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function print(mat) {
let { a, b, c, d } = mat
console.log(`
a: ${a.toFixed(2)}
b: ${b.toFixed(2)}
c: ${c.toFixed(2)}
d: ${d.toFixed(2)}
`)
}
function moveit() {
let { cx: x0, cy: y0 } = or.rbox(svg)
let { cx: x1, cy: y1 } = b1.rbox(svg)
let { cx: x2, cy: y2 } = b2.rbox(svg)
let m = new SVG.Matrix(
(x1 - x0) / 50,
(y1 - y0) / 50,
(x2 - x0) / 50,
(y2 - y0) / 50,
x0,
y0
)
let com = m.decompose()
let g = new SVG.Matrix().compose(com)
// Transform both of the items
target.transform(m)
mover.transform(g)
console.log(com)
print(m)
print(g)
}
// Declare the two points
let svg = SVG('svg')
var or = SVG('#or').draggable(moveit)
var b1 = SVG('#b1').draggable(moveit)
var b2 = SVG('#b2').draggable(moveit)
// Declare the squares
let target = SVG('#true')
let mover = SVG('#guess')
let tester = SVG('#tester')
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