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/* Copyright 2011 Martin Koegler <mkoegler@auto.tuwien.ac.at>
* Copyright 2011 Pierre Ossman <ossman@cendio.se> for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <string.h>
#include <FL/Fl.H>
// FLTK can pull in the X11 headers on some systems
#ifndef XK_VoidSymbol
#define XK_MISCELLANY
#include <rfb/keysymdef.h>
#endif
#include "menukey.h"
#include "parameters.h"
static const MenuKeySymbol menuSymbols[] = {
{"F1", FL_F + 1, 0x3b, XK_F1},
{"F2", FL_F + 2, 0x3c, XK_F2},
{"F3", FL_F + 3, 0x3d, XK_F3},
{"F4", FL_F + 4, 0x3e, XK_F4},
{"F5", FL_F + 5, 0x3f, XK_F5},
{"F6", FL_F + 6, 0x40, XK_F6},
{"F7", FL_F + 7, 0x41, XK_F7},
{"F8", FL_F + 8, 0x42, XK_F8},
{"F9", FL_F + 9, 0x43, XK_F9},
{"F10", FL_F + 10, 0x44, XK_F10},
{"F11", FL_F + 11, 0x57, XK_F11},
{"F12", FL_F + 12, 0x58, XK_F12},
{"Pause", FL_Pause, 0xc6, XK_Pause},
{"Scroll_Lock", FL_Scroll_Lock, 0x46, XK_Scroll_Lock},
{"Escape", FL_Escape, 0x01, XK_Escape},
{"Insert", FL_Insert, 0xd2, XK_Insert},
{"Delete", FL_Delete, 0xd3, XK_Delete},
{"Home", FL_Home, 0xc7, XK_Home},
{"Page_Up", FL_Page_Up, 0xc9, XK_Page_Up},
{"Page_Down", FL_Page_Down, 0xd1, XK_Page_Down},
};
int getMenuKeySymbolCount()
{
return sizeof(menuSymbols)/sizeof(menuSymbols[0]);
}
const MenuKeySymbol* getMenuKeySymbols()
{
return menuSymbols;
}
void getMenuKey(int *fltkcode, int *keycode, rdr::U32 *keysym)
{
const char *menuKeyStr;
menuKeyStr = menuKey;
for(int i = 0; i < getMenuKeySymbolCount(); i++) {
if (!strcmp(menuSymbols[i].name, menuKeyStr)) {
*fltkcode = menuSymbols[i].fltkcode;
*keycode = menuSymbols[i].keycode;
*keysym = menuSymbols[i].keysym;
return;
}
}
*fltkcode = 0;
*keycode = 0;
*keysym = 0;
}
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