1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2019 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
//
// VNCServer - abstract interface implemented by the RFB library. The back-end
// code calls the relevant methods as appropriate.
#ifndef __RFB_VNCSERVER_H__
#define __RFB_VNCSERVER_H__
#include <network/Socket.h>
#include <rfb/UpdateTracker.h>
#include <rfb/SSecurity.h>
#include <rfb/ScreenSet.h>
namespace rfb {
class VNCServer : public UpdateTracker,
public network::SocketServer {
public:
// blockUpdates()/unblockUpdates() tells the server that the pixel buffer
// is currently in flux and may not be accessed. The attributes of the
// pixel buffer may still be accessed, but not the frame buffer itself.
// Note that access must be unblocked the exact same number of times it
// was blocked.
virtual void blockUpdates() = 0;
virtual void unblockUpdates() = 0;
// setPixelBuffer() tells the server to use the given pixel buffer (and
// optionally a modified screen layout). If this differs in size from
// the previous pixel buffer, this may result in protocol messages being
// sent, or clients being disconnected.
virtual void setPixelBuffer(PixelBuffer* pb, const ScreenSet& layout) = 0;
virtual void setPixelBuffer(PixelBuffer* pb) = 0;
// setScreenLayout() modifies the current screen layout without changing
// the pixelbuffer. Clients will be notified of the new layout.
virtual void setScreenLayout(const ScreenSet& layout) = 0;
// getPixelBuffer() returns a pointer to the PixelBuffer object.
virtual const PixelBuffer* getPixelBuffer() const = 0;
// requestClipboard() will result in a request to a client to
// transfer its clipboard data. A call to
// SDesktop::handleClipboardData() will be made once the data is
// available.
virtual void requestClipboard() = 0;
// announceClipboard() informs all clients of changes to the
// clipboard on the server. A client may later request the
// clipboard data via SDesktop::handleClipboardRequest().
virtual void announceClipboard(bool available) = 0;
// sendClipboardData() transfers the clipboard data to a client
// and should be called whenever a client has requested the
// clipboard via SDesktop::handleClipboardRequest().
virtual void sendClipboardData(const char* data) = 0;
// bell() tells the server that it should make all clients make a bell sound.
virtual void bell() = 0;
// approveConnection() is called some time after
// SDesktop::queryConnection() has been called, to accept or reject
// the connection. The accept argument should be true for
// acceptance, or false for rejection, in which case a string
// reason may also be given.
virtual void approveConnection(network::Socket* sock, bool accept,
const char* reason = NULL) = 0;
// - Close all currently-connected clients, by calling
// their close() method with the supplied reason.
virtual void closeClients(const char* reason) = 0;
// getConnection() gets the SConnection for a particular Socket. If
// the Socket is not recognised then null is returned.
virtual SConnection* getConnection(network::Socket* sock) = 0;
// setCursor() tells the server that the cursor has changed. The
// cursorData argument contains width*height rgba quadruplets with
// non-premultiplied alpha.
virtual void setCursor(int width, int height, const Point& hotspot,
const rdr::U8* cursorData) = 0;
// setCursorPos() tells the server the current position of the cursor.
virtual void setCursorPos(const Point& p) = 0;
// setName() tells the server what desktop title to supply to clients
virtual void setName(const char* name) = 0;
// setLEDState() tells the server what the current lock keys LED
// state is
virtual void setLEDState(unsigned int state) = 0;
};
}
#endif
|