diff options
Diffstat (limited to 'dist')
-rw-r--r-- | dist/svg.js | 11114 |
1 files changed, 6110 insertions, 5004 deletions
diff --git a/dist/svg.js b/dist/svg.js index b854ee4..e1dfbef 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,5694 +6,6800 @@ * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Sat Oct 27 2018 12:02:54 GMT+0200 (CEST) +* BUILT: Wed Nov 07 2018 15:06:40 GMT+0100 (GMT+01:00) */; +var SVG = (function () { + 'use strict'; -(function(root, factory) { - /* istanbul ignore next */ - if (typeof define === 'function' && define.amd) { - define(function(){ - return factory(root, root.document) - }) - } else if (typeof exports === 'object') { - module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } - } else { - root.SVG = factory(root, root.document) + function _typeof(obj) { + if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { + _typeof = function (obj) { + return typeof obj; + }; + } else { + _typeof = function (obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; + }; + } + + return _typeof(obj); + } + + function _classCallCheck(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } } -}(typeof window !== "undefined" ? window : this, function(window, document) { -// Check that our browser supports svg -var supported = !! document.createElementNS && - !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect + function _defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, descriptor.key, descriptor); + } + } -// If we don't support svg, just exit without doing anything -if (!supported) - return {supported: false} + function _createClass(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties(Constructor.prototype, protoProps); + if (staticProps) _defineProperties(Constructor, staticProps); + return Constructor; + } -// Otherwise, the library will be here -"use strict"; + function _defineProperty(obj, key, value) { + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } -function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); } + return obj; + } -function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); } + function _objectSpread(target) { + for (var i = 1; i < arguments.length; i++) { + var source = arguments[i] != null ? arguments[i] : {}; + var ownKeys = Object.keys(source); -function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); } + if (typeof Object.getOwnPropertySymbols === 'function') { + ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { + return Object.getOwnPropertyDescriptor(source, sym).enumerable; + })); + } -function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } } + ownKeys.forEach(function (key) { + _defineProperty(target, key, source[key]); + }); + } -function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } + return target; + } -function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } + function _inherits(subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function"); + } -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + writable: true, + configurable: true + } + }); + if (superClass) _setPrototypeOf(subClass, superClass); + } -function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; } + function _getPrototypeOf(o) { + _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf(o); + } -function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } + function _setPrototypeOf(o, p) { + _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { + o.__proto__ = p; + return o; + }; -function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } + return _setPrototypeOf(o, p); + } -/* global createElement, capitalize */ + function _assertThisInitialized(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } -/* eslint-disable new-cap */ -// The main wrapping element -var SVG = window.SVG = function (element) { - if (SVG.supported) { - element = createElement(element); - return element; + return self; } -}; // Svg must be supported if we reached this stage + function _possibleConstructorReturn(self, call) { + if (call && (typeof call === "object" || typeof call === "function")) { + return call; + } -SVG.supported = true; // Default namespaces + return _assertThisInitialized(self); + } -SVG.ns = 'http://www.w3.org/2000/svg'; -SVG.xmlns = 'http://www.w3.org/2000/xmlns/'; -SVG.xlink = 'http://www.w3.org/1999/xlink'; -SVG.svgjs = 'http://svgjs.com/svgjs'; // Element id sequence + function _superPropBase(object, property) { + while (!Object.prototype.hasOwnProperty.call(object, property)) { + object = _getPrototypeOf(object); + if (object === null) break; + } -SVG.did = 1000; // Get next named element id + return object; + } -SVG.eid = function (name) { - return 'Svgjs' + capitalize(name) + SVG.did++; -}; // Method for element creation + function _get(target, property, receiver) { + if (typeof Reflect !== "undefined" && Reflect.get) { + _get = Reflect.get; + } else { + _get = function _get(target, property, receiver) { + var base = _superPropBase(target, property); + if (!base) return; + var desc = Object.getOwnPropertyDescriptor(base, property); -SVG.create = function (name) { - // create element - return document.createElementNS(this.ns, name); -}; // Method for extending objects + if (desc.get) { + return desc.get.call(receiver); + } + return desc.value; + }; + } -SVG.extend = function (modules, methods) { - var key, i; - modules = Array.isArray(modules) ? modules : [modules]; + return _get(target, property, receiver || target); + } - for (i = modules.length - 1; i >= 0; i--) { - if (modules[i]) { - for (key in methods) { - modules[i].prototype[key] = methods[key]; - } + function _slicedToArray(arr, i) { + return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); + } + + function _toConsumableArray(arr) { + return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); + } + + function _arrayWithoutHoles(arr) { + if (Array.isArray(arr)) { + for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; + + return arr2; } } -}; // Invent new element + function _arrayWithHoles(arr) { + if (Array.isArray(arr)) return arr; + } -SVG.invent = function (config) { - // Create element initializer - var initializer = typeof config.create === 'function' ? config.create : function (node) { - config.inherit.call(this, node || SVG.create(config.create)); - }; // Inherit prototype + function _iterableToArray(iter) { + if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); + } + + function _iterableToArrayLimit(arr, i) { + var _arr = []; + var _n = true; + var _d = false; + var _e = undefined; - if (config.inherit) { - initializer.prototype = new config.inherit(); - initializer.prototype.constructor = initializer; - } // Extend with methods + try { + for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { + _arr.push(_s.value); + if (i && _arr.length === i) break; + } + } catch (err) { + _d = true; + _e = err; + } finally { + try { + if (!_n && _i["return"] != null) _i["return"](); + } finally { + if (_d) throw _e; + } + } - if (config.extend) { - SVG.extend(initializer, config.extend); - } // Attach construct method to parent + return _arr; + } + function _nonIterableSpread() { + throw new TypeError("Invalid attempt to spread non-iterable instance"); + } - if (config.construct) { - SVG.extend(config.parent || SVG.Container, config.construct); + function _nonIterableRest() { + throw new TypeError("Invalid attempt to destructure non-iterable instance"); } - return initializer; -}; // Adopt existing svg elements + var methods = {}; + function registerMethods(name, m) { + if (Array.isArray(name)) { + var _iteratorNormalCompletion = true; + var _didIteratorError = false; + var _iteratorError = undefined; + try { + for (var _iterator = name[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { + var _name = _step.value; + registerMethods(_name, m); + } + } catch (err) { + _didIteratorError = true; + _iteratorError = err; + } finally { + try { + if (!_iteratorNormalCompletion && _iterator.return != null) { + _iterator.return(); + } + } finally { + if (_didIteratorError) { + throw _iteratorError; + } + } + } -SVG.adopt = function (node) { - // check for presence of node - if (!node) return null; // make sure a node isn't already adopted + return; + } - if (node.instance instanceof SVG.Element) return node.instance; + if (_typeof(name) === 'object') { + var _arr = Object.entries(name); - if (!(node instanceof window.SVGElement)) { - return new SVG.HtmlNode(node); - } // initialize variables + for (var _i = 0; _i < _arr.length; _i++) { + var _arr$_i = _slicedToArray(_arr[_i], 2), + _name2 = _arr$_i[0], + _m = _arr$_i[1]; + registerMethods(_name2, _m); + } - var element; // adopt with element-specific settings + return; + } - if (node.nodeName === 'svg') { - element = new SVG.Doc(node); - } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { - element = new SVG.Gradient(node); - } else if (SVG[capitalize(node.nodeName)]) { - element = new SVG[capitalize(node.nodeName)](node); - } else { - element = new SVG.Parent(node); + methods[name] = Object.assign(methods[name] || {}, m); + } + function getMethodsFor(name) { + return methods[name] || {}; } - return element; -}; // Storage for regular expressions + function siblings() { + return this.parent().children(); + } // Get the curent position siblings + function position() { + return this.parent().index(this); + } // Get the next element (will return null if there is none) -SVG.regex = { - // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, - // Parse hex value - hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, - // Parse rgb value - rgb: /rgb\((\d+),(\d+),(\d+)\)/, - // Parse reference id - reference: /#([a-z0-9\-_]+)/i, - // splits a transformation chain - transforms: /\)\s*,?\s*/, - // Whitespace - whitespace: /\s/g, - // Test hex value - isHex: /^#[a-f0-9]{3,6}$/i, - // Test rgb value - isRgb: /^rgb\(/, - // Test css declaration - isCss: /[^:]+:[^;]+;?/, - // Test for blank string - isBlank: /^(\s+)?$/, - // Test for numeric string - isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, - // Test for percent value - isPercent: /^-?[\d.]+%$/, - // Test for image url - isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, - // split at whitespace and comma - delimiter: /[\s,]+/, - // The following regex are used to parse the d attribute of a path - // Matches all hyphens which are not after an exponent - hyphen: /([^e])-/gi, - // Replaces and tests for all path letters - pathLetters: /[MLHVCSQTAZ]/gi, - // yes we need this one, too - isPathLetter: /[MLHVCSQTAZ]/i, - // matches 0.154.23.45 - numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, - // matches . - dots: /\./g -}; -SVG.utils = { - // Map function - map: function map(array, block) { - var i; - var il = array.length; - var result = []; + function next() { + return this.siblings()[this.position() + 1]; + } // Get the next element (will return null if there is none) - for (i = 0; i < il; i++) { - result.push(block(array[i])); - } + function prev() { + return this.siblings()[this.position() - 1]; + } // Send given element one step forward - return result; - }, - // Filter function - filter: function filter(array, block) { - var i; - var il = array.length; - var result = []; + function forward() { + var i = this.position() + 1; + var p = this.parent(); // move node one step forward - for (i = 0; i < il; i++) { - if (block(array[i])) { - result.push(array[i]); - } + p.removeElement(this).add(this, i); // make sure defs node is always at the top + + if (typeof p.isRoot === 'function' && p.isRoot()) { + p.node.appendChild(p.defs().node); } - return result; - }, - // Degrees to radians - radians: function radians(d) { - return d % 360 * Math.PI / 180; - }, - // Radians to degrees - degrees: function degrees(r) { - return r * 180 / Math.PI % 360; - }, - filterSVGElements: function filterSVGElements(nodes) { - return this.filter(nodes, function (el) { - return el instanceof window.SVGElement; - }); - } -}; + return this; + } // Send given element one step backward -SVG.void = function () {}; + function backward() { + var i = this.position(); -SVG.defaults = { - // Default animation values - timeline: { - duration: 400, - ease: '>', - delay: 0 - }, - // Default attribute values - attrs: { - // fill and stroke - 'fill-opacity': 1, - 'stroke-opacity': 1, - 'stroke-width': 0, - 'stroke-linejoin': 'miter', - 'stroke-linecap': 'butt', - fill: '#000000', - stroke: '#000000', - opacity: 1, - // position - x: 0, - y: 0, - cx: 0, - cy: 0, - // size - width: 0, - height: 0, - // radius - r: 0, - rx: 0, - ry: 0, - // gradient - offset: 0, - 'stop-opacity': 1, - 'stop-color': '#000000', - // text - 'font-size': 16, - 'font-family': 'Helvetica, Arial, sans-serif', - 'text-anchor': 'start' - } -}; -SVG.Queue = SVG.invent({ - create: function create() { - this._first = null; - this._last = null; - }, - extend: { - push: function push(value) { - // An item stores an id and the provided value - var item = value.next ? value : { - value: value, - next: null, - prev: null // Deal with the queue being empty or populated + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1); + } - }; + return this; + } // Send given element all the way to the front - if (this._last) { - item.prev = this._last; - this._last.next = item; - this._last = item; - } else { - this._last = item; - this._first = item; - } // Update the length and return the current item + function front() { + var p = this.parent(); // Move node forward + p.node.appendChild(this.node); // Make sure defs node is always at the top - return item; - }, - shift: function shift() { - // Check if we have a value - var remove = this._first; - if (!remove) return null; // If we do, remove it and relink things - - this._first = remove.next; - if (this._first) this._first.prev = null; - this._last = this._first ? this._last : null; - return remove.value; - }, - // Shows us the first item in the list - first: function first() { - return this._first && this._first.value; - }, - // Shows us the last item in the list - last: function last() { - return this._last && this._last.value; - }, - // Removes the item that was returned from the push - remove: function remove(item) { - // Relink the previous item - if (item.prev) item.prev.next = item.next; - if (item.next) item.next.prev = item.prev; - if (item === this._last) this._last = item.prev; - if (item === this._first) this._first = item.next; // Invalidate item - - item.prev = null; - item.next = null; + if (typeof p.isRoot === 'function' && p.isRoot()) { + p.node.appendChild(p.defs().node); } - } -}); -/* globals fullHex, compToHex */ - -/* - -Color { - constructor (a, b, c, space) { - space: 'hsl' - a: 30 - b: 20 - c: 10 - }, - - toRgb () { return new Color in rgb space } - toHsl () { return new Color in hsl space } - toLab () { return new Color in lab space } - - toArray () { [space, a, b, c] } - fromArray () { convert it back } -} - -// Conversions aren't always exact because of monitor profiles etc... -new Color(h, s, l, 'hsl') !== new Color(r, g, b).hsl() -new Color(100, 100, 100, [space]) -new Color('hsl(30, 20, 10)') - -// Sugar -SVG.rgb(30, 20, 50).lab() -SVG.hsl() -SVG.lab('rgb(100, 100, 100)') -*/ -// Module for color convertions - -SVG.Color = function (color, g, b) { - var match; // initialize defaults - - this.r = 0; - this.g = 0; - this.b = 0; - if (!color) return; // parse color - - if (typeof color === 'string') { - if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')); // parse numeric values - - this.r = parseInt(match[1]); - this.g = parseInt(match[2]); - this.b = parseInt(match[3]); - } else if (SVG.regex.isHex.test(color)) { - // get hex values - match = SVG.regex.hex.exec(fullHex(color)); // parse numeric values - - this.r = parseInt(match[1], 16); - this.g = parseInt(match[2], 16); - this.b = parseInt(match[3], 16); + + return this; + } // Send given element all the way to the back + + function back() { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0); } - } else if (Array.isArray(color)) { - this.r = color[0]; - this.g = color[1]; - this.b = color[2]; - } else if (_typeof(color) === 'object') { - this.r = color.r; - this.g = color.g; - this.b = color.b; - } else if (arguments.length === 3) { - this.r = color; - this.g = g; - this.b = b; - } -}; - -SVG.extend(SVG.Color, { - // Default to hex conversion - toString: function toString() { - return this.toHex(); - }, - toArray: function toArray() { - return [this.r, this.g, this.b]; - }, - fromArray: function fromArray(a) { - return new SVG.Color(a); - }, - // Build hex value - toHex: function toHex() { - return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)); - }, - // Build rgb value - toRgb: function toRgb() { - return 'rgb(' + [this.r, this.g, this.b].join() + ')'; - }, - // Calculate true brightness - brightness: function brightness() { - return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11; - }, - // Make color morphable - morph: function morph(color) { - this.destination = new SVG.Color(color); + + return this; + } // Inserts a given element before the targeted element + + function before(element) { + element.remove(); + var i = this.position(); + this.parent().add(element, i); + return this; + } // Inserts a given element after the targeted element + + function after(element) { + element.remove(); + var i = this.position(); + this.parent().add(element, i + 1); return this; - }, - // Get morphed color at given position - at: function at(pos) { - // make sure a destination is defined - if (!this.destination) return this; // normalise pos - - pos = pos < 0 ? 0 : pos > 1 ? 1 : pos; // generate morphed color - - return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos), - g: ~~(this.g + (this.destination.g - this.g) * pos), - b: ~~(this.b + (this.destination.b - this.b) * pos) - }); } -}); // Testers -// Test if given value is a color string + registerMethods('Dom', { + siblings: siblings, + position: position, + next: next, + prev: prev, + forward: forward, + backward: backward, + front: front, + back: back, + before: before, + after: after + }); + + // Parse unit value + var numberAndUnit = /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i; // Parse hex value -SVG.Color.test = function (color) { - color += ''; - return SVG.regex.isHex.test(color) || SVG.regex.isRgb.test(color); -}; // Test if given value is a rgb object + var hex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; // Parse rgb value + var rgb = /rgb\((\d+),(\d+),(\d+)\)/; // Parse reference id -SVG.Color.isRgb = function (color) { - return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number'; -}; // Test if given value is a color + var reference = /(#[a-z0-9\-_]+)/i; // splits a transformation chain + var transforms = /\)\s*,?\s*/; // Whitespace -SVG.Color.isColor = function (color) { - return SVG.Color.isRgb(color) || SVG.Color.test(color); -}; -/* global arrayClone */ -// Module for array conversion + var whitespace = /\s/g; // Test hex value + var isHex = /^#[a-f0-9]{3,6}$/i; // Test rgb value -SVG.Array = function (array, fallback) { - array = (array || []).valueOf(); // if array is empty and fallback is provided, use fallback + var isRgb = /^rgb\(/; // Test css declaration - if (array.length === 0 && fallback) { - array = fallback.valueOf(); - } // parse array + var isCss = /[^:]+:[^;]+;?/; // Test for blank string + var isBlank = /^(\s+)?$/; // Test for numeric string - this.value = this.parse(array); -}; + var isNumber = /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i; // Test for percent value -SVG.extend(SVG.Array, { - // Make array morphable - morph: function morph(array) { - this.destination = this.parse(array); // normalize length of arrays + var isPercent = /^-?[\d.]+%$/; // Test for image url - if (this.value.length !== this.destination.length) { - var lastValue = this.value[this.value.length - 1]; - var lastDestination = this.destination[this.destination.length - 1]; + var isImage = /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i; // split at whitespace and comma - while (this.value.length > this.destination.length) { - this.destination.push(lastDestination); - } + var delimiter = /[\s,]+/; // The following regex are used to parse the d attribute of a path + // Matches all hyphens which are not after an exponent - while (this.value.length < this.destination.length) { - this.value.push(lastValue); - } + var hyphen = /([^e])-/gi; // Replaces and tests for all path letters + + var pathLetters = /[MLHVCSQTAZ]/gi; // yes we need this one, too + + var isPathLetter = /[MLHVCSQTAZ]/i; // matches 0.154.23.45 + + var numbersWithDots = /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi; // matches . + + var dots = /\./g; + + var regex = /*#__PURE__*/Object.freeze({ + numberAndUnit: numberAndUnit, + hex: hex, + rgb: rgb, + reference: reference, + transforms: transforms, + whitespace: whitespace, + isHex: isHex, + isRgb: isRgb, + isCss: isCss, + isBlank: isBlank, + isNumber: isNumber, + isPercent: isPercent, + isImage: isImage, + delimiter: delimiter, + hyphen: hyphen, + pathLetters: pathLetters, + isPathLetter: isPathLetter, + numbersWithDots: numbersWithDots, + dots: dots + }); + + function classes() { + var attr = this.attr('class'); + return attr == null ? [] : attr.trim().split(delimiter); + } // Return true if class exists on the node, false otherwise + + + function hasClass(name) { + return this.classes().indexOf(name) !== -1; + } // Add class to the node + + + function addClass(name) { + if (!this.hasClass(name)) { + var array = this.classes(); + array.push(name); + this.attr('class', array.join(' ')); } return this; - }, - // Clean up any duplicate points - settle: function settle() { - // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) { - if (seen.indexOf(this.value[i]) === -1) { - seen.push(this.value[i]); - } - } // set new value - - - this.value = seen; - return seen; - }, - // Get morphed array at given position - at: function at(pos) { - // make sure a destination is defined - if (!this.destination) return this; // generate morphed array - - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos); + } // Remove class from the node + + + function removeClass(name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name; + }).join(' ')); } - return new SVG.Array(array); - }, - toArray: function toArray() { - return this.value; - }, - // Convert array to string - toString: function toString() { - return this.value.join(' '); - }, - // Real value - valueOf: function valueOf() { - return this.value; - }, - // Parse whitespace separated string - parse: function parse(array) { - array = array.valueOf(); // if already is an array, no need to parse it - - if (Array.isArray(array)) return array; - return array.trim().split(SVG.regex.delimiter).map(parseFloat); - }, - // Reverse array - reverse: function reverse() { - this.value.reverse(); return this; - }, - clone: function clone() { - var clone = new this.constructor(); - clone.value = arrayClone(this.value); - return clone; + } // Toggle the presence of a class on the node + + + function toggleClass(name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name); } -}); // Poly points array -SVG.PointArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [[0, 0]]); -}; // Inherit from SVG.Array + registerMethods('Dom', { + classes: classes, + hasClass: hasClass, + addClass: addClass, + removeClass: removeClass, + toggleClass: toggleClass + }); + // Map function + function map(array, block) { + var i; + var il = array.length; + var result = []; -SVG.PointArray.prototype = new SVG.Array(); -SVG.PointArray.prototype.constructor = SVG.PointArray; -SVG.extend(SVG.PointArray, { - // Convert array to string - toString: function toString() { - // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push(this.value[i].join(',')); + for (i = 0; i < il; i++) { + result.push(block(array[i])); } - return array.join(' '); - }, - toArray: function toArray() { - return this.value.reduce(function (prev, curr) { - return [].concat.call(prev, curr); - }, []); - }, - // Convert array to line object - toLine: function toLine() { - return { - x1: this.value[0][0], - y1: this.value[0][1], - x2: this.value[1][0], - y2: this.value[1][1] - }; - }, - // Get morphed array at given position - at: function at(pos) { - // make sure a destination is defined - if (!this.destination) return this; // generate morphed point string - - for (var i = 0, il = this.value.length, array = []; i < il; i++) { - array.push([this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos]); - } + return result; + } // Filter function - return new SVG.PointArray(array); - }, - // Parse point string and flat array - parse: function parse(array) { - var points = []; - array = array.valueOf(); // if it is an array + function filter(array, block) { + var i; + var il = array.length; + var result = []; - if (Array.isArray(array)) { - // and it is not flat, there is no need to parse it - if (Array.isArray(array[0])) { - return array; + for (i = 0; i < il; i++) { + if (block(array[i])) { + result.push(array[i]); } - } else { - // Else, it is considered as a string - // parse points - array = array.trim().split(SVG.regex.delimiter).map(parseFloat); - } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints - // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. - + } - if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats + return result; + } // Degrees to radians - for (var i = 0, len = array.length; i < len; i = i + 2) { - points.push([array[i], array[i + 1]]); - } + function radians(d) { + return d % 360 * Math.PI / 180; + } // Radians to degrees - return points; - }, - // Move point string - move: function move(x, y) { - var box = this.bbox(); // get relative offset + function degrees(r) { + return r * 180 / Math.PI % 360; + } // Convert dash-separated-string to camelCase - x -= box.x; - y -= box.y; // move every point + function camelCase(s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase(); + }); + } // Capitalize first letter of a string - if (!isNaN(x) && !isNaN(y)) { - for (var i = this.value.length - 1; i >= 0; i--) { - this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]; - } - } + function capitalize(s) { + return s.charAt(0).toUpperCase() + s.slice(1); + } // Calculate proportional width and height values when necessary - return this; - }, - // Resize poly string - size: function size(width, height) { - var i; - var box = this.bbox(); // recalculate position of all points according to new size + function proportionalSize(element, width, height) { + if (width == null || height == null) { + var box = element.bbox(); - for (i = this.value.length - 1; i >= 0; i--) { - if (box.width) this.value[i][0] = (this.value[i][0] - box.x) * width / box.width + box.x; - if (box.height) this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y; + if (width == null) { + width = box.width / box.height * height; + } else if (height == null) { + height = box.height / box.width * width; + } } - return this; - }, - // Get bounding box of points - bbox: function bbox() { - var maxX = -Infinity; - var maxY = -Infinity; - var minX = Infinity; - var minY = Infinity; - this.value.forEach(function (el) { - maxX = Math.max(el[0], maxX); - maxY = Math.max(el[1], maxY); - minX = Math.min(el[0], minX); - minY = Math.min(el[1], minY); - }); return { - x: minX, - y: minY, - width: maxX - minX, - height: maxY - minY + width: width, + height: height }; } -}); -/* globals arrayToString, pathRegReplace */ - -var pathHandlers = { - M: function M(c, p, p0) { - p.x = p0.x = c[0]; - p.y = p0.y = c[1]; - return ['M', p.x, p.y]; - }, - L: function L(c, p) { - p.x = c[0]; - p.y = c[1]; - return ['L', c[0], c[1]]; - }, - H: function H(c, p) { - p.x = c[0]; - return ['H', c[0]]; - }, - V: function V(c, p) { - p.y = c[0]; - return ['V', c[0]]; - }, - C: function C(c, p) { - p.x = c[4]; - p.y = c[5]; - return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]; - }, - S: function S(c, p) { - p.x = c[2]; - p.y = c[3]; - return ['S', c[0], c[1], c[2], c[3]]; - }, - Q: function Q(c, p) { - p.x = c[2]; - p.y = c[3]; - return ['Q', c[0], c[1], c[2], c[3]]; - }, - T: function T(c, p) { - p.x = c[0]; - p.y = c[1]; - return ['T', c[0], c[1]]; - }, - Z: function Z(c, p, p0) { - p.x = p0.x; - p.y = p0.y; - return ['Z']; - }, - A: function A(c, p) { - p.x = c[5]; - p.y = c[6]; - return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]; - } -}; -var mlhvqtcsaz = 'mlhvqtcsaz'.split(''); - -for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { - pathHandlers[mlhvqtcsaz[i]] = function (i) { - return function (c, p, p0) { - if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') { - c[5] = c[5] + p.x; - c[6] = c[6] + p.y; - } else { - for (var j = 0, jl = c.length; j < jl; ++j) { - c[j] = c[j] + (j % 2 ? p.y : p.x); - } - } - return pathHandlers[i](c, p, p0); - }; - }(mlhvqtcsaz[i].toUpperCase()); -} // Path points array - - -SVG.PathArray = function (array, fallback) { - SVG.Array.call(this, array, fallback || [['M', 0, 0]]); -}; // Inherit from SVG.Array - - -SVG.PathArray.prototype = new SVG.Array(); -SVG.PathArray.prototype.constructor = SVG.PathArray; -SVG.extend(SVG.PathArray, { - // Convert array to string - toString: function toString() { - return arrayToString(this.value); - }, - toArray: function toArray() { - return this.value.reduce(function (prev, curr) { - return [].concat.call(prev, curr); - }, []); - }, - // Move path string - move: function move(x, y) { - // get bounding box of current situation - var box = this.bbox(); // get relative offset - - x -= box.x; - y -= box.y; - - if (!isNaN(x) && !isNaN(y)) { - // move every point - for (var l, i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0]; + function getOrigin(o, element) { + // Allow origin or around as the names + var origin = o.origin; // o.around == null ? o.origin : o.around - if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] += x; - this.value[i][2] += y; - } else if (l === 'H') { - this.value[i][1] += x; - } else if (l === 'V') { - this.value[i][1] += y; - } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] += x; - this.value[i][2] += y; - this.value[i][3] += x; - this.value[i][4] += y; + var ox, oy; // Allow the user to pass a string to rotate around a given point - if (l === 'C') { - this.value[i][5] += x; - this.value[i][6] += y; - } - } else if (l === 'A') { - this.value[i][6] += x; - this.value[i][7] += y; - } - } - } + if (typeof origin === 'string' || origin == null) { + // Get the bounding box of the element with no transformations applied + var string = (origin || 'center').toLowerCase().trim(); - return this; - }, - // Resize path string - size: function size(width, height) { - // get bounding box of current situation - var box = this.bbox(); - var i, l; // recalculate position of all points according to new size - - for (i = this.value.length - 1; i >= 0; i--) { - l = this.value[i][0]; - - if (l === 'M' || l === 'L' || l === 'T') { - this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x; - this.value[i][2] = (this.value[i][2] - box.y) * height / box.height + box.y; - } else if (l === 'H') { - this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x; - } else if (l === 'V') { - this.value[i][1] = (this.value[i][1] - box.y) * height / box.height + box.y; - } else if (l === 'C' || l === 'S' || l === 'Q') { - this.value[i][1] = (this.value[i][1] - box.x) * width / box.width + box.x; - this.value[i][2] = (this.value[i][2] - box.y) * height / box.height + box.y; - this.value[i][3] = (this.value[i][3] - box.x) * width / box.width + box.x; - this.value[i][4] = (this.value[i][4] - box.y) * height / box.height + box.y; - - if (l === 'C') { - this.value[i][5] = (this.value[i][5] - box.x) * width / box.width + box.x; - this.value[i][6] = (this.value[i][6] - box.y) * height / box.height + box.y; - } - } else if (l === 'A') { - // resize radii - this.value[i][1] = this.value[i][1] * width / box.width; - this.value[i][2] = this.value[i][2] * height / box.height; // move position values + var _element$bbox = element.bbox(), + height = _element$bbox.height, + width = _element$bbox.width, + x = _element$bbox.x, + y = _element$bbox.y; // Calculate the transformed x and y coordinates - this.value[i][6] = (this.value[i][6] - box.x) * width / box.width + box.x; - this.value[i][7] = (this.value[i][7] - box.y) * height / box.height + box.y; - } - } - return this; - }, - // Test if the passed path array use the same path data commands as this path array - equalCommands: function equalCommands(pathArray) { - var i, il, equalCommands; - pathArray = new SVG.PathArray(pathArray); - equalCommands = this.value.length === pathArray.value.length; - - for (i = 0, il = this.value.length; equalCommands && i < il; i++) { - equalCommands = this.value[i][0] === pathArray.value[i][0]; - } - - return equalCommands; - }, - // Make path array morphable - morph: function morph(pathArray) { - pathArray = new SVG.PathArray(pathArray); + var bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; + var by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... - if (this.equalCommands(pathArray)) { - this.destination = pathArray; + ox = o.ox != null ? o.ox : bx; + oy = o.oy != null ? o.oy : by; } else { - this.destination = null; + ox = origin[0]; + oy = origin[1]; + } // Return the origin as it is if it wasn't a string + + + return [ox, oy]; + } + + function css(style, val) { + var ret = {}; + + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { + return !!el.length; + }).forEach(function (el) { + var t = el.split(/\s*:\s*/); + ret[t[0]] = t[1]; + }); + return ret; } - return this; - }, - // Get morphed path array at given position - at: function at(pos) { - // make sure a destination is defined - if (!this.destination) return this; - var sourceArray = this.value; - var destinationArray = this.destination.value; - var array = []; - var pathArray = new SVG.PathArray(); - var i, il, j, jl; // Animate has specified in the SVG spec - // See: https://www.w3.org/TR/SVG11/paths.html#PathElement - - for (i = 0, il = sourceArray.length; i < il; i++) { - array[i] = [sourceArray[i][0]]; - - for (j = 1, jl = sourceArray[i].length; j < jl; j++) { - array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; - } // For the two flags of the elliptical arc command, the SVG spec say: - // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true - // Elliptical arc command as an array followed by corresponding indexes: - // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] - // 0 1 2 3 4 5 6 7 - - - if (array[i][0] === 'A') { - array[i][4] = +(array[i][4] !== 0); - array[i][5] = +(array[i][5] !== 0); - } - } // Directly modify the value of a path array, this is done this way for performance - - - pathArray.value = array; - return pathArray; - }, - // Absolutize and parse path to array - parse: function parse(array) { - // if it's already a patharray, no need to parse it - if (array instanceof SVG.PathArray) return array.valueOf(); // prepare for parsing - - var s; - var paramCnt = { - 'M': 2, - 'L': 2, - 'H': 1, - 'V': 1, - 'C': 6, - 'S': 4, - 'Q': 4, - 'T': 2, - 'A': 7, - 'Z': 0 - }; + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(style)) { + var _iteratorNormalCompletion = true; + var _didIteratorError = false; + var _iteratorError = undefined; - if (typeof array === 'string') { - array = array.replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 - .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers - .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen - .trim() // trim - .split(SVG.regex.delimiter); // split into array - } else { - array = array.reduce(function (prev, curr) { - return [].concat.call(prev, curr); - }, []); - } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + try { + for (var _iterator = style[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { + var name = _step.value; + var cased = camelCase(name); + ret[cased] = this.node.style[cased]; + } + } catch (err) { + _didIteratorError = true; + _iteratorError = err; + } finally { + try { + if (!_iteratorNormalCompletion && _iterator.return != null) { + _iterator.return(); + } + } finally { + if (_didIteratorError) { + throw _iteratorError; + } + } + } + return ret; + } // get style for property - var result = []; - var p = new SVG.Point(); - var p0 = new SVG.Point(); - var index = 0; - var len = array.length; - do { - // Test if we have a path letter - if (SVG.regex.isPathLetter.test(array[index])) { - s = array[index]; - ++index; // If last letter was a move command and we got no new, it defaults to [L]ine - } else if (s === 'M') { - s = 'L'; - } else if (s === 'm') { - s = 'l'; - } + if (typeof style === 'string') { + return this.node.style[camelCase(style)]; + } // set styles in object - result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0)); - } while (len > index); - return result; - }, - // Get bounding box of path - bbox: function bbox() { - SVG.parser().path.setAttribute('d', this.toString()); - return SVG.parser.nodes.path.getBBox(); - } -}); // Module for unit convertions + if (_typeof(style) === 'object') { + for (var _name in style) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(_name)] = style[_name] == null || isBlank.test(style[_name]) ? '' : style[_name]; + } + } + } // set style for property -SVG.Number = SVG.invent({ - // Initialize - create: function create(value, unit) { - unit = Array.isArray(value) ? value[1] : unit; - value = Array.isArray(value) ? value[0] : value; // initialize defaults - this.value = 0; - this.unit = unit || ''; // parse value + if (arguments.length === 2) { + this.node.style[camelCase(style)] = val == null || isBlank.test(val) ? '' : val; + } - if (typeof value === 'number') { - // ensure a valid numeric value - this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value; - } else if (typeof value === 'string') { - unit = value.match(SVG.regex.numberAndUnit); + return this; + } // Show element - if (unit) { - // make value numeric - this.value = parseFloat(unit[1]); // normalize + function show() { + return this.css('display', ''); + } // Hide element - if (unit[5] === '%') { - this.value /= 100; - } else if (unit[5] === 's') { - this.value *= 1000; - } // store unit + function hide() { + return this.css('display', 'none'); + } // Is element visible? + function visible() { + return this.css('display') !== 'none'; + } + registerMethods('Dom', { + css: css, + show: show, + hide: hide, + visible: visible + }); - this.unit = unit[5]; + function data(a, v, r) { + if (_typeof(a) === 'object') { + for (v in a) { + this.data(v, a[v]); } - } else { - if (value instanceof SVG.Number) { - this.value = value.valueOf(); - this.unit = value.unit; + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)); + } catch (e) { + return this.attr('data-' + a); } + } else { + this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v)); } - }, - // Add methods - extend: { - // Stringalize - toString: function toString() { - return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit; - }, - toJSON: function toJSON() { - return this.toString(); - }, - // Convert to primitive - toArray: function toArray() { - return [this.value, this.unit]; - }, - valueOf: function valueOf() { - return this.value; - }, - // Add number - plus: function plus(number) { - number = new SVG.Number(number); - return new SVG.Number(this + number, this.unit || number.unit); - }, - // Subtract number - minus: function minus(number) { - number = new SVG.Number(number); - return new SVG.Number(this - number, this.unit || number.unit); - }, - // Multiply number - times: function times(number) { - number = new SVG.Number(number); - return new SVG.Number(this * number, this.unit || number.unit); - }, - // Divide number - divide: function divide(number) { - number = new SVG.Number(number); - return new SVG.Number(this / number, this.unit || number.unit); - }, - // Make number morphable - morph: function morph(number) { - this.destination = new SVG.Number(number); - if (number.relative) { - this.destination.value += this.value; - } + return this; + } + registerMethods('Dom', { + data: data + }); - return this; - }, - // Get morphed number at given position - at: function at(pos) { - // Make sure a destination is defined - if (!this.destination) return this; // Generate new morphed number + // Remember arbitrary data - return new SVG.Number(this.destination).minus(this).times(pos).plus(this); - } - } -}); -SVG.EventTarget = SVG.invent({ - create: function create() {}, - extend: { - // Bind given event to listener - on: function on(event, listener, binding, options) { - SVG.on(this, event, listener, binding, options); - return this; - }, - // Unbind event from listener - off: function off(event, listener) { - SVG.off(this, event, listener); - return this; - }, - dispatch: function dispatch(event, data) { - return SVG.dispatch(this, event, data); - }, - // Fire given event - fire: function fire(event, data) { - this.dispatch(event, data); - return this; + function remember(k, v) { + // remember every item in an object individually + if (_typeof(arguments[0]) === 'object') { + for (var key in k) { + this.remember(key, k[key]); + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k]; + } else { + // store memory + this.memory()[k] = v; } - } -}); -/* global createElement */ -SVG.HtmlNode = SVG.invent({ - inherit: SVG.EventTarget, - create: function create(element) { - this.node = element; - }, - extend: { - add: function add(element, i) { - element = createElement(element); + return this; + } // Erase a given memory - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null); + function forget() { + if (arguments.length === 0) { + this._memory = {}; + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]]; } - - return this; - }, - put: function put(element, i) { - this.add(element, i); - return element; - }, - getEventTarget: function getEventTarget() { - return this.node; } + + return this; + } // return local memory object + + function memory() { + return this._memory = this._memory || {}; } -}); -/* global proportionalSize, assignNewId, createElement, matches, is */ + registerMethods('Dom', { + remember: remember, + forget: forget, + memory: memory + }); -SVG.Element = SVG.invent({ - inherit: SVG.EventTarget, - // Initialize node - create: function create(node) { - // event listener - this.events = {}; // initialize data object + function fullHex(hex$$1) { + return hex$$1.length === 4 ? ['#', hex$$1.substring(1, 2), hex$$1.substring(1, 2), hex$$1.substring(2, 3), hex$$1.substring(2, 3), hex$$1.substring(3, 4), hex$$1.substring(3, 4)].join('') : hex$$1; + } // Component to hex value - this.dom = {}; // create circular reference - this.node = node; + function compToHex(comp) { + var hex$$1 = comp.toString(16); + return hex$$1.length === 1 ? '0' + hex$$1 : hex$$1; + } - if (this.node) { - this.type = node.nodeName; - this.node.instance = this; - this.events = node.events || {}; + var Color = + /*#__PURE__*/ + function () { + function Color() { + _classCallCheck(this, Color); - if (node.hasAttribute('svgjs:data')) { - // pull svgjs data from the dom (getAttributeNS doesn't work in html5) - this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); - } + this.init.apply(this, arguments); } - }, - // Add class methods - extend: { - // Move over x-axis - x: function x(_x) { - return this.attr('x', _x); - }, - // Move over y-axis - y: function y(_y) { - return this.attr('y', _y); - }, - // Move by center over x-axis - cx: function cx(x) { - return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2); - }, - // Move by center over y-axis - cy: function cy(y) { - return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2); - }, - // Move element to given x and y values - move: function move(x, y) { - return this.x(x).y(y); - }, - // Move element by its center - center: function center(x, y) { - return this.cx(x).cy(y); - }, - // Set width of element - width: function width(_width) { - return this.attr('width', _width); - }, - // Set height of element - height: function height(_height) { - return this.attr('height', _height); - }, - // Set element size to given width and height - size: function size(width, height) { - var p = proportionalSize(this, width, height); - return this.width(new SVG.Number(p.width)).height(new SVG.Number(p.height)); - }, - // Clone element - clone: function clone(parent) { - // write dom data to the dom so the clone can pickup the data - this.writeDataToDom(); // clone element and assign new id - var clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself + _createClass(Color, [{ + key: "init", + value: function init(color, g, b) { + var match; // initialize defaults + + this.r = 0; + this.g = 0; + this.b = 0; + if (!color) return; // parse color + + if (typeof color === 'string') { + if (isRgb.test(color)) { + // get rgb values + match = rgb.exec(color.replace(whitespace, '')); // parse numeric values + + this.r = parseInt(match[1]); + this.g = parseInt(match[2]); + this.b = parseInt(match[3]); + } else if (isHex.test(color)) { + // get hex values + match = hex.exec(fullHex(color)); // parse numeric values + + this.r = parseInt(match[1], 16); + this.g = parseInt(match[2], 16); + this.b = parseInt(match[3], 16); + } + } else if (Array.isArray(color)) { + this.r = color[0]; + this.g = color[1]; + this.b = color[2]; + } else if (_typeof(color) === 'object') { + this.r = color.r; + this.g = color.g; + this.b = color.b; + } else if (arguments.length === 3) { + this.r = color; + this.g = g; + this.b = b; + } + } // Default to hex conversion - if (parent) parent.add(clone);else this.after(clone); - return clone; - }, - // Remove element - remove: function remove() { - if (this.parent()) { - this.parent().removeElement(this); + }, { + key: "toString", + value: function toString() { + return this.toHex(); } - - return this; - }, - // Replace element - replace: function replace(element) { - this.after(element).remove(); - return element; - }, - // Add element to given container and return self - addTo: function addTo(parent) { - return createElement(parent).put(this); - }, - // Add element to given container and return container - putIn: function putIn(parent) { - return createElement(parent).add(this); - }, - // Get / set id - id: function id(_id) { - // generate new id if no id set - if (typeof _id === 'undefined' && !this.node.id) { - this.node.id = SVG.eid(this.type); - } // dont't set directly width this.node.id to make `null` work correctly - - - return this.attr('id', _id); - }, - // Checks whether the given point inside the bounding box of the element - inside: function inside(x, y) { - var box = this.bbox(); - return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height; - }, - // Show element - show: function show() { - return this.css('display', ''); - }, - // Hide element - hide: function hide() { - return this.css('display', 'none'); - }, - // Is element visible? - visible: function visible() { - return this.css('display') !== 'none'; - }, - // Return id on string conversion - toString: function toString() { - return this.id(); - }, - // Return array of classes on the node - classes: function classes() { - var attr = this.attr('class'); - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter); - }, - // Return true if class exists on the node, false otherwise - hasClass: function hasClass(name) { - return this.classes().indexOf(name) !== -1; - }, - // Add class to the node - addClass: function addClass(name) { - if (!this.hasClass(name)) { - var array = this.classes(); - array.push(name); - this.attr('class', array.join(' ')); + }, { + key: "toArray", + value: function toArray() { + return [this.r, this.g, this.b]; + } // Build hex value + + }, { + key: "toHex", + value: function toHex() { + return '#' + compToHex(Math.round(this.r)) + compToHex(Math.round(this.g)) + compToHex(Math.round(this.b)); + } // Build rgb value + + }, { + key: "toRgb", + value: function toRgb() { + return 'rgb(' + [this.r, this.g, this.b].join() + ')'; + } // Calculate true brightness + + }, { + key: "brightness", + value: function brightness() { + return this.r / 255 * 0.30 + this.g / 255 * 0.59 + this.b / 255 * 0.11; + } // Testers + // Test if given value is a color string + + }], [{ + key: "test", + value: function test(color) { + color += ''; + return isHex.test(color) || isRgb.test(color); + } // Test if given value is a rgb object + + }, { + key: "isRgb", + value: function isRgb$$1(color) { + return color && typeof color.r === 'number' && typeof color.g === 'number' && typeof color.b === 'number'; + } // Test if given value is a color + + }, { + key: "isColor", + value: function isColor(color) { + return this.isRgb(color) || this.test(color); } + }]); - return this; - }, - // Remove class from the node - removeClass: function removeClass(name) { - if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function (c) { - return c !== name; - }).join(' ')); - } + return Color; + }(); - return this; - }, - // Toggle the presence of a class on the node - toggleClass: function toggleClass(name) { - return this.hasClass(name) ? this.removeClass(name) : this.addClass(name); - }, - // Get referenced element form attribute value - reference: function reference(attr) { - return SVG.get(this.attr(attr)); - }, - // Returns the parent element instance - parent: function parent(type) { - var parent = this; // check for parent + // Default namespaces + var ns = 'http://www.w3.org/2000/svg'; + var xmlns = 'http://www.w3.org/2000/xmlns/'; + var xlink = 'http://www.w3.org/1999/xlink'; + var svgjs = 'http://svgjs.com/svgjs'; - if (!parent.node.parentNode) return null; // get parent element + var Base = function Base() { + _classCallCheck(this, Base); + }; - parent = SVG.adopt(parent.node.parentNode); - if (!type) return parent; // loop trough ancestors if type is given + var elements = {}; + var root = Symbol('root'); // Method for element creation - while (parent && parent.node instanceof window.SVGElement) { - if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent; - parent = SVG.adopt(parent.node.parentNode); - } - }, - // Get parent document - doc: function doc() { - var p = this.parent(SVG.Doc); - return p && p.doc(); - }, - // Get defs - defs: function defs() { - return this.doc().defs(); - }, - // return array of all ancestors of given type up to the root svg - parents: function parents(type) { - var parents = []; - var parent = this; + function makeNode(name) { + // create element + return document.createElementNS(ns, name); + } + function makeInstance(element) { + if (element instanceof Base) return element; - do { - parent = parent.parent(type); - if (!parent || !parent.node) break; - parents.push(parent); - } while (parent.parent); + if (_typeof(element) === 'object') { + return adopt(element); + } - return parents; - }, - // matches the element vs a css selector - matches: function matches(selector) { - return _matches(this.node, selector); - }, - // Returns the svg node to call native svg methods on it - native: function native() { - return this.node; - }, - // Import raw svg - svg: function svg(_svg) { - var well, len; // act as a setter if svg is given + if (element == null) { + return new elements[root](); + } - if (typeof _svg === 'string' && this instanceof SVG.Parent) { - // create temporary holder - well = document.createElementNS(SVG.ns, 'svg'); // dump raw svg + if (typeof element === 'string' && element.charAt(0) !== '<') { + return adopt(document.querySelector(element)); + } - well.innerHTML = _svg; // transplant nodes + var node = makeNode('svg'); + node.innerHTML = element; // We can use firstChild here because we know, + // that the first char is < and thus an element - for (len = well.children.length; len--;) { - this.node.appendChild(well.firstElementChild); - } // otherwise act as a getter + element = adopt(node.firstChild); + return element; + } + function nodeOrNew(name, node) { + return node || makeNode(name); + } // Adopt existing svg elements - } else { - // expose node modifiers - if (typeof _svg === 'function') { - this.each(function () { - well = _svg(this); // If modifier returns false, discard node + function adopt(node) { + // check for presence of node + if (!node) return null; // make sure a node isn't already adopted - if (well === false) { - this.remove(); // If modifier returns new node, use it - } else if (well && well !== this) { - this.replace(well); - } - }, true); - } // write svgjs data to the dom + if (node.instance instanceof Base) return node.instance; + if (!(node instanceof window.SVGElement)) { + return new elements.HtmlNode(node); + } // initialize variables - this.writeDataToDom(); - return this.node.outerHTML; - } - return this; - }, - // write svgjs data to the dom - writeDataToDom: function writeDataToDom() { - // dump variables recursively - if (this.is(SVG.Parent)) { - this.each(function () { - this.writeDataToDom(); - }); - } // remove previously set data + var element; // adopt with element-specific settings + if (node.nodeName === 'svg') { + element = new elements[root](node); + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new elements.Gradient(node); + } else if (elements[capitalize(node.nodeName)]) { + element = new elements[capitalize(node.nodeName)](node); + } else { + element = new elements.Bare(node); + } - this.node.removeAttribute('svgjs:data'); + return element; + } + function register(element) { + var name = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : element.name; + var asRoot = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; + elements[name] = element; + if (asRoot) elements[root] = element; + return element; + } + function getClass(name) { + return elements[name]; + } // Element id sequence - if (Object.keys(this.dom).length) { - this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 - } + var did = 1000; // Get next named element id - return this; - }, - // set given data to the elements data property - setData: function setData(o) { - this.dom = o; - return this; - }, - is: function is(obj) { - return _is(this, obj); - }, - getEventTarget: function getEventTarget() { - return this.node; - } - } -}) // Add events to elements -; -['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', 'mouseenter', 'mouseleave', 'touchstart', 'touchmove', 'touchleave', 'touchend', 'touchcancel'].forEach(function (event) { - // add event to SVG.Element - SVG.Element.prototype[event] = function (f) { - if (f === null) { - SVG.off(this, event); - } else { - SVG.on(this, event, f); + function eid(name) { + return 'Svgjs' + capitalize(name) + did++; + } // Deep new id assignment + + function assignNewId(node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]); } - return this; - }; -}); -SVG.listenerId = 0; // Add event binder in the SVG namespace + if (node.id) { + return adopt(node).id(eid(node.nodeName)); + } -SVG.on = function (node, events, listener, binding, options) { - var l = listener.bind(binding || node); - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; // events can be an array of events or a string of events + return adopt(node); + } // Method for extending objects - events = Array.isArray(events) ? events : events.split(SVG.regex.delimiter); // ensure instance object for nodes which are not adopted + function extend(modules, methods) { + var key, i; + modules = Array.isArray(modules) ? modules : [modules]; - n.instance = n.instance || { - events: {} // pull event handlers from the element + for (i = modules.length - 1; i >= 0; i--) { + for (key in methods) { + modules[i].prototype[key] = methods[key]; + } + } + } - }; - var bag = n.instance.events; // add id to listener + var listenerId = 0; - if (!listener._svgjsListenerId) { - listener._svgjsListenerId = ++SVG.listenerId; + function getEvents(node) { + var n = makeInstance(node).getEventHolder(); + if (!n.events) n.events = {}; + return n.events; } - events.forEach(function (event) { - var ev = event.split('.')[0]; - var ns = event.split('.')[1] || '*'; // ensure valid object - - bag[ev] = bag[ev] || {}; - bag[ev][ns] = bag[ev][ns] || {}; // reference listener + function getEventTarget(node) { + return makeInstance(node).getEventTarget(); + } - bag[ev][ns][listener._svgjsListenerId] = l; // add listener + function clearEvents(node) { + var n = makeInstance(node).getEventHolder(); + if (n.events) n.events = {}; + } // Add event binder in the SVG namespace - n.addEventListener(ev, l, options || false); - }); -}; // Add event unbinder in the SVG namespace + function on(node, events, listener, binding, options) { + var l = listener.bind(binding || node); + var bag = getEvents(node); + var n = getEventTarget(node); // events can be an array of events or a string of events -SVG.off = function (node, events, listener, options) { - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; - if (!n.instance) return; // listener can be a function or a number + events = Array.isArray(events) ? events : events.split(delimiter); // add id to listener - if (typeof listener === 'function') { - listener = listener._svgjsListenerId; - if (!listener) return; - } // pull event handlers from the element + if (!listener._svgjsListenerId) { + listener._svgjsListenerId = ++listenerId; + } + events.forEach(function (event) { + var ev = event.split('.')[0]; + var ns = event.split('.')[1] || '*'; // ensure valid object - var bag = n.instance.events; // events can be an array of events or a string or undefined + bag[ev] = bag[ev] || {}; + bag[ev][ns] = bag[ev][ns] || {}; // reference listener - events = Array.isArray(events) ? events : (events || '').split(SVG.regex.delimiter); - events.forEach(function (event) { - var ev = event && event.split('.')[0]; - var ns = event && event.split('.')[1]; - var namespace, l; + bag[ev][ns][listener._svgjsListenerId] = l; // add listener - if (listener) { - // remove listener reference - if (bag[ev] && bag[ev][ns || '*']) { - // removeListener - n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); - delete bag[ev][ns || '*'][listener]; - } - } else if (ev && ns) { - // remove all listeners for a namespaced event - if (bag[ev] && bag[ev][ns]) { - for (l in bag[ev][ns]) { - SVG.off(n, [ev, ns].join('.'), l); + n.addEventListener(ev, l, options || false); + }); + } // Add event unbinder in the SVG namespace + + function off(node, events, listener, options) { + var bag = getEvents(node); + var n = getEventTarget(node); // listener can be a function or a number + + if (typeof listener === 'function') { + listener = listener._svgjsListenerId; + if (!listener) return; + } // events can be an array of events or a string or undefined + + + events = Array.isArray(events) ? events : (events || '').split(delimiter); + events.forEach(function (event) { + var ev = event && event.split('.')[0]; + var ns = event && event.split('.')[1]; + var namespace, l; + + if (listener) { + // remove listener reference + if (bag[ev] && bag[ev][ns || '*']) { + // removeListener + n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false); + delete bag[ev][ns || '*'][listener]; } + } else if (ev && ns) { + // remove all listeners for a namespaced event + if (bag[ev] && bag[ev][ns]) { + for (l in bag[ev][ns]) { + off(n, [ev, ns].join('.'), l); + } - delete bag[ev][ns]; - } - } else if (ns) { - // remove all listeners for a specific namespace - for (event in bag) { - for (namespace in bag[event]) { - if (ns === namespace) { - SVG.off(n, [event, ns].join('.')); + delete bag[ev][ns]; + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in bag) { + for (namespace in bag[event]) { + if (ns === namespace) { + off(n, [event, ns].join('.')); + } } } - } - } else if (ev) { - // remove all listeners for the event - if (bag[ev]) { - for (namespace in bag[ev]) { - SVG.off(n, [ev, namespace].join('.')); + } else if (ev) { + // remove all listeners for the event + if (bag[ev]) { + for (namespace in bag[ev]) { + off(n, [ev, namespace].join('.')); + } + + delete bag[ev]; + } + } else { + // remove all listeners on a given node + for (event in bag) { + off(n, event); } - delete bag[ev]; - } - } else { - // remove all listeners on a given node - for (event in bag) { - SVG.off(n, event); + clearEvents(node); } + }); + } + function dispatch(node, event, data) { + var n = getEventTarget(node); // Dispatch event - n.instance.events = {}; + if (event instanceof window.Event) { + n.dispatchEvent(event); + } else { + event = new window.CustomEvent(event, { + detail: data, + cancelable: true + }); + n.dispatchEvent(event); } - }); -}; - -SVG.dispatch = function (node, event, data) { - var n = node instanceof SVG.EventTarget ? node.getEventTarget() : node; // Dispatch event - if (event instanceof window.Event) { - n.dispatchEvent(event); - } else { - event = new window.CustomEvent(event, { - detail: data, - cancelable: true - }); - n.dispatchEvent(event); + return event; } - return event; -}; -/* global abcdef arrayToMatrix closeEnough formatTransforms isMatrixLike matrixMultiply */ + var EventTarget = + /*#__PURE__*/ + function (_Base) { + _inherits(EventTarget, _Base); + function EventTarget() { + var _this; -SVG.Matrix = SVG.invent({ - // Initialize - create: function create(source) { - var base = arrayToMatrix([1, 0, 0, 1, 0, 0]); // ensure source as object + var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, + _ref$events = _ref.events, + events = _ref$events === void 0 ? {} : _ref$events; - source = source instanceof SVG.Element ? source.matrixify() : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : Array.isArray(source) ? arrayToMatrix(source) : _typeof(source) === 'object' && isMatrixLike(source) ? source : _typeof(source) === 'object' ? new SVG.Matrix().transform(source) : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix + _classCallCheck(this, EventTarget); - this.a = source.a != null ? source.a : base.a; - this.b = source.b != null ? source.b : base.b; - this.c = source.c != null ? source.c : base.c; - this.d = source.d != null ? source.d : base.d; - this.e = source.e != null ? source.e : base.e; - this.f = source.f != null ? source.f : base.f; - }, - // Add methods - extend: { - // Clones this matrix - clone: function clone() { - return new SVG.Matrix(this); - }, - // Transform a matrix into another matrix by manipulating the space - transform: function transform(o) { - // Check if o is a matrix and then left multiply it directly - if (isMatrixLike(o)) { - var matrix = new SVG.Matrix(o); - return matrix.multiplyO(this); - } // Get the proposed transformations and the current transformations + _this = _possibleConstructorReturn(this, _getPrototypeOf(EventTarget).call(this)); + _this.events = events; + return _this; + } + _createClass(EventTarget, [{ + key: "addEventListener", + value: function addEventListener() {} // Bind given event to listener - var t = formatTransforms(o); - var current = this; + }, { + key: "on", + value: function on$$1(event, listener, binding, options) { + on(this, event, listener, binding, options); - var _transform = new SVG.Point(t.ox, t.oy).transform(current), - ox = _transform.x, - oy = _transform.y; // Construct the resulting matrix + return this; + } // Unbind event from listener + }, { + key: "off", + value: function off$$1(event, listener) { + off(this, event, listener); - var transformer = new SVG.Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there + return this; + } + }, { + key: "dispatch", + value: function dispatch$$1(event, data) { + return dispatch(this, event, data); + } + }, { + key: "dispatchEvent", + value: function dispatchEvent(event) { + var bag = this.getEventHolder().events; + if (!bag) return true; + var events = bag[event.type]; + + for (var i in events) { + for (var j in events[i]) { + events[i][j](event); + } + } - if (isFinite(t.px) || isFinite(t.py)) { - var origin = new SVG.Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) + return !event.defaultPrevented; + } // Fire given event - var dx = t.px ? t.px - origin.x : 0; - var dy = t.py ? t.py - origin.y : 0; - transformer.translateO(dx, dy); - } // Translate now after positioning + }, { + key: "fire", + value: function fire(event, data) { + this.dispatch(event, data); + return this; + } + }, { + key: "getEventHolder", + value: function getEventHolder() { + return this; + } + }, { + key: "getEventTarget", + value: function getEventTarget() { + return this; + } + }, { + key: "removeEventListener", + value: function removeEventListener() {} + }]); + + return EventTarget; + }(Base); // Add events to elements + var methods$1 = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', 'mouseenter', 'mouseleave', 'touchstart', 'touchmove', 'touchleave', 'touchend', 'touchcancel'].reduce(function (last, event) { + // add event to Element + var fn = function fn(f) { + if (f === null) { + off(this, event); + } else { + on(this, event, f); + } + return this; + }; - transformer.translateO(t.tx, t.ty); - return transformer; - }, - // Applies a matrix defined by its affine parameters - compose: function compose(o) { - if (o.origin) { - o.originX = o.origin[0]; - o.originY = o.origin[1]; - } // Get the parameters - - - var ox = o.originX || 0; - var oy = o.originY || 0; - var sx = o.scaleX || 1; - var sy = o.scaleY || 1; - var lam = o.shear || 0; - var theta = o.rotate || 0; - var tx = o.translateX || 0; - var ty = o.translateY || 0; // Apply the standard matrix - - var result = new SVG.Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy); - return result; - }, - // Decomposes this matrix into its affine parameters - decompose: function decompose() { - var cx = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; - var cy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; - // Get the parameters from the matrix - var a = this.a; - var b = this.b; - var c = this.c; - var d = this.d; - var e = this.e; - var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise - - var determinant = a * d - b * c; - var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale - // and the rotation of the resulting matrix - - var sx = ccw * Math.sqrt(a * a + b * b); - var thetaRad = Math.atan2(ccw * b, ccw * a); - var theta = 180 / Math.PI * thetaRad; - var ct = Math.cos(thetaRad); - var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other - // two affine parameters directly from these parameters - - var lam = (a * c + b * d) / determinant; - var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations - - var tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); - var ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it + last[event] = fn; + return last; + }, {}); + registerMethods('Element', methods$1); - return { - // Return the affine parameters - scaleX: sx, - scaleY: sy, - shear: lam, - rotate: theta, - translateX: tx, - translateY: ty, - originX: cx, - originY: cy, - // Return the matrix parameters - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - }; - }, - // Morph one matrix into another - morph: function morph(matrix) { - // Store new destination - this.destination = new SVG.Matrix(matrix); - return this; - }, - // Get morphed matrix at a given position - at: function at(pos) { - // Make sure a destination is defined - if (!this.destination) return this; // Calculate morphed matrix at a given position - - var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos, - b: this.b + (this.destination.b - this.b) * pos, - c: this.c + (this.destination.c - this.c) * pos, - d: this.d + (this.destination.d - this.d) * pos, - e: this.e + (this.destination.e - this.e) * pos, - f: this.f + (this.destination.f - this.f) * pos - }); - return matrix; - }, - // Left multiplies by the given matrix - multiply: function multiply(matrix) { - return this.clone().multiplyO(matrix); - }, - multiplyO: function multiplyO(matrix) { - // Get the matrices - var l = this; - var r = matrix instanceof SVG.Matrix ? matrix : new SVG.Matrix(matrix); - return matrixMultiply(l, r, this); - }, - lmultiply: function lmultiply(matrix) { - return this.clone().lmultiplyO(matrix); - }, - lmultiplyO: function lmultiplyO(matrix) { - var r = this; - var l = matrix instanceof SVG.Matrix ? matrix : new SVG.Matrix(matrix); - return matrixMultiply(l, r, this); - }, - // Inverses matrix - inverseO: function inverseO() { - // Get the current parameters out of the matrix - var a = this.a; - var b = this.b; - var c = this.c; - var d = this.d; - var e = this.e; - var f = this.f; // Invert the 2x2 matrix in the top left - - var det = a * d - b * c; - if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix - - var na = d / det; - var nb = -b / det; - var nc = -c / det; - var nd = a / det; // Apply the inverted matrix to the top right - - var ne = -(na * e + nc * f); - var nf = -(nb * e + nd * f); // Construct the inverted matrix - - this.a = na; - this.b = nb; - this.c = nc; - this.d = nd; - this.e = ne; - this.f = nf; - return this; - }, - inverse: function inverse() { - return this.clone().inverseO(); - }, - // Translate matrix - translate: function translate(x, y) { - return this.clone().translateO(x, y); - }, - translateO: function translateO(x, y) { - this.e += x || 0; - this.f += y || 0; - return this; - }, - // Scale matrix - scale: function scale(x, y, cx, cy) { - var _this$clone; + function noop() {} // Default animation values - return (_this$clone = this.clone()).scaleO.apply(_this$clone, arguments); - }, - scaleO: function scaleO(x) { - var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; - var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; - var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; - - // Support uniform scaling - if (arguments.length === 3) { - cy = cx; - cx = y; - y = x; - } - - var a = this.a, - b = this.b, - c = this.c, - d = this.d, - e = this.e, - f = this.f; - this.a = a * x; - this.b = b * y; - this.c = c * x; - this.d = d * y; - this.e = e * x - cx * x + cx; - this.f = f * y - cy * y + cy; - return this; - }, - // Rotate matrix - rotate: function rotate(r, cx, cy) { - return this.clone().rotateO(r, cx, cy); - }, - rotateO: function rotateO(r) { - var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; - var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; - // Convert degrees to radians - r = SVG.utils.radians(r); - var cos = Math.cos(r); - var sin = Math.sin(r); - var a = this.a, - b = this.b, - c = this.c, - d = this.d, - e = this.e, - f = this.f; - this.a = a * cos - b * sin; - this.b = b * cos + a * sin; - this.c = c * cos - d * sin; - this.d = d * cos + c * sin; - this.e = e * cos - f * sin + cy * sin - cx * cos + cx; - this.f = f * cos + e * sin - cx * sin - cy * cos + cy; - return this; - }, - // Flip matrix on x or y, at a given offset - flip: function flip(axis, around) { - return this.clone().flipO(axis, around); - }, - flipO: function flipO(axis, around) { - return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point - }, - // Shear matrix - shear: function shear(a, cx, cy) { - return this.clone().shearO(a, cx, cy); - }, - shearO: function shearO(lx) { - var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; - var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; - var a = this.a, - b = this.b, - c = this.c, - d = this.d, - e = this.e, - f = this.f; - this.a = a + b * lx; - this.c = c + d * lx; - this.e = e + f * lx - cy * lx; - return this; - }, - // Skew Matrix - skew: function skew(x, y, cx, cy) { - var _this$clone2; + var timeline = { + duration: 400, + ease: '>', + delay: 0 // Default attribute values - return (_this$clone2 = this.clone()).skewO.apply(_this$clone2, arguments); - }, - skewO: function skewO(x) { - var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; - var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; - var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; - - // support uniformal skew - if (arguments.length === 3) { - cy = cx; - cx = y; - y = x; - } // Convert degrees to radians - - - x = SVG.utils.radians(x); - y = SVG.utils.radians(y); - var lx = Math.tan(x); - var ly = Math.tan(y); - var a = this.a, - b = this.b, - c = this.c, - d = this.d, - e = this.e, - f = this.f; - this.a = a + b * lx; - this.b = b + a * ly; - this.c = c + d * lx; - this.d = d + c * ly; - this.e = e + f * lx - cy * lx; - this.f = f + e * ly - cx * ly; - return this; - }, - // SkewX - skewX: function skewX(x, cx, cy) { - return this.skew(x, 0, cx, cy); - }, - skewXO: function skewXO(x, cx, cy) { - return this.skewO(x, 0, cx, cy); - }, - // SkewY - skewY: function skewY(y, cx, cy) { - return this.skew(0, y, cx, cy); - }, - skewYO: function skewYO(y, cx, cy) { - return this.skewO(0, y, cx, cy); - }, - // Transform around a center point - aroundO: function aroundO(cx, cy, matrix) { - var dx = cx || 0; - var dy = cy || 0; - return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy); - }, - around: function around(cx, cy, matrix) { - return this.clone().aroundO(cx, cy, matrix); - }, - // Convert to native SVGMatrix - native: function native() { - // create new matrix - var matrix = SVG.parser.nodes.svg.node.createSVGMatrix(); // update with current values + }; + var attrs = { + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + // size + width: 0, + height: 0, + // radius + r: 0, + rx: 0, + ry: 0, + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' + }; - for (var i = abcdef.length - 1; i >= 0; i--) { - matrix[abcdef[i]] = this[abcdef[i]]; - } + var defaults = /*#__PURE__*/Object.freeze({ + noop: noop, + timeline: timeline, + attrs: attrs + }); + + /* eslint no-new-func: "off" */ + var subClassArray = function () { + try { + // try es6 subclassing + return Function('name', 'baseClass', '_constructor', ['baseClass = baseClass || Array', 'return {', '[name]: class extends baseClass {', 'constructor (...args) {', 'super(...args)', '_constructor && _constructor.apply(this, args)', '}', '}', '}[name]'].join('\n')); + } catch (e) { + // Use es5 approach + return function (name) { + var baseClass = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Array; + + var _constructor = arguments.length > 2 ? arguments[2] : undefined; + + var Arr = function Arr() { + baseClass.apply(this, arguments); + _constructor && _constructor.apply(this, arguments); + }; + + Arr.prototype = Object.create(baseClass.prototype); + Arr.prototype.constructor = Arr; + return Arr; + }; + } + }(); - return matrix; + var SVGArray = subClassArray('SVGArray', Array, function (arr) { + this.init(arr); + }); + extend(SVGArray, { + init: function init(arr) { + this.length = 0; + this.push.apply(this, _toConsumableArray(this.parse(arr))); }, - // Check if two matrices are equal - equals: function equals(other) { - var comp = new SVG.Matrix(other); - return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f); + toArray: function toArray() { + return Array.prototype.concat.apply([], this); }, - // Convert matrix to string toString: function toString() { - return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'; - }, - toArray: function toArray() { - return [this.a, this.b, this.c, this.d, this.e, this.f]; + return this.join(' '); }, + // Flattens the array if needed valueOf: function valueOf() { - return { - a: this.a, - b: this.b, - c: this.c, - d: this.d, - e: this.e, - f: this.f - }; - } - }, - // Define parent - parent: SVG.Element, - // Add parent method - construct: { - // Get current matrix - ctm: function ctm() { - return new SVG.Matrix(this.node.getCTM()); + var ret = []; + ret.push.apply(ret, _toConsumableArray(this)); + return ret; }, - // Get current screen matrix - screenCTM: function screenCTM() { - /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 - This is needed because FF does not return the transformation matrix - for the inner coordinate system when getScreenCTM() is called on nested svgs. - However all other Browsers do that */ - if (this instanceof SVG.Doc && !this.isRoot()) { - var rect = this.rect(1, 1); - var m = rect.node.getScreenCTM(); - rect.remove(); - return new SVG.Matrix(m); - } - - return new SVG.Matrix(this.node.getScreenCTM()); - } - } -}); // let extensions = {} -// ['rotate'].forEach((method) => { -// let methodO = method + 'O' -// extensions[method] = function (...args) { -// return new SVG.Matrix(this)[methodO](...args) -// } -// }) -// -// SVG.extend(SVG.Matrix, extensions) -// function matrixMultiplyParams (matrix, a, b, c, d, e, f) { -// return matrixMultiply({a, b, c, d, e, f}, matrix, matrix) -// } - -SVG.Point = SVG.invent({ - // Initialize - create: function create(x, y, base) { - var source; - base = base || { - x: 0, - y: 0 // ensure source as object - - }; - source = Array.isArray(x) ? { - x: x[0], - y: x[1] - } : _typeof(x) === 'object' ? { - x: x.x, - y: x.y - } : { - x: x, - y: y // merge source - - }; - this.x = source.x == null ? base.x : source.x; - this.y = source.y == null ? base.y : source.y; - }, - // Add methods - extend: { - // Clone point - clone: function clone() { - return new SVG.Point(this); + // Parse whitespace separated string + parse: function parse() { + var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; + // If already is an array, no need to parse it + if (array instanceof Array) return array; + return array.trim().split(delimiter).map(parseFloat); }, - // Morph one point into another - morph: function morph(x, y) { - // store new destination - this.destination = new SVG.Point(x, y); - return this; + clone: function clone() { + return new this.constructor(this); }, - // Get morphed point at a given position - at: function at(pos) { - // make sure a destination is defined - if (!this.destination) return this; // calculate morphed matrix at a given position + toSet: function toSet() { + return new Set(this); + } + }); - var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos, - y: this.y + (this.destination.y - this.y) * pos - }); - return point; - }, - // Convert to native SVGPoint - native: function native() { - // create new point - var point = SVG.parser.nodes.svg.node.createSVGPoint(); // update with current values - - point.x = this.x; - point.y = this.y; - return point; - }, - // transform point with matrix - transform: function transform(m) { - // Perform the matrix multiplication - var x = m.a * this.x + m.c * this.y + m.e; - var y = m.b * this.x + m.d * this.y + m.f; // Return the required point + var SVGNumber = + /*#__PURE__*/ + function () { + // Initialize + function SVGNumber() { + _classCallCheck(this, SVGNumber); - return new SVG.Point(x, y); + this.init.apply(this, arguments); } - } -}); -SVG.extend(SVG.Element, { - // Get point - point: function point(x, y) { - return new SVG.Point(x, y).transform(this.screenCTM().inverse()); - } -}); -SVG.extend(SVG.Element, { - // Set svg element attribute - attr: function attr(a, v, n) { + + _createClass(SVGNumber, [{ + key: "init", + value: function init(value, unit) { + unit = Array.isArray(value) ? value[1] : unit; + value = Array.isArray(value) ? value[0] : value; // initialize defaults + + this.value = 0; + this.unit = unit || ''; // parse value + + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? value < 0 ? -3.4e+38 : +3.4e+38 : value; + } else if (typeof value === 'string') { + unit = value.match(numberAndUnit); + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]); // normalize + + if (unit[5] === '%') { + this.value /= 100; + } else if (unit[5] === 's') { + this.value *= 1000; + } // store unit + + + this.unit = unit[5]; + } + } else { + if (value instanceof SVGNumber) { + this.value = value.valueOf(); + this.unit = value.unit; + } + } + } + }, { + key: "toString", + value: function toString() { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 : this.unit === 's' ? this.value / 1e3 : this.value) + this.unit; + } + }, { + key: "toJSON", + value: function toJSON() { + return this.toString(); + } + }, { + key: "toArray", + value: function toArray() { + return [this.value, this.unit]; + } + }, { + key: "valueOf", + value: function valueOf() { + return this.value; + } // Add number + + }, { + key: "plus", + value: function plus(number) { + number = new SVGNumber(number); + return new SVGNumber(this + number, this.unit || number.unit); + } // Subtract number + + }, { + key: "minus", + value: function minus(number) { + number = new SVGNumber(number); + return new SVGNumber(this - number, this.unit || number.unit); + } // Multiply number + + }, { + key: "times", + value: function times(number) { + number = new SVGNumber(number); + return new SVGNumber(this * number, this.unit || number.unit); + } // Divide number + + }, { + key: "divide", + value: function divide(number) { + number = new SVGNumber(number); + return new SVGNumber(this / number, this.unit || number.unit); + } + }]); + + return SVGNumber; + }(); + + function attr(attr, val, ns) { // act as full getter - if (a == null) { + if (attr == null) { // get an object of attributes - a = {}; - v = this.node.attributes; + attr = {}; + val = this.node.attributes; + var _iteratorNormalCompletion = true; + var _didIteratorError = false; + var _iteratorError = undefined; - for (n = v.length - 1; n >= 0; n--) { - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue; + try { + for (var _iterator = val[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { + var node = _step.value; + attr[node.nodeName] = isNumber.test(node.nodeValue) ? parseFloat(node.nodeValue) : node.nodeValue; + } + } catch (err) { + _didIteratorError = true; + _iteratorError = err; + } finally { + try { + if (!_iteratorNormalCompletion && _iterator.return != null) { + _iterator.return(); + } + } finally { + if (_didIteratorError) { + throw _iteratorError; + } + } } - return a; - } else if (_typeof(a) === 'object') { + return attr; + } else if (Array.isArray(attr)) ; else if (_typeof(attr) === 'object') { // apply every attribute individually if an object is passed - for (v in a) { - this.attr(v, a[v]); + for (val in attr) { + this.attr(val, attr[val]); } - } else if (v === null) { + } else if (val === null) { // remove value - this.node.removeAttribute(a); - } else if (v == null) { + this.node.removeAttribute(attr); + } else if (val == null) { // act as a getter if the first and only argument is not an object - v = this.node.getAttribute(a); - return v == null ? SVG.defaults.attrs[a] : SVG.regex.isNumber.test(v) ? parseFloat(v) : v; + val = this.node.getAttribute(attr); + return val == null ? attrs[attr] // FIXME: do we need to return defaults? + : isNumber.test(val) ? parseFloat(val) : val; } else { // convert image fill and stroke to patterns - if (a === 'fill' || a === 'stroke') { - if (SVG.regex.isImage.test(v)) { - v = this.doc().defs().image(v); + if (attr === 'fill' || attr === 'stroke') { + if (isImage.test(val)) { + val = this.doc().defs().image(val); } + } // FIXME: This is fine, but what about the lines above? + // How does attr know about image()? - if (v instanceof SVG.Image) { - v = this.doc().defs().pattern(0, 0, function () { - this.add(v); - }); - } + + while (typeof val.attrHook === 'function') { + val = val.attrHook(this, attr); } // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') { - v = new SVG.Number(v); - } else if (SVG.Color.isColor(v)) { + if (typeof val === 'number') { + val = new SVGNumber(val); + } else if (Color.isColor(val)) { // ensure full hex color - v = new SVG.Color(v); - } else if (Array.isArray(v)) { - // parse array values - v = new SVG.Array(v); + val = new Color(val); + } else if (val.constructor === Array) { + // Check for plain arrays and parse array values + val = new SVGArray(val); } // if the passed attribute is leading... - if (a === 'leading') { + if (attr === 'leading') { // ... call the leading method instead if (this.leading) { - this.leading(v); + this.leading(val); } } else { // set given attribute on node - typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) : this.node.setAttribute(a, v.toString()); + typeof ns === 'string' ? this.node.setAttributeNS(ns, attr, val.toString()) : this.node.setAttribute(attr, val.toString()); } // rebuild if required - if (this.rebuild && (a === 'font-size' || a === 'x')) { - this.rebuild(a, v); + if (this.rebuild && (attr === 'font-size' || attr === 'x')) { + this.rebuild(); } } return this; } -}); -/* global arrayToMatrix getOrigin isMatrixLike */ - -SVG.extend(SVG.Element, { - // Reset all transformations - untransform: function untransform() { - return this.attr('transform', null); - }, - // merge the whole transformation chain into one matrix and returns it - matrixify: function matrixify() { - var matrix = (this.attr('transform') || ''). // split transformations - split(SVG.regex.transforms).slice(0, -1).map(function (str) { - // generate key => value pairs - var kv = str.trim().split('('); - return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { - return parseFloat(str); - })]; - }).reverse() // merge every transformation into one matrix - .reduce(function (matrix, transform) { - if (transform[0] === 'matrix') { - return matrix.lmultiply(arrayToMatrix(transform[1])); - } - return matrix[transform[0]].apply(matrix, transform[1]); - }, new SVG.Matrix()); - return matrix; - }, - // add an element to another parent without changing the visual representation on the screen - toParent: function toParent(parent) { - if (this === parent) return this; - var ctm = this.screenCTM(); - var pCtm = parent.screenCTM().inverse(); - this.addTo(parent).untransform().transform(pCtm.multiply(ctm)); - return this; - }, - // same as above with parent equals root-svg - toDoc: function toDoc() { - return this.toParent(this.doc()); - } -}); -SVG.extend(SVG.Element, { - // Add transformations - transform: function transform(o, relative) { - // Act as a getter if no object was passed - if (o == null || typeof o === 'string') { - var decomposed = new SVG.Matrix(this).decompose(); - return decomposed[o] || decomposed; - } + var Dom = + /*#__PURE__*/ + function (_EventTarget) { + _inherits(Dom, _EventTarget); - if (!isMatrixLike(o)) { - // Set the origin according to the defined transform - o = _objectSpread({}, o, { - origin: getOrigin(o, this) - }); - } // The user can pass a boolean, an SVG.Element or an SVG.Matrix or nothing + function Dom(node) { + var _this; + _classCallCheck(this, Dom); - var cleanRelative = relative === true ? this : relative || false; - var result = new SVG.Matrix(cleanRelative).transform(o); - return this.attr('transform', result); - } -}); -/* global camelCase */ + _this = _possibleConstructorReturn(this, _getPrototypeOf(Dom).call(this, node)); + _this.node = node; + _this.type = node.nodeName; + return _this; + } // Add given element at a position -SVG.extend(SVG.Element, { - // Dynamic style generator - css: function css(s, v) { - var ret = {}; - var t, i; - if (arguments.length === 0) { - // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { - return !!el.length; - }).forEach(function (el) { - t = el.split(/\s*:\s*/); - ret[t[0]] = t[1]; - }); - return ret; - } + _createClass(Dom, [{ + key: "add", + value: function add(element, i) { + element = makeInstance(element); - if (arguments.length < 2) { - // get style properties in the array - if (Array.isArray(s)) { - for (i = s.length; i--;) { - ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]; + if (i == null) { + this.node.appendChild(element.node); + } else if (element.node !== this.node.childNodes[i]) { + this.node.insertBefore(element.node, this.node.childNodes[i]); } - return ret; - } // get style for property + return this; + } // Add element to given container and return self + }, { + key: "addTo", + value: function addTo(parent) { + return makeInstance(parent).put(this); + } // Returns all child elements - if (typeof s === 'string') { - return this.node.style[camelCase(s)]; - } // set styles in object + }, { + key: "children", + value: function children() { + return map(this.node.children, function (node) { + return adopt(node); + }); + } // Remove all elements in this container + }, { + key: "clear", + value: function clear() { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } // remove defs reference - if (_typeof(s) === 'object') { - for (i in s) { - // set empty string if null/undefined/'' was given - this.node.style[camelCase(i)] = s[i] == null || SVG.regex.isBlank.test(s[i]) ? '' : s[i]; + + delete this._defs; + return this; + } // Clone element + + }, { + key: "clone", + value: function clone(parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom(); // clone element and assign new id + + var clone = assignNewId(this.node.cloneNode(true)); // insert the clone in the given parent or after myself + + if (parent) parent.add(clone); // FIXME: after might not be available here + else this.after(clone); + return clone; + } // Iterates over all children and invokes a given block + + }, { + key: "each", + value: function each(block, deep) { + var children = this.children(); + var i, il; + + for (i = 0, il = children.length; i < il; i++) { + block.apply(children[i], [i, children]); + + if (deep) { + children[i].each(block, deep); + } } + + return this; + } // Get first child + + }, { + key: "first", + value: function first() { + return adopt(this.node.firstChild); + } // Get a element at the given index + + }, { + key: "get", + value: function get(i) { + return adopt(this.node.childNodes[i]); } - } // set style for property + }, { + key: "getEventHolder", + value: function getEventHolder() { + return this.node; + } + }, { + key: "getEventTarget", + value: function getEventTarget() { + return this.node; + } // Checks if the given element is a child + + }, { + key: "has", + value: function has(element) { + return this.index(element) >= 0; + } // Get / set id + + }, { + key: "id", + value: function id(_id) { + // generate new id if no id set + if (typeof _id === 'undefined' && !this.node.id) { + this.node.id = eid(this.type); + } // dont't set directly width this.node.id to make `null` work correctly + + + return this.attr('id', _id); + } // Gets index of given element + + }, { + key: "index", + value: function index(element) { + return [].slice.call(this.node.childNodes).indexOf(element.node); + } // Get the last child + + }, { + key: "last", + value: function last() { + return adopt(this.node.lastChild); + } // matches the element vs a css selector + + }, { + key: "matches", + value: function matches(selector) { + var el = this.node; + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); + } // Returns the svg node to call native svg methods on it + + }, { + key: "native", + value: function native() { + return this.node; + } // Returns the parent element instance + + }, { + key: "parent", + value: function parent(type) { + var parent = this; // check for parent + + if (!parent.node.parentNode) return null; // get parent element + + parent = adopt(parent.node.parentNode); + if (!type) return parent; // loop trough ancestors if type is given + + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent; + parent = adopt(parent.node.parentNode); + } + } // Basically does the same as `add()` but returns the added element instead + + }, { + key: "put", + value: function put(element, i) { + this.add(element, i); + return element; + } // Add element to given container and return container + + }, { + key: "putIn", + value: function putIn(parent) { + return makeInstance(parent).add(this); + } // Remove element + + }, { + key: "remove", + value: function remove() { + if (this.parent()) { + this.parent().removeElement(this); + } + return this; + } // Remove a given child + + }, { + key: "removeElement", + value: function removeElement(element) { + this.node.removeChild(element.node); + return this; + } // Replace element + + }, { + key: "replace", + value: function replace(element) { + // FIXME: after() might not be available here + this.after(element).remove(); + return element; + } // Return id on string conversion + + }, { + key: "toString", + value: function toString() { + return this.id(); + } // Import raw svg + + }, { + key: "svg", + value: function svg(_svg) { + var well, len; // act as a setter if svg is given + + if (_svg) { + // create temporary holder + well = document.createElementNS(ns, 'svg'); // dump raw svg + + well.innerHTML = _svg; // transplant nodes + + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild); + } // otherwise act as a getter - if (arguments.length === 2) { - this.node.style[camelCase(s)] = v == null || SVG.regex.isBlank.test(v) ? '' : v; - } + } else { + // write svgjs data to the dom + this.writeDataToDom(); + return this.node.outerHTML; + } - return this; - } -}); -/* global createElement */ - -SVG.Parent = SVG.invent({ - // Initialize node - create: function create(node) { - SVG.Element.call(this, node); - }, - // Inherit from - inherit: SVG.Element, - // Add class methods - extend: { - // Returns all child elements - children: function children() { - return SVG.utils.map(this.node.children, function (node) { - return SVG.adopt(node); - }); - }, - // Add given element at a position - add: function add(element, i) { - element = createElement(element); + return this; + } // write svgjs data to the dom - if (element.node !== this.node.children[i]) { - this.node.insertBefore(element.node, this.node.children[i] || null); + }, { + key: "writeDataToDom", + value: function writeDataToDom() { + // dump variables recursively + this.each(function () { + this.writeDataToDom(); + }); + return this; } + }]); - return this; - }, - // Basically does the same as `add()` but returns the added element instead - put: function put(element, i) { - this.add(element, i); - return element.instance || element; - }, - // Checks if the given element is a child - has: function has(element) { - return this.index(element) >= 0; - }, - // Gets index of given element - index: function index(element) { - return [].slice.call(this.node.children).indexOf(element.node); - }, - // Get a element at the given index - get: function get(i) { - return SVG.adopt(this.node.children[i]); - }, - // Get first child - first: function first() { - return this.get(0); - }, - // Get the last child - last: function last() { - return this.get(this.node.children.length - 1); - }, - // Iterates over all children and invokes a given block - each: function each(block, deep) { - var children = this.children(); - var i, il; + return Dom; + }(EventTarget); + extend(Dom, { + attr: attr + }); - for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) { - block.apply(children[i], [i, children]); - } + var Doc = getClass(root); - if (deep && children[i] instanceof SVG.Parent) { - children[i].each(block, deep); + var Element = + /*#__PURE__*/ + function (_Dom) { + _inherits(Element, _Dom); + + function Element(node) { + var _this; + + _classCallCheck(this, Element); + + _this = _possibleConstructorReturn(this, _getPrototypeOf(Element).call(this, node)); // initialize data object + + _this.dom = {}; // create circular reference + + _this.node.instance = _assertThisInitialized(_assertThisInitialized(_this)); + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + _this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}); + } + + return _this; + } // Move element by its center + + + _createClass(Element, [{ + key: "center", + value: function center(x, y) { + return this.cx(x).cy(y); + } // Move by center over x-axis + + }, { + key: "cx", + value: function cx(x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2); + } // Move by center over y-axis + + }, { + key: "cy", + value: function cy(y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2); + } // Get defs + + }, { + key: "defs", + value: function defs() { + return this.doc().defs(); + } // Get parent document + + }, { + key: "doc", + value: function doc() { + var p = this.parent(Doc); + return p && p.doc(); + } + }, { + key: "getEventHolder", + value: function getEventHolder() { + return this; + } // Set height of element + + }, { + key: "height", + value: function height(_height) { + return this.attr('height', _height); + } // Checks whether the given point inside the bounding box of the element + + }, { + key: "inside", + value: function inside(x, y) { + var box = this.bbox(); + return x > box.x && y > box.y && x < box.x + box.width && y < box.y + box.height; + } // Move element to given x and y values + + }, { + key: "move", + value: function move(x, y) { + return this.x(x).y(y); + } // return array of all ancestors of given type up to the root svg + + }, { + key: "parents", + value: function parents(type) { + var parents = []; + var parent = this; + + do { + parent = parent.parent(type); + if (!parent || parent instanceof getClass('HtmlNode')) break; + parents.push(parent); + } while (parent.parent); + + return parents; + } // Get referenced element form attribute value + + }, { + key: "reference", + value: function reference$$1(attr) { + attr = this.attr(attr); + if (!attr) return null; + var m = attr.match(reference); + return m ? makeInstance(m[1]) : null; + } // set given data to the elements data property + + }, { + key: "setData", + value: function setData(o) { + this.dom = o; + return this; + } // Set element size to given width and height + + }, { + key: "size", + value: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.width(new SVGNumber(p.width)).height(new SVGNumber(p.height)); + } // Set width of element + + }, { + key: "width", + value: function width(_width) { + return this.attr('width', _width); + } // write svgjs data to the dom + + }, { + key: "writeDataToDom", + value: function writeDataToDom() { + // remove previously set data + this.node.removeAttribute('svgjs:data'); + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)); // see #428 } + + return _get(_getPrototypeOf(Element.prototype), "writeDataToDom", this).call(this); + } // Move over x-axis + + }, { + key: "x", + value: function x(_x) { + return this.attr('x', _x); + } // Move over y-axis + + }, { + key: "y", + value: function y(_y) { + return this.attr('y', _y); } + }]); - return this; - }, - // Remove a given child - removeElement: function removeElement(element) { - this.node.removeChild(element.node); - return this; - }, - // Remove all elements in this container - clear: function clear() { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild); - } // remove defs reference + return Element; + }(Dom); + var Container = + /*#__PURE__*/ + function (_Element) { + _inherits(Container, _Element); - delete this._defs; - return this; - } - } -}); -SVG.extend(SVG.Parent, { - flatten: function flatten(parent) { - // flattens is only possible for nested svgs and groups - if (!(this instanceof SVG.G || this instanceof SVG.Doc)) { - return this; + function Container() { + _classCallCheck(this, Container); + + return _possibleConstructorReturn(this, _getPrototypeOf(Container).apply(this, arguments)); } - parent = parent || (this instanceof SVG.Doc && this.isRoot() ? this : this.parent(SVG.Parent)); - this.each(function () { - if (this instanceof SVG.Defs) return this; - if (this instanceof SVG.Parent) return this.flatten(parent); - return this.toParent(parent); - }); // we need this so that SVG.Doc does not get removed + _createClass(Container, [{ + key: "flatten", + value: function flatten(parent) { + this.each(function () { + if (this instanceof Container) return this.flatten(parent).ungroup(parent); + return this.toParent(parent); + }); // we need this so that Doc does not get removed - this.node.firstElementChild || this.remove(); - return this; - }, - ungroup: function ungroup(parent) { - // ungroup is only possible for nested svgs and groups - if (!(this instanceof SVG.G || this instanceof SVG.Doc && !this.isRoot())) { - return this; - } + this.node.firstElementChild || this.remove(); + return this; + } + }, { + key: "ungroup", + value: function ungroup(parent) { + parent = parent || this.parent(); + this.each(function () { + return this.toParent(parent); + }); + this.remove(); + return this; + } + }]); - parent = parent || this.parent(SVG.Parent); - this.each(function () { - return this.toParent(parent); - }); // we need this so that SVG.Doc does not get removed + return Container; + }(Element); - this.remove(); - return this; - } -}); -SVG.Container = SVG.invent({ - // Initialize node - create: function create(node) { - SVG.Element.call(this, node); - }, - // Inherit from - inherit: SVG.Parent -}); -SVG.Defs = SVG.invent({ - // Initialize node - create: 'defs', - // Inherit from - inherit: SVG.Container -}); -SVG.G = SVG.invent({ - // Initialize node - create: 'g', - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: {}, - // Add parent method - construct: { - // Create a group element - group: function group() { - return this.put(new SVG.G()); + var Defs = + /*#__PURE__*/ + function (_Container) { + _inherits(Defs, _Container); + + function Defs(node) { + _classCallCheck(this, Defs); + + return _possibleConstructorReturn(this, _getPrototypeOf(Defs).call(this, nodeOrNew('defs', node), Defs)); } - } -}); // ### This module adds backward / forward functionality to elements. -// -SVG.extend(SVG.Element, { - // Get all siblings, including myself - siblings: function siblings() { - return this.parent().children(); - }, - // Get the curent position siblings - position: function position() { - return this.parent().index(this); - }, - // Get the next element (will return null if there is none) - next: function next() { - return this.siblings()[this.position() + 1]; - }, - // Get the next element (will return null if there is none) - prev: function prev() { - return this.siblings()[this.position() - 1]; - }, - // Send given element one step forward - forward: function forward() { - var i = this.position() + 1; - var p = this.parent(); // move node one step forward + _createClass(Defs, [{ + key: "flatten", + value: function flatten() { + return this; + } + }, { + key: "ungroup", + value: function ungroup() { + return this; + } + }]); - p.removeElement(this).add(this, i); // make sure defs node is always at the top + return Defs; + }(Container); + register(Defs); - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node); - } + var Doc$1 = + /*#__PURE__*/ + function (_Container) { + _inherits(Doc, _Container); - return this; - }, - // Send given element one step backward - backward: function backward() { - var i = this.position(); + function Doc(node) { + var _this; - if (i > 0) { - this.parent().removeElement(this).add(this, i - 1); - } + _classCallCheck(this, Doc); - return this; - }, - // Send given element all the way to the front - front: function front() { - var p = this.parent(); // Move node forward + _this = _possibleConstructorReturn(this, _getPrototypeOf(Doc).call(this, nodeOrNew('svg', node), Doc)); - p.node.appendChild(this.node); // Make sure defs node is always at the top + _this.namespace(); - if (p instanceof SVG.Doc) { - p.node.appendChild(p.defs().node); + return _this; } - return this; - }, - // Send given element all the way to the back - back: function back() { - if (this.position() > 0) { - this.parent().removeElement(this).add(this, 0); - } + _createClass(Doc, [{ + key: "isRoot", + value: function isRoot() { + return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'; + } // Check if this is a root svg + // If not, call docs from this element + + }, { + key: "doc", + value: function doc() { + if (this.isRoot()) return this; + return _get(_getPrototypeOf(Doc.prototype), "doc", this).call(this); + } // Add namespaces + + }, { + key: "namespace", + value: function namespace() { + if (!this.isRoot()) return this.doc().namespace(); + return this.attr({ + xmlns: ns, + version: '1.1' + }).attr('xmlns:xlink', xlink, xmlns).attr('xmlns:svgjs', svgjs, xmlns); + } // Creates and returns defs element + + }, { + key: "defs", + value: function defs() { + if (!this.isRoot()) return this.doc().defs(); + return adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new Defs()); + } // custom parent method + + }, { + key: "parent", + value: function parent(type) { + if (this.isRoot()) { + return this.node.parentNode.nodeName === '#document' ? null : adopt(this.node.parentNode); + } - return this; - }, - // Inserts a given element before the targeted element - before: function before(element) { - element.remove(); - var i = this.position(); - this.parent().add(element, i); - return this; - }, - // Insters a given element after the targeted element - after: function after(element) { - element.remove(); - var i = this.position(); - this.parent().add(element, i + 1); - return this; - } -}); -SVG.Mask = SVG.invent({ - // Initialize node - create: 'mask', - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - // Unmask all masked elements and remove itself - remove: function remove() { - // unmask all targets - this.targets().forEach(function (el) { - el.unmask(); - }); // remove mask from parent - - return SVG.Element.prototype.remove.call(this); - }, - targets: function targets() { - return SVG.select('svg [mask*="' + this.id() + '"]'); - } - }, - // Add parent method - construct: { - // Create masking element - mask: function mask() { - return this.defs().put(new SVG.Mask()); + return _get(_getPrototypeOf(Doc.prototype), "parent", this).call(this, type); + } + }, { + key: "clear", + value: function clear() { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } + + return this; + } + }]); + + return Doc; + }(Container); + registerMethods({ + Container: { + // Create nested svg document + nested: function nested() { + return this.put(new Doc$1()); + } } - } -}); -SVG.extend(SVG.Element, { - // Distribute mask to svg element - maskWith: function maskWith(element) { - // use given mask or create a new one - var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element); // apply mask - - return this.attr('mask', 'url("#' + masker.id() + '")'); - }, - // Unmask element - unmask: function unmask() { - return this.attr('mask', null); - }, - masker: function masker() { - return this.reference('mask'); - } -}); -SVG.ClipPath = SVG.invent({ - // Initialize node - create: 'clipPath', - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - // Unclip all clipped elements and remove itself - remove: function remove() { - // unclip all targets - this.targets().forEach(function (el) { - el.unclip(); - }); // remove clipPath from parent - - return SVG.Element.prototype.remove.call(this); - }, - targets: function targets() { - return SVG.select('svg [clip-path*="' + this.id() + '"]'); + }); + register(Doc$1, 'Doc', true); + + function parser() { + // Reuse cached element if possible + if (!parser.nodes) { + var svg = new Doc$1().size(2, 0); + svg.node.cssText = ['opacity: 0', 'position: absolute', 'left: -100%', 'top: -100%', 'overflow: hidden'].join(';'); + var path = svg.path().node; + parser.nodes = { + svg: svg, + path: path + }; } - }, - // Add parent method - construct: { - // Create clipping element - clip: function clip() { - return this.defs().put(new SVG.ClipPath()); + + if (!parser.nodes.svg.node.parentNode) { + var b = document.body || document.documentElement; + parser.nodes.svg.addTo(b); } + + return parser.nodes; } -}); // - -SVG.extend(SVG.Element, { - // Distribute clipPath to svg element - clipWith: function clipWith(element) { - // use given clip or create a new one - var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element); // apply mask - - return this.attr('clip-path', 'url("#' + clipper.id() + '")'); - }, - // Unclip element - unclip: function unclip() { - return this.attr('clip-path', null); - }, - clipper: function clipper() { - return this.reference('clip-path'); - } -}); -SVG.Gradient = SVG.invent({ - // Initialize node - create: function create(type) { - SVG.Element.call(this, _typeof(type) === 'object' ? type : SVG.create(type + 'Gradient')); - }, - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - // Add a color stop - stop: function stop(offset, color, opacity) { - return this.put(new SVG.Stop()).update(offset, color, opacity); - }, - // Update gradient - update: function update(block) { - // remove all stops - this.clear(); // invoke passed block - if (typeof block === 'function') { - block.call(this, this); - } + var Point = + /*#__PURE__*/ + function () { + // Initialize + function Point(x, y, base) { + _classCallCheck(this, Point); - return this; - }, - // Return the fill id - url: function url() { - return 'url(#' + this.id() + ')'; - }, - // Alias string convertion to fill - toString: function toString() { - return this.url(); - }, - // custom attr to handle transform - attr: function attr(a, b, c) { - if (a === 'transform') a = 'gradientTransform'; - return SVG.Container.prototype.attr.call(this, a, b, c); - } - }, - // Add parent method - construct: { - // Create gradient element in defs - gradient: function gradient(type, block) { - return this.defs().gradient(type, block); + var source; + base = base || { + x: 0, + y: 0 // ensure source as object + + }; + source = Array.isArray(x) ? { + x: x[0], + y: x[1] + } : _typeof(x) === 'object' ? { + x: x.x, + y: x.y + } : { + x: x, + y: y // merge source + + }; + this.x = source.x == null ? base.x : source.x; + this.y = source.y == null ? base.y : source.y; + } // Clone point + + + _createClass(Point, [{ + key: "clone", + value: function clone() { + return new Point(this); + } // Convert to native SVGPoint + + }, { + key: "native", + value: function native() { + // create new point + var point = parser().svg.node.createSVGPoint(); // update with current values + + point.x = this.x; + point.y = this.y; + return point; + } // transform point with matrix + + }, { + key: "transform", + value: function transform(m) { + // Perform the matrix multiplication + var x = m.a * this.x + m.c * this.y + m.e; + var y = m.b * this.x + m.d * this.y + m.f; // Return the required point + + return new Point(x, y); + } + }]); + + return Point; + }(); + registerMethods({ + Element: { + // Get point + point: function point(x, y) { + return new Point(x, y).transform(this.screenCTM().inverse()); + } } - } -}); // Add animatable methods to both gradient and fx module - -SVG.extend([SVG.Gradient, SVG.Timeline], { - // From position - from: function from(x, y) { - return (this._target || this).type === 'radialGradient' ? this.attr({ - fx: new SVG.Number(x), - fy: new SVG.Number(y) - }) : this.attr({ - x1: new SVG.Number(x), - y1: new SVG.Number(y) - }); - }, - // To position - to: function to(x, y) { - return (this._target || this).type === 'radialGradient' ? this.attr({ - cx: new SVG.Number(x), - cy: new SVG.Number(y) - }) : this.attr({ - x2: new SVG.Number(x), - y2: new SVG.Number(y) - }); - } -}); // Base gradient generation + }); -SVG.extend(SVG.Defs, { - // define gradient - gradient: function gradient(type, block) { - return this.put(new SVG.Gradient(type)).update(block); + var abcdef = 'abcdef'.split(''); + + function closeEnough(a, b, threshold) { + return Math.abs(b - a) < (threshold || 1e-6); } -}); -SVG.Stop = SVG.invent({ - // Initialize node - create: 'stop', - // Inherit from - inherit: SVG.Element, - // Add class methods - extend: { - // add color stops - update: function update(o) { - if (typeof o === 'number' || o instanceof SVG.Number) { - o = { - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] + + var Matrix = + /*#__PURE__*/ + function () { + function Matrix() { + _classCallCheck(this, Matrix); + + this.init.apply(this, arguments); + } // Initialize + + + _createClass(Matrix, [{ + key: "init", + value: function init(source) { + var base = Matrix.fromArray([1, 0, 0, 1, 0, 0]); // ensure source as object + + source = source instanceof Element ? source.matrixify() : typeof source === 'string' ? Matrix.fromArray(source.split(delimiter).map(parseFloat)) : Array.isArray(source) ? Matrix.fromArray(source) : _typeof(source) === 'object' && Matrix.isMatrixLike(source) ? source : _typeof(source) === 'object' ? new Matrix().transform(source) : arguments.length === 6 ? Matrix.fromArray([].slice.call(arguments)) : base; // Merge the source matrix with the base matrix + + this.a = source.a != null ? source.a : base.a; + this.b = source.b != null ? source.b : base.b; + this.c = source.c != null ? source.c : base.c; + this.d = source.d != null ? source.d : base.d; + this.e = source.e != null ? source.e : base.e; + this.f = source.f != null ? source.f : base.f; + } // Clones this matrix + + }, { + key: "clone", + value: function clone() { + return new Matrix(this); + } // Transform a matrix into another matrix by manipulating the space + + }, { + key: "transform", + value: function transform(o) { + // Check if o is a matrix and then left multiply it directly + if (Matrix.isMatrixLike(o)) { + var matrix = new Matrix(o); + return matrix.multiplyO(this); + } // Get the proposed transformations and the current transformations + + + var t = Matrix.formatTransforms(o); + var current = this; + + var _transform = new Point(t.ox, t.oy).transform(current), + ox = _transform.x, + oy = _transform.y; // Construct the resulting matrix + + + var transformer = new Matrix().translateO(t.rx, t.ry).lmultiplyO(current).translateO(-ox, -oy).scaleO(t.scaleX, t.scaleY).skewO(t.skewX, t.skewY).shearO(t.shear).rotateO(t.theta).translateO(ox, oy); // If we want the origin at a particular place, we force it there + + if (isFinite(t.px) || isFinite(t.py)) { + var origin = new Point(ox, oy).transform(transformer); // TODO: Replace t.px with isFinite(t.px) + + var dx = t.px ? t.px - origin.x : 0; + var dy = t.py ? t.py - origin.y : 0; + transformer.translateO(dx, dy); + } // Translate now after positioning + + + transformer.translateO(t.tx, t.ty); + return transformer; + } // Applies a matrix defined by its affine parameters + + }, { + key: "compose", + value: function compose(o) { + if (o.origin) { + o.originX = o.origin[0]; + o.originY = o.origin[1]; + } // Get the parameters + + + var ox = o.originX || 0; + var oy = o.originY || 0; + var sx = o.scaleX || 1; + var sy = o.scaleY || 1; + var lam = o.shear || 0; + var theta = o.rotate || 0; + var tx = o.translateX || 0; + var ty = o.translateY || 0; // Apply the standard matrix + + var result = new Matrix().translateO(-ox, -oy).scaleO(sx, sy).shearO(lam).rotateO(theta).translateO(tx, ty).lmultiplyO(this).translateO(ox, oy); + return result; + } // Decomposes this matrix into its affine parameters + + }, { + key: "decompose", + value: function decompose() { + var cx = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; + var cy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; + // Get the parameters from the matrix + var a = this.a; + var b = this.b; + var c = this.c; + var d = this.d; + var e = this.e; + var f = this.f; // Figure out if the winding direction is clockwise or counterclockwise + + var determinant = a * d - b * c; + var ccw = determinant > 0 ? 