return number
+ */
+ , after: function(fn){
+ var c = this.last()
+ , wrapper = function wrapper(e){
+ if(e.detail.situation == c){
+ fn.call(this, c)
+ this.off('finished.fx', wrapper) // prevent memory leak
+ }
+ }
+
+ this.target().on('finished.fx', wrapper)
+
+ return this._callStart()
+ }
+
+ // adds a callback which is called whenever one animation step is performed
+ , during: function(fn){
+ var c = this.last()
+ , wrapper = function(e){
+ if(e.detail.situation == c){
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
+ }
+ }
+
+ // see above
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ this.after(function(){
+ this.off('during.fx', wrapper)
+ })
+
+ return this._callStart()
+ }
+
+ // calls after ALL animations in the queue are finished
+ , afterAll: function(fn){
+ var wrapper = function wrapper(e){
+ fn.call(this)
+ this.off('allfinished.fx', wrapper)
+ }
+
+ // see above
+ this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
+
+ return this._callStart()
+ }
+
+ // calls on every animation step for all animations
+ , duringAll: function(fn){
+ var wrapper = function(e){
+ fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
+ }
+
+ this.target().off('during.fx', wrapper).on('during.fx', wrapper)
+
+ this.afterAll(function(){
+ this.off('during.fx', wrapper)
+ })
+
+ return this._callStart()
+ }
+
+ , last: function(){
+ return this.situations.length ? this.situations[this.situations.length-1] : this.situation
+ }
+
+ // adds one property to the animations
+ , add: function(method, args, type){
+ this.last()[type || 'animations'][method] = args
+ return this._callStart()
+ }
+
+ /** perform one step of the animation
+ * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
+ * @return this
+ */
+ , step: function(ignoreTime){
+
+ // convert current time to an absolute position
+ if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
+
+ // This part convert an absolute position to a position
+ if(this.situation.loops !== false) {
+ var absPos, absPosInt, lastLoop
+
+ // If the absolute position is below 0, we just treat it as if it was 0
+ absPos = Math.max(this.absPos, 0)
+ absPosInt = Math.floor(absPos)
+
+ if(this.situation.loops === true || absPosInt < this.situation.loops) {
+ this.pos = absPos - absPosInt
+ lastLoop = this.situation.loop
+ this.situation.loop = absPosInt
+ } else {
+ this.absPos = this.situation.loops
+ this.pos = 1
+ // The -1 here is because we don't want to toggle reversed when all the loops have been completed
+ lastLoop = this.situation.loop - 1
+ this.situation.loop = this.situation.loops
+ }
+
+ if(this.situation.reversing) {
+ // Toggle reversed if an odd number of loops as occured since the last call of step
+ this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
+ }
+
+ } else {
+ // If there are no loop, the absolute position must not be above 1
+ this.absPos = Math.min(this.absPos, 1)
+ this.pos = this.absPos
+ }
+
+ // while the absolute position can be below 0, the position must not be below 0
+ if(this.pos < 0) this.pos = 0
+
+ if(this.situation.reversed) this.pos = 1 - this.pos
+
+
+ // apply easing
+ var eased = this.situation.ease(this.pos)
+
+ // call once-callbacks
+ for(var i in this.situation.once){
+ if(i > this.lastPos && i <= eased){
+ this.situation.once[i].call(this.target(), this.pos, eased)
+ delete this.situation.once[i]
+ }
+ }
+
+ // fire during callback with position, eased position and current situation as parameter
+ if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
+
+ // the user may call stop or finish in the during callback
+ // so make sure that we still have a valid situation
+ if(!this.situation){
+ return this
+ }
+
+ // apply the actual animation to every property
+ this.eachAt()
+
+ // do final code when situation is finished
+ if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
+
+ // stop animation callback
+ this.stopAnimFrame()
+
+ // fire finished callback with current situation as parameter
+ this.target().fire('finished', {fx:this, situation: this.situation})
+
+ if(!this.situations.length){
+ this.target().fire('allfinished')
+ this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
+ this.active = false
+ }
+
+ // start next animation
+ if(this.active) this.dequeue()
+ else this.clearCurrent()
+
+ }else if(!this.paused && this.active){
+ // we continue animating when we are not at the end
+ this.startAnimFrame()
+ }
+
+ // save last eased position for once callback triggering
+ this.lastPos = eased
+ return this
+
+ }
+
+ // calculates the step for every property and calls block with it
+ , eachAt: function(){
+ var i, len, at, self = this, target = this.target(), s = this.situation
+
+ // apply animations which can be called trough a method
+ for(i in s.animations){
+
+ at = [].concat(s.animations[i]).map(function(el){
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target[i].apply(target, at)
+
+ }
+
+ // apply animation which has to be applied with attr()
+ for(i in s.attrs){
+
+ at = [i].concat(s.attrs[i]).map(function(el){
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.attr.apply(target, at)
+
+ }
+
+ // apply animation which has to be applied with style()
+ for(i in s.styles){
+
+ at = [i].concat(s.styles[i]).map(function(el){
+ return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
+ })
+
+ target.style.apply(target, at)
+
+ }
+
+ // animate initialTransformation which has to be chained
+ if(s.transforms.length){
+
+ // get initial initialTransformation
+ at = s.initialTransformation
+ for(i = 0, len = s.transforms.length; i < len; i++){
+
+ // get next transformation in chain
+ var a = s.transforms[i]
+
+ // multiply matrix directly
+ if(a instanceof SVG.Matrix){
+
+ if(a.relative){
+ at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
+ }else{
+ at = at.morph(a).at(s.ease(this.pos))
+ }
+ continue
+ }
+
+ // when transformation is absolute we have to reset the needed transformation first
+ if(!a.relative)
+ a.undo(at.extract())
+
+ // and reapply it after
+ at = at.multiply(a.at(s.ease(this.pos)))
+
+ }
+
+ // set new matrix on element
+ target.matrix(at)
+ }
+
+ return this
+
+ }
+
+
+ // adds an once-callback which is called at a specific position and never again
+ , once: function(pos, fn, isEased){
+
+ if(!isEased)pos = this.situation.ease(pos)
+
+ this.situation.once[pos] = fn
+
+ return this
+ }
+
+ , _callStart: function() {
+ setTimeout(function(){this.start()}.bind(this), 0)
+ return this
+ }
+
+ }
+
+, parent: SVG.Element
+
+ // Add method to parent elements
+, construct: {
+ // Get fx module or create a new one, then animate with given duration and ease
+ animate: function(o, ease, delay) {
+ return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
+ }
+ , delay: function(delay){
+ return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
+ }
+ , stop: function(jumpToEnd, clearQueue) {
+ if (this.fx)
+ this.fx.stop(jumpToEnd, clearQueue)
+
+ return this
+ }
+ , finish: function() {
+ if (this.fx)
+ this.fx.finish()
+
+ return this
+ }
+ // Pause current animation
+ , pause: function() {
+ if (this.fx)
+ this.fx.pause()
+
+ return this
+ }
+ // Play paused current animation
+ , play: function() {
+ if (this.fx)
+ this.fx.play()
+
+ return this
+ }
+ // Set/Get the speed of the animations
+ , speed: function(speed) {
+ if (this.fx)
+ if (speed == null)
+ return this.fx.speed()
+ else
+ this.fx.speed(speed)
+
+ return this
+ }
+ }
+
+})
+
+// MorphObj is used whenever no morphable object is given
+SVG.MorphObj = SVG.invent({
+
+ create: function(from, to){
+ // prepare color for morphing
+ if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
+ // prepare number for morphing
+ if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
+
+ // prepare for plain morphing
+ this.value = from
+ this.destination = to
+ }
+
+, extend: {
+ at: function(pos, real){
+ return real < 1 ? this.value : this.destination
+ },
+
+ valueOf: function(){
+ return this.value
+ }
+ }
+
+})
+
+SVG.extend(SVG.FX, {
+ // Add animatable attributes
+ attr: function(a, v, relative) {
+ // apply attributes individually
+ if (typeof a == 'object') {
+ for (var key in a)
+ this.attr(key, a[key])
+
+ } else {
+ this.add(a, v, 'attrs')
+ }
+
+ return this
+ }
+ // Add animatable styles
+, style: function(s, v) {
+ if (typeof s == 'object')
+ for (var key in s)
+ this.style(key, s[key])
+
+ else
+ this.add(s, v, 'styles')
+
+ return this
+ }
+ // Animatable x-axis
+, x: function(x, relative) {
+ if(this.target() instanceof SVG.G){
+ this.transform({x:x}, relative)
+ return this
+ }
+
+ var num = new SVG.Number(x)
+ num.relative = relative
+ return this.add('x', num)
+ }
+ // Animatable y-axis
+, y: function(y, relative) {
+ if(this.target() instanceof SVG.G){
+ this.transform({y:y}, relative)
+ return this
+ }
+
+ var num = new SVG.Number(y)
+ num.relative = relative
+ return this.add('y', num)
+ }
+ // Animatable center x-axis
+, cx: function(x) {
+ return this.add('cx', new SVG.Number(x))
+ }
+ // Animatable center y-axis
+, cy: function(y) {
+ return this.add('cy', new SVG.Number(y))
+ }
+ // Add animatable move
+, move: function(x, y) {
+ return this.x(x).y(y)
+ }
+ // Add animatable center
+, center: function(x, y) {
+ return this.cx(x).cy(y)
+ }
+ // Add animatable size
+, size: function(width, height) {
+ if (this.target() instanceof SVG.Text) {
+ // animate font size for Text elements
+ this.attr('font-size', width)
+
+ } else {
+ // animate bbox based size for all other elements
+ var box
+
+ if(!width || !height){
+ box = this.target().bbox()
+ }
+
+ if(!width){
+ width = box.width / box.height * height
+ }
+
+ if(!height){
+ height = box.height / box.width * width
+ }
+
+ this.add('width' , new SVG.Number(width))
+ .add('height', new SVG.Number(height))
+
+ }
+
+ return this
+ }
+ // Add animatable plot
+, plot: function() {
+ // We use arguments here since SVG.Line's plot method can be passed 4 parameters
+ return this.add('plot', arguments.length > 1 ? [].slice.call(arguments) : arguments[0])
+ }
+ // Add leading method
+, leading: function(value) {
+ return this.target().leading ?
+ this.add('leading', new SVG.Number(value)) :
+ this
+ }
+ // Add animatable viewbox
+, viewbox: function(x, y, width, height) {
+ if (this.target() instanceof SVG.Container) {
+ this.add('viewbox', new SVG.Box(x, y, width, height))
+ }
+
+ return this
+ }
+, update: function(o) {
+ if (this.target() instanceof SVG.Stop) {
+ if (typeof o == 'number' || o instanceof SVG.Number) {
+ return this.update({
+ offset: arguments[0]
+ , color: arguments[1]
+ , opacity: arguments[2]
+ })
+ }
+
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', o.offset)
+ }
+
+ return this
+ }
+})
+ +SVG.Matrix = SVG.invent({
+ // Initialize
+ create: function(source) {
+ var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
+
+ // ensure source as object
+ source = source instanceof SVG.Element ?
+ source.matrixify() :
+ typeof source === 'string' ?
+ arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
+ arguments.length == 6 ?
+ arrayToMatrix([].slice.call(arguments)) :
+ Array.isArray(source) ?
+ arrayToMatrix(source) :
+ typeof source === 'object' ?
+ source : base
+
+ // merge source
+ for (i = abcdef.length - 1; i >= 0; --i)
+ this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ?
