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|
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* $Id$ */
package org.apache.fop.render;
import java.awt.Color;
import java.awt.Rectangle;
import java.awt.geom.Rectangle2D;
import java.util.List;
import java.util.Map;
import org.w3c.dom.Document;
import org.apache.xmlgraphics.image.loader.ImageSize;
import org.apache.fop.area.Area;
import org.apache.fop.area.Block;
import org.apache.fop.area.BlockViewport;
import org.apache.fop.area.CTM;
import org.apache.fop.area.RegionViewport;
import org.apache.fop.area.Trait;
import org.apache.fop.area.inline.ForeignObject;
import org.apache.fop.area.inline.InlineArea;
import org.apache.fop.area.inline.Viewport;
import org.apache.fop.fo.Constants;
import org.apache.fop.fonts.FontMetrics;
import org.apache.fop.traits.BorderProps;
/**
* Abstract base class for renderers like PDF and PostScript where many painting operations
* follow similar patterns which makes it possible to share some code.
*/
public abstract class AbstractPathOrientedRenderer extends PrintRenderer {
/**
* Handle block traits.
* The block could be any sort of block with any positioning
* so this should render the traits such as border and background
* in its position.
*
* @param block the block to render the traits
*/
protected void handleBlockTraits(Block block) {
int borderPaddingStart = block.getBorderAndPaddingWidthStart();
int borderPaddingBefore = block.getBorderAndPaddingWidthBefore();
float startx = currentIPPosition / 1000f;
float starty = currentBPPosition / 1000f;
float width = block.getIPD() / 1000f;
float height = block.getBPD() / 1000f;
/* using start-indent now
Integer spaceStart = (Integer) block.getTrait(Trait.SPACE_START);
if (spaceStart != null) {
startx += spaceStart.floatValue() / 1000f;
}*/
startx += block.getStartIndent() / 1000f;
startx -= block.getBorderAndPaddingWidthStart() / 1000f;
width += borderPaddingStart / 1000f;
width += block.getBorderAndPaddingWidthEnd() / 1000f;
height += borderPaddingBefore / 1000f;
height += block.getBorderAndPaddingWidthAfter() / 1000f;
drawBackAndBorders(block, startx, starty,
width, height);
}
/**
* Handle the traits for a region
* This is used to draw the traits for the given page region.
* (See Sect. 6.4.1.2 of XSL-FO spec.)
* @param region the RegionViewport whose region is to be drawn
*/
protected void handleRegionTraits(RegionViewport region) {
Rectangle2D viewArea = region.getViewArea();
float startx = (float)(viewArea.getX() / 1000f);
float starty = (float)(viewArea.getY() / 1000f);
float width = (float)(viewArea.getWidth() / 1000f);
float height = (float)(viewArea.getHeight() / 1000f);
if (region.getRegionReference().getRegionClass() == FO_REGION_BODY) {
currentBPPosition = region.getBorderAndPaddingWidthBefore();
currentIPPosition = region.getBorderAndPaddingWidthStart();
}
drawBackAndBorders(region, startx, starty, width, height);
}
/**
* Draw the background and borders.
* This draws the background and border traits for an area given
* the position.
*
* @param area the area to get the traits from
* @param startx the start x position
* @param starty the start y position
* @param width the width of the area
* @param height the height of the area
*/
protected void drawBackAndBorders(Area area,
float startx, float starty,
float width, float height) {
// draw background then border
BorderProps bpsBefore = (BorderProps)area.getTrait(Trait.BORDER_BEFORE);
BorderProps bpsAfter = (BorderProps)area.getTrait(Trait.BORDER_AFTER);
BorderProps bpsStart = (BorderProps)area.getTrait(Trait.BORDER_START);
BorderProps bpsEnd = (BorderProps)area.getTrait(Trait.BORDER_END);
Trait.Background back;
back = (Trait.Background)area.getTrait(Trait.BACKGROUND);
if (back != null) {
endTextObject();
//Calculate padding rectangle
float sx = startx;
float sy = starty;
float paddRectWidth = width;
float paddRectHeight = height;
if (bpsStart != null) {
sx += bpsStart.width / 1000f;
paddRectWidth -= bpsStart.width / 1000f;
}
if (bpsBefore != null) {
sy += bpsBefore.width / 1000f;
paddRectHeight -= bpsBefore.width / 1000f;
}
if (bpsEnd != null) {
paddRectWidth -= bpsEnd.width / 1000f;
}
if (bpsAfter != null) {
paddRectHeight -= bpsAfter.width / 1000f;
}
if (back.getColor() != null) {
updateColor(back.getColor(), true);
fillRect(sx, sy, paddRectWidth, paddRectHeight);
}
if (back.getImageInfo() != null) {
ImageSize imageSize = back.getImageInfo().getSize();
saveGraphicsState();
clipRect(sx, sy, paddRectWidth, paddRectHeight);
int horzCount = (int)((paddRectWidth
* 1000 / imageSize.getWidthMpt()) + 1.0f);
int vertCount = (int)((paddRectHeight
* 1000 / imageSize.getHeightMpt()) + 1.0f);
if (back.getRepeat() == EN_NOREPEAT) {
horzCount = 1;
vertCount = 1;
} else if (back.getRepeat() == EN_REPEATX) {
vertCount = 1;
} else if (back.getRepeat() == EN_REPEATY) {
horzCount = 1;
}
//change from points to millipoints
sx *= 1000;
sy *= 1000;
if (horzCount == 1) {
sx += back.getHoriz();
}
if (vertCount == 1) {
sy += back.getVertical();
}
for (int x = 0; x < horzCount; x++) {
for (int y = 0; y < vertCount; y++) {
// place once
Rectangle2D pos;
// Image positions are relative to the currentIP/BP
pos = new Rectangle2D.Float(sx - currentIPPosition
+ (x * imageSize.getWidthMpt()),
sy - currentBPPosition
+ (y * imageSize.getHeightMpt()),
imageSize.getWidthMpt(),
imageSize.getHeightMpt());
drawImage(back.getURL(), pos);
}
}
restoreGraphicsState();
}
}
Rectangle2D.Float borderRect = new Rectangle2D.Float(startx, starty, width, height);
drawBorders(borderRect, bpsBefore, bpsAfter, bpsStart, bpsEnd);
}
/**
* Draws borders.
* @param borderRect the border rectangle
* @param bpsBefore the border specification on the before side
* @param bpsAfter the border specification on the after side
* @param bpsStart the border specification on the start side
* @param bpsEnd the border specification on the end side
*/
protected void drawBorders(Rectangle2D.Float borderRect,
BorderProps bpsBefore, BorderProps bpsAfter, BorderProps bpsStart, BorderProps bpsEnd) {
float startx = borderRect.x;
float starty = borderRect.y;
float width = borderRect.width;
float height = borderRect.height;
boolean[] b = new boolean[] {
(bpsBefore != null), (bpsEnd != null),
(bpsAfter != null), (bpsStart != null)};
if (!b[0] && !b[1] && !b[2] && !b[3]) {
return;
}
float[] bw = new float[] {
(b[0] ? bpsBefore.width / 1000f : 0.0f),
(b[1] ? bpsEnd.width / 1000f : 0.0f),
(b[2] ? bpsAfter.width / 1000f : 0.0f),
(b[3] ? bpsStart.width / 1000f : 0.0f)};
float[] clipw = new float[] {
BorderProps.getClippedWidth(bpsBefore) / 1000f,
BorderProps.getClippedWidth(bpsEnd) / 1000f,
BorderProps.getClippedWidth(bpsAfter) / 1000f,
BorderProps.getClippedWidth(bpsStart) / 1000f};
starty += clipw[0];
