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path: root/src/helpers.js
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/* eslint no-unused-vars: 0 */

function createElement (element, makeNested) {
  if (element instanceof SVG.Element) return element

  if (typeof element === 'object') {
    return SVG.adopt(element)
  }

  if (element == null) {
    return new SVG.Doc()
  }

  if (typeof element === 'string' && element.charAt(0) !== '<') {
    return SVG.adopt(document.querySelector(element))
  }

  var node = SVG.create('svg')
  node.innerHTML = element

  element = SVG.adopt(node.firstElementChild)

  return element
}

function isNulledBox (box) {
  return !box.w && !box.h && !box.x && !box.y
}

function domContains (node) {
  return (document.documentElement.contains || function (node) {
    // This is IE - it does not support contains() for top-level SVGs
    while (node.parentNode) {
      node = node.parentNode
    }
    return node === document
  }).call(document.documentElement, node)
}

function pathRegReplace (a, b, c, d) {
  return c + d.replace(SVG.regex.dots, ' .')
}

// creates deep clone of array
function arrayClone (arr) {
  var clone = arr.slice(0)
  for (var i = clone.length; i--;) {
    if (Array.isArray(clone[i])) {
      clone[i] = arrayClone(clone[i])
    }
  }
  return clone
}

// tests if a given element is instance of an object
function is (el, obj) {
  return el instanceof obj
}

// tests if a given selector matches an element
function matches (el, selector) {
  return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector)
}

// Convert dash-separated-string to camelCase
function camelCase (s) {
  return s.toLowerCase().replace(/-(.)/g, function (m, g) {
    return g.toUpperCase()
  })
}

// Capitalize first letter of a string
function capitalize (s) {
  return s.charAt(0).toUpperCase() + s.slice(1)
}

// Ensure to six-based hex
function fullHex (hex) {
  return hex.length === 4
    ? [ '#',
      hex.substring(1, 2), hex.substring(1, 2),
      hex.substring(2, 3), hex.substring(2, 3),
      hex.substring(3, 4), hex.substring(3, 4)
    ].join('')
    : hex
}

// Component to hex value
function compToHex (comp) {
  var hex = comp.toString(16)
  return hex.length === 1 ? '0' + hex : hex
}

// Calculate proportional width and height values when necessary
function proportionalSize (element, width, height) {
  if (width == null || height == null) {
    var box = element.bbox()

    if (width == null) {
      width = box.width / box.height * height
    } else if (height == null) {
      height = box.height / box.width * width
    }
  }

  return {
    width: width,
    height: height
  }
}

// Map matrix array to object
function arrayToMatrix (a) {
  return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
}

// Add centre point to transform object
function ensureCentre (o, target) {
  o.cx = o.cx == null ? target.bbox().cx : o.cx
  o.cy = o.cy == null ? target.bbox().cy : o.cy
}

// PathArray Helpers
function arrayToString (a) {
  for (var i = 0, il = a.length, s = ''; i < il; i++) {
    s += a[i][0]

    if (a[i][1] != null) {
      s += a[i][1]

      if (a[i][2] != null) {
        s += ' '
        s += a[i][2]

        if (a[i][3] != null) {
          s += ' '
          s += a[i][3]
          s += ' '
          s += a[i][4]

          if (a[i][5] != null) {
            s += ' '
            s += a[i][5]
            s += ' '
            s += a[i][6]

            if (a[i][7] != null) {
              s += ' '
              s += a[i][7]
            }
          }
        }
      }
    }
  }

  return s + ' '
}

// Deep new id assignment
function assignNewId (node) {
  // do the same for SVG child nodes as well
  for (var i = node.children.length - 1; i >= 0; i--) {
    assignNewId(node.children[i])
  }

  if (node.id) {
    return SVG.adopt(node).id(SVG.eid(node.nodeName))
  }

  return SVG.adopt(node)
}

// Add more bounding box properties
function fullBox (b) {
  if (b.x == null) {
    b.x = 0
    b.y = 0
    b.width = 0
    b.height = 0
  }

  b.w = b.width
  b.h = b.height
  b.x2 = b.x + b.width
  b.y2 = b.y + b.height
  b.cx = b.x + b.width / 2
  b.cy = b.y + b.height / 2

  return b
}

// Get id from reference string
function idFromReference (url) {
  var m = (url || '').toString().match(SVG.regex.reference)

  if (m) return m[1]
}

// Create matrix array for looping
var abcdef = 'abcdef'.split('')

function closeEnough (a, b, threshold) {
  return Math.abs(b - a) < (threshold || 1e-6)
}