+ source[abcdef[i]] : base[abcdef[i]]
+ }
+
+ // Add methods
+, extend: {
+ // Extract individual transformations
+ extract: function() {
+ // find delta transform points
+ var px = deltaTransformPoint(this, 0, 1)
+ , py = deltaTransformPoint(this, 1, 0)
+ , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
+
+ return {
+ // translation
+ x: this.e
+ , y: this.f
+ , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
+ , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
+ // skew
+ , skewX: -skewX
+ , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
+ // scale
+ , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
+ , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
+ // rotation
+ , rotation: skewX
+ , a: this.a
+ , b: this.b
+ , c: this.c
+ , d: this.d
+ , e: this.e
+ , f: this.f
+ , matrix: new SVG.Matrix(this)
+ }
+ }
+ // Clone matrix
+ , clone: function() {
+ return new SVG.Matrix(this)
+ }
+ // Morph one matrix into another
+ , morph: function(matrix) {
+ // store new destination
+ this.destination = new SVG.Matrix(matrix)
+
+ return this
+ }
+ // Get morphed matrix at a given position
+ , at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var matrix = new SVG.Matrix({
+ a: this.a + (this.destination.a - this.a) * pos
+ , b: this.b + (this.destination.b - this.b) * pos
+ , c: this.c + (this.destination.c - this.c) * pos
+ , d: this.d + (this.destination.d - this.d) * pos
+ , e: this.e + (this.destination.e - this.e) * pos
+ , f: this.f + (this.destination.f - this.f) * pos
+ })
+
+ return matrix
+ }
+ // Multiplies by given matrix
+ , multiply: function(matrix) {
+ return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
+ }
+ // Inverses matrix
+ , inverse: function() {
+ return new SVG.Matrix(this.native().inverse())
+ }
+ // Translate matrix
+ , translate: function(x, y) {
+ return new SVG.Matrix(this.native().translate(x || 0, y || 0))
+ }
+ // Scale matrix
+ , scale: function(x, y, cx, cy) {
+ // support uniformal scale
+ if (arguments.length == 1) {
+ y = x
+ } else if (arguments.length == 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
+ }
+ // Rotate matrix
+ , rotate: function(r, cx, cy) {
+ // convert degrees to radians
+ r = SVG.utils.radians(r)
+
+ return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
+ }
+ // Flip matrix on x or y, at a given offset
+ , flip: function(a, o) {
+ return a == 'x' ?
+ this.scale(-1, 1, o, 0) :
+ a == 'y' ?
+ this.scale(1, -1, 0, o) :
+ this.scale(-1, -1, a, o != null ? o : a)
+ }
+ // Skew
+ , skew: function(x, y, cx, cy) {
+ // support uniformal skew
+ if (arguments.length == 1) {
+ y = x
+ } else if (arguments.length == 3) {
+ cy = cx
+ cx = y
+ y = x
+ }
+
+ // convert degrees to radians
+ x = SVG.utils.radians(x)
+ y = SVG.utils.radians(y)
+
+ return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
+ }
+ // SkewX
+ , skewX: function(x, cx, cy) {
+ return this.skew(x, 0, cx, cy)
+ }
+ // SkewY
+ , skewY: function(y, cx, cy) {
+ return this.skew(0, y, cx, cy)
+ }
+ // Transform around a center point
+ , around: function(cx, cy, matrix) {
+ return this
+ .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
+ .multiply(matrix)
+ .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
+ }
+ // Convert to native SVGMatrix
+ , native: function() {
+ // create new matrix
+ var matrix = SVG.parser.native.createSVGMatrix()
+
+ // update with current values
+ for (var i = abcdef.length - 1; i >= 0; i--)
+ matrix[abcdef[i]] = this[abcdef[i]]
+
+ return matrix
+ }
+ // Convert matrix to string
+ , toString: function() {
+ return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
+ }
+ }
+
+ // Define parent
+, parent: SVG.Element
+
+ // Add parent method
+, construct: {
+ // Get current matrix
+ ctm: function() {
+ return new SVG.Matrix(this.node.getCTM())
+ },
+ // Get current screen matrix
+ screenCTM: function() {
+ /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
+ This is needed because FF does not return the transformation matrix
+ for the inner coordinate system when getScreenCTM() is called on nested svgs.
+ However all other Browsers do that */
+ if(this instanceof SVG.Nested) {
+ var rect = this.rect(1,1)
+ var m = rect.node.getScreenCTM()
+ rect.remove()
+ return new SVG.Matrix(m)
+ }
+ return new SVG.Matrix(this.node.getScreenCTM())
+ }
+
+ }
+
+})
+ +SVG.Point = SVG.invent({
+ // Initialize
+ create: function(x,y) {
+ var i, source, base = {x:0, y:0}
+
+ // ensure source as object
+ source = Array.isArray(x) ?
+ {x:x[0], y:x[1]} :
+ typeof x === 'object' ?
+ {x:x.x, y:x.y} :
+ x != null ?
+ {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
+
+ // merge source
+ this.x = source.x
+ this.y = source.y
+ }
+
+ // Add methods
+, extend: {
+ // Clone point
+ clone: function() {
+ return new SVG.Point(this)
+ }
+ // Morph one point into another
+ , morph: function(x, y) {
+ // store new destination
+ this.destination = new SVG.Point(x, y)
+
+ return this
+ }
+ // Get morphed point at a given position
+ , at: function(pos) {
+ // make sure a destination is defined
+ if (!this.destination) return this
+
+ // calculate morphed matrix at a given position
+ var point = new SVG.Point({
+ x: this.x + (this.destination.x - this.x) * pos
+ , y: this.y + (this.destination.y - this.y) * pos
+ })
+
+ return point
+ }
+ // Convert to native SVGPoint
+ , native: function() {
+ // create new point
+ var point = SVG.parser.native.createSVGPoint()
+
+ // update with current values
+ point.x = this.x
+ point.y = this.y
+
+ return point
+ }
+ // transform point with matrix
+ , transform: function(matrix) {
+ return new SVG.Point(this.native().matrixTransform(matrix.native()))
+ }
+
+ }
+
+})
+
+SVG.extend(SVG.Element, {
+
+ // Get point
+ point: function(x, y) {
+ return new SVG.Point(x,y).transform(this.screenCTM().inverse());
+ }
+
+})
+ +SVG.extend(SVG.Element, {
+ // Set svg element attribute
+ attr: function(a, v, n) {
+ // act as full getter
+ if (a == null) {
+ // get an object of attributes
+ a = {}
+ v = this.node.attributes
+ for (n = v.length - 1; n >= 0; n--)
+ a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
+
+ return a
+
+ } else if (typeof a == 'object') {
+ // apply every attribute individually if an object is passed
+ for (v in a) this.attr(v, a[v])
+
+ } else if (v === null) {
+ // remove value
+ this.node.removeAttribute(a)
+
+ } else if (v == null) {
+ // act as a getter if the first and only argument is not an object
+ v = this.node.getAttribute(a)
+ return v == null ?
+ SVG.defaults.attrs[a] :
+ SVG.regex.isNumber.test(v) ?
+ parseFloat(v) : v
+
+ } else {
+
+ // convert image fill and stroke to patterns
+ if (a == 'fill' || a == 'stroke') {
+ if (SVG.regex.isImage.test(v))
+ v = this.doc().defs().image(v)
+
+ if (v instanceof SVG.Image)
+ v = this.doc().defs().pattern(0, 0, function() {
+ this.add(v)
+ })
+ }
+
+ // ensure correct numeric values (also accepts NaN and Infinity)
+ if (typeof v === 'number')
+ v = new SVG.Number(v)
+
+ // ensure full hex color
+ else if (SVG.Color.isColor(v))
+ v = new SVG.Color(v)
+
+ // parse array values
+ else if (Array.isArray(v))
+ v = new SVG.Array(v)
+
+ // if the passed attribute is leading...
+ if (a == 'leading') {
+ // ... call the leading method instead
+ if (this.leading)
+ this.leading(v)
+ } else {
+ // set given attribute on node
+ typeof n === 'string' ?
+ this.node.setAttributeNS(n, a, v.toString()) :
+ this.node.setAttribute(a, v.toString())
+ }
+
+ // rebuild if required
+ if (this.rebuild && (a == 'font-size' || a == 'x'))
+ this.rebuild(a, v)
+ }
+
+ return this
+ }
}) - -SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, { - // Radius x value - rx: function(rx) { - return this.attr('rx', rx) - } - // Radius y value -, ry: function(ry) { - return this.attr('ry', ry) - } +SVG.extend(SVG.Element, {
+ // Add transformations
+ transform: function(o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this
+ , matrix, bbox
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // get current matrix
+ matrix = new SVG.Matrix(target)
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = relative ?
+ // relative
+ matrix.multiply(new SVG.Matrix(o)) :
+ // absolute
+ new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = relative ?
+ // relative
+ matrix.rotate(o.rotation, o.cx, o.cy) :
+ // absolute
+ matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ if (!relative) {
+ // absolute; multiply inversed values
+ var e = matrix.extract()
+ o.scaleX = o.scaleX * 1 / e.scaleX
+ o.scaleY = o.scaleY * 1 / e.scaleY
+ }
+
+ matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skew != null || o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
+ o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
+
+ if (!relative) {
+ // absolute; reset skew values
+ var e = matrix.extract()
+ matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
+ }
+
+ matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ if(o.flip == 'x' || o.flip == 'y') {
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ } else {
+ if(o.offset == null) {
+ bbox = target.bbox()
+ o.flip = bbox.cx
+ o.offset = bbox.cy
+ } else {
+ o.flip = o.offset
+ }
+ }
+
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ if (relative) {
+ // relative
+ matrix = matrix.translate(o.x, o.y)
+ } else {
+ // absolute
+ if (o.x != null) matrix.e = o.x
+ if (o.y != null) matrix.f = o.y
+ }
+ }
+
+ return this.attr('transform', matrix)
+ }
+})
+
+SVG.extend(SVG.FX, {
+ transform: function(o, relative) {
+ // get target in case of the fx module, otherwise reference this
+ var target = this.target()
+ , matrix, bbox
+
+ // act as a getter
+ if (typeof o !== 'object') {
+ // get current matrix
+ matrix = new SVG.Matrix(target).extract()
+
+ return typeof o === 'string' ? matrix[o] : matrix
+ }
+
+ // ensure relative flag
+ relative = !!relative || !!o.relative
+
+ // act on matrix
+ if (o.a != null) {
+ matrix = new SVG.Matrix(o)
+
+ // act on rotation
+ } else if (o.rotation != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // apply transformation
+ matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
+
+ // act on scale
+ } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure scale values on both axes
+ o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
+ o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
+
+ matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
+
+ // act on skew
+ } else if (o.skewX != null || o.skewY != null) {
+ // ensure centre point
+ ensureCentre(o, target)
+
+ // ensure skew values on both axes
+ o.skewX = o.skewX != null ? o.skewX : 0
+ o.skewY = o.skewY != null ? o.skewY : 0
+
+ matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
+
+ // act on flip
+ } else if (o.flip) {
+ if(o.flip == 'x' || o.flip == 'y') {
+ o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
+ } else {
+ if(o.offset == null) {
+ bbox = target.bbox()
+ o.flip = bbox.cx
+ o.offset = bbox.cy
+ } else {
+ o.flip = o.offset
+ }
+ }
+
+ matrix = new SVG.Matrix().flip(o.flip, o.offset)
+
+ // act on translate
+ } else if (o.x != null || o.y != null) {
+ matrix = new SVG.Translate(o.x, o.y)
+ }
+
+ if(!matrix) return this
+
+ matrix.relative = relative
+
+ this.last().transforms.push(matrix)
+
+ return this._callStart()
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Reset all transformations
+ untransform: function() {
+ return this.attr('transform', null)
+ },
+ // merge the whole transformation chain into one matrix and returns it
+ matrixify: function() {
+
+ var matrix = (this.attr('transform') || '')
+ // split transformations
+ .split(SVG.regex.transforms).slice(0,-1).map(function(str){
+ // generate key => value pairs
+ var kv = str.trim().split('(')
+ return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
+ })
+ // merge every transformation into one matrix
+ .reduce(function(matrix, transform){
+
+ if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
+ return matrix[transform[0]].apply(matrix, transform[1])
+
+ }, new SVG.Matrix())
+
+ return matrix
+ },
+ // add an element to another parent without changing the visual representation on the screen
+ toParent: function(parent) {
+ if(this == parent) return this
+ var ctm = this.screenCTM()
+ var pCtm = parent.screenCTM().inverse()
+
+ this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
+
+ return this
+ },
+ // same as above with parent equals root-svg
+ toDoc: function() {
