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/* Copyright 2019 Aaron Sowry for Cendio AB
* Copyright 2020 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <assert.h>
#include <math.h>
#include <rfb/util.h>
#include <rfb/LogWriter.h>
#include "GestureHandler.h"
static rfb::LogWriter vlog("GestureHandler");
static const unsigned char GH_NOGESTURE = 0;
static const unsigned char GH_ONETAP = 1;
static const unsigned char GH_TWOTAP = 2;
static const unsigned char GH_THREETAP = 4;
static const unsigned char GH_DRAG = 8;
static const unsigned char GH_LONGPRESS = 16;
static const unsigned char GH_TWODRAG = 32;
static const unsigned char GH_PINCH = 64;
static const unsigned char GH_INITSTATE = 127;
const unsigned GH_MOVE_THRESHOLD = 50;
const unsigned GH_ANGLE_THRESHOLD = 90; // Degrees
// Timeout when waiting for gestures (ms)
const unsigned GH_MULTITOUCH_TIMEOUT = 250;
// Maximum time between press and release for a tap (ms)
const unsigned GH_TAP_TIMEOUT = 1000;
// Timeout when waiting for longpress (ms)
const unsigned GH_LONGPRESS_TIMEOUT = 1000;
// Timeout when waiting to decide between PINCH and TWODRAG (ms)
const unsigned GH_TWOTOUCH_TIMEOUT = 50;
GestureHandler::GestureHandler() :
state(GH_INITSTATE), waitingRelease(false),
longpressTimer(this), twoTouchTimer(this)
{
}
GestureHandler::~GestureHandler()
{
}
void GestureHandler::handleTouchBegin(int id, double x, double y)
{
GHTouch ght;
// Ignore any new touches if there is already an active gesture,
// or we're in a cleanup state
if (hasDetectedGesture() || (state == GH_NOGESTURE)) {
ignored.insert(id);
return;
}
// Did it take too long between touches that we should no longer
// consider this a single gesture?
if ((tracked.size() > 0) &&
(rfb::msSince(&tracked.begin()->second.started) > GH_MULTITOUCH_TIMEOUT)) {
state = GH_NOGESTURE;
ignored.insert(id);
return;
}
// If we're waiting for fingers to release then we should no longer
// recognize new touches
if (waitingRelease) {
state = GH_NOGESTURE;
ignored.insert(id);
return;
}
gettimeofday(&ght.started, nullptr);
ght.active = true;
ght.lastX = ght.firstX = x;
ght.lastY = ght.firstY = y;
ght.angle = 0;
tracked[id] = ght;
switch (tracked.size()) {
case 1:
longpressTimer.start(GH_LONGPRESS_TIMEOUT);
break;
case 2:
state &= ~(GH_ONETAP | GH_DRAG | GH_LONGPRESS);
longpressTimer.stop();
break;
case 3:
state &= ~(GH_TWOTAP | GH_TWODRAG | GH_PINCH);
break;
default:
state = GH_NOGESTURE;
}
}
void GestureHandler::handleTouchUpdate(int id, double x, double y)
{
GHTouch *touch, *prevTouch;
double deltaX, deltaY, prevDeltaMove;
unsigned deltaAngle;
// If this is an update for a touch we're not tracking, ignore it
if (tracked.count(id) == 0)
return;
touch = &tracked[id];
// Update the touches last position with the event coordinates
touch->lastX = x;
touch->lastY = y;
deltaX = x - touch->firstX;
deltaY = y - touch->firstY;
// Update angle when the touch has moved
if ((touch->firstX != touch->lastX) ||
(touch->firstY != touch->lastY))
touch->angle = atan2(deltaY, deltaX) * 180 / M_PI;
if (!hasDetectedGesture()) {
// Ignore moves smaller than the minimum threshold
if (hypot(deltaX, deltaY) < GH_MOVE_THRESHOLD)
return;
// Can't be a tap or long press as we've seen movement
state &= ~(GH_ONETAP | GH_TWOTAP | GH_THREETAP | GH_LONGPRESS);
longpressTimer.stop();
if (tracked.size() != 1)
state &= ~(GH_DRAG);
if (tracked.size() != 2)
state &= ~(GH_TWODRAG | GH_PINCH);
// We need to figure out which of our different two touch gestures
// this might be
if (tracked.size() == 2) {
// The other touch can be first or last in tracked
