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SVG.extend(SVG.Element, SVG.FX, {
// Add transformations
transform: function(o, relative) {
// get target in case of the fx module, otherwise reference this
var target = this.target || this
// full getter
if (o == null)
return target.ctm().extract()
// singular getter
else if (typeof o === 'string')
return target.ctm().extract()[o]
// get current matrix
var matrix = new SVG.Matrix(target)
// ensure relative flag
relative = !!relative || !!o.relative
// act on matrix
if (o.a != null) {
matrix = relative ?
// relative
matrix.multiply(new SVG.Matrix(o)) :
// absolute
new SVG.Matrix(o)
// act on rotate
} else if (o.rotation != null) {
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
matrix = relative ?
// relative
target.attr('transform', matrix + ' rotate(' + [o.rotation, o.cx, o.cy].join() + ')').ctm() :
// absolute
matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
// act on scale
} else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
if (!relative) {
// absolute; multiply inversed values
var e = matrix.extract()
o.scaleX = o.scaleX * 1 / e.scaleX
o.scaleY = o.scaleY * 1 / e.scaleY
}
matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
// act on skew
} else if (o.skewX != null || o.skewY != null) {
o.skewX = o.skewX != null ? o.skewX : 0
o.skewY = o.skewY != null ? o.skewY : 0
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
if (!relative) {
// absolute; reset skew values
var e = matrix.extract()
matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
}
matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
// act on flip
} else if (o.flip) {
matrix = matrix.flip(
o.flip
, o.offset == null ? target.bbox()['c' + o.flip] : o.offset
)
// act on translate
} else if (o.x != null || o.y != null) {
if (relative) {
// relative
matrix = matrix.translate(o.x, o.y)
} else {
// absolute
if (o.x != null) matrix.e = o.x
if (o.y != null) matrix.f = o.y
}
}
return this.attr('transform', matrix)
}
})
SVG.extend(SVG.Element, {
// Reset all transformations
untransform: function() {
return this.attr('transform', null)
}
})
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