height -= clipw[0];
height -= clipw[2];
startx += clipw[3];
width -= clipw[3];
width -= clipw[1];
boolean[] slant = new boolean[] {
(b[3] && b[0]), (b[0] && b[1]), (b[1] && b[2]), (b[2] && b[3])};
if (bpsBefore != null) {
endTextObject();
float sx1 = startx;
float sx2 = (slant[0] ? sx1 + bw[3] - clipw[3] : sx1);
float ex1 = startx + width;
float ex2 = (slant[1] ? ex1 - bw[1] + clipw[1] : ex1);
float outery = starty - clipw[0];
float clipy = outery + clipw[0];
float innery = outery + bw[0];
saveGraphicsState();
moveTo(sx1, clipy);
float sx1a = sx1;
float ex1a = ex1;
if (bpsBefore.mode == BorderProps.COLLAPSE_OUTER) {
if (bpsStart != null && bpsStart.mode == BorderProps.COLLAPSE_OUTER) {
sx1a -= clipw[3];
}
if (bpsEnd != null && bpsEnd.mode == BorderProps.COLLAPSE_OUTER) {
ex1a += clipw[1];
}
lineTo(sx1a, outery);
lineTo(ex1a, outery);
}
lineTo(ex1, clipy);
lineTo(ex2, innery);
lineTo(sx2, innery);
closePath();
clip();
drawBorderLine(sx1a, outery, ex1a, innery, true, true,
bpsBefore.style, bpsBefore.color);
restoreGraphicsState();
}
if (bpsEnd != null) {
endTextObject();
float sy1 = starty;
float sy2 = (slant[1] ? sy1 + bw[0] - clipw[0] : sy1);
float ey1 = starty + height;
float ey2 = (slant[2] ? ey1 - bw[2] + clipw[2] : ey1);
float outerx = startx + width + clipw[1];
float clipx = outerx - clipw[1];
float innerx = outerx - bw[1];
saveGraphicsState();
moveTo(clipx, sy1);
float sy1a = sy1;
float ey1a = ey1;
if (bpsEnd.mode == BorderProps.COLLAPSE_OUTER) {
if (bpsBefore != null && bpsBefore.mode == BorderProps.COLLAPSE_OUTER) {
sy1a -= clipw[0];
}
if (bpsAfter != null && bpsAfter.mode == BorderProps.COLLAPSE_OUTER) {
ey1a += clipw[2];
}
lineTo(outerx, sy1a);
lineTo(outerx, ey1a);
}
lineTo(clipx, ey1);
lineTo(innerx, ey2);
lineTo(innerx, sy2);
closePath();
clip();
drawBorderLine(innerx, sy1a, outerx, ey1a, false, false, bpsEnd.style, bpsEnd.color);
restoreGraphicsState();
}
if (bpsAfter != null) {
endTextObject();
float sx1 = startx;
float sx2 = (slant[3] ? sx1 + bw[3] - clipw[3] : sx1);
float ex1 = startx + width;
float ex2 = (slant[2] ? ex1 - bw[1] + clipw[1] : ex1);
float outery = starty + height + clipw[2];
float clipy = outery - clipw[2];
float innery = outery - bw[2];
saveGraphicsState();
moveTo(ex1, clipy);
float sx1a = sx1;
float ex1a = ex1;
if (bpsAfter.mode == BorderProps.COLLAPSE_OUTER) {
if (bpsStart != null && bpsStart.mode == BorderProps.COLLAPSE_OUTER) {
sx1a -= clipw[3];
}
if (bpsEnd != null && bpsEnd.mode == BorderProps.COLLAPSE_OUTER) {
ex1a += clipw[1];
}
lineTo(ex1a, outery);
lineTo(sx1a, outery);
}
lineTo(sx1, clipy);
lineTo(sx2, innery);
lineTo(ex2, innery);
closePath();
clip();
drawBorderLine(sx1a, innery, ex1a, outery, true, false, bpsAfter.style, bpsAfter.color);
restoreGraphicsState();
}
if (bpsStart != null) {
endTextObject();
float sy1 = starty;
float sy2 = (slant[0] ? sy1 + bw[0] - clipw[0] : sy1);
float ey1 = sy1 + height;
float ey2 = (slant[3] ? ey1 - bw[2] + clipw[2] : ey1);
float outerx = startx - clipw[3];
float clipx = outerx + clipw[3];
float innerx = outerx + bw[3];
saveGraphicsState();
moveTo(clipx, ey1);
float sy1a = sy1;
float ey1a = ey1;
if (bpsStart.mode == BorderProps.COLLAPSE_OUTER) {
if (bpsBefore != null && bpsBefore.mode == BorderProps.COLLAPSE_OUTER) {
sy1a -= clipw[0];
}
if (bpsAfter != null && bpsAfter.mode == BorderProps.COLLAPSE_OUTER) {
ey1a += clipw[2];
}
lineTo(outerx, ey1a);
lineTo(outerx, sy1a);
}
lineTo(clipx, sy1);
lineTo(innerx, sy2);
lineTo(innerx, ey2);
closePath();
clip();
drawBorderLine(outerx, sy1a, innerx, ey1a, false, true, bpsStart.style, bpsStart.color);
restoreGraphicsState();
}
}
/**
* Common method to render the background and borders for any inline area.
