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SVG.Line = SVG.invent({
  // Initialize node
  create: 'line'

  // Inherit from
, inherit: SVG.Shape

  // Add class methods
, extend: {
    // Get array
    array: function() {
      return new SVG.PointArray([
        [ this.attr('x1'), this.attr('y1') ]
      , [ this.attr('x2'), this.attr('y2') ]
      ])
    }
    // Overwrite native plot() method
  , plot: function(x1, y1, x2, y2) {
      if (x1 == null)
        return this.array()
      else if (typeof y1 !== 'undefined')
        x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
      else
        x1 = new SVG.PointArray(x1).toLine()

      return this.attr(x1)
    }
    // Move by left top corner
  , move: function(x, y) {
      return this.attr(this.array().move(x, y).toLine())
    }
    // Set element size to given width and height
  , size: function(width, height) {
      var p = proportionalSize(this, width, height)

      return this.attr(this.array().size(p.width, p.height).toLine())
    }
  }

  // Add parent method
, construct: {
    // Create a line element
    line: function(x1, y1, x2, y2) {
      // make sure plot is called as a setter
      // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
      return SVG.Line.prototype.plot.apply(
        this.put(new SVG.Line)
      , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
      )
    }
  }
})