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import { delimiter } from '../modules/core/regex.js'
import { extend } from '../utils/adopter.js'
import { subClassArray } from './ArrayPolyfill.js'
import SVGArray from './SVGArray.js'

const PointArray = subClassArray( 'PointArray', SVGArray )

export default PointArray

extend( PointArray, {
  // Convert array to string
  toString () {

    // convert to a poly point string
    for ( var i = 0, il = this.length, array = []; i < il; i++ ) {

      array.push( this[i].join( ',' ) )

    }

    return array.join( ' ' )

  },

  // Convert array to line object
  toLine () {

    return {
      x1: this[0][0],
      y1: this[0][1],
      x2: this[1][0],
      y2: this[1][1]
    }

  },

  // Get morphed array at given position
  at ( pos ) {

    // make sure a destination is defined
    if ( !this.destination ) return this

    // generate morphed point string
    for ( var i = 0, il = this.length, array = []; i < il; i++ ) {

      array.push( [
        this[i][0] + ( this.destination[i][0] - this[i][0] ) * pos,
        this[i][1] + ( this.destination[i][1] - this[i][1] ) * pos
      ] )

    }

    return new PointArray( array )

  },

  // Parse point string and flat array
  parse ( array = [ [ 0, 0 ] ] ) {

    var points = []

    // if it is an array
    if ( array instanceof Array ) {

      // and it is not flat, there is no need to parse it
      if ( array[0] instanceof Array ) {

        return array

      }

    } else { // Else, it is considered as a string

      // parse points
      array = array.trim().split( delimiter ).map( parseFloat )

    }

    // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
    // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
    if ( array.length % 2 !== 0 ) array.pop()

    // wrap points in two-tuples and parse points as floats
    for ( var i = 0, len = array.length; i < len; i = i + 2 ) {

      points.push( [ array[i], array[i + 1] ] )

    }

    return points

  },

  // Move point string
  move ( x, y ) {

    var box = this.bbox()

    // get relative offset
    x -= box.x
    y -= box.y

    // move every point
    if ( !isNaN( x ) && !isNaN( y ) ) {

      for ( var i = this.length - 1; i >= 0; i-- ) {

        this[i] = [ this[i][0] + x, this[i][1] + y ]

      }

    }

    return this

  },

  // Resize poly string
  size ( width, height ) {

    var i
    var box = this.bbox()

    // recalculate position of all points according to new size
    for ( i = this.length - 1; i >= 0; i-- ) {

      if ( box.width ) this[i][0] = ( ( this[i][0] - box.x ) * width ) / box.width + box.x
      if ( box.height ) this[i][1] = ( ( this[i][1] - box.y ) * height ) / box.height + box.y

    }

    return this

  },

  // Get bounding box of points
  bbox () {

    var maxX = -Infinity
    var maxY = -Infinity
    var minX = Infinity
    var minY = Infinity
    this.forEach( function ( el ) {

      maxX = Math.max( el[0], maxX )
      maxY = Math.max( el[1], maxY )
      minX = Math.min( el[0], minX )
      minY = Math.min( el[1], minY )

    } )
    return { x: minX, y: minY, width: maxX - minX, height: maxY - minY }

  }
} )