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Diffstat (limited to 'dist/svg.node.js')
-rw-r--r-- | dist/svg.node.js | 6430 |
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diff --git a/dist/svg.node.js b/dist/svg.node.js new file mode 100644 index 0000000..4c22676 --- /dev/null +++ b/dist/svg.node.js @@ -0,0 +1,6430 @@ +/*! +* @svgdotjs/svg.js - A lightweight library for manipulating and animating SVG. +* @version 3.0.0 +* https://svgdotjs.github.io/ +* +* @copyright Wout Fierens <wout@mick-wout.com> +* @license MIT +* +* BUILT: Wed Nov 28 2018 12:47:10 GMT+0100 (GMT+01:00) +*/; +'use strict'; + +Object.defineProperty(exports, '__esModule', { value: true }); + +const methods = {}; +const names = []; +function registerMethods(name, m) { + if (Array.isArray(name)) { + for (let _name of name) { + registerMethods(_name, m); + } + + return; + } + + if (typeof name === 'object') { + for (let _name in name) { + registerMethods(_name, name[_name]); + } + + return; + } + + addMethodNames(Object.keys(m)); + methods[name] = Object.assign(methods[name] || {}, m); +} +function getMethodsFor(name) { + return methods[name] || {}; +} +function getMethodNames() { + return [...new Set(names)]; +} +function addMethodNames(_names) { + names.push(..._names); +} + +// Map function +function map(array, block) { + var i; + var il = array.length; + var result = []; + + for (i = 0; i < il; i++) { + result.push(block(array[i])); + } + + return result; +} // Filter function + +function filter(array, block) { + var i; + var il = array.length; + var result = []; + + for (i = 0; i < il; i++) { + if (block(array[i])) { + result.push(array[i]); + } + } + + return result; +} // Degrees to radians + +function radians(d) { + return d % 360 * Math.PI / 180; +} // Radians to degrees + +function degrees(r) { + return r * 180 / Math.PI % 360; +} // Convert dash-separated-string to camelCase + +function camelCase(s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase(); + }); +} // Convert camel cased string to string seperated + +function unCamelCase(s) { + return s.replace(/([A-Z])/g, function (m, g) { + return '-' + g.toLowerCase(); + }); +} // Capitalize first letter of a string + +function capitalize(s) { + return s.charAt(0).toUpperCase() + s.slice(1); +} // Calculate proportional width and height values when necessary + +function proportionalSize(element, width, height) { + if (width == null || height == null) { + var box = element.bbox(); + + if (width == null) { + width = box.width / box.height * height; + } else if (height == null) { + height = box.height / box.width * width; + } + } + + return { + width: width, + height: height + }; +} +function getOrigin(o, element) { + // Allow origin or around as the names + let origin = o.origin; // o.around == null ? o.origin : o.around + + let ox, oy; // Allow the user to pass a string to rotate around a given point + + if (typeof origin === 'string' || origin == null) { + // Get the bounding box of the element with no transformations applied + const string = (origin || 'center').toLowerCase().trim(); + const { + height, + width, + x, + y + } = element.bbox(); // Calculate the transformed x and y coordinates + + let bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; + let by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... + + ox = o.ox != null ? o.ox : bx; + oy = o.oy != null ? o.oy : by; + } else { + ox = origin[0]; + oy = origin[1]; + } // Return the origin as it is if it wasn't a string + + + return [ox, oy]; +} + +var utils = /*#__PURE__*/Object.freeze({ + map: map, + filter: filter, + radians: radians, + degrees: degrees, + camelCase: camelCase, + unCamelCase: unCamelCase, + capitalize: capitalize, + proportionalSize: proportionalSize, + getOrigin: getOrigin +}); + +// Default namespaces +let ns = 'http://www.w3.org/2000/svg'; +let xmlns = 'http://www.w3.org/2000/xmlns/'; +let xlink = 'http://www.w3.org/1999/xlink'; +let svgjs = 'http://svgjs.com/svgjs'; + +var namespaces = /*#__PURE__*/Object.freeze({ + ns: ns, + xmlns: xmlns, + xlink: xlink, + svgjs: svgjs +}); + +const globals = { + window: typeof window === 'undefined' ? null : window, + document: typeof document === 'undefined' ? null : document +}; +function registerWindow(win = null, doc = null) { + globals.window = win; + globals.document = doc; +} + +class Base {// constructor (node/*, {extensions = []} */) { + // // this.tags = [] + // // + // // for (let extension of extensions) { + // // extension.setup.call(this, node) + // // this.tags.push(extension.name) + // // } + // } +} + +const elements = {}; +const root = '___SYMBOL___ROOT___'; // Method for element creation + +function makeNode(name) { + // create element + return globals.document.createElementNS(ns, name); +} +function makeInstance(element) { + if (element instanceof Base) return element; + + if (typeof element === 'object') { + return adopt(element); + } + + if (element == null) { + return new elements[root](); + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return adopt(globals.document.querySelector(element)); + } + + var node = makeNode('svg'); + node.innerHTML = element; // We can use firstChild here because we know, + // that the first char is < and thus an element + + element = adopt(node.firstChild); + return element; +} +function nodeOrNew(name, node) { + return node instanceof globals.window.Node ? node : makeNode(name); +} // Adopt existing svg elements + +function adopt(node) { + // check for presence of node + if (!node) return null; // make sure a node isn't already adopted + + if (node.instance instanceof Base) return node.instance; // initialize variables + + var className = capitalize(node.nodeName); // Make sure that gradients are adopted correctly + + if (className === 'LinearGradient' || className === 'RadialGradient') { + className = 'Gradient'; // Fallback to Dom if element is not known + } else if (!elements[className]) { + className = 'Dom'; + } + + return new elements[className](node); +} +function register(element, name = element.name, asRoot = false) { + elements[name] = element; + if (asRoot) elements[root] = element; + addMethodNames(Object.keys(element.prototype)); + return element; +} +function getClass(name) { + return elements[name]; +} // Element id sequence + +let did = 1000; // Get next named element id + +function eid(name) { + return 'Svgjs' + capitalize(name) + did++; +} // Deep new id assignment + +function assignNewId(node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]); + } + + if (node.id) { + return adopt(node).id(eid(node.nodeName)); + } + + return adopt(node); +} // Method for extending objects + +function extend(modules, methods, attrCheck) { + var key, i; + modules = Array.isArray(modules) ? modules : [modules]; + + for (i = modules.length - 1; i >= 0; i--) { + for (key in methods) { + let method = methods[key]; + + if (attrCheck) { + method = wrapWithAttrCheck(methods[key]); + } + + modules[i].prototype[key] = method; + } + } +} +function extendWithAttrCheck(...args) { + extend(...args, true); +} +function wrapWithAttrCheck(fn) { + return function (...args) { + let o = args[args.length - 1]; + + if (o && o.constructor === Object && !(o instanceof Array)) { + return fn.apply(this, args.slice(0, -1)).attr(o); + } else { + return fn.apply(this, args); + } + }; +} + +function siblings() { + return this.parent().children(); +} // Get the curent position siblings + +function position() { + return this.parent().index(this); +} // Get the next element (will return null if there is none) + +function next() { + return this.siblings()[this.position() + 1]; +} // Get the next element (will return null if there is none) + +function prev() { + return this.siblings()[this.position() - 1]; +} // Send given element one step forward + +function forward() { + var i = this.position() + 1; + var p = this.parent(); // move node one step forward + + p.removeElement(this).add(this, i); // make sure defs node is always at the top + + if (typeof p.isRoot === 'function' && p.isRoot()) { + p.node.appendChild(p.defs().node); + } + + return this; +} // Send given element one step backward + +function backward() { + var i = this.position(); + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1); + } + + return this; +} // Send given element all the way to the front + +function front() { + var p = this.parent(); // Move node forward + + p.node.appendChild(this.node); // Make sure defs node is always at the top + + if (typeof p.isRoot === 'function' && p.isRoot()) { + p.node.appendChild(p.defs().node); + } + + return this; +} // Send given element all the way to the back + +function back() { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0); + } + + return this; +} // Inserts a given element before the targeted element + +function before(element) { + element = makeInstance(element); + element.remove(); + var i = this.position(); + this.parent().add(element, i); + return this; +} // Inserts a given element after the targeted element + +function after(element) { + element = makeInstance(element); + element.remove(); + var i = this.position(); + this.parent().add(element, i + 1); + return this; +} +function insertBefore(element) { + element = makeInstance(element); + element.before(this); +} +function insertAfter(element) { + element = makeInstance(element); + element.after(this); +} +registerMethods('Dom', { + siblings, + position, + next, + prev, + forward, + backward, + front, + back, + before, + after, + insertBefore, + insertAfter +}); + +// Parse unit value +let numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i; // Parse hex value + +let hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; // Parse rgb value + +let rgb = /rgb\((\d+),(\d+),(\d+)\)/; // Parse reference id + +let reference = /(#[a-z0-9\-_]+)/i; // splits a transformation chain + +let transforms = /\)\s*,?\s*/; // Whitespace + +let whitespace = /\s/g; // Test hex value + +let isHex = /^#[a-f0-9]{3,6}$/i; // Test rgb value + +let isRgb = /^rgb\(/; // Test css declaration + +let isCss = /[^:]+:[^;]+;?/; // Test for blank string + +let isBlank = /^(\s+)?$/; // Test for numeric string + +let isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i; // Test for percent value + +let isPercent = /^-?[\d.]+%$/; // Test for image url + +let isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i; // split at whitespace and comma + +let delimiter = /[\s,]+/; // The following regex are used to parse the d attribute of a path +// Matches all hyphens which are not after an exponent + +let hyphen = /([^e])-/gi; // Replaces and tests for all path letters + +let pathLetters = /[MLHVCSQTAZ]/gi; // yes we need this one, too + +let isPathLetter = /[MLHVCSQTAZ]/i; // matches 0.154.23.45 + +let numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi; // matches . + +let dots = /\./g; + +var regex = /*#__PURE__*/Object.freeze({ + numberAndUnit: numberAndUnit, + hex: hex, + rgb: rgb, + reference: reference, + transforms: transforms, + whitespace: whitespace, + isHex: isHex, + isRgb: isRgb, + isCss: isCss, + isBlank: isBlank, + isNumber: isNumber, + isPercent: isPercent, + isImage: isImage, + delimiter: delimiter, + hyphen: hyphen, + pathLetters: pathLetters, + isPathLetter: isPathLetter, + numbersWithDots: numbersWithDots, + dots: dots +}); + +function classes() { + var attr = this.attr('class'); + return attr == null ? [] : attr.trim().split(delimiter); +} // Return true if class exists on the node, false otherwise + +function hasClass(name) { + return this.classes().indexOf(name) !== -1; +} // Add class to the node + +function addClass(name) { + if (!this.hasClass(name)) { + var array = this.classes(); + array.push(name); + this.attr('class', array.join(' ')); + } + + return this; +} // Remove class from the node + +function removeClass(name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name; + }).join(' ')); + } + + return this; +} // Toggle the presence of a class on the node + +function toggleClass(name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name); +} +registerMethods('Dom', { + classes, + hasClass, + addClass, + removeClass, + toggleClass +}); + +function css(style, val) { + let ret = {}; + + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { + return !!el.length; + }).forEach(function (el) { + let t = el.split(/\s*:\s*/); + ret[t[0]] = t[1]; + }); + return ret; + } + + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(style)) { + for (let name of style) { + let cased = camelCase(name); + ret[cased] = this.node.style[cased]; + } + + return ret; + } // get style for property + + + if (typeof style === 'string') { + return this.node.style[camelCase(style)]; + } // set styles in object + + + if (typeof style === 'object') { + for (let name in style) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(name)] = style[name] == null || isBlank.test(style[name]) ? '' : style[name]; + } + } + } // set style for property + + + if (arguments.length === 2) { + this.node.style[camelCase(style)] = val == null || isBlank.test(val) ? '' : val; + } + + return this; +} // Show element + +function show() { + return this.css('display', ''); +} // Hide element + +function hide() { + return this.css('display', 'none'); +} // Is element visible? + +function visible() { + return this.css('display') !== 'none'; +} +registerMethods('Dom', { + css, + show, + hide, + visible +}); + +function data(a, v, r) { + if (typeof a === 'object') { + for (v in a) { + this.data(v, a[v]); + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)); + } catch (e) { + return this.attr('data-' + a); + } + } else { + this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v)); + } + + return this; +} +registerMethods('Dom', { + data +}); + +function remember(k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]); + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k]; + } else { + // store memory + this.memory()[k] = v; + } + + return this; +} // Erase a given memory + +function forget() { + if (arguments.length === 0) { + this._memory = {}; + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]]; + } + } + + return this; +} // This triggers creation of a new hidden class which is not performant +// However, this function is not rarely used so it will not happen frequently +// Return local memory object + +function memory() { + return this._memory = this._memory || {}; +} +registerMethods('Dom', { + remember, + forget, + memory +}); + +let listenerId = 0; + +function getEvents(node) { + const n = makeInstance(node).getEventHolder(); + if (!n.events) n.events = {}; + return n.events; +} + +function getEventTarget(node) { + return makeInstance(node).getEventTarget(); +} + +function clearEvents(node) { + const n = makeInstance(node).getEventHolder(); + if (n.events) n.events = {}; +} // Add event binder in the SVG namespace + + +function on(node, events, listener, binding, options) { + var l = listener.bind(binding || node); + var bag = getEvents(node); + var n = getEventTarget(node); // events can be an array of events or a string of events + + events = Array.isArray(events) ? events : events.split(delimiter); // add id to listener + + if (!listener._svgjsListenerId) { + listener._svgjsListenerId = ++listenerId; + } + + events.forEach(function (event) { + var ev = event.split('.')[0]; + var ns = event.split('.')[1] || '*'; // ensure valid object + + bag[ev] = bag[ev] || {}; + bag[ev][ns] = bag[ev][ns] || {}; // reference listener + + bag[ev][ns][listener._svgjsListenerId] = l; // add listener + + n.addEventListener(ev, l, options || false); + }); +} // Add event unbinder in the SVG namespace + +function off(node, events, listener, options) { + var bag = getEvents(node); + var n = getEventTarget(node); // listener can be a function or a number + + if (typeof listener === 'function') { + listener = listener._svgjsListenerId; + if (!listener) return; + } // events can be an array of events or a string or undefined + + + events = Array.isArray(events) ? events : (events || '').split(delimiter); + events.forEach(function (event) { + var ev = event && event.split('.')[0]; + var ns = event && event.split('.')