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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright (C) 2010 D. R. Commander. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- RegConfig.h
// Class which monitors the registry and reads in the registry settings
// whenever they change, or are added or removed.
#ifndef __RFB_WIN32_DIALOG_H__
#define __RFB_WIN32_DIALOG_H__
#include <string>
#include <windows.h>
#include <prsht.h>
#include <list>
namespace rfb {
namespace win32 {
// Dialog - A simple Win32 Dialog box. A derived class of Dialog overrides the
// initDialog(), command() and ok() methods to take appropriate action. A
// simple dialog box can be displayed by creating a Dialog object and calling
// show().
class Dialog {
public:
Dialog(HINSTANCE inst);
virtual ~Dialog();
// showDialog() displays the dialog box. It returns when it has been dismissed,
// returning true if "OK" was pressed, false otherwise. The resource
// argument identifies the dialog resource (often a MAKEINTRESOURCE macro
// expansion), and owner is an optional window handle - the corresponding
// window is disabled while the dialog box is displayed.
bool showDialog(const char* resource, HWND owner=nullptr);
// initDialog() is called upon receipt of the WM_INITDIALOG message.
virtual void initDialog() {}
// onCommand() is called upon receipt of a WM_COMMAND message item other than IDOK
// or IDCANCEL. It should return true if the command has been handled.
virtual bool onCommand(int /*item*/, int /*cmd*/) { return false; }
// onHelp() is called upon receipt of a WM_MENU message. This indicates that
// context-specific help should be displayed, for a dialog control, for example.
// It should return true if the command has been handled.
virtual bool onHelp(int /*item*/) { return false; }
// onOk() is called when the OK button is pressed. The hwnd argument is the
// dialog box's window handle.
virtual bool onOk() { return true; }
// Read the states of items
bool isItemChecked(int id);
int getItemInt(int id);
const char *getItemString(int id);
// Set the states of items
void setItemChecked(int id, bool state);
void setItemInt(int id, int value);
void setItemString(int id, const char* s);
// enableItem is used to grey out an item, making it inaccessible, or to
// re-enable it.
void enableItem(int id, bool state);
protected:
static INT_PTR CALLBACK staticDialogProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam);
virtual BOOL dialogProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
HINSTANCE inst;
HWND handle;
bool alreadyShowing;
};
// PropertySheetPage
// Class used to define property pages within a PropertySheet.
// Each page is associated with a particular dialog resource, indicated by
// the "id" parameter supplied to the constructor.
class PropSheetPage;
class PropSheet {
public:
PropSheet(HINSTANCE inst, const char* title, std::list<PropSheetPage*> pages, HICON icon=nullptr);
virtual ~PropSheet();
// Display the PropertySheet
bool showPropSheet(HWND owner, bool showApply = false, bool showCtxtHelp = false, bool capture=false);
// Calls initDialog again for each page that has already had it called.
// Note: If a page hasn't been seen yet, it won't have been called.
// Note: This must only be called while the property sheet is visible.
void reInitPages();
// Calls onOk for each page that has had initDialog called, and returns
// false if any one of them returns false, or true otherwise. ALL the
// onOk() methods will be called, even if one of them fails.
// Note: If a page hasn't been seen yet, it won't have been called.
// Note: This must only be called while the property sheet is visible.
bool commitPages();
friend class PropSheetPage;
protected:
HWND owner;
HICON icon;
std::list<PropSheetPage*> pages;
HINSTANCE inst;
std::string title;
HWND handle;
bool alreadyShowing;
};
class PropSheetPage : public Dialog {
public:
PropSheetPage(HINSTANCE inst, const char* id);
virtual ~PropSheetPage();
void setChanged(bool changed);
friend class PropSheet;
protected:
void setPropSheet(PropSheet* ps) {propSheet = ps;};
static INT_PTR CALLBACK staticPageProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
virtual BOOL dialogProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
PROPSHEETPAGE page;
PropSheet* propSheet;
};
};
};
#endif // __RFB_WIN32_DIALOG_H__
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