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path: root/src/element.js
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SVG.Element = SVG.invent({
  // Initialize node
  create: function(node) {
    // make stroke value accessible dynamically
    this._stroke = SVG.defaults.attrs.stroke

    // initialize data object
    this.dom = {}

    // create circular reference
    if (this.node = node) {
      this.type = node.nodeName
      this.node.instance = this

      // store current attribute value
      this._stroke = node.getAttribute('stroke') || this._stroke
    }
  }

  // Add class methods
, extend: {
    // Move over x-axis
    x: function(x) {
      return this.attr('x', x)
    }
    // Move over y-axis
  , y: function(y) {
      return this.attr('y', y)
    }
    // Move by center over x-axis
  , cx: function(x) {
      return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
    }
    // Move by center over y-axis
  , cy: function(y) {
      return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
    }
    // Move element to given x and y values
  , move: function(x, y) {
      return this.x(x).y(y)
    }
    // Move element by its center
  , center: function(x, y) {
      return this.cx(x).cy(y)
    }
    // Set width of element
  , width: function(width) {
      return this.attr('width', width)
    }
    // Set height of element
  , height: function(height) {
      return this.attr('height', height)
    }
    // Set element size to given width and height
  , size: function(width, height) {
      var p = proportionalSize(this, width, height)

      return this
        .width(new SVG.Number(p.width))
        .height(new SVG.Number(p.height))
    }
    // Clone element
  , clone: function(parent) {
      // clone element and assign new id
      var clone = assignNewId(this.node.cloneNode(true))

      // insert the clone in the given parent or after myself
      if(parent) parent.add(clone)
      else this.after(clone)

      return clone
    }
    // Remove element
  , remove: function() {
      if (this.parent())
        this.parent().removeElement(this)

      return this
    }
    // Replace element
  , replace: function(element) {
      this.after(element).remove()

      return element
    }
    // Add element to given container and return self
  , addTo: function(parent) {
      return parent.put(this)
    }
    // Add element to given container and return container
  , putIn: function(parent) {
      return parent.add(this)
    }
    // Get / set id
  , id: function(id) {
      return this.attr('id', id)
    }
    // Checks whether the given point inside the bounding box of the element
  , inside: function(x, y) {
      var box = this.bbox()

      return x > box.x
          && y > box.y
          && x < box.x + box.width
          && y < box.y + box.height
    }
    // Show element
  , show: function() {
      return this.style('display', '')
    }
    // Hide element
  , hide: function() {
      return this.style('display', 'none')
    }
    // Is element visible?
  , visible: function() {
      return this.style('display') != 'none'
    }
    // Return id on string conversion
  , toString: function() {
      return this.attr('id')
    }
    // Return array of classes on the node
  , classes: function() {
      var attr = this.attr('class')

      return attr == null ? [] : attr.trim().split(/\s+/)
    }
    // Return true if class exists on the node, false otherwise
  , hasClass: function(name) {
      return this.classes().indexOf(name) != -1
    }
    // Add class to the node
  , addClass: function(name) {
      if (!this.hasClass(name)) {
        var array = this.classes()
        array.push(name)
        this.attr('class', array.join(' '))
      }

      return this
    }
    // Remove class from the node
  , removeClass: function(name) {
      if (this.hasClass(name)) {
        this.attr('class', this.classes().filter(function(c) {
          return c != name
        }).join(' '))
      }

      return this
    }
    // Toggle the presence of a class on the node
  , toggleClass: function(name) {
      return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
    }
    // Get referenced element form attribute value
  , reference: function(attr) {
      return SVG.get(this.attr(attr))
    }
    // Returns the parent element instance
  , parent: function(type) {
      var parent = this

      // check for parent
      if(!parent.node.parentNode) return null

      // get parent element
      parent = SVG.adopt(parent.node.parentNode)

      if(!type) return parent

      // loop trough ancestors if type is given
      while(parent && parent.node instanceof SVGElement){
        if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
        parent = SVG.adopt(parent.node.parentNode)
      }
    }
    // Get parent document
  , doc: function() {
      return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
    }
    // return array of all ancestors of given type up to the root svg
  , parents: function(type) {
      var parents = [], parent = this

      do{
        parent = parent.parent(type)
        if(!parent || !parent.node) break

        parents.push(parent)
      } while(parent.parent)

      return parents
    }
    // matches the element vs a css selector
  , matches: function(selector){
      return matches(this.node, selector)
    }
    // Returns the svg node to call native svg methods on it
  , native: function() {
      return this.node
    }
    // Import raw svg
  , svg: function(svg) {
      // create temporary holder
      var well = document.createElement('svg')

      // act as a setter if svg is given
      if (svg && this instanceof SVG.Parent) {
        // dump raw svg
        well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<(\w+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'

        // transplant nodes
        for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
          this.node.appendChild(well.firstChild.firstChild)

      // otherwise act as a getter
      } else {
        // create a wrapping svg element in case of partial content
        well.appendChild(svg = document.createElement('svg'))

        // write svgjs data to the dom
        this.writeDataToDom()

        // insert a copy of this node
        svg.appendChild(this.node.cloneNode(true))

        // return target element
        return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
      }

      return this
    }
  // write svgjs data to the dom
  , writeDataToDom: function() {

      // dump variables recursively
      if(this.each || this.lines){
        var fn = this.each ? this : this.lines();
        fn.each(function(){
          this.writeDataToDom()
        })
      }

      // remove previously set data
      this.node.removeAttribute('svgjs:data')

      if(Object.keys(this.dom).length)
        this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428

      return this
    }
  // set given data to the elements data property
  , setData: function(o){
      this.dom = o
      return this
    }
  , is: function(obj){
      return is(this, obj)
    }
  }
})