diff options
Diffstat (limited to 'src/fx.js')
-rw-r--r-- | src/fx.js | 14 |
1 files changed, 0 insertions, 14 deletions
@@ -288,11 +288,9 @@ SVG.FX = SVG.invent({ // TODO: test this if(this.situation.loops % 2 == 0 && this.situation.reversing){ - console.log('EVEN LOOPS') this.situation.reversed = true } - console.log('go') this.at(1) } @@ -468,8 +466,6 @@ SVG.FX = SVG.invent({ */ , step: function(ignoreTime){ - console.log('here we are: step', ignoreTime, this.pos) - // convert current time to position if(!ignoreTime) this.pos = this.timeToPos(+new Date) @@ -498,30 +494,21 @@ SVG.FX = SVG.invent({ } } - console.log('firing during now:', this.active) - // fire during callback with position, eased position and current situation as parameter if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) - console.log('fired') - // the user may call stop or finish in the during callback // so make sure that we still have a valid situation - // FIXME: callbacks not getting called! if(!this.situation){ return this } - console.log('still there?') - // apply the actual animation to every property this.eachAt() // do final code when situation is finished if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - console.log('finish up animation') - // stop animation callback cancelAnimationFrame(this.animationFrame) @@ -529,7 +516,6 @@ SVG.FX = SVG.invent({ this.target().fire('finished', {fx:this, situation: this.situation}) if(!this.situations.length/* && this.active*/){ - console.log('all finished') this.target().fire('allfinished') this.target().off('.fx') // there shouldnt be any binding left, but to make sure... this.active = false |