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authorPierre Ossman <ossman@cendio.se>2017-01-02 19:49:52 +0100
committerPierre Ossman <ossman@cendio.se>2017-02-10 17:05:20 +0100
commit3d74d88806d09f3a899be5d8f1df8ec20ed9a14d (patch)
treea2a86607aa8dda47559c5be82fadad9247844193 /vncviewer/Surface_X11.cxx
parent403ac27d2377df4fed8bf5039125f6d89aaa6955 (diff)
downloadtigervnc-3d74d88806d09f3a899be5d8f1df8ec20ed9a14d.tar.gz
tigervnc-3d74d88806d09f3a899be5d8f1df8ec20ed9a14d.zip
Render on a temporary surface when needed
Some platforms draw directly to the screen, which means that updates will flicker if we draw multiple layers. Prevent this by first composing the update on a hidden surface.
Diffstat (limited to 'vncviewer/Surface_X11.cxx')
-rw-r--r--vncviewer/Surface_X11.cxx6
1 files changed, 6 insertions, 0 deletions
diff --git a/vncviewer/Surface_X11.cxx b/vncviewer/Surface_X11.cxx
index c7e3778e..e7616143 100644
--- a/vncviewer/Surface_X11.cxx
+++ b/vncviewer/Surface_X11.cxx
@@ -48,6 +48,12 @@ void Surface::draw(int src_x, int src_y, int x, int y, int w, int h)
XRenderFreePicture(fl_display, winPict);
}
+void Surface::draw(Surface* dst, int src_x, int src_y, int x, int y, int w, int h)
+{
+ XRenderComposite(fl_display, PictOpSrc, picture, None, dst->picture,
+ src_x, src_y, 0, 0, x, y, w, h);
+}
+
void Surface::alloc()
{
XRenderPictFormat* format;