1 : -1; // Since we only shear in x, we can use the x basis to get the x scale + // and the rotation of the resulting matrix + + var sx = ccw * Math.sqrt(a * a + b * b); + var thetaRad = Math.atan2(ccw * b, ccw * a); + var theta = 180 / Math.PI * thetaRad; + var ct = Math.cos(thetaRad); + var st = Math.sin(thetaRad); // We can then solve the y basis vector simultaneously to get the other + // two affine parameters directly from these parameters + + var lam = (a * c + b * d) / determinant; + var sy = c * sx / (lam * a - b) || d * sx / (lam * b + a); // Use the translations + + var tx = e - cx + cx * ct * sx + cy * (lam * ct * sx - st * sy); + var ty = f - cy + cx * st * sx + cy * (lam * st * sx + ct * sy); // Construct the decomposition and return it + + return { + // Return the affine parameters + scaleX: sx, + scaleY: sy, + shear: lam, + rotate: theta, + translateX: tx, + translateY: ty, + originX: cx, + originY: cy, + // Return the matrix parameters + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f }; - } // set attributes + } // Left multiplies by the given matrix + }, { + key: "multiply", + value: function multiply(matrix) { + return this.clone().multiplyO(matrix); + } + }, { + key: "multiplyO", + value: function multiplyO(matrix) { + // Get the matrices + var l = this; + var r = matrix instanceof Matrix ? matrix : new Matrix(matrix); + return Matrix.matrixMultiply(l, r, this); + } + }, { + key: "lmultiply", + value: function lmultiply(matrix) { + return this.clone().lmultiplyO(matrix); + } + }, { + key: "lmultiplyO", + value: function lmultiplyO(matrix) { + var r = this; + var l = matrix instanceof Matrix ? matrix : new Matrix(matrix); + return Matrix.matrixMultiply(l, r, this); + } // Inverses matrix + + }, { + key: "inverseO", + value: function inverseO() { + // Get the current parameters out of the matrix + var a = this.a; + var b = this.b; + var c = this.c; + var d = this.d; + var e = this.e; + var f = this.f; // Invert the 2x2 matrix in the top left + + var det = a * d - b * c; + if (!det) throw new Error('Cannot invert ' + this); // Calculate the top 2x2 matrix + + var na = d / det; + var nb = -b / det; + var nc = -c / det; + var nd = a / det; // Apply the inverted matrix to the top right + + var ne = -(na * e + nc * f); + var nf = -(nb * e + nd * f); // Construct the inverted matrix + + this.a = na; + this.b = nb; + this.c = nc; + this.d = nd; + this.e = ne; + this.f = nf; + return this; + } + }, { + key: "inverse", + value: function inverse() { + return this.clone().inverseO(); + } // Translate matrix + + }, { + key: "translate", + value: function translate(x, y) { + return this.clone().translateO(x, y); + } + }, { + key: "translateO", + value: function translateO(x, y) { + this.e += x || 0; + this.f += y || 0; + return this; + } // Scale matrix + + }, { + key: "scale", + value: function scale(x, y, cx, cy) { + var _this$clone; + + return (_this$clone = this.clone()).scaleO.apply(_this$clone, arguments); + } + }, { + key: "scaleO", + value: function scaleO(x) { + var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; + var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; + + // Support uniform scaling + if (arguments.length === 3) { + cy = cx; + cx = y; + y = x; + } - if (o.opacity != null) this.attr('stop-opacity', o.opacity); - if (o.color != null) this.attr('stop-color', o.color); - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)); - return this; - } - } -}); -SVG.Pattern = SVG.invent({ - // Initialize node - create: 'pattern', - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - // Return the fill id - url: function url() { - return 'url(#' + this.id() + ')'; - }, - // Update pattern by rebuilding - update: function update(block) { - // remove content - this.clear(); // invoke passed block + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a * x; + this.b = b * y; + this.c = c * x; + this.d = d * y; + this.e = e * x - cx * x + cx; + this.f = f * y - cy * y + cy; + return this; + } // Rotate matrix + + }, { + key: "rotate", + value: function rotate(r, cx, cy) { + return this.clone().rotateO(r, cx, cy); + } + }, { + key: "rotateO", + value: function rotateO(r) { + var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; + var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + // Convert degrees to radians + r = radians(r); + var cos = Math.cos(r); + var sin = Math.sin(r); + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a * cos - b * sin; + this.b = b * cos + a * sin; + this.c = c * cos - d * sin; + this.d = d * cos + c * sin; + this.e = e * cos - f * sin + cy * sin - cx * cos + cx; + this.f = f * cos + e * sin - cx * sin - cy * cos + cy; + return this; + } // Flip matrix on x or y, at a given offset + + }, { + key: "flip", + value: function flip(axis, around) { + return this.clone().flipO(axis, around); + } + }, { + key: "flipO", + value: function flipO(axis, around) { + return axis === 'x' ? this.scaleO(-1, 1, around, 0) : axis === 'y' ? this.scaleO(1, -1, 0, around) : this.scaleO(-1, -1, axis, around || axis); // Define an x, y flip point + } // Shear matrix + + }, { + key: "shear", + value: function shear(a, cx, cy) { + return this.clone().shearO(a, cx, cy); + } + }, { + key: "shearO", + value: function shearO(lx) { + var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a + b * lx; + this.c = c + d * lx; + this.e = e + f * lx - cy * lx; + return this; + } // Skew Matrix + + }, { + key: "skew", + value: function skew(x, y, cx, cy) { + var _this$clone2; + + return (_this$clone2 = this.clone()).skewO.apply(_this$clone2, arguments); + } + }, { + key: "skewO", + value: function skewO(x) { + var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : x; + var cx = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var cy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; + + // support uniformal skew + if (arguments.length === 3) { + cy = cx; + cx = y; + y = x; + } // Convert degrees to radians + + + x = radians(x); + y = radians(y); + var lx = Math.tan(x); + var ly = Math.tan(y); + var a = this.a, + b = this.b, + c = this.c, + d = this.d, + e = this.e, + f = this.f; + this.a = a + b * lx; + this.b = b + a * ly; + this.c = c + d * lx; + this.d = d + c * ly; + this.e = e + f * lx - cy * lx; + this.f = f + e * ly - cx * ly; + return this; + } // SkewX + + }, { + key: "skewX", + value: function skewX(x, cx, cy) { + return this.skew(x, 0, cx, cy); + } + }, { + key: "skewXO", + value: function skewXO(x, cx, cy) { + return this.skewO(x, 0, cx, cy); + } // SkewY + + }, { + key: "skewY", + value: function skewY(y, cx, cy) { + return this.skew(0, y, cx, cy); + } + }, { + key: "skewYO", + value: function skewYO(y, cx, cy) { + return this.skewO(0, y, cx, cy); + } // Transform around a center point + + }, { + key: "aroundO", + value: function aroundO(cx, cy, matrix) { + var dx = cx || 0; + var dy = cy || 0; + return this.translateO(-dx, -dy).lmultiplyO(matrix).translateO(dx, dy); + } + }, { + key: "around", + value: function around(cx, cy, matrix) { + return this.clone().aroundO(cx, cy, matrix); + } // Convert to native SVGMatrix + + }, { + key: "native", + value: function native() { + // create new matrix + var matrix = parser().svg.node.createSVGMatrix(); // update with current values + + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]]; + } - if (typeof block === 'function') { - block.call(this, this); + return matrix; + } // Check if two matrices are equal + + }, { + key: "equals", + value: function equals(other) { + var comp = new Matrix(other); + return closeEnough(this.a, comp.a) && closeEnough(this.b, comp.b) && closeEnough(this.c, comp.c) && closeEnough(this.d, comp.d) && closeEnough(this.e, comp.e) && closeEnough(this.f, comp.f); + } // Convert matrix to string + + }, { + key: "toString", + value: function toString() { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'; + } + }, { + key: "toArray", + value: function toArray() { + return [this.a, this.b, this.c, this.d, this.e, this.f]; + } + }, { + key: "valueOf", + value: function valueOf() { + return { + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f + }; + } + }], [{ + key: "fromArray", + value: function fromArray(a) { + return { + a: a[0], + b: a[1], + c: a[2], + d: a[3], + e: a[4], + f: a[5] + }; + } + }, { + key: "isMatrixLike", + value: function isMatrixLike(o) { + return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null; } + }, { + key: "formatTransforms", + value: function formatTransforms(o) { + // Get all of the parameters required to form the matrix + var flipBoth = o.flip === 'both' || o.flip === true; + var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; + var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; + var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; + var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; + var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; + var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; + var shear = o.shear || 0; + var theta = o.rotate || o.theta || 0; + var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); + var ox = origin.x; + var oy = origin.y; + var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY); + var px = position.x; + var py = position.y; + var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY); + var tx = translate.x; + var ty = translate.y; + var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); + var rx = relative.x; + var ry = relative.y; // Populate all of the values + + return { + scaleX: scaleX, + scaleY: scaleY, + skewX: skewX, + skewY: skewY, + shear: shear, + theta: theta, + rx: rx, + ry: ry, + tx: tx, + ty: ty, + ox: ox, + oy: oy, + px: px, + py: py + }; + } // left matrix, right matrix, target matrix which is overwritten + + }, { + key: "matrixMultiply", + value: function matrixMultiply(l, r, o) { + // Work out the product directly + var a = l.a * r.a + l.c * r.b; + var b = l.b * r.a + l.d * r.b; + var c = l.a * r.c + l.c * r.d; + var d = l.b * r.c + l.d * r.d; + var e = l.e + l.a * r.e + l.c * r.f; + var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same + + o.a = a; + o.b = b; + o.c = c; + o.d = d; + o.e = e; + o.f = f; + return o; + } + }]); + + return Matrix; + }(); + registerMethods({ + Element: { + // Get current matrix + ctm: function ctm() { + return new Matrix(this.node.getCTM()); + }, + // Get current screen matrix + screenCTM: function screenCTM() { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (typeof this.isRoot === 'function' && !this.isRoot()) { + var rect = this.rect(1, 1); + var m = rect.node.getScreenCTM(); + rect.remove(); + return new Matrix(m); + } - return this; - }, - // Alias string convertion to fill - toString: function toString() { - return this.url(); - }, - // custom attr to handle transform - attr: function attr(a, b, c) { - if (a === 'transform') a = 'patternTransform'; - return SVG.Container.prototype.attr.call(this, a, b, c); - } - }, - // Add parent method - construct: { - // Create pattern element in defs - pattern: function pattern(width, height, block) { - return this.defs().pattern(width, height, block); + return new Matrix(this.node.getScreenCTM()); + } } + }); + + /*** + Base Class + ========== + The base stepper class that will be + ***/ + + function makeSetterGetter(k, f) { + return function (v) { + if (v == null) return this[v]; + this[k] = v; + if (f) f.call(this); + return this; + }; } -}); -SVG.extend(SVG.Defs, { - // Define gradient - pattern: function pattern(width, height, block) { - return this.put(new SVG.Pattern()).update(block).attr({ - x: 0, - y: 0, - width: width, - height: height, - patternUnits: 'userSpaceOnUse' - }); - } -}); -SVG.Doc = SVG.invent({ - // Initialize node - create: function create(node) { - SVG.Element.call(this, node || SVG.create('svg')); // set svg element attributes and ensure defs node - - this.namespace(); - }, - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - isRoot: function isRoot() { - return !this.node.parentNode || !(this.node.parentNode instanceof window.SVGElement) || this.node.parentNode.nodeName === '#document'; + + var easing = { + '-': function _(pos) { + return pos; }, - // Check if this is a root svg. If not, call docs from this element - doc: function doc() { - if (this.isRoot()) return this; - return SVG.Element.prototype.doc.call(this); + '<>': function _(pos) { + return -Math.cos(pos * Math.PI) / 2 + 0.5; }, - // Add namespaces - namespace: function namespace() { - if (!this.isRoot()) return this.doc().namespace(); - return this.attr({ - xmlns: SVG.ns, - version: '1.1' - }).attr('xmlns:xlink', SVG.xlink, SVG.xmlns).attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns); + '>': function _(pos) { + return Math.sin(pos * Math.PI / 2); }, - // Creates and returns defs element - defs: function defs() { - if (!this.isRoot()) return this.doc().defs(); - return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()); + '<': function _(pos) { + return -Math.cos(pos * Math.PI / 2) + 1; }, - // custom parent method - parent: function parent(type) { - if (this.isRoot()) { - return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode; - } + bezier: function bezier(t0, x0, t1, x1) { + return function (t) {// TODO: FINISH + }; + } + }; + var Stepper = + /*#__PURE__*/ + function () { + function Stepper() { + _classCallCheck(this, Stepper); + } - return SVG.Element.prototype.parent.call(this, type); - }, - // Removes the doc from the DOM - remove: function remove() { - if (!this.isRoot()) { - return SVG.Element.prototype.remove.call(this); + _createClass(Stepper, [{ + key: "done", + value: function done() { + return false; } + }]); - if (this.parent()) { - this.parent().removeChild(this.node); - } + return Stepper; + }(); + /*** + Easing Functions + ================ + ***/ - return this; - }, - clear: function clear() { - // remove children - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild); - } + var Ease = + /*#__PURE__*/ + function (_Stepper) { + _inherits(Ease, _Stepper); - return this; - } - }, - construct: { - // Create nested svg document - nested: function nested() { - return this.put(new SVG.Doc()); + function Ease(fn) { + var _this; + + _classCallCheck(this, Ease); + + _this = _possibleConstructorReturn(this, _getPrototypeOf(Ease).call(this)); + _this.ease = easing[fn || timeline.ease] || fn; + return _this; } - } -}); -SVG.Shape = SVG.invent({ - // Initialize node - create: function create(node) { - SVG.Element.call(this, node); - }, - // Inherit from - inherit: SVG.Element -}); -SVG.Bare = SVG.invent({ - // Initialize - create: function create(element, inherit) { - // construct element - SVG.Element.call(this, SVG.create(element)); // inherit custom methods - - if (inherit) { - for (var method in inherit.prototype) { - if (typeof inherit.prototype[method] === 'function') { - this[method] = inherit.prototype[method]; + + _createClass(Ease, [{ + key: "step", + value: function step(from, to, pos) { + if (typeof from !== 'number') { + return pos < 1 ? from : to; } + + return from + (to - from) * this.ease(pos); } + }]); + + return Ease; + }(Stepper); + /*** + Controller Types + ================ + ***/ + + var Controller = + /*#__PURE__*/ + function (_Stepper2) { + _inherits(Controller, _Stepper2); + + function Controller(fn) { + var _this2; + + _classCallCheck(this, Controller); + + _this2 = _possibleConstructorReturn(this, _getPrototypeOf(Controller).call(this)); + _this2.stepper = fn; + return _this2; } - }, - // Inherit from - inherit: SVG.Element, - // Add methods - extend: { - // Insert some plain text - words: function words(text) { - // remove contents - while (this.node.hasChildNodes()) { - this.node.removeChild(this.node.lastChild); - } // create text node - - - this.node.appendChild(document.createTextNode(text)); - return this; - } - } -}); -SVG.extend(SVG.Parent, { - // Create an element that is not described by SVG.js - element: function element(_element, inherit) { - return this.put(new SVG.Bare(_element, inherit)); - } -}); -SVG.Symbol = SVG.invent({ - // Initialize node - create: 'symbol', - // Inherit from - inherit: SVG.Container, - construct: { - // create symbol - symbol: function symbol() { - return this.put(new SVG.Symbol()); - } - } -}); -SVG.Use = SVG.invent({ - // Initialize node - create: 'use', - // Inherit from - inherit: SVG.Shape, - // Add class methods - extend: { - // Use element as a reference - element: function element(_element2, file) { - // Set lined element - return this.attr('href', (file || '') + '#' + _element2, SVG.xlink); - } - }, - // Add parent method - construct: { - // Create a use element - use: function use(element, file) { - return this.put(new SVG.Use()).element(element, file); - } + + _createClass(Controller, [{ + key: "step", + value: function step(current, target, dt, c) { + return this.stepper(current, target, dt, c); + } + }, { + key: "done", + value: function done(c) { + return c.done; + } + }]); + + return Controller; + }(Stepper); + + function recalculate() { + // Apply the default parameters + var duration = (this._duration || 500) / 1000; + var overshoot = this._overshoot || 0; // Calculate the PID natural response + + var eps = 1e-10; + var pi = Math.PI; + var os = Math.log(overshoot / 100 + eps); + var zeta = -os / Math.sqrt(pi * pi + os * os); + var wn = 3.9 / (zeta * duration); // Calculate the Spring values + + this.d = 2 * zeta * wn; + this.k = wn * wn; } -}); -SVG.Rect = SVG.invent({ - // Initialize node - create: 'rect', - // Inherit from - inherit: SVG.Shape, - // Add parent method - construct: { - // Create a rect element - rect: function rect(width, height) { - return this.put(new SVG.Rect()).size(width, height); + + var Spring = + /*#__PURE__*/ + function (_Controller) { + _inherits(Spring, _Controller); + + function Spring(duration, overshoot) { + var _this3; + + _classCallCheck(this, Spring); + + _this3 = _possibleConstructorReturn(this, _getPrototypeOf(Spring).call(this)); + + _this3.duration(duration || 500).overshoot(overshoot || 0); + + return _this3; } - } -}); -/* global proportionalSize */ - -SVG.Circle = SVG.invent({ - // Initialize node - create: 'circle', - // Inherit from - inherit: SVG.Shape, - // Add parent method - construct: { - // Create circle element, based on ellipse - circle: function circle(size) { - return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0); + + _createClass(Spring, [{ + key: "step", + value: function step(current, target, dt, c) { + if (typeof current === 'string') return current; + c.done = dt === Infinity; + if (dt === Infinity) return target; + if (dt === 0) return current; + if (dt > 100) dt = 16; + dt /= 1000; // Get the previous velocity + + var velocity = c.velocity || 0; // Apply the control to get the new position and store it + + var acceleration = -this.d * velocity - this.k * (current - target); + var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity + + c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value + + c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; + return c.done ? target : newPosition; + } + }]); + + return Spring; + }(Controller); + extend(Spring, { + duration: makeSetterGetter('_duration', recalculate), + overshoot: makeSetterGetter('_overshoot', recalculate) + }); + var PID = + /*#__PURE__*/ + function (_Controller2) { + _inherits(PID, _Controller2); + + function PID(p, i, d, windup) { + var _this4; + + _classCallCheck(this, PID); + + _this4 = _possibleConstructorReturn(this, _getPrototypeOf(PID).call(this)); + p = p == null ? 0.1 : p; + i = i == null ? 0.01 : i; + d = d == null ? 0 : d; + windup = windup == null ? 1000 : windup; + + _this4.p(p).i(i).d(d).windup(windup); + + return _this4; } - } -}); -SVG.extend([SVG.Circle, SVG.Timeline], { - // Radius x value - rx: function rx(_rx) { - return this.attr('r', _rx); - }, - // Alias radius x value - ry: function ry(_ry) { - return this.rx(_ry); - } -}); -SVG.Ellipse = SVG.invent({ - // Initialize node - create: 'ellipse', - // Inherit from - inherit: SVG.Shape, - // Add parent method - construct: { - // Create an ellipse - ellipse: function ellipse(width, height) { - return this.put(new SVG.Ellipse()).size(width, height).move(0, 0); + + _createClass(PID, [{ + key: "step", + value: function step(current, target, dt, c) { + if (typeof current === 'string') return current; + c.done = dt === Infinity; + if (dt === Infinity) return target; + if (dt === 0) return current; + var p = target - current; + var i = (c.integral || 0) + p * dt; + var d = (p - (c.error || 0)) / dt; + var windup = this.windup; // antiwindup + + if (windup !== false) { + i = Math.max(-windup, Math.min(i, windup)); + } + + c.error = p; + c.integral = i; + c.done = Math.abs(p) < 0.001; + return c.done ? target : current + (this.P * p + this.I * i + this.D * d); + } + }]); + + return PID; + }(Controller); + extend(PID, { + windup: makeSetterGetter('windup'), + p: makeSetterGetter('P'), + i: makeSetterGetter('I'), + d: makeSetterGetter('D') + }); + + var Queue = + /*#__PURE__*/ + function () { + function Queue() { + _classCallCheck(this, Queue); + + this._first = null; + this._last = null; } - } -}); -SVG.extend([SVG.Ellipse, SVG.Rect, SVG.Timeline], { - // Radius x value - rx: function rx(_rx2) { - return this.attr('rx', _rx2); - }, - // Radius y value - ry: function ry(_ry2) { - return this.attr('ry', _ry2); - } -}); // Add common method - -SVG.extend([SVG.Circle, SVG.Ellipse], { - // Move over x-axis - x: function x(_x2) { - return _x2 == null ? this.cx() - this.rx() : this.cx(_x2 + this.rx()); - }, - // Move over y-axis - y: function y(_y2) { - return _y2 == null ? this.cy() - this.ry() : this.cy(_y2 + this.ry()); - }, - // Move by center over x-axis - cx: function cx(x) { - return x == null ? this.attr('cx') : this.attr('cx', x); - }, - // Move by center over y-axis - cy: function cy(y) { - return y == null ? this.attr('cy') : this.attr('cy', y); - }, - // Set width of element - width: function width(_width2) { - return _width2 == null ? this.rx() * 2 : this.rx(new SVG.Number(_width2).divide(2)); - }, - // Set height of element - height: function height(_height2) { - return _height2 == null ? this.ry() * 2 : this.ry(new SVG.Number(_height2).divide(2)); - }, - // Custom size function - size: function size(width, height) { - var p = proportionalSize(this, width, height); - return this.rx(new SVG.Number(p.width).divide(2)).ry(new SVG.Number(p.height).divide(2)); - } -}); -/* global proportionalSize */ - -SVG.Line = SVG.invent({ - // Initialize node - create: 'line', - // Inherit from - inherit: SVG.Shape, - // Add class methods - extend: { - // Get array - array: function array() { - return new SVG.PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]); - }, - // Overwrite native plot() method - plot: function plot(x1, y1, x2, y2) { - if (x1 == null) { - return this.array(); - } else if (typeof y1 !== 'undefined') { - x1 = { - x1: x1, - y1: y1, - x2: x2, - y2: y2 + + _createClass(Queue, [{ + key: "push", + value: function push(value) { + // An item stores an id and the provided value + var item = value.next ? value : { + value: value, + next: null, + prev: null // Deal with the queue being empty or populated + }; - } else { - x1 = new SVG.PointArray(x1).toLine(); + + if (this._last) { + item.prev = this._last; + this._last.next = item; + this._last = item; + } else { + this._last = item; + this._first = item; + } // Update the length and return the current item + + + return item; + } + }, { + key: "shift", + value: function shift() { + // Check if we have a value + var remove = this._first; + if (!remove) return null; // If we do, remove it and relink things + + this._first = remove.next; + if (this._first) this._first.prev = null; + this._last = this._first ? this._last : null; + return remove.value; + } // Shows us the first item in the list + + }, { + key: "first", + value: function first() { + return this._first && this._first.value; + } // Shows us the last item in the list + + }, { + key: "last", + value: function last() { + return this._last && this._last.value; + } // Removes the item that was returned from the push + + }, { + key: "remove", + value: function remove(item) { + // Relink the previous item + if (item.prev) item.prev.next = item.next; + if (item.next) item.next.prev = item.prev; + if (item === this._last) this._last = item.prev; + if (item === this._first) this._first = item.next; // Invalidate item + + item.prev = null; + item.next = null; } + }]); - return this.attr(x1); - }, - // Move by left top corner - move: function move(x, y) { - return this.attr(this.array().move(x, y).toLine()); - }, - // Set element size to given width and height - size: function size(width, height) { - var p = proportionalSize(this, width, height); - return this.attr(this.array().size(p.width, p.height).toLine()); - } - }, - // Add parent method - construct: { - // Create a line element - line: function line(x1, y1, x2, y2) { - // make sure plot is called as a setter - // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray - return SVG.Line.prototype.plot.apply(this.put(new SVG.Line()), x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]); - } - } -}); -/* global proportionalSize */ - -SVG.Polyline = SVG.invent({ - // Initialize node - create: 'polyline', - // Inherit from - inherit: SVG.Shape, - // Add parent method - construct: { - // Create a wrapped polyline element - polyline: function polyline(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()); - } - } -}); -SVG.Polygon = SVG.invent({ - // Initialize node - create: 'polygon', - // Inherit from - inherit: SVG.Shape, - // Add parent method - construct: { - // Create a wrapped polygon element - polygon: function polygon(p) { - // make sure plot is called as a setter - return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()); - } - } -}); // Add polygon-specific functions - -SVG.extend([SVG.Polyline, SVG.Polygon], { - // Get array - array: function array() { - return this._array || (this._array = new SVG.PointArray(this.attr('points'))); - }, - // Plot new path - plot: function plot(p) { - return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new SVG.PointArray(p)); - }, - // Clear array cache - clear: function clear() { - delete this._array; - return this; - }, - // Move by left top corner - move: function move(x, y) { - return this.attr('points', this.array().move(x, y)); - }, - // Set element size to given width and height - size: function size(width, height) { - var p = proportionalSize(this, width, height); - return this.attr('points', this.array().size(p.width, p.height)); - } -}); // unify all point to point elements - -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { - // Define morphable array - MorphArray: SVG.PointArray, - // Move by left top corner over x-axis - x: function x(_x3) { - return _x3 == null ? this.bbox().x : this.move(_x3, this.bbox().y); - }, - // Move by left top corner over y-axis - y: function y(_y3) { - return _y3 == null ? this.bbox().y : this.move(this.bbox().x, _y3); - }, - // Set width of element - width: function width(_width3) { - var b = this.bbox(); - return _width3 == null ? b.width : this.size(_width3, b.height); - }, - // Set height of element - height: function height(_height3) { - var b = this.bbox(); - return _height3 == null ? b.height : this.size(b.width, _height3); - } -}); -/* global proportionalSize */ - -SVG.Path = SVG.invent({ - // Initialize node - create: 'path', - // Inherit from - inherit: SVG.Shape, - // Add class methods - extend: { - // Define morphable array - MorphArray: SVG.PathArray, - // Get array - array: function array() { - return this._array || (this._array = new SVG.PathArray(this.attr('d'))); - }, - // Plot new path - plot: function plot(d) { - return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new SVG.PathArray(d)); - }, - // Clear array cache - clear: function clear() { - delete this._array; - return this; - }, - // Move by left top corner - move: function move(x, y) { - return this.attr('d', this.array().move(x, y)); - }, - // Move by left top corner over x-axis - x: function x(_x4) { - return _x4 == null ? this.bbox().x : this.move(_x4, this.bbox().y); - }, - // Move by left top corner over y-axis - y: function y(_y4) { - return _y4 == null ? this.bbox().y : this.move(this.bbox().x, _y4); - }, - // Set element size to given width and height - size: function size(width, height) { - var p = proportionalSize(this, width, height); - return this.attr('d', this.array().size(p.width, p.height)); + return Queue; + }(); + + var Animator = { + nextDraw: null, + frames: new Queue(), + timeouts: new Queue(), + timer: window.performance || window.Date, + transforms: [], + frame: function frame(fn) { + // Store the node + var node = Animator.frames.push({ + run: fn + }); // Request an animation frame if we don't have one + + if (Animator.nextDraw === null) { + Animator.nextDraw = window.requestAnimationFrame(Animator._draw); + } // Return the node so we can remove it easily + + + return node; }, - // Set width of element - width: function width(_width4) { - return _width4 == null ? this.bbox().width : this.size(_width4, this.bbox().height); + transform_frame: function transform_frame(fn, id) { + Animator.transforms[id] = fn; }, - // Set height of element - height: function height(_height4) { - return _height4 == null ? this.bbox().height : this.size(this.bbox().width, _height4); - } - }, - // Add parent method - construct: { - // Create a wrapped path element - path: function path(d) { - // make sure plot is called as a setter - return this.put(new SVG.Path()).plot(d || new SVG.PathArray()); - } - } -}); -SVG.Image = SVG.invent({ - // Initialize node - create: 'image', - // Inherit from - inherit: SVG.Shape, - // Add class methods - extend: { - // (re)load image - load: function load(url, callback) { - if (!url) return this; - var img = new window.Image(); - SVG.on(img, 'load', function (e) { - var p = this.parent(SVG.Pattern); // ensure image size - - if (this.width() === 0 && this.height() === 0) { - this.size(img.width, img.height); - } + timeout: function timeout(fn, delay) { + delay = delay || 0; // Work out when the event should fire - if (p instanceof SVG.Pattern) { - // ensure pattern size if not set - if (p.width() === 0 && p.height() === 0) { - p.size(this.width(), this.height()); - } - } + var time = Animator.timer.now() + delay; // Add the timeout to the end of the queue - if (typeof callback === 'function') { - callback.call(this, { - width: img.width, - height: img.height, - ratio: img.width / img.height, - url: url - }); - } - }, this); - SVG.on(img, 'load error', function () { - // dont forget to unbind memory leaking events - SVG.off(img); - }); - return this.attr('href', img.src = url, SVG.xlink); - } - }, - // Add parent method - construct: { - // create image element, load image and set its size - image: function image(source, callback) { - return this.put(new SVG.Image()).size(0, 0).load(source, callback); - } - } -}); -SVG.Text = SVG.invent({ - // Initialize node - create: function create(node) { - SVG.Element.call(this, node || SVG.create('text')); - this.dom.leading = new SVG.Number(1.3); // store leading value for rebuilding - - this._rebuild = true; // enable automatic updating of dy values - - this._build = false; // disable build mode for adding multiple lines - // set default font - - this.attr('font-family', SVG.defaults.attrs['font-family']); - }, - // Inherit from - inherit: SVG.Parent, - // Add class methods - extend: { - // Move over x-axis - x: function x(_x5) { - // act as getter - if (_x5 == null) { - return this.attr('x'); - } - - return this.attr('x', _x5); - }, - // Move over y-axis - y: function y(_y5) { - var oy = this.attr('y'); - var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter + var node = Animator.timeouts.push({ + run: fn, + time: time + }); // Request another animation frame if we need one - if (_y5 == null) { - return typeof oy === 'number' ? oy - o : oy; + if (Animator.nextDraw === null) { + Animator.nextDraw = window.requestAnimationFrame(Animator._draw); } - return this.attr('y', typeof _y5 === 'number' ? _y5 + o : _y5); + return node; }, - // Move center over x-axis - cx: function cx(x) { - return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2); + cancelFrame: function cancelFrame(node) { + Animator.frames.remove(node); }, - // Move center over y-axis - cy: function cy(y) { - return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2); + clearTimeout: function clearTimeout(node) { + Animator.timeouts.remove(node); }, - // Set the text content - text: function text(_text) { - // act as getter - if (_text === undefined) { - var children = this.node.childNodes; - var firstLine = 0; - _text = ''; - - for (var i = 0, len = children.length; i < len; ++i) { - // skip textPaths - they are no lines - if (children[i].nodeName === 'textPath') { - if (i === 0) firstLine = 1; - continue; - } // add newline if its not the first child and newLined is set to true + _draw: function _draw(now) { + // Run all the timeouts we can run, if they are not ready yet, add them + // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) + var nextTimeout = null; + var lastTimeout = Animator.timeouts.last(); + while (nextTimeout = Animator.timeouts.shift()) { + // Run the timeout if its time, or push it to the end + if (now >= nextTimeout.time) { + nextTimeout.run(); + } else { + Animator.timeouts.push(nextTimeout); + } // If we hit the last item, we should stop shifting out more items - if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { - _text += '\n'; - } // add content of this node + if (nextTimeout === lastTimeout) break; + } // Run all of the animation frames - _text += children[i].textContent; - } - return _text; - } // remove existing content + var nextFrame = null; + var lastFrame = Animator.frames.last(); + while (nextFrame !== lastFrame && (nextFrame = Animator.frames.shift())) { + nextFrame.run(); + } - this.clear().build(true); + Animator.transforms.forEach(function (el) { + el(); + }); // If we have remaining timeouts or frames, draw until we don't anymore - if (typeof _text === 'function') { - // call block - _text.call(this, this); - } else { - // store text and make sure text is not blank - _text = _text.split('\n'); // build new lines + Animator.nextDraw = Animator.timeouts.first() || Animator.frames.first() ? window.requestAnimationFrame(Animator._draw) : null; + } + }; - for (var j = 0, jl = _text.length; j < jl; j++) { - this.tspan(_text[j]).newLine(); - } - } // disable build mode and rebuild lines + function isNulledBox(box) { + return !box.w && !box.h && !box.x && !box.y; + } + function domContains(node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode; + } - return this.build(false).rebuild(); - }, - // Set / get leading - leading: function leading(value) { - // act as getter - if (value == null) { - return this.dom.leading; - } // act as setter + return node === document; + }).call(document.documentElement, node); + } + var Box = + /*#__PURE__*/ + function () { + function Box() { + _classCallCheck(this, Box); - this.dom.leading = new SVG.Number(value); - return this.rebuild(); - }, - // Rebuild appearance type - rebuild: function rebuild(_rebuild) { - // store new rebuild flag if given - if (typeof _rebuild === 'boolean') { - this._rebuild = _rebuild; - } // define position of all lines - - - if (this._rebuild) { - var self = this; - var blankLineOffset = 0; - var dy = this.dom.leading * new SVG.Number(this.attr('font-size')); - this.each(function () { - if (this.dom.newLined) { - this.attr('x', self.attr('x')); + this.init.apply(this, arguments); + } - if (this.text() === '\n') { - blankLineOffset += dy; - } else { - this.attr('dy', dy + blankLineOffset); - blankLineOffset = 0; - } - } + _createClass(Box, [{ + key: "init", + value: function init(source) { + var base = [0, 0, 0, 0]; + source = typeof source === 'string' ? source.split(delimiter).map(parseFloat) : Array.isArray(source) ? source : _typeof(source) === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; + this.x = source[0] || 0; + this.y = source[1] || 0; + this.width = this.w = source[2] || 0; + this.height = this.h = source[3] || 0; // Add more bounding box properties + + this.x2 = this.x + this.w; + this.y2 = this.y + this.h; + this.cx = this.x + this.w / 2; + this.cy = this.y + this.h / 2; + } // Merge rect box with another, return a new instance + + }, { + key: "merge", + value: function merge(box) { + var x = Math.min(this.x, box.x); + var y = Math.min(this.y, box.y); + var width = Math.max(this.x + this.width, box.x + box.width) - x; + var height = Math.max(this.y + this.height, box.y + box.height) - y; + return new Box(x, y, width, height); + } + }, { + key: "transform", + value: function transform(m) { + var xMin = Infinity; + var xMax = -Infinity; + var yMin = Infinity; + var yMax = -Infinity; + var pts = [new Point(this.x, this.y), new Point(this.x2, this.y), new Point(this.x, this.y2), new Point(this.x2, this.y2)]; + pts.forEach(function (p) { + p = p.transform(m); + xMin = Math.min(xMin, p.x); + xMax = Math.max(xMax, p.x); + yMin = Math.min(yMin, p.y); + yMax = Math.max(yMax, p.y); }); - this.fire('rebuild'); + return new Box(xMin, yMin, xMax - xMin, yMax - yMin); + } + }, { + key: "addOffset", + value: function addOffset() { + // offset by window scroll position, because getBoundingClientRect changes when window is scrolled + this.x += window.pageXOffset; + this.y += window.pageYOffset; + return this; + } + }, { + key: "toString", + value: function toString() { + return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height; + } + }, { + key: "toArray", + value: function toArray() { + return [this.x, this.y, this.width, this.height]; + } + }, { + key: "isNulled", + value: function isNulled() { + return isNulledBox(this); } + }]); - return this; - }, - // Enable / disable build mode - build: function build(_build) { - this._build = !!