// depending on which event came first
prevTouch = &tracked.rbegin()->second;
if (prevTouch == touch)
prevTouch = &tracked.begin()->second;
// How far the previous touch point has moved since start
prevDeltaMove = hypot(prevTouch->firstX - prevTouch->lastX,
prevTouch->firstY - prevTouch->lastY);
// We know that the current touch moved far enough,
// but unless both touches moved further than their
// threshold we don't want to disqualify any gestures
if (prevDeltaMove > GH_MOVE_THRESHOLD) {
// The angle difference between the direction of the touch points
deltaAngle = fabs(touch->angle - prevTouch->angle);
deltaAngle = fabs(((deltaAngle + 180) % 360) - 180);
// PINCH or TWODRAG can be eliminated depending on the angle
if (deltaAngle > GH_ANGLE_THRESHOLD)
state &= ~GH_TWODRAG;
else
state &= ~GH_PINCH;
if (twoTouchTimer.isStarted())
twoTouchTimer.stop();
} else if (!twoTouchTimer.isStarted()) {
// We can't determine the gesture right now, let's
// wait and see if more events are on their way
twoTouchTimer.start(GH_TWOTOUCH_TIMEOUT);
}
}
if (!hasDetectedGesture())
return;
pushEvent(GestureBegin);
}
pushEvent(GestureUpdate);
}
void GestureHandler::handleTouchEnd(int id)
{
std::map<int, GHTouch>::const_iterator iter;
// Check if this is an ignored touch
if (ignored.count(id)) {
ignored.erase(id);
if (ignored.empty() && tracked.empty()) {
state = GH_INITSTATE;
waitingRelease = false;
}
return;
}
// We got a TouchEnd before the timer triggered,
// this cannot result in a gesture anymore.
if (!hasDetectedGesture() && twoTouchTimer.isStarted()) {
twoTouchTimer.stop();
state = GH_NOGESTURE;
}
// Some gestures don't trigger until a touch is released
if (!hasDetectedGesture()) {
// Can't be a gesture that relies on movement
state &= ~(GH_DRAG | GH_TWODRAG | GH_PINCH);
// Or something that relies on more time
state &= ~GH_LONGPRESS;
longpressTimer.stop();
if (!waitingRelease) {
gettimeofday(&releaseStart, nullptr);
waitingRelease = true;
// Can't be a tap that requires more touches than we current have
switch (tracked.size()) {
case 1:
state &= ~(GH_TWOTAP | GH_THREETAP);
break;
case 2:
state &= ~(GH_ONETAP | GH_THREETAP);
break;
}
}
}
// Waiting for all touches to release? (i.e. some tap)
if (waitingRelease) {
// Were all touches released at roughly the same time?
if (rfb::msSince(&releaseStart) > GH_MULTITOUCH_TIMEOUT)
state = GH_NOGESTURE;
// Did too long time pass between press and release?
for (iter = tracked.begin(); iter != tracked.end(); ++iter) {
if (rfb::msSince(&iter->second.started) > GH_TAP_TIMEOUT) {
state = GH_NOGESTURE;
break;
}
}
tracked[id].active = false;
// Are we still waiting for more releases?
if (hasDetectedGesture()) {
pushEvent(GestureBegin);
} else {
// Have we reached a dead end?
if (state != GH_NOGESTURE)
return;
}
}
if (hasDetectedGesture())
pushEvent(GestureEnd);
// Ignore any remaining touches until they are ended
for (iter = tracked.begin(); iter != tracked.end(); ++iter) {
if (iter->second.active)
ignored.insert(iter->first);
}
tracked.clear();
state = GH_NOGESTURE;
ignored.erase(id);
if (ignored.empty()) {
state = GH_INITSTATE;
waitingRelease = false;
}
}
bool GestureHandler::hasDetectedGesture()
{
if (state == GH_NOGESTURE)
return false;
// Check to see if the bitmask value is a power of 2
// (i.e. only one bit set). If it is, we have a state.
if (state & (state - 1))
return false;
// For taps we also need to have all touches released
// before we've fully detected the gesture
if (state & (GH_ONETAP | GH_TWOTAP | GH_THREETAP)) {
std::map<int, GHTouch>::const_iterator iter;
// Any touch still active/pressed?