+ return this.toParent(this.doc())
+ }
+
+})
+
+SVG.Transformation = SVG.invent({
+
+ create: function(source, inversed){
+
+ if(arguments.length > 1 && typeof inversed != 'boolean'){
+ return this.constructor.call(this, [].slice.call(arguments))
+ }
+
+ if(Array.isArray(source)){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ this[this.arguments[i]] = source[i]
+ }
+ } else if(typeof source == 'object'){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ this[this.arguments[i]] = source[this.arguments[i]]
+ }
+ }
+
+ this.inversed = false
+
+ if(inversed === true){
+ this.inversed = true
+ }
+
+ }
+
+, extend: {
+
+ arguments: []
+ , method: ''
+
+ , at: function(pos){
+
+ var params = []
+
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ params.push(this[this.arguments[i]])
+ }
+
+ var m = this._undo || new SVG.Matrix()
+
+ m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
+
+ return this.inversed ? m.inverse() : m
+
+ }
+
+ , undo: function(o){
+ for(var i = 0, len = this.arguments.length; i < len; ++i){
+ o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
+ }
+
+ // The method SVG.Matrix.extract which was used before calling this
+ // method to obtain a value for the parameter o doesn't return a cx and
+ // a cy so we use the ones that were provided to this object at its creation
+ o.cx = this.cx
+ o.cy = this.cy
+
+ this._undo = new SVG[capitalize(this.method)](o, true).at(1)
+
+ return this
+ }
+
+ }
+
+})
+
+SVG.Translate = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['transformedX', 'transformedY']
+ , method: 'translate'
+ }
+
+})
+
+SVG.Rotate = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['rotation', 'cx', 'cy']
+ , method: 'rotate'
+ , at: function(pos){
+ var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
+ return this.inversed ? m.inverse() : m
+ }
+ , undo: function(o){
+ this._undo = o
+ return this
+ }
+ }
+
+})
+
+SVG.Scale = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['scaleX', 'scaleY', 'cx', 'cy']
+ , method: 'scale'
+ }
+
+})
+
+SVG.Skew = SVG.invent({
+
+ parent: SVG.Matrix
+, inherit: SVG.Transformation
+
+, create: function(source, inversed){
+ this.constructor.apply(this, [].slice.call(arguments))
+ }
+
+, extend: {
+ arguments: ['skewX', 'skewY', 'cx', 'cy']
+ , method: 'skew'
+ }
+
+})
+ +SVG.extend(SVG.Element, {
+ // Dynamic style generator
+ style: function(s, v) {
+ if (arguments.length == 0) {
+ // get full style
+ return this.node.style.cssText || ''
+
+ } else if (arguments.length < 2) {
+ // apply every style individually if an object is passed
+ if (typeof s == 'object') {
+ for (v in s) this.style(v, s[v])
+
+ } else {
+ // act as a getter if the first and only argument is not an object
+ return this.node.style[camelCase(s)]
+ }
+
+ } else {
+ this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
+ }
+
+ return this
+ }
+})
+ +SVG.Parent = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add class methods
+, extend: {
+ // Returns all child elements
+ children: function() {
+ return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
+ return SVG.adopt(node)
+ })
+ }
+ // Add given element at a position
+ , add: function(element, i) {
+ if (i == null)
+ this.node.appendChild(element.node)
+ else if (element.node != this.node.childNodes[i])
+ this.node.insertBefore(element.node, this.node.childNodes[i])
+
+ return this
+ }
+ // Basically does the same as `add()` but returns the added element instead
+ , put: function(element, i) {
+ this.add(element, i)
+ return element
+ }
+ // Checks if the given element is a child
+ , has: function(element) {
+ return this.index(element) >= 0
+ }
+ // Gets index of given element
+ , index: function(element) {
+ return [].slice.call(this.node.childNodes).indexOf(element.node)
+ }
+ // Get a element at the given index
+ , get: function(i) {
+ return SVG.adopt(this.node.childNodes[i])
+ }
+ // Get first child
+ , first: function() {
+ return this.get(0)
+ }
+ // Get the last child
+ , last: function() {
+ return this.get(this.node.childNodes.length - 1)
+ }
+ // Iterates over all children and invokes a given block
+ , each: function(block, deep) {
+ var i, il
+ , children = this.children()
+
+ for (i = 0, il = children.length; i < il; i++) {
+ if (children[i] instanceof SVG.Element)
+ block.apply(children[i], [i, children])
+
+ if (deep && (children[i] instanceof SVG.Container))
+ children[i].each(block, deep)
+ }
+
+ return this
+ }
+ // Remove a given child
+ , removeElement: function(element) {
+ this.node.removeChild(element.node)
+
+ return this
+ }
+ // Remove all elements in this container
+ , clear: function() {
+ // remove children
+ while(this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // remove defs reference
+ delete this._defs
+
+ return this
+ }
+ , // Get defs
+ defs: function() {
+ return this.doc().defs()
+ }
+ }
+
+})
+ +SVG.extend(SVG.Parent, {
+ flatten: function(parent) {
+ if(this instanceof SVG.Defs) return this
+
+ parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
+
+ this.each(function(){
+ if(this instanceof SVG.Defs) return this
+ if(this instanceof SVG.Parent) return this.flatten(parent)
+ return this.toParent(parent)
+ })
+
+ // we need this so that SVG.Doc does not get removed
+ this.node.firstChild || this.remove()
+
+ return this
+ }
+})
+ +SVG.Container = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Parent
+
}) - -// Add common method -SVG.extend(SVG.Circle, SVG.Ellipse, { - // Move over x-axis - x: function(x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - } - // Move over y-axis - , y: function(y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - } - // Move by center over x-axis - , cx: function(x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - } - // Move by center over y-axis - , cy: function(y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - } - // Set width of element - , width: function(width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - } - // Set height of element - , height: function(height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - } - // Custom size function - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this - .rx(new SVG.Number(p.width).divide(2)) - .ry(new SVG.Number(p.height).divide(2)) - } -}) -SVG.Line = SVG.invent({ - // Initialize node - create: 'line' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Get array - array: function() { - return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ] - , [ this.attr('x2'), this.attr('y2') ] - ]) - } - // Overwrite native plot() method - , plot: function(x1, y1, x2, y2) { - if (x1 == null) - return this.array() - else if (typeof y1 !== 'undefined') - x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - else - x1 = new SVG.PointArray(x1).toLine() - - return this.attr(x1) - } - // Move by left top corner - , move: function(x, y) { - return this.attr(this.array().move(x, y).toLine()) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr(this.array().size(p.width, p.height).toLine()) - } - } - - // Add parent method -, construct: { - // Create a line element - line: function(x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line) - , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] - ) - } - } -}) - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polyline element - polyline: function(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) - } - } -}) - -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon' - - // Inherit from -, inherit: SVG.Shape - - // Add parent method -, construct: { - // Create a wrapped polygon element - polygon: function(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) - } - } +// Add events to elements
+;[ 'click'
+ , 'dblclick'
+ , 'mousedown'
+ , 'mouseup'
+ , 'mouseover'
+ , 'mouseout'
+ , 'mousemove'
+ // , 'mouseenter' -> not supported by IE
+ // , 'mouseleave' -> not supported by IE
+ , 'touchstart'
+ , 'touchmove'
+ , 'touchleave'
+ , 'touchend'
+ , 'touchcancel' ].forEach(function(event) {
+
+ // add event to SVG.Element
+ SVG.Element.prototype[event] = function(f) {
+ // bind event to element rather than element node
+ SVG.on(this.node, event, f)
+ return this
+ }
+})
+
+// Initialize listeners stack
+SVG.listeners = []
+SVG.handlerMap = []
+SVG.listenerId = 0
+
+// Add event binder in the SVG namespace
+SVG.on = function(node, event, listener, binding, options) {
+ // create listener, get object-index
+ var l = listener.bind(binding || node.instance || node)
+ , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1
+ , ev = event.split('.')[0]
+ , ns = event.split('.')[1] || '*'
+
+
+ // ensure valid object
+ SVG.listeners[index] = SVG.listeners[index] || {}
+ SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
+ SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
+
+ if(!listener._svgjsListenerId)
+ listener._svgjsListenerId = ++SVG.listenerId
+
+ // reference listener
+ SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
+
+ // add listener
+ node.addEventListener(ev, l, options || false)
+}
+
+// Add event unbinder in the SVG namespace
+SVG.off = function(node, event, listener) {
+ var index = SVG.handlerMap.indexOf(node)
+ , ev = event && event.split('.')[0]
+ , ns = event && event.split('.')[1]
+ , namespace = ''
+
+ if(index == -1) return
+
+ if (listener) {
+ if(typeof listener == 'function') listener = listener._svgjsListenerId
+ if(!listener) return
+
+ // remove listener reference
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
+ // remove listener
+ node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
+
+ delete SVG.listeners[index][ev][ns || '*'][listener]
+ }
+
+ } else if (ns && ev) {
+ // remove all listeners for a namespaced event
+ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
+ for (listener in SVG.listeners[index][ev][ns])
+ SVG.off(node, [ev, ns].join('.'), listener)
+
+ delete SVG.listeners[index][ev][ns]
+ }
+
+ } else if (ns){
+ // remove all listeners for a specific namespace
+ for(event in SVG.listeners[index]){
+ for(namespace in SVG.listeners[index][event]){
+ if(ns === namespace){
+ SVG.off(node, [event, ns].join('.'))
+ }
+ }
+ }
+
+ } else if (ev) {
+ // remove all listeners for the event
+ if (SVG.listeners[index][ev]) {
+ for (namespace in SVG.listeners[index][ev])
+ SVG.off(node, [ev, namespace].join('.'))
+
+ delete SVG.listeners[index][ev]
+ }
+
+ } else {
+ // remove all listeners on a given node
+ for (event in SVG.listeners[index])
+ SVG.off(node, event)
+
+ delete SVG.listeners[index]
+ delete SVG.handlerMap[index]
+
+ }
+}
+
+//
+SVG.extend(SVG.Element, {
+ // Bind given event to listener
+ on: function(event, listener, binding, options) {
+ SVG.on(this.node, event, listener, binding, options)
+
+ return this
+ }
+ // Unbind event from listener
+, off: function(event, listener) {
+ SVG.off(this.node, event, listener)
+
+ return this
+ }
+ // Fire given event
+, fire: function(event, data) {
+
+ // Dispatch event
+ if(event instanceof window.Event){
+ this.node.dispatchEvent(event)
+ }else{
+ this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))
+ }
+
+ this._event = event
+ return this
+ }
+, event: function() {
+ return this._event
+ }
+})
+ +
+SVG.Defs = SVG.invent({
+ // Initialize node
+ create: 'defs'
+
+ // Inherit from
+, inherit: SVG.Container
+
}) - -// Add polygon-specific functions -SVG.extend(SVG.Polyline, SVG.Polygon, { - // Get array - array: function() { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - } - // Plot new path -, plot: function(p) { - return (p == null) ? - this.array() : - this.attr('points', (this._array = new SVG.PointArray(p))) - } - // Move by left top corner -, move: function(x, y) { - return this.attr('points', this.array().move(x, y)) - } - // Set element size to given width and height -, size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('points', this.array().size(p.width, p.height)) - } - +SVG.G = SVG.invent({
+ // Initialize node
+ create: 'g'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
+ }
+ , gbox: function() {
+
+ var bbox = this.bbox()
+ , trans = this.transform()
+
+ bbox.x += trans.x
+ bbox.x2 += trans.x
+ bbox.cx += trans.x
+
+ bbox.y += trans.y
+ bbox.y2 += trans.y
+ bbox.cy += trans.y
+
+ return bbox
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a group element
+ group: function() {
+ return this.put(new SVG.G)
+ }
+ }
+})
+ +// ### This module adds backward / forward functionality to elements.
+
+//
+SVG.extend(SVG.Element, {
+ // Get all siblings, including myself
+ siblings: function() {
+ return this.parent().children()
+ }
+ // Get the curent position siblings
+, position: function() {
+ return this.parent().index(this)
+ }
+ // Get the next element (will return null if there is none)
+, next: function() {
+ return this.siblings()[this.position() + 1]
+ }
+ // Get the next element (will return null if there is none)
+, previous: function() {
+ return this.siblings()[this.position() - 1]
+ }
+ // Send given element one step forward
+, forward: function() {
+ var i = this.position() + 1
+ , p = this.parent()
+
+ // move node one step forward
+ p.removeElement(this).add(this, i)
+
+ // make sure defs node is always at the top
+ if (p instanceof SVG.Doc)
+ p.node.appendChild(p.defs().node)
+
+ return this
+ }
+ // Send given element one step backward
+, backward: function() {
+ var i = this.position()
+
+ if (i > 0)
+ this.parent().removeElement(this).add(this, i - 1)
+
+ return this
+ }
+ // Send given element all the way to the front
+, front: function() {
+ var p = this.parent()
+
+ // Move node forward
+ p.node.appendChild(this.node)
+
+ // Make sure defs node is always at the top
+ if (p instanceof SVG.Doc)
+ p.node.appendChild(p.defs().node)
+
+ return this
+ }
+ // Send given element all the way to the back
+, back: function() {
+ if (this.position() > 0)
+ this.parent().removeElement(this).add(this, 0)
+
+ return this
+ }
+ // Inserts a given element before the targeted element
+, before: function(element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i)
+
+ return this
+ }
+ // Insters a given element after the targeted element
+, after: function(element) {
+ element.remove()
+
+ var i = this.position()
+
+ this.parent().add(element, i + 1)
+
+ return this
+ }
+
}) - -// unify all point to point elements -SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, { - // Define morphable array - morphArray: SVG.PointArray - // Move by left top corner over x-axis -, x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis -, y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set width of element -, width: function(width) { - var b = this.bbox() - - return width == null ? b.width : this.size(width, b.height) - } - // Set height of element -, height: function(height) { - var b = this.bbox() - - return height == null ? b.height : this.size(b.width, height) - } +SVG.Mask = SVG.invent({
+ // Initialize node
+ create: 'mask'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Unmask all masked elements and remove itself
+ remove: function() {
+ // unmask all targets
+ this.targets().forEach(function(el) {
+ el.unmask()
+ })
+
+ // remove mask from parent
+ return SVG.Element.prototype.remove.call(this)
+ }
+
+ , targets: function() {
+ return SVG.select('svg [mask*="' +this.id() +'"]')
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create masking element
+ mask: function() {
+ return this.defs().put(new SVG.Mask)
+ }
+ }
+})
+
+
+SVG.extend(SVG.Element, {
+ // Distribute mask to svg element
+ maskWith: function(element) {
+ // use given mask or create a new one
+ var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
+
+ // apply mask
+ return this.attr('mask', 'url("#' + masker.attr('id') + '")')
+ }
+ // Unmask element
+, unmask: function() {
+ return this.attr('mask', null)
+ }
+, masker: function() {
+ return this.reference('mask')
+ }
+})
+ +SVG.ClipPath = SVG.invent({
+ // Initialize node
+ create: 'clipPath'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Unclip all clipped elements and remove itself
+ remove: function() {
+ // unclip all targets
+ this.targets().forEach(function(el) {
+ el.unclip()
+ })
+
+ // remove clipPath from parent
+ return SVG.Element.prototype.remove.call(this)
+ }
+
+ , targets: function() {
+ return SVG.select('svg [clip-path*="' +this.id() +'"]')
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create clipping element
+ clip: function() {
+ return this.defs().put(new SVG.ClipPath)
+ }
+ }
+})
+
+//
+SVG.extend(SVG.Element, {
+ // Distribute clipPath to svg element
+ clipWith: function(element) {
+ // use given clip or create a new one
+ var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
+
+ // apply mask
+ return this.attr('clip-path', 'url("#' + clipper.attr('id') + '")')
+ }
+ // Unclip element
+, unclip: function() {
+ return this.attr('clip-path', null)
+ }
+, clipper: function() {
+ return this.reference('clip-path')
+ }
+
}) -SVG.Path = SVG.invent({ - // Initialize node - create: 'path' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // Define morphable array - morphArray: SVG.PathArray - // Get array - , array: function() { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - } - // Plot new poly points - , plot: function(p) { - return (p == null) ? - this.array() : - this.attr('d', (this._array = new SVG.PathArray(p))) - } - // Move by left top corner - , move: function(x, y) { - return this.attr('d', this.array().move(x, y)) - } - // Move by left top corner over x-axis - , x: function(x) { - return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } - // Move by left top corner over y-axis - , y: function(y) { - return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } - // Set element size to given width and height - , size: function(width, height) { - var p = proportionalSize(this, width, height) - - return this.attr('d', this.array().size(p.width, p.height)) - } - // Set width of element - , width: function(width) { - return width == null ? this.bbox().width : this.size(width, this.bbox().height) - } - // Set height of element - , height: function(height) { - return height == null ? this.bbox().height : this.size(this.bbox().width, height) - } - - } - - // Add parent method -, construct: { - // Create a wrapped path element - path: function(d) { - // make sure plot is called as a setter - return this.put(new SVG.Path).plot(d || new SVG.PathArray) - } - } +SVG.Gradient = SVG.invent({
+ // Initialize node
+ create: function(type) {
+ this.constructor.call(this, SVG.create(type + 'Gradient'))
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Add a color stop
+ at: function(offset, color, opacity) {
+ return this.put(new SVG.Stop).update(offset, color, opacity)
+ }
+ // Update gradient
+ , update: function(block) {
+ // remove all stops
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Return the fill id
+ , fill: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ // Alias string convertion to fill
+ , toString: function() {
+ return this.fill()
+ }
+ // custom attr to handle transform
+ , attr: function(a, b, c) {
+ if(a == 'transform') a = 'gradientTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create gradient element in defs
+ gradient: function(type, block) {
+ return this.defs().gradient(type, block)
+ }
+ }
+})
+
+// Add animatable methods to both gradient and fx module
+SVG.extend(SVG.Gradient, SVG.FX, {
+ // From position
+ from: function(x, y) {
+ return (this._target || this).type == 'radialGradient' ?
+ this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
+ this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
+ }
+ // To position
+, to: function(x, y) {
+ return (this._target || this).type == 'radialGradient' ?
+ this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
+ this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
+ }
+})
+
+// Base gradient generation
+SVG.extend(SVG.Defs, {
+ // define gradient
+ gradient: function(type, block) {
+ return this.put(new SVG.Gradient(type)).update(block)
+ }
+
+})
+
+SVG.Stop = SVG.invent({
+ // Initialize node
+ create: 'stop'
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add class methods
+, extend: {
+ // add color stops
+ update: function(o) {
+ if (typeof o == 'number' || o instanceof SVG.Number) {
+ o = {
+ offset: arguments[0]
+ , color: arguments[1]
+ , opacity: arguments[2]
+ }
+ }
+
+ // set attributes
+ if (o.opacity != null) this.attr('stop-opacity', o.opacity)
+ if (o.color != null) this.attr('stop-color', o.color)
+ if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
+
+ return this
+ }
+ }
+
+})
+ +SVG.Pattern = SVG.invent({
+ // Initialize node
+ create: 'pattern'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Return the fill id
+ fill: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ // Update pattern by rebuilding
+ , update: function(block) {
+ // remove content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Alias string convertion to fill
+ , toString: function() {
+ return this.fill()
+ }
+ // custom attr to handle transform
+ , attr: function(a, b, c) {
+ if(a == 'transform') a = 'patternTransform'
+ return SVG.Container.prototype.attr.call(this, a, b, c)
+ }
+
+ }
+
+ // Add parent method
+, construct: {
+ // Create pattern element in defs
+ pattern: function(width, height, block) {
+ return this.defs().pattern(width, height, block)
+ }
+ }
+})
+
+SVG.extend(SVG.Defs, {
+ // Define gradient
+ pattern: function(width, height, block) {
+ return this.put(new SVG.Pattern).update(block).attr({
+ x: 0
+ , y: 0
+ , width: width
+ , height: height
+ , patternUnits: 'userSpaceOnUse'
+ })
+ }
+
}) - -SVG.Image = SVG.invent({ - // Initialize node - create: 'image' - - // Inherit from -, inherit: SVG.Shape - - // Add class methods -, extend: { - // (re)load image - load: function(url, callback) { - if (!url) return this - - var img = new window.Image() - - SVG.on(img, 'load', function(e) { - - var p = this.parent() - - // ensure image size - if (this.width() == 0 && this.height() == 0) - this.size(img.width, img.height) - - if(p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() == 0 && p.height() == 0) - p.size(this.width(), this.height()) - } - - if(typeof callback == 'function') { - callback.call(this, { - width: img.width - , height: img.height - , ratio: img.width / img.height - , url: url - }) - } - }, this) - - return this.attr('href', (img.src = url), SVG.xlink) - } - } - - // Add parent method -, construct: { - // create image element, load image and set its size - image: function(source, callback) { - return this.put(new SVG.Image).size(0, 0).load(source, callback) - } - } +SVG.Doc = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ if (element) {
+ // ensure the presence of a dom element
+ element = typeof element == 'string' ?
+ document.getElementById(element) :
+ element
+
+ // If the target is an svg element, use that element as the main wrapper.
+ // This allows svg.js to work with svg documents as well.
+ if (element.nodeName == 'svg') {
+ this.constructor.call(this, element)
+ } else {
+ this.constructor.call(this, SVG.create('svg'))
+ element.appendChild(this.node)
+ this.size('100%', '100%')
+ }
+
+ // set svg element attributes and ensure defs node
+ this.namespace().defs()
+ }
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Add namespaces
+ namespace: function() {
+ return this
+ .attr({ xmlns: SVG.ns, version: '1.1' })
+ .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
+ .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
+ }
+ // Creates and returns defs element
+ , defs: function() {
+ if (!this._defs) {
+ var defs
+
+ // Find or create a defs element in this instance
+ if (defs = this.node.getElementsByTagName('defs')[0])
+ this._defs = SVG.adopt(defs)
+ else
+ this._defs = new SVG.Defs
+
+ // Make sure the defs node is at the end of the stack
+ this.node.appendChild(this._defs.node)
+ }
+
+ return this._defs
+ }
+ // custom parent method
+ , parent: function() {
+ return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode
+ }
+ // Fix for possible sub-pixel offset. See:
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=608812
+ , spof: function(spof) {
+ var pos = this.node.getScreenCTM()
+
+ if (pos)
+ this
+ .style('left', (-pos.e % 1) + 'px')
+ .style('top', (-pos.f % 1) + 'px')
+
+ return this
+ }
+
+ // Removes the doc from the DOM
+ , remove: function() {
+ if(this.parent()) {
+ this.parent().removeChild(this.node)
+ }
+
+ return this
+ }
+ , clear: function() {
+ // remove children
+ while(this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // remove defs reference
+ delete this._defs
+
+ // add back parser
+ if(!SVG.parser.draw.parentNode)
+ this.node.appendChild(SVG.parser.draw)
+
+ return this
+ }
+ }
+
+})
+ +SVG.Shape = SVG.invent({
+ // Initialize node
+ create: function(element) {
+ this.constructor.call(this, element)
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
}) - -SVG.Text = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('text')) - - this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding - this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines - - // set default font - this.attr('font-family', SVG.defaults.attrs['font-family']) - } - - // Inherit from -, inherit: SVG.Parent - - // Add class methods -, extend: { - // Move over x-axis - x: function(x) { - // act as getter - if (x == null) - return this.attr('x') - - return this.attr('x', x) - } - // Move over y-axis - , y: function(y) { - var oy = this.attr('y') - , o = typeof oy === 'number' ? oy - this.bbox().y : 0 - - // act as getter - if (y == null) - return typeof oy === 'number' ? oy - o : oy - - return this.attr('y', typeof y === 'number' ? y + o : y) - } - // Move center over x-axis - , cx: function(x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - } - // Move center over y-axis - , cy: function(y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - } - // Set the text content - , text: function(text) { - // act as getter - if (typeof text === 'undefined'){ - var text = '' - var children = this.node.childNodes - for(var i = 0, len = children.length; i < len; ++i){ - - // add newline if its not the first child and newLined is set to true - if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ - text += '\n' - } - - // add content of this node - text += children[i].textContent - } - - return text - } - - // remove existing content - this.clear().build(true) - - if (typeof text === 'function') { - // call block - text.call(this, this) - - } else { - // store text and make sure text is not blank - text = text.split('\n') - - // build new lines - for (var i = 0, il = text.length; i < il; i++) - this.tspan(text[i]).newLine() - } - - // disable build mode and rebuild lines - return this.build(false).rebuild() - } - // Set font size - , size: function(size) { - return this.attr('font-size', size).rebuild() - } - // Set / get leading - , leading: function(value) { - // act as getter - if (value == null) - return this.dom.leading - - // act as setter - this.dom.leading = new SVG.Number(value) - - return this.rebuild() - } - // Rebuild appearance type - , rebuild: function(rebuild) { - // store new rebuild flag if given - if (typeof rebuild == 'boolean') - this._rebuild = rebuild - - // define position of all lines - if (this._rebuild) { - var self = this - , blankLineOffset = 0 - , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - - this.each(function() { - if (this.dom.newLined) { - if (!self.textPath()) - this.attr('x', self.attr('x')) - if(this.text() == '\n') { - blankLineOffset += dy - }else{ - this.attr('dy', dy + blankLineOffset) - blankLineOffset = 0 - } - } - }) - - this.fire('rebuild') - } - - return this - } - // Enable / disable build mode - , build: function(build) { - this._build = !!build - return this - } - // overwrite method from parent to set data properly - , setData: function(o){ - this.dom = o - this.dom.leading = new SVG.Number(o.leading || 1.3) - return this - } - } - - // Add parent method -, construct: { - // Create text element - text: function(text) { - return this.put(new SVG.Text).text(text) - } - // Create plain text element - , plain: function(text) { - return this.put(new SVG.Text).plain(text) - } - } - +
+SVG.Bare = SVG.invent({
+ // Initialize
+ create: function(element, inherit) {
+ // construct element
+ this.constructor.call(this, SVG.create(element))
+
+ // inherit custom methods
+ if (inherit)
+ for (var method in inherit.prototype)
+ if (typeof inherit.prototype[method] === 'function')
+ this[method] = inherit.prototype[method]
+ }
+
+ // Inherit from
+, inherit: SVG.Element
+
+ // Add methods
+, extend: {
+ // Insert some plain text
+ words: function(text) {
+ // remove contents
+ while (this.node.hasChildNodes())
+ this.node.removeChild(this.node.lastChild)
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ }
+})
+
+
+SVG.extend(SVG.Parent, {
+ // Create an element that is not described by SVG.js
+ element: function(element, inherit) {
+ return this.put(new SVG.Bare(element, inherit))
+ }
+})
+ +SVG.Symbol = SVG.invent({
+ // Initialize node
+ create: 'symbol'
+
+ // Inherit from
+, inherit: SVG.Container
+
+, construct: {
+ // create symbol
+ symbol: function() {
+ return this.put(new SVG.Symbol)
+ }
+ }
+})
+ +SVG.Use = SVG.invent({
+ // Initialize node
+ create: 'use'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Use element as a reference
+ element: function(element, file) {
+ // Set lined element
+ return this.attr('href', (file || '') + '#' + element, SVG.xlink)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a use element
+ use: function(element, file) {
+ return this.put(new SVG.Use).element(element, file)
+ }
+ }
}) - -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan' - - // Inherit from -, inherit: SVG.Parent - - // Add class methods -, extend: { - // Set text content - text: function(text) { - if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') - - typeof text === 'function' ? text.call(this, this) : this.plain(text) - - return this - } - // Shortcut dx - , dx: function(dx) { - return this.attr('dx', dx) - } - // Shortcut dy - , dy: function(dy) { - return this.attr('dy', dy) - } - // Create new line - , newLine: function() { - // fetch text parent - var t = this.parent(SVG.Text) - - // mark new line - this.dom.newLined = true - - // apply new hy¡n - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) - } - } - +SVG.Rect = SVG.invent({
+ // Initialize node
+ create: 'rect'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a rect element
+ rect: function(width, height) {
+ return this.put(new SVG.Rect()).size(width, height)
+ }
+ }
}) - -SVG.extend(SVG.Text, SVG.Tspan, { - // Create plain text node - plain: function(text) { - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // create text node - this.node.appendChild(document.createTextNode(text)) - - return this - } - // Create a tspan -, tspan: function(text) { - var node = (this.textPath && this.textPath() || this).node - , tspan = new SVG.Tspan - - // clear if build mode is disabled - if (this._build === false) - this.clear() - - // add new tspan - node.appendChild(tspan.node) - - return tspan.text(text) - } - // Get length of text element -, length: function() { - return this.node.getComputedTextLength() - } +SVG.Circle = SVG.invent({
+ // Initialize node
+ create: 'circle'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create circle element, based on ellipse
+ circle: function(size) {
+ return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
+ }
+ }
+})
+
+SVG.extend(SVG.Circle, SVG.FX, {
+ // Radius x value
+ rx: function(rx) {
+ return this.attr('r', rx)
+ }
+ // Alias radius x value
+, ry: function(ry) {
+ return this.rx(ry)
+ }
+})
+
+SVG.Ellipse = SVG.invent({
+ // Initialize node
+ create: 'ellipse'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create an ellipse
+ ellipse: function(width, height) {
+ return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
+ }
+ }
+})
+
+SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
+ // Radius x value
+ rx: function(rx) {
+ return this.attr('rx', rx)
+ }
+ // Radius y value
+, ry: function(ry) {
+ return this.attr('ry', ry)
+ }
+})
+
+// Add common method
+SVG.extend(SVG.Circle, SVG.Ellipse, {
+ // Move over x-axis
+ x: function(x) {
+ return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
+ }
+ // Move over y-axis
+ , y: function(y) {
+ return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
+ }
+ // Move by center over x-axis
+ , cx: function(x) {
+ return x == null ? this.attr('cx') : this.attr('cx', x)
+ }
+ // Move by center over y-axis
+ , cy: function(y) {
+ return y == null ? this.attr('cy') : this.attr('cy', y)
+ }
+ // Set width of element
+ , width: function(width) {
+ return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
+ }
+ // Set height of element
+ , height: function(height) {
+ return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
+ }
+ // Custom size function
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this
+ .rx(new SVG.Number(p.width).divide(2))
+ .ry(new SVG.Number(p.height).divide(2))
+ }
}) - -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath' - - // Inherit from -, inherit: SVG.Parent - - // Define parent class -, parent: SVG.Text - - // Add parent method -, construct: { - // Create path for text to run on - path: function(d) { - // create textPath element - var path = new SVG.TextPath - , track = this.doc().defs().path(d) - - // move lines to textpath - while (this.node.hasChildNodes()) - path.node.appendChild(this.node.firstChild) - - // add textPath element as child node - this.node.appendChild(path.node) - - // link textPath to path and add content - path.attr('href', '#' + track, SVG.xlink) - - return this - } - // return the array of the path track element - , array: function() { - var track = this.track() - - return track ? track.array() : null - } - // Plot path if any - , plot: function(d) { - var track = this.track() - , pathArray = null - - if (track) { - pathArray = track.plot(d) - } - - return (d == null) ? pathArray : this - } - // Get the path track element - , track: function() { - var path = this.textPath() - - if (path) - return path.reference('href') - } - // Get the textPath child - , textPath: function() { - if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath') - return SVG.adopt(this.node.firstChild) - } - } +SVG.Line = SVG.invent({
+ // Initialize node
+ create: 'line'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Get array
+ array: function() {
+ return new SVG.PointArray([
+ [ this.attr('x1'), this.attr('y1') ]
+ , [ this.attr('x2'), this.attr('y2') ]
+ ])
+ }
+ // Overwrite native plot() method
+ , plot: function(x1, y1, x2, y2) {
+ if (x1 == null)
+ return this.array()
+ else if (typeof y1 !== 'undefined')
+ x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
+ else
+ x1 = new SVG.PointArray(x1).toLine()
+
+ return this.attr(x1)
+ }
+ // Move by left top corner
+ , move: function(x, y) {
+ return this.attr(this.array().move(x, y).toLine())
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr(this.array().size(p.width, p.height).toLine())
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a line element
+ line: function(x1, y1, x2, y2) {
+ // make sure plot is called as a setter
+ // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
+ return SVG.Line.prototype.plot.apply(
+ this.put(new SVG.Line)
+ , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
+ )
+ }
+ }
+})
+ +SVG.Polyline = SVG.invent({
+ // Initialize node
+ create: 'polyline'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a wrapped polyline element
+ polyline: function(p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
+ }
+ }
+})
+
+SVG.Polygon = SVG.invent({
+ // Initialize node
+ create: 'polygon'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add parent method
+, construct: {
+ // Create a wrapped polygon element
+ polygon: function(p) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
+ }
+ }
+})
+
+// Add polygon-specific functions
+SVG.extend(SVG.Polyline, SVG.Polygon, {
+ // Get array
+ array: function() {
+ return this._array || (this._array = new SVG.PointArray(this.attr('points')))
+ }
+ // Plot new path
+, plot: function(p) {
+ return (p == null) ?
+ this.array() :
+ this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
+ }
+ // Clear array cache
+, clear: function() {
+ delete this._array
+ return this
+ }
+ // Move by left top corner
+, move: function(x, y) {
+ return this.attr('points', this.array().move(x, y))
+ }
+ // Set element size to given width and height
+, size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr('points', this.array().size(p.width, p.height))
+ }
+
+})
+ +// unify all point to point elements
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
+ // Define morphable array
+ morphArray: SVG.PointArray
+ // Move by left top corner over x-axis
+, x: function(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+ // Move by left top corner over y-axis
+, y: function(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+ // Set width of element
+, width: function(width) {
+ var b = this.bbox()
+
+ return width == null ? b.width : this.size(width, b.height)
+ }
+ // Set height of element
+, height: function(height) {
+ var b = this.bbox()
+
+ return height == null ? b.height : this.size(b.width, height)
+ }
}) - -SVG.Nested = SVG.invent({ - // Initialize node - create: function() { - this.constructor.call(this, SVG.create('svg')) - - this.style('overflow', 'visible') - } - - // Inherit from -, inherit: SVG.Container - - // Add parent method -, construct: { - // Create nested svg document - nested: function() { - return this.put(new SVG.Nested) - } - } +SVG.Path = SVG.invent({
+ // Initialize node
+ create: 'path'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // Define morphable array
+ morphArray: SVG.PathArray
+ // Get array
+ , array: function() {
+ return this._array || (this._array = new SVG.PathArray(this.attr('d')))
+ }
+ // Plot new path
+ , plot: function(d) {
+ return (d == null) ?
+ this.array() :
+ this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
+ }
+ // Clear array cache
+ , clear: function() {
+ delete this._array
+ return this
+ }
+ // Move by left top corner
+ , move: function(x, y) {
+ return this.attr('d', this.array().move(x, y))
+ }
+ // Move by left top corner over x-axis
+ , x: function(x) {
+ return x == null ? this.bbox().x : this.move(x, this.bbox().y)
+ }
+ // Move by left top corner over y-axis
+ , y: function(y) {
+ return y == null ? this.bbox().y : this.move(this.bbox().x, y)
+ }
+ // Set element size to given width and height
+ , size: function(width, height) {
+ var p = proportionalSize(this, width, height)
+
+ return this.attr('d', this.array().size(p.width, p.height))
+ }
+ // Set width of element
+ , width: function(width) {
+ return width == null ? this.bbox().width : this.size(width, this.bbox().height)
+ }
+ // Set height of element
+ , height: function(height) {
+ return height == null ? this.bbox().height : this.size(this.bbox().width, height)
+ }
+
+ }
+
+ // Add parent method
+, construct: {
+ // Create a wrapped path element
+ path: function(d) {
+ // make sure plot is called as a setter
+ return this.put(new SVG.Path).plot(d || new SVG.PathArray)
+ }
+ }
+})
+ +SVG.Image = SVG.invent({
+ // Initialize node
+ create: 'image'
+
+ // Inherit from
+, inherit: SVG.Shape
+
+ // Add class methods
+, extend: {
+ // (re)load image
+ load: function(url, callback) {
+ if (!url) return this
+
+ var img = new window.Image()
+
+ SVG.on(img, 'load', function(e) {
+
+ var p = this.parent()
+
+ // ensure image size
+ if (this.width() == 0 && this.height() == 0)
+ this.size(img.width, img.height)
+
+ if(p instanceof SVG.Pattern) {
+ // ensure pattern size if not set
+ if (p.width() == 0 && p.height() == 0)
+ p.size(this.width(), this.height())
+ }
+
+ if(typeof callback == 'function') {
+ callback.call(this, {
+ width: img.width
+ , height: img.height
+ , ratio: img.width / img.height
+ , url: url
+ })
+ }
+ }, this)
+
+ return this.attr('href', (img.src = url), SVG.xlink)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // create image element, load image and set its size
+ image: function(source, callback) {
+ return this.put(new SVG.Image).size(0, 0).load(source, callback)
+ }
+ }
+})
+ +SVG.Text = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('text'))
+
+ this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
+ this._rebuild = true // enable automatic updating of dy values
+ this._build = false // disable build mode for adding multiple lines
+
+ // set default font
+ this.attr('font-family', SVG.defaults.attrs['font-family'])
+ }
+
+ // Inherit from
+, inherit: SVG.Parent
+
+ // Add class methods
+, extend: {
+ // Move over x-axis
+ x: function(x) {
+ // act as getter
+ if (x == null)
+ return this.attr('x')
+
+ return this.attr('x', x)
+ }
+ // Move over y-axis
+ , y: function(y) {
+ var oy = this.attr('y')
+ , o = typeof oy === 'number' ? oy - this.bbox().y : 0
+
+ // act as getter
+ if (y == null)
+ return typeof oy === 'number' ? oy - o : oy
+
+ return this.attr('y', typeof y === 'number' ? y + o : y)
+ }
+ // Move center over x-axis
+ , cx: function(x) {
+ return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
+ }
+ // Move center over y-axis
+ , cy: function(y) {
+ return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
+ }
+ // Set the text content
+ , text: function(text) {
+ // act as getter
+ if (typeof text === 'undefined'){
+ var text = ''
+ var children = this.node.childNodes
+ for(var i = 0, len = children.length; i < len; ++i){
+
+ // add newline if its not the first child and newLined is set to true
+ if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
+ text += '\n'
+ }
+
+ // add content of this node
+ text += children[i].textContent
+ }
+
+ return text
+ }
+
+ // remove existing content
+ this.clear().build(true)
+
+ if (typeof text === 'function') {
+ // call block
+ text.call(this, this)
+
+ } else {
+ // store text and make sure text is not blank
+ text = text.split('\n')
+
+ // build new lines
+ for (var i = 0, il = text.length; i < il; i++)
+ this.tspan(text[i]).newLine()
+ }
+
+ // disable build mode and rebuild lines
+ return this.build(false).rebuild()
+ }
+ // Set font size
+ , size: function(size) {
+ return this.attr('font-size', size).rebuild()
+ }
+ // Set / get leading
+ , leading: function(value) {
+ // act as getter
+ if (value == null)
+ return this.dom.leading
+
+ // act as setter
+ this.dom.leading = new SVG.Number(value)
+
+ return this.rebuild()
+ }
+ // Rebuild appearance type
+ , rebuild: function(rebuild) {
+ // store new rebuild flag if given
+ if (typeof rebuild == 'boolean')
+ this._rebuild = rebuild
+
+ // define position of all lines
+ if (this._rebuild) {
+ var self = this
+ , blankLineOffset = 0
+ , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
+
+ this.each(function() {
+ if (this.dom.newLined) {
+ if (!self.textPath())
+ this.attr('x', self.attr('x'))
+ if(this.text() == '\n') {
+ blankLineOffset += dy
+ }else{
+ this.attr('dy', dy + blankLineOffset)
+ blankLineOffset = 0
+ }
+ }
+ })
+
+ this.fire('rebuild')
+ }
+
+ return this
+ }
+ // Enable / disable build mode
+ , build: function(build) {
+ this._build = !!build
+ return this
+ }
+ // overwrite method from parent to set data properly
+ , setData: function(o){
+ this.dom = o
+ this.dom.leading = new SVG.Number(o.leading || 1.3)
+ return this
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create text element
+ text: function(text) {
+ return this.put(new SVG.Text).text(text)
+ }
+ // Create plain text element
+ , plain: function(text) {
+ return this.put(new SVG.Text).plain(text)
+ }
+ }
+
+})
+
+SVG.Tspan = SVG.invent({
+ // Initialize node
+ create: 'tspan'
+
+ // Inherit from
+, inherit: SVG.Parent
+
+ // Add class methods
+, extend: {
+ // Set text content
+ text: function(text) {
+ if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
+
+ typeof text === 'function' ? text.call(this, this) : this.plain(text)
+
+ return this
+ }
+ // Shortcut dx
+ , dx: function(dx) {
+ return this.attr('dx', dx)
+ }
+ // Shortcut dy
+ , dy: function(dy) {
+ return this.attr('dy', dy)
+ }
+ // Create new line
+ , newLine: function() {
+ // fetch text parent
+ var t = this.parent(SVG.Text)
+
+ // mark new line
+ this.dom.newLined = true
+
+ // apply new hy¡n
+ return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
+ }
+ }
+
+})
+
+SVG.extend(SVG.Text, SVG.Tspan, {
+ // Create plain text node
+ plain: function(text) {
+ // clear if build mode is disabled
+ if (this._build === false)
+ this.clear()
+
+ // create text node
+ this.node.appendChild(document.createTextNode(text))
+
+ return this
+ }
+ // Create a tspan
+, tspan: function(text) {
+ var node = (this.textPath && this.textPath() || this).node
+ , tspan = new SVG.Tspan
+
+ // clear if build mode is disabled
+ if (this._build === false)
+ this.clear()
+
+ // add new tspan
+ node.appendChild(tspan.node)
+
+ return tspan.text(text)
+ }
+ // Get length of text element
+, length: function() {
+ return this.node.getComputedTextLength()
+ }
+})
+ +SVG.TextPath = SVG.invent({
+ // Initialize node
+ create: 'textPath'
+
+ // Inherit from
+, inherit: SVG.Parent
+
+ // Define parent class
+, parent: SVG.Text
+
+ // Add parent method
+, construct: {
+ // Create path for text to run on
+ path: function(d) {
+ // create textPath element
+ var path = new SVG.TextPath
+ , track = this.doc().defs().path(d)
+
+ // move lines to textpath
+ while (this.node.hasChildNodes())
+ path.node.appendChild(this.node.firstChild)
+
+ // add textPath element as child node
+ this.node.appendChild(path.node)
+
+ // link textPath to path and add content
+ path.attr('href', '#' + track, SVG.xlink)
+
+ return this
+ }
+ // return the array of the path track element
+ , array: function() {
+ var track = this.track()
+
+ return track ? track.array() : null
+ }
+ // Plot path if any
+ , plot: function(d) {
+ var track = this.track()
+ , pathArray = null
+
+ if (track) {
+ pathArray = track.plot(d)
+ }
+
+ return (d == null) ? pathArray : this
+ }
+ // Get the path track element
+ , track: function() {
+ var path = this.textPath()
+
+ if (path)
+ return path.reference('href')
+ }
+ // Get the textPath child
+ , textPath: function() {
+ if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
+ return SVG.adopt(this.node.firstChild)
+ }
+ }
+})
+ +SVG.Nested = SVG.invent({
+ // Initialize node
+ create: function() {
+ this.constructor.call(this, SVG.create('svg'))
+
+ this.style('overflow', 'visible')
+ }
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add parent method
+, construct: {
+ // Create nested svg document
+ nested: function() {
+ return this.put(new SVG.Nested)
+ }
+ }
}) -SVG.A = SVG.invent({ - // Initialize node - create: 'a' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Link url - to: function(url) { - return this.attr('href', url, SVG.xlink) - } - // Link show attribute - , show: function(target) { - return this.attr('show', target, SVG.xlink) - } - // Link target attribute - , target: function(target) { - return this.attr('target', target) - } - } - - // Add parent method -, construct: { - // Create a hyperlink element - link: function(url) { - return this.put(new SVG.A).to(url) - } - } +SVG.A = SVG.invent({
+ // Initialize node
+ create: 'a'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Link url
+ to: function(url) {
+ return this.attr('href', url, SVG.xlink)
+ }
+ // Link show attribute
+ , show: function(target) {
+ return this.attr('show', target, SVG.xlink)
+ }
+ // Link target attribute
+ , target: function(target) {
+ return this.attr('target', target)
+ }
+ }
+
+ // Add parent method
+, construct: {
+ // Create a hyperlink element
+ link: function(url) {
+ return this.put(new SVG.A).to(url)
+ }
+ }
+})
+
+SVG.extend(SVG.Element, {
+ // Create a hyperlink element
+ linkTo: function(url) {
+ var link = new SVG.A
+
+ if (typeof url == 'function')
+ url.call(link, link)
+ else
+ link.to(url)
+
+ return this.parent().put(link).put(this)
+ }
+
}) - -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function(url) { - var link = new SVG.A - - if (typeof url == 'function') - url.call(link, link) - else - link.to(url) - - return this.parent().put(link).put(this) - } - +SVG.Marker = SVG.invent({
+ // Initialize node
+ create: 'marker'
+
+ // Inherit from
+, inherit: SVG.Container
+
+ // Add class methods
+, extend: {
+ // Set width of element
+ width: function(width) {
+ return this.attr('markerWidth', width)
+ }
+ // Set height of element
+ , height: function(height) {
+ return this.attr('markerHeight', height)
+ }
+ // Set marker refX and refY
+ , ref: function(x, y) {
+ return this.attr('refX', x).attr('refY', y)
+ }
+ // Update marker
+ , update: function(block) {
+ // remove all content
+ this.clear()
+
+ // invoke passed block
+ if (typeof block == 'function')
+ block.call(this, this)
+
+ return this
+ }
+ // Return the fill id
+ , toString: function() {
+ return 'url(#' + this.id() + ')'
+ }
+ }
+
+ // Add parent method
+, construct: {
+ marker: function(width, height, block) {
+ // Create marker element in defs
+ return this.defs().marker(width, height, block)
+ }
+ }
+
+})
+
+SVG.extend(SVG.Defs, {
+ // Create marker
+ marker: function(width, height, block) {
+ // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
+ return this.put(new SVG.Marker)
+ .size(width, height)
+ .ref(width / 2, height / 2)
+ .viewbox(0, 0, width, height)
+ .attr('orient', 'auto')
+ .update(block)
+ }
+
+})
+
+SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
+ // Create and attach markers
+ marker: function(marker, width, height, block) {
+ var attr = ['marker']
+
+ // Build attribute name
+ if (marker != 'all') attr.push(marker)
+ attr = attr.join('-')
+
+ // Set marker attribute
+ marker = arguments[1] instanceof SVG.Marker ?
+ arguments[1] :
+ this.doc().marker(width, height, block)
+
+ return this.attr(attr, marker)
+ }
+
}) -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker' - - // Inherit from -, inherit: SVG.Container - - // Add class methods -, extend: { - // Set width of element - width: function(width) { - return this.attr('markerWidth', width) - } - // Set height of element - , height: function(height) { - return this.attr('markerHeight', height) - } - // Set marker refX and refY - , ref: function(x, y) { - return this.attr('refX', x).attr('refY', y) - } - // Update marker - , update: function(block) { - // remove all content - this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - - return this - } - // Return the fill id - , toString: function() { - return 'url(#' + this.id() + ')' - } - } - - // Add parent method -, construct: { - marker: function(width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block) - } - } - +// Define list of available attributes for stroke and fill
+var sugar = {
+ stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
+, fill: ['color', 'opacity', 'rule']
+, prefix: function(t, a) {
+ return a == 'color' ? t : t + '-' + a
+ }
+}
+
+// Add sugar for fill and stroke
+;['fill', 'stroke'].forEach(function(m) {
+ var i, extension = {}
+
+ extension[m] = function(o) {
+ if (typeof o == 'undefined')
+ return this
+ if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
+ this.attr(m, o)
+
+ else
+ // set all attributes from sugar.fill and sugar.stroke list
+ for (i = sugar[m].length - 1; i >= 0; i--)
+ if (o[sugar[m][i]] != null)
+ this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
+
+ return this
+ }
+
+ SVG.extend(SVG.Element, SVG.FX, extension)
+
+})
+
+SVG.extend(SVG.Element, SVG.FX, {
+ // Map rotation to transform
+ rotate: function(d, cx, cy) {
+ return this.transform({ rotation: d, cx: cx, cy: cy })
+ }
+ // Map skew to transform
+, skew: function(x, y, cx, cy) {
+ return arguments.length == 1 || arguments.length == 3 ?