* The all borders and padding are drawn outside the specified area.
* @param area the inline area for which the background, border and padding is to be
* rendered
*/
protected void renderInlineAreaBackAndBorders(InlineArea area) {
float x = currentIPPosition / 1000f;
float y = (currentBPPosition + area.getOffset()) / 1000f;
float width = area.getIPD() / 1000f;
float height = area.getBPD() / 1000f;
float borderPaddingStart = area.getBorderAndPaddingWidthStart() / 1000f;
float borderPaddingBefore = area.getBorderAndPaddingWidthBefore() / 1000f;
float bpwidth = borderPaddingStart
+ (area.getBorderAndPaddingWidthEnd() / 1000f);
float bpheight = borderPaddingBefore
+ (area.getBorderAndPaddingWidthAfter() / 1000f);
if (height != 0.0f || bpheight != 0.0f && bpwidth != 0.0f) {
drawBackAndBorders(area, x, y - borderPaddingBefore
, width + bpwidth
, height + bpheight);
}
}
/** {@inheritDoc} */
protected void renderBlockViewport(BlockViewport bv, List children) {
// clip and position viewport if necessary
// save positions
int saveIP = currentIPPosition;
int saveBP = currentBPPosition;
//String saveFontName = currentFontName;
CTM ctm = bv.getCTM();
int borderPaddingStart = bv.getBorderAndPaddingWidthStart();
int borderPaddingBefore = bv.getBorderAndPaddingWidthBefore();
float x, y;
x = (float)(bv.getXOffset() + containingIPPosition) / 1000f;
y = (float)(bv.getYOffset() + containingBPPosition) / 1000f;
//This is the content-rect
float width = (float)bv.getIPD() / 1000f;
float height = (float)bv.getBPD() / 1000f;
if (bv.getPositioning() == Block.ABSOLUTE
|| bv.getPositioning() == Block.FIXED) {
currentIPPosition = bv.getXOffset();
currentBPPosition = bv.getYOffset();
//For FIXED, we need to break out of the current viewports to the
//one established by the page. We save the state stack for restoration
//after the block-container has been painted. See below.
List breakOutList = null;
if (bv.getPositioning() == Block.FIXED) {
breakOutList = breakOutOfStateStack();
}
CTM tempctm = new CTM(containingIPPosition, containingBPPosition);
ctm = tempctm.multiply(ctm);
//Adjust for spaces (from margin or indirectly by start-indent etc.