for (iter = tracked.begin(); iter != tracked.end(); ++iter) {
if (iter->second.active)
return false;
}
}
return true;
}
void GestureHandler::handleTimeout(rfb::Timer* t)
{
if (t == &longpressTimer)
longpressTimeout();
else if (t == &twoTouchTimer)
twoTouchTimeout();
}
void GestureHandler::longpressTimeout()
{
assert(!hasDetectedGesture());
state = GH_LONGPRESS;
pushEvent(GestureBegin);
}
void GestureHandler::twoTouchTimeout()
{
double avgMoveH, avgMoveV, fdx, fdy, ldx, ldy, deltaTouchDistance;
assert(!tracked.empty());
// How far each touch point has moved since start
getAverageMovement(&avgMoveH, &avgMoveV);
avgMoveH = fabs(avgMoveH);
avgMoveV = fabs(avgMoveV);
// The difference in the distance between where
// the touch points started and where they are now
getAverageDistance(&fdx, &fdy, &ldx, &ldy);
deltaTouchDistance = fabs(hypot(fdx, fdy) - hypot(ldx, ldy));
if ((avgMoveV < deltaTouchDistance) &&
(avgMoveH < deltaTouchDistance))
state = GH_PINCH;
else
state = GH_TWODRAG;
pushEvent(GestureBegin);
pushEvent(GestureUpdate);
}
void GestureHandler::pushEvent(GestureEventType t)
{
GestureEvent gev;
double avgX, avgY;
gev.type = t;
gev.gesture = stateToGesture(state);
// For most gesture events the current (average) position is the
// most useful
getPosition(nullptr, nullptr, &avgX, &avgY);
// However we have a slight distance to detect gestures, so for the
// first gesture event we want to use the first positions we saw
if (t == GestureBegin)
getPosition(&avgX, &avgY, nullptr, nullptr);
// For these gestures, we always want the event coordinates
// to be where the gesture began, not the current touch location.
switch (state) {
case GH_TWODRAG:
case GH_PINCH:
getPosition(&avgX, &avgY, nullptr, nullptr);
break;
}
gev.eventX = avgX;
gev.eventY = avgY;
// Some gestures also have a magnitude
if (state == GH_PINCH) {
if (t == GestureBegin)
getAverageDistance(&gev.magnitudeX, &gev.magnitudeY,
nullptr, nullptr);
else
getAverageDistance(nullptr, nullptr,
&gev.magnitudeX, &gev.magnitudeY);
} else if (state == GH_TWODRAG) {
if (t == GestureBegin)
gev.magnitudeX = gev.magnitudeY = 0;
else
getAverageMovement(&gev.magnitudeX, &gev.magnitudeY);
}
handleGestureEvent(gev);
}
GestureEventGesture GestureHandler::stateToGesture(unsigned char state)
{
switch (state) {
case GH_ONETAP:
return GestureOneTap;
case GH_TWOTAP:
return GestureTwoTap;
case GH_THREETAP:
return GestureThreeTap;
case GH_DRAG:
return GestureDrag;
case GH_LONGPRESS:
return GestureLongPress;
case GH_TWODRAG:
return GestureTwoDrag;
case GH_PINCH:
return GesturePinch;
}
assert(false);
return (GestureEventGesture)0;
}
void GestureHandler::getPosition(double *firstX, double *firstY,
double *lastX, double *lastY)
{
size_t size;
double fx = 0, fy = 0, lx = 0, ly = 0;
assert(!tracked.empty());
size = tracked.size();
std::map<int, GHTouch>::const_iterator iter;
for (iter = tracked.begin(); iter != tracked.end(); ++iter) {
fx += iter->second.firstX;
fy += iter->second.firstY;
lx += iter->second.lastX;
ly += iter->second.lastY;
}
if (firstX)
*firstX = fx / size;
if (firstY)
*firstY = fy / size;
if (lastX)
*lastX = lx / size;
if (lastY)
*lastY = ly / size;
}
void GestureHandler::getAverageMovement(double *h, double *v)
{
double totalH, totalV;
size_t size;
assert(!tracked.empty());
totalH = totalV = 0;
size = tracked.size();
std::map<int, GHTouch>::const_iterator iter;
for (iter = tracked.begin(); iter != tracked.end(); ++iter) {
totalH += iter->second.lastX - iter->second.firstX;
totalV += iter->second.lastY - iter->second.firstY;
}
if (h)
*h = totalH / size;
if (v)
*v = totalV / size;
}
void GestureHandler::getAverageDistance(double *firstX, double *firstY,
double *lastX, double *lastY)
{
double dx, dy;
assert(!tracked.empty());
// Distance between the first and last tracked touches
dx = fabs(tracked.rbegin()->second.firstX - tracked.begin()->second.firstX);
dy = fabs(tracked.rbegin()->second.firstY - tracked.begin()->second.firstY);
if (firstX)
*firstX = dx;
if (firstY)
*firstY = dy;
dx = fabs(tracked.rbegin()->second.lastX - tracked.begin()->second.lastX);
dy = fabs(tracked.rbegin()->second.lastY - tracked.begin()->second.lastY);
if (lastX)
*lastX = dx;
if (lastY)
*lastY = dy;
}
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