[1]; + var namespace, l; + + if (listener) { + // remove listener reference + if (bag[ev] && bag[ev][ns || '*']) { + // removeListener + n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); + delete bag[ev][ns || '*'][listener]; + } + } else if (ev && ns) { + // remove all listeners for a namespaced event + if (bag[ev] && bag[ev][ns]) { + for (l in bag[ev][ns]) { + off(n, [ev, ns].join('.'), l); + } + + delete bag[ev][ns]; + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in bag) { + for (namespace in bag[event]) { + if (ns === namespace) { + off(n, [event, ns].join('.')); + } + } + } + } else if (ev) { + // remove all listeners for the event + if (bag[ev]) { + for (namespace in bag[ev]) { + off(n, [ev, namespace].join('.')); + } + + delete bag[ev]; + } + } else { + // remove all listeners on a given node + for (event in bag) { + off(n, event); + } + + clearEvents(node); + } + }); +} +function dispatch(node, event, data) { + var n = getEventTarget(node); // Dispatch event + + if (event instanceof globals.window.Event) { + n.dispatchEvent(event); + } else { + event = new globals.window.CustomEvent(event, { + detail: data, + cancelable: true + }); + n.dispatchEvent(event); + } + + return event; +} + +/* + +Color { + constructor (a, b, c, space) { + space: 'hsl' + a: 30 + b: 20 + c: 10 + }, + + toRgb () { return new Color in rgb space } + toHsl () { return new Color in hsl space } + toLab () { return new Color in lab space } + + toArray () { [space, a, b, c] } + fromArray () { convert it back } +} + +// Conversions aren't always exact because of monitor profiles etc... +new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() +new Color(100, 100, 100, [space]) +new Color('hsl(30, 20, 10)') + +// Sugar +SVG.rgb(30, 20, 50).lab() +SVG.hsl() +SVG.lab('rgb(100, 100, 100)') +*/ + +function fullHex(hex$$1) { + return hex$$1.length === 4 ? ['#', hex$$1.substring(1, 2), hex$$1.substring(1, 2), hex$$1.substring(2, 3), hex$$1.substring(2, 3), hex$$1.substring(3, 4), hex$$1.substring(3, 4)].join('') : hex$$1; +} // Component to hex value + + +function compToHex(comp) { + var hex$$1 = comp.toString(16); + return hex$$1.length === 1 ? '0' + hex$$1 : hex$$1; +} + +class Color { + constructor(...args) { + this.init(...args); + } + + init(color, g, b) { + let match; // initialize defaults + + this.r = 0; + this.g = 0; + this.b = 0; + if (!color) return; // parse color + + if (typeof color === 'string') { + if (isRgb.test(color)) { + // get rgb values + match = rgb.exec(color.replace(whitespace, '')); // parse numeric values + + this.r = parseInt(match[1]); + this.g = parseInt(match[2]); + this.b = parseInt(match[3]); + } else if (isHex.test(color)) { + // get hex values + match = hex.exec(fullHex(color)); // parse numeric values + + this.r = parseInt(match[1], 16); + this.g = parseInt(match[2], 16); + this.b = parseInt(match[3], 16); + } + } else if (Array.isArray(color)) { + this.r = color[0]; + this.g = color[1]; + this.b = color[2]; + } else if (typeof color === 'object') { + this.r = color.r; + this.g = color.g; + this.b = color.b; + } else if (arguments.length === 3) { + this.r = color; + this.g = g; + this.b = b; + } + + return this; + } // Default to hex conversion + + + toString() { + return this.toHex(); + } + + toArray() { + return [this.r, this.g, this.b]; + } // Build hex value + + + toHex() { + return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)); + } // Build rgb value + + + toRgb() { + return 'rgb(' + [this.r, this.g, this.b].join() + ')'; + } // Calculate true brightness + + + brightness() { + return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11; + } // Testers + // Test if given value is a color string + + + static test(color) { + color += ''; + return isHex.test(color) || isRgb.test(color); + } // Test if given value is a rgb object + + + static isRgb(color) { + return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number'; + } // Test if given value is a color + + + static isColor(color) { + return this.isRgb(color) || this.test(color); + } + +} + +class Point { + // Initialize + constructor(...args) { + this.init(...args); + } + + init(x, y) { + let source; + let base = { + x: 0, + y: 0 // ensure source as object + + }; + source = Array.isArray(x) ? { + x: x[0], + y: x[1] + } : typeof x === 'object' ? { + x: x.x, + y: x.y + } : { + x: x, + y: y // merge source + + }; + this.x = source.x == null ? base.x : source.x; + this.y = source.y == null ? base.y : source.y; + return this; + } // Clone point + + + clone() { + return new Point(this); + } // transform point with matrix + + + transform(m) { + // Perform the matrix multiplication + var x = m.a * this.x + m.c * this.y + m.e; + var y = m.b * this.x + m.d * this.y + m.f; // Return the required point + + return new Point(x, y); + } + + toArray() { + return [this.x, this.y]; + } + +} +function point(x, y) { + return new Point(x, y).transform(this.screenCTM().inverse()); +} + +function parser() { + // Reuse cached element if possible + if (!parser.nodes) { + let svg = makeInstance().size(2, 0); + svg.node.cssText = ['opacity: 0', 'position: absolute', 'left: -100%', 'top: -100%', 'overflow: hidden'].join(';'); + let path = svg.path().node; + parser.nodes = { + svg, + path + }; + } + + if (!parser.nodes.svg.node.parentNode) { + let b = globals.document.body || globals.document.documentElement; + parser.nodes.svg.addTo(b); + } + + return parser.nodes; +} + +function isNulledBox(box) { + return !box.w && !box.h && !box.x && !box.y; +} + +function domContains(node) { + return (globals.document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode; + } + + return node === document; + }).call(globals.document.documentElement, node); +} + +class Box { + constructor(...args) { + this.init(...args); + } + + init(source) { + var base = [0, 0, 0, 0]; + source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : typeof source === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; + this.x = source[0] || 0; + this.y = source[1] || 0; + this.width = this.w = source[2] || 0; + this.height = this.h = source[3] || 0; // Add more bounding box properties + + this.x2 = this.x + this.w; + this.y2 = this.y + this.h; + this.cx = this.x + this.w / 2; + this.cy = this.y + this.h / 2; + return this; + } // Merge rect box with another, return a new instance + + + merge(box) { + let x = Math.min(this.x, box.x); + let y = Math.min(this.y, box.y); + let width = Math.max(this.x + this.width, box.x + box.width) - x; + let height = Math.max(this.y + this.height, box.y + box.height) - y; + return new Box(x, y, width, height); + } + + transform(m) { + let xMin = Infinity; + let xMax = -Infinity; + let yMin = Infinity; + let yMax = -Infinity; + let pts = [new Point(this.x, this.y), new Point(this.x2, this.y), new Point(this.x, this.y2), new Point(this.x2, this.y2)]; + pts.forEach(function (p) { + p = p.transform(m); + xMin = Math.min(xMin, p.x); + xMax = Math.max(xMax, p.x); + yMin = Math.min(yMin, p.y); + yMax = Math.max(yMax, p.y); + }); + return new Box(xMin, yMin, xMax - xMin, yMax - yMin); + } + + addOffset() { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += globals.window.pageXOffset; + this.y += globals.window.pageYOffset; + return this; + } + + toString() { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height; + } + + toArray() { + return [this.x, this.y, this.width, this.height]; + } + + isNulled() { + return isNulledBox(this); + } + +} + +function getBox(cb) { + let box; + + try { + box = cb(this.node); + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Error('Element not in the dom'); + } + } catch (e) { + try { + let clone = this.clone().addTo(parser().svg).show(); + box = cb(clone.node); + clone.remove(); + } catch (e) { + throw new Error('Getting a bounding box of element "' + this.node.nodeName + '" is not possible'); + } + } + + return box; +} + +function bbox() { + return new Box(getBox.call(this, node => node.getBBox())); +} +function rbox(el) { + let box = new Box(getBox.call(this, node => node.getBoundingClientRect())); + if (el) return box.transform(el.screenCTM().inverse()); + return box.addOffset(); +} +registerMethods({ + viewbox: { + viewbox(x, y, width, height) { + // act as getter + if (x == null) return new Box(this.attr('viewBox')); // act as setter + + return this.attr('viewBox', new Box(x, y, width, height)); + } + + } +}); + +function closeEnough(a, b, threshold) { + return Math.abs(b - a) < (threshold || 1e-6); +} + +class Matrix { + constructor(...args) { + this.init(...args); + } // Initialize + + + init(source) { + var base = Matrix.fromArray([1, 0, 0, 1, 0, 0]); // ensure source as object + + source = source instanceof Element ? source.matrixify() : typeof source === 'string' ? Matrix.fromArray(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? Matrix.fromArray(source) : typeof source === 'object' && Matrix.isMatrixLike(source) ? source : typeof source === 'object' ? new Matrix().transform(source) : arguments.length === 6 ? Matrix.fromArray([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix + + this.a = source.a != null ? source.a : base.a; + this.b = source.b != null ? source.b : base.b; + this.c = source.c != null ? source.c : base.c; + this.d = source.d != null ? source.d : base.d; + this.e = source.e != null ? source.e : base.e; + this.f = source.f != null ? source.f : base.f; + return this; + } // Clones this matrix + + + clone() { + return new Matrix(this); + } // Transform a matrix into another matrix by manipulating the space + + + transform(o) { + // Check if o is a matrix and then left multiply it directly + if (Matrix.isMatrixLike(o)) { + var matrix = new Matrix(o); + return matrix.multiplyO(this); + } // Get the proposed transformations and the current transformations + + + var t = Matrix.formatTransforms(o); + var current = this; + let { + x: ox, + y: oy + } = new Point(t.ox, t.oy).transform(current); // Construct the resulting matrix + + var transformer = new Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there + + if (isFinite(t.px) || isFinite(t.py)) { + const origin = new Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) + + const dx = t.px ? t.px - origin.x : 0; + const dy = t.py ? t.py - origin.y : 0; + transformer.translateO(dx, dy); + } // Translate now after positioning + + + transformer.translateO(t.tx, t.ty); + return transformer; + } // Applies a matrix defined by its affine parameters + + + compose(o) { + if (o.origin) { + o.originX = o.origin[0]; + o.originY = o.origin[1]; + } // Get the parameters + + + var ox = o.originX || 0; + var oy = o.originY || 0; + var sx = o.scaleX || 1; + var sy = o.scaleY || 1; + var lam = o.shear || 0; + var theta = o.rotate || 0; + var tx = o.translateX || 0; + var ty = o.translateY || 0; // Apply the standard matrix + + var result = new Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy); + return result; + } // Decomposes this matrix into its affine parameters + + + decompose(cx = 0, cy = 0) { + // Get the parameters from the matrix + var a = this.a; + var b = this.b; + var c = this.c; + var d = this.d; + var e = this.e; + var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise + + var determinant = a * d - b * c; + var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + + var sx = ccw * Math.sqrt(a * a + b * b); + var thetaRad = Math.atan2(ccw * b, ccw * a); + var theta = 180 / Math.PI * thetaRad; + var ct = Math.cos(thetaRad); + var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + + var lam = (a * c + b * d) / determinant; + var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations + + let tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); + let ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it + + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: tx, + translateY: ty, + originX: cx, + originY: cy, + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + }; + } // Left multiplies by the given matrix + + + multiply(matrix) { + return this.clone().multiplyO(matrix); + } + + multiplyO(matrix) { + // Get the matrices + var l = this; + var r = matrix instanceof Matrix ? matrix : new Matrix(matrix); + return Matrix.matrixMultiply(l, r, this); + } + + lmultiply(matrix) { + return this.clone().lmultiplyO(matrix); + } + + lmultiplyO(matrix) { + var r = this; + var l = matrix instanceof Matrix ? matrix : new Matrix(matrix); + return Matrix.matrixMultiply(l, r, this); + } // Inverses matrix + + + inverseO() { + // Get the current parameters out of the matrix + var a = this.a; + var b = this.b; + var c = this.c; + var d = this.d; + var e = this.e; + var f = this.f; // Invert the 2x2 matrix in the top left + + var det = a * d - b * c; + if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix + + var na = d / det; + var nb = -b / det; + var nc = -c / det; + var nd = a / det; // Apply the inverted matrix to the top right + + var ne = -(na * e + nc * f); + var nf = -(nb * e + nd * f); // Construct the inverted matrix + + this.a = na; + this.b = nb; + this.c = nc; + this.d = nd; + this.e = ne; + this.f = nf; + return this; + } + + inverse() { + return this.clone().inverseO(); + } // Translate matrix + + + translate(x, y) { + return this.clone().translateO(x, y); + } + + translateO(x, y) { + this.e += x || 0; + this.f += y || 0; + return this; + } // Scale matrix + + + scale(x, y, cx, cy) { + return this.clone().scaleO(...arguments); + } + + scaleO(x, y = x, cx = 0, cy = 0) { + // Support uniform scaling + if (arguments.length === 3) { + cy = cx; + cx = y; + y = x; + } + + let { + a, + b, + c, + d, + e, + f + } = this; + this.a = a * x; + this.b = b * y; + this.c = c * x; + this.d = d * y; + this.e = e * x - cx * x + cx; + this.f = f * y - cy * y + cy; + return this; + } // Rotate matrix + + + rotate(r, cx, cy) { + return this.clone().rotateO(r, cx, cy); + } + + rotateO(r, cx = 0, cy = 0) { + // Convert degrees to radians + r = radians(r); + let cos = Math.cos(r); + let sin = Math.sin(r); + let { + a, + b, + c, + d, + e, + f + } = this; + this.a = a * cos - b * sin; + this.b = b * cos + a * sin; + this.c = c * cos - d * sin; + this.d = d * cos + c * sin; + this.e = e * cos - f * sin + cy * sin - cx * cos + cx; + this.f = f * cos + e * sin - cx * sin - cy * cos + cy; + return this; + } // Flip matrix on x or y, at a given offset + + + flip(axis, around) { + return this.clone().flipO(axis, around); + } + + flipO(axis, around) { + return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point + } // Shear matrix + + + shear(a, cx, cy) { + return this.clone().shearO(a, cx, cy); + } + + shearO(lx, cx = 0, cy = 0) { + let { + a, + b, + c, + d, + e, + f + } = this; + this.a = a + b * lx; + this.c = c + d * lx; + this.e = e + f * lx - cy * lx; + return this; + } // Skew Matrix + + + skew(x, y, cx, cy) { + return this.clone().skewO(...arguments); + } + + skewO(x, y = x, cx = 0, cy = 0) { + // support uniformal skew + if (arguments.length === 3) { + cy = cx; + cx = y; + y = x; + } // Convert degrees to radians + + + x = radians(x); + y = radians(y); + let lx = Math.tan(x); + let ly = Math.tan(y); + let { + a, + b, + c, + d, + e, + f + } = this; + this.a = a + b * lx; + this.b = b + a * ly; + this.c = c + d * lx; + this.d = d + c * ly; + this.e = e + f * lx - cy * lx; + this.f = f + e * ly - cx * ly; + return this; + } // SkewX + + + skewX(x, cx, cy) { + return this.skew(x, 0, cx, cy); + } + + skewXO(x, cx, cy) { + return this.skewO(x, 0, cx, cy); + } // SkewY + + + skewY(y, cx, cy) { + return this.skew(0, y, cx, cy); + } + + skewYO(y, cx, cy) { + return this.skewO(0, y, cx, cy); + } // Transform around a center point + + + aroundO(cx, cy, matrix) { + var dx = cx || 0; + var dy = cy || 0; + return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy); + } + + around(cx, cy, matrix) { + return this.clone().aroundO(cx, cy, matrix); + } // Check if two matrices are equal + + + equals(other) { + var comp = new Matrix(other); + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f); + } // Convert matrix to string + + + toString() { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'; + } + + toArray() { + return [this.a, this.b, this.c, this.d, this.e, this.f]; + } + + valueOf() { + return { + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + }; + } + + static fromArray(a) { + return { + a: a[0], + b: a[1], + c: a[2], + d: a[3], + e: a[4], + f: a[5] + }; + } + + static isMatrixLike(o) { + return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null; + } + + static formatTransforms(o) { + // Get all of the parameters required to form the matrix + var flipBoth = o.flip === 'both' || o.flip === true; + var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; + var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; + var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; + var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; + var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; + var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; + var shear = o.shear || 0; + var theta = o.rotate || o.theta || 0; + var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); + var ox = origin.x; + var oy = origin.y; + var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY); + var px = position.x; + var py = position.y; + var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY); + var tx = translate.x; + var ty = translate.y; + var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); + var rx = relative.x; + var ry = relative.y; // Populate all of the values + + return { + scaleX, + scaleY, + skewX, + skewY, + shear, + theta, + rx, + ry, + tx, + ty, + ox, + oy, + px, + py + }; + } // left matrix, right matrix, target matrix which is overwritten + + + static matrixMultiply(l, r, o) { + // Work out the product directly + var a = l.a * r.a + l.c * r.b; + var b = l.b * r.a + l.d * r.b; + var c = l.a * r.c + l.c * r.d; + var d = l.b * r.c + l.d * r.d; + var e = l.e + l.a * r.e + l.c * r.f; + var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same + + o.a = a; + o.b = b; + o.c = c; + o.d = d; + o.e = e; + o.f = f; + return o; + } + +} +function ctm() { + return new Matrix(this.node.getCTM()); +} +function screenCTM() { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (typeof this.isRoot === 'function' && !this.isRoot()) { + var rect = this.rect(1, 1); + var m = rect.node.getScreenCTM(); + rect.remove(); + return new Matrix(m); + } + + return new Matrix(this.node.getScreenCTM()); +} + +/* eslint no-new-func: "off" */ +const subClassArray = function () { + try { + // try es6 subclassing + return Function('name', 'baseClass', '_constructor', ['baseClass = baseClass || Array', 'return {', ' [name]: class extends baseClass {', ' constructor (...args) {', ' super(...args)', ' _constructor && _constructor.apply(this, args)', ' }', ' }', '}[name]'].join('\n')); + } catch (e) { + // Use es5 approach + return (name, baseClass = Array, _constructor) => { + const Arr = function () { + baseClass.apply(this, arguments); + _constructor && _constructor.apply(this, arguments); + }; + + Arr.prototype = Object.create(baseClass.prototype); + Arr.prototype.constructor = Arr; + + Arr.prototype.map = function (fn) { + const arr = new Arr(); + arr.push.apply(arr, Array.prototype.map.call(this, fn)); + return arr; + }; + + return Arr; + }; + } +}(); + +const List = subClassArray('List', Array, function (arr = []) { + // This catches the case, that native map tries to create an array with new Array(1) + if (typeof arr === 'number') return this; + this.length = 0; + this.push(...arr); +}); +extend(List, { + each(fnOrMethodName, ...args) { + if (typeof fnOrMethodName === 'function') { + this.forEach(el => { + fnOrMethodName.call(el, el); + }); + } else { + return this.map(el => { + return el[fnOrMethodName](...args); + }); + } + + return this; + }, + + toArray() { + return Array.prototype.concat.apply([], this); + } + +}); + +List.extend = function (methods) { + methods = methods.reduce((obj, name) => { + obj[name] = function (...attrs) { + return this.each(name, ...attrs); + }; + + return obj; + }, {}); + extend(List, methods); +}; + +function baseFind(query, parent) { + return new List(map((parent || globals.document).querySelectorAll(query), function (node) { + return adopt(node); + })); +} // Scoped find method + +function find(query) { + return baseFind(query, this.node); +} + +class EventTarget extends Base { + constructor({ + events = {} + } = {}) { + super(); + this.events = events; + } + + addEventListener() {} + + dispatch(event, data) { + return dispatch(this, event, data); + } + + dispatchEvent(event) { + const bag = this.getEventHolder().events; + if (!bag) return true; + const events = bag[event.type]; + + for (let i in events) { + for (let j in events[i]) { + events[i][j](event); + } + } + + return !event.defaultPrevented; + } // Fire given event + + + fire(event, data) { + this.dispatch(event, data); + return this; + } + + getEventHolder() { + return this; + } + + getEventTarget() { + return this; + } // Unbind event from listener + + + off(event, listener) { + off(this, event, listener); + return this; + } // Bind given event to listener + + + on(event, listener, binding, options) { + on(this, event, listener, binding, options); + return this; + } + + removeEventListener() {} + +} + +function noop() {} // Default animation values + +let timeline = { + duration: 400, + ease: '>', + delay: 0 // Default attribute values + +}; +let attrs = { + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + // size + width: 0, + height: 0, + // radius + r: 0, + rx: 0, + ry: 0, + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' +}; + +var defaults = /*#__PURE__*/Object.freeze({ + noop: noop, + timeline: timeline, + attrs: attrs +}); + +const SVGArray = subClassArray('SVGArray', Array, function (arr) { + this.init(arr); +}); +extend(SVGArray, { + init(arr) { + // This catches the case, that native map tries to create an array with new Array(1) + if (typeof arr === 'number') return this; + this.length = 0; + this.push(...this.parse(arr)); + return this; + }, + + toArray() { + return Array.prototype.concat.apply([], this); + }, + + toString() { + return this.join(' '); + }, + + // Flattens the array if needed + valueOf() { + const ret = []; + ret.push(...this); + return ret; + }, + + // Parse whitespace separated string + parse(array = []) { + // If already is an array, no need to parse it + if (array instanceof Array) return array; + return array.trim().split(delimiter).map(parseFloat); + }, + + clone() { + return new this.constructor(this); + }, + + toSet() { + return new Set(this); + } + +}); + +class SVGNumber { + // Initialize + constructor(...args) { + this.init(...args); + } + + init(value, unit) { + unit = Array.isArray(value) ? value[1] : unit; + value = Array.isArray(value) ? value[0] : value; // initialize defaults + + this.value = 0; + this.unit = unit || ''; // parse value + + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value; + } else if (typeof value === 'string') { + unit = value.match(numberAndUnit); + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]); // normalize + + if (unit[5] === '%') { + this.value /= 100; + } else if (unit[5] === 's') { + this.value *= 1000; + } // store unit + + + this.unit = unit[5]; + } + } else { + if (value instanceof SVGNumber) { + this.value = value.valueOf(); + this.unit = value.unit; + } + } + + return this; + } + + toString() { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit; + } + + toJSON() { + return this.toString(); + } + + toArray() { + return [this.value, this.unit]; + } + + valueOf() { + return this.value; + } // Add number + + + plus(number) { + number = new SVGNumber(number); + return new SVGNumber(this + number, this.unit || number.unit); + } // Subtract number + + + minus(number) { + number = new SVGNumber(number); + return new SVGNumber(this - number, this.unit || number.unit); + } // Multiply number + + + times(number) { + number = new SVGNumber(number); + return new SVGNumber(this * number, this.unit || number.unit); + } // Divide number + + + divide(number) { + number = new SVGNumber(number); + return new SVGNumber(this / number, this.unit || number.unit); + } + +} + +const hooks = []; +function registerAttrHook(fn) { + hooks.push(fn); +} // Set svg element attribute + +function attr(attr, val, ns) { + // act as full getter + if (attr == null) { + // get an object of attributes + attr = {}; + val = this.node.attributes; + + for (let node of val) { + attr[node.nodeName] = isNumber.test(node.nodeValue) ? parseFloat(node.nodeValue) : node.nodeValue; + } + + return attr; + } else if (attr instanceof Array) { + // loop through array and get all values + return attr.reduce((last, curr) => { + last[curr] = this.attr(curr); + return last; + }, {}); + } else if (typeof attr === 'object') { + // apply every attribute individually if an object is passed + for (val in attr) this.attr(val, attr[val]); + } else if (val === null) { + // remove value + this.node.removeAttribute(attr); + } else if (val == null) { + // act as a getter if the first and only argument is not an object + val = this.node.getAttribute(attr); + return val == null ? attrs[attr] : isNumber.test(val) ? parseFloat(val) : val; + } else { + // Loop through hooks and execute them to convert value + val = hooks.reduce((_val, hook) => { + return hook(attr, _val, this); + }, val); // ensure correct numeric values (also accepts NaN and Infinity) + + if (typeof val === 'number') { + val = new SVGNumber(val); + } else if (Color.isColor(val)) { + // ensure full hex color + val = new Color(val); + } else if (val.constructor === Array) { + // Check for plain arrays and parse array values + val = new SVGArray(val); + } // if the passed attribute is leading... + + + if (attr === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(val); + } + } else { + // set given attribute on node + typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) : this.node.setAttribute(attr, val.toString()); + } // rebuild if required + + + if (this.rebuild && (attr === 'font-size' || attr === 'x')) { + this.rebuild(); + } + } + + return this; +} + +class Dom extends EventTarget { + constructor(node, attrs) { + super(node); + this.node = node; + this.type = node.nodeName; + + if (attrs && node !== attrs) { + this.attr(attrs); + } + } // Add given element at a position + + + add(element, i) { + element = makeInstance(element); + + if (i == null) { + this.node.appendChild(element.node); + } else if (element.node !== this.node.childNodes[i]) { + this.node.insertBefore(element.node, this.node.childNodes[i]); + } + + return this; + } // Add element to given container and return self + + + addTo(parent) { + return makeInstance(parent).put(this); + } // Returns all child elements + + + children() { + return new List(map(this.node.children, function (node) { + return adopt(node); + })); + } // Remove all elements in this container + + + clear() { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } // remove defs reference + + + delete this._defs; + return this; + } // Clone element + + + clone() { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom(); // clone element and assign new id + + return assignNewId(this.node.cloneNode(true)); + } // Iterates over all children and invokes a given block + + + each(block, deep) { + var children = this.children(); + var i, il; + + for (i = 0, il = children.length; i < il; i++) { + block.apply(children[i], [i, children]); + + if (deep) { + children[i].each(block, deep); + } + } + + return this; + } + + element(nodeName) { + return this.put(new Dom(makeNode(nodeName))); + } // Get first child + + + first() { + return adopt(this.node.firstChild); + } // Get a element at the given index + + + get(i) { + return adopt(this.node.childNodes[i]); + } + + getEventHolder() { + return this.node; + } + + getEventTarget() { + return this.node; + } // Checks if the given element is a child + + + has(element) { + return this.index(element) >= 0; + } // Get / set id + + + id(id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = eid(this.type); + } // dont't set directly width this.node.id to make `null` work correctly + + + return this.attr('id', id); + } // Gets index of given element + + + index(element) { + return [].slice.call(this.node.childNodes).indexOf(element.node); + } // Get the last child + + + last() { + return adopt(this.node.lastChild); + } // matches the element vs a css selector + + + matches(selector) { + const el = this.node; + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); + } // Returns the parent element instance + + + parent(type) { + var parent = this; // check for parent + + if (!parent.node.parentNode) return null; // get parent element + + parent = adopt(parent.node.parentNode); + if (!type) return parent; // loop trough ancestors if type is given + + while (parent && parent.node instanceof globals.window.SVGElement) { + // FIXME: That shouldnt be neccessary + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent; + parent = adopt(parent.node.parentNode); + } + } // Basically does the same as `add()` but returns the added element instead + + + put(element, i) { + this.add(element, i); + return element; + } // Add element to given container and return container + + + putIn(parent) { + return makeInstance(parent).add(this); + } // Remove element + + + remove() { + if (this.parent()) { + this.parent().removeElement(this); + } + + return this; + } // Remove a given child + + + removeElement(element) { + this.node.removeChild(element.node); + return this; + } // Replace this with element + + + replace(element) { + element = makeInstance(element); + this.node.parentNode.replaceChild(element.node, this.node); + return element; + } + + round(precision = 2, map$$1) { + const factor = Math.pow(10, precision); + const attrs = this.attr(); // If we have no map, build one from attrs + + if (!map$$1) { + map$$1 = Object.keys(attrs); + } // Holds rounded attributes + + + const newAttrs = {}; + map$$1.forEach(key => { + newAttrs[key] = Math.round(attrs[key] * factor) / factor; + }); + this.attr(newAttrs); + return this; + } // Return id on string conversion + + + toString() { + return this.id(); + } // Import raw svg + + + svg(svgOrFn, outerHTML) { + var well, len, fragment; + + if (svgOrFn === false) { + outerHTML = false; + svgOrFn = null; + } // act as getter if no svg string is given + + + if (svgOrFn == null || typeof svgOrFn === 'function') { + // The default for exports is, that the outerNode is included + outerHTML = outerHTML == null ? true : outerHTML; // write svgjs data to the dom + + this.writeDataToDom(); + let current = this; // An export modifier was passed + + if (svgOrFn != null) { + current = adopt(current.node.cloneNode(true)); // If the user wants outerHTML we need to process this node, too + + if (outerHTML) { + let result = svgOrFn(current); + current = result || current; // The user does not want this node? Well, then he gets nothing + + if (result === false) return ''; + } // Deep loop through all children and apply modifier + + + current.each(function () { + let result = svgOrFn(this); + + let _this = result || this; // If modifier returns false, discard node + + + if (result === false) { + this.remove(); // If modifier returns new node, use it + } else if (result && this !== _this) { + this.replace(_this); + } + }, true); + } // Return outer or inner content + + + return outerHTML ? current.node.outerHTML : current.node.innerHTML; + } // Act as setter if we got a string + // The default for import is, that the current node is not replaced + + + outerHTML = outerHTML == null ? false : outerHTML; // Create temporary holder + + well = globals.document.createElementNS(ns, 'svg'); + fragment = globals.document.createDocumentFragment(); // Dump raw svg + + well.innerHTML = svgOrFn; // Transplant nodes into the fragment + + for (len = well.children.length; len--;) { + fragment.appendChild(well.firstElementChild); + } + + let parent = this.parent(); // Add the whole fragment at once + + return outerHTML ? this.replace(fragment) && parent : this.add(fragment); + } + + words(text) { + // This is faster than removing all children and adding a new one + this.node.textContent = text; + return this; + } // write svgjs data to the dom + + + writeDataToDom() { + // dump variables recursively + this.each(function () { + this.writeDataToDom(); + }); + return this; + } + +} +extend(Dom, { + attr, + find +}); +register(Dom); + +const Svg = getClass(root); +class Element extends Dom { + constructor(node, attrs) { + super(node, attrs); // initialize data object + + this.dom = {}; // create circular reference + + this.node.instance = this; + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); + } + } // Move element by its center + + + center(x, y) { + return this.cx(x).cy(y); + } // Move by center over x-axis + + + cx(x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2); + } // Move by center over y-axis + + + cy(y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2); + } // Get defs + + + defs() { + return this.root().defs(); + } // Get parent document + + + root() { + let p = this.parent(Svg); + return p && p.root(); + } + + getEventHolder() { + return this; + } // Set height of element + + + height(height) { + return this.attr('height', height); + } // Checks whether the given point inside the bounding box of the element + + + inside(x, y) { + let box = this.bbox(); + return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height; + } // Move element to given x and y values + + + move(x, y) { + return this.x(x).y(y); + } // return array of all ancestors of given type up to the root svg + + + parents(until = globals.document) { + until = makeInstance(until); + let parents = new List(); + let parent = this; + + while ((parent = parent.parent()) && parent.node !== until.node && parent.node !== globals.document) { + parents.push(parent); + } + + return parents; + } // Get referenced element form attribute value + + + reference(attr) { + attr = this.attr(attr); + if (!attr) return null; + const m = attr.match(reference); + return m ? makeInstance(m[1]) : null; + } // set given data to the elements data property + + + setData(o) { + this.dom = o; + return this; + } // Set element size to given width and height + + + size(width, height) { + let p = proportionalSize(this, width, height); + return this.width(new SVGNumber(p.width)).height(new SVGNumber(p.height)); + } // Set width of element + + + width(width) { + return this.attr('width', width); + } // write svgjs data to the dom + + + writeDataToDom() { + // remove previously set data + this.node.removeAttribute('svgjs:data'); + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 + } + + return super.writeDataToDom(); + } // Move over x-axis + + + x(x) { + return this.attr('x', x); + } // Move over y-axis + + + y(y) { + return this.attr('y', y); + } + +} +extend(Element, { + bbox, + rbox, + point, + ctm, + screenCTM +}); +register(Element); + +var sugar = { + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], + fill: ['color', 'opacity', 'rule'], + prefix: function (t, a) { + return a === 'color' ? t : t + '-' + a; + } // Add sugar for fill and stroke + +}; +['fill', 'stroke'].forEach(function (m) { + var extension = {}; + var i; + + extension[m] = function (o) { + if (typeof o === 'undefined') { + return this.attr(m); + } + + if (typeof o === 'string' || Color.isRgb(o) || o instanceof Element) { + this.attr(m, o); + } else { + // set all attributes from sugar.fill and sugar.stroke list + for (i = sugar[m].length - 1; i >= 0; i--) { + if (o[sugar[m][i]] != null) { + this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]); + } + } + } + + return this; + }; + + registerMethods(['Shape', 'Runner'], extension); +}); +registerMethods(['Element', 'Runner'], { + // Let the user set the matrix directly + matrix: function (mat, b, c, d, e, f) { + // Act as a getter + if (mat == null) { + return new Matrix(this); + } // Act as a setter, the user can pass a matrix or a set of numbers + + + return this.attr('transform', new Matrix(mat, b, c, d, e, f)); + }, + // Map rotation to transform + rotate: function (angle, cx, cy) { + return this.transform({ + rotate: angle, + ox: cx, + oy: cy + }, true); + }, + // Map skew to transform + skew: function (x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 ? this.transform({ + skew: x, + ox: y, + oy: cx + }, true) : this.transform({ + skew: [x, y], + ox: cx, + oy: cy + }, true); + }, + shear: function (lam, cx, cy) { + return this.transform({ + shear: lam, + ox: cx, + oy: cy + }, true); + }, + // Map scale to transform + scale: function (x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 ? this.transform({ + scale: x, + ox: y, + oy: cx + }, true) : this.transform({ + scale: [x, y], + ox: cx, + oy: cy + }, true); + }, + // Map translate to transform + translate: function (x, y) { + return this.transform({ + translate: [x, y] + }, true); + }, + // Map relative translations to transform + relative: function (x, y) { + return this.transform({ + relative: [x, y] + }, true); + }, + // Map flip to transform + flip: function (direction, around) { + var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' : 'both'; + var origin = direction === 'both' && isFinite(around) ? [around, around] : direction === 'x' ? [around, 0] : direction === 'y' ? [0, around] : isFinite(direction) ? [direction, direction] : [0, 0]; + this.transform({ + flip: directionString, + origin: origin + }, true); + }, + // Opacity + opacity: function (value) { + return this.attr('opacity', value); + }, + // Relative move over x and y axes + dmove: function (x, y) { + return this.dx(x).dy(y); + } +}); +registerMethods('Element', { + // Relative move over x axis + dx: function (x) { + return this.x(new SVGNumber(x).plus(this.x())); + }, + // Relative move over y axis + dy: function (y) { + return this.y(new SVGNumber(y).plus(this.y())); + } +}); +registerMethods('radius', { + // Add x and y radius + radius: function (x, y) { + var type = (this._element || this).type; + return type === 'radialGradient' || type === 'radialGradient' ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y); + } +}); +registerMethods('Path', { + // Get path length + length: function () { + return this.node.getTotalLength(); + }, + // Get point at length + pointAt: function (length) { + return new Point(this.node.getPointAtLength(length)); + } +}); +registerMethods(['Element', 'Runner'], { + // Set font + font: function (a, v) { + if (typeof a === 'object') { + for (v in a) this.font(v, a[v]); + } + + return a === 'leading' ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' ? this.attr('font-' + a, v) : this.attr(a, v); + } +}); +registerMethods('Text', { + ax(x) { + return this.attr('x', x); + }, + + ay(y) { + return this.attr('y', y); + }, + + amove(x, y) { + return this.ax(x).ay(y); + } + +}); // Add events to elements + +const methods$1 = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', 'mouseenter', 'mouseleave', 'touchstart', 'touchmove', 'touchleave', 'touchend', 'touchcancel'].reduce(function (last, event) { + // add event to Element + const fn = function (f) { + if (f === null) { + off(this, event); + } else { + on(this, event, f); + } + + return this; + }; + + last[event] = fn; + return last; +}, {}); +registerMethods('Element', methods$1); + +function _defineProperty(obj, key, value) { + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } + + return obj; +} + +function _objectSpread(target) { + for (var i = 1; i < arguments.length; i++) { + var source = arguments[i] != null ? arguments[i] : {}; + var ownKeys = Object.keys(source); + + if (typeof Object.getOwnPropertySymbols === 'function') { + ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { + return Object.getOwnPropertyDescriptor(source, sym).enumerable; + })); + } + + ownKeys.forEach(function (key) { + _defineProperty(target, key, source[key]); + }); + } + + return target; +} + +function untransform() { + return this.attr('transform', null); +} // merge the whole transformation chain into one matrix and returns it + +function matrixify() { + var matrix = (this.attr('transform') || ''). // split transformations + split(transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('('); + return [kv[0], kv[1].split(delimiter).map(function (str) { + return parseFloat(str); + })]; + }).reverse() // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(Matrix.fromArray(transform[1])); + } + + return matrix[transform[0]].apply(matrix, transform[1]); + }, new Matrix()); + return matrix; +} // add an element to another parent without changing the visual representation on the screen + +function toParent(parent) { + if (this === parent) return this; + var ctm$$1 = this.screenCTM(); + var pCtm = parent.screenCTM().inverse(); + this.addTo(parent).untransform().transform(pCtm.multiply(ctm$$1)); + return this; +} // same as above with parent equals root-svg + +function toRoot() { + return this.toParent(this.root()); +} // Add transformations + +function transform(o, relative) { + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new Matrix(this).decompose(); + return decomposed[o] || decomposed; + } + + if (!Matrix.isMatrixLike(o)) { + // Set the origin according to the defined transform + o = _objectSpread({}, o, { + origin: getOrigin(o, this) + }); + } // The user can pass a boolean, an Element or an Matrix or nothing + + + var cleanRelative = relative === true ? this : relative || false; + var result = new Matrix(cleanRelative).transform(o); + return this.attr('transform', result); +} +registerMethods('Element', { + untransform, + matrixify, + toParent, + toRoot, + transform +}); + +function rx(rx) { + return this.attr('rx', rx); +} // Radius y value + +function ry(ry) { + return this.attr('ry', ry); +} // Move over x-axis + +function x(x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()); +} // Move over y-axis + +function y(y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()); +} // Move by center over x-axis + +function cx(x) { + return x == null ? this.attr('cx') : this.attr('cx', x); +} // Move by center over y-axis + +function cy(y) { + return y == null ? this.attr('cy') : this.attr('cy', y); +} // Set width of element + +function width(width) { + return width == null ? this.rx() * 2 : this.rx(new SVGNumber(width).divide(2)); +} // Set height of element + +function height(height) { + return height == null ? this.ry() * 2 : this.ry(new SVGNumber(height).divide(2)); +} + +var circled = /*#__PURE__*/Object.freeze({ + rx: rx, + ry: ry, + x: x, + y: y, + cx: cx, + cy: cy, + width: width, + height: height +}); + +class Shape extends Element {} +register(Shape); + +class Circle extends Shape { + constructor(node) { + super(nodeOrNew('circle', node), node); + } + + radius(r) { + return this.attr('r', r); + } // Radius x value + + + rx(rx$$1) { + return this.attr('r', rx$$1); + } // Alias radius x value + + + ry(ry$$1) { + return this.rx(ry$$1); + } + + size(size) { + return this.radius(new SVGNumber(size).divide(2)); + } + +} +extend(Circle, { + x, + y, + cx, + cy, + width, + height +}); +registerMethods({ + Element: { + // Create circle element + circle: wrapWithAttrCheck(function (size) { + return this.put(new Circle()).size(size).move(0, 0); + }) + } +}); +register(Circle); + +class Container extends Element { + flatten(parent) { + this.each(function () { + if (this instanceof Container) return this.flatten(parent).ungroup(parent); + return this.toParent(parent); + }); // we need this so that the root does not get removed + + this.node.firstElementChild || this.remove(); + return this; + } + + ungroup(parent) { + parent = parent || this.parent(); + this.each(function () { + return this.toParent(parent); + }); + this.remove(); + return this; + } + +} +register(Container); + +class Defs extends Container { + constructor(node) { + super(nodeOrNew('defs', node), node); + } + + flatten() { + return this; + } + + ungroup() { + return this; + } + +} +register(Defs); + +class Ellipse extends Shape { + constructor(node) { + super(nodeOrNew('ellipse', node), node); + } + + size(width$$1, height$$1) { + var p = proportionalSize(this, width$$1, height$$1); + return this.rx(new SVGNumber(p.width).divide(2)).ry(new SVGNumber(p.height).divide(2)); + } + +} +extend(Ellipse, circled); +registerMethods('Container', { + // Create an ellipse + ellipse: wrapWithAttrCheck(function (width$$1, height$$1) { + return this.put(new Ellipse()).size(width$$1, height$$1).move(0, 0); + }) +}); +register(Ellipse); + +class Stop extends Element { + constructor(node) { + super(nodeOrNew('stop', node), node); + } // add color stops + + + update(o) { + if (typeof o === 'number' || o instanceof SVGNumber) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }; + } // set attributes + + + if (o.opacity != null) this.attr('stop-opacity', o.opacity); + if (o.color != null) this.attr('stop-color', o.color); + if (o.offset != null) this.attr('offset', new SVGNumber(o.offset)); + return this; + } + +} +register(Stop); + +function from(x, y) { + return (this._element || this).type === 'radialGradient' ? this.attr({ + fx: new SVGNumber(x), + fy: new SVGNumber(y) + }) : this.attr({ + x1: new SVGNumber(x), + y1: new SVGNumber(y) + }); +} +function to(x, y) { + return (this._element || this).type === 'radialGradient' ? this.attr({ + cx: new SVGNumber(x), + cy: new SVGNumber(y) + }) : this.attr({ + x2: new SVGNumber(x), + y2: new SVGNumber(y) + }); +} + +var gradiented = /*#__PURE__*/Object.freeze({ + from: from, + to: to +}); + +class Gradient extends Container { + constructor(type, attrs) { + super(nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type), attrs); + } // Add a color stop + + + stop(offset, color, opacity) { + return this.put(new Stop()).update(offset, color, opacity); + } // Update gradient + + + update(block) { + // remove all stops + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } + + return this; + } // Return the fill id + + + url() { + return 'url(#' + this.id() + ')'; + } // Alias string convertion to fill + + + toString() { + return this.url(); + } // custom attr to handle transform + + + attr(a, b, c) { + if (a === 'transform') a = 'gradientTransform'; + return super.attr(a, b, c); + } + + targets() { + return baseFind('svg [fill*="' + this.id() + '"]'); + } + + bbox() { + return new Box(); + } + +} +extend(Gradient, gradiented); +registerMethods({ + Container: { + // Create gradient element in defs + gradient: wrapWithAttrCheck(function (type, block) { + return this.defs().gradient(type, block); + }) + }, + // define gradient + Defs: { + gradient: wrapWithAttrCheck(function (type, block) { + return this.put(new Gradient(type)).update(block); + }) + } +}); +register(Gradient); + +class Pattern extends Container { + // Initialize node + constructor(node) { + super(nodeOrNew('pattern', node), node); + } // Return the fill id + + + url() { + return 'url(#' + this.id() + ')'; + } // Update pattern by rebuilding + + + update(block) { + // remove content + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } + + return this; + } // Alias string convertion to fill + + + toString() { + return this.url(); + } // custom attr to handle transform + + + attr(a, b, c) { + if (a === 'transform') a = 'patternTransform'; + return super.attr(a, b, c); + } + + targets() { + return baseFind('svg [fill*="' + this.id() + '"]'); + } + + bbox() { + return new Box(); + } + +} +registerMethods({ + Container: { + // Create pattern element in defs + pattern(...args) { + return this.defs().pattern(...args); + } + + }, + Defs: { + pattern: wrapWithAttrCheck(function (width, height, block) { + return this.put(new Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }); + }) + } +}); +register(Pattern); + +class Image extends Shape { + constructor(node) { + super(nodeOrNew('image', node), node); + } // (re)load image + + + load(url, callback) { + if (!url) return this; + var img = new globals.window.Image(); + on(img, 'load', function (e) { + var p = this.parent(Pattern); // ensure image size + + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height); + } + + if (p instanceof Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()); + } + } + + if (typeof callback === 'function') { + callback.call(this, e); + } + }, this); + on(img, 'load error', function () { + // dont forget to unbind memory leaking events + off(img); + }); + return this.attr('href', img.src = url, xlink); + } + +} +registerAttrHook(function (attr$$1, val, _this) { + // convert image fill and stroke to patterns + if (attr$$1 === 'fill' || attr$$1 === 'stroke') { + if (isImage.test(val)) { + val = _this.root().defs().image(val); + } + } + + if (val instanceof Image) { + val = _this.root().defs().pattern(0, 0, pattern => { + pattern.add(val); + }); + } + + return val; +}); +registerMethods({ + Container: { + // create image element, load image and set its size + image: wrapWithAttrCheck(function (source, callback) { + return this.put(new Image()).size(0, 0).load(source, callback); + }) + } +}); +register(Image); + +const PointArray = subClassArray('PointArray', SVGArray); +extend(PointArray, { + // Convert array to string + toString() { + // convert to a poly point string + for (var i = 0, il = this.length, array = []; i < il; i++) { + array.push(this[i].join(',')); + } + + return array.join(' '); + }, + + // Convert array to line object + toLine() { + return { + x1: this[0][0], + y1: this[0][1], + x2: this[1][0], + y2: this[1][1] + }; + }, + + // Get morphed array at given position + at(pos) { + // make sure a destination is defined + if (!this.destination) return this; // generate morphed point string + + for (var i = 0, il = this.length, array = []; i < il; i++) { + array.push([this[i][0] + (this.destination[i][0] - this[i][0]) * pos, this[i][1] + (this.destination[i][1] - this[i][1]) * pos]); + } + + return new PointArray(array); + }, + + // Parse point string and flat array + parse(array = [[0, 0]]) { + var points = []; // if it is an array + + if (array instanceof Array) { + // and it is not flat, there is no need to parse it + if (array[0] instanceof Array) { + return array; + } + } else { + // Else, it is considered as a string + // parse points + array = array.trim().split(delimiter).map(parseFloat); + } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + + + if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats + + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([array[i], array[i + 1]]); + } + + return points; + }, + + // Move point string + move(x, y) { + var box = this.bbox(); // get relative offset + + x -= box.x; + y -= box.y; // move every point + + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.length - 1; i >= 0; i--) { + this[i] = [this[i][0] + x, this[i][1] + y]; + } + } + + return this; + }, + + // Resize poly string + size(width, height) { + var i; + var box = this.bbox(); // recalculate position of all points according to new size + + for (i = this.length - 1; i >= 0; i--) { + if (box.width) this[i][0] = (this[i][0] - box.x) * width / box.width + box.x; + if (box.height) this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; + } + + return this; + }, + + // Get bounding box of points + bbox() { + var maxX = -Infinity; + var maxY = -Infinity; + var minX = Infinity; + var minY = Infinity; + this.forEach(function (el) { + maxX = Math.max(el[0], maxX); + maxY = Math.max(el[1], maxY); + minX = Math.min(el[0], minX); + minY = Math.min(el[1], minY); + }); + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY + }; + } + +}); + +let MorphArray = PointArray; // Move by left top corner over x-axis + +function x$1(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y); +} // Move by left top corner over y-axis + +function y$1(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y); +} // Set width of element + +function width$1(width) { + let b = this.bbox(); + return width == null ? b.width : this.size(width, b.height); +} // Set height of element + +function height$1(height) { + let b = this.bbox(); + return height == null ? b.height : this.size(b.width, height); +} + +var pointed = /*#__PURE__*/Object.freeze({ + MorphArray: MorphArray, + x: x$1, + y: y$1, + width: width$1, + height: height$1 +}); + +class Line extends Shape { + // Initialize node + constructor(node) { + super(nodeOrNew('line', node), node); + } // Get array + + + array() { + return new PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]); + } // Overwrite native plot() method + + + plot(x1, y1, x2, y2) { + if (x1 == null) { + return this.array(); + } else if (typeof y1 !== 'undefined') { + x1 = { + x1: x1, + y1: y1, + x2: x2, + y2: y2 + }; + } else { + x1 = new PointArray(x1).toLine(); + } + + return this.attr(x1); + } // Move by left top corner + + + move(x, y) { + return this.attr(this.array().move(x, y).toLine()); + } // Set element size to given width and height + + + size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr(this.array().size(p.width, p.height).toLine()); + } + +} +extend(Line, pointed); +registerMethods({ + Container: { + // Create a line element + line: wrapWithAttrCheck(function (...args) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a PointArray + return Line.prototype.plot.apply(this.put(new Line()), args[0] != null ? args : [0, 0, 0, 0]); + }) + } +}); +register(Line); + +class Marker extends Container { + // Initialize node + constructor(node) { + super(nodeOrNew('marker', node), node); + } // Set width of element + + + width(width) { + return this.attr('markerWidth', width); + } // Set height of element + + + height(height) { + return this.attr('markerHeight', height); + } // Set marker refX and refY + + + ref(x, y) { + return this.attr('refX', x).attr('refY', y); + } // Update marker + + + update(block) { + // remove all content + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } + + return this; + } // Return the fill id + + + toString() { + return 'url(#' + this.id() + ')'; + } + +} +registerMethods({ + Container: { + marker(...args) { + // Create marker element in defs + return this.defs().marker(...args); + } + + }, + Defs: { + // Create marker + marker: wrapWithAttrCheck(function (width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block); + }) + }, + marker: { + // Create and attach markers + marker(marker, width, height, block) { + var attr = ['marker']; // Build attribute name + + if (marker !== 'all') attr.push(marker); + attr = attr.join('-'); // Set marker attribute + + marker = arguments[1] instanceof Marker ? arguments[1] : this.defs().marker(width, height, block); + return this.attr(attr, marker); + } + + } +}); +register(Marker); + +function createCommonjsModule(fn, module) { + return module = { exports: {} }, fn(module, module.exports), module.exports; +} + +var _global = createCommonjsModule(function (module) { +// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028 +var global = module.exports = typeof window != 'undefined' && window.Math == Math + ? window : typeof self != 'undefined' && self.Math == Math ? self + // eslint-disable-next-line no-new-func + : Function('return this')(); +if (typeof __g == 'number') __g = global; // eslint-disable-line no-undef +}); + +var _core = createCommonjsModule(function (module) { +var core = module.exports = { version: '2.5.7' }; +if (typeof __e == 'number') __e = core; // eslint-disable-line no-undef +}); +var _core_1 = _core.version; + +var _isObject = function (it) { + return typeof it === 'object' ? it !== null : typeof it === 'function'; +}; + +var _anObject = function (it) { + if (!_isObject(it)) throw TypeError(it + ' is not an object!'); + return it; +}; + +var _fails = function (exec) { + try { + return !!exec(); + } catch (e) { + return true; + } +}; + +// Thank's IE8 for his funny defineProperty +var _descriptors = !_fails(function () { + return Object.defineProperty({}, 'a', { get: function () { return 7; } }).a != 7; +}); + +var document$1 = _global.document; +// typeof document.createElement is 'object' in old IE +var is = _isObject(document$1) && _isObject(document$1.createElement); +var _domCreate = function (it) { + return is ? document$1.createElement(it) : {}; +}; + +var _ie8DomDefine = !_descriptors && !_fails(function () { + return Object.defineProperty(_domCreate('div'), 'a', { get: function () { return 7; } }).a != 7; +}); + +// 7.1.1 ToPrimitive(input [, PreferredType]) + +// instead of the ES6 spec version, we didn't implement @@toPrimitive case +// and the second argument - flag - preferred type is a string +var _toPrimitive = function (it, S) { + if (!_isObject(it)) return it; + var fn, val; + if (S && typeof (fn = it.toString) == 'function' && !_isObject(val = fn.call(it))) return val; + if (typeof (fn = it.valueOf) == 'function' && !_isObject(val = fn.call(it))) return val; + if (!S && typeof (fn = it.toString) == 'function' && !_isObject(val = fn.call(it))) return val; + throw TypeError("Can't convert object to primitive value"); +}; + +var dP = Object.defineProperty; + +var f = _descriptors ? Object.defineProperty : function defineProperty(O, P, Attributes) { + _anObject(O); + P = _toPrimitive(P, true); + _anObject(Attributes); + if (_ie8DomDefine) try { + return dP(O, P, Attributes); + } catch (e) { /* empty */ } + if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!'); + if ('value' in Attributes) O[P] = Attributes.value; + return O; +}; + +var _objectDp = { + f: f +}; + +var _propertyDesc = function (bitmap, value) { + return { + enumerable: !(bitmap & 1), + configurable: !(bitmap & 2), + writable: !(bitmap & 4), + value: value + }; +}; + +var _hide = _descriptors ? function (object, key, value) { + return _objectDp.f(object, key, _propertyDesc(1, value)); +} : function (object, key, value) { + object[key] = value; + return object; +}; + +var hasOwnProperty = {}.hasOwnProperty; +var _has = function (it, key) { + return hasOwnProperty.call(it, key); +}; + +var id = 0; +var px = Math.random(); +var _uid = function (key) { + return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36)); +}; + +var _redefine = createCommonjsModule(function (module) { +var SRC = _uid('src'); +var TO_STRING = 'toString'; +var $toString = Function[TO_STRING]; +var TPL = ('' + $toString).split(TO_STRING); + +_core.inspectSource = function (it) { + return $toString.call(it); +}; + +(module.exports = function (O, key, val, safe) { + var isFunction = typeof val == 'function'; + if (isFunction) _has(val, 'name') || _hide(val, 'name', key); + if (O[key] === val) return; + if (isFunction) _has(val, SRC) || _hide(val, SRC, O[key] ? '' + O[key] : TPL.join(String(key))); + if (O === _global) { + O[key] = val; + } else if (!safe) { + delete O[key]; + _hide(O, key, val); + } else if (O[key]) { + O[key] = val; + } else { + _hide(O, key, val); + } +// add fake Function#toString for correct work wrapped methods / constructors with methods like LoDash isNative +})(Function.prototype, TO_STRING, function toString() { + return typeof this == 'function' && this[SRC] || $toString.call(this); +}); +}); + +var _aFunction = function (it) { + if (typeof it != 'function') throw TypeError(it + ' is not a function!'); + return it; +}; + +// optional / simple context binding + +var _ctx = function (fn, that, length) { + _aFunction(fn); + if (that === undefined) return fn; + switch (length) { + case 1: return function (a) { + return fn.call(that, a); + }; + case 2: return function (a, b) { + return fn.call(that, a, b); + }; + case 3: return function (a, b, c) { + return fn.call(that, a, b, c); + }; + } + return function (/* ...args */) { + return fn.apply(that, arguments); + }; +}; + +var PROTOTYPE = 'prototype'; + +var $export = function (type, name, source) { + var IS_FORCED = type & $export.F; + var IS_GLOBAL = type & $export.G; + var IS_STATIC = type & $export.S; + var IS_PROTO = type & $export.P; + var IS_BIND = type & $export.B; + var target = IS_GLOBAL ? _global : IS_STATIC ? _global[name] || (_global[name] = {}) : (_global[name] || {})[PROTOTYPE]; + var exports = IS_GLOBAL ? _core : _core[name] || (_core[name] = {}); + var expProto = exports[PROTOTYPE] || (exports[PROTOTYPE] = {}); + var key, own, out, exp; + if (IS_GLOBAL) source = name; + for (key in source) { + // contains in native + own = !IS_FORCED && target && target[key] !== undefined; + // export native or passed + out = (own ? target : source)[key]; + // bind timers to global for call from export context + exp = IS_BIND && own ? _ctx(out, _global) : IS_PROTO && typeof out == 'function' ? _ctx(Function.call, out) : out; + // extend global + if (target) _redefine(target, key, out, type & $export.U); + // export + if (exports[key] != out) _hide(exports, key, exp); + if (IS_PROTO && expProto[key] != out) expProto[key] = out; + } +}; +_global.core = _core; +// type bitmap +$export.F = 1; // forced +$export.G = 2; // global +$export.S = 4; // static +$export.P = 8; // proto +$export.B = 16; // bind +$export.W = 32; // wrap +$export.U = 64; // safe +$export.R = 128; // real proto method for `library` +var _export = $export; + +// 7.2.1 RequireObjectCoercible(argument) +var _defined = function (it) { + if (it == undefined) throw TypeError("Can't call method on " + it); + return it; +}; + +// 7.1.13 ToObject(argument) + +var _toObject = function (it) { + return Object(_defined(it)); +}; + +var _strictMethod = function (method, arg) { + return !!method && _fails(function () { + // eslint-disable-next-line no-useless-call + arg ? method.call(null, function () { /* empty */ }, 1) : method.call(null); + }); +}; + +var $sort = [].sort; +var test = [1, 2, 3]; + +_export(_export.P + _export.F * (_fails(function () { + // IE8- + test.sort(undefined); +}) || !_fails(function () { + // V8 bug + test.sort(null); + // Old WebKit +}) || !_strictMethod($sort)), 'Array', { + // 22.1.3.25 Array.prototype.sort(comparefn) + sort: function sort(comparefn) { + return comparefn === undefined + ? $sort.call(_toObject(this)) + : $sort.call(_toObject(this), _aFunction(comparefn)); + } +}); + +/*** +Base Class +========== +The base stepper class that will be +***/ + +function makeSetterGetter(k, f) { + return function (v) { + if (v == null) return this[v]; + this[k] = v; + if (f) f.call(this); + return this; + }; +} + +let easing = { + '-': function (pos) { + return pos; + }, + '<>': function (pos) { + return -Math.cos(pos * Math.PI) / 2 + 0.5; + }, + '>': function (pos) { + return Math.sin(pos * Math.PI / 2); + }, + '<': function (pos) { + return -Math.cos(pos * Math.PI / 2) + 1; + }, + bezier: function (x1, y1, x2, y2) { + // see https://www.w3.org/TR/css-easing-1/#cubic-bezier-algo + return function (t) { + if (t < 0) { + if (x1 > 0) { + return y1 / x1 * t; + } else if (x2 > 0) { + return y2 / x2 * t; + } else { + return 0; + } + } else if (t > 1) { + if (x2 < 1) { + return (1 - y2) / (1 - x2) * t + (y2 - x2) / (1 - x2); + } else if (x1 < 1) { + return (1 - y1) / (1 - x1) * t + (y1 - x1) / (1 - x1); + } else { + return 1; + } + } else { + return 3 * t * Math.pow(1 - t, 2) * y1 + 3 * Math.pow(t, 2) * (1 - t) * y2 + Math.pow(t, 3); + } + }; + }, + // see https://www.w3.org/TR/css-easing-1/#step-timing-function-algo + steps: function (steps, stepPosition = 'end') { + // deal with "jump-" prefix + stepPosition = stepPosition.split('-').reverse()[0]; + let jumps = steps; + + if (stepPosition === 'none') { + --jumps; + } else if (stepPosition === 'both') { + ++jumps; + } // The beforeFlag is essentially useless + + + return (t, beforeFlag = false) => { + // Step is called currentStep in referenced url + let step = Math.floor(t * steps); + const jumping = t * step % 1 === 0; + + if (stepPosition === 'start' || stepPosition === 'both') { + ++step; + } + + if (beforeFlag && jumping) { + --step; + } + + if (t >= 0 && step < 0) { + step = 0; + } + + if (t <= 1 && step > jumps) { + step = jumps; + } + + return step / jumps; + }; + } +}; +class Stepper { + done() { + return false; + } + +} +/*** +Easing Functions +================ +***/ + +class Ease extends Stepper { + constructor(fn) { + super(); + this.ease = easing[fn || timeline.ease] || fn; + } + + step(from, to, pos) { + if (typeof from !== 'number') { + return pos < 1 ? from : to; + } + + return from + (to - from) * this.ease(pos); + } + +} +/*** +Controller Types +================ +***/ + +class Controller extends Stepper { + constructor(fn) { + super(); + this.stepper = fn; + } + + step(current, target, dt, c) { + return this.stepper(current, target, dt, c); + } + + done(c) { + return c.done; + } + +} + +function recalculate() { + // Apply the default parameters + var duration = (this._duration || 500) / 1000; + var overshoot = this._overshoot || 0; // Calculate the PID natural response + + var eps = 1e-10; + var pi = Math.PI; + var os = Math.log(overshoot / 100 + eps); + var zeta = -os / Math.sqrt(pi * pi + os * os); + var wn = 3.9 / (zeta * duration); // Calculate the Spring values + + this.d = 2 * zeta * wn; + this.k = wn * wn; +} + +class Spring extends Controller { + constructor(duration, overshoot) { + super(); + this.duration(duration || 500).overshoot(overshoot || 0); + } + + step(current, target, dt, c) { + if (typeof current === 'string') return current; + c.done = dt === Infinity; + if (dt === Infinity) return target; + if (dt === 0) return current; + if (dt > 100) dt = 16; + dt /= 1000; // Get the previous velocity + + var velocity = c.velocity || 0; // Apply the control to get the new position and store it + + var acceleration = -this.d * velocity - this.k * (current - target); + var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity + + c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value + + c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; + return c.done ? target : newPosition; + } + +} +extend(Spring, { + duration: makeSetterGetter('_duration', recalculate), + overshoot: makeSetterGetter('_overshoot', recalculate) +}); +class PID extends Controller { + constructor(p, i, d, windup) { + super(); + p = p == null ? 0.1 : p; + i = i == null ? 0.01 : i; + d = d == null ? 0 : d; + windup = windup == null ? 1000 : windup; + this.p(p).i(i).d(d).windup(windup); + } + + step(current, target, dt, c) { + if (typeof current === 'string') return current; + c.done = dt === Infinity; + if (dt === Infinity) return target; + if (dt === 0) return current; + var p = target - current; + var i = (c.integral || 0) + p * dt; + var d = (p - (c.error || 0)) / dt; + var windup = this.windup; // antiwindup + + if (windup !== false) { + i = Math.max(-windup, Math.min(i, windup)); + } + + c.error = p; + c.integral = i; + c.done = Math.abs(p) < 0.001; + return c.done ? target : current + (this.P * p + this.I * i + this.D * d); + } + +} +extend(PID, { + windup: makeSetterGetter('windup'), + p: makeSetterGetter('P'), + i: makeSetterGetter('I'), + d: makeSetterGetter('D') +}); + +const PathArray = subClassArray('PathArray', SVGArray); +function pathRegReplace(a, b, c, d) { + return c + d.replace(dots, ' .'); +} + +function arrayToString(a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0]; + + if (a[i][1] != null) { + s += a[i][1]; + + if (a[i][2] != null) { + s += ' '; + s += a[i][2]; + + if (a[i][3] != null) { + s += ' '; + s += a[i][3]; + s += ' '; + s += a[i][4]; + + if (a[i][5] != null) { + s += ' '; + s += a[i][5]; + s += ' '; + s += a[i][6]; + + if (a[i][7] != null) { + s += ' '; + s += a[i][7]; + } + } + } + } + } + } + + return s + ' '; +} + +const pathHandlers = { + M: function (c, p, p0) { + p.x = p0.x = c[0]; + p.y = p0.y = c[1]; + return ['M', p.x, p.y]; + }, + L: function (c, p) { + p.x = c[0]; + p.y = c[1]; + return ['L', c[0], c[1]]; + }, + H: function (c, p) { + p.x = c[0]; + return ['H', c[0]]; + }, + V: function (c, p) { + p.y = c[0]; + return ['V', c[0]]; + }, + C: function (c, p) { + p.x = c[4]; + p.y = c[5]; + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]; + }, + S: function (c, p) { + p.x = c[2]; + p.y = c[3]; + return ['S', c[0], c[1], c[2], c[3]]; + }, + Q: function (c, p) { + p.x = c[2]; + p.y = c[3]; + return ['Q', c[0], c[1], c[2], c[3]]; + }, + T: function (c, p) { + p.x = c[0]; + p.y = c[1]; + return ['T', c[0], c[1]]; + }, + Z: function (c, p, p0) { + p.x = p0.x; + p.y = p0.y; + return ['Z']; + }, + A: function (c, p) { + p.x = c[5]; + p.y = c[6]; + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]; + } +}; +let mlhvqtcsaz = 'mlhvqtcsaz'.split(''); + +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') { + c[5] = c[5] + p.x; + c[6] = c[6] + p.y; + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x); + } + } + return pathHandlers[i](c, p, p0); + }; + }(mlhvqtcsaz[i].toUpperCase()); +} + +extend(PathArray, { + // Convert array to string + toString() { + return arrayToString(this); + }, + + // Move path string + move(x, y) { + // get bounding box of current situation + var box = this.bbox(); // get relative offset + + x -= box.x; + y -= box.y; + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.length - 1; i >= 0; i--) { + l = this[i][0]; + + if (l === 'M' || l === 'L' || l === 'T') { + this[i][1] += x; + this[i][2] += y; + } else if (l === 'H') { + this[i][1] += x; + } else if (l === 'V') { + this[i][1] += y; + } else if (l === 'C' || l === 'S' || l === 'Q') { + this[i][1] += x; + this[i][2] += y; + this[i][3] += x; + this[i][4] += y; + + if (l === 'C') { + this[i][5] += x; + this[i][6] += y; + } + } else if (l === 'A') { + this[i][6] += x; + this[i][7] += y; + } + } + } + + return this; + }, + + // Resize path string + size(width, height) { + // get bounding box of current situation + var box = this.bbox(); + var i, l; // recalculate position of all points according to new size + + for (i = this.length - 1; i >= 0; i--) { + l = this[i][0]; + + if (l === 'M' || l === 'L' || l === 'T') { + this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; + this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; + } else if (l === 'H') { + this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; + } else if (l === 'V') { + this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; + } else if (l === 'C' || l === 'S' || l === 'Q') { + this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; + this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; + this[i][3] = (this[i][3] - box.x) * width / box.width + box.x; + this[i][4] = (this[i][4] - box.y) * height / box.height + box.y; + + if (l === 'C') { + this[i][5] = (this[i][5] - box.x) * width / box.width + box.x; + this[i][6] = (this[i][6] - box.y) * height / box.height + box.y; + } + } else if (l === 'A') { + // resize radii + this[i][1] = this[i][1] * width / box.width; + this[i][2] = this[i][2] * height / box.height; // move position values + + this[i][6] = (this[i][6] - box.x) * width / box.width + box.x; + this[i][7] = (this[i][7] - box.y) * height / box.height + box.y; + } + } + + return this; + }, + + // Test if the passed path array use the same path data commands as this path array + equalCommands(pathArray) { + var i, il, equalCommands; + pathArray = new PathArray(pathArray); + equalCommands = this.length === pathArray.length; + + for (i = 0, il = this.length; equalCommands && i < il; i++) { + equalCommands = this[i][0] === pathArray[i][0]; + } + + return equalCommands; + }, + + // Make path array morphable + morph(pathArray) { + pathArray = new PathArray(pathArray); + + if (this.equalCommands(pathArray)) { + this.destination = pathArray; + } else { + this.destination = null; + } + + return this; + }, + + // Get morphed path array at given position + at(pos) { + // make sure a destination is defined + if (!this.destination) return this; + var sourceArray = this; + var destinationArray = this.destination.value; + var array = []; + var pathArray = new PathArray(); + var i, il, j, jl; // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]]; + + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; + } // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + + + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0); + array[i][5] = +(array[i][5] !== 0); + } + } // Directly modify the value of a path array, this is done this way for performance + + + pathArray.value = array; + return pathArray; + }, + + // Absolutize and parse path to array + parse(array = [['M', 0, 0]]) { + // if it's already a patharray, no need to parse it + if (array instanceof PathArray) return array; // prepare for parsing + + var s; + var paramCnt = { + 'M': 2, + 'L': 2, + 'H': 1, + 'V': 1, + 'C': 6, + 'S': 4, + 'Q': 4, + 'T': 2, + 'A': 7, + 'Z': 0 + }; + + if (typeof array === 'string') { + array = array.replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(pathLetters, ' $& ') // put some room between letters and numbers + .replace(hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(delimiter); // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr); + }, []); + } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + + + var result = []; + var p = new Point(); + var p0 = new Point(); + var index = 0; + var len = array.length; + + do { + // Test if we have a path letter + if (isPathLetter.test(array[index])) { + s = array[index]; + ++index; // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L'; + } else if (s === 'm') { + s = 'l'; + } + + result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0)); + } while (len > index); + + return result; + }, + + // Get bounding box of path + bbox() { + parser().path.setAttribute('d', this.toString()); + return parser.nodes.path.getBBox(); + } + +}); + +class Morphable { + constructor(stepper) { + this._stepper = stepper || new Ease('-'); + this._from = null; + this._to = null; + this._type = null; + this._context = null; + this._morphObj = null; + } + + from(val) { + if (val == null) { + return this._from; + } + + this._from = this._set(val); + return this; + } + + to(val) { + if (val == null) { + return this._to; + } + + this._to = this._set(val); + return this; + } + + type(type) { + // getter + if (type == null) { + return this._type; + } // setter + + + this._type = type; + return this; + } + + _set(value) { + if (!this._type) { + var type = typeof value; + + if (type === 'number') { + this.type(SVGNumber); + } else if (type === 'string') { + if (Color.isColor(value)) { + this.type(Color); + } else if (delimiter.test(value)) { + this.type(pathLetters.test(value) ? PathArray : SVGArray); + } else if (numberAndUnit.test(value)) { + this.type(SVGNumber); + } else { + this.type(NonMorphable); + } + } else if (morphableTypes.indexOf(value.constructor) > -1) { + this.type(value.constructor); + } else if (Array.isArray(value)) { + this.type(SVGArray); + } else if (type === 'object') { + this.type(ObjectBag); + } else { + this.type(NonMorphable); + } + } + + var result = new this._type(value).toArray(); + this._morphObj = this._morphObj || new this._type(); + this._context = this._context || Array.apply(null, Array(result.length)).map(Object); + return result; + } + + stepper(stepper) { + if (stepper == null) return this._stepper; + this._stepper = stepper; + return this; + } + + done() { + var complete = this._context.map(this._stepper.done).reduce(function (last, curr) { + return last && curr; + }, true); + + return complete; + } + + at(pos) { + var _this = this; + + return this._morphObj.fromArray(this._from.map(function (i, index) { + return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context); + })); + } + +} +class NonMorphable { + constructor(...args) { + this.init(...args); + } + + init(val) { + val = Array.isArray(val) ? val[0] : val; + this.value = val; + return this; + } + + valueOf() { + return this.value; + } + + toArray() { + return [this.value]; + } + +} +class TransformBag { + constructor(...args) { + this.init(...args); + } + + init(obj) { + if (Array.isArray(obj)) { + obj = { + scaleX: obj[0], + scaleY: obj[1], + shear: obj[2], + rotate: obj[3], + translateX: obj[4], + translateY: obj[5], + originX: obj[6], + originY: obj[7] + }; + } + + Object.assign(this, TransformBag.defaults, obj); + return this; + } + + toArray() { + var v = this; + return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY]; + } + +} +TransformBag.defaults = { + scaleX: 1, + scaleY: 1, + shear: 0, + rotate: 0, + translateX: 0, + translateY: 0, + originX: 0, + originY: 0 +}; +class ObjectBag { + constructor(...args) { + this.init(...args); + } + + init(objOrArr) { + this.values = []; + + if (Array.isArray(objOrArr)) { + this.values = objOrArr; + return; + } + + objOrArr = objOrArr || {}; + var entries = []; + + for (let i in objOrArr) { + entries.push([i, objOrArr[i]]); + } + + entries.sort((a, b) => { + return a[0] - b[0]; + }); + this.values = entries.reduce((last, curr) => last.concat(curr), []); + return this; + } + + valueOf() { + var obj = {}; + var arr = this.values; + + for (var i = 0, len = arr.length; i < len; i += 2) { + obj[arr[i]] = arr[i + 1]; + } + + return obj; + } + + toArray() { + return this.values; + } + +} +const morphableTypes = [NonMorphable, TransformBag, ObjectBag]; +function registerMorphableType(type = []) { + morphableTypes.push(...[].concat(type)); +} +function makeMorphable() { + extend(morphableTypes, { + to(val) { + return new Morphable().type(this.constructor).from(this.valueOf()).to(val); + }, + + fromArray(arr) { + this.init(arr); + return this; + } + + }); +} + +class Path extends Shape { + // Initialize node + constructor(node) { + super(nodeOrNew('path', node), node); + } // Get array + + + array() { + return this._array || (this._array = new PathArray(this.attr('d'))); + } // Plot new path + + + plot(d) { + return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new PathArray(d)); + } // Clear array cache + + + clear() { + delete this._array; + return this; + } // Move by left top corner + + + move(x, y) { + return this.attr('d', this.array().move(x, y)); + } // Move by left top corner over x-axis + + + x(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y); + } // Move by left top corner over y-axis + + + y(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y); + } // Set element size to given width and height + + + size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr('d', this.array().size(p.width, p.height)); + } // Set width of element + + + width(width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height); + } // Set height of element + + + height(height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height); + } + + targets() { + return baseFind('svg textpath [href*="' + this.id() + '"]'); + } + +} // Define morphable array + +Path.prototype.MorphArray = PathArray; // Add parent method + +registerMethods({ + Container: { + // Create a wrapped path element + path: wrapWithAttrCheck(function (d) { + // make sure plot is called as a setter + return this.put(new Path()).plot(d || new PathArray()); + }) + } +}); +register(Path); + +function array() { + return this._array || (this._array = new PointArray(this.attr('points'))); +} // Plot new path + +function plot(p) { + return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new PointArray(p)); +} // Clear array cache + +function clear() { + delete this._array; + return this; +} // Move by left top corner + +function move(x, y) { + return this.attr('points', this.array().move(x, y)); +} // Set element size to given width and height + +function size(width, height) { + let p = proportionalSize(this, width, height); + return this.attr('points', this.array().size(p.width, p.height)); +} + +var poly = /*#__PURE__*/Object.freeze({ + array: array, + plot: plot, + clear: clear, + move: move, + size: size +}); + +class Polygon extends Shape { + // Initialize node + constructor(node) { + super(nodeOrNew('polygon', node), node); + } + +} +registerMethods({ + Container: { + // Create a wrapped polygon element + polygon: wrapWithAttrCheck(function (p) { + // make sure plot is called as a setter + return this.put(new Polygon()).plot(p || new PointArray()); + }) + } +}); +extend(Polygon, pointed); +extend(Polygon, poly); +register(Polygon); + +class Polyline extends Shape { + // Initialize node + constructor(node) { + super(nodeOrNew('polyline', node), node); + } + +} +registerMethods({ + Container: { + // Create a wrapped polygon element + polyline: wrapWithAttrCheck(function (p) { + // make sure plot is called as a setter + return this.put(new Polyline()).plot(p || new PointArray()); + }) + } +}); +extend(Polyline, pointed); +extend(Polyline, poly); +register(Polyline); + +class Rect extends Shape { + // Initialize node + constructor(node) { + super(nodeOrNew('rect', node), node); + } + +} +extend(Rect, { + rx, + ry +}); +registerMethods({ + Container: { + // Create a rect element + rect: wrapWithAttrCheck(function (width$$1, height$$1) { + return this.put(new Rect()).size(width$$1, height$$1); + }) + } +}); +register(Rect); + +class Queue { + constructor() { + this._first = null; + this._last = null; + } + + push(value) { + // An item stores an id and the provided value + var item = value.next ? value : { + value: value, + next: null, + prev: null // Deal with the queue being empty or populated + + }; + + if (this._last) { + item.prev = this._last; + this._last.next = item; + this._last = item; + } else { + this._last = item; + this._first = item; + } // Update the length and return the current item + + + return item; + } + + shift() { + // Check if we have a value + var remove = this._first; + if (!remove) return null; // If we do, remove it and relink things + + this._first = remove.next; + if (this._first) this._first.prev = null; + this._last = this._first ? this._last : null; + return remove.value; + } // Shows us the first item in the list + + + first() { + return this._first && this._first.value; + } // Shows us the last item in the list + + + last() { + return this._last && this._last.value; + } // Removes the item that was returned from the push + + + remove(item) { + // Relink the previous item + if (item.prev) item.prev.next = item.next; + if (item.next) item.next.prev = item.prev; + if (item === this._last) this._last = item.prev; + if (item === this._first) this._first = item.next; // Invalidate item + + item.prev = null; + item.next = null; + } + +} + +const Animator = { + nextDraw: null, + frames: new Queue(), + timeouts: new Queue(), + timer: globals.window.performance || globals.window.Date, + transforms: [], + + frame(fn) { + // Store the node + var node = Animator.frames.push({ + run: fn + }); // Request an animation frame if we don't have one + + if (Animator.nextDraw === null) { + Animator.nextDraw = globals.window.requestAnimationFrame(Animator._draw); + } // Return the node so we can remove it easily + + + return node; + }, + + transform_frame(fn, id) { + Animator.transforms[id] = fn; + }, + + timeout(fn, delay) { + delay = delay || 0; // Work out when the event should fire + + var time = Animator.timer.now() + delay; // Add the timeout to the end of the queue + + var node = Animator.timeouts.push({ + run: fn, + time: time + }); // Request another animation frame if we need one + + if (Animator.nextDraw === null) { + Animator.nextDraw = globals.window.requestAnimationFrame(Animator._draw); + } + + return node; + }, + + cancelFrame(node) { + node != null && Animator.frames.remove(node); + }, + + clearTimeout(node) { + node != null && Animator.timeouts.remove(node); + }, + + _draw(now) { + // Run all the timeouts we can run, if they are not ready yet, add them + // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) + var nextTimeout = null; + var lastTimeout = Animator.timeouts.last(); + + while (nextTimeout = Animator.timeouts.shift()) { + // Run the timeout if its time, or push it to the end + if (now >= nextTimeout.time) { + nextTimeout.run(); + } else { + Animator.timeouts.push(nextTimeout); + } // If we hit the last item, we should stop shifting out more items + + + if (nextTimeout === lastTimeout) break; + } // Run all of the animation frames + + + var nextFrame = null; + var lastFrame = Animator.frames.last(); + + while (nextFrame !== lastFrame && (nextFrame = Animator.frames.shift())) { + nextFrame.run(); + } + + Animator.transforms.forEach(function (el) { + el(); + }); // If we have remaining timeouts or frames, draw until we don't anymore + + Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() ? globals.window.requestAnimationFrame(Animator._draw) : null; + } + +}; + +var makeSchedule = function (runnerInfo) { + var start = runnerInfo.start; + var duration = runnerInfo.runner.duration(); + var end = start + duration; + return { + start: start, + duration: duration, + end: end, + runner: runnerInfo.runner + }; +}; + +const defaultSource = function () { + let w = globals.window; + return (w.performance || w.Date).now(); +}; + +class Timeline extends EventTarget { + // Construct a new timeline on the given element + constructor(timeSource = defaultSource) { + super(); + this._timeSource = timeSource; // Store the timing variables + + this._startTime = 0; + this._speed = 1.0; // Determines how long a runner is hold in memory. Can be a dt or true/false + + this._persist = 0; // Keep track of the running animations and their starting parameters + + this._nextFrame = null; + this._paused = true; + this._runners = []; + this._order = []; + this._time = 0; + this._lastSourceTime = 0; + this._lastStepTime = 0; // Make sure that step is always called in class context + + this._step = this._step.bind(this); + } // schedules a runner on the timeline + + + schedule(runner, delay, when) { + if (runner == null) { + return this._runners.map(makeSchedule).sort(function (a, b) { + return a.runner.id - b.runner.id; + }); + } // The start time for the next animation can either be given explicitly, + // derived from the current timeline time or it can be relative to the + // last start time to chain animations direclty + + + var absoluteStartTime = 0; + var endTime = this.getEndTime(); + delay = delay || 0; // Work out when to start the animation + + if (when == null || when === 'last' || when === 'after') { + // Take the last time and increment + absoluteStartTime = endTime; + } else if (when === 'absolute' || when === 'start') { + absoluteStartTime = delay; + delay = 0; + } else if (when === 'now') { + absoluteStartTime = this._time; + } else if (when === 'relative') { + let runnerInfo = this._runners[runner.id]; + + if (runnerInfo) { + absoluteStartTime = runnerInfo.start + delay; + delay = 0; + } + } else { + throw new Error('Invalid value for the "when" parameter'); + } // Manage runner + + + runner.unschedule(); + runner.timeline(this); // runner.time(-delay) + // Save runnerInfo + + this._runners[runner.id] = { + persist: this.persist(), + runner: runner, + start: absoluteStartTime + delay // Save order, update Time if needed and continue + + }; + + this._order.push(runner.id); + + this.updateTime()._continue(); + + return this; + } // Remove the runner from this timeline + + + unschedule(runner) { + var index = this._order.indexOf(runner.id); + + if (index < 0) return this; + delete this._runners[runner.id]; + + this._order.splice(index, 1); + + runner.timeline(null); + return this; + } // Calculates the end of the timeline + + + getEndTime() { + var lastRunnerInfo = this._runners[this._order[this._order.length - 1]]; + var lastDuration = lastRunnerInfo ? lastRunnerInfo.runner.duration() : 0; + var lastStartTime = lastRunnerInfo ? lastRunnerInfo.start : 0; + return lastStartTime + lastDuration; + } // Makes sure, that after pausing the time doesn't jump + + + updateTime() { + if (!this.active()) { + this._lastSourceTime = this._timeSource(); + } + + return this; + } + + play() { + // Now make sure we are not paused and continue the animation + this._paused = false; + return this.updateTime()._continue(); + } + + pause() { + this._paused = true; + return this._continue(); + } + + stop() { + // Go to start and pause + this.time(0); + return this.pause(); + } + + finish() { + // Go to end and pause + this.time(this.getEndTime() + 1); + return this.pause(); + } + + speed(speed) { + if (speed == null) return this._speed; + this._speed = speed; + return this; + } + + reverse(yes) { + var currentSpeed = this.speed(); + if (yes == null) return this.speed(-currentSpeed); + var positive = Math.abs(currentSpeed); + return this.speed(yes ? positive : -positive); + } + + seek(dt) { + return this.time(this._time + dt); + } + + time(time) { + if (time == null) return this._time; + this._time = time; + return this._continue(true); + } + + persist(dtOrForever) { + if (dtOrForever == null) return this._persist; + this._persist = dtOrForever; + return this; + } + + source(fn) { + if (fn == null) return this._timeSource; + this._timeSource = fn; + return this; + } + + _step(immediateStep = false) { + // Get the time delta from the last time and update the time + var time = this._timeSource(); + + var dtSource = time - this._lastSourceTime; + if (immediateStep) dtSource = 0; + var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); + this._lastSourceTime = time; // Only update the time if we use the timeSource. + // Otherwise use the current time + + if (!immediateStep) { + // Update the time + this._time += dtTime; + this._time = this._time < 0 ? 0 : this._time; + } + + this._lastStepTime = this._time; + this.fire('time', this._time); // Run all of the runners directly + + var runnersLeft = false; + + for (var i = 0, len = this._order.length; i < len; i++) { + // Get and run the current runner and ignore it if its inactive + var runnerInfo = this._runners[this._order[i]]; + var runner = runnerInfo.runner; + let dt = dtTime; // Make sure that we give the actual difference + // between runner start time and now + + let dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet + + if (dtToStart <= 0) { + runnersLeft = true; // This is for the case that teh timeline was seeked so that the time + // is now before the startTime of the runner. Thats why we need to set + // the runner to position 0 + + runner.reset(); + continue; + } else if (dtToStart < dt) { + // Adjust dt to make sure that animation is on point + dt = dtToStart; + } + + if (!runner.active()) continue; // If this runner is still going, signal that we need another animation + // frame, otherwise, remove the completed runner + + var finished = runner.step(dt).done; + + if (!finished) { + runnersLeft = true; // continue + } else if (runnerInfo.persist !== true) { + // runner is finished. And runner might get removed + var endTime = runner.duration() - runner.time() + this._time; + + if (endTime + this._persist < this._time) { + // Delete runner and correct index + delete this._runners[this._order[i]]; + this._order.splice(i--, 1) && --len; + runner.timeline(null); + } + } + } // Basically: we continue when there are runners right from us in time + // when -->, and when runners are left from us when <-- + + + if (runnersLeft && !(this._speed < 0 && this._time === 0) || this._order.length && this._speed < 0 && this._time > 0) { + this._continue(); + } else { + this.fire('finished'); + this.pause(); + } + + return this; + } // Checks if we are running and continues the animation + + + _continue(immediateStep = false) { + Animator.cancelFrame(this._nextFrame); + this._nextFrame = null; + if (immediateStep) return this._step(true); + if (this._paused) return this; + this._nextFrame = Animator.frame(this._step); + return this; + } + + active() { + return !!this._nextFrame; + } + +} +registerMethods({ + Element: { + timeline: function () { + this._timeline = this._timeline || new Timeline(); + return this._timeline; + } + } +}); + +class Runner extends EventTarget { + constructor(options) { + super(); // Store a unique id on the runner, so that we can identify it later + + this.id = Runner.id++; // Ensure a default value + + options = options == null ? timeline.duration : options; // Ensure that we get a controller + + options = typeof options === 'function' ? new Controller(options) : options; // Declare all of the variables + + this._element = null; + this._timeline = null; + this.done = false; + this._queue = []; // Work out the stepper and the duration + + this._duration = typeof options === 'number' && options; + this._isDeclarative = options instanceof Controller; + this._stepper = this._isDeclarative ? options : new Ease(); // We copy the current values from the timeline because they can change + + this._history = {}; // Store the state of the runner + + this.enabled = true; + this._time = 0; + this._lastTime = 0; // At creation, the runner is in reseted state + + this._reseted = true; // Save transforms applied to this runner + + this.transforms = new Matrix(); + this.transformId = 1; // Looping variables + + this._haveReversed = false; + this._reverse = false; + this._loopsDone = 0; + this._swing = false; + this._wait = 0; + this._times = 1; + } + /* + Runner Definitions + ================== + These methods help us define the runtime behaviour of the Runner or they + help us make new runners from the current runner + */ + + + element(element) { + if (element == null) return this._element; + this._element = element; + + element._prepareRunner(); + + return this; + } + + timeline(timeline$$1) { + // check explicitly for undefined so we can set the timeline to null + if (typeof timeline$$1 === 'undefined') return this._timeline; + this._timeline = timeline$$1; + return this; + } + + animate(duration, delay, when) { + var o = Runner.sanitise(duration, delay, when); + var runner = new Runner(o.duration); + if (this._timeline) runner.timeline(this._timeline); + if (this._element) runner.element(this._element); + return runner.loop(o).schedule(delay, when); + } + + schedule(timeline$$1, delay, when) { + // The user doesn't need to pass a timeline if we already have one + if (!(timeline$$1 instanceof Timeline)) { + when = delay; + delay = timeline$$1; + timeline$$1 = this.timeline(); + } // If there is no timeline, yell at the user... + + + if (!timeline$$1) { + throw Error('Runner cannot be scheduled without timeline'); + } // Schedule the runner on the timeline provided + + + timeline$$1.schedule(this, delay, when); + return this; + } + + unschedule() { + var timeline$$1 = this.timeline(); + timeline$$1 && timeline$$1.unschedule(this); + return this; + } + + loop(times, swing, wait) { + // Deal with the user passing in an object + if (typeof times === 'object') { + swing = times.swing; + wait = times.wait; + times = times.times; + } // Sanitise the values and store them + + + this._times = times || Infinity; + this._swing = swing || false; + this._wait = wait || 0; + return this; + } + + delay(delay) { + return this.animate(0, delay); + } + /* + Basic Functionality + =================== + These methods allow us to attach basic functions to the runner directly + */ + + + queue(initFn, runFn, retargetFn, isTransform) { + this._queue.push({ + initialiser: initFn || noop, + runner: runFn || noop, + retarget: retargetFn, + isTransform: isTransform, + initialised: false, + finished: false + }); + + var timeline$$1 = this.timeline(); + timeline$$1 && this.timeline()._continue(); + return this; + } + + during(fn) { + return this.queue(null, fn); + } + + after(fn) { + return this.on('finish', fn); + } + /* + Runner animation methods + ======================== + Control how the animation plays + */ + + + time(time) { + if (time == null) { + return this._time; + } + + let dt = time - this._time; + this.step(dt); + return this; + } + + duration() { + return this._times * (this._wait + this._duration) - this._wait; + } + + loops(p) { + var loopDuration = this._duration + this._wait; + + if (p == null) { + var loopsDone = Math.floor(this._time / loopDuration); + var relativeTime = this._time - loopsDone * loopDuration; + var position = relativeTime / this._duration; + return Math.min(loopsDone + position, this._times); + } + + var whole = Math.floor(p); + var partial = p % 1; + var time = loopDuration * whole + this._duration * partial; + return this.time(time); + } + + position(p) { + // Get all of the variables we need + var x$$1 = this._time; + var d = this._duration; + var w = this._wait; + var t = this._times; + var s = this._swing; + var r = this._reverse; + var position; + + if (p == null) { + /* + This function converts a time to a position in the range [0, 1] + The full explanation can be found in this desmos demonstration + https://www.desmos.com/calculator/u4fbavgche + The logic is slightly simplified here because we can use booleans + */ + // Figure out the value without thinking about the start or end time + const f = function (x$$1) { + var swinging = s * Math.floor(x$$1 % (2 * (w + d)) / (w + d)); + var backwards = swinging && !r || !swinging && r; + var uncliped = Math.pow(-1, backwards) * (x$$1 % (w + d)) / d + backwards; + var clipped = Math.max(Math.min(uncliped, 1), 0); + return clipped; + }; // Figure out the value by incorporating the start time + + + var endTime = t * (w + d) - w; + position = x$$1 <= 0 ? Math.round(f(1e-5)) : x$$1 < endTime ? f(x$$1) : Math.round(f(endTime - 1e-5)); + return position; + } // Work out the loops done and add the position to the loops done + + + var loopsDone = Math.floor(this.loops()); + var swingForward = s && loopsDone % 2 === 0; + var forwards = swingForward && !r || r && swingForward; + position = loopsDone + (forwards ? p : 1 - p); + return this.loops(position); + } + + progress(p) { + if (p == null) { + return Math.min(1, this._time / this.duration()); + } + + return this.time(p * this.duration()); + } + + step(dt) { + // If we are inactive, this stepper just gets skipped + if (!this.enabled) return this; // Update the time and get the new position + + dt = dt == null ? 16 : dt; + this._time += dt; + var position = this.position(); // Figure out if we need to run the stepper in this frame + + var running = this._lastPosition !== position && this._time >= 0; + this._lastPosition = position; // Figure out if we just started + + var duration = this.duration(); + var justStarted = this._lastTime <= 0 && this._time > 0; + var justFinished = this._lastTime < this._time && this.time > duration; + this._lastTime = this._time; + + if (justStarted) { + this.fire('start', this); + } // Work out if the runner is finished set the done flag here so animations + // know, that they are running in the last step (this is good for + // transformations which can be merged) + + + var declarative = this._isDeclarative; + this.done = !declarative && !justFinished && this._time >= duration; // Runner is running. So its not in reseted state anymore + + this._reseted = false; // Call initialise and the run function + + if (running || declarative) { + this._initialise(running); // clear the transforms on this runner so they dont get added again and again + + + this.transforms = new Matrix(); + + var converged = this._run(declarative ? dt : position); + + this.fire('step', this); + } // correct the done flag here + // declaritive animations itself know when they converged + + + this.done = this.done || converged && declarative; + + if (this.done) { + this.fire('finish', this); + } + + return this; + } + + reset() { + if (this._reseted) return this; + this.loops(0); + this._reseted = true; + return this; + } + + finish() { + return this.step(Infinity); + } + + reverse(reverse) { + this._reverse = reverse == null ? !this._reverse : reverse; + return this; + } + + ease(fn) { + this._stepper = new Ease(fn); + return this; + } + + active(enabled) { + if (enabled == null) return this.enabled; + this.enabled = enabled; + return this; + } + /* + Private Methods + =============== + Methods that shouldn't be used externally + */ + // Save a morpher to the morpher list so that we can retarget it later + + + _rememberMorpher(method, morpher) { + this._history[method] = { + morpher: morpher, + caller: this._queue[this._queue.length - 1] + }; + } // Try to set the target for a morpher if the morpher exists, otherwise + // do nothing and return false + + + _tryRetarget(method, target) { + if (this._history[method]) { + // if the last method wasnt even initialised, throw it away + if (!this._history[method].caller.initialised) { + let index = this._queue.indexOf(this._history[method].caller); + + this._queue.splice(index, 1); + + return false; + } // for the case of transformations, we use the special retarget function + // which has access to the outer scope + + + if (this._history[method].caller.retarget) { + this._history[method].caller.retarget(target); // for everything else a simple morpher change is sufficient + + } else { + this._history[method].morpher.to(target); + } + + this._history[method].caller.finished = false; + var timeline$$1 = this.timeline(); + timeline$$1 && timeline$$1._continue(); + return true; + } + + return false; + } // Run each initialise function in the runner if required + + + _initialise(running) { + // If we aren't running, we shouldn't initialise when not declarative + if (!running && !this._isDeclarative) return; // Loop through all of the initialisers + + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current initialiser + var current = this._queue[i]; // Determine whether we need to initialise + + var needsIt = this._isDeclarative || !current.initialised && running; + running = !current.finished; // Call the initialiser if we need to + + if (needsIt && running) { + current.initialiser.call(this); + current.initialised = true; + } + } + } // Run each run function for the position or dt given + + + _run(positionOrDt) { + // Run all of the _queue directly + var allfinished = true; + + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current function to run + var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished + // flag for the sake of declarative _queue + + var converged = current.runner.call(this, positionOrDt); + current.finished = current.finished || converged === true; + allfinished = allfinished && current.finished; + } // We report when all of the constructors are finished + + + return allfinished; + } + + addTransform(transform, index) { + this.transforms.lmultiplyO(transform); + return this; + } + + clearTransform() { + this.transforms = new Matrix(); + return this; + } // TODO: Keep track of all transformations so that deletion is faster + + + clearTransformsFromQueue() { + if (!this.done) { + this._queue = this._queue.filter(item => { + return !item.isTransform; + }); + } + } + + static sanitise(duration, delay, when) { + // Initialise the default parameters + var times = 1; + var swing = false; + var wait = 0; + duration = duration || timeline.duration; + delay = delay || timeline.delay; + when = when || 'last'; // If we have an object, unpack the values + + if (typeof duration === 'object' && !(duration instanceof Stepper)) { + delay = duration.delay || delay; + when = duration.when || when; + swing = duration.swing || swing; + times = duration.times || times; + wait = duration.wait || wait; + duration = duration.duration || timeline.duration; + } + + return { + duration: duration, + delay: delay, + swing: swing, + times: times, + wait: wait, + when: when + }; + } + +} +Runner.id = 0; + +class FakeRunner { + constructor(transforms = new Matrix(), id = -1, done = true) { + this.transforms = transforms; + this.id = id; + this.done = done; + } + + clearTransformsFromQueue() {} + +} + +extend([Runner, FakeRunner], { + mergeWith(runner) { + return new FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id); + } + +}); // FakeRunner.emptyRunner = new FakeRunner() + +const lmultiply = (last, curr) => last.lmultiplyO(curr); + +const getRunnerTransform = runner => runner.transforms; + +function mergeTransforms() { + // Find the matrix to apply to the element and apply it + let runners = this._transformationRunners.runners; + let netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new Matrix()); + this.transform(netTransform); + + this._transformationRunners.merge(); + + if (this._transformationRunners.length() === 1) { + this._frameId = null; + } +} + +class RunnerArray { + constructor() { + this.runners = []; + this.ids = []; + } + + add(runner) { + if (this.runners.includes(runner)) return; + let id = runner.id + 1; + let leftSibling = this.ids.reduce((last, curr) => { + if (curr > last && curr < id) return curr; + return last; + }, 0); + let index = this.ids.indexOf(leftSibling) + 1; + this.ids.splice(index, 0, id); + this.runners.splice(index, 0, runner); + return this; + } + + getByID(id) { + return this.runners[this.ids.indexOf(id + 1)]; + } + + remove(id) { + let index = this.ids.indexOf(id + 1); + this.ids.splice(index, 1); + this.runners.splice(index, 1); + return this; + } + + merge() { + let lastRunner = null; + this.runners.forEach((runner, i) => { + if (lastRunner && runner.done && lastRunner.done) { + this.remove(runner.id); + this.edit(lastRunner.id, runner.mergeWith(lastRunner)); + } + + lastRunner = runner; + }); + return this; + } + + edit(id, newRunner) { + let index = this.ids.indexOf(id + 1); + this.ids.splice(index, 1, id); + this.runners.splice(index, 1, newRunner); + return this; + } + + length() { + return this.ids.length; + } + + clearBefore(id) { + let deleteCnt = this.ids.indexOf(id + 1) || 1; + this.ids.splice(0, deleteCnt, 0); + this.runners.splice(0, deleteCnt, new FakeRunner()).forEach(r => r.clearTransformsFromQueue()); + return this; + } + +} + +let frameId = 0; +registerMethods({ + Element: { + animate(duration, delay, when) { + var o = Runner.sanitise(duration, delay, when); + var timeline$$1 = this.timeline(); + return new Runner(o.duration).loop(o).element(this).timeline(timeline$$1.play()).schedule(delay, when); + }, + + delay(by, when) { + return this.animate(0, by, when); + }, + + // this function searches for all runners on the element and deletes the ones + // which run before the current one. This is because absolute transformations + // overwfrite anything anyway so there is no need to waste time computing + // other runners + _clearTransformRunnersBefore(currentRunner) { + this._transformationRunners.clearBefore(currentRunner.id); + }, + + _currentTransform(current) { + return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations + // on the same runner which execute before the current transformation are + // taken into account + .filter(runner => runner.id <= current.id).map(getRunnerTransform).reduce(lmultiply, new Matrix()); + }, + + addRunner(runner) { + this._transformationRunners.add(runner); + + Animator.transform_frame(mergeTransforms.bind(this), this._frameId); + }, + + _prepareRunner() { + if (this._frameId == null) { + this._transformationRunners = new RunnerArray().add(new FakeRunner(new Matrix(this))); + this._frameId = frameId++; + } + } + + } +}); +extend(Runner, { + attr(a, v) { + return this.styleAttr('attr', a, v); + }, + + // Add animatable styles + css(s, v) { + return this.styleAttr('css', s, v); + }, + + styleAttr(type, name, val) { + // apply attributes individually + if (typeof name === 'object') { + for (var key in val) { + this.styleAttr(type, key, val[key]); + } + } + + var morpher = new Morphable(this._stepper).to(val); + this.queue(function () { + morpher = morpher.from(this.element()[type](name)); + }, function (pos) { + this.element()[type](name, morpher.at(pos)); + return morpher.done(); + }); + return this; + }, + + zoom(level, point$$1) { + var morpher = new Morphable(this._stepper).to(new SVGNumber(level)); + this.queue(function () { + morpher = morpher.from(this.zoom()); + }, function (pos) { + this.element().zoom(morpher.at(pos), point$$1); + return morpher.done(); + }); + return this; + }, + + /** + ** absolute transformations + **/ + // + // M v -----|-----(D M v = F v)------|-----> T v + // + // 1. define the final state (T) and decompose it (once) + // t = [tx, ty, the, lam, sy, sx] + // 2. on every frame: pull the current state of all previous transforms + // (M - m can change) + // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] + // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) + // - Note F(0) = M + // - Note F(1) = T + // 4. Now you get the delta matrix as a result: D = F * inv(M) + transform(transforms, relative, affine) { + // If we have a declarative function, we should retarget it if possible + relative = transforms.relative || relative; + + if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { + return this; + } // Parse the parameters + + + var isMatrix = Matrix.isMatrixLike(transforms); + affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type + + const morpher = new Morphable(this._stepper).type(affine ? TransformBag : Matrix); + let origin; + let element; + let current; + let currentAngle; + let startTransform; + + function setup() { + // make sure element and origin is defined + element = element || this.element(); + origin = origin || getOrigin(transforms, element); + startTransform = new Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations + + element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute + + if (!relative) { + element._clearTransformRunnersBefore(this); + } + } + + function run(pos) { + // clear all other transforms before this in case something is saved + // on this runner. We are absolute. We dont need these! + if (!relative) this.clearTransform(); + let { + x: x$$1, + y: y$$1 + } = new Point(origin).transform(element._currentTransform(this)); + let target = new Matrix(_objectSpread({}, transforms, { + origin: [x$$1, y$$1] + })); + let start = this._isDeclarative && current ? current : startTransform; + + if (affine) { + target = target.decompose(x$$1, y$$1); + start = start.decompose(x$$1, y$$1); // Get the current and target angle as it was set + + const rTarget = target.rotate; + const rCurrent = start.rotate; // Figure out the shortest path to rotate directly + + const possibilities = [rTarget - 360, rTarget, rTarget + 360]; + const distances = possibilities.map(a => Math.abs(a - rCurrent)); + const shortest = Math.min(...distances); + const index = distances.indexOf(shortest); + target.rotate = possibilities[index]; + } + + if (relative) { + // we have to be careful here not to overwrite the rotation + // with the rotate method of Matrix + if (!isMatrix) { + target.rotate = transforms.rotate || 0; + } + + if (this._isDeclarative && currentAngle) { + start.rotate = currentAngle; + } + } + + morpher.from(start); + morpher.to(target); + let affineParameters = morpher.at(pos); + currentAngle = affineParameters.rotate; + current = new Matrix(affineParameters); + this.addTransform(current); + return morpher.done(); + } + + function retarget(newTransforms) { + // only get a new origin if it changed since the last call + if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) { + origin = getOrigin(transforms, element); + } // overwrite the old transformations with the new ones + + + transforms = _objectSpread({}, newTransforms, { + origin + }); + } + + this.queue(setup, run, retarget, true); + this._isDeclarative && this._rememberMorpher('transform', morpher); + return this; + }, + + // Animatable x-axis + x(x$$1, relative) { + return this._queueNumber('x', x$$1); + }, + + // Animatable y-axis + y(y$$1) { + return this._queueNumber('y', y$$1); + }, + + dx(x$$1) { + return this._queueNumberDelta('x', x$$1); + }, + + dy(y$$1) { + return this._queueNumberDelta('y', y$$1); + }, + + _queueNumberDelta(method, to$$1) { + to$$1 = new SVGNumber(to$$1); // Try to change the target if we have this method already registerd + + if (this._tryRetarget(method, to$$1)) return this; // Make a morpher and queue the animation + + var morpher = new Morphable(this._stepper).to(to$$1); + var from$$1 = null; + this.queue(function () { + from$$1 = this.element()[method](); + morpher.from(from$$1); + morpher.to(from$$1 + to$$1); + }, function (pos) { + this.element()[method](morpher.at(pos)); + return morpher.done(); + }, function (newTo) { + morpher.to(from$$1 + new SVGNumber(newTo)); + }); // Register the morpher so that if it is changed again, we can retarget it + + this._rememberMorpher(method, morpher); + + return this; + }, + + _queueObject(method, to$$1) { + // Try to change the target if we have this method already registerd + if (this._tryRetarget(method, to$$1)) return this; // Make a morpher and queue the animation + + var morpher = new Morphable(this._stepper).to(to$$1); + this.queue(function () { + morpher.from(this.element()[method]()); + }, function (pos) { + this.element()[method](morpher.at(pos)); + return morpher.done(); + }); // Register the morpher so that if it is changed again, we can retarget it + + this._rememberMorpher(method, morpher); + + return this; + }, + + _queueNumber(method, value) { + return this._queueObject(method, new SVGNumber(value)); + }, + + // Animatable center x-axis + cx(x$$1) { + return this._queueNumber('cx', x$$1); + }, + + // Animatable center y-axis + cy(y$$1) { + return this._queueNumber('cy', y$$1); + }, + + // Add animatable move + move(x$$1, y$$1) { + return this.x(x$$1).y(y$$1); + }, + + // Add animatable center + center(x$$1, y$$1) { + return this.cx(x$$1).cy(y$$1); + }, + + // Add animatable size + size(width$$1, height$$1) { + // animate bbox based size for all other elements + var box; + + if (!width$$1 || !height$$1) { + box = this._element.bbox(); + } + + if (!width$$1) { + width$$1 = box.width / box.height * height$$1; + } + + if (!height$$1) { + height$$1 = box.height / box.width * width$$1; + } + + return this.width(width$$1).height(height$$1); + }, + + // Add animatable width + width(width$$1) { + return this._queueNumber('width', width$$1); + }, + + // Add animatable height + height(height$$1) { + return this._queueNumber('height', height$$1); + }, + + // Add animatable plot + plot(a, b, c, d) { + // Lines can be plotted with 4 arguments + if (arguments.length === 4) { + return this.plot([a, b, c, d]); + } + + var morpher = this._element.MorphArray().to(a); + + this.queue(function () { + morpher.from(this._element.array()); + }, function (pos) { + this._element.plot(morpher.at(pos)); + }); + return this; + }, + + // Add leading method + leading(value) { + return this._queueNumber('leading', value); + }, + + // Add animatable viewbox + viewbox(x$$1, y$$1, width$$1, height$$1) { + return this._queueObject('viewbox', new Box(x$$1, y$$1, width$$1, height$$1)); + }, + + update(o) { + if (typeof o !== 'object') { + return this.update({ + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }); + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity); + if (o.color != null) this.attr('stop-color', o.color); + if (o.offset != null) this.attr('offset', o.offset); + return this; + } + +}); +extend(Runner, { + rx, + ry, + from, + to +}); + +class Svg$1 extends Container { + constructor(node) { + super(nodeOrNew('svg', node), node); + this.namespace(); + } + + isRoot() { + return !this.node.parentNode || !(this.node.parentNode instanceof globals.window.SVGElement) || this.node.parentNode.nodeName === '#document'; + } // Check if this is a root svg + // If not, call docs from this element + + + root() { + if (this.isRoot()) return this; + return super.root(); + } // Add namespaces + + + namespace() { + if (!this.isRoot()) return this.root().namespace(); + return this.attr({ + xmlns: ns, + version: '1.1' + }).attr('xmlns:xlink', xlink, xmlns).attr('xmlns:svgjs', svgjs, xmlns); + } // Creates and returns defs element + + + defs() { + if (!this.isRoot()) return this.root().defs(); + return adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new Defs()); + } // custom parent method + + + parent(type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' ? null : adopt(this.node.parentNode); + } + + return super.parent(type); + } + + clear() { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } + + return this; + } + +} +registerMethods({ + Container: { + // Create nested svg document + nested: wrapWithAttrCheck(function () { + return this.put(new Svg$1()); + }) + } +}); +register(Svg$1, 'Svg', true); + +class Symbol extends Container { + // Initialize node + constructor(node) { + super(nodeOrNew('symbol', node), node); + } + +} +registerMethods({ + Container: { + symbol: wrapWithAttrCheck(function () { + return this.put(new Symbol()); + }) + } +}); +register(Symbol); + +function plain(text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear(); + } // create text node + + + this.node.appendChild(globals.document.createTextNode(text)); + return this; +} // Get length of text element + +function length() { + return this.node.getComputedTextLength(); +} + +var textable = /*#__PURE__*/Object.freeze({ + plain: plain, + length: length +}); + +class Text extends Shape { + // Initialize node + constructor(node) { + super(nodeOrNew('text', node), node); + this.dom.leading = new SVGNumber(1.3); // store leading value for rebuilding + + this._rebuild = true; // enable automatic updating of dy values + + this._build = false; // disable build mode for adding multiple lines + // set default font + + this.attr('font-family', attrs['font-family']); + } // Move over x-axis + + + x(x) { + // act as getter + if (x == null) { + return this.attr('x'); + } + + return this.attr('x', x); + } // Move over y-axis + + + y(y) { + var oy = this.attr('y'); + var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter + + if (y == null) { + return typeof oy === 'number' ? oy - o : oy; + } + + return this.attr('y', typeof y === 'number' ? y + o : y); + } // Move center over x-axis + + + cx(x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2); + } // Move center over y-axis + + + cy(y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2); + } // Set the text content + + + text(text) { + // act as getter + if (text === undefined) { + var children = this.node.childNodes; + var firstLine = 0; + text = ''; + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1; + continue; + } // add newline if its not the first child and newLined is set to true + + + if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { + text += '\n'; + } // add content of this node + + + text += children[i].textContent; + } + + return text; + } // remove existing content + + + this.clear().build(true); + + if (typeof text === 'function') { + // call block + text.call(this, this); + } else { + // store text and make sure text is not blank + text = text.split('\n'); // build new lines + + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine(); + } + } // disable build mode and rebuild lines + + + return this.build(false).rebuild(); + } // Set / get leading + + + leading(value) { + // act as getter + if (value == null) { + return this.dom.leading; + } // act as setter + + + this.dom.leading = new SVGNumber(value); + return this.rebuild(); + } // Rebuild appearance type + + + rebuild(rebuild) { + // store new rebuild flag if given + if (typeof rebuild === 'boolean') { + this._rebuild = rebuild; + } // define position of all lines + + + if (this._rebuild) { + var self = this; + var blankLineOffset = 0; + var leading = this.dom.leading; + this.each(function () { + var fontSize = globals.window.getComputedStyle(this.node).getPropertyValue('font-size'); + var dy = leading * new SVGNumber(fontSize); + + if (this.dom.newLined) { + this.attr('x', self.attr('x')); + + if (this.text() === '\n') { + blankLineOffset += dy; + } else { + this.attr('dy', dy + blankLineOffset); + blankLineOffset = 0; + } + } + }); + this.fire('rebuild'); + } + + return this; + } // Enable / disable build mode + + + build(build) { + this._build = !!build; + return this; + } // overwrite method from parent to set data properly + + + setData(o) { + this.dom = o; + this.dom.leading = new SVGNumber(o.leading || 1.3); + return this; + } + +} +extend(Text, textable); +registerMethods({ + Container: { + // Create text element + text: wrapWithAttrCheck(function (text) { + return this.put(new Text()).text(text); + }), + // Create plain text element + plain: wrapWithAttrCheck(function (text) { + return this.put(new Text()).plain(text); + }) + } +}); +register(Text); + +class Tspan extends Text { + // Initialize node + constructor(node) { + super(nodeOrNew('tspan', node), node); + } // Set text content + + + text(text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : ''); + typeof text === 'function' ? text.call(this, this) : this.plain(text); + return this; + } // Shortcut dx + + + dx(dx) { + return this.attr('dx', dx); + } // Shortcut dy + + + dy(dy) { + return this.attr('dy', dy); + } // Create new line + + + newLine() { + // fetch text parent + var t = this.parent(Text); // mark new line + + this.dom.newLined = true; // apply new position + + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()); + } + +} +extend(Tspan, textable); +registerMethods({ + Tspan: { + tspan: wrapWithAttrCheck(function (text) { + var tspan = new Tspan(); // clear if build mode is disabled + + if (!this._build) { + this.clear(); + } // add new tspan + + + this.node.appendChild(tspan.node); + return tspan.text(text); + }) + } +}); +register(Tspan); + +class ClipPath extends Container { + constructor(node) { + super(nodeOrNew('clipPath', node), node); + } // Unclip all clipped elements and remove itself + + + remove() { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip(); + }); // remove clipPath from parent + + return super.remove(); + } + + targets() { + return baseFind('svg [clip-path*="' + this.id() + '"]'); + } + +} +registerMethods({ + Container: { + // Create clipping element + clip: wrapWithAttrCheck(function () { + return this.defs().put(new ClipPath()); + }) + }, + Element: { + // Distribute clipPath to svg element + clipWith(element) { + // use given clip or create a new one + let clipper = element instanceof ClipPath ? element : this.parent().clip().add(element); // apply mask + + return this.attr('clip-path', 'url("#' + clipper.id() + '")'); + }, + + // Unclip element + unclip() { + return this.attr('clip-path', null); + }, + + clipper() { + return this.reference('clip-path'); + } + + } +}); +register(ClipPath); + +class G extends Container { + constructor(node) { + super(nodeOrNew('g', node), node); + } + +} +registerMethods({ + Element: { + // Create a group element + group: wrapWithAttrCheck(function () { + return this.put(new G()); + }) + } +}); +register(G); + +class A extends Container { + constructor(node) { + super(nodeOrNew('a', node), node); + } // Link url + + + to(url) { + return this.attr('href', url, xlink); + } // Link target attribute + + + target(target) { + return this.attr('target', target); + } + +} +registerMethods({ + Container: { + // Create a hyperlink element + link: wrapWithAttrCheck(function (url) { + return this.put(new A()).to(url); + }) + }, + Element: { + // Create a hyperlink element + linkTo: function (url) { + var link = new A(); + + if (typeof url === 'function') { + url.call(link, link); + } else { + link.to(url); + } + + return this.parent().put(link).put(this); + } + } +}); +register(A); + +class Mask extends Container { + // Initialize node + constructor(node) { + super(nodeOrNew('mask', node), node); + } // Unmask all masked elements and remove itself + + + remove() { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask(); + }); // remove mask from parent + + return super.remove(); + } + + targets() { + return baseFind('svg [mask*="' + this.id() + '"]'); + } + +} +registerMethods({ + Container: { + mask: wrapWithAttrCheck(function () { + return this.defs().put(new Mask()); + }) + }, + Element: { + // Distribute mask to svg element + maskWith(element) { + // use given mask or create a new one + var masker = element instanceof Mask ? element : this.parent().mask().add(element); // apply mask + + return this.attr('mask', 'url("#' + masker.id() + '")'); + }, + + // Unmask element + unmask() { + return this.attr('mask', null); + }, + + masker() { + return this.reference('mask'); + } + + } +}); +register(Mask); + +function cssRule(selector, rule) { + if (!selector) return ''; + if (!rule) return selector; + var ret = selector + '{'; + + for (var i in rule) { + ret += unCamelCase(i) + ':' + rule[i] + ';'; + } + + ret += '}'; + return ret; +} + +class Style extends Element { + constructor(node) { + super(nodeOrNew('style', node), node); + } + + addText(w = '') { + this.node.textContent += w; + return this; + } + + font(name, src, params = {}) { + return this.rule('@font-face', _objectSpread({ + fontFamily: name, + src: src + }, params)); + } + + rule(selector, obj) { + return this.addText(cssRule(selector, obj)); + } + +} +registerMethods('Dom', { + style: wrapWithAttrCheck(function (selector, obj) { + return this.put(new Style()).rule(selector, obj); + }), + fontface: wrapWithAttrCheck(function (name, src, params) { + return this.put(new Style()).font(name, src, params); + }) +}); +register(Style); + +class TextPath extends Text { + // Initialize node + constructor(node) { + super(nodeOrNew('textPath', node), node); + } // return the array of the path track element + + + array() { + var track = this.track(); + return track ? track.array() : null; + } // Plot path if any + + + plot(d) { + var track = this.track(); + var pathArray = null; + + if (track) { + pathArray = track.plot(d); + } + + return d == null ? pathArray : this; + } // Get the path element + + + track() { + return this.reference('href'); + } + +} +registerMethods({ + Container: { + textPath: wrapWithAttrCheck(function (text, path) { + return this.defs().path(path).text(text).addTo(this); + }) + }, + Text: { + // Create path for text to run on + path: wrapWithAttrCheck(function (track) { + var path = new TextPath(); // if track is a path, reuse it + + if (!(track instanceof Path)) { + // create path element + track = this.root().defs().path(track); + } // link textPath to path and add content + + + path.attr('href', '#' + track, xlink); // add textPath element as child node and return textPath + + return this.put(path); + }), + + // Get the textPath children + textPath() { + return this.find('textPath')[0]; + } + + }, + Path: { + // creates a textPath from this path + text: wrapWithAttrCheck(function (text) { + if (text instanceof Text) { + var txt = text.text(); + return text.clear().path(this).text(txt); + } + + return this.parent().put(new Text()).path(this).text(text); + }), + + targets() { + return baseFind('svg [href*="' + this.id() + '"]'); + } + + } +}); +TextPath.prototype.MorphArray = PathArray; +register(TextPath); + +class Use extends Shape { + constructor(node) { + super(nodeOrNew('use', node), node); + } // Use element as a reference + + + element(element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, xlink); + } + +} +registerMethods({ + Container: { + // Create a use element + use: wrapWithAttrCheck(function (element, file) { + return this.put(new Use()).element(element, file); + }) + } +}); +register(Use); + +/* Optional Modules */ +const SVG = makeInstance; +extend([Svg$1, Symbol, Image, Pattern, Marker], getMethodsFor('viewbox')); +extend([Line, Polyline, Polygon, Path], getMethodsFor('marker')); +extend(Text, getMethodsFor('Text')); +extend(Path, getMethodsFor('Path')); +extend(Defs, getMethodsFor('Defs')); +extend([Text, Tspan], getMethodsFor('Tspan')); +extend([Rect, Ellipse, Circle, Gradient], getMethodsFor('radius')); +extend(EventTarget, getMethodsFor('EventTarget')); +extend(Dom, getMethodsFor('Dom')); +extend(Element, getMethodsFor('Element')); +extend(Shape, getMethodsFor('Shape')); // extend(Element, getConstructor('Memory')) + +extend(Container, getMethodsFor('Container')); +extend(Runner, getMethodsFor('Runner')); +List.extend(getMethodNames()); +registerMorphableType([SVGNumber, Color, Box, Matrix, SVGArray, PointArray, PathArray]); +makeMorphable(); + +exports.Morphable = Morphable; +exports.registerMorphableType = registerMorphableType; +exports.makeMorphable = makeMorphable; +exports.TransformBag = TransformBag; +exports.ObjectBag = ObjectBag; +exports.NonMorphable = NonMorphable; +exports.defaults = defaults; +exports.utils = utils; +exports.namespaces = namespaces; +exports.regex = regex; +exports.SVG = SVG; +exports.parser = parser; +exports.find = baseFind; +exports.registerWindow = registerWindow; +exports.Animator = Animator; +exports.Controller = Controller; +exports.Ease = Ease; +exports.PID = PID; +exports.Spring = Spring; +exports.easing = easing; +exports.Queue = Queue; +exports.Runner = Runner; +exports.Timeline = Timeline; +exports.Array = SVGArray; +exports.Box = Box; +exports.Color = Color; +exports.EventTarget = EventTarget; +exports.Matrix = Matrix; +exports.Number = SVGNumber; +exports.PathArray = PathArray; +exports.Point = Point; +exports.PointArray = PointArray; +exports.List = List; +exports.Circle = Circle; +exports.ClipPath = ClipPath; +exports.Container = Container; +exports.Defs = Defs; +exports.Dom = Dom; +exports.Element = Element; +exports.Ellipse = Ellipse; +exports.Gradient = Gradient; +exports.G = G; +exports.A = A; +exports.Image = Image; +exports.Line = Line; +exports.Marker = Marker; +exports.Mask = Mask; +exports.Path = Path; +exports.Pattern = Pattern; +exports.Polygon = Polygon; +exports.Polyline = Polyline; +exports.Rect = Rect; +exports.Shape = Shape; +exports.Stop = Stop; +exports.Style = Style; +exports.Svg = Svg$1; +exports.Symbol = Symbol; +exports.Text = Text; +exports.TextPath = TextPath; +exports.Tspan = Tspan; +exports.Use = Use; +exports.on = on; +exports.off = off; +exports.dispatch = dispatch; +exports.root = root; +exports.makeNode = makeNode; +exports.makeInstance = makeInstance; +exports.nodeOrNew = nodeOrNew; +exports.adopt = adopt; +exports.register = register; +exports.getClass = getClass; +exports.eid = eid; +exports.assignNewId = assignNewId; +exports.extend = extend; +exports.extendWithAttrCheck = extendWithAttrCheck; +exports.wrapWithAttrCheck = wrapWithAttrCheck; +//# sourceMappingURL=svg.node.js.map |