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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Input.h
//
// A number of routines that accept VNC-style input event data and perform
// the appropriate actions under Win32
#ifndef __RFB_WIN32_INPUT_H__
#define __RFB_WIN32_INPUT_H__
#include <rfb/Rect.h>
#include <rfb/Configuration.h>
#include <map>
#include <vector>
#include <stdint.h>
namespace rfb {
namespace win32 {
// -=- Pointer event handling
class SPointer {
public:
SPointer();
// - Create a pointer event at a the given coordinates, with the
// specified button state. The event must be specified using
// Screen coordinates.
void pointerEvent(const Point& pos, int buttonmask);
protected:
Point last_position;
uint8_t last_buttonmask;
};
// -=- Keyboard event handling
class SKeyboard {
public:
SKeyboard();
void keyEvent(uint32_t keysym, uint32_t keycode, bool down);
static BoolParameter deadKeyAware;
static BoolParameter rawKeyboard;
private:
std::map<uint32_t,uint8_t> vkMap;
std::map<uint32_t,bool> extendedMap;
std::vector<uint8_t> deadChars;
};
}; // win32
}; // rfb
#endif // __RFB_WIN32_INPUT_H__
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