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import Point from './Point.js'
import {eid, makeNode} from './tools.js'
import {dots, reference} from './regex.js'
import {adopt} from './adopter.js'
export function isNulledBox (box) {
return !box.w && !box.h && !box.x && !box.y
}
export function domContains (node) {
return (document.documentElement.contains || function (node) {
// This is IE - it does not support contains() for top-level SVGs
while (node.parentNode) {
node = node.parentNode
}
return node === document
}).call(document.documentElement, node)
}
export function pathRegReplace (a, b, c, d) {
return c + d.replace(dots, ' .')
}
// creates deep clone of array
export function arrayClone (arr) {
var clone = arr.slice(0)
for (var i = clone.length; i--;) {
if (Array.isArray(clone[i])) {
clone[i] = arrayClone(clone[i])
}
}
return clone
}
// tests if a given selector matches an element
export function matcher (el, selector) {
return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
}
// Convert dash-separated-string to camelCase
export function camelCase (s) {
return s.toLowerCase().replace(/-(.)/g, function (m, g) {
return g.toUpperCase()
})
}
// Capitalize first letter of a string
export function capitalize (s) {
return s.charAt(0).toUpperCase() + s.slice(1)
}
// Ensure to six-based hex
export function fullHex (hex) {
return hex.length === 4
? [ '#',
hex.substring(1, 2), hex.substring(1, 2),
hex.substring(2, 3), hex.substring(2, 3),
hex.substring(3, 4), hex.substring(3, 4)
].join('')
: hex
}
// Component to hex value
export function compToHex (comp) {
var hex = comp.toString(16)
return hex.length === 1 ? '0' + hex : hex
}
// Calculate proportional width and height values when necessary
export function proportionalSize (element, width, height) {
if (width == null || height == null) {
var box = element.bbox()
if (width == null) {
width = box.width / box.height * height
} else if (height == null) {
height = box.height / box.width * width
}
}
return {
width: width,
height: height
}
}
// Map matrix array to object
export function arrayToMatrix (a) {
return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
}
// Add centre point to transform object
export function ensureCentre (o, target) {
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
}
// PathArray Helpers
export function arrayToString (a) {
for (var i = 0, il = a.length, s = ''; i < il; i++) {
s += a[i][0]
if (a[i][1] != null) {
s += a[i][1]
if (a[i][2] != null) {
s += ' '
s += a[i][2]
if (a[i][3] != null) {
s += ' '
s += a[i][3]
s += ' '
s += a[i][4]
if (a[i][5] != null) {
s += ' '
s += a[i][5]
s += ' '
s += a[i][6]
if (a[i][7] != null) {
s += ' '
s += a[i][7]
}
}
}
}
}
}
return s + ' '
}
// Deep new id assignment
export function assignNewId (node) {
// do the same for SVG child nodes as well
for (var i = node.children.length - 1; i >= 0; i--) {
assignNewId(node.children[i])
}
if (node.id) {
return adopt(node).id(eid(node.nodeName))
}
return adopt(node)
}
// Add more bounding box properties
export function fullBox (b) {
if (b.x == null) {
b.x = 0
b.y = 0
b.width = 0
b.height = 0
}
b.w = b.width
b.h = b.height
b.x2 = b.x + b.width
b.y2 = b.y + b.height
b.cx = b.x + b.width / 2
b.cy = b.y + b.height / 2
return b
}
// Get id from reference string
export function idFromReference (url) {
var m = (url || '').toString().match(reference)
if (m) return m[1]
}
// Create matrix array for looping
export let abcdef = 'abcdef'.split('')
export function closeEnough (a, b, threshold) {
return Math.abs(b - a) < (threshold || 1e-6)
}
export function isMatrixLike (o) {
return (
o.a != null ||
o.b != null ||
o.c != null ||
o.d != null ||
o.e != null ||
o.f != null
)
}
// TODO: Refactor this to a static function of matrix.js
export function formatTransforms (o) {
// Get all of the parameters required to form the matrix
var flipBoth = o.flip === 'both' || o.flip === true
var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1
var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1
var skewX = o.skew && o.skew.length ? o.skew[0]
: isFinite(o.skew) ? o.skew
: isFinite(o.skewX) ? o.skewX
: 0
var skewY = o.skew && o.skew.length ? o.skew[1]
: isFinite(o.skew) ? o.skew
: isFinite(o.skewY) ? o.skewY
: 0
var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX
: isFinite(o.scale) ? o.scale * flipX
: isFinite(o.scaleX) ? o.scaleX * flipX
: flipX
var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY
: isFinite(o.scale) ? o.scale * flipY
: isFinite(o.scaleY) ? o.scaleY * flipY
: flipY
var shear = o.shear || 0
var theta = o.rotate || o.theta || 0
var origin = new Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)
var ox = origin.x
var oy = origin.y
var position = new Point(o.position || o.px || o.positionX, o.py || o.positionY)
var px = position.x
var py = position.y
var translate = new Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)
var tx = translate.x
var ty = translate.y
var relative = new Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)
var rx = relative.x
var ry = relative.y
// Populate all of the values
return {
scaleX, scaleY, skewX, skewY, shear, theta, rx, ry, tx, ty, ox, oy, px, py
}
}
// left matrix, right matrix, target matrix which is overwritten
export function matrixMultiply (l, r, o) {
// Work out the product directly
var a = l.a * r.a + l.c * r.b
var b = l.b * r.a + l.d * r.b
var c = l.a * r.c + l.c * r.d
var d = l.b * r.c + l.d * r.d
var e = l.e + l.a * r.e + l.c * r.f
var f = l.f + l.b * r.e + l.d * r.f
// make sure to use local variables because l/r and o could be the same
o.a = a
o.b = b
o.c = c
o.d = d
o.e = e
o.f = f
return o
}
export function getOrigin (o, element) {
// Allow origin or around as the names
let origin = o.origin // o.around == null ? o.origin : o.around
let ox, oy
// Allow the user to pass a string to rotate around a given point
if (typeof origin === 'string' || origin == null) {
// Get the bounding box of the element with no transformations applied
const string = (origin || 'center').toLowerCase().trim()
const { height, width, x, y } = element.bbox()
// Calculate the transformed x and y coordinates
let bx = string.includes('left') ? x
: string.includes('right') ? x + width
: x + width / 2
let by = string.includes('top') ? y
: string.includes('bottom') ? y + height
: y + height / 2
// Set the bounds eg : "bottom-left", "Top right", "middle" etc...
ox = o.ox != null ? o.ox : bx
oy = o.oy != null ? o.oy : by
} else {
ox = origin[0]
oy = origin[1]
}
// Return the origin as it is if it wasn't a string
return [ ox, oy ]
}
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