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/*
* Copyright 1999-2004,2006 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* $Id$ */
package org.apache.fop.render.ps;
import java.awt.Graphics2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
/* java.awt.Font is not imported to avoid confusion with
org.apache.fop.fonts.Font */
import java.text.AttributedCharacterIterator;
import java.text.CharacterIterator;
import java.awt.font.TextAttribute;
import java.awt.Shape;
import java.awt.Paint;
import java.awt.Stroke;
import java.awt.Color;
import java.io.IOException;
import java.util.List;
import java.util.Iterator;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import org.apache.xmlgraphics.java2d.ps.PSGraphics2D;
import org.apache.batik.dom.svg.SVGOMTextElement;
import org.apache.batik.gvt.text.Mark;
import org.apache.batik.gvt.TextPainter;
import org.apache.batik.gvt.TextNode;
import org.apache.batik.gvt.text.GVTAttributedCharacterIterator;
import org.apache.batik.gvt.text.TextPaintInfo;
import org.apache.batik.gvt.font.GVTFontFamily;
import org.apache.batik.gvt.renderer.StrokingTextPainter;
import org.apache.fop.fonts.Font;
import org.apache.fop.fonts.FontInfo;
import org.apache.fop.fonts.FontTriplet;
/**
* Renders the attributed character iterator of a <tt>TextNode</tt>.
* This class draws the text directly into the PSGraphics2D so that
* the text is not drawn using shapes which makes the PS files larger.
* If the text is simple enough to draw then it sets the font and calls
* drawString. If the text is complex or the cannot be translated
* into a simple drawString the StrokingTextPainter is used instead.
*
* (todo) handle underