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package com.vaadin.tests.tickets;
import com.vaadin.shared.ui.MarginInfo;
import com.vaadin.ui.Button;
import com.vaadin.ui.Button.ClickEvent;
import com.vaadin.ui.GridLayout;
import com.vaadin.ui.HorizontalLayout;
import com.vaadin.ui.Label;
import com.vaadin.ui.Panel;
import com.vaadin.ui.UI.LegacyWindow;
public class Ticket1572 extends com.vaadin.Application.LegacyApplication {
private Label state;
private GridLayout gl;
private Label spacingstate;
@Override
public void init() {
final LegacyWindow main = new LegacyWindow(getClass().getName()
.substring(getClass().getName().lastIndexOf(".") + 1));
setMainWindow(main);
Panel p = new Panel("Test wrapper for gridlayout margin/spacing");
p.setContent(new HorizontalLayout());
gl = new GridLayout(3, 3);
gl.setMargin(true);
for (int i = 0; i < 3 * 3; i++) {
gl.addComponent(new Button("test"));
}
p.addComponent(gl);
p.addComponent(new Label("| next component"));
Button b = new Button("next margin state");
b.addListener(new Button.ClickListener() {
@Override
public void buttonClick(ClickEvent event) {
nextMarginState();
}
});
state = new Label();
state.setCaption("Current margin state:");
main.addComponent(state);
main.addComponent(b);
Button b2 = new Button("next spacing state");
b2.addListener(new Button.ClickListener() {
@Override
public void buttonClick(ClickEvent event) {
nextSpacingState();
}
});
spacingstate = new Label();
spacingstate.setCaption("Current Spacing State:");
main.addComponent(spacingstate);
main.addComponent(b2);
main.addComponent(p);
nextMarginState();
nextSpacingState();
}
private int stateCounter = -1;
private void nextMarginState() {
stateCounter++;
switch (stateCounter) {
case 0:
gl.setMargin(false);
state.setValue("Margin off");
break;
case 1:
gl.setMargin(true);
state.setValue("Margin on");
break;
case 2:
gl.setMargin(new MarginInfo(true, false, false, false));
state.setValue("Margin top");
break;
case 3:
gl.setMargin(new MarginInfo(false, true, false, false));
state.setValue("Margin right");
break;
case 4:
gl.setMargin(new MarginInfo(false, false, true, false));
state.setValue("Margin bottom");
break;
case 5:
gl.setMargin(new MarginInfo(false, false, false, true));
state.setValue("Margin left");
break;
default:
stateCounter = -1;
nextMarginState();
break;
}
}
private boolean spacing = true;
private void nextSpacingState() {
spacing = !spacing;
if (spacing) {
gl.setSpacing(true);
spacingstate.setValue("Spacing on");
} else {
gl.setSpacing(false);
spacingstate.setValue("Spacing off");
}
}
}
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