+ this.transform({ skew: x, cx: y, cy: cx }) :
+ this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
+ }
+ // Map scale to transform
+, scale: function(x, y, cx, cy) {
+ return arguments.length == 1 || arguments.length == 3 ?
+ this.transform({ scale: x, cx: y, cy: cx }) :
+ this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
+ }
+ // Map translate to transform
+, translate: function(x, y) {
+ return this.transform({ x: x, y: y })
+ }
+ // Map flip to transform
+, flip: function(a, o) {
+ o = typeof a == 'number' ? a : o
+ return this.transform({ flip: a || 'both', offset: o })
+ }
+ // Map matrix to transform
+, matrix: function(m) {
+ return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
+ }
+ // Opacity
+, opacity: function(value) {
+ return this.attr('opacity', value)
+ }
+ // Relative move over x axis
+, dx: function(x) {
+ return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
+ }
+ // Relative move over y axis
+, dy: function(y) {
+ return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
+ }
+ // Relative move over x and y axes
+, dmove: function(x, y) {
+ return this.dx(x).dy(y)
+ }
+})
+
+SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
+ // Add x and y radius
+ radius: function(x, y) {
+ var type = (this._target || this).type;
+ return type == 'radialGradient' || type == 'radialGradient' ?
+ this.attr('r', new SVG.Number(x)) :
+ this.rx(x).ry(y == null ? x : y)
+ }
+})
+
+SVG.extend(SVG.Path, {
+ // Get path length
+ length: function() {
+ return this.node.getTotalLength()
+ }
+ // Get point at length
+, pointAt: function(length) {
+ return new SVG.Point(this.node.getPointAtLength(length))
+ }
+})
+
+SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {
+ // Set font
+ font: function(a, v) {
+ if (typeof a == 'object') {
+ for (v in a) this.font(v, a[v])
+ }
+
+ return a == 'leading' ?
+ this.leading(v) :
+ a == 'anchor' ?
+ this.attr('text-anchor', v) :
+ a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
+ this.attr('font-'+ a, v) :
+ this.attr(a, v)
+ }
+})
+ +
+SVG.extend(SVG.Element, {
+ // Store data values on svg nodes
+ data: function(a, v, r) {
+ if (typeof a == 'object') {
+ for (v in a)
+ this.data(v, a[v])
+
+ } else if (arguments.length < 2) {
+ try {
+ return JSON.parse(this.attr('data-' + a))
+ } catch(e) {
+ return this.attr('data-' + a)
+ }
+
+ } else {
+ this.attr(
+ 'data-' + a
+ , v === null ?
+ null :
+ r === true || typeof v === 'string' || typeof v === 'number' ?
+ v :
+ JSON.stringify(v)
+ )
+ }
+
+ return this
+ }
}) - -SVG.extend(SVG.Defs, { - // Create marker - marker: function(width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker) - .size(width, height) - .ref(width / 2, height / 2) - .viewbox(0, 0, width, height) - .attr('orient', 'auto') - .update(block) - } - +SVG.extend(SVG.Element, {
+ // Remember arbitrary data
+ remember: function(k, v) {
+ // remember every item in an object individually
+ if (typeof arguments[0] == 'object')
+ for (var v in k)
+ this.remember(v, k[v])
+
+ // retrieve memory
+ else if (arguments.length == 1)
+ return this.memory()[k]
+
+ // store memory
+ else
+ this.memory()[k] = v
+
+ return this
+ }
+
+ // Erase a given memory
+, forget: function() {
+ if (arguments.length == 0)
+ this._memory = {}
+ else
+ for (var i = arguments.length - 1; i >= 0; i--)
+ delete this.memory()[arguments[i]]
+
+ return this
+ }
+
+ // Initialize or return local memory object
+, memory: function() {
+ return this._memory || (this._memory = {})
+ }
+
}) - -SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, { - // Create and attach markers - marker: function(marker, width, height, block) { - var attr = ['marker'] - - // Build attribute name - if (marker != 'all') attr.push(marker) - attr = attr.join('-') - - // Set marker attribute - marker = arguments[1] instanceof SVG.Marker ? - arguments[1] : - this.doc().marker(width, height, block) - - return this.attr(attr, marker) - } - -}) -// Define list of available attributes for stroke and fill -var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] -, fill: ['color', 'opacity', 'rule'] -, prefix: function(t, a) { - return a == 'color' ? t : t + '-' + a - } -} - -// Add sugar for fill and stroke -;['fill', 'stroke'].forEach(function(m) { - var i, extension = {} - - extension[m] = function(o) { - if (typeof o == 'undefined') - return this - if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) - this.attr(m, o) - - else - // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) - if (o[sugar[m][i]] != null) - this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) - - return this - } - - SVG.extend(SVG.Element, SVG.FX, extension) - -}) - -SVG.extend(SVG.Element, SVG.FX, { - // Map rotation to transform - rotate: function(d, cx, cy) { - return this.transform({ rotation: d, cx: cx, cy: cy }) - } - // Map skew to transform -, skew: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ skew: x, cx: y, cy: cx }) : - this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) - } - // Map scale to transform -, scale: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ scale: x, cx: y, cy: cx }) : - this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) - } - // Map translate to transform -, translate: function(x, y) { - return this.transform({ x: x, y: y }) - } - // Map flip to transform -, flip: function(a, o) { - o = typeof a == 'number' ? a : o - return this.transform({ flip: a || 'both', offset: o }) - } - // Map matrix to transform -, matrix: function(m) { - return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m)) - } - // Opacity -, opacity: function(value) { - return this.attr('opacity', value) - } - // Relative move over x axis -, dx: function(x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) - } - // Relative move over y axis -, dy: function(y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) - } - // Relative move over x and y axes -, dmove: function(x, y) { - return this.dx(x).dy(y) - } -}) - -SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, { - // Add x and y radius - radius: function(x, y) { - var type = (this._target || this).type; - return type == 'radialGradient' || type == 'radialGradient' ? - this.attr('r', new SVG.Number(x)) : - this.rx(x).ry(y == null ? x : y) - } -}) - -SVG.extend(SVG.Path, { - // Get path length - length: function() { - return this.node.getTotalLength() - } - // Get point at length -, pointAt: function(length) { - return new SVG.Point(this.node.getPointAtLength(length)) - } -}) - -SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, { - // Set font - font: function(a, v) { - if (typeof a == 'object') { - for (v in a) this.font(v, a[v]) - } - - return a == 'leading' ? - this.leading(v) : - a == 'anchor' ? - this.attr('text-anchor', v) : - a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? - this.attr('font-'+ a, v) : - this.attr(a, v) - } -}) - - -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function(a, v, r) { - if (typeof a == 'object') { - for (v in a) - this.data(v, a[v]) - - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)) - } catch(e) { - return this.attr('data-' + a) - } - - } else { - this.attr( - 'data-' + a - , v === null ? - null : - r === true || typeof v === 'string' || typeof v === 'number' ? - v : - JSON.stringify(v) - ) - } - - return this - } -}) -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function(k, v) { - // remember every item in an object individually - if (typeof arguments[0] == 'object') - for (var v in k) - this.remember(v, k[v]) - - // retrieve memory - else if (arguments.length == 1) - return this.memory()[k] - - // store memory - else - this.memory()[k] = v - - return this - } - - // Erase a given memory -, forget: function() { - if (arguments.length == 0) - this._memory = {} - else - for (var i = arguments.length - 1; i >= 0; i--) - delete this.memory()[arguments[i]] - - return this - } - - // Initialize or return local memory object -, memory: function() { - return this._memory || (this._memory = {}) - } - -}) -// Method for getting an element by id -SVG.get = function(id) { - var node = document.getElementById(idFromReference(id) || id) - return SVG.adopt(node) -} - -// Select elements by query string -SVG.select = function(query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { - return SVG.adopt(node) - }) -} - -SVG.$$ = function(query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { - return SVG.adopt(node) - }) -} - -SVG.$ = function(query, parent) { - return SVG.adopt((parent || document).querySelector(query)) -} - -SVG.extend(SVG.Parent, { - // Scoped select method - select: function(query) { - return SVG.select(query, this.node) - } -}) - -function isNulledBox(box) { - return !box.w && !box.h && !box.x && !box.y -} - -function domContains(node) { - return (document.documentElement.contains || function(node) { - // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode){ - node = node.parentNode; - } - return node == document - }).call(document.documentElement, node) -} - -function pathRegReplace(a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .') -} - -// creates deep clone of array -function array_clone(arr){ - var clone = arr.slice(0) - for(var i = clone.length; i--;){ - if(Array.isArray(clone[i])){ - clone[i] = array_clone(clone[i]) - } - } - return clone -} - -// tests if a given element is instance of an object -function is(el, obj){ - return el instanceof obj -} - -// tests if a given selector matches an element -function matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); -} - -// Convert dash-separated-string to camelCase -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function(m, g) { - return g.toUpperCase() - }) -} - -// Capitalize first letter of a string -function capitalize(s) { - return s.charAt(0).toUpperCase() + s.slice(1) -} - -// Ensure to six-based hex -function fullHex(hex) { - return hex.length == 4 ? - [ '#', - hex.substring(1, 2), hex.substring(1, 2) - , hex.substring(2, 3), hex.substring(2, 3) - , hex.substring(3, 4), hex.substring(3, 4) - ].join('') : hex -} - -// Component to hex value -function compToHex(comp) { - var hex = comp.toString(16) - return hex.length == 1 ? '0' + hex : hex -} - -// Calculate proportional width and height values when necessary -function proportionalSize(element, width, height) { - if (width == null || height == null) { - var box = element.bbox() - - if (width == null) - width = box.width / box.height * height - else if (height == null) - height = box.height / box.width * width - } - - return { - width: width - , height: height - } -} - -// Delta transform point -function deltaTransformPoint(matrix, x, y) { - return { - x: x * matrix.a + y * matrix.c + 0 - , y: x * matrix.b + y * matrix.d + 0 - } -} - -// Map matrix array to object -function arrayToMatrix(a) { - return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } -} - -// Parse matrix if required -function parseMatrix(matrix) { - if (!