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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Socket.h - abstract base-class for any kind of network stream/socket
#ifndef __NETWORK_SOCKET_H__
#define __NETWORK_SOCKET_H__
#include <list>
#include <limits.h>
namespace rdr {
class FdInStream;
class FdOutStream;
}
namespace network {
void initSockets();
bool isSocketListening(int sock);
class Socket {
public:
Socket(int fd);
virtual ~Socket();
rdr::FdInStream &inStream() {return *instream;}
rdr::FdOutStream &outStream() {return *outstream;}
int getFd();
void shutdown();
bool isShutdown() const;
void cork(bool enable);
// information about the remote end of the socket
virtual const char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
virtual const char* getPeerEndpoint() = 0; // <address>::<port>
// Was there a "?" in the ConnectionFilter used to accept this Socket?
void setRequiresQuery();
bool requiresQuery() const;
protected:
Socket();
void setFd(int fd);
private:
rdr::FdInStream* instream;
rdr::FdOutStream* outstream;
bool isShutdown_;
bool queryConnection;
};
class ConnectionFilter {
public:
virtual bool verifyConnection(Socket* s) = 0;
virtual ~ConnectionFilter() {}
};
class SocketListener {
public:
SocketListener(int fd);
virtual ~SocketListener();
// shutdown() stops the socket from accepting further connections
void shutdown();
// accept() returns a new Socket object if there is a connection
// attempt in progress AND if the connection passes the filter
// if one is installed. Otherwise, returns 0.
Socket* accept();
virtual int getMyPort() = 0;
// setFilter() applies the specified filter to all new connections
void setFilter(ConnectionFilter* f) {filter = f;}
int getFd() {return fd;}
protected:
SocketListener();
void listen(int fd);
// createSocket() should create a new socket of the correct class
// for the given file descriptor
virtual Socket* createSocket(int fd) = 0;
protected:
int fd;
ConnectionFilter* filter;
};
}
#endif // __NETWORK_SOCKET_H__
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