// TODO: Refactor this to a static function of matrix.js
function formatTransforms (o) {
  // Get all of the parameters required to form the matrix
  var flipBoth = o.flip === 'both' || o.flip === true
  var flipX = o.flip && (flipBoth || o.flip === 'x') ? -1 : 1
  var flipY = o.flip && (flipBoth || o.flip === 'y') ? -1 : 1
  var skewX = o.skew && o.skew.length ? o.skew[0]
    : isFinite(o.skew) ? o.skew
    : isFinite(o.skewX) ? o.skewX
    : 0
  var skewY = o.skew && o.skew.length ? o.skew[1]
    : isFinite(o.skew) ? o.skew
    : isFinite(o.skewY) ? o.skewY
    : 0
  var scaleX = o.scale && o.scale.length ? o.scale[0] * flipX
    : isFinite(o.scale) ? o.scale * flipX
    : isFinite(o.scaleX) ? o.scaleX * flipX
    : flipX
  var scaleY = o.scale && o.scale.length ? o.scale[1] * flipY
    : isFinite(o.scale) ? o.scale * flipY
    : isFinite(o.scaleY) ? o.scaleY * flipY
    : flipY
  var shear = o.shear || 0
  var theta = o.rotate || o.theta || 0
  var origin = new SVG.Point(o.origin || o.around || o.ox || o.originX, o.oy || o.originY)
  var ox = origin.x
  var oy = origin.y
  var position = new SVG.Point(o.position || o.px || o.positionX, o.py || o.positionY)
  var px = position.x
  var py = position.y
  var translate = new SVG.Point(o.translate || o.tx || o.translateX, o.ty || o.translateY)
  var tx = translate.x
  var ty = translate.y
  var relative = new SVG.Point(o.relative || o.rx || o.relativeX, o.ry || o.relativeY)
  var rx = relative.x
  var ry = relative.y

  // Populate all of the values
  return {
    scaleX: scaleX,
    scaleY: scaleY,
    skewX: skewX,
    skewY: skewY,
    shear: shear,
    theta: theta,
    rx: rx,
    ry: ry,
    tx: tx,
    ty: ty,
    ox: ox,
    oy: oy,
    px: px,
    py: py
  }
}

/* TODO: KILL


  1. Transform the origin by figuring out the delta

    - At the start, we had:

      let Sinv = new SVG.Matrix(element).inverse()
      let origin = getOrigin(element)

    - At a particular frame we have:

      let C = Matrix(element)
      let newOrigin = origin.transform(S.inv).transform(C)

*/


function getOrigin (o, element) {
  // Allow origin or around as the names
  let origin = o.around == null ? o.origin : o.around

  // Allow the user to pass a string to rotate around a given point
  if (typeof origin === 'string' || origin == null) {

    // Get the bounding box of the element with no transformations applied
    const string = (origin || 'center').toLowerCase().trim()
    const { height, width, x, y } = element.bbox()

    // Calculate the transformed x and y coordinates
    const bx = string.includes('left') ? x
      : string.includes('right') ? x + width
      : x + width / 2
    const by = string.includes('top') ? y
      : string.includes('bottom') ? y + height
      : y + height / 2

    // Find the new center in the transformed coordinates
    const matrix = new SVG.Matrix(element)
    const {x: tx , y: ty} = new SVG.Point(bx, by).transform(matrix)

    // Set the bounds eg : "bottom-left", "Top right", "middle" etc...
    const ox = o.ox != null ? o.ox : tx
    const oy = o.oy != null ? o.oy : ty

    // Set the origin based on the current matrix location
    return [ox, oy]
  }

  // Return the origin as it is if it wasn't a string
  return origin
}