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import { delimiter } from '../modules/core/regex.js'
import { globals } from '../utils/window.js'
import { register } from '../utils/adopter.js'
import { registerMethods } from '../utils/methods.js'
import Matrix from './Matrix.js'
import Point from './Point.js'
import parser from '../modules/core/parser.js'
export function isNulledBox (box) {
return !box.width && !box.height && !box.x && !box.y
}
export function domContains (node) {
return node === globals.document
|| (globals.document.documentElement.contains || function (node) {
// This is IE - it does not support contains() for top-level SVGs
while (node.parentNode) {
node = node.parentNode
}
return node === globals.document
}).call(globals.document.documentElement, node)
}
export default class Box {
constructor (...args) {
this.init(...args)
}
addOffset () {
// offset by window scroll position, because getBoundingClientRect changes when window is scrolled
this.x += globals.window.pageXOffset
this.y += globals.window.pageYOffset
return new Box(this)
}
init (source) {
var base = [ 0, 0, 0, 0 ]
source = typeof source === 'string' ? source.split(delimiter).map(parseFloat)
: Array.isArray(source) ? source
: typeof source === 'object' ? [ source.left != null ? source.left
: source.x, source.top != null ? source.top : source.y, source.width, source.height ]
: arguments.length === 4 ? [].slice.call(arguments)
: base
this.x = source[0] || 0
this.y = source[1] || 0
this.width = this.w = source[2] || 0
this.height = this.h = source[3] || 0
// Add more bounding box properties
this.x2 = this.x + this.w
this.y2 = this.y + this.h
this.cx = this.x + this.w / 2
this.cy = this.y + this.h / 2
return this
}
isNulled () {
return isNulledBox(this)
}
// Merge rect box with another, return a new instance
merge (box) {
const x = Math.min(this.x, box.x)
const y = Math.min(this.y, box.y)
const width = Math.max(this.x + this.width, box.x + box.width) - x
const height = Math.max(this.y + this.height, box.y + box.height) - y
return new Box(x, y, width, height)
}
toArray () {
return [ this.x, this.y, this.width, this.height ]
}
toString () {
return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
}
transform (m) {
if (!(m instanceof Matrix)) {
m = new Matrix(m)
}
let xMin = Infinity
let xMax = -Infinity
let yMin = Infinity
let yMax = -Infinity
const pts = [
new Point(this.x, this.y),
new Point(this.x2, this.y),
new Point(this.x, this.y2),
new Point(this.x2, this.y2)
]
pts.forEach(function (p) {
p = p.transform(m)
xMin = Math.min(xMin, p.x)
xMax = Math.max(xMax, p.x)
yMin = Math.min(yMin, p.y)
yMax = Math.max(yMax, p.y)
})
return new Box(
xMin, yMin,
xMax - xMin,
yMax - yMin
)
}
}
function getBox (el, getBBoxFn, retry) {
let box
try {
// Try to get the box with the provided function
box = getBBoxFn(el.node)
// If the box is worthless and not even in the dom, retry
// by throwing an error here...
if (isNulledBox(box) && !domContains(el.node)) {
throw new Error('Element not in the dom')
}
} catch (e) {
// ... and calling the retry handler here
box = retry(el)
}
return box
}
export function bbox () {
// Function to get bbox is getBBox()
const getBBox = (node) => node.getBBox()
// Take all measures so that a stupid browser renders the element
// so we can get the bbox from it when we try again
const retry = (el) => {
try {
const clone = el.clone().addTo(parser().svg).show()
const box = clone.node.getBBox()
clone.remove()
return box
} catch (e) {
// We give up...
throw new Error(`Getting bbox of element "${el.node.nodeName}" is not possible: ${e.toString()}`)
}
}
const box = getBox(this, getBBox, retry)
const bbox = new Box(box)
return bbox
}
export function rbox (el) {
const getRBox = (node) => node.getBoundingClientRect()
const retry = (el) => {
// There is no point in trying tricks here because if we insert the element into the dom ourselfes
// it obviously will be at the wrong position
throw new Error(`Getting rbox of element "${el.node.nodeName}" is not possible`)
}
const box = getBox(this, getRBox, retry)
const rbox = new Box(box)
// If an element was passed, we want the bbox in the coordinate system of that element
if (el) {
return rbox.transform(el.screenCTM().inverseO())
}
// Else we want it in absolute screen coordinates
// Therefore we need to add the scrollOffset
return rbox.addOffset()
}
// Checks whether the given point is inside the bounding box
export function inside (x, y) {
const box = this.bbox()
return x > box.x
&& y > box.y
&& x < box.x + box.width
&& y < box.y + box.height
}
registerMethods({
viewbox: {
viewbox (x, y, width, height) {
// act as getter
if (x == null) return new Box(this.attr('viewBox'))
// act as setter
return this.attr('viewBox', new Box(x, y, width, height))
},
zoom (level, point) {
// Its best to rely on the attributes here and here is why:
// clientXYZ: Doesn't work on non-root svgs because they dont have a CSSBox (silly!)
// getBoundingClinetRect: Doesn't work because Chrome just ignores width and height of nested svgs completely
// that means, their clientRect is always as big as the content.
// Furthermore this size is incorrect if the element is further transformed by its parents
// computedStyle: Only returns meaningful values if css was used with px. We dont go this route here!
// getBBox: returns the bounding box of its content - that doesnt help!
let { width, height } = this.attr([ 'width', 'height' ])
// Width and height is a string when a number with a unit is present which we can't use
// So we try clientXYZ
if ((!width && !height) || (typeof width === 'string' || typeof height === 'string')) {
width = this.node.clientWidth
height = this.node.clientHeight
}
// Giving up...
if (!width || !height) {
throw new Error('Impossible to get absolute width and height. Please provide an absolute width and height attribute on the zooming element')
}
const v = this.viewbox()
const zoomX = width / v.width
const zoomY = height / v.height
const zoom = Math.min(zoomX, zoomY)
if (level == null) {
return zoom
}
let zoomAmount = zoom / level
// Set the zoomAmount to the highest value which is safe to process and recover from
// The * 100 is a bit of wiggle room for the matrix transformation
if (zoomAmount === Infinity) zoomAmount = Number.MAX_SAFE_INTEGER / 100
point = point || new Point(width / 2 / zoomX + v.x, height / 2 / zoomY + v.y)
const box = new Box(v).transform(
new Matrix({ scale: zoomAmount, origin: point })
)
return this.viewbox(box)
}
}
})
register(Box, 'Box')
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