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SVG.extend(SVG.Element, {
// Set svg element attribute
attr: function (a, v, n) {
// act as full getter
if (a == null) {
// get an object of attributes
a = {}
v = this.node.attributes
for (n = v.length - 1; n >= 0; n--) {
a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue)
? parseFloat(v[n].nodeValue)
: v[n].nodeValue
}
return a
} else if (typeof a === 'object') {
// apply every attribute individually if an object is passed
for (v in a) this.attr(v, a[v])
} else if (v === null) {
// remove value
this.node.removeAttribute(a)
} else if (v == null) {
// act as a getter if the first and only argument is not an object
v = this.node.getAttribute(a)
return v == null ? SVG.defaults.attrs[a]
: SVG.regex.isNumber.test(v) ? parseFloat(v)
: v
} else {
// convert image fill and stroke to patterns
if (a === 'fill' || a === 'stroke') {
if (SVG.regex.isImage.test(v)) {
v = this.doc().defs().image(v)
}
if (v instanceof SVG.Image) {
v = this.doc().defs().pattern(0, 0, function () {
this.add(v)
})
}
}
// ensure correct numeric values (also accepts NaN and Infinity)
if (typeof v === 'number') {
v = new SVG.Number(v)
} else if (SVG.Color.isColor(v)) {
// ensure full hex color
v = new SVG.Color(v)
} else if (Array.isArray(v)) {
// parse array values
v = new SVG.Array(v)
}
// if the passed attribute is leading...
if (a === 'leading') {
// ... call the leading method instead
if (this.leading) {
this.leading(v)
}
} else {
// set given attribute on node
typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString())
: this.node.setAttribute(a, v.toString())
}
// rebuild if required
if (this.rebuild && (a === 'font-size' || a === 'x')) {
this.rebuild(a, v)
}
}
return this
}
})
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