_build; - return this; - }, - // overwrite method from parent to set data properly - setData: function setData(o) { - this.dom = o; - this.dom.leading = new SVG.Number(o.leading || 1.3); - return this; - } - }, - // Add parent method - construct: { - // Create text element - text: function text(_text2) { - return this.put(new SVG.Text()).text(_text2); - }, - // Create plain text element - plain: function plain(text) { - return this.put(new SVG.Text()).plain(text); + return Box; + }(); + + function getBox(cb) { + var box; + + try { + box = cb(this.node); + + if (isNulledBox(box) && !domContains(this.node)) { + throw new Error('Element not in the dom'); + } + } catch (e) { + try { + var clone = this.clone(parser().svg).show(); + box = cb(clone.node); + clone.remove(); + } catch (e) { + console.warn('Getting a bounding box of this element is not possible'); + } } + + return box; } -}); -SVG.Tspan = SVG.invent({ - // Initialize node - create: 'tspan', - // Inherit from - inherit: SVG.Parent, - // Add class methods - extend: { - // Set text content - text: function text(_text3) { - if (_text3 == null) return this.node.textContent + (this.dom.newLined ? '\n' : ''); - typeof _text3 === 'function' ? _text3.call(this, this) : this.plain(_text3); - return this; - }, - // Shortcut dx - dx: function dx(_dx) { - return this.attr('dx', _dx); - }, - // Shortcut dy - dy: function dy(_dy) { - return this.attr('dy', _dy); - }, - // Create new line - newLine: function newLine() { - // fetch text parent - var t = this.parent(SVG.Text); // mark new line - this.dom.newLined = true; // apply new position + registerMethods({ + Element: { + // Get bounding box + bbox: function bbox() { + return new Box(getBox.call(this, function (node) { + return node.getBBox(); + })); + }, + rbox: function rbox(el) { + var box = new Box(getBox.call(this, function (node) { + return node.getBoundingClientRect(); + })); + if (el) return box.transform(el.screenCTM().inverse()); + return box.addOffset(); + } + }, + viewbox: { + viewbox: function viewbox(x, y, width, height) { + // act as getter + if (x == null) return new Box(this.attr('viewBox')); // act as setter - return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()); + return this.attr('viewBox', new Box(x, y, width, height)); + } } + }); + + var PathArray = subClassArray('PathArray', SVGArray); + function pathRegReplace(a, b, c, d) { + return c + d.replace(dots, ' .'); } -}); -SVG.extend([SVG.Text, SVG.Tspan], { - // Create plain text node - plain: function plain(text) { - // clear if build mode is disabled - if (this._build === false) { - this.clear(); - } // create text node + function arrayToString(a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0]; - this.node.appendChild(document.createTextNode(text)); - return this; - }, - // Create a tspan - tspan: function tspan(text) { - var tspan = new SVG.Tspan(); // clear if build mode is disabled + if (a[i][1] != null) { + s += a[i][1]; - if (!this._build) { - this.clear(); - } // add new tspan + if (a[i][2] != null) { + s += ' '; + s += a[i][2]; + if (a[i][3] != null) { + s += ' '; + s += a[i][3]; + s += ' '; + s += a[i][4]; - this.node.appendChild(tspan.node); - return tspan.text(text); - }, - // FIXME: Does this also work for textpath? - // Get length of text element - length: function length() { - return this.node.getComputedTextLength(); - } -}); -SVG.TextPath = SVG.invent({ - // Initialize node - create: 'textPath', - // Inherit from - inherit: SVG.Text, - // Define parent class - parent: SVG.Parent, - // Add parent method - extend: { - MorphArray: SVG.PathArray, - // return the array of the path track element - array: function array() { - var track = this.track(); - return track ? track.array() : null; - }, - // Plot path if any - plot: function plot(d) { - var track = this.track(); - var pathArray = null; + if (a[i][5] != null) { + s += ' '; + s += a[i][5]; + s += ' '; + s += a[i][6]; - if (track) { - pathArray = track.plot(d); + if (a[i][7] != null) { + s += ' '; + s += a[i][7]; + } + } + } + } } - - return d == null ? pathArray : this; - }, - // Get the path element - track: function track() { - return this.reference('href'); } - }, - construct: { - textPath: function textPath(text, path) { - return this.defs().path(path).text(text).addTo(this); - } - } -}); -SVG.extend([SVG.Text], { - // Create path for text to run on - path: function path(track) { - var path = new SVG.TextPath(); // if d is a path, reuse it - - if (!(track instanceof SVG.Path)) { - // create path element - track = this.doc().defs().path(track); - } // link textPath to path and add content - - - path.attr('href', '#' + track, SVG.xlink); // add textPath element as child node and return textPath - - return this.put(path); - }, - // Todo: make this plural? - // Get the textPath children - textPath: function textPath() { - return this.select('textPath'); + + return s + ' '; } -}); -SVG.extend([SVG.Path], { - // creates a textPath from this path - text: function text(_text4) { - if (_text4 instanceof SVG.Text) { - var txt = _text4.text(); - - return _text4.clear().path(this).text(txt); - } - return this.parent().put(new SVG.Text()).path(this).text(_text4); - } // TODO: Maybe add `targets` to get all textPaths associated with this path - -}); -SVG.A = SVG.invent({ - // Initialize node - create: 'a', - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - // Link url - to: function to(url) { - return this.attr('href', url, SVG.xlink); - }, - // Link target attribute - target: function target(_target) { - return this.attr('target', _target); - } - }, - // Add parent method - construct: { - // Create a hyperlink element - link: function link(url) { - return this.put(new SVG.A()).to(url); + var pathHandlers = { + M: function M(c, p, p0) { + p.x = p0.x = c[0]; + p.y = p0.y = c[1]; + return ['M', p.x, p.y]; + }, + L: function L(c, p) { + p.x = c[0]; + p.y = c[1]; + return ['L', c[0], c[1]]; + }, + H: function H(c, p) { + p.x = c[0]; + return ['H', c[0]]; + }, + V: function V(c, p) { + p.y = c[0]; + return ['V', c[0]]; + }, + C: function C(c, p) { + p.x = c[4]; + p.y = c[5]; + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]; + }, + S: function S(c, p) { + p.x = c[2]; + p.y = c[3]; + return ['S', c[0], c[1], c[2], c[3]]; + }, + Q: function Q(c, p) { + p.x = c[2]; + p.y = c[3]; + return ['Q', c[0], c[1], c[2], c[3]]; + }, + T: function T(c, p) { + p.x = c[0]; + p.y = c[1]; + return ['T', c[0], c[1]]; + }, + Z: function Z(c, p, p0) { + p.x = p0.x; + p.y = p0.y; + return ['Z']; + }, + A: function A(c, p) { + p.x = c[5]; + p.y = c[6]; + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]; } + }; + var mlhvqtcsaz = 'mlhvqtcsaz'.split(''); + + for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x;else if (i === 'V') c[0] = c[0] + p.y;else if (i === 'A') { + c[5] = c[5] + p.x; + c[6] = c[6] + p.y; + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x); + } + } + return pathHandlers[i](c, p, p0); + }; + }(mlhvqtcsaz[i].toUpperCase()); } -}); -SVG.extend(SVG.Element, { - // Create a hyperlink element - linkTo: function linkTo(url) { - var link = new SVG.A(); - - if (typeof url === 'function') { - url.call(link, link); - } else { - link.to(url); - } - return this.parent().put(link).put(this); - } -}); -SVG.Marker = SVG.invent({ - // Initialize node - create: 'marker', - // Inherit from - inherit: SVG.Container, - // Add class methods - extend: { - // Set width of element - width: function width(_width5) { - return this.attr('markerWidth', _width5); - }, - // Set height of element - height: function height(_height5) { - return this.attr('markerHeight', _height5); + extend(PathArray, { + // Convert array to string + toString: function toString() { + return arrayToString(this); }, - // Set marker refX and refY - ref: function ref(x, y) { - return this.attr('refX', x).attr('refY', y); + // Move path string + move: function move(x, y) { + // get bounding box of current situation + var box = this.bbox(); // get relative offset + + x -= box.x; + y -= box.y; + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.length - 1; i >= 0; i--) { + l = this[i][0]; + + if (l === 'M' || l === 'L' || l === 'T') { + this[i][1] += x; + this[i][2] += y; + } else if (l === 'H') { + this[i][1] += x; + } else if (l === 'V') { + this[i][1] += y; + } else if (l === 'C' || l === 'S' || l === 'Q') { + this[i][1] += x; + this[i][2] += y; + this[i][3] += x; + this[i][4] += y; + + if (l === 'C') { + this[i][5] += x; + this[i][6] += y; + } + } else if (l === 'A') { + this[i][6] += x; + this[i][7] += y; + } + } + } + + return this; }, - // Update marker - update: function update(block) { - // remove all content - this.clear(); // invoke passed block + // Resize path string + size: function size(width, height) { + // get bounding box of current situation + var box = this.bbox(); + var i, l; // recalculate position of all points according to new size + + for (i = this.length - 1; i >= 0; i--) { + l = this[i][0]; - if (typeof block === 'function') { - block.call(this, this); + if (l === 'M' || l === 'L' || l === 'T') { + this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; + this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; + } else if (l === 'H') { + this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; + } else if (l === 'V') { + this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; + } else if (l === 'C' || l === 'S' || l === 'Q') { + this[i][1] = (this[i][1] - box.x) * width / box.width + box.x; + this[i][2] = (this[i][2] - box.y) * height / box.height + box.y; + this[i][3] = (this[i][3] - box.x) * width / box.width + box.x; + this[i][4] = (this[i][4] - box.y) * height / box.height + box.y; + + if (l === 'C') { + this[i][5] = (this[i][5] - box.x) * width / box.width + box.x; + this[i][6] = (this[i][6] - box.y) * height / box.height + box.y; + } + } else if (l === 'A') { + // resize radii + this[i][1] = this[i][1] * width / box.width; + this[i][2] = this[i][2] * height / box.height; // move position values + + this[i][6] = (this[i][6] - box.x) * width / box.width + box.x; + this[i][7] = (this[i][7] - box.y) * height / box.height + box.y; + } } return this; }, - // Return the fill id - toString: function toString() { - return 'url(#' + this.id() + ')'; - } - }, - // Add parent method - construct: { - marker: function marker(width, height, block) { - // Create marker element in defs - return this.defs().marker(width, height, block); - } - } -}); -SVG.extend(SVG.Defs, { - // Create marker - marker: function marker(width, height, block) { - // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block); - } -}); -SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { - // Create and attach markers - marker: function marker(_marker, width, height, block) { - var attr = ['marker']; // Build attribute name + // Test if the passed path array use the same path data commands as this path array + equalCommands: function equalCommands(pathArray) { + var i, il, equalCommands; + pathArray = new PathArray(pathArray); + equalCommands = this.length === pathArray.length; - if (_marker !== 'all') attr.push(_marker); - attr = attr.join('-'); // Set marker attribute + for (i = 0, il = this.length; equalCommands && i < il; i++) { + equalCommands = this[i][0] === pathArray[i][0]; + } + + return equalCommands; + }, + // Make path array morphable + morph: function morph(pathArray) { + pathArray = new PathArray(pathArray); + + if (this.equalCommands(pathArray)) { + this.destination = pathArray; + } else { + this.destination = null; + } - _marker = arguments[1] instanceof SVG.Marker ? arguments[1] : this.doc().marker(width, height, block); - return this.attr(attr, _marker); - } -}); // Define list of available attributes for stroke and fill - -var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], - fill: ['color', 'opacity', 'rule'], - prefix: function prefix(t, a) { - return a === 'color' ? t : t + '-' + a; - } // Add sugar for fill and stroke - -}; -['fill', 'stroke'].forEach(function (m) { - var extension = {}; - var i; - - extension[m] = function (o) { - if (typeof o === 'undefined') { return this; - } + }, + // Get morphed path array at given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; + var sourceArray = this; + var destinationArray = this.destination.value; + var array = []; + var pathArray = new PathArray(); + var i, il, j, jl; // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]]; + + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos; + } // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + + + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0); + array[i][5] = +(array[i][5] !== 0); + } + } // Directly modify the value of a path array, this is done this way for performance + + + pathArray.value = array; + return pathArray; + }, + // Absolutize and parse path to array + parse: function parse() { + var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [['M', 0, 0]]; + // if it's already a patharray, no need to parse it + if (array instanceof PathArray) return array; // prepare for parsing + + var s; + var paramCnt = { + 'M': 2, + 'L': 2, + 'H': 1, + 'V': 1, + 'C': 6, + 'S': 4, + 'Q': 4, + 'T': 2, + 'A': 7, + 'Z': 0 + }; - if (typeof o === 'string' || SVG.Color.isRgb(o) || o && typeof o.fill === 'function') { - this.attr(m, o); - } else { - // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) { - if (o[sugar[m][i]] != null) { - this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]); + if (typeof array === 'string') { + array = array.replace(numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(pathLetters, ' $& ') // put some room between letters and numbers + .replace(hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(delimiter); // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr); + }, []); + } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + + + var result = []; + var p = new Point(); + var p0 = new Point(); + var index = 0; + var len = array.length; + + do { + // Test if we have a path letter + if (isPathLetter.test(array[index])) { + s = array[index]; + ++index; // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L'; + } else if (s === 'm') { + s = 'l'; } - } + + result.push(pathHandlers[s].call(null, array.slice(index, index = index + paramCnt[s.toUpperCase()]).map(parseFloat), p, p0)); + } while (len > index); + + return result; + }, + // Get bounding box of path + bbox: function bbox() { + parser().path.setAttribute('d', this.toString()); + return parser.nodes.path.getBBox(); } + }); - return this; - }; + var Morphable = + /*#__PURE__*/ + function () { + function Morphable(stepper) { + _classCallCheck(this, Morphable); + + // FIXME: the default stepper does not know about easing + this._stepper = stepper || new Ease('-'); + this._from = null; + this._to = null; + this._type = null; + this._context = null; + this._morphObj = null; + } - SVG.extend([SVG.Element, SVG.Timeline], extension); -}); -SVG.extend([SVG.Element, SVG.Timeline], { - // Let the user set the matrix directly - matrix: function matrix(mat, b, c, d, e, f) { - // Act as a getter - if (mat == null) { - return new SVG.Matrix(this); - } // Act as a setter, the user can pass a matrix or a set of numbers - - - return this.attr('transform', new SVG.Matrix(mat, b, c, d, e, f)); - }, - // Map rotation to transform - rotate: function rotate(angle, cx, cy) { - return this.transform({ - rotate: angle, - ox: cx, - oy: cy - }, true); - }, - // Map skew to transform - skew: function skew(x, y, cx, cy) { - return arguments.length === 1 || arguments.length === 3 ? this.transform({ - skew: x, - ox: y, - oy: cx - }, true) : this.transform({ - skew: [x, y], - ox: cx, - oy: cy - }, true); - }, - shear: function shear(lam, cx, cy) { - return this.transform({ - shear: lam, - ox: cx, - oy: cy - }, true); - }, - // Map scale to transform - scale: function scale(x, y, cx, cy) { - return arguments.length === 1 || arguments.length === 3 ? this.transform({ - scale: x, - ox: y, - oy: cx - }, true) : this.transform({ - scale: [x, y], - ox: cx, - oy: cy - }, true); - }, - // Map translate to transform - translate: function translate(x, y) { - return this.transform({ - translate: [x, y] - }, true); - }, - // Map relative translations to transform - relative: function relative(x, y) { - return this.transform({ - relative: [x, y] - }, true); - }, - // Map flip to transform - flip: function flip(direction, around) { - var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' : 'both'; - var origin = direction === 'both' && isFinite(around) ? [around, around] : direction === 'x' ? [around, 0] : direction === 'y' ? [0, around] : isFinite(direction) ? [direction, direction] : [0, 0]; - this.transform({ - flip: directionString, - origin: origin - }, true); - }, - // Opacity - opacity: function opacity(value) { - return this.attr('opacity', value); - }, - // Relative move over x axis - dx: function dx(x) { - return this.x(new SVG.Number(x).plus(this instanceof SVG.Timeline ? 0 : this.x()), true); - }, - // Relative move over y axis - dy: function dy(y) { - return this.y(new SVG.Number(y).plus(this instanceof SVG.Timeline ? 0 : this.y()), true); - }, - // Relative move over x and y axes - dmove: function dmove(x, y) { - return this.dx(x).dy(y); - } -}); -SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.Timeline], { - // Add x and y radius - radius: function radius(x, y) { - var type = (this._target || this).type; - return type === 'radialGradient' || type === 'radialGradient' ? this.attr('r', new SVG.Number(x)) : this.rx(x).ry(y == null ? x : y); - } -}); -SVG.extend(SVG.Path, { - // Get path length - length: function length() { - return this.node.getTotalLength(); - }, - // Get point at length - pointAt: function pointAt(length) { - return new SVG.Point(this.node.getPointAtLength(length)); - } -}); -SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.Timeline], { - // Set font - font: function font(a, v) { - if (_typeof(a) === 'object') { - for (v in a) { - this.font(v, a[v]); + _createClass(Morphable, [{ + key: "from", + value: function from(val) { + if (val == null) { + return this._from; + } + + this._from = this._set(val); + return this; } - } + }, { + key: "to", + value: function to(val) { + if (val == null) { + return this._to; + } - return a === 'leading' ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' ? this.attr('font-' + a, v) : this.attr(a, v); - } -}); -SVG.extend(SVG.Element, { - // Store data values on svg nodes - data: function data(a, v, r) { - if (_typeof(a) === 'object') { - for (v in a) { - this.data(v, a[v]); + this._to = this._set(val); + return this; } - } else if (arguments.length < 2) { - try { - return JSON.parse(this.attr('data-' + a)); - } catch (e) { - return this.attr('data-' + a); + }, { + key: "type", + value: function type(_type) { + // getter + if (_type == null) { + return this._type; + } // setter + + + this._type = _type; + return this; } - } else { - this.attr('data-' + a, v === null ? null : r === true || typeof v === 'string' || typeof v === 'number' ? v : JSON.stringify(v)); - } + }, { + key: "_set", + value: function _set$$1(value) { + if (!this._type) { + var type = _typeof(value); + + if (type === 'number') { + this.type(SVGNumber); + } else if (type === 'string') { + if (Color.isColor(value)) { + this.type(Color); + } else if (delimiter.test(value)) { + this.type(pathLetters.test(value) ? PathArray : SVGArray); + } else if (numberAndUnit.test(value)) { + this.type(SVGNumber); + } else { + this.type(NonMorphable); + } + } else if (morphableTypes.indexOf(value.constructor) > -1) { + this.type(value.constructor); + } else if (Array.isArray(value)) { + this.type(SVGArray); + } else if (type === 'object') { + this.type(ObjectBag); + } else { + this.type(NonMorphable); + } + } - return this; - } -}); -SVG.extend(SVG.Element, { - // Remember arbitrary data - remember: function remember(k, v) { - // remember every item in an object individually - if (_typeof(arguments[0]) === 'object') { - for (var key in k) { - this.remember(key, k[key]); + var result = new this._type(value).toArray(); + this._morphObj = this._morphObj || new this._type(); + this._context = this._context || Array.apply(null, Array(result.length)).map(Object); + return result; } - } else if (arguments.length === 1) { - // retrieve memory - return this.memory()[k]; - } else { - // store memory - this.memory()[k] = v; + }, { + key: "stepper", + value: function stepper(_stepper) { + if (_stepper == null) return this._stepper; + this._stepper = _stepper; + return this; + } + }, { + key: "done", + value: function done() { + var complete = this._context.map(this._stepper.done).reduce(function (last, curr) { + return last && curr; + }, true); + + return complete; + } + }, { + key: "at", + value: function at(pos) { + var _this = this; + + return this._morphObj.fromArray(this._from.map(function (i, index) { + return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context); + })); + } + }]); + + return Morphable; + }(); + var NonMorphable = + /*#__PURE__*/ + function () { + function NonMorphable() { + _classCallCheck(this, NonMorphable); + + this.init.apply(this, arguments); } - return this; - }, - // Erase a given memory - forget: function forget() { - if (arguments.length === 0) { - this._memory = {}; - } else { - for (var i = arguments.length - 1; i >= 0; i--) { - delete this.memory()[arguments[i]]; + _createClass(NonMorphable, [{ + key: "init", + value: function init(val) { + val = Array.isArray(val) ? val[0] : val; + this.value = val; } - } + }, { + key: "valueOf", + value: function valueOf() { + return this.value; + } + }, { + key: "toArray", + value: function toArray() { + return [this.value]; + } + }]); - return this; - }, - // Initialize or return local memory object - memory: function memory() { - return this._memory || (this._memory = {}); - } -}); -/* global idFromReference */ -// Method for getting an element by id + return NonMorphable; + }(); + var TransformBag = + /*#__PURE__*/ + function () { + function TransformBag() { + _classCallCheck(this, TransformBag); -SVG.get = function (id) { - var node = document.getElementById(idFromReference(id) || id); - return SVG.adopt(node); -}; // Select elements by query string + this.init.apply(this, arguments); + } + _createClass(TransformBag, [{ + key: "init", + value: function init(obj) { + if (Array.isArray(obj)) { + obj = { + scaleX: obj[0], + scaleY: obj[1], + shear: obj[2], + rotate: obj[3], + translateX: obj[4], + translateY: obj[5], + originX: obj[6], + originY: obj[7] + }; + } -SVG.select = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node); - }); -}; + Object.assign(this, TransformBag.defaults, obj); + } + }, { + key: "toArray", + value: function toArray() { + var v = this; + return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY]; + } + }]); + + return TransformBag; + }(); + TransformBag.defaults = { + scaleX: 1, + scaleY: 1, + shear: 0, + rotate: 0, + translateX: 0, + translateY: 0, + originX: 0, + originY: 0 + }; + var ObjectBag = + /*#__PURE__*/ + function () { + function ObjectBag() { + _classCallCheck(this, ObjectBag); -SVG.$$ = function (query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { - return SVG.adopt(node); - }); -}; + this.init.apply(this, arguments); + } -SVG.$ = function (query, parent) { - return SVG.adopt((parent || document).querySelector(query)); -}; + _createClass(ObjectBag, [{ + key: "init", + value: function init(objOrArr) { + this.values = []; -SVG.extend(SVG.Parent, { - // Scoped select method - select: function select(query) { - return SVG.select(query, this.node); - } -}); -/* eslint no-unused-vars: 0 */ + if (Array.isArray(objOrArr)) { + this.values = objOrArr; + return; + } -function createElement(element, makeNested) { - if (element instanceof SVG.Element) return element; + var entries = Object.entries(objOrArr || {}).sort(function (a, b) { + return a[0] - b[0]; + }); + this.values = entries.reduce(function (last, curr) { + return last.concat(curr); + }, []); + } + }, { + key: "valueOf", + value: function valueOf() { + var obj = {}; + var arr = this.values; + + for (var i = 0, len = arr.length; i < len; i += 2) { + obj[arr[i]] = arr[i + 1]; + } - if (_typeof(element) === 'object') { - return SVG.adopt(element); + return obj; + } + }, { + key: "toArray", + value: function toArray() { + return this.values; + } + }]); + + return ObjectBag; + }(); + var morphableTypes = [NonMorphable, TransformBag, ObjectBag]; + function registerMorphableType() { + var type = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; + morphableTypes.push.apply(morphableTypes, _toConsumableArray([].concat(type))); } - - if (element == null) { - return new SVG.Doc(); + function makeMorphable() { + extend(morphableTypes, { + to: function to(val, args) { + return new Morphable().type(this.constructor).from(this.valueOf()).to(val, args); + }, + fromArray: function fromArray(arr) { + this.init(arr); + return this; + } + }); } - if (typeof element === 'string' && element.charAt(0) !== '<') { - return SVG.adopt(document.querySelector(element)); - } + var time = window.performance || Date; - var node = SVG.create('svg'); - node.innerHTML = element; - element = SVG.adopt(node.firstElementChild); - return element; -} - -function isNulledBox(box) { - return !box.w && !box.h && !box.x && !box.y; -} - -function domContains(node) { - return (document.documentElement.contains || function (node) { - // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode) { - node = node.parentNode; - } + var makeSchedule = function makeSchedule(runnerInfo) { + var start = runnerInfo.start; + var duration = runnerInfo.runner.duration(); + var end = start + duration; + return { + start: start, + duration: duration, + end: end, + runner: runnerInfo.runner + }; + }; + + var Timeline = + /*#__PURE__*/ + function () { + // Construct a new timeline on the given element + function Timeline() { + _classCallCheck(this, Timeline); - return node === document; - }).call(document.documentElement, node); -} + this._timeSource = function () { + return time.now(); + }; -function pathRegReplace(a, b, c, d) { - return c + d.replace(SVG.regex.dots, ' .'); -} // creates deep clone of array + this._dispatcher = document.createElement('div'); // Store the timing variables + this._startTime = 0; + this._speed = 1.0; // Play control variables control how the animation proceeds -function arrayClone(arr) { - var clone = arr.slice(0); + this._reverse = false; + this._persist = 0; // Keep track of the running animations and their starting parameters - for (var i = clone.length; i--;) { - if (Array.isArray(clone[i])) { - clone[i] = arrayClone(clone[i]); + this._nextFrame = null; + this._paused = false; + this._runners = []; + this._order = []; + this._time = 0; + this._lastSourceTime = 0; + this._lastStepTime = 0; } - } - return clone; -} // tests if a given element is instance of an object + _createClass(Timeline, [{ + key: "getEventTarget", + value: function getEventTarget() { + return this._dispatcher; + } + /** + * + */ + // schedules a runner on the timeline + + }, { + key: "schedule", + value: function schedule(runner, delay, when) { + if (runner == null) { + return this._runners.map(makeSchedule).sort(function (a, b) { + return a.start - b.start || a.duration - b.duration; + }); + } + if (!this.active()) { + this._step(); -function _is(el, obj) { - return el instanceof obj; -} // tests if a given selector matches an element + if (when == null) { + when = 'now'; + } + } // The start time for the next animation can either be given explicitly, + // derived from the current timeline time or it can be relative to the + // last start time to chain animations direclty -function _matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); -} // Convert dash-separated-string to camelCase + var absoluteStartTime = 0; + delay = delay || 0; // Work out when to start the animation + if (when == null || when === 'last' || when === 'after') { + // Take the last time and increment + absoluteStartTime = this._startTime; + } else if (when === 'absolute' || when === 'start') { + absoluteStartTime = delay; + delay = 0; + } else if (when === 'now') { + absoluteStartTime = this._time; + } else if (when === 'relative') { + var runnerInfo = this._runners[runner.id]; + + if (runnerInfo) { + absoluteStartTime = runnerInfo.start + delay; + delay = 0; + } + } else { + throw new Error('Invalid value for the "when" parameter'); + } // Manage runner -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function (m, g) { - return g.toUpperCase(); - }); -} // Capitalize first letter of a string + runner.unschedule(); + runner.timeline(this); + runner.time(-delay); // Save startTime for next runner -function capitalize(s) { - return s.charAt(0).toUpperCase() + s.slice(1); -} // Ensure to six-based hex + this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo + this._runners[runner.id] = { + persist: this.persist(), + runner: runner, + start: absoluteStartTime // Save order and continue -function fullHex(hex) { - return hex.length === 4 ? ['#', hex.substring(1, 2), hex.substring(1, 2), hex.substring(2, 3), hex.substring(2, 3), hex.substring(3, 4), hex.substring(3, 4)].join('') : hex; -} // Component to hex value + }; + this._order.push(runner.id); -function compToHex(comp) { - var hex = comp.toString(16); - return hex.length === 1 ? '0' + hex : hex; -} // Calculate proportional width and height values when necessary + this._continue(); + return this; + } // Remove the runner from this timeline -function proportionalSize(element, width, height) { - if (width == null || height == null) { - var box = element.bbox(); + }, { + key: "unschedule", + value: function unschedule(runner) { + var index = this._order.indexOf(runner.id); - if (width == null) { - width = box.width / box.height * height; - } else if (height == null) { - height = box.height / box.width * width; - } - } + if (index < 0) return this; + delete this._runners[runner.id]; - return { - width: width, - height: height - }; -} // Map matrix array to object + this._order.splice(index, 1); + runner.timeline(null); + return this; + } + }, { + key: "play", + value: function play() { + // Now make sure we are not paused and continue the animation + this._paused = false; + return this._continue(); + } + }, { + key: "pause", + value: function pause() { + // Cancel the next animation frame and pause + this._nextFrame = null; + this._paused = true; + return this; + } + }, { + key: "stop", + value: function stop() { + // Cancel the next animation frame and go to start + this.seek(-this._time); + return this.pause(); + } + }, { + key: "finish", + value: function finish() { + this.seek(Infinity); + return this.pause(); + } + }, { + key: "speed", + value: function speed(_speed) { + if (_speed == null) return this._speed; + this._speed = _speed; + return this; + } + }, { + key: "reverse", + value: function reverse(yes) { + var currentSpeed = this.speed(); + if (yes == null) return this.speed(-currentSpeed); + var positive = Math.abs(currentSpeed); + return this.speed(yes ? positive : -positive); + } + }, { + key: "seek", + value: function seek(dt) { + this._time += dt; + return this._continue(); + } + }, { + key: "time", + value: function time(_time) { + if (_time == null) return this._time; + this._time = _time; + return this; + } + }, { + key: "persist", + value: function persist(dtOrForever) { + if (dtOrForever == null) return this._persist; + this._persist = dtOrForever; + return this; + } + }, { + key: "source", + value: function source(fn) { + if (fn == null) return this._timeSource; + this._timeSource = fn; + return this; + } + }, { + key: "_step", + value: function _step() { + // If the timeline is paused, just do nothing + if (this._paused) return; // Get the time delta from the last time and update the time + // TODO: Deal with window.blur window.focus to pause animations -function arrayToMatrix(a) { - return { - a: a[0], - b: a[1], - c: a[2], - d: a[3], - e: a[4], - f: a[5] - }; -} // Add centre point to transform object + var time = this._timeSource(); + var dtSource = time - this._lastSourceTime; + var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); + this._lastSourceTime = time; // Update the time -function ensureCentre(o, target) { - o.cx = o.cx == null ? target.bbox().cx : o.cx; - o.cy = o.cy == null ? target.bbox().cy : o.cy; -} // PathArray Helpers + this._time += dtTime; + this._lastStepTime = this._time; // this.fire('time', this._time) + // Run all of the runners directly + var runnersLeft = false; -function arrayToString(a) { - for (var i = 0, il = a.length, s = ''; i < il; i++) { - s += a[i][0]; + for (var i = 0, len = this._order.length; i < len; i++) { + // Get and run the current runner and ignore it if its inactive + var runnerInfo = this._runners[this._order[i]]; + var runner = runnerInfo.runner; + var dt = dtTime; // Make sure that we give the actual difference + // between runner start time and now - if (a[i][1] != null) { - s += a[i][1]; + var dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet - if (a[i][2] != null) { - s += ' '; - s += a[i][2]; + if (dtToStart < 0) { + runnersLeft = true; + continue; + } else if (dtToStart < dt) { + // Adjust dt to make sure that animation is on point + dt = dtToStart; + } - if (a[i][3] != null) { - s += ' '; - s += a[i][3]; - s += ' '; - s += a[i][4]; + if (!runner.active()) continue; // If this runner is still going, signal that we need another animation + // frame, otherwise, remove the completed runner - if (a[i][5] != null) { - s += ' '; - s += a[i][5]; - s += ' '; - s += a[i][6]; + var finished = runner.step(dt).done; - if (a[i][7] != null) { - s += ' '; - s += a[i][7]; + if (!finished) { + runnersLeft = true; // continue + } else if (runnerInfo.persist !== true) { + // runner is finished. And runner might get removed + // TODO: Figure out end time of runner + var endTime = runner.duration() - runner.time() + this._time; + + if (endTime + this._persist < this._time) { + // Delete runner and correct index + delete this._runners[this._order[i]]; + this._order.splice(i--, 1) && --len; + runner.timeline(null); } } + } // Get the next animation frame to keep the simulation going + + + if (runnersLeft) { + this._nextFrame = Animator.frame(this._step.bind(this)); + } else { + this._nextFrame = null; + } + + return this; + } // Checks if we are running and continues the animation + + }, { + key: "_continue", + value: function _continue() { + if (this._paused) return this; + + if (!this._nextFrame) { + this._nextFrame = Animator.frame(this._step.bind(this)); } + + return this; + } + }, { + key: "active", + value: function active() { + return !!this._nextFrame; + } + }]); + + return Timeline; + }(); + registerMethods({ + Element: { + timeline: function timeline() { + this._timeline = this._timeline || new Timeline(); + return this._timeline; } } - } + }); - return s + ' '; -} // Deep new id assignment + var Runner = + /*#__PURE__*/ + function (_EventTarget) { + _inherits(Runner, _EventTarget); + function Runner(options) { + var _this; -function assignNewId(node) { - // do the same for SVG child nodes as well - for (var i = node.children.length - 1; i >= 0; i--) { - assignNewId(node.children[i]); - } + _classCallCheck(this, Runner); - if (node.id) { - return SVG.adopt(node).id(SVG.eid(node.nodeName)); - } + _this = _possibleConstructorReturn(this, _getPrototypeOf(Runner).call(this)); // Store a unique id on the runner, so that we can identify it later - return SVG.adopt(node); -} // Add more bounding box properties + _this.id = Runner.id++; // Ensure a default value + options = options == null ? timeline.duration : options; // Ensure that we get a controller -function fullBox(b) { - if (b.x == null) { - b.x = 0; - b.y = 0; - b.width = 0; - b.height = 0; - } + options = typeof options === 'function' ? new Controller(options) : options; // Declare all of the variables - b.w = b.width; - b.h = b.height; - b.x2 = b.x + b.width; - b.y2 = b.y + b.height; - b.cx = b.x + b.width / 2; - b.cy = b.y + b.height / 2; - return b; -} // Get id from reference string - - -function idFromReference(url) { - var m = (url || '').toString().match(SVG.regex.reference); - if (m) return m[1]; -} // Create matrix array for looping - - -var abcdef = 'abcdef'.split(''); - -function closeEnough(a, b, threshold) { - return Math.abs(b - a) < (threshold || 1e-6); -} - -function isMatrixLike(o) { - return o.a != null || o.b != null || o.c != null || o.d != null || o.e != null || o.f != null; -} // TODO: Refactor this to a static function of matrix.js - - -function formatTransforms(o) { - // Get all of the parameters required to form the matrix - var flipBoth = o.flip === 'both' || o.flip === true; - var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1; - var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1; - var skewX = o.skew && o.skew.length ? o.skew[0] : isFinite(o.skew) ? o.skew : isFinite(o.skewX) ? o.skewX : 0; - var skewY = o.skew && o.skew.length ? o.skew[1] : isFinite(o.skew) ? o.skew : isFinite(o.skewY) ? o.skewY : 0; - var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX : isFinite(o.scale) ? o.scale * flipX : isFinite(o.scaleX) ? o.scaleX * flipX : flipX; - var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY : isFinite(o.scale) ? o.scale * flipY : isFinite(o.scaleY) ? o.scaleY * flipY : flipY; - var shear = o.shear || 0; - var theta = o.rotate || o.theta || 0; - var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY); - var ox = origin.x; - var oy = origin.y; - var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY); - var px = position.x; - var py = position.y; - var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY); - var tx = translate.x; - var ty = translate.y; - var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY); - var rx = relative.x; - var ry = relative.y; // Populate all of the values - - return { - scaleX: scaleX, - scaleY: scaleY, - skewX: skewX, - skewY: skewY, - shear: shear, - theta: theta, - rx: rx, - ry: ry, - tx: tx, - ty: ty, - ox: ox, - oy: oy, - px: px, - py: py - }; -} // left matrix, right matrix, target matrix which is overwritten - - -function matrixMultiply(l, r, o) { - // Work out the product directly - var a = l.a * r.a + l.c * r.b; - var b = l.b * r.a + l.d * r.b; - var c = l.a * r.c + l.c * r.d; - var d = l.b * r.c + l.d * r.d; - var e = l.e + l.a * r.e + l.c * r.f; - var f = l.f + l.b * r.e + l.d * r.f; // make sure to use local variables because l/r and o could be the same - - o.a = a; - o.b = b; - o.c = c; - o.d = d; - o.e = e; - o.f = f; - return o; -} - -function getOrigin(o, element) { - // Allow origin or around as the names - var origin = o.origin; // o.around == null ? o.origin : o.around - - var ox, oy; // Allow the user to pass a string to rotate around a given point - - if (typeof origin === 'string' || origin == null) { - // Get the bounding box of the element with no transformations applied - var string = (origin || 'center').toLowerCase().trim(); - - var _element$bbox = element.bbox(), - height = _element$bbox.height, - width = _element$bbox.width, - x = _element$bbox.x, - y = _element$bbox.y; // Calculate the transformed x and y coordinates - - - var bx = string.includes('left') ? x : string.includes('right') ? x + width : x + width / 2; - var by = string.includes('top') ? y : string.includes('bottom') ? y + height : y + height / 2; // Set the bounds eg : "bottom-left", "Top right", "middle" etc... - - ox = o.ox != null ? o.ox : bx; - oy = o.oy != null ? o.oy : by; - } else { - ox = origin[0]; - oy = origin[1]; - } // Return the origin as it is if it wasn't a string - - - return [ox, oy]; -} -/* globals fullBox, domContains, isNulledBox, Exception */ - - -SVG.Box = SVG.invent({ - create: function create(source) { - var base = [0, 0, 0, 0]; - source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) : Array.isArray(source) ? source : _typeof(source) === 'object' ? [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : arguments.length === 4 ? [].slice.call(arguments) : base; - this.x = source[0]; - this.y = source[1]; - this.width = source[2]; - this.height = source[3]; // add center, right, bottom... - - fullBox(this); - }, - extend: { - // Merge rect box with another, return a new instance - merge: function merge(box) { - var x = Math.min(this.x, box.x); - var y = Math.min(this.y, box.y); - return new SVG.Box(x, y, Math.max(this.x + this.width, box.x + box.width) - x, Math.max(this.y + this.height, box.y + box.height) - y); - }, - transform: function transform(m) { - var xMin = Infinity; - var xMax = -Infinity; - var yMin = Infinity; - var yMax = -Infinity; - var pts = [new SVG.Point(this.x, this.y), new SVG.Point(this.x2, this.y), new SVG.Point(this.x, this.y2), new SVG.Point(this.x2, this.y2)]; - pts.forEach(function (p) { - p = p.transform(m); - xMin = Math.min(xMin, p.x); - xMax = Math.max(xMax, p.x); - yMin = Math.min(yMin, p.y); - yMax = Math.max(yMax, p.y); - }); - return new SVG.Box(xMin, yMin, xMax - xMin, yMax - yMin); - }, - addOffset: function addOffset() { - // offset by window scroll position, because getBoundingClientRect changes when window is scrolled - this.x += window.pageXOffset; - this.y += window.pageYOffset; - return this; - }, - toString: function toString() { - return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height; - }, - toArray: function toArray() { - return [this.x, this.y, this.width, this.height]; - }, - morph: function morph(x, y, width, height) { - this.destination = new SVG.Box(x, y, width, height); - return this; - }, - at: function at(pos) { - if (!this.destination) return this; - return new SVG.Box(this.x + (this.destination.x - this.x) * pos, this.y + (this.destination.y - this.y) * pos, this.width + (this.destination.width - this.width) * pos, this.height + (this.destination.height - this.height) * pos); + _this._element = null; + _this._timeline = null; + _this.done = false; + _this._queue = []; // Work out the stepper and the duration + + _this._duration = typeof options === 'number' && options; + _this._isDeclarative = options instanceof Controller; + _this._stepper = _this._isDeclarative ? options : new Ease(); // We copy the current values from the timeline because they can change + + _this._history = {}; // Store the state of the runner + + _this.enabled = true; + _this._time = 0; + _this._last = 0; // Save transforms applied to this runner + + _this.transforms = new Matrix(); + _this.transformId = 1; // Looping variables + + _this._haveReversed = false; + _this._reverse = false; + _this._loopsDone = 0; + _this._swing = false; + _this._wait = 0; + _this._times = 1; + return _this; } - }, - // Define Parent - parent: SVG.Element, - // Constructor - construct: { - // Get bounding box - bbox: function bbox() { - var box; + /* + Runner Definitions + ================== + These methods help us define the runtime behaviour of the Runner or they + help us make new runners from the current runner + */ - try { - // find native bbox - box = this.node.getBBox(); - if (isNulledBox(box) && !domContains(this.node)) { - throw new Exception('Element not in the dom'); + _createClass(Runner, [{ + key: "element", + value: function element(_element) { + if (_element == null) return this._element; + this._element = _element; + + _element._prepareRunner(); + + return this; + } + }, { + key: "timeline", + value: function timeline$$1(_timeline) { + // check explicitly for undefined so we can set the timeline to null + if (typeof _timeline === 'undefined') return this._timeline; + this._timeline = _timeline; + return this; + } + }, { + key: "animate", + value: function animate(duration, delay, when) { + var o = Runner.sanitise(duration, delay, when); + var runner = new Runner(o.duration); + if (this._timeline) runner.timeline(this._timeline); + if (this._element) runner.element(this._element); + return runner.loop(o).schedule(delay, when); + } + }, { + key: "schedule", + value: function schedule(timeline$$1, delay, when) { + // The user doesn't need to pass a timeline if we already have one + if (!(timeline$$1 instanceof Timeline)) { + when = delay; + delay = timeline$$1; + timeline$$1 = this.timeline(); + } // If there is no timeline, yell at the user... + + + if (!timeline$$1) { + throw Error('Runner cannot be scheduled without timeline'); + } // Schedule the runner on the timeline provided + + + timeline$$1.schedule(this, delay, when); + return this; + } + }, { + key: "unschedule", + value: function unschedule() { + var timeline$$1 = this.timeline(); + timeline$$1 && timeline$$1.unschedule(this); + return this; + } + }, { + key: "loop", + value: function loop(times, swing, wait) { + // Deal with the user passing in an object + if (_typeof(times) === 'object') { + swing = times.swing; + wait = times.wait; + times = times.times; + } // Sanitise the values and store them + + + this._times = times || Infinity; + this._swing = swing || false; + this._wait = wait || 0; + return this; + } + }, { + key: "delay", + value: function delay(_delay) { + return this.animate(0, _delay); + } + /* + Basic Functionality + =================== + These methods allow us to attach basic functions to the runner directly + */ + + }, { + key: "queue", + value: function queue(initFn, runFn, isTransform) { + this._queue.push({ + initialiser: initFn || noop, + runner: runFn || noop, + isTransform: isTransform, + initialised: false, + finished: false + }); + + var timeline$$1 = this.timeline(); + timeline$$1 && this.timeline()._continue(); + return this; + } + }, { + key: "during", + value: function during(fn) { + return this.queue(null, fn); + } + }, { + key: "after", + value: function after(fn) { + return this.on('finish', fn); + } + /* + Runner animation methods + ======================== + Control how the animation plays + */ + + }, { + key: "time", + value: function time(_time) { + if (_time == null) { + return this._time; } - } catch (e) { - try { - var clone = this.clone(SVG.parser().svg).show(); - box = clone.node.getBBox(); - clone.remove(); - } catch (e) { - console.warn('Getting a bounding box of this element is not possible'); + + var dt = _time - this._time; + this.step(dt); + return this; + } + }, { + key: "duration", + value: function duration() { + return this._times * (this._wait + this._duration) - this._wait; + } + }, { + key: "loops", + value: function loops(p) { + var loopDuration = this._duration + this._wait; + + if (p == null) { + var loopsDone = Math.floor(this._time / loopDuration); + var relativeTime = this._time - loopsDone * loopDuration; + var position = relativeTime / this._duration; + return Math.min(loopsDone + position, this._times); } + + var whole = Math.floor(p); + var partial = p % 1; + var time = loopDuration * whole + this._duration * partial; + return this.time(time); + } + }, { + key: "position", + value: function position(p) { + // Get all of the variables we need + var x = this._time; + var d = this._duration; + var w = this._wait; + var t = this._times; + var s = this._swing; + var r = this._reverse; + var position; + + if (p == null) { + /* + This function converts a time to a position in the range [0, 1] + The full explanation can be found in this desmos demonstration + https://www.desmos.com/calculator/u4fbavgche + The logic is slightly simplified here because we can use booleans + */ + // Figure out the value without thinking about the start or end time + var f = function f(x) { + var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)); + var backwards = swinging && !r || !swinging && r; + var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards; + var clipped = Math.max(Math.min(uncliped, 1), 0); + return clipped; + }; // Figure out the value by incorporating the start time + + + var endTime = t * (w + d) - w; + position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5)); + return position; + } // Work out the loops done and add the position to the loops done + + + var loopsDone = Math.floor(this.loops()); + var swingForward = s && loopsDone % 2 === 0; + var forwards = swingForward && !r || r && swingForward; + position = loopsDone + (forwards ? p : 1 - p); + return this.loops(position); } + }, { + key: "progress", + value: function progress(p) { + if (p == null) { + return Math.min(1, this._time / this.duration()); + } - return new SVG.Box(box); - }, - rbox: function rbox(el) { - // IE11 throws an error when element not in dom - try { - var box = new SVG.Box(this.node.getBoundingClientRect()); - if (el) return box.transform(el.screenCTM().inverse()); - return box.addOffset(); - } catch (e) { - return new SVG.Box(); + return this.time(p * this.duration()); } - } - } -}); -SVG.extend([SVG.Doc, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function viewbox(x, y, width, height) { - // act as getter - if (x == null) return new SVG.Box(this.attr('viewBox')); // act as setter + }, { + key: "step", + value: function step(dt) { + // If we are inactive, this stepper just gets skipped + if (!this.enabled) return this; // Update the time and get the new position - return this.attr('viewBox', new SVG.Box(x, y, width, height)); - } -}); + dt = dt == null ? 16 : dt; + this._time += dt; + var position = this.position(); // Figure out if we need to run the stepper in this frame -SVG.parser = function () { - var b; + var running = this._lastPosition !== position && this._time >= 0; + this._lastPosition = position; // Figure out if we just started - if (!SVG.parser.nodes.svg.node.parentNode) { - b = document.body || document.documentElement; - SVG.parser.nodes.svg.addTo(b); - } + var duration = this.duration(); + var justStarted = this._lastTime < 0 && this._time > 0; + var justFinished = this._lastTime < this._time && this.time > duration; + this._lastTime = this._time; - return SVG.parser.nodes; -}; - -SVG.parser.nodes = { - svg: SVG().size(2, 0).css({ - opacity: 0, - position: 'absolute', - left: '-100%', - top: '-100%', - overflow: 'hidden' - }) -}; -SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node; -/* global requestAnimationFrame */ - -SVG.Animator = { - nextDraw: null, - frames: new SVG.Queue(), - timeouts: new SVG.Queue(), - timer: window.performance || window.Date, - transforms: [], - frame: function frame(fn) { - // Store the node - var node = SVG.Animator.frames.push({ - run: fn - }); // Request an animation frame if we don't have one - - if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw); - } // Return the node so we can remove it easily - - - return node; - }, - transform_frame: function transform_frame(fn, id) { - SVG.Animator.transforms[id] = fn; - }, - timeout: function timeout(fn, delay) { - delay = delay || 0; // Work out when the event should fire - - var time = SVG.Animator.timer.now() + delay; // Add the timeout to the end of the queue - - var node = SVG.Animator.timeouts.push({ - run: fn, - time: time - }); // Request another animation frame if we need one - - if (SVG.Animator.nextDraw === null) { - SVG.Animator.nextDraw = requestAnimationFrame(SVG.Animator._draw); - } + if (justStarted) { + this.fire('start', this); + } // Work out if the runner is finished set the done flag here so animations + // know, that they are running in the last step (this is good for + // transformations which can be merged) - return node; - }, - cancelFrame: function cancelFrame(node) { - SVG.Animator.frames.remove(node); - }, - clearTimeout: function clearTimeout(node) { - SVG.Animator.timeouts.remove(node); - }, - _draw: function _draw(now) { - // Run all the timeouts we can run, if they are not ready yet, add them - // to the end of the queue immediately! (bad timeouts!!! [sarcasm]) - var nextTimeout = null; - var lastTimeout = SVG.Animator.timeouts.last(); - - while (nextTimeout = SVG.Animator.timeouts.shift()) { - // Run the timeout if its time, or push it to the end - if (now >= nextTimeout.time) { - nextTimeout.run(); - } else { - SVG.Animator.timeouts.push(nextTimeout); - } // If we hit the last item, we should stop shifting out more items + var declarative = this._isDeclarative; + this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function - if (nextTimeout === lastTimeout) break; - } // Run all of the animation frames + if (running || declarative) { + this._initialise(running); // clear the transforms on this runner so they dont get added again and again - var nextFrame = null; - var lastFrame = SVG.Animator.frames.last(); + this.transforms = new Matrix(); - while (nextFrame !== lastFrame && (nextFrame = SVG.Animator.frames.shift())) { - nextFrame.run(); - } + var converged = this._run(declarative ? dt : position); - SVG.Animator.transforms.forEach(function (el) { - el(); - }); // If we have remaining timeouts or frames, draw until we don't anymore + this.fire('step', this); + } // correct the done flag here + // declaritive animations itself know when they converged - SVG.Animator.nextDraw = SVG.Animator.timeouts.first() || SVG.Animator.frames.first() ? requestAnimationFrame(SVG.Animator._draw) : null; - } -}; -SVG.Morphable = SVG.invent({ - create: function create(stepper) { - // FIXME: the default stepper does not know about easing - this._stepper = stepper || new SVG.Ease('-'); - this._from = null; - this._to = null; - this._type = null; - this._context = null; - this._morphObj = null; - }, - extend: { - from: function from(val) { - if (val == null) { - return this._from; - } - - this._from = this._set(val); - return this; - }, - to: function to(val) { - if (val == null) { - return this._to; + + this.done = this.done || converged && declarative; + + if (this.done) { + this.fire('finish', this); + } + + return this; + } + }, { + key: "finish", + value: function finish() { + return this.step(Infinity); + } + }, { + key: "reverse", + value: function reverse(_reverse) { + this._reverse = _reverse == null ? !this._reverse : _reverse; + return this; } + }, { + key: "ease", + value: function ease(fn) { + this._stepper = new Ease(fn); + return this; + } + }, { + key: "active", + value: function active(enabled) { + if (enabled == null) return this.enabled; + this.enabled = enabled; + return this; + } + /* + Private Methods + =============== + Methods that shouldn't be used externally + */ + // Save a morpher to the morpher list so that we can retarget it later + + }, { + key: "_rememberMorpher", + value: function _rememberMorpher(method, morpher) { + this._history[method] = { + morpher: morpher, + caller: this._queue[this._queue.length - 1] + }; + } // Try to set the target for a morpher if the morpher exists, otherwise + // do nothing and return false - this._to = this._set(val); - return this; - }, - type: function type(_type) { - // getter - if (_type == null) { - return this._type; - } // setter + }, { + key: "_tryRetarget", + value: function _tryRetarget(method, target) { + if (this._history[method]) { + // if the last method wasnt even initialised, throw it away + if (!this._history[method].caller.initialised) { + var index = this._queue.indexOf(this._history[method].caller); + this._queue.splice(index, 1); + + return false; + } // for the case of transformations, we use the special retarget function + // which has access to the outer scope + + + if (this._history[method].caller.isTransform) { + this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient - this._type = _type; - return this; - }, - _set: function _set(value) { - if (!this._type) { - var type = _typeof(value); - - if (type === 'number') { - this.type(SVG.Number); - } else if (type === 'string') { - if (SVG.Color.isColor(value)) { - this.type(SVG.Color); - } else if (SVG.regex.delimiter.test(value)) { - this.type(SVG.regex.pathLetters.test(value) ? SVG.PathArray : SVG.Array); - } else if (SVG.regex.numberAndUnit.test(value)) { - this.type(SVG.Number); } else { - this.type(SVG.Morphable.NonMorphable); + this._history[method].morpher.to(target); } - } else if (SVG.MorphableTypes.indexOf(value.constructor) > -1) { - this.type(value.constructor); - } else if (Array.isArray(value)) { - this.type(SVG.Array); - } else if (type === 'object') { - this.type(SVG.Morphable.ObjectBag); - } else { - this.type(SVG.Morphable.NonMorphable); + + this._history[method].caller.finished = false; + var timeline$$1 = this.timeline(); + timeline$$1 && timeline$$1._continue(); + return true; } + + return false; + } // Run each initialise function in the runner if required + + }, { + key: "_initialise", + value: function _initialise(running) { + // If we aren't running, we shouldn't initialise when not declarative + if (!running && !this._isDeclarative) return; // Loop through all of the initialisers + + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current initialiser + var current = this._queue[i]; // Determine whether we need to initialise + + var needsIt = this._isDeclarative || !current.initialised && running; + running = !current.finished; // Call the initialiser if we need to + + if (needsIt && running) { + current.initialiser.call(this); + current.initialised = true; + } + } + } // Run each run function for the position or dt given + + }, { + key: "_run", + value: function _run(positionOrDt) { + // Run all of the _queue directly + var allfinished = true; + + for (var i = 0, len = this._queue.length; i < len; ++i) { + // Get the current function to run + var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished + // flag for the sake of declarative _queue + + var converged = current.runner.call(this, positionOrDt); + current.finished = current.finished || converged === true; + allfinished = allfinished && current.finished; + } // We report when all of the constructors are finished + + + return allfinished; + } + }, { + key: "addTransform", + value: function addTransform(transform, index) { + this.transforms.lmultiplyO(transform); + return this; } + }, { + key: "clearTransform", + value: function clearTransform() { + this.transforms = new Matrix(); + return this; + } + }], [{ + key: "sanitise", + value: function sanitise(duration, delay, when) { + // Initialise the default parameters + var times = 1; + var swing = false; + var wait = 0; + duration = duration || timeline.duration; + delay = delay || timeline.delay; + when = when || 'last'; // If we have an object, unpack the values + + if (_typeof(duration) === 'object' && !(duration instanceof Stepper)) { + delay = duration.delay || delay; + when = duration.when || when; + swing = duration.swing || swing; + times = duration.times || times; + wait = duration.wait || wait; + duration = duration.duration || timeline.duration; + } - var result = new this._type(value).toArray(); - this._morphObj = this._morphObj || new this._type(); - this._context = this._context || Array.apply(null, Array(result.length)).map(Object); - return result; - }, - stepper: function stepper(_stepper) { - if (_stepper == null) return this._stepper; - this._stepper = _stepper; - return this; - }, - done: function done() { - var complete = this._context.map(this._stepper.done).reduce(function (last, curr) { - return last && curr; - }, true); + return { + duration: duration, + delay: delay, + swing: swing, + times: times, + wait: wait, + when: when + }; + } + }]); - return complete; - }, - at: function at(pos) { - var _this = this; + return Runner; + }(EventTarget); + Runner.id = 0; - return this._morphObj.fromArray(this._from.map(function (i, index) { - return _this._stepper.step(i, _this._to[index], pos, _this._context[index], _this._context); - })); - } - } -}); -SVG.Morphable.NonMorphable = SVG.invent({ - create: function create(val) { - val = Array.isArray(val) ? val[0] : val; - this.value = val; - }, - extend: { - valueOf: function valueOf() { - return this.value; - }, - toArray: function toArray() { - return [this.value]; - } - } -}); -SVG.Morphable.TransformBag = SVG.invent({ - create: function create(obj) { - if (Array.isArray(obj)) { - obj = { - scaleX: obj[0], - scaleY: obj[1], - shear: obj[2], - rotate: obj[3], - translateX: obj[4], - translateY: obj[5], - originX: obj[6], - originY: obj[7] - }; + var FakeRunner = function FakeRunner() { + var transforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new Matrix(); + var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : -1; + var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; + + _classCallCheck(this, FakeRunner); + + this.transforms = transforms; + this.id = id; + this.done = done; + }; + + extend([Runner, FakeRunner], { + mergeWith: function mergeWith(runner) { + return new FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id); } + }); // FakeRunner.emptyRunner = new FakeRunner() - Object.assign(this, SVG.Morphable.TransformBag.defaults, obj); - }, - extend: { - toArray: function toArray() { - var v = this; - return [v.scaleX, v.scaleY, v.shear, v.rotate, v.translateX, v.translateY, v.originX, v.originY]; + var lmultiply = function lmultiply(last, curr) { + return last.lmultiplyO(curr); + }; + + var getRunnerTransform = function getRunnerTransform(runner) { + return runner.transforms; + }; + + function mergeTransforms() { + // Find the matrix to apply to the element and apply it + var runners = this._transformationRunners.runners; + var netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new Matrix()); + this.transform(netTransform); + + this._transformationRunners.merge(); + + if (this._transformationRunners.length() === 1) { + this._frameId = null; } } -}); -SVG.Morphable.TransformBag.defaults = { - scaleX: 1, - scaleY: 1, - shear: 0, - rotate: 0, - translateX: 0, - translateY: 0, - originX: 0, - originY: 0 -}; -SVG.Morphable.ObjectBag = SVG.invent({ - create: function create(objOrArr) { - this.values = []; - - if (Array.isArray(objOrArr)) { - this.values = objOrArr; - return; + + var RunnerArray = + /*#__PURE__*/ + function () { + function RunnerArray() { + _classCallCheck(this, RunnerArray); + + this.runners = []; + this.ids = []; } - var entries = Object.entries(objOrArr || {}).sort(function (a, b) { - return a[0] - b[0]; - }); - this.values = entries.reduce(function (last, curr) { - return last.concat(curr); - }, []); - }, - extend: { - valueOf: function valueOf() { - var obj = {}; - var arr = this.values; + _createClass(RunnerArray, [{ + key: "add", + value: function add(runner) { + if (this.runners.includes(runner)) return; + var id = runner.id + 1; + var leftSibling = this.ids.reduce(function (last, curr) { + if (curr > last && curr < id) return curr; + return last; + }, 0); + var index = this.ids.indexOf(leftSibling) + 1; + this.ids.splice(index, 0, id); + this.runners.splice(index, 0, runner); + return this; + } + }, { + key: "getByID", + value: function getByID(id) { + return this.runners[this.ids.indexOf(id + 1)]; + } + }, { + key: "remove", + value: function remove(id) { + var index = this.ids.indexOf(id + 1); + this.ids.splice(index, 1); + this.runners.splice(index, 1); + return this; + } + }, { + key: "merge", + value: function merge() { + var _this2 = this; + + var lastRunner = null; + this.runners.forEach(function (runner, i) { + if (lastRunner && runner.done && lastRunner.done) { + _this2.remove(runner.id); + + _this2.edit(lastRunner.id, runner.mergeWith(lastRunner)); + } - for (var i = 0, len = arr.length; i < len; i += 2) { - obj[arr[i]] = arr[i + 1]; + lastRunner = runner; + }); + return this; + } + }, { + key: "edit", + value: function edit(id, newRunner) { + var index = this.ids.indexOf(id + 1); + this.ids.splice(index, 1, id); + this.runners.splice(index, 1, newRunner); + return this; + } + }, { + key: "length", + value: function length() { + return this.ids.length; + } + }, { + key: "clearBefore", + value: function clearBefore(id) { + var deleteCnt = this.ids.indexOf(id + 1) || 1; + this.ids.splice(0, deleteCnt, 0); + this.runners.splice(0, deleteCnt, new FakeRunner()); + return this; + } + }]); + + return RunnerArray; + }(); + + var frameId = 0; + registerMethods({ + Element: { + animate: function animate(duration, delay, when) { + var o = Runner.sanitise(duration, delay, when); + var timeline$$1 = this.timeline(); + return new Runner(o.duration).loop(o).element(this).timeline(timeline$$1).schedule(delay, when); + }, + delay: function delay(by, when) { + return this.animate(0, by, when); + }, + // this function searches for all runners on the element and deletes the ones + // which run before the current one. This is because absolute transformations + // overwfrite anything anyway so there is no need to waste time computing + // other runners + _clearTransformRunnersBefore: function _clearTransformRunnersBefore(currentRunner) { + this._transformationRunners.clearBefore(currentRunner.id); + }, + _currentTransform: function _currentTransform(current) { + return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations + // on the same runner which execute before the current transformation are + // taken into account + .filter(function (runner) { + return runner.id <= current.id; + }).map(getRunnerTransform).reduce(lmultiply, new Matrix()); + }, + addRunner: function addRunner(runner) { + this._transformationRunners.add(runner); + + Animator.transform_frame(mergeTransforms.bind(this), this._frameId); + }, + _prepareRunner: function _prepareRunner() { + if (this._frameId == null) { + this._transformationRunners = new RunnerArray().add(new FakeRunner(new Matrix(this))); + this._frameId = frameId++; + } + } + } + }); + extend(Runner, { + attr: function attr(a, v) { + return this.styleAttr('attr', a, v); + }, + // Add animatable styles + css: function css(s, v) { + return this.styleAttr('css', s, v); + }, + styleAttr: function styleAttr(type, name, val) { + // apply attributes individually + if (_typeof(name) === 'object') { + for (var key in val) { + this.styleAttr(type, key, val[key]); + } } - return obj; + var morpher = new Morphable(this._stepper).to(val); + this.queue(function () { + morpher = morpher.from(this.element()[type](name)); + }, function (pos) { + this.element()[type](name, morpher.at(pos)); + return morpher.done(); + }); + return this; }, - toArray: function toArray() { - return this.values; - } - } -}); -SVG.MorphableTypes = [SVG.Number, SVG.Color, SVG.Box, SVG.Matrix, SVG.Array, SVG.PointArray, SVG.PathArray, SVG.Morphable.NonMorphable, SVG.Morphable.TransformBag, SVG.Morphable.ObjectBag]; -SVG.extend(SVG.MorphableTypes, { - to: function to(val, args) { - return new SVG.Morphable().type(this.constructor).from(this.valueOf()).to(val, args); - }, - fromArray: function fromArray(arr) { - this.constructor(arr); - return this; - } -}); -/* global isMatrixLike getOrigin */ - -SVG.easing = { - '-': function _(pos) { - return pos; - }, - '<>': function _(pos) { - return -Math.cos(pos * Math.PI) / 2 + 0.5; - }, - '>': function _(pos) { - return Math.sin(pos * Math.PI / 2); - }, - '<': function _(pos) { - return -Math.cos(pos * Math.PI / 2) + 1; - } -}; -SVG.Runner = SVG.invent({ - parent: SVG.Element, - create: function create(options) { - // Store a unique id on the runner, so that we can identify it later - this.id = SVG.Runner.id++; // Ensure a default value - - options = options == null ? SVG.defaults.timeline.duration : options; // Ensure that we get a controller - - options = typeof options === 'function' ? new SVG.Controller(options) : options; // Declare all of the variables - - this._element = null; - this._timeline = null; - this.done = false; - this._queue = []; // Work out the stepper and the duration - - this._duration = typeof options === 'number' && options; - this._isDeclarative = options instanceof SVG.Controller; - this._stepper = this._isDeclarative ? options : new SVG.Ease(); // We copy the current values from the timeline because they can change - - this._history = {}; // Store the state of the runner - - this.enabled = true; - this._time = 0; - this._last = 0; // Save transforms applied to this runner - - this.transforms = new SVG.Matrix(); - this.transformId = 1; // Looping variables - - this._haveReversed = false; - this._reverse = false; - this._loopsDone = 0; - this._swing = false; - this._wait = 0; - this._times = 1; - }, - construct: { - animate: function animate(duration, delay, when) { - var o = SVG.Runner.sanitise(duration, delay, when); - var timeline = this.timeline(); - return new SVG.Runner(o.duration).loop(o).element(this).timeline(timeline).schedule(delay, when); + zoom: function zoom(level, point) { + var morpher = new Morphable(this._stepper).to(new SVGNumber(level)); + this.queue(function () { + morpher = morpher.from(this.zoom()); + }, function (pos) { + this.element().zoom(morpher.at(pos), point); + return morpher.done(); + }); + return this; }, - delay: function delay(by, when) { - return this.animate(0, by, when); - } - }, - extend: { - /* - Runner Definitions - ================== - These methods help us define the runtime behaviour of the Runner or they - help us make new runners from the current runner - */ - element: function element(_element3) { - if (_element3 == null) return this._element; - this._element = _element3; - _element3._prepareRunner(); + /** + ** absolute transformations + **/ + // + // M v -----|-----(D M v = F v)------|-----> T v + // + // 1. define the final state (T) and decompose it (once) + // t = [tx, ty, the, lam, sy, sx] + // 2. on every frame: pull the current state of all previous transforms + // (M - m can change) + // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] + // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) + // - Note F(0) = M + // - Note F(1) = T + // 4. Now you get the delta matrix as a result: D = F * inv(M) + transform: function transform(transforms, relative, affine) { + // If we have a declarative function, we should retarget it if possible + relative = transforms.relative || relative; + + if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { + return this; + } // Parse the parameters + + + var isMatrix = Matrix.isMatrixLike(transforms); + affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type + + var morpher = new Morphable().type(affine ? TransformBag : Matrix).stepper(this._stepper); + var origin; + var element; + var current; + var currentAngle; + var startTransform; + + function setup() { + // make sure element and origin is defined + element = element || this.element(); + origin = origin || getOrigin(transforms, element); + startTransform = new Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations + + element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute + + if (!relative) { + element._clearTransformRunnersBefore(this); + } + } + + function run(pos) { + // clear all other transforms before this in case something is saved + // on this runner. We are absolute. We dont need these! + if (!relative) this.clearTransform(); + + var _transform = new Point(origin).transform(element._currentTransform(this)), + x = _transform.x, + y = _transform.y; + + var target = new Matrix(_objectSpread({}, transforms, { + origin: [x, y] + })); + var start = this._isDeclarative && current ? current : startTransform; + + if (affine) { + target = target.decompose(x, y); + start = start.decompose(x, y); // Get the current and target angle as it was set + + var rTarget = target.rotate; + var rCurrent = start.rotate; // Figure out the shortest path to rotate directly + + var possibilities = [rTarget - 360, rTarget, rTarget + 360]; + var distances = possibilities.map(function (a) { + return Math.abs(a - rCurrent); + }); + var shortest = Math.min.apply(Math, _toConsumableArray(distances)); + var index = distances.indexOf(shortest); + target.rotate = possibilities[index]; + } + + if (relative) { + // we have to be careful here not to overwrite the rotation + // with the rotate method of Matrix + if (!isMatrix) { + target.rotate = transforms.rotate || 0; + } + + if (this._isDeclarative && currentAngle) { + start.rotate = currentAngle; + } + } + + morpher.from(start); + morpher.to(target); + var affineParameters = morpher.at(pos); + currentAngle = affineParameters.rotate; + current = new Matrix(affineParameters); + this.addTransform(current); + return morpher.done(); + } + + function retarget(newTransforms) { + // only get a new origin if it changed since the last call + if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) { + origin = getOrigin(transforms, element); + } // overwrite the old transformations with the new ones + + transforms = _objectSpread({}, newTransforms, { + origin: origin + }); + } + + this.queue(setup, run, retarget); + this._isDeclarative && this._rememberMorpher('transform', morpher); return this; }, - timeline: function timeline(_timeline) { - // check explicitly for undefined so we can set the timeline to null - if (typeof _timeline === 'undefined') return this._timeline; - this._timeline = _timeline; - return this; + // Animatable x-axis + x: function x(_x, relative) { + return this._queueNumber('x', _x); + }, + // Animatable y-axis + y: function y(_y) { + return this._queueNumber('y', _y); + }, + dx: function dx(x) { + return this._queueNumberDelta('dx', x); }, - animate: function animate(duration, delay, when) { - var o = SVG.Runner.sanitise(duration, delay, when); - var runner = new SVG.Runner(o.duration); - if (this._timeline) runner.timeline(this._timeline); - if (this._element) runner.element(this._element); - return runner.loop(o).schedule(delay, when); + dy: function dy(y) { + return this._queueNumberDelta('dy', y); }, - schedule: function schedule(timeline, delay, when) { - // The user doesn't need to pass a timeline if we already have one - if (!(timeline instanceof SVG.Timeline)) { - when = delay; - delay = timeline; - timeline = this.timeline(); - } // If there is no timeline, yell at the user... + _queueNumberDelta: function _queueNumberDelta(method, to) { + to = new SVGNumber(to); // Try to change the target if we have this method already registerd + if (this._tryRetargetDelta(method, to)) return this; // Make a morpher and queue the animation - if (!timeline) { - throw Error('Runner cannot be scheduled without timeline'); - } // Schedule the runner on the timeline provided + var morpher = new Morphable(this._stepper).to(to); + this.queue(function () { + var from = this.element()[method](); + morpher.from(from); + morpher.to(from + to); + }, function (pos) { + this.element()[method](morpher.at(pos)); + return morpher.done(); + }); // Register the morpher so that if it is changed again, we can retarget it + this._rememberMorpher(method, morpher); - timeline.schedule(this, delay, when); return this; }, - unschedule: function unschedule() { - var timeline = this.timeline(); - timeline && timeline.unschedule(this); + _queueObject: function _queueObject(method, to) { + // Try to change the target if we have this method already registerd + if (this._tryRetarget(method, to)) return this; // Make a morpher and queue the animation + + var morpher = new Morphable(this._stepper).to(to); + this.queue(function () { + morpher.from(this.element()[method]()); + }, function (pos) { + this.element()[method](morpher.at(pos)); + return morpher.done(); + }); // Register the morpher so that if it is changed again, we can retarget it + + this._rememberMorpher(method, morpher); + return this; }, - loop: function loop(times, swing, wait) { - // Deal with the user passing in an object - if (_typeof(times) === 'object') { - swing = times.swing; - wait = times.wait; - times = times.times; - } // Sanitise the values and store them - - - this._times = times || Infinity; - this._swing = swing || false; - this._wait = wait || 0; - return this; + _queueNumber: function _queueNumber(method, value) { + return this._queueObject(method, new SVGNumber(value)); }, - delay: function delay(_delay) { - return this.animate(0, _delay); + // Animatable center x-axis + cx: function cx(x) { + return this._queueNumber('cx', x); + }, + // Animatable center y-axis + cy: function cy(y) { + return this._queueNumber('cy', y); }, + // Add animatable move + move: function move(x, y) { + return this.x(x).y(y); + }, + // Add animatable center + center: function center(x, y) { + return this.cx(x).cy(y); + }, + // Add animatable size + size: function size(width, height) { + // animate bbox based size for all other elements + var box; - /* - Basic Functionality - =================== - These methods allow us to attach basic functions to the runner directly - */ - queue: function queue(initFn, runFn, isTransform) { - this._queue.push({ - initialiser: initFn || SVG.void, - runner: runFn || SVG.void, - isTransform: isTransform, - initialised: false, - finished: false - }); + if (!width || !height) { + box = this._element.bbox(); + } - var timeline = this.timeline(); - timeline && this.timeline()._continue(); - return this; + if (!width) { + width = box.width / box.height * height; + } + + if (!height) { + height = box.height / box.width * width; + } + + return this.width(width).height(height); + }, + // Add animatable width + width: function width(_width) { + return this._queueNumber('width', _width); }, - during: function during(fn) { - return this.queue(null, fn); + // Add animatable height + height: function height(_height) { + return this._queueNumber('height', _height); + }, + // Add animatable plot + plot: function plot(a, b, c, d) { + // Lines can be plotted with 4 arguments + if (arguments.length === 4) { + return this.plot([a, b, c, d]); + } // FIXME: this needs to be rewritten such that the element is only accesed + // in the init function + + + return this._queueObject('plot', new this._element.MorphArray(a)); + /* + var morpher = this._element.morphArray().to(a) + this.queue(function () { + morpher.from(this._element.array()) + }, function (pos) { + this._element.plot(morpher.at(pos)) + }) + return this + */ + }, + // Add leading method + leading: function leading(value) { + return this._queueNumber('leading', value); }, - after: function after(fn) { - return this.on('finish', fn); + // Add animatable viewbox + viewbox: function viewbox(x, y, width, height) { + return this._queueObject('viewbox', new Box(x, y, width, height)); }, + update: function update(o) { + if (_typeof(o) !== 'object') { + return this.update({ + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }); + } - /* - Runner animation methods - ======================== - Control how the animation plays - */ - time: function time(_time) { - if (_time == null) { - return this._time; + if (o.opacity != null) this.attr('stop-opacity', o.opacity); + if (o.color != null) this.attr('stop-color', o.color); + if (o.offset != null) this.attr('offset', o.offset); + return this; + } + }); + + var sugar = { + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], + fill: ['color', 'opacity', 'rule'], + prefix: function prefix(t, a) { + return a === 'color' ? t : t + '-' + a; + } // Add sugar for fill and stroke + + }; + ['fill', 'stroke'].forEach(function (m) { + var extension = {}; + var i; + + extension[m] = function (o) { + if (typeof o === 'undefined') { + return this; + } + + if (typeof o === 'string' || Color.isRgb(o) || o instanceof Element) { + this.attr(m, o); + } else { + // set all attributes from sugar.fill and sugar.stroke list + for (i = sugar[m].length - 1; i >= 0; i--) { + if (o[sugar[m][i]] != null) { + this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]); + } + } } - var dt = _time - this._time; - this.step(dt); return this; + }; + + registerMethods(['Shape', 'Runner'], extension); + }); + registerMethods(['Element', 'Runner'], { + // Let the user set the matrix directly + matrix: function matrix(mat, b, c, d, e, f) { + // Act as a getter + if (mat == null) { + return new Matrix(this); + } // Act as a setter, the user can pass a matrix or a set of numbers + + + return this.attr('transform', new Matrix(mat, b, c, d, e, f)); + }, + // Map rotation to transform + rotate: function rotate(angle, cx, cy) { + return this.transform({ + rotate: angle, + ox: cx, + oy: cy + }, true); }, - duration: function duration() { - return this._times * (this._wait + this._duration) - this._wait; + // Map skew to transform + skew: function skew(x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 ? this.transform({ + skew: x, + ox: y, + oy: cx + }, true) : this.transform({ + skew: [x, y], + ox: cx, + oy: cy + }, true); + }, + shear: function shear(lam, cx, cy) { + return this.transform({ + shear: lam, + ox: cx, + oy: cy + }, true); + }, + // Map scale to transform + scale: function scale(x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 ? this.transform({ + scale: x, + ox: y, + oy: cx + }, true) : this.transform({ + scale: [x, y], + ox: cx, + oy: cy + }, true); }, - loops: function loops(p) { - var loopDuration = this._duration + this._wait; + // Map translate to transform + translate: function translate(x, y) { + return this.transform({ + translate: [x, y] + }, true); + }, + // Map relative translations to transform + relative: function relative(x, y) { + return this.transform({ + relative: [x, y] + }, true); + }, + // Map flip to transform + flip: function flip(direction, around) { + var directionString = typeof direction === 'string' ? direction : isFinite(direction) ? 'both' : 'both'; + var origin = direction === 'both' && isFinite(around) ? [around, around] : direction === 'x' ? [around, 0] : direction === 'y' ? [0, around] : isFinite(direction) ? [direction, direction] : [0, 0]; + this.transform({ + flip: directionString, + origin: origin + }, true); + }, + // Opacity + opacity: function opacity(value) { + return this.attr('opacity', value); + }, + // Relative move over x axis + dx: function dx(x) { + return this.x(new SVGNumber(x).plus(this instanceof Runner ? 0 : this.x()), true); + }, + // Relative move over y axis + dy: function dy(y) { + return this.y(new SVGNumber(y).plus(this instanceof Runner ? 0 : this.y()), true); + }, + // Relative move over x and y axes + dmove: function dmove(x, y) { + return this.dx(x).dy(y); + } + }); + registerMethods('radius', { + // Add x and y radius + radius: function radius(x, y) { + var type = (this._element || this).type; + return type === 'radialGradient' || type === 'radialGradient' ? this.attr('r', new SVGNumber(x)) : this.rx(x).ry(y == null ? x : y); + } + }); + registerMethods('Path', { + // Get path length + length: function length() { + return this.node.getTotalLength(); + }, + // Get point at length + pointAt: function pointAt(length) { + return new Point(this.node.getPointAtLength(length)); + } + }); + registerMethods(['Element', 'Runner'], { + // Set font + font: function font(a, v) { + if (_typeof(a) === 'object') { + for (v in a) { + this.font(v, a[v]); + } + } + + return a === 'leading' ? this.leading(v) : a === 'anchor' ? this.attr('text-anchor', v) : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' ? this.attr('font-' + a, v) : this.attr(a, v); + } + }); + + function untransform() { + return this.attr('transform', null); + } // merge the whole transformation chain into one matrix and returns it - if (p == null) { - var loopsDone = Math.floor(this._time / loopDuration); - var relativeTime = this._time - loopsDone * loopDuration; - var position = relativeTime / this._duration; - return Math.min(loopsDone + position, this._times); + function matrixify() { + var matrix = (this.attr('transform') || ''). // split transformations + split(transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('('); + return [kv[0], kv[1].split(delimiter).map(function (str) { + return parseFloat(str); + })]; + }).reverse() // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') { + return matrix.lmultiply(Matrix.fromArray(transform[1])); } - var whole = Math.floor(p); - var partial = p % 1; - var time = loopDuration * whole + this._duration * partial; - return this.time(time); - }, - position: function position(p) { - // Get all of the variables we need - var x = this._time; - var d = this._duration; - var w = this._wait; - var t = this._times; - var s = this._swing; - var r = this._reverse; - var position; - - if (p == null) { - /* - This function converts a time to a position in the range [0, 1] - The full explanation can be found in this desmos demonstration - https://www.desmos.com/calculator/u4fbavgche - The logic is slightly simplified here because we can use booleans - */ - // Figure out the value without thinking about the start or end time - var f = function f(x) { - var swinging = s * Math.floor(x % (2 * (w + d)) / (w + d)); - var backwards = swinging && !r || !swinging && r; - var uncliped = Math.pow(-1, backwards) * (x % (w + d)) / d + backwards; - var clipped = Math.max(Math.min(uncliped, 1), 0); - return clipped; - }; // Figure out the value by incorporating the start time - - - var endTime = t * (w + d) - w; - position = x <= 0 ? Math.round(f(1e-5)) : x < endTime ? f(x) : Math.round(f(endTime - 1e-5)); - return position; - } // Work out the loops done and add the position to the loops done - - - var loopsDone = Math.floor(this.loops()); - var swingForward = s && loopsDone % 2 === 0; - var forwards = swingForward && !r || r && swingForward; - position = loopsDone + (forwards ? p : 1 - p); - return this.loops(position); - }, - progress: function progress(p) { - if (p == null) { - return Math.min(1, this._time / this.duration()); + return matrix[transform[0]].apply(matrix, transform[1]); + }, new Matrix()); + return matrix; + } // add an element to another parent without changing the visual representation on the screen + + function toParent(parent) { + if (this === parent) return this; + var ctm = this.screenCTM(); + var pCtm = parent.screenCTM().inverse(); + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)); + return this; + } // same as above with parent equals root-svg + + function toDoc() { + return this.toParent(this.doc()); + } // Add transformations + + function transform(o, relative) { + // Act as a getter if no object was passed + if (o == null || typeof o === 'string') { + var decomposed = new Matrix(this).decompose(); + return decomposed[o] || decomposed; + } + + if (!Matrix.isMatrixLike(o)) { + // Set the origin according to the defined transform + o = _objectSpread({}, o, { + origin: getOrigin(o, this) + }); + } // The user can pass a boolean, an Element or an Matrix or nothing + + + var cleanRelative = relative === true ? this : relative || false; + var result = new Matrix(cleanRelative).transform(o); + return this.attr('transform', result); + } + registerMethods('Element', { + untransform: untransform, + matrixify: matrixify, + toParent: toParent, + toDoc: toDoc, + transform: transform + }); + + // FIXME: import this to runner + + function rx(rx) { + return this.attr('rx', rx); + } // Radius y value + + function ry(ry) { + return this.attr('ry', ry); + } // Move over x-axis + + function x(x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()); + } // Move over y-axis + + function y(y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()); + } // Move by center over x-axis + + function cx(x) { + return x == null ? this.attr('cx') : this.attr('cx', x); + } // Move by center over y-axis + + function cy(y) { + return y == null ? this.attr('cy') : this.attr('cy', y); + } // Set width of element + + function width(width) { + return width == null ? this.rx() * 2 : this.rx(new SVGNumber(width).divide(2)); + } // Set height of element + + function height(height) { + return height == null ? this.ry() * 2 : this.ry(new SVGNumber(height).divide(2)); + } // Custom size function + + function size(width, height) { + var p = proportionalSize(this, width, height); + return this.rx(new SVGNumber(p.width).divide(2)).ry(new SVGNumber(p.height).divide(2)); + } + + var circled = /*#__PURE__*/Object.freeze({ + rx: rx, + ry: ry, + x: x, + y: y, + cx: cx, + cy: cy, + width: width, + height: height, + size: size + }); + + var Shape = + /*#__PURE__*/ + function (_Element) { + _inherits(Shape, _Element); + + function Shape() { + _classCallCheck(this, Shape); + + return _possibleConstructorReturn(this, _getPrototypeOf(Shape).apply(this, arguments)); + } + + return Shape; + }(Element); + + var Circle = + /*#__PURE__*/ + function (_Shape) { + _inherits(Circle, _Shape); + + function Circle(node) { + _classCallCheck(this, Circle); + + return _possibleConstructorReturn(this, _getPrototypeOf(Circle).call(this, nodeOrNew('circle', node), Circle)); + } + + _createClass(Circle, [{ + key: "radius", + value: function radius(r) { + return this.attr('r', r); + } // Radius x value + + }, { + key: "rx", + value: function rx$$1(_rx) { + return this.attr('r', _rx); + } // Alias radius x value + + }, { + key: "ry", + value: function ry$$1(_ry) { + return this.rx(_ry); + } + }]); + + return Circle; + }(Shape); + extend(Circle, { + x: x, + y: y, + cx: cx, + cy: cy, + width: width, + height: height, + size: size + }); + registerMethods({ + Element: { + // Create circle element + circle: function circle(size$$1) { + return this.put(new Circle()).radius(new SVGNumber(size$$1).divide(2)).move(0, 0); } + } + }); + register(Circle); - return this.time(p * this.duration()); - }, - step: function step(dt) { - // If we are inactive, this stepper just gets skipped - if (!this.enabled) return this; // Update the time and get the new position + var Ellipse = + /*#__PURE__*/ + function (_Shape) { + _inherits(Ellipse, _Shape); - dt = dt == null ? 16 : dt; - this._time += dt; - var position = this.position(); // Figure out if we need to run the stepper in this frame + function Ellipse(node) { + _classCallCheck(this, Ellipse); - var running = this._lastPosition !== position && this._time >= 0; - this._lastPosition = position; // Figure out if we just started + return _possibleConstructorReturn(this, _getPrototypeOf(Ellipse).call(this, nodeOrNew('ellipse', node), Ellipse)); + } - var duration = this.duration(); - var justStarted = this._lastTime < 0 && this._time > 0; - var justFinished = this._lastTime < this._time && this.time > duration; - this._lastTime = this._time; + return Ellipse; + }(Shape); + extend(Ellipse, circled); + registerMethods('Container', { + // Create an ellipse + ellipse: function ellipse(width$$1, height$$1) { + return this.put(new Ellipse()).size(width$$1, height$$1).move(0, 0); + } + }); + register(Ellipse); - if (justStarted) {} // this.fire('start', this) - // Work out if the runner is finished set the done flag here so animations - // know, that they are running in the last step (this is good for - // transformations which can be merged) + var Stop = + /*#__PURE__*/ + function (_Element) { + _inherits(Stop, _Element); + function Stop(node) { + _classCallCheck(this, Stop); - var declarative = this._isDeclarative; - this.done = !declarative && !justFinished && this._time >= duration; // Call initialise and the run function + return _possibleConstructorReturn(this, _getPrototypeOf(Stop).call(this, nodeOrNew('stop', node), Stop)); + } // add color stops - if (running || declarative) { - this._initialise(running); // clear the transforms on this runner so they dont get added again and again + _createClass(Stop, [{ + key: "update", + value: function update(o) { + if (typeof o === 'number' || o instanceof SVGNumber) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }; + } // set attributes - this.transforms = new SVG.Matrix(); - var converged = this._run(declarative ? dt : position); // this.fire('step', this) + if (o.opacity != null) this.attr('stop-opacity', o.opacity); + if (o.color != null) this.attr('stop-color', o.color); + if (o.offset != null) this.attr('offset', new SVGNumber(o.offset)); + return this; + } + }]); - } // correct the done flag here - // declaritive animations itself know when they converged + return Stop; + }(Element); + register(Stop); + function baseFind(query, parent) { + return map((parent || document).querySelectorAll(query), function (node) { + return adopt(node); + }); + } // Scoped find method - this.done = this.done || converged && declarative; // if (this.done) { - // this.fire('finish', this) - // } + function find(query) { + return baseFind(query, this.node); + } + registerMethods('Dom', { + find: find + }); - return this; - }, - finish: function finish() { - return this.step(Infinity); - }, - reverse: function reverse(_reverse) { - this._reverse = _reverse == null ? !this._reverse : _reverse; - return this; - }, - ease: function ease(fn) { - this._stepper = new SVG.Ease(fn); - return this; - }, - active: function active(enabled) { - if (enabled == null) return this.enabled; - this.enabled = enabled; - return this; - }, + // FIXME: add to runner + function from(x, y) { + return (this._element || this).type === 'radialGradient' ? this.attr({ + fx: new SVGNumber(x), + fy: new SVGNumber(y) + }) : this.attr({ + x1: new SVGNumber(x), + y1: new SVGNumber(y) + }); + } + function to(x, y) { + return (this._element || this).type === 'radialGradient' ? this.attr({ + cx: new SVGNumber(x), + cy: new SVGNumber(y) + }) : this.attr({ + x2: new SVGNumber(x), + y2: new SVGNumber(y) + }); + } - /* - Private Methods - =============== - Methods that shouldn't be used externally - */ - // Save a morpher to the morpher list so that we can retarget it later - _rememberMorpher: function _rememberMorpher(method, morpher) { - this._history[method] = { - morpher: morpher, - caller: this._queue[this._queue.length - 1] - }; - }, - // Try to set the target for a morpher if the morpher exists, otherwise - // do nothing and return false - _tryRetarget: function _tryRetarget(method, target) { - if (this._history[method]) { - // if the last method wasnt even initialised, throw it away - if (!this._history[method].caller.initialised) { - var index = this._queue.indexOf(this._history[method].caller); + var gradiented = /*#__PURE__*/Object.freeze({ + from: from, + to: to + }); - this._queue.splice(index, 1); + var Gradient = + /*#__PURE__*/ + function (_Container) { + _inherits(Gradient, _Container); - return false; - } // for the case of transformations, we use the special retarget function - // which has access to the outer scope + function Gradient(type) { + _classCallCheck(this, Gradient); + return _possibleConstructorReturn(this, _getPrototypeOf(Gradient).call(this, nodeOrNew(type + 'Gradient', typeof type === 'string' ? null : type), Gradient)); + } // Add a color stop - if (this._history[method].caller.isTransform) { - this._history[method].caller.isTransform(target); // for everything else a simple morpher change is sufficient - } else { - this._history[method].morpher.to(target); + _createClass(Gradient, [{ + key: "stop", + value: function stop(offset, color, opacity) { + return this.put(new Stop()).update(offset, color, opacity); + } // Update gradient + + }, { + key: "update", + value: function update(block) { + // remove all stops + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); } - this._history[method].caller.finished = false; - var timeline = this.timeline(); - timeline && timeline._continue(); - return true; + return this; + } // Return the fill id + + }, { + key: "url", + value: function url() { + return 'url(#' + this.id() + ')'; + } // Alias string convertion to fill + + }, { + key: "toString", + value: function toString() { + return this.url(); + } // custom attr to handle transform + + }, { + key: "attr", + value: function attr(a, b, c) { + if (a === 'transform') a = 'gradientTransform'; + return _get(_getPrototypeOf(Gradient.prototype), "attr", this).call(this, a, b, c); + } + }, { + key: "targets", + value: function targets() { + return baseFind('svg [fill*="' + this.id() + '"]'); + } + }, { + key: "bbox", + value: function bbox() { + return new Box(); + } + }]); + + return Gradient; + }(Container); + extend(Gradient, gradiented); + registerMethods({ + Container: { + // Create gradient element in defs + gradient: function gradient(type, block) { + return this.defs().gradient(type, block); } - - return false; }, - // Run each initialise function in the runner if required - _initialise: function _initialise(running) { - // If we aren't running, we shouldn't initialise when not declarative - if (!running && !this._isDeclarative) return; // Loop through all of the initialisers + // define gradient + Defs: { + gradient: function gradient(type, block) { + return this.put(new Gradient(type)).update(block); + } + } + }); + register(Gradient); + + var Pattern = + /*#__PURE__*/ + function (_Container) { + _inherits(Pattern, _Container); - for (var i = 0, len = this._queue.length; i < len; ++i) { - // Get the current initialiser - var current = this._queue[i]; // Determine whether we need to initialise + // Initialize node + function Pattern(node) { + _classCallCheck(this, Pattern); - var needsIt = this._isDeclarative || !current.initialised && running; - running = !current.finished; // Call the initialiser if we need to + return _possibleConstructorReturn(this, _getPrototypeOf(Pattern).call(this, nodeOrNew('pattern', node), Pattern)); + } // Return the fill id - if (needsIt && running) { - current.initialiser.call(this); - current.initialised = true; + + _createClass(Pattern, [{ + key: "url", + value: function url() { + return 'url(#' + this.id() + ')'; + } // Update pattern by rebuilding + + }, { + key: "update", + value: function update(block) { + // remove content + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); } + + return this; + } // Alias string convertion to fill + + }, { + key: "toString", + value: function toString() { + return this.url(); + } // custom attr to handle transform + + }, { + key: "attr", + value: function attr(a, b, c) { + if (a === 'transform') a = 'patternTransform'; + return _get(_getPrototypeOf(Pattern.prototype), "attr", this).call(this, a, b, c); + } + }, { + key: "targets", + value: function targets() { + return baseFind('svg [fill*="' + this.id() + '"]'); + } + }, { + key: "bbox", + value: function bbox() { + return new Box(); + } + }]); + + return Pattern; + }(Container); + registerMethods({ + Container: { + // Create pattern element in defs + pattern: function pattern(width, height, block) { + return this.defs().pattern(width, height, block); } }, - // Run each run function for the position or dt given - _run: function _run(positionOrDt) { - // Run all of the _queue directly - var allfinished = true; + Defs: { + pattern: function pattern(width, height, block) { + return this.put(new Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }); + } + } + }); + register(Pattern); + + var Image = + /*#__PURE__*/ + function (_Shape) { + _inherits(Image, _Shape); + + function Image(node) { + _classCallCheck(this, Image); + + return _possibleConstructorReturn(this, _getPrototypeOf(Image).call(this, nodeOrNew('image', node), Image)); + } // (re)load image + + + _createClass(Image, [{ + key: "load", + value: function load(url, callback) { + if (!url) return this; + var img = new window.Image(); + on(img, 'load', function (e) { + var p = this.parent(Pattern); // ensure image size + + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height); + } + + if (p instanceof Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()); + } + } - for (var i = 0, len = this._queue.length; i < len; ++i) { - // Get the current function to run - var current = this._queue[i]; // Run the function if its not finished, we keep track of the finished - // flag for the sake of declarative _queue + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }); + } + }, this); + on(img, 'load error', function () { + // dont forget to unbind memory leaking events + off(img); + }); + return this.attr('href', img.src = url, xlink); + } + }, { + key: "attrHook", + value: function attrHook(obj) { + var _this = this; - var converged = current.runner.call(this, positionOrDt); - current.finished = current.finished || converged === true; - allfinished = allfinished && current.finished; - } // We report when all of the constructors are finished + return obj.doc().defs().pattern(0, 0, function (pattern) { + pattern.add(_this); + }); + } + }]); + + return Image; + }(Shape); + registerMethods({ + Container: { + // create image element, load image and set its size + image: function image(source, callback) { + return this.put(new Image()).size(0, 0).load(source, callback); + } + } + }); + register(Image); + var PointArray = subClassArray('PointArray', SVGArray); + extend(PointArray, { + // Convert array to string + toString: function toString() { + // convert to a poly point string + for (var i = 0, il = this.length, array = []; i < il; i++) { + array.push(this[i].join(',')); + } - return allfinished; + return array.join(' '); + }, + // Convert array to line object + toLine: function toLine() { + return { + x1: this[0][0], + y1: this[0][1], + x2: this[1][0], + y2: this[1][1] + }; }, - addTransform: function addTransform(transform, index) { - this.transforms.lmultiplyO(transform); + // Get morphed array at given position + at: function at(pos) { + // make sure a destination is defined + if (!this.destination) return this; // generate morphed point string + + for (var i = 0, il = this.length, array = []; i < il; i++) { + array.push([this[i][0] + (this.destination[i][0] - this[i][0]) * pos, this[i][1] + (this.destination[i][1] - this[i][1]) * pos]); + } + + return new PointArray(array); + }, + // Parse point string and flat array + parse: function parse() { + var array = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [[0, 0]]; + var points = []; // if it is an array + + if (array instanceof Array) { + // and it is not flat, there is no need to parse it + if (array[0] instanceof Array) { + return array; + } + } else { + // Else, it is considered as a string + // parse points + array = array.trim().split(delimiter).map(parseFloat); + } // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + + + if (array.length % 2 !== 0) array.pop(); // wrap points in two-tuples and parse points as floats + + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([array[i], array[i + 1]]); + } + + return points; + }, + // Move point string + move: function move(x, y) { + var box = this.bbox(); // get relative offset + + x -= box.x; + y -= box.y; // move every point + + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.length - 1; i >= 0; i--) { + this[i] = [this[i][0] + x, this[i][1] + y]; + } + } + return this; }, - clearTransform: function clearTransform() { - this.transforms = new SVG.Matrix(); + // Resize poly string + size: function size(width, height) { + var i; + var box = this.bbox(); // recalculate position of all points according to new size + + for (i = this.length - 1; i >= 0; i--) { + if (box.width) this[i][0] = (this[i][0] - box.x) * width / box.width + box.x; + if (box.height) this[i][1] = (this[i][1] - box.y) * height / box.height + box.y; + } + return this; + }, + // Get bounding box of points + bbox: function bbox() { + var maxX = -Infinity; + var maxY = -Infinity; + var minX = Infinity; + var minY = Infinity; + this.forEach(function (el) { + maxX = Math.max(el[0], maxX); + maxY = Math.max(el[1], maxY); + minX = Math.min(el[0], minX); + minY = Math.min(el[1], minY); + }); + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY + }; } - } -}); -SVG.Runner.id = 0; - -SVG.Runner.sanitise = function (duration, delay, when) { - // Initialise the default parameters - var times = 1; - var swing = false; - var wait = 0; - duration = duration || SVG.defaults.timeline.duration; - delay = delay || SVG.defaults.timeline.delay; - when = when || 'last'; // If we have an object, unpack the values - - if (_typeof(duration) === 'object' && !(duration instanceof SVG.Stepper)) { - delay = duration.delay || delay; - when = duration.when || when; - swing = duration.swing || swing; - times = duration.times || times; - wait = duration.wait || wait; - duration = duration.duration || SVG.defaults.timeline.duration; - } + }); - return { - duration: duration, - delay: delay, - swing: swing, - times: times, - wait: wait, - when: when - }; -}; + var MorphArray = PointArray; // Move by left top corner over x-axis -SVG.FakeRunner = -/*#__PURE__*/ -function () { - function _class() { - var transforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new SVG.Matrix(); - var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : -1; - var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; + function x$1(x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y); + } // Move by left top corner over y-axis - _classCallCheck(this, _class); + function y$1(y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y); + } // Set width of element - this.transforms = transforms; - this.id = id; - this.done = done; + function width$1(width) { + var b = this.bbox(); + return width == null ? b.width : this.size(width, b.height); + } // Set height of element + + function height$1(height) { + var b = this.bbox(); + return height == null ? b.height : this.size(b.width, height); } - return _class; -}(); + var pointed = /*#__PURE__*/Object.freeze({ + MorphArray: MorphArray, + x: x$1, + y: y$1, + width: width$1, + height: height$1 + }); -SVG.extend([SVG.Runner, SVG.FakeRunner], { - mergeWith: function mergeWith(runner) { - return new SVG.FakeRunner(runner.transforms.lmultiply(this.transforms), runner.id); - } -}); // SVG.FakeRunner.emptyRunner = new SVG.FakeRunner() + var Line = + /*#__PURE__*/ + function (_Shape) { + _inherits(Line, _Shape); + + // Initialize node + function Line(node) { + _classCallCheck(this, Line); + + return _possibleConstructorReturn(this, _getPrototypeOf(Line).call(this, nodeOrNew('line', node), Line)); + } // Get array + + + _createClass(Line, [{ + key: "array", + value: function array() { + return new PointArray([[this.attr('x1'), this.attr('y1')], [this.attr('x2'), this.attr('y2')]]); + } // Overwrite native plot() method + + }, { + key: "plot", + value: function plot(x1, y1, x2, y2) { + if (x1 == null) { + return this.array(); + } else if (typeof y1 !== 'undefined') { + x1 = { + x1: x1, + y1: y1, + x2: x2, + y2: y2 + }; + } else { + x1 = new PointArray(x1).toLine(); + } -var lmultiply = function lmultiply(last, curr) { - return last.lmultiplyO(curr); -}; + return this.attr(x1); + } // Move by left top corner -var getRunnerTransform = function getRunnerTransform(runner) { - return runner.transforms; -}; + }, { + key: "move", + value: function move(x, y) { + return this.attr(this.array().move(x, y).toLine()); + } // Set element size to given width and height -function mergeTransforms() { - // Find the matrix to apply to the element and apply it - var runners = this._transformationRunners.runners; - var netTransform = runners.map(getRunnerTransform).reduce(lmultiply, new SVG.Matrix()); - this.transform(netTransform); + }, { + key: "size", + value: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr(this.array().size(p.width, p.height).toLine()); + } + }]); + + return Line; + }(Shape); + extend(Line, pointed); + registerMethods({ + Container: { + // Create a line element + line: function line() { + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } - this._transformationRunners.merge(); + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a PointArray + return Line.prototype.plot.apply(this.put(new Line()), args[0] != null ? args : [0, 0, 0, 0]); + } + } + }); + register(Line); + + var Marker = + /*#__PURE__*/ + function (_Container) { + _inherits(Marker, _Container); + + // Initialize node + function Marker(node) { + _classCallCheck(this, Marker); + + return _possibleConstructorReturn(this, _getPrototypeOf(Marker).call(this, nodeOrNew('marker', node), Marker)); + } // Set width of element + + + _createClass(Marker, [{ + key: "width", + value: function width(_width) { + return this.attr('markerWidth', _width); + } // Set height of element + + }, { + key: "height", + value: function height(_height) { + return this.attr('markerHeight', _height); + } // Set marker refX and refY + + }, { + key: "ref", + value: function ref(x, y) { + return this.attr('refX', x).attr('refY', y); + } // Update marker + + }, { + key: "update", + value: function update(block) { + // remove all content + this.clear(); // invoke passed block + + if (typeof block === 'function') { + block.call(this, this); + } - if (this._transformationRunners.length() === 1) { - this._frameId = null; - } -} + return this; + } // Return the fill id -var RunnerArray = -/*#__PURE__*/ -function () { - function RunnerArray() { - _classCallCheck(this, RunnerArray); + }, { + key: "toString", + value: function toString() { + return 'url(#' + this.id() + ')'; + } + }]); + + return Marker; + }(Container); + registerMethods({ + Container: { + marker: function marker(width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block); + } + }, + Defs: { + // Create marker + marker: function marker(width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new Marker()).size(width, height).ref(width / 2, height / 2).viewbox(0, 0, width, height).attr('orient', 'auto').update(block); + } + }, + marker: { + // Create and attach markers + marker: function marker(_marker, width, height, block) { + var attr = ['marker']; // Build attribute name - this.runners = []; - this.ids = []; - } + if (_marker !== 'all') attr.push(_marker); + attr = attr.join('-'); // Set marker attribute - _createClass(RunnerArray, [{ - key: "add", - value: function add(runner) { - if (this.runners.includes(runner)) return; - var id = runner.id + 1; - var leftSibling = this.ids.reduce(function (last, curr) { - if (curr > last && curr < id) return curr; - return last; - }, 0); - var index = this.ids.indexOf(leftSibling) + 1; - this.ids.splice(index, 0, id); - this.runners.splice(index, 0, runner); - return this; - } - }, { - key: "getByID", - value: function getByID(id) { - return this.runners[this.ids.indexOf(id + 1)]; + _marker = arguments[1] instanceof Marker ? arguments[1] : this.defs().marker(width, height, block); + return this.attr(attr, _marker); + } } - }, { - key: "remove", - value: function remove(id) { - var index = this.ids.indexOf(id + 1); - this.ids.splice(index, 1); - this.runners.splice(index, 1); - return this; + }); + register(Marker); + + var Path = + /*#__PURE__*/ + function (_Shape) { + _inherits(Path, _Shape); + + // Initialize node + function Path(node) { + _classCallCheck(this, Path); + + return _possibleConstructorReturn(this, _getPrototypeOf(Path).call(this, nodeOrNew('path', node), Path)); + } // Get array + + + _createClass(Path, [{ + key: "array", + value: function array() { + return this._array || (this._array = new PathArray(this.attr('d'))); + } // Plot new path + + }, { + key: "plot", + value: function plot(d) { + return d == null ? this.array() : this.clear().attr('d', typeof d === 'string' ? d : this._array = new PathArray(d)); + } // Clear array cache + + }, { + key: "clear", + value: function clear() { + delete this._array; + return this; + } // Move by left top corner + + }, { + key: "move", + value: function move(x, y) { + return this.attr('d', this.array().move(x, y)); + } // Move by left top corner over x-axis + + }, { + key: "x", + value: function x(_x) { + return _x == null ? this.bbox().x : this.move(_x, this.bbox().y); + } // Move by left top corner over y-axis + + }, { + key: "y", + value: function y(_y) { + return _y == null ? this.bbox().y : this.move(this.bbox().x, _y); + } // Set element size to given width and height + + }, { + key: "size", + value: function size(width, height) { + var p = proportionalSize(this, width, height); + return this.attr('d', this.array().size(p.width, p.height)); + } // Set width of element + + }, { + key: "width", + value: function width(_width) { + return _width == null ? this.bbox().width : this.size(_width, this.bbox().height); + } // Set height of element + + }, { + key: "height", + value: function height(_height) { + return _height == null ? this.bbox().height : this.size(this.bbox().width, _height); + } + }, { + key: "targets", + value: function targets() { + return baseFind('svg textpath [href*="' + this.id() + '"]'); + } + }]); + + return Path; + }(Shape); // Define morphable array + Path.prototype.MorphArray = PathArray; // Add parent method + + registerMethods({ + Container: { + // Create a wrapped path element + path: function path(d) { + // make sure plot is called as a setter + return this.put(new Path()).plot(d || new PathArray()); + } } - }, { - key: "merge", - value: function merge() { - var _this2 = this; + }); + register(Path); - var lastRunner = null; - this.runners.forEach(function (runner, i) { - if (lastRunner && runner.done && lastRunner.done) { - _this2.remove(runner.id); + function array() { + return this._array || (this._array = new PointArray(this.attr('points'))); + } // Plot new path - _this2.edit(lastRunner.id, runner.mergeWith(lastRunner)); - } + function plot(p) { + return p == null ? this.array() : this.clear().attr('points', typeof p === 'string' ? p : this._array = new PointArray(p)); + } // Clear array cache - lastRunner = runner; - }); - return this; - } - }, { - key: "edit", - value: function edit(id, newRunner) { - var index = this.ids.indexOf(id + 1); - this.ids.splice(index, 1, id); - this.runners.splice(index, 1, newRunner); - return this; + function clear() { + delete this._array; + return this; + } // Move by left top corner + + function move(x, y) { + return this.attr('points', this.array().move(x, y)); + } // Set element size to given width and height + + function size$1(width, height) { + var p = proportionalSize(this, width, height); + return this.attr('points', this.array().size(p.width, p.height)); + } + + var poly = /*#__PURE__*/Object.freeze({ + array: array, + plot: plot, + clear: clear, + move: move, + size: size$1 + }); + + var Polygon = + /*#__PURE__*/ + function (_Shape) { + _inherits(Polygon, _Shape); + + // Initialize node + function Polygon(node) { + _classCallCheck(this, Polygon); + + return _possibleConstructorReturn(this, _getPrototypeOf(Polygon).call(this, nodeOrNew('polygon', node), Polygon)); } - }, { - key: "length", - value: function length() { - return this.ids.length; + + return Polygon; + }(Shape); + registerMethods({ + Container: { + // Create a wrapped polygon element + polygon: function polygon(p) { + // make sure plot is called as a setter + return this.put(new Polygon()).plot(p || new PointArray()); + } } - }, { - key: "clearBefore", - value: function clearBefore(id) { - var deleteCnt = this.ids.indexOf(id + 1) || 1; - this.ids.splice(0, deleteCnt, 0); - this.runners.splice(0, deleteCnt, new SVG.FakeRunner()); - return this; + }); + extend(Polygon, pointed); + extend(Polygon, poly); + register(Polygon); + + var Polyline = + /*#__PURE__*/ + function (_Shape) { + _inherits(Polyline, _Shape); + + // Initialize node + function Polyline(node) { + _classCallCheck(this, Polyline); + + return _possibleConstructorReturn(this, _getPrototypeOf(Polyline).call(this, nodeOrNew('polyline', node), Polyline)); } - }]); - - return RunnerArray; -}(); - -SVG.extend(SVG.Element, { - // this function searches for all runners on the element and deletes the ones - // which run before the current one. This is because absolute transformations - // overwfrite anything anyway so there is no need to waste time computing - // other runners - _clearTransformRunnersBefore: function _clearTransformRunnersBefore(currentRunner) { - this._transformationRunners.clearBefore(currentRunner.id); - }, - _currentTransform: function _currentTransform(current) { - return this._transformationRunners.runners // we need the equal sign here to make sure, that also transformations - // on the same runner which execute before the current transformation are - // taken into account - .filter(function (runner) { - return runner.id <= current.id; - }).map(getRunnerTransform).reduce(lmultiply, new SVG.Matrix()); - }, - addRunner: function addRunner(runner) { - this._transformationRunners.add(runner); - - SVG.Animator.transform_frame(mergeTransforms.bind(this), this._frameId); - }, - _prepareRunner: function _prepareRunner() { - if (this._frameId == null) { - this._transformationRunners = new RunnerArray().add(new SVG.FakeRunner(new SVG.Matrix(this))); - this._frameId = SVG.Element.frameId++; + + return Polyline; + }(Shape); + registerMethods({ + Container: { + // Create a wrapped polygon element + polyline: function polyline(p) { + // make sure plot is called as a setter + return this.put(new Polyline()).plot(p || new PointArray()); + } } - } -}); -SVG.Element.frameId = 0; -SVG.extend(SVG.Runner, { - attr: function attr(a, v) { - return this.styleAttr('attr', a, v); - }, - // Add animatable styles - css: function css(s, v) { - return this.styleAttr('css', s, v); - }, - styleAttr: function styleAttr(type, name, val) { - // apply attributes individually - if (_typeof(name) === 'object') { - for (var key in val) { - this.styleAttr(type, key, val[key]); + }); + extend(Polyline, pointed); + extend(Polyline, poly); + register(Polyline); + + var Rect = + /*#__PURE__*/ + function (_Shape) { + _inherits(Rect, _Shape); + + // Initialize node + function Rect(node) { + _classCallCheck(this, Rect); + + return _possibleConstructorReturn(this, _getPrototypeOf(Rect).call(this, nodeOrNew('rect', node), Rect)); + } // FIXME: unify with circle + // Radius x value + + + _createClass(Rect, [{ + key: "rx", + value: function rx(_rx) { + return this.attr('rx', _rx); + } // Radius y value + + }, { + key: "ry", + value: function ry(_ry) { + return this.attr('ry', _ry); + } + }]); + + return Rect; + }(Shape); + registerMethods({ + Container: { + // Create a rect element + rect: function rect(width, height) { + return this.put(new Rect()).size(width, height); } } + }); + register(Rect); - var morpher = new SVG.Morphable(this._stepper).to(val); - this.queue(function () { - morpher = morpher.from(this.element()[type](name)); - }, function (pos) { - this.element()[type](name, morpher.at(pos)); - return morpher.done(); - }); - return this; - }, - zoom: function zoom(level, point) { - var morpher = new SVG.Morphable(this._stepper).to(new SVG.Number(level)); - this.queue(function () { - morpher = morpher.from(this.zoom()); - }, function (pos) { - this.element().zoom(morpher.at(pos), point); - return morpher.done(); - }); + // Create plain text node + function plain(text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear(); + } // create text node + + + this.node.appendChild(document.createTextNode(text)); return this; - }, - - /** - ** absolute transformations - **/ - // - // M v -----|-----(D M v = F v)------|-----> T v - // - // 1. define the final state (T) and decompose it (once) - // t = [tx, ty, the, lam, sy, sx] - // 2. on every frame: pull the current state of all previous transforms - // (M - m can change) - // and then write this as m = [tx0, ty0, the0, lam0, sy0, sx0] - // 3. Find the interpolated matrix F(pos) = m + pos * (t - m) - // - Note F(0) = M - // - Note F(1) = T - // 4. Now you get the delta matrix as a result: D = F * inv(M) - transform: function transform(transforms, relative, affine) { - // If we have a declarative function, we should retarget it if possible - relative = transforms.relative || relative; - - if (this._isDeclarative && !relative && this._tryRetarget('transform', transforms)) { - return this; - } // Parse the parameters + } // FIXME: Does this also work for textpath? + // Get length of text element + function length() { + return this.node.getComputedTextLength(); + } - var isMatrix = isMatrixLike(transforms); - affine = transforms.affine != null ? transforms.affine : affine != null ? affine : !isMatrix; // Create a morepher and set its type + var textable = /*#__PURE__*/Object.freeze({ + plain: plain, + length: length + }); - var morpher = new SVG.Morphable().type(affine ? SVG.Morphable.TransformBag : SVG.Matrix).stepper(this._stepper); - var origin; - var element; - var current; - var currentAngle; - var startTransform; + var Text = + /*#__PURE__*/ + function (_Shape) { + _inherits(Text, _Shape); - function setup() { - // make sure element and origin is defined - element = element || this.element(); - origin = origin || getOrigin(transforms, element); - startTransform = new SVG.Matrix(relative ? undefined : element); // add the runner to the element so it can merge transformations + // Initialize node + function Text(node) { + var _this; - element.addRunner(this); // Deactivate all transforms that have run so far if we are absolute + _classCallCheck(this, Text); - if (!relative) { - element._clearTransformRunnersBefore(this); - } - } + _this = _possibleConstructorReturn(this, _getPrototypeOf(Text).call(this, nodeOrNew('text', node), Text)); + _this.dom.leading = new SVGNumber(1.3); // store leading value for rebuilding - function run(pos) { - // clear all other transforms before this in case something is saved - // on this runner. We are absolute. We dont need these! - if (!relative) this.clearTransform(); + _this._rebuild = true; // enable automatic updating of dy values - var _transform2 = new SVG.Point(origin).transform(element._currentTransform(this)), - x = _transform2.x, - y = _transform2.y; + _this._build = false; // disable build mode for adding multiple lines + // set default font - var target = new SVG.Matrix(_objectSpread({}, transforms, { - origin: [x, y] - })); - var start = this._isDeclarative && current ? current : startTransform; + _this.attr('font-family', attrs['font-family']); - if (affine) { - target = target.decompose(x, y); - start = start.decompose(x, y); // Get the current and target angle as it was set + return _this; + } // Move over x-axis - var rTarget = target.rotate; - var rCurrent = start.rotate; // Figure out the shortest path to rotate directly - var possibilities = [rTarget - 360, rTarget, rTarget + 360]; - var distances = possibilities.map(function (a) { - return Math.abs(a - rCurrent); - }); - var shortest = Math.min.apply(Math, _toConsumableArray(distances)); - var index = distances.indexOf(shortest); - target.rotate = possibilities[index]; - } + _createClass(Text, [{ + key: "x", + value: function x(_x) { + // act as getter + if (_x == null) { + return this.attr('x'); + } - if (relative) { - // we have to be careful here not to overwrite the rotation - // with the rotate method of SVG.Matrix - if (!isMatrix) { - target.rotate = transforms.rotate || 0; + return this.attr('x', _x); + } // Move over y-axis + + }, { + key: "y", + value: function y(_y) { + var oy = this.attr('y'); + var o = typeof oy === 'number' ? oy - this.bbox().y : 0; // act as getter + + if (_y == null) { + return typeof oy === 'number' ? oy - o : oy; } - if (this._isDeclarative && currentAngle) { - start.rotate = currentAngle; + return this.attr('y', typeof _y === 'number' ? _y + o : _y); + } // Move center over x-axis + + }, { + key: "cx", + value: function cx(x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2); + } // Move center over y-axis + + }, { + key: "cy", + value: function cy(y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2); + } // Set the text content + + }, { + key: "text", + value: function text(_text) { + // act as getter + if (_text === undefined) { + // FIXME use children() or each() + var children = this.node.childNodes; + var firstLine = 0; + _text = ''; + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1; + continue; + } // add newline if its not the first child and newLined is set to true + + + if (i !== firstLine && children[i].nodeType !== 3 && adopt(children[i]).dom.newLined === true) { + _text += '\n'; + } // add content of this node + + + _text += children[i].textContent; + } + + return _text; + } // remove existing content + + + this.clear().build(true); + + if (typeof _text === 'function') { + // call block + _text.call(this, this); + } else { + // store text and make sure text is not blank + _text = _text.split('\n'); // build new lines + + for (var j = 0, jl = _text.length; j < jl; j++) { + this.tspan(_text[j]).newLine(); + } + } // disable build mode and rebuild lines + + + return this.build(false).rebuild(); + } // Set / get leading + + }, { + key: "leading", + value: function leading(value) { + // act as getter + if (value == null) { + return this.dom.leading; + } // act as setter + + + this.dom.leading = new SVGNumber(value); + return this.rebuild(); + } // Rebuild appearance type + + }, { + key: "rebuild", + value: function rebuild(_rebuild) { + // store new rebuild flag if given + if (typeof _rebuild === 'boolean') { + this._rebuild = _rebuild; + } // define position of all lines + + + if (this._rebuild) { + var self = this; + var blankLineOffset = 0; + var dy = this.dom.leading * new SVGNumber(this.attr('font-size')); + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')); + + if (this.text() === '\n') { + blankLineOffset += dy; + } else { + this.attr('dy', dy + blankLineOffset); + blankLineOffset = 0; + } + } + }); + this.fire('rebuild'); } + + return this; + } // Enable / disable build mode + + }, { + key: "build", + value: function build(_build) { + this._build = !!_build; + return this; + } // overwrite method from parent to set data properly + + }, { + key: "setData", + value: function setData(o) { + this.dom = o; + this.dom.leading = new SVGNumber(o.leading || 1.3); + return this; } + }]); + + return Text; + }(Shape); + extend(Text, textable); + registerMethods({ + Container: { + // Create text element + text: function text(_text2) { + return this.put(new Text()).text(_text2); + }, + // Create plain text element + plain: function plain$$1(text) { + return this.put(new Text()).plain(text); + } + } + }); + register(Text); + + var Tspan = + /*#__PURE__*/ + function (_Text) { + _inherits(Tspan, _Text); + + // Initialize node + function Tspan(node) { + _classCallCheck(this, Tspan); + + return _possibleConstructorReturn(this, _getPrototypeOf(Tspan).call(this, nodeOrNew('tspan', node), Tspan)); + } // Set text content + + + _createClass(Tspan, [{ + key: "text", + value: function text(_text) { + if (_text == null) return this.node.textContent + (this.dom.newLined ? '\n' : ''); + typeof _text === 'function' ? _text.call(this, this) : this.plain(_text); + return this; + } // Shortcut dx + + }, { + key: "dx", + value: function dx(_dx) { + return this.attr('dx', _dx); + } // Shortcut dy + + }, { + key: "dy", + value: function dy(_dy) { + return this.attr('dy', _dy); + } // Create new line + + }, { + key: "newLine", + value: function newLine() { + // fetch text parent + var t = this.parent(Text); // mark new line + + this.dom.newLined = true; // apply new position + + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()); + } + }]); + + return Tspan; + }(Text); + extend(Tspan, textable); + registerMethods({ + Tspan: { + tspan: function tspan(text) { + var tspan = new Tspan(); // clear if build mode is disabled + + if (!this._build) { + this.clear(); + } // add new tspan - morpher.from(start); - morpher.to(target); - var affineParameters = morpher.at(pos); - currentAngle = affineParameters.rotate; - current = new SVG.Matrix(affineParameters); - this.addTransform(current); - return morpher.done(); + + this.node.appendChild(tspan.node); + return tspan.text(text); + } } + }); + register(Tspan); - function retarget(newTransforms) { - // only get a new origin if it changed since the last call - if ((newTransforms.origin || 'center').toString() !== (transforms.origin || 'center').toString()) { - origin = getOrigin(transforms, element); - } // overwrite the old transformations with the new ones + var Bare = + /*#__PURE__*/ + function (_Container) { + _inherits(Bare, _Container); + function Bare(node) { + _classCallCheck(this, Bare); - transforms = _objectSpread({}, newTransforms, { - origin: origin - }); + return _possibleConstructorReturn(this, _getPrototypeOf(Bare).call(this, nodeOrNew(node, typeof node === 'string' ? null : node), Bare)); } - this.queue(setup, run, retarget); - this._isDeclarative && this._rememberMorpher('transform', morpher); - return this; - }, - // Animatable x-axis - x: function x(_x6, relative) { - return this._queueNumber('x', _x6); - }, - // Animatable y-axis - y: function y(_y6) { - return this._queueNumber('y', _y6); - }, - dx: function dx(x) { - return this._queueNumberDelta('dx', x); - }, - dy: function dy(y) { - return this._queueNumberDelta('dy', y); - }, - _queueNumberDelta: function _queueNumberDelta(method, to) { - to = new SVG.Number(to); // Try to change the target if we have this method already registerd - - if (this._tryRetargetDelta(method, to)) return this; // Make a morpher and queue the animation - - var morpher = new SVG.Morphable(this._stepper).to(to); - this.queue(function () { - var from = this.element()[method](); - morpher.from(from); - morpher.to(from + to); - }, function (pos) { - this.element()[method](morpher.at(pos)); - return morpher.done(); - }); // Register the morpher so that if it is changed again, we can retarget it - - this._rememberMorpher(method, morpher); + _createClass(Bare, [{ + key: "words", + value: function words(text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild); + } // create text node - return this; - }, - _queueObject: function _queueObject(method, to) { - // Try to change the target if we have this method already registerd - if (this._tryRetarget(method, to)) return this; // Make a morpher and queue the animation - var morpher = new SVG.Morphable(this._stepper).to(to); - this.queue(function () { - morpher.from(this.element()[method]()); - }, function (pos) { - this.element()[method](morpher.at(pos)); - return morpher.done(); - }); // Register the morpher so that if it is changed again, we can retarget it + this.node.appendChild(document.createTextNode(text)); + return this; + } + }]); + + return Bare; + }(Container); + register(Bare); + registerMethods('Container', { + // Create an element that is not described by SVG.js + element: function element(node, inherit) { + return this.put(new Bare(node, inherit)); + } + }); - this._rememberMorpher(method, morpher); + var ClipPath = + /*#__PURE__*/ + function (_Container) { + _inherits(ClipPath, _Container); - return this; - }, - _queueNumber: function _queueNumber(method, value) { - return this._queueObject(method, new SVG.Number(value)); - }, - // Animatable center x-axis - cx: function cx(x) { - return this._queueNumber('cx', x); - }, - // Animatable center y-axis - cy: function cy(y) { - return this._queueNumber('cy', y); - }, - // Add animatable move - move: function move(x, y) { - return this.x(x).y(y); - }, - // Add animatable center - center: function center(x, y) { - return this.cx(x).cy(y); - }, - // Add animatable size - size: function size(width, height) { - // animate bbox based size for all other elements - var box; + function ClipPath(node) { + _classCallCheck(this, ClipPath); + + return _possibleConstructorReturn(this, _getPrototypeOf(ClipPath).call(this, nodeOrNew('clipPath', node), ClipPath)); + } // Unclip all clipped elements and remove itself + + + _createClass(ClipPath, [{ + key: "remove", + value: function remove() { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip(); + }); // remove clipPath from parent - if (!width || !height) { - box = this._element.bbox(); + return _get(_getPrototypeOf(ClipPath.prototype), "remove", this).call(this); + } + }, { + key: "targets", + value: function targets() { + return baseFind('svg [clip-path*="' + this.id() + '"]'); + } + }]); + + return ClipPath; + }(Container); + registerMethods({ + Container: { + // Create clipping element + clip: function clip() { + return this.defs().put(new ClipPath()); + } + }, + Element: { + // Distribute clipPath to svg element + clipWith: function clipWith(element) { + // use given clip or create a new one + var clipper = element instanceof ClipPath ? element : this.parent().clip().add(element); // apply mask + + return this.attr('clip-path', 'url("#' + clipper.id() + '")'); + }, + // Unclip element + unclip: function unclip() { + return this.attr('clip-path', null); + }, + clipper: function clipper() { + return this.reference('clip-path'); + } } + }); + register(ClipPath); + + var G = + /*#__PURE__*/ + function (_Container) { + _inherits(G, _Container); + + function G(node) { + _classCallCheck(this, G); - if (!width) { - width = box.width / box.height * height; + return _possibleConstructorReturn(this, _getPrototypeOf(G).call(this, nodeOrNew('g', node), G)); } - if (!height) { - height = box.height / box.width * width; + return G; + }(Container); + registerMethods({ + Element: { + // Create a group element + group: function group() { + return this.put(new G()); + } } + }); + register(G); - return this.width(width).height(height); - }, - // Add animatable width - width: function width(_width6) { - return this._queueNumber('width', _width6); - }, - // Add animatable height - height: function height(_height6) { - return this._queueNumber('height', _height6); - }, - // Add animatable plot - plot: function plot(a, b, c, d) { - // Lines can be plotted with 4 arguments - if (arguments.length === 4) { - return this.plot([a, b, c, d]); - } // FIXME: this needs to be rewritten such that the element is only accesed - // in the init function - - - return this._queueObject('plot', new this._element.MorphArray(a)); - /* - var morpher = this._element.morphArray().to(a) - this.queue(function () { - morpher.from(this._element.array()) - }, function (pos) { - this._element.plot(morpher.at(pos)) - }) - return this - */ - }, - // Add leading method - leading: function leading(value) { - return this._queueNumber('leading', value); - }, - // Add animatable viewbox - viewbox: function viewbox(x, y, width, height) { - return this._queueObject('viewbox', new SVG.Box(x, y, width, height)); - }, - update: function update(o) { - if (_typeof(o) !== 'object') { - return this.update({ - offset: arguments[0], - color: arguments[1], - opacity: arguments[2] - }); + var HtmlNode = + /*#__PURE__*/ + function (_Dom) { + _inherits(HtmlNode, _Dom); + + function HtmlNode(node) { + _classCallCheck(this, HtmlNode); + + return _possibleConstructorReturn(this, _getPrototypeOf(HtmlNode).call(this, node, HtmlNode)); } - if (o.opacity != null) this.attr('stop-opacity', o.opacity); - if (o.color != null) this.attr('stop-color', o.color); - if (o.offset != null) this.attr('offset', o.offset); - return this; - } -}); // Must Change .... - -SVG.easing = { - '-': function _(pos) { - return pos; - }, - '<>': function _(pos) { - return -Math.cos(pos * Math.PI) / 2 + 0.5; - }, - '>': function _(pos) { - return Math.sin(pos * Math.PI / 2); - }, - '<': function _(pos) { - return -Math.cos(pos * Math.PI / 2) + 1; - } -}; -var time = window.performance || Date; - -var makeSchedule = function makeSchedule(runnerInfo) { - var start = runnerInfo.start; - var duration = runnerInfo.runner.duration(); - var end = start + duration; - return { - start: start, - duration: duration, - end: end, - runner: runnerInfo.runner - }; -}; - -SVG.Timeline = SVG.invent({ - inherit: SVG.EventTarget, - // Construct a new timeline on the given element - create: function create() { - this._timeSource = function () { - return time.now(); - }; + return HtmlNode; + }(Dom); + register(HtmlNode); - this._dispatcher = document.createElement('div'); // Store the timing variables - - this._startTime = 0; - this._speed = 1.0; // Play control variables control how the animation proceeds - - this._reverse = false; - this._persist = 0; // Keep track of the running animations and their starting parameters - - this._nextFrame = null; - this._paused = false; - this._runners = []; - this._order = []; - this._time = 0; - this._lastSourceTime = 0; - this._lastStepTime = 0; - }, - extend: { - getEventTarget: function getEventTarget() { - return this._dispatcher; + var A = + /*#__PURE__*/ + function (_Container) { + _inherits(A, _Container); + + function A(node) { + _classCallCheck(this, A); + + return _possibleConstructorReturn(this, _getPrototypeOf(A).call(this, nodeOrNew('a', node), A)); + } // Link url + + + _createClass(A, [{ + key: "to", + value: function to(url) { + return this.attr('href', url, xlink); + } // Link target attribute + + }, { + key: "target", + value: function target(_target) { + return this.attr('target', _target); + } + }]); + + return A; + }(Container); + registerMethods({ + Container: { + // Create a hyperlink element + link: function link(url) { + return this.put(new A()).to(url); + } }, + Element: { + // Create a hyperlink element + linkTo: function linkTo(url) { + var link = new A(); - /** - * - */ - // schedules a runner on the timeline - schedule: function schedule(runner, delay, when) { - if (runner == null) { - return this._runners.map(makeSchedule).sort(function (a, b) { - return a.start - b.start || a.duration - b.duration; - }); + if (typeof url === 'function') { + url.call(link, link); + } else { + link.to(url); + } + + return this.parent().put(link).put(this); } + } + }); + register(A); - if (!this.active()) { - this._step(); + var Mask = + /*#__PURE__*/ + function (_Container) { + _inherits(Mask, _Container); - if (when == null) { - when = 'now'; - } - } // The start time for the next animation can either be given explicitly, - // derived from the current timeline time or it can be relative to the - // last start time to chain animations direclty - - - var absoluteStartTime = 0; - delay = delay || 0; // Work out when to start the animation - - if (when == null || when === 'last' || when === 'after') { - // Take the last time and increment - absoluteStartTime = this._startTime; - } else if (when === 'absolute' || when === 'start') { - absoluteStartTime = delay; - delay = 0; - } else if (when === 'now') { - absoluteStartTime = this._time; - } else if (when === 'relative') { - var runnerInfo = this._runners[runner.id]; - - if (runnerInfo) { - absoluteStartTime = runnerInfo.start + delay; - delay = 0; - } - } else { - throw new Error('Invalid value for the "when" parameter'); - } // Manage runner + // Initialize node + function Mask(node) { + _classCallCheck(this, Mask); + return _possibleConstructorReturn(this, _getPrototypeOf(Mask).call(this, nodeOrNew('mask', node), Mask)); + } // Unmask all masked elements and remove itself - runner.unschedule(); - runner.timeline(this); - runner.time(-delay); // Save startTime for next runner - this._startTime = absoluteStartTime + runner.duration() + delay; // Save runnerInfo + _createClass(Mask, [{ + key: "remove", + value: function remove() { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask(); + }); // remove mask from parent - this._runners[runner.id] = { - persist: this.persist(), - runner: runner, - start: absoluteStartTime // Save order and continue + return _get(_getPrototypeOf(Mask.prototype), "remove", this).call(this); + } + }, { + key: "targets", + value: function targets() { + return baseFind('svg [mask*="' + this.id() + '"]'); + } + }]); + + return Mask; + }(Container); + registerMethods({ + Container: { + mask: function mask() { + return this.defs().put(new Mask()); + } + }, + Element: { + // Distribute mask to svg element + maskWith: function maskWith(element) { + // use given mask or create a new one + var masker = element instanceof Mask ? element : this.parent().mask().add(element); // apply mask + + return this.attr('mask', 'url("#' + masker.id() + '")'); + }, + // Unmask element + unmask: function unmask() { + return this.attr('mask', null); + }, + masker: function masker() { + return this.reference('mask'); + } + } + }); + register(Mask); - }; + var _Symbol = + /*#__PURE__*/ + function (_Container) { + _inherits(_Symbol, _Container); - this._order.push(runner.id); + // Initialize node + function _Symbol(node) { + _classCallCheck(this, _Symbol); - this._continue(); + return _possibleConstructorReturn(this, _getPrototypeOf(_Symbol).call(this, nodeOrNew('symbol', node), _Symbol)); + } - return this; - }, - // Remove the runner from this timeline - unschedule: function unschedule(runner) { - var index = this._order.indexOf(runner.id); + return _Symbol; + }(Container); + registerMethods({ + Container: { + symbol: function symbol() { + return this.put(new _Symbol()); + } + } + }); + register(_Symbol); - if (index < 0) return this; - delete this._runners[runner.id]; + var TextPath = + /*#__PURE__*/ + function (_Text) { + _inherits(TextPath, _Text); - this._order.splice(index, 1); + // Initialize node + function TextPath(node) { + _classCallCheck(this, TextPath); - runner.timeline(null); - return this; - }, - play: function play() { - // Now make sure we are not paused and continue the animation - this._paused = false; - return this._continue(); - }, - pause: function pause() { - // Cancel the next animation frame and pause - this._nextFrame = null; - this._paused = true; - return this; - }, - stop: function stop() { - // Cancel the next animation frame and go to start - this.seek(-this._time); - return this.pause(); - }, - finish: function finish() { - this.seek(Infinity); - return this.pause(); - }, - speed: function speed(_speed) { - if (_speed == null) return this._speed; - this._speed = _speed; - return this; - }, - reverse: function reverse(yes) { - var currentSpeed = this.speed(); - if (yes == null) return this.speed(-currentSpeed); - var positive = Math.abs(currentSpeed); - return this.speed(yes ? positive : -positive); - }, - seek: function seek(dt) { - this._time += dt; - return this._continue(); - }, - time: function time(_time2) { - if (_time2 == null) return this._time; - this._time = _time2; - return this; - }, - persist: function persist(dtOrForever) { - if (dtOrForever == null) return this._persist; - this._persist = dtOrForever; - return this; - }, - source: function source(fn) { - if (fn == null) return this._timeSource; - this._timeSource = fn; - return this; - }, - _step: function _step() { - // If the timeline is paused, just do nothing - if (this._paused) return; // Get the time delta from the last time and update the time - // TODO: Deal with window.blur window.focus to pause animations - - var time = this._timeSource(); - - var dtSource = time - this._lastSourceTime; - var dtTime = this._speed * dtSource + (this._time - this._lastStepTime); - this._lastSourceTime = time; // Update the time - - this._time += dtTime; - this._lastStepTime = this._time; // this.fire('time', this._time) - // Run all of the runners directly - - var runnersLeft = false; - - for (var i = 0, len = this._order.length; i < len; i++) { - // Get and run the current runner and ignore it if its inactive - var runnerInfo = this._runners[this._order[i]]; - var runner = runnerInfo.runner; - var dt = dtTime; // Make sure that we give the actual difference - // between runner start time and now - - var dtToStart = this._time - runnerInfo.start; // Dont run runner if not started yet - - if (dtToStart < 0) { - runnersLeft = true; - continue; - } else if (dtToStart < dt) { - // Adjust dt to make sure that animation is on point - dt = dtToStart; - } + return _possibleConstructorReturn(this, _getPrototypeOf(TextPath).call(this, nodeOrNew('textPath', node), TextPath)); + } // return the array of the path track element - if (!runner.active()) continue; // If this runner is still going, signal that we need another animation - // frame, otherwise, remove the completed runner - var finished = runner.step(dt).done; + _createClass(TextPath, [{ + key: "array", + value: function array() { + var track = this.track(); + return track ? track.array() : null; + } // Plot path if any - if (!finished) { - runnersLeft = true; // continue - } else if (runnerInfo.persist !== true) { - // runner is finished. And runner might get removed - // TODO: Figure out end time of runner - var endTime = runner.duration() - runner.time() + this._time; + }, { + key: "plot", + value: function plot(d) { + var track = this.track(); + var pathArray = null; - if (endTime + this._persist < this._time) { - // Delete runner and correct index - delete this._runners[this._order[i]]; - this._order.splice(i--, 1) && --len; - runner.timeline(null); - } + if (track) { + pathArray = track.plot(d); } - } // Get the next animation frame to keep the simulation going + return d == null ? pathArray : this; + } // Get the path element - if (runnersLeft) { - this._nextFrame = SVG.Animator.frame(this._step.bind(this)); - } else { - this._nextFrame = null; + }, { + key: "track", + value: function track() { + return this.reference('href'); + } + }]); + + return TextPath; + }(Text); + registerMethods({ + Container: { + textPath: function textPath(text, path) { + return this.defs().path(path).text(text).addTo(this); } - - return this; }, - // Checks if we are running and continues the animation - _continue: function _continue() { - if (this._paused) return this; + Text: { + // Create path for text to run on + path: function path(track) { + var path = new TextPath(); // if d is a path, reuse it - if (!this._nextFrame) { - this._nextFrame = SVG.Animator.frame(this._step.bind(this)); - } + if (!(track instanceof Path)) { + // create path element + track = this.doc().defs().path(track); + } // link textPath to path and add content - return this; - }, - active: function active() { - return !!this._nextFrame; - } - }, - // These methods will be added to all SVG.Element objects - parent: SVG.Element, - construct: { - timeline: function timeline() { - this._timeline = this._timeline || new SVG.Timeline(); - return this._timeline; - } - } -}); // c = { -// finished: Whether or not we are finished -// } - -/*** -Base Class -========== -The base stepper class that will be -***/ - -function makeSetterGetter(k, f) { - return function (v) { - if (v == null) return this[v]; - this[k] = v; - if (f) f.call(this); - return this; - }; -} - -SVG.Stepper = SVG.invent({ - create: function create() {} -}); -/*** -Easing Functions -================ -***/ - -SVG.Ease = SVG.invent({ - inherit: SVG.Stepper, - create: function create(fn) { - SVG.Stepper.call(this, fn); - this.ease = SVG.easing[fn || SVG.defaults.timeline.ease] || fn; - }, - extend: { - step: function step(from, to, pos) { - if (typeof from !== 'number') { - return pos < 1 ? from : to; - } - - return from + (to - from) * this.ease(pos); + + path.attr('href', '#' + track, xlink); // add textPath element as child node and return textPath + + return this.put(path); + }, + // FIXME: make this plural? + // Get the textPath children + textPath: function textPath() { + return this.find('textPath'); + } }, - done: function done(dt, c) { - return false; + Path: { + // creates a textPath from this path + text: function text(_text) { + if (_text instanceof Text) { + var txt = _text.text(); + + return _text.clear().path(this).text(txt); + } + + return this.parent().put(new Text()).path(this).text(_text); + } // FIXME: Maybe add `targets` to get all textPaths associated with this path + } - } -}); -SVG.easing = { - '-': function _(pos) { - return pos; - }, - '<>': function _(pos) { - return -Math.cos(pos * Math.PI) / 2 + 0.5; - }, - '>': function _(pos) { - return Math.sin(pos * Math.PI / 2); - }, - '<': function _(pos) { - return -Math.cos(pos * Math.PI / 2) + 1; - }, - bezier: function bezier(t0, x0, t1, x1) { - return function (t) {// TODO: FINISH - }; - } - /*** - Controller Types - ================ - ***/ + }); + TextPath.prototype.MorphArray = PathArray; + register(TextPath); -}; -SVG.Controller = SVG.invent({ - inherit: SVG.Stepper, - create: function create(fn) { - SVG.Stepper.call(this, fn); - this.stepper = fn; - }, - extend: { - step: function step(current, target, dt, c) { - return this.stepper(current, target, dt, c); - }, - done: function done(c) { - return c.done; + var Use = + /*#__PURE__*/ + function (_Shape) { + _inherits(Use, _Shape); + + function Use(node) { + _classCallCheck(this, Use); + + return _possibleConstructorReturn(this, _getPrototypeOf(Use).call(this, nodeOrNew('use', node), Use)); + } // Use element as a reference + + + _createClass(Use, [{ + key: "element", + value: function element(_element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + _element, xlink); + } + }]); + + return Use; + }(Shape); + registerMethods({ + Container: { + // Create a use element + use: function use(element, file) { + return this.put(new Use()).element(element, file); + } } + }); + register(Use); + + /* Optional Modules */ + extend([Doc$1, Symbol, Image, Pattern, Marker], getMethodsFor('viewbox')); + extend([Line, Polyline, Polygon, Path], getMethodsFor('marker')); + extend(Text, getMethodsFor('Text')); + extend(Path, getMethodsFor('Path')); + extend(Defs, getMethodsFor('Defs')); + extend([Text, Tspan], getMethodsFor('Tspan')); + extend([Rect, Ellipse, Circle, Gradient], getMethodsFor('radius')); + extend(EventTarget, getMethodsFor('EventTarget')); + extend(Dom, getMethodsFor('Dom')); + extend(Element, getMethodsFor('Element')); + extend(Shape, getMethodsFor('Shape')); // extend(Element, getConstructor('Memory')) + + extend(Container, getMethodsFor('Container')); + registerMorphableType([SVGNumber, Color, Box, Matrix, SVGArray, PointArray, PathArray]); + makeMorphable(); + + var svgMembers = /*#__PURE__*/Object.freeze({ + Morphable: Morphable, + registerMorphableType: registerMorphableType, + makeMorphable: makeMorphable, + TransformBag: TransformBag, + ObjectBag: ObjectBag, + NonMorphable: NonMorphable, + defaults: defaults, + parser: parser, + find: baseFind, + Animator: Animator, + Controller: Controller, + Ease: Ease, + PID: PID, + Spring: Spring, + easing: easing, + Queue: Queue, + Runner: Runner, + Timeline: Timeline, + SVGArray: SVGArray, + Box: Box, + Color: Color, + EventTarget: EventTarget, + Matrix: Matrix, + SVGNumber: SVGNumber, + PathArray: PathArray, + Point: Point, + PointArray: PointArray, + Bare: Bare, + Circle: Circle, + ClipPath: ClipPath, + Container: Container, + Defs: Defs, + Doc: Doc$1, + Dom: Dom, + Element: Element, + Ellipse: Ellipse, + Gradient: Gradient, + G: G, + HtmlNode: HtmlNode, + A: A, + Image: Image, + Line: Line, + Marker: Marker, + Mask: Mask, + Path: Path, + Pattern: Pattern, + Polygon: Polygon, + Polyline: Polyline, + Rect: Rect, + Shape: Shape, + Stop: Stop, + Symbol: _Symbol, + Text: Text, + TextPath: TextPath, + Tspan: Tspan, + Use: Use, + map: map, + filter: filter, + radians: radians, + degrees: degrees, + camelCase: camelCase, + capitalize: capitalize, + proportionalSize: proportionalSize, + getOrigin: getOrigin, + ns: ns, + xmlns: xmlns, + xlink: xlink, + svgjs: svgjs, + on: on, + off: off, + dispatch: dispatch, + root: root, + makeNode: makeNode, + makeInstance: makeInstance, + nodeOrNew: nodeOrNew, + adopt: adopt, + register: register, + getClass: getClass, + eid: eid, + assignNewId: assignNewId, + extend: extend + }); + + function SVG(element) { + return makeInstance(element); } -}); - -function recalculate() { - // Apply the default parameters - var duration = (this._duration || 500) / 1000; - var overshoot = this._overshoot || 0; // Calculate the PID natural response - - var eps = 1e-10; - var pi = Math.PI; - var os = Math.log(overshoot / 100 + eps); - var zeta = -os / Math.sqrt(pi * pi + os * os); - var wn = 3.9 / (zeta * duration); // Calculate the Spring values - - this.d = 2 * zeta * wn; - this.k = wn * wn; -} - -SVG.Spring = SVG.invent({ - inherit: SVG.Controller, - create: function create(duration, overshoot) { - this.duration(duration || 500).overshoot(overshoot || 0); - }, - extend: { - step: function step(current, target, dt, c) { - if (typeof current === 'string') return current; - c.done = dt === Infinity; - if (dt === Infinity) return target; - if (dt === 0) return current; - if (dt > 100) dt = 16; - dt /= 1000; // Get the previous velocity - - var velocity = c.velocity || 0; // Apply the control to get the new position and store it - - var acceleration = -this.d * velocity - this.k * (current - target); - var newPosition = current + velocity * dt + acceleration * dt * dt / 2; // Store the velocity - - c.velocity = velocity + acceleration * dt; // Figure out if we have converged, and if so, pass the value - - c.done = Math.abs(target - newPosition) + Math.abs(velocity) < 0.002; - return c.done ? target : newPosition; - }, - duration: makeSetterGetter('_duration', recalculate), - overshoot: makeSetterGetter('_overshoot', recalculate) - } -}); -SVG.PID = SVG.invent({ - inherit: SVG.Controller, - create: function create(p, i, d, windup) { - SVG.Controller.call(this); - p = p == null ? 0.1 : p; - i = i == null ? 0.01 : i; - d = d == null ? 0 : d; - windup = windup == null ? 1000 : windup; - this.p(p).i(i).d(d).windup(windup); - }, - extend: { - step: function step(current, target, dt, c) { - if (typeof current === 'string') return current; - c.done = dt === Infinity; - if (dt === Infinity) return target; - if (dt === 0) return current; - var p = target - current; - var i = (c.integral || 0) + p * dt; - var d = (p - (c.error || 0)) / dt; - var windup = this.windup; // antiwindup - - if (windup !== false) { - i = Math.max(-windup, Math.min(i, windup)); - } - - c.error = p; - c.integral = i; - c.done = Math.abs(p) < 0.001; - return c.done ? target : current + (this.P * p + this.I * i + this.D * d); - }, - windup: makeSetterGetter('windup'), - p: makeSetterGetter('P'), - i: makeSetterGetter('I'), - d: makeSetterGetter('D') - } -}); + Object.assign(SVG, svgMembers); + SVG.utils = SVG; + SVG.regex = regex; + SVG.get = SVG; -return SVG + return SVG; -})); -//# sourceMappingURL=svg.js.map +}()); |