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import Matrix from './Matrix.js'
export default class Point {
// Initialize
constructor (...args) {
this.init(...args)
}
// Clone point
clone () {
return new Point(this)
}
init (x, y) {
const base = { x: 0, y: 0 }
// ensure source as object
const source = Array.isArray(x)
? { x: x[0], y: x[1] }
: typeof x === 'object'
? { x: x.x, y: x.y }
: { x: x, y: y }
// merge source
this.x = source.x == null ? base.x : source.x
this.y = source.y == null ? base.y : source.y
return this
}
toArray () {
return [ this.x, this.y ]
}
transform (m) {
return this.clone().transformO(m)
}
// Transform point with matrix
transformO (m) {
if (!Matrix.isMatrixLike(m)) {
m = new Matrix(m)
}
const { x, y } = this
// Perform the matrix multiplication
this.x = m.a * x + m.c * y + m.e
this.y = m.b * x + m.d * y + m.f
return this
}
}
export function point (x, y) {
return new Point(x, y).transformO(this.screenCTM().inverseO())
}
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