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path: root/src/java/org/apache/fop/render/ps/EPSTranscoder.java
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/*
 * Copyright 1999-2004 The Apache Software Foundation.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *      http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/* $Id$ */
 
package org.apache.fop.render.ps;

/**
 * This class enables to transcode an input to a EPS document.
 *
 * <p>Two transcoding hints (<tt>KEY_WIDTH</tt> and
 * <tt>KEY_HEIGHT</tt>) can be used to respectively specify the image
 * width and the image height. If only one of these keys is specified,
 * the transcoder preserves the aspect ratio of the original image.
 *
 * <p>The <tt>KEY_BACKGROUND_COLOR</tt> defines the background color
 * to use for opaque image formats, or the background color that may
 * be used for image formats that support alpha channel.
 *
 * <p>The <tt>KEY_AOI</tt> represents the area of interest to paint
 * in device space.
 *
 * <p>Three additional transcoding hints that act on the SVG
 * processor can be specified:
 *
 * <p><tt>KEY_LANGUAGE</tt> to set the default language to use (may be
 * used by a &lt;switch> SVG element for example),
 * <tt>KEY_USER_STYLESHEET_URI</tt> to fix the URI of a user
 * stylesheet, and <tt>KEY_PIXEL_TO_MM</tt> to specify the pixel to
 * millimeter conversion factor.
 *
 * @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
 * @author <a href="mailto:jeremias@apache.org">Jeremias Maerki</a>
 * @version $Id$
 */
public class EPSTranscoder extends AbstractPSTranscoder {

    /**
     * Constructs a new <tt>EPSPSTranscoder</tt>.
     */
    public EPSTranscoder() {
        super();
    }

    protected AbstractPSDocumentGraphics2D createDocumentGraphics2D() {
        return new EPSDocumentGraphics2D(false);
    }

}
71' href='#n471'>471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519
/*!
 * jQuery UI Spinner @VERSION
 * http://jqueryui.com
 *
 * Copyright jQuery Foundation and other contributors
 * Released under the MIT license.
 * http://jquery.org/license
 */

//>>label: Spinner
//>>group: Widgets
//>>description: Displays buttons to easily input numbers via the keyboard or mouse.
//>>docs: http://api.jqueryui.com/spinner/
//>>demos: http://jqueryui.com/spinner/

(function( factory ) {
	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define([
			"jquery",
			"./core",
			"./widget",
			"./button"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
}(function( $ ) {

function spinner_modifier( fn ) {
	return function() {
		var previous = this.element.val();
		fn.apply( this, arguments );
		this._refresh();
		if ( previous !== this.element.val() ) {
			this._trigger( "change" );
		}
	};
}

return $.widget( "ui.spinner", {
	version: "@VERSION",
	defaultElement: "<input>",
	widgetEventPrefix: "spin",
	options: {
		culture: null,
		icons: {
			down: "ui-icon-triangle-1-s",
			up: "ui-icon-triangle-1-n"
		},
		incremental: true,
		max: null,
		min: null,
		numberFormat: null,
		page: 10,
		step: 1,

		change: null,
		spin: null,
		start: null,
		stop: null
	},

	_create: function() {
		// handle string values that need to be parsed
		this._setOption( "max", this.options.max );
		this._setOption( "min", this.options.min );
		this._setOption( "step", this.options.step );

		// Only format if there is a value, prevents the field from being marked
		// as invalid in Firefox, see #9573.
		if ( this.value() !== "" ) {
			// Format the value, but don't constrain.
			this._value( this.element.val(), true );
		}

		this._draw();
		this._on( this._events );
		this._refresh();

		// turning off autocomplete prevents the browser from remembering the
		// value when navigating through history, so we re-enable autocomplete
		// if the page is unloaded before the widget is destroyed. #7790
		this._on( this.window, {
			beforeunload: function() {
				this.element.removeAttr( "autocomplete" );
			}
		});
	},

	_getCreateOptions: function() {
		var options = {},
			element = this.element;

		$.each( [ "min", "max", "step" ], function( i, option ) {
			var value = element.attr( option );
			if ( value !== undefined && value.length ) {
				options[ option ] = value;
			}
		});

		return options;
	},

	_events: {
		keydown: function( event ) {
			if ( this._start( event ) && this._keydown( event ) ) {
				event.preventDefault();
			}
		},
		keyup: "_stop",
		focus: function() {
			this.previous = this.element.val();
		},
		blur: function( event ) {
			if ( this.cancelBlur ) {
				delete this.cancelBlur;
				return;
			}

			this._stop();
			this._refresh();
			if ( this.previous !== this.element.val() ) {
				this._trigger( "change", event );
			}
		},
		mousewheel: function( event, delta ) {
			if ( !delta ) {
				return;
			}
			if ( !this.spinning && !this._start( event ) ) {
				return false;
			}

			this._spin( (delta > 0 ? 1 : -1) * this.options.step, event );
			clearTimeout( this.mousewheelTimer );
			this.mousewheelTimer = this._delay(function() {
				if ( this.spinning ) {
					this._stop( event );
				}
			}, 100 );
			event.preventDefault();
		},
		"mousedown .ui-spinner-button": function( event ) {
			var previous;

			// We never want the buttons to have focus; whenever the user is
			// interacting with the spinner, the focus should be on the input.
			// If the input is focused then this.previous is properly set from
			// when the input first received focus. If the input is not focused
			// then we need to set this.previous based on the value before spinning.
			previous = this.element[0] === this.document[0].activeElement ?
				this.previous : this.element.val();
			function checkFocus() {
				var isActive = this.element[0] === this.document[0].activeElement;
				if ( !isActive ) {
					this.element.focus();
					this.previous = previous;
					// support: IE
					// IE sets focus asynchronously, so we need to check if focus
					// moved off of the input because the user clicked on the button.
					this._delay(function() {
						this.previous = previous;
					});
				}
			}

			// ensure focus is on (or stays on) the text field
			event.preventDefault();
			checkFocus.call( this );

			// support: IE
			// IE doesn't prevent moving focus even with event.preventDefault()
			// so we set a flag to know when we should ignore the blur event
			// and check (again) if focus moved off of the input.
			this.cancelBlur = true;
			this._delay(function() {
				delete this.cancelBlur;
				checkFocus.call( this );
			});

			if ( this._start( event ) === false ) {
				return;
			}

			this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},
		"mouseup .ui-spinner-button": "_stop",
		"mouseenter .ui-spinner-button": function( event ) {
			// button will add ui-state-active if mouse was down while mouseleave and kept down
			if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
				return;
			}

			if ( this._start( event ) === false ) {
				return false;
			}
			this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},
		// TODO: do we really want to consider this a stop?
		// shouldn't we just stop the repeater and wait until mouseup before
		// we trigger the stop event?
		"mouseleave .ui-spinner-button": "_stop"
	},

	_draw: function() {
		var uiSpinner = this.uiSpinner = this.element
			.addClass( "ui-spinner-input" )
			.attr( "autocomplete", "off" )
			.wrap( this._uiSpinnerHtml() )
			.parent()
				// add buttons
				.append( this._buttonHtml() );

		this.element.attr( "role", "spinbutton" );

		// button bindings
		this.buttons = uiSpinner.find( ".ui-spinner-button" )
			.attr( "tabIndex", -1 )
			.button()
			.removeClass( "ui-corner-all" );

		// IE 6 doesn't understand height: 50% for the buttons
		// unless the wrapper has an explicit height
		if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) &&
				uiSpinner.height() > 0 ) {
			uiSpinner.height( uiSpinner.height() );
		}

		// disable spinner if element was already disabled
		if ( this.options.disabled ) {
			this.disable();
		}
	},

	_keydown: function( event ) {
		var options = this.options,
			keyCode = $.ui.keyCode;

		switch ( event.keyCode ) {
		case keyCode.UP:
			this._repeat( null, 1, event );
			return true;
		case keyCode.DOWN:
			this._repeat( null, -1, event );
			return true;
		case keyCode.PAGE_UP:
			this._repeat( null, options.page, event );
			return true;
		case keyCode.PAGE_DOWN:
			this._repeat( null, -options.page, event );
			return true;
		}

		return false;
	},

	_uiSpinnerHtml: function() {
		return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>";
	},

	_buttonHtml: function() {
		return "" +
			"<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" +
				"<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" +
			"</a>" +
			"<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" +
				"<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" +
			"</a>";
	},

	_start: function( event ) {
		if ( !this.spinning && this._trigger( "start", event ) === false ) {
			return false;
		}

		if ( !this.counter ) {
			this.counter = 1;
		}
		this.spinning = true;
		return true;
	},

	_repeat: function( i, steps, event ) {
		i = i || 500;

		clearTimeout( this.timer );
		this.timer = this._delay(function() {
			this._repeat( 40, steps, event );
		}, i );

		this._spin( steps * this.options.step, event );
	},

	_spin: function( step, event ) {
		var value = this.value() || 0;

		if ( !this.counter ) {
			this.counter = 1;
		}

		value = this._adjustValue( value + step * this._increment( this.counter ) );

		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) {
			this._value( value );
			this.counter++;
		}
	},

	_increment: function( i ) {
		var incremental = this.options.incremental;

		if ( incremental ) {
			return $.isFunction( incremental ) ?
				incremental( i ) :
				Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 );
		}

		return 1;
	},

	_precision: function() {
		var precision = this._precisionOf( this.options.step );
		if ( this.options.min !== null ) {
			precision = Math.max( precision, this._precisionOf( this.options.min ) );
		}
		return precision;
	},

	_precisionOf: function( num ) {
		var str = num.toString(),
			decimal = str.indexOf( "." );
		return decimal === -1 ? 0 : str.length - decimal - 1;
	},

	_adjustValue: function( value ) {
		var base, aboveMin,
			options = this.options;

		// make sure we're at a valid step
		// - find out where we are relative to the base (min or 0)
		base = options.min !== null ? options.min : 0;
		aboveMin = value - base;
		// - round to the nearest step
		aboveMin = Math.round(aboveMin / options.step) * options.step;
		// - rounding is based on 0, so adjust back to our base
		value = base + aboveMin;

		// fix precision from bad JS floating point math
		value = parseFloat( value.toFixed( this._precision() ) );

		// clamp the value
		if ( options.max !== null && value > options.max) {
			return options.max;
		}
		if ( options.min !== null && value < options.min ) {
			return options.min;
		}

		return value;
	},

	_stop: function( event ) {
		if ( !this.spinning ) {
			return;
		}

		clearTimeout( this.timer );
		clearTimeout( this.mousewheelTimer );
		this.counter = 0;
		this.spinning = false;
		this._trigger( "stop", event );
	},

	_setOption: function( key, value ) {
		if ( key === "culture" || key === "numberFormat" ) {
			var prevValue = this._parse( this.element.val() );
			this.options[ key ] = value;
			this.element.val( this._format( prevValue ) );
			return;
		}

		if ( key === "max" || key === "min" || key === "step" ) {
			if ( typeof value === "string" ) {
				value = this._parse( value );
			}
		}
		if ( key === "icons" ) {
			this.buttons.first().find( ".ui-icon" )
				.removeClass( this.options.icons.up )
				.addClass( value.up );
			this.buttons.last().find( ".ui-icon" )
				.removeClass( this.options.icons.down )
				.addClass( value.down );
		}

		this._super( key, value );

		if ( key === "disabled" ) {
			this.widget().toggleClass( "ui-state-disabled", !!value );
			this.element.prop( "disabled", !!value );
			this.buttons.button( value ? "disable" : "enable" );
		}
	},

	_setOptions: spinner_modifier(function( options ) {
		this._super( options );
	}),

	_parse: function( val ) {
		if ( typeof val === "string" && val !== "" ) {
			val = window.Globalize && this.options.numberFormat ?
				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
		}
		return val === "" || isNaN( val ) ? null : val;
	},

	_format: function( value ) {
		if ( value === "" ) {
			return "";
		}
		return window.Globalize && this.options.numberFormat ?
			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
			value;
	},

	_refresh: function() {
		this.element.attr({
			"aria-valuemin": this.options.min,
			"aria-valuemax": this.options.max,
			// TODO: what should we do with values that can't be parsed?
			"aria-valuenow": this._parse( this.element.val() )
		});
	},

	isValid: function() {
		var value = this.value();

		// null is invalid
		if ( value === null ) {
			return false;
		}

		// if value gets adjusted, it's invalid
		return value === this._adjustValue( value );
	},

	// update the value without triggering change
	_value: function( value, allowAny ) {
		var parsed;
		if ( value !== "" ) {
			parsed = this._parse( value );
			if ( parsed !== null ) {
				if ( !allowAny ) {
					parsed = this._adjustValue( parsed );
				}
				value = this._format( parsed );
			}
		}
		this.element.val( value );
		this._refresh();
	},

	_destroy: function() {
		this.element
			.removeClass( "ui-spinner-input" )
			.prop( "disabled", false )
			.removeAttr( "autocomplete" )
			.removeAttr( "role" )
			.removeAttr( "aria-valuemin" )
			.removeAttr( "aria-valuemax" )
			.removeAttr( "aria-valuenow" );
		this.uiSpinner.replaceWith( this.element );
	},

	stepUp: spinner_modifier(function( steps ) {
		this._stepUp( steps );
	}),
	_stepUp: function( steps ) {
		if ( this._start() ) {
			this._spin( (steps || 1) * this.options.step );
			this._stop();
		}
	},

	stepDown: spinner_modifier(function( steps ) {
		this._stepDown( steps );
	}),
	_stepDown: function( steps ) {
		if ( this._start() ) {
			this._spin( (steps || 1) * -this.options.step );
			this._stop();
		}
	},

	pageUp: spinner_modifier(function( pages ) {
		this._stepUp( (pages || 1) * this.options.page );
	}),

	pageDown: spinner_modifier(function( pages ) {
		this._stepDown( (pages || 1) * this.options.page );
	}),

	value: function( newVal ) {
		if ( !arguments.length ) {
			return this._parse( this.element.val() );
		}
		spinner_modifier( this._value ).call( this, newVal );
	},

	widget: function() {
		return this.uiSpinner;
	}
});

}));