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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2011 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// SMsgWriter - class for writing RFB messages on the server side.
//
#ifndef __RFB_SMSGWRITER_H__
#define __RFB_SMSGWRITER_H__
#include <rdr/types.h>
#include <rfb/encodings.h>
#include <rfb/screenTypes.h>
#include <rfb/Encoder.h>
#include <rfb/PixelBuffer.h>
#include <rfb/ScreenSet.h>
namespace rdr { class OutStream; }
namespace rfb {
class PixelFormat;
class ConnParams;
class ImageGetter;
class ColourMap;
class Region;
class UpdateInfo;
class WriteSetCursorCallback {
public:
virtual void writeSetCursorCallback() = 0;
};
class SMsgWriter {
public:
virtual ~SMsgWriter();
// writeServerInit() must only be called at the appropriate time in the
// protocol initialisation.
virtual void writeServerInit()=0;
// Methods to write normal protocol messages
// writeSetColourMapEntries() writes a setColourMapEntries message, using
// the given ColourMap object to lookup the RGB values of the given range
// of colours.
virtual void writeSetColourMapEntries(int firstColour, int nColours,
ColourMap* cm);
// writeBell() and writeServerCutText() do the obvious thing.
virtual void writeBell();
virtual void writeServerCutText(const char* str, int len);
// writeFence() sends a new fence request or response to the client.
virtual void writeFence(rdr::U32 flags, unsigned len, const char data[])=0;
// writeEndOfContinuousUpdates() indicates that we have left continuous
// updates mode.
virtual void writeEndOfContinuousUpdates()=0;
// setupCurrentEncoder() should be called before each framebuffer update,
// prior to calling getNumRects() or writeFramebufferUpdateStart().
void setupCurrentEncoder();
// getNumRects() computes the number of sub-rectangles that will compose a
// given rectangle, for current encoder.
int getNumRects(const Rect &r);
// writeSetDesktopSize() on a V3 writer won't actually write immediately,
// but will write the relevant pseudo-rectangle as part of the next update.
virtual bool writeSetDesktopSize()=0;
// Same thing for the extended version. The first version queues up a
// generic update of the current server state, but the second queues a
// specific message.
virtual bool writeExtendedDesktopSize()=0;
virtual bool writeExtendedDesktopSize(rdr::U16 reason, rdr::U16 result,
int fb_width, int fb_height,
const ScreenSet& layout)=0;
virtual bool writeSetDesktopName()=0;
// Like setDesktopSize, we can't just write out a setCursor message
// immediately on a V3 writer. Instead of calling writeSetCursor()
// directly, you must call cursorChange(), and then invoke writeSetCursor()
// in response to the writeSetCursorCallback() callback. For a V3 writer
// this will happen when the next update is sent.
virtual void cursorChange(WriteSetCursorCallback* cb)=0;
virtual void writeSetCursor(int width, int height, const Point& hotspot,
void* data, void* mask)=0;
virtual void writeSetXCursor(int width, int height, int hotspotX,
int hotspotY, void* data, void* mask)=0;
// needFakeUpdate() returns true when an immediate update is needed in
// order to flush out pseudo-rectangles to the client.
virtual bool needFakeUpdate();
// writeFramebufferUpdate() writes a framebuffer update using the given
// UpdateInfo and ImageGetter. On a V3 writer this may have
// pseudo-rectangles for setDesktopSize and setCursor added to it, and so
// may invoke writeSetCursorCallback().
//
// FIXME: This function is not used because it incorrectly computes
// the number of rectangles if the Tight encoder is used.
/*
virtual void writeFramebufferUpdate(const UpdateInfo& ui, ImageGetter* ig,
Region* updatedRegion);
*/
// needNoDataUpdate() returns true when an update without any
// framebuffer changes need to be sent (using writeNoDataUpdate()).
// Commonly this is an update that modifies the size of the framebuffer
// or the screen layout.
virtual bool needNoDataUpdate();
// writeNoDataUpdate() write a framebuffer update containing only
// pseudo-rectangles.
virtual void writeNoDataUpdate();
// writeRects() accepts an UpdateInfo (changed & copied regions) and an
// ImageGetter to fetch pixels from. It then calls writeCopyRect() and
// writeRect() as appropriate. writeFramebufferUpdateStart() must be used
// before the first writeRects() call and writeFrameBufferUpdateEnd() after
// the last one. It returns the actual region sent to the client, which
// may be smaller than the update passed in.
virtual void writeRects(const UpdateInfo& update, TransImageGetter* ig,
Region* updatedRegion);
// To construct a framebuffer update you can call
// writeFramebufferUpdateStart(), followed by a number of writeCopyRect()s
// and writeRect()s, finishing with writeFramebufferUpdateEnd(). If you
// know the exact number of rectangles ahead of time you can specify it to
// writeFramebufferUpdateStart() which can be more efficient.
virtual void writeFramebufferUpdateStart(int nRects)=0;
virtual void writeFramebufferUpdateStart()=0;
virtual void writeFramebufferUpdateEnd()=0;
// writeRect() tries to write the given rectangle. If it is unable to
// write the whole rectangle it returns false and sets actual to the actual
// rectangle which was updated.
virtual bool writeRect(const Rect& r, TransImageGetter* ig, Rect* actual);
virtual bool writeRect(const Rect& r, int encoding,
TransImageGetter* ig, Rect* actual);
virtual void writeCopyRect(const Rect& r, int srcX, int srcY);
virtual void startRect(const Rect& r, int enc)=0;
virtual void endRect()=0;
ConnParams* getConnParams() { return cp; }
rdr::OutStream* getOutStream() { return os; }
rdr::U8* getImageBuf(int required, int requested=0, int* nPixels=0);
int bpp();
int getUpdatesSent() { return updatesSent; }
int getRectsSent(int encoding) { return rectsSent[encoding]; }
int getBytesSent(int encoding) { return bytesSent[encoding]; }
rdr::U64 getRawBytesEquivalent() { return rawBytesEquivalent; }
int imageBufIdealSize;
protected:
SMsgWriter(ConnParams* cp, rdr::OutStream* os);
virtual void startMsg(int type)=0;
virtual void endMsg()=0;
ConnParams* cp;
rdr::OutStream* os;
Encoder* encoders[encodingMax+1];
int lenBeforeRect;
int currentEncoding;
int updatesSent;
int bytesSent[encodingMax+1];
int rectsSent[encodingMax+1];
rdr::U64 rawBytesEquivalent;
rdr::U8* imageBuf;
int imageBufSize;
};
}
#endif
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