(matrix instanceof SVG.Matrix)) - matrix = new SVG.Matrix(matrix) - - return matrix -} - -// Add centre point to transform object -function ensureCentre(o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx - o.cy = o.cy == null ? target.bbox().cy : o.cy -} - -// PathArray Helpers -function arrayToString(a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0] - - if (a[i][1] != null) { - s += a[i][1] - - if (a[i][2] != null) { - s += ' ' - s += a[i][2] - - if (a[i][3] != null) { - s += ' ' - s += a[i][3] - s += ' ' - s += a[i][4] - - if (a[i][5] != null) { - s += ' ' - s += a[i][5] - s += ' ' - s += a[i][6] - - if (a[i][7] != null) { - s += ' ' - s += a[i][7] - } - } - } - } - } - } - - return s + ' ' -} - -// Deep new id assignment -function assignNewId(node) { - // do the same for SVG child nodes as well - for (var i = node.childNodes.length - 1; i >= 0; i--) - if (node.childNodes[i] instanceof window.SVGElement) - assignNewId(node.childNodes[i]) - - return SVG.adopt(node).id(SVG.eid(node.nodeName)) -} - -// Add more bounding box properties -function fullBox(b) { - if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 - b.height = 0 - } - - b.w = b.width - b.h = b.height - b.x2 = b.x + b.width - b.y2 = b.y + b.height - b.cx = b.x + b.width / 2 - b.cy = b.y + b.height / 2 - - return b -} - -// Get id from reference string -function idFromReference(url) { - var m = (url || '').toString().match(SVG.regex.reference) - - if (m) return m[1] -} - -// Create matrix array for looping -var abcdef = 'abcdef'.split('') - -SVG.Box = SVG.invent({ - create: function(source) { - var base = [0,0,0,0] - source = typeof source === 'string' ? - source.split(SVG.regex.delimiter).map(parseFloat) : - Array.isArray(source) ? - source : - typeof source == 'object' ? - [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : - arguments.length == 4 ? - [].slice.call(arguments) : - base - - this.x = source[0] - this.y = source[1] - this.width = source[2] - this.height = source[3] - - // add center, right, bottom... - fullBox(this) - } -, extend: { - // Merge rect box with another, return a new instance - merge: function(box) { - var x = Math.min(this.x, box.x) - , y = Math.min(this.y, box.y) - - return new SVG.Box( - x, y, - Math.max(this.x + this.width, box.x + box.width) - x, - Math.max(this.y + this.height, box.y + box.height) - y - ) - } - - , transform: function(m) { - var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p - - var pts = [ - new SVG.Point(this.x, this.y), - new SVG.Point(this.x2, this.y), - new SVG.Point(this.x, this.y2), - new SVG.Point(this.x2, this.y2) - ] - - pts.forEach(function(p) { - p = p.transform(m) - xMin = Math.min(xMin,p.x) - xMax = Math.max(xMax,p.x) - yMin = Math.min(yMin,p.y) - yMax = Math.max(yMax,p.y) - }) - - return new SVG.Box( - xMin, yMin, - xMax-xMin, - yMax-yMin - ) - } - - , addOffset: function() { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset - this.y += window.pageYOffset - return this - } - , toString: function() { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - } - , morph: function(x, y, width, height){ - this.destination = new SVG.Box(x, y, width, height) - return this - } - - , at: function(pos) { - - if(!this.destination) return this - - return new SVG.Box( - this.x + (this.destination.x - this.x) * pos - , this.y + (this.destination.y - this.y) * pos - , this.width + (this.destination.width - this.width) * pos - , this.height + (this.destination.height - this.height) * pos - ) - - } - } - - // Define Parent -, parent: SVG.Element - - // Constructor -, construct: { - // Get bounding box - bbox: function() { - var box - - try { - // find native bbox - box = this.node.getBBox() - - if(isNulledBox(box) && !domContains(this.node)) { - throw new Exception('Element not in the dom') - } - } catch(e) { - try { - var clone = this.clone(SVG.parser.draw).show() - box = clone.node.getBBox() - clone.remove() - } catch(e) { - console.warn('Getting a bounding box of this element is not possible') - } - } - - return new SVG.Box(box) - } - - , rbox: function(el) { - // IE11 throws an error when element not in dom - try{ - var box = new SVG.Box(this.node.getBoundingClientRect()) - if (el) return box.transform(el.screenCTM().inverse()) - return box.addOffset() - } catch(e) { - return new SVG.Box() - } - } - } -}) - -SVG.extend(SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View, { - viewbox: function(x, y, width, height) { - // act as getter - if(x == null) return new SVG.Box(this.attr('viewBox')) - - // act as setter - return this.attr('viewBox', new SVG.Box(x, y, width, height)) - } -}) - - -return SVG - -}));
\ No newline at end of file +// Method for getting an element by id
+SVG.get = function(id) {
+ var node = document.getElementById(idFromReference(id) || id)
+ return SVG.adopt(node)
+}
+
+// Select elements by query string
+SVG.select = function(query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
+ return SVG.adopt(node)
+ })
+}
+
+SVG.$$ = function(query, parent) {
+ return SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
+ return SVG.adopt(node)
+ })
+}
+
+SVG.$ = function(query, parent) {
+ return SVG.adopt((parent || document).querySelector(query))
+}
+
+SVG.extend(SVG.Parent, {
+ // Scoped select method
+ select: function(query) {
+ return SVG.select(query, this.node)
+ }
+})
+ +function isNulledBox(box) {
+ return !box.w && !box.h && !box.x && !box.y
+}
+
+function domContains(node) {
+ return (document.documentElement.contains || function(node) {
+ // This is IE - it does not support contains() for top-level SVGs
+ while (node.parentNode){
+ node = node.parentNode;
+ }
+ return node == document
+ }).call(document.documentElement, node)
+}
+
+function pathRegReplace(a, b, c, d) {
+ return c + d.replace(SVG.regex.dots, ' .')
+}
+
+// creates deep clone of array
+function array_clone(arr){
+ var clone = arr.slice(0)
+ for(var i = clone.length; i--;){
+ if(Array.isArray(clone[i])){
+ clone[i] = array_clone(clone[i])
+ }
+ }
+ return clone
+}
+
+// tests if a given element is instance of an object
+function is(el, obj){
+ return el instanceof obj
+}
+
+// tests if a given selector matches an element
+function matches(el, selector) {
+ return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
+}
+
+// Convert dash-separated-string to camelCase
+function camelCase(s) {
+ return s.toLowerCase().replace(/-(.)/g, function(m, g) {
+ return g.toUpperCase()
+ })
+}
+
+// Capitalize first letter of a string
+function capitalize(s) {
+ return s.charAt(0).toUpperCase() + s.slice(1)
+}
+
+// Ensure to six-based hex
+function fullHex(hex) {
+ return hex.length == 4 ?
+ [ '#',
+ hex.substring(1, 2), hex.substring(1, 2)
+ , hex.substring(2, 3), hex.substring(2, 3)
+ , hex.substring(3, 4), hex.substring(3, 4)
+ ].join('') : hex
+}
+
+// Component to hex value
+function compToHex(comp) {
+ var hex = comp.toString(16)
+ return hex.length == 1 ? '0' + hex : hex
+}
+
+// Calculate proportional width and height values when necessary
+function proportionalSize(element, width, height) {
+ if (width == null || height == null) {
+ var box = element.bbox()
+
+ if (width == null)
+ width = box.width / box.height * height
+ else if (height == null)
+ height = box.height / box.width * width
+ }
+
+ return {
+ width: width
+ , height: height
+ }
+}
+
+// Delta transform point
+function deltaTransformPoint(matrix, x, y) {
+ return {
+ x: x * matrix.a + y * matrix.c + 0
+ , y: x * matrix.b + y * matrix.d + 0
+ }
+}
+
+// Map matrix array to object
+function arrayToMatrix(a) {
+ return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
+}
+
+// Parse matrix if required
+function parseMatrix(matrix) {
+ if (!(matrix instanceof SVG.Matrix))
+ matrix = new SVG.Matrix(matrix)
+
+ return matrix
+}
+
+// Add centre point to transform object
+function ensureCentre(o, target) {
+ o.cx = o.cx == null ? target.bbox().cx : o.cx
+ o.cy = o.cy == null ? target.bbox().cy : o.cy
+}
+
+// PathArray Helpers
+function arrayToString(a) {
+ for (var i = 0, il = a.length, s = ''; i < il; i++) {
+ s += a[i][0]
+
+ if (a[i][1] != null) {
+ s += a[i][1]
+
+ if (a[i][2] != null) {
+ s += ' '
+ s += a[i][2]
+
+ if (a[i][3] != null) {
+ s += ' '
+ s += a[i][3]
+ s += ' '
+ s += a[i][4]
+
+ if (a[i][5] != null) {
+ s += ' '
+ s += a[i][5]
+ s += ' '
+ s += a[i][6]
+
+ if (a[i][7] != null) {
+ s += ' '
+ s += a[i][7]
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return s + ' '
+}
+
+// Deep new id assignment
+function assignNewId(node) {
+ // do the same for SVG child nodes as well
+ for (var i = node.childNodes.length - 1; i >= 0; i--)
+ if (node.childNodes[i] instanceof window.SVGElement)
+ assignNewId(node.childNodes[i])
+
+ return SVG.adopt(node).id(SVG.eid(node.nodeName))
+}
+
+// Add more bounding box properties
+function fullBox(b) {
+ if (b.x == null) {
+ b.x = 0
+ b.y = 0
+ b.width = 0
+ b.height = 0
+ }
+
+ b.w = b.width
+ b.h = b.height
+ b.x2 = b.x + b.width
+ b.y2 = b.y + b.height
+ b.cx = b.x + b.width / 2
+ b.cy = b.y + b.height / 2
+
+ return b
+}
+
+// Get id from reference string
+function idFromReference(url) {
+ var m = (url || '').toString().match(SVG.regex.reference)
+
+ if (m) return m[1]
+}
+
+// Create matrix array for looping
+var abcdef = 'abcdef'.split('')
+ +SVG.Box = SVG.invent({
+ create: function(source) {
+ var base = [0,0,0,0]
+ source = typeof source === 'string' ?
+ source.split(SVG.regex.delimiter).map(parseFloat) :
+ Array.isArray(source) ?
+ source :
+ typeof source == 'object' ?
+ [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] :
+ arguments.length == 4 ?
+ [].slice.call(arguments) :
+ base
+
+ this.x = source[0]
+ this.y = source[1]
+ this.width = source[2]
+ this.height = source[3]
+
+ // add center, right, bottom...
+ fullBox(this)
+ }
+, extend: {
+ // Merge rect box with another, return a new instance
+ merge: function(box) {
+ var x = Math.min(this.x, box.x)
+ , y = Math.min(this.y, box.y)
+
+ return new SVG.Box(
+ x, y,
+ Math.max(this.x + this.width, box.x + box.width) - x,
+ Math.max(this.y + this.height, box.y + box.height) - y
+ )
+ }
+
+ , transform: function(m) {
+ var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
+
+ var pts = [
+ new SVG.Point(this.x, this.y),
+ new SVG.Point(this.x2, this.y),
+ new SVG.Point(this.x, this.y2),
+ new SVG.Point(this.x2, this.y2)
+ ]
+
+ pts.forEach(function(p) {
+ p = p.transform(m)
+ xMin = Math.min(xMin,p.x)
+ xMax = Math.max(xMax,p.x)
+ yMin = Math.min(yMin,p.y)
+ yMax = Math.max(yMax,p.y)
+ })
+
+ return new SVG.Box(
+ xMin, yMin,
+ xMax-xMin,
+ yMax-yMin
+ )
+ }
+
+ , addOffset: function() {
+ // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
+ this.x += window.pageXOffset
+ this.y += window.pageYOffset
+ return this
+ }
+ , toString: function() {
+ return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
+ }
+ , morph: function(x, y, width, height){
+ this.destination = new SVG.Box(x, y, width, height)
+ return this
+ }
+
+ , at: function(pos) {
+ if(!this.destination) return this
+
+ return new SVG.Box(
+ this.x + (this.destination.x - this.x) * pos
+ , this.y + (this.destination.y - this.y) * pos
+ , this.width + (this.destination.width - this.width) * pos
+ , this.height + (this.destination.height - this.height) * pos
+ )
+
+ }
+ }
+
+ // Define Parent
+, parent: SVG.Element
+
+ // Constructor
+, construct: {
+ // Get bounding box
+ bbox: function() {
+ var box
+
+ try {
+ // find native bbox
+ box = this.node.getBBox()
+
+ if(isNulledBox(box) && !domContains(this.node)) {
+ throw new Exception('Element not in the dom')
+ }
+ } catch(e) {
+ try {
+ var clone = this.clone(SVG.parser.draw.instance).show()
+ box = clone.node.getBBox()
+ clone.remove()
+ } catch(e) {
+ console.warn('Getting a bounding box of this element is not possible')
+ }
+ }
+
+ return new SVG.Box(box)
+ }
+
+ , rbox: function(el) {
+ // IE11 throws an error when element not in dom
+ try{
+ var box = new SVG.Box(this.node.getBoundingClientRect())
+ if (el) return box.transform(el.screenCTM().inverse())
+ return box.addOffset()
+ } catch(e) {
+ return new SVG.Box()
+ }
+ }
+ }
+})
+
+SVG.extend(SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View, {
+ viewbox: function(x, y, width, height) {
+ // act as getter
+ if(x == null) return new SVG.Box(this.attr('viewBox'))
+
+ // act as setter
+ return this.attr('viewBox', new SVG.Box(x, y, width, height))
+ }
+})
+
+
+return SVG
+
+}));
\ No newline at end of file |