diff options
Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/Runner.js | 6 | ||||
-rw-r--r-- | src/animation/Timeline.js | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/animation/Runner.js b/src/animation/Runner.js index cf18201..5639f84 100644 --- a/src/animation/Runner.js +++ b/src/animation/Runner.js @@ -360,7 +360,7 @@ export default class Runner extends EventTarget { this.fire('step', this) } // correct the done flag here - // declaritive animations itself know when they converged + // declarative animations itself know when they converged this.done = this.done || (converged && declarative) if (justFinished) { this.fire('finished', this) @@ -619,7 +619,7 @@ registerMethods({ // this function searches for all runners on the element and deletes the ones // which run before the current one. This is because absolute transformations - // overwfrite anything anyway so there is no need to waste time computing + // overwrite anything anyway so there is no need to waste time computing // other runners _clearTransformRunnersBefore (currentRunner) { this._transformationRunners.clearBefore(currentRunner.id) @@ -769,7 +769,7 @@ extend(Runner, { ? transforms.affine : (affine != null ? affine : !isMatrix) - // Create a morepher and set its type + // Create a morpher and set its type const morpher = new Morphable(this._stepper) .type(affine ? TransformBag : Matrix) diff --git a/src/animation/Timeline.js b/src/animation/Timeline.js index 928c334..387b59b 100644 --- a/src/animation/Timeline.js +++ b/src/animation/Timeline.js @@ -243,12 +243,12 @@ export default class Timeline extends EventTarget { // the runner to position 0 // FIXME: - // However, reseting in insertion order leads to bugs. Considering the case, + // However, resetting in insertion order leads to bugs. Considering the case, // where 2 runners change the same attribute but in different times, - // reseting both of them will lead to the case where the later defined + // resetting both of them will lead to the case where the later defined // runner always wins the reset even if the other runner started earlier // and therefore should win the attribute battle - // this can be solved by reseting them backwards + // this can be solved by resetting them backwards for (let k = this._runners.length; k--;) { // Get and run the current runner and ignore it if its inactive const runnerInfo = this._runners[k] |