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/* Copyright 2011-2014 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include <FL/fl_draw.H>
#include <rfb/Exception.h>
#include "FLTKPixelBuffer.h"
FLTKPixelBuffer::FLTKPixelBuffer(int width, int height) :
PlatformPixelBuffer(rfb::PixelFormat(32, 24, false, true,
255, 255, 255, 0, 8, 16),
width, height, NULL, width)
{
data = new rdr::U8[width * height * format.bpp/8];
if (data == NULL)
throw rfb::Exception("Error: Not enough memory for framebuffer");
}
FLTKPixelBuffer::~FLTKPixelBuffer()
{
delete [] data;
}
void FLTKPixelBuffer::draw(int src_x, int src_y, int x, int y, int w, int h)
{
int pixel_bytes, stride_bytes;
const uchar *buf_start;
pixel_bytes = format.bpp/8;
stride_bytes = pixel_bytes * stride;
buf_start = data +
pixel_bytes * src_x +
stride_bytes * src_y;
fl_draw_image(buf_start, x, y, w, h, pixel_bytes, stride_bytes);
}
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