| Commit message (Collapse) | Author | Age | Files | Lines |
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The reason for this is to keep a consistency through out the project.
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This commit implements the pseudo-encoding ExtendedMouseButtons which
makes it possible to use the back/forward mouse buttons.
This commit contains work originally done by
PixelSmith <manny33@frontbuffer.com>.
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This makes things more consistent since we mix with the standard library
exceptions so often.
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Use the more specific already included exception classes for common
errors to keep things more understandable.
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Make sure our exceptions are part of the standard exception class
hierarchy.
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Harmonize with the standard C++ exceptions.
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Problems with the original code: A process can only establish one connection.
After modification, multiple connections can be supported.
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This was made obsolete in dd45b44 when we extended the serverInit()
callback.
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This is a very limited bit field, so use an 8 bit type to clearly show
how many bits are available.
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It's a source of confusion and possibly bugs to reuse the same variable
name for multiple things.
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Use the new "override" keyword to properly differentiate between new
virtual methods, and existing virtual methods being overridden.
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It's more readable than 0, and a bit safer than NULL, so let's try to
follow modern norms.
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Specifies that the server must ignore all keyboard or mouse events sent
by the client.
Fixes: https://bugzilla.redhat.com/show_bug.cgi?id=2180903
Signed-off-by: Carlos Santos <casantos@redhat.com>
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They must belong to the rfb namespace, not to the SConnection class.
Also add an AccessNone constant, since it's better to use a mnemonic
symbol rather than zero to initialize the accessRights members.
Signed-off-by: Carlos Santos <casantos@redhat.com>
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It's a reoccurring issue that users try to build individual components
by pointing cmake at a specific subdirectory, e.g. 'cmake vncviewer'.
CMake, unfortunately, has insufficient protection against this so we'll
need to add a manual check.
This commit only adds it to the most likely places for misuse so we
don't have to pollute every CMakeLists.txt.
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These are not valid outside of UTF-16 so seeing them in a UTF-8 sequence
means that something is wrong with that sequence. Best to filter them
out rather than letting them propagate and have unknown effects.
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We should handle this in the low-level protocol code as much as possible
to avoid mistakes. This way the rest of the code can assume that strings
are always UTF-8 with \n line endings.
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It is more specific, and it properly sets up propagation when include
directories also need to be used further down a dependency chain.
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It has now been replaced, mostly by std::string, so remove the actual
type definition.
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We mostly use classical C strings, but the memory management around them
can get confusing and error prone. Let's use std::string for the cases
where we need to return a newly allocated string.
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Avoid having our own custom stuff and instead use the modern, standard
types, for familiarity.
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This allows us to separate accidentally unused, from explicitly unused
parameters, which allows us to turn on such checks in the compiler.
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This makes sure the compiler doesn't complain about problems in those
files.
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This is to make the code more tolerant of typos when entering a hostname
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We should scope these as narrowely as possible to avoid side effects.
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Add also missing <stdlib.h> where required.
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FFMPEG is needed by the RFB library, so all the details about it should
only be applied there and not for other components.
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Modern cmake has better support for adding source files and libraries
incrementally, so let's use that to clean things up.
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Linux implementation using ffmpeg
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The generally recommended way is to include it from source files, not
headers. We had a mix of both. Let's try to be consistent and follow the
recommended way.
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Without this change I get CMake errors due to use of ${FLTK_INCLUDE_DIR}
and references to the non-existent vncviewer target.
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This change makes it possible for re-synchronizing the remote cursor on
the vncviewer when in fullscreen mode. This is done by locally moving
the cursor position to what the server thinks it should be.
Now SDL games should work!
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Major restructuring of how streams work. Neither input nor output
streams are now blocking. This avoids stalling the rest of the client or
server when a peer is slow or unresponsive.
Note that this puts an extra burden on users of streams to make sure
they are allowed to do their work once the underlying transports are
ready (e.g. monitoring fds).
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Just have a simply number of bytes argument to avoid a lot of
complexity.
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Makes it more readable to write code that needs to know how much
data/space is available in a stream.
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Some code points are reserved for the UTF-16 coding itself and must not
appear as input data to the algorithm.
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Signed bug prevented anything not ASCII from being coded correctly.
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Everything outside of BMP was handled incorrectly and was coded as
completely different code points.
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This would mess up most conversions from UTF-8 as the caller wouldn't
know how far to step to get to the next valid character, resulting in
markers for invalid data to be injected here and there.
Also add some unit tests to avoid this reoccurring.
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If the difference in angle is larger than 180 degrees we hit a corner
case. This commit modifies the coordinates of an existing test to cover
this.
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Makes it easier to understand what the tests do.
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It allows us to use the more standard format specifiers.
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Allows the user to perform certain important mouse operations using
touch gestures instead.
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