x += bv.getSpaceStart() / 1000f;
currentIPPosition += bv.getSpaceStart();
y += bv.getSpaceBefore() / 1000f;
currentBPPosition += bv.getSpaceBefore();
float bpwidth = (borderPaddingStart + bv.getBorderAndPaddingWidthEnd()) / 1000f;
float bpheight = (borderPaddingBefore + bv.getBorderAndPaddingWidthAfter()) / 1000f;
drawBackAndBorders(bv, x, y, width + bpwidth, height + bpheight);
//Now adjust for border/padding
currentIPPosition += borderPaddingStart;
currentBPPosition += borderPaddingBefore;
Rectangle2D clippingRect = null;
if (bv.getClip()) {
clippingRect = new Rectangle(currentIPPosition, currentBPPosition,
bv.getIPD(), bv.getBPD());
}
startVParea(ctm, clippingRect);
currentIPPosition = 0;
currentBPPosition = 0;
renderBlocks(bv, children);
endVParea();
if (breakOutList != null) {
restoreStateStackAfterBreakOut(breakOutList);
}
currentIPPosition = saveIP;
currentBPPosition = saveBP;
} else {
currentBPPosition += bv.getSpaceBefore();
//borders and background in the old coordinate system
handleBlockTraits(bv);
//Advance to start of content area
currentIPPosition += bv.getStartIndent();
CTM tempctm = new CTM(containingIPPosition, currentBPPosition);
ctm = tempctm.multiply(ctm);
//Now adjust for border/padding
currentBPPosition += borderPaddingBefore;
Rectangle2D clippingRect = null;
if (bv.getClip()) {
clippingRect = new Rectangle(currentIPPosition, currentBPPosition,
bv.getIPD(), bv.getBPD());
}
startVParea(ctm, clippingRect);
currentIPPosition = 0;
currentBPPosition = 0;
renderBlocks(bv, children);
endVParea();
currentIPPosition = saveIP;
currentBPPosition = saveBP;
currentBPPosition += (int)(bv.getAllocBPD());
}
//currentFontName = saveFontName;
}
/**
* Render an inline viewport.
* This renders an inline viewport by clipping if necessary.
* @param viewport the viewport to handle
*/
public void renderViewport(Viewport viewport) {
float x = currentIPPosition / 1000f;
float y = (currentBPPosition + viewport.getOffset()) / 1000f;
float width = viewport.getIPD() / 1000f;
float height = viewport.getBPD() / 1000f;
// TODO: Calculate the border rect correctly.
float borderPaddingStart = viewport.getBorderAndPaddingWidthStart() / 1000f;
float borderPaddingBefore = viewport.getBorderAndPaddingWidthBefore() / 1000f;
float bpwidth = borderPaddingStart
+ (viewport.getBorderAndPaddingWidthEnd() / 1000f);
float bpheight = borderPaddingBefore
+ (viewport.getBorderAndPaddingWidthAfter() / 1000f);
drawBackAndBorders(viewport, x, y, width + bpwidth, height + bpheight);
if (viewport.getClip()) {
saveGraphicsState();
clipRect(x + borderPaddingStart, y + borderPaddingBefore, width, height);
}
super.renderViewport(viewport);
if (viewport.getClip()) {
restoreGraphicsState();
}
}
/**
* Restores the state stack after a break out.
* @param breakOutList the state stack to restore.
*/
protected abstract void restoreStateStackAfterBreakOut(List breakOutList);
/**
* Breaks out of the state stack to handle fixed block-containers.
* @return the saved state stack to recreate later
*/
protected abstract List breakOutOfStateStack();
/** Saves the graphics state of the rendering engine. */
protected abstract void saveGraphicsState();
/** Restores the last graphics state of the rendering engine. */
protected abstract void restoreGraphicsState();
/** Indicates the beginning of a text object. */
protected abstract void beginTextObject();
/** Indicates the end of a text object. */
protected abstract void endTextObject();
/**
* Paints the text decoration marks.
* @param fm Current typeface
* @param fontsize Current font size
* @param inline inline area to paint the marks for
* @param baseline position of the baseline
* @param startx start IPD
*/
protected void renderTextDecoration(FontMetrics fm, int fontsize, InlineArea inline,
int baseline, int startx) {
boolean hasTextDeco = inline.hasUnderline()
|| inline.hasOverline()
|| inline.hasLineThrough();
if (hasTextDeco) {
endTextObject();
float descender = fm.getDescender(fontsize) / 1000f;
float capHeight = fm.getCapHeight(fontsize) / 1000f;
float halfLineWidth = (descender / -8f) / 2f;
float endx = (startx + inline.getIPD()) / 1000f;
if (inline.hasUnderline()) {
Color ct = (Color) inline.getTrait(Trait.UNDERLINE_COLOR);
float y = baseline - descender / 2f;
drawBorderLine(startx / 1000f, (y - halfLineWidth) / 1000f,
endx, (y + halfLineWidth) / 1000f,
true, true, Constants.EN_SOLID, ct);
}
if (inline.hasOverline()) {
Color ct = (Color) inline.getTrait(Trait.OVERLINE_COLOR);
float y = (float)(baseline - (1.1 * capHeight));
drawBorderLine(startx / 1000f, (y - halfLineWidth) / 1000f,
endx, (y + halfLineWidth) / 1000f,
true, true, Constants.EN_SOLID, ct);
}
if (inline.hasLineThrough()) {
Color ct = (Color) inline.getTrait(Trait.LINETHROUGH_COLOR);
float y = (float)(baseline - (0.45 * capHeight));
drawBorderLine(startx / 1000f, (y - halfLineWidth) / 1000f,
endx, (y + halfLineWidth) / 1000f,
true, true, Constants.EN_SOLID, ct);
}
}
}
/** Clip using the current path. */
protected abstract void clip();
/**
* Clip using a rectangular area.
* @param x the x coordinate
* @param y the y coordinate
* @param width the width of the rectangle
* @param height the height of the rectangle
*/
protected abstract void clipRect(float x, float y, float width, float height);
/**
* Moves the current point to (x, y), omitting any connecting line segment.
* @param x x coordinate
* @param y y coordinate
*/
protected abstract void moveTo(float x, float y);
/**
* Appends a straight line segment from the current point to (x, y). The
* new current point is (x, y).
* @param x x coordinate
* @param y y coordinate
*/
protected abstract void lineTo(float x, float y);
/**
* Closes the current subpath by appending a straight line segment from
* the current point to the starting point of the subpath.
*/
protected abstract void closePath();
/**
* Fill a rectangular area.
* @param x the x coordinate
* @param y the y coordinate
* @param width the width of the rectangle
* @param height the height of the rectangle
*/
protected abstract void fillRect(float x, float y, float width, float height);
/**
* Establishes a new foreground or fill color.
* @param col the color to apply (null skips this operation)
* @param fill true to set the fill color, false for the foreground color
*/
protected abstract void updateColor(Color col, boolean fill);
/**
* Draw an image at the indicated location.
* @param url the URI/URL of the image
* @param pos the position of the image
* @param foreignAttributes an optional Map with foreign attributes, may be null
*/
protected abstract void drawImage(String url, Rectangle2D pos, Map foreignAttributes);
/**
* Draw an image at the indicated location.
* @param url the URI/URL of the image
* @param pos the position of the image
*/
protected final void drawImage(String url, Rectangle2D pos) {
drawImage(url, pos, null);
}
/**
* Draw a border segment of an XSL-FO style border.
* @param x1 starting x coordinate
* @param y1 starting y coordinate
* @param x2 ending x coordinate
* @param y2 ending y coordinate
* @param horz true for horizontal border segments, false for vertical border segments
* @param startOrBefore true for border segments on the start or before edge,
* false for end or after.
* @param style the border style (one of Constants.EN_DASHED etc.)
* @param col the color for the border segment
*/
protected abstract void drawBorderLine(float x1, float y1, float x2, float y2,
boolean horz, boolean startOrBefore, int style, Color col);
/** {@inheritDoc} */
public void renderForeignObject(ForeignObject fo, Rectangle2D pos) {
endTextObject();
Document doc = fo.getDocument();
String ns = fo.getNameSpace();
renderDocument(doc, ns, pos, fo.getForeignAttributes());
}
}
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