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-rw-r--r--src/animation/Runner.js14
-rw-r--r--src/animation/Timeline.js2
2 files changed, 8 insertions, 8 deletions
diff --git a/src/animation/Runner.js b/src/animation/Runner.js
index 5639f84..9d50042 100644
--- a/src/animation/Runner.js
+++ b/src/animation/Runner.js
@@ -50,7 +50,7 @@ export default class Runner extends EventTarget {
this._time = 0
this._lastTime = 0
- // At creation, the runner is in reseted state
+ // At creation, the runner is in reset state
this._reseted = true
// Save transforms applied to this runner
@@ -67,7 +67,7 @@ export default class Runner extends EventTarget {
this._frameId = null
- // Stores how long a runner is stored after beeing done
+ // Stores how long a runner is stored after being done
this._persist = this._isDeclarative ? true : null
}
@@ -345,7 +345,7 @@ export default class Runner extends EventTarget {
const declarative = this._isDeclarative
this.done = !declarative && !justFinished && this._time >= duration
- // Runner is running. So its not in reseted state anymore
+ // Runner is running. So its not in reset state anymore
this._reseted = false
let converged = false
@@ -459,7 +459,7 @@ export default class Runner extends EventTarget {
// do nothing and return false
_tryRetarget (method, target, extra) {
if (this._history[method]) {
- // if the last method wasnt even initialised, throw it away
+ // if the last method wasn't even initialised, throw it away
if (!this._history[method].caller.initialised) {
const index = this._queue.indexOf(this._history[method].caller)
this._queue.splice(index, 1)
@@ -639,7 +639,7 @@ registerMethods({
this._transformationRunners.add(runner)
// Make sure that the runner merge is executed at the very end of
- // all Animator functions. Thats why we use immediate here to execute
+ // all Animator functions. That is why we use immediate here to execute
// the merge right after all frames are run
Animator.cancelImmediate(this._frameId)
this._frameId = Animator.immediate(mergeTransforms.bind(this))
@@ -889,7 +889,7 @@ extend(Runner, {
_queueNumberDelta (method, to) {
to = new SVGNumber(to)
- // Try to change the target if we have this method already registerd
+ // Try to change the target if we have this method already registered
if (this._tryRetarget(method, to)) return this
// Make a morpher and queue the animation
@@ -912,7 +912,7 @@ extend(Runner, {
},
_queueObject (method, to) {
- // Try to change the target if we have this method already registerd
+ // Try to change the target if we have this method already registered
if (this._tryRetarget(method, to)) return this
// Make a morpher and queue the animation
diff --git a/src/animation/Timeline.js b/src/animation/Timeline.js
index 387b59b..3f81b66 100644
--- a/src/animation/Timeline.js
+++ b/src/animation/Timeline.js
@@ -239,7 +239,7 @@ export default class Timeline extends EventTarget {
this.fire('time', this._time)
// This is for the case that the timeline was seeked so that the time
- // is now before the startTime of the runner. Thats why we need to set
+ // is now before the startTime of the runner. That is why we need to set
// the runner to position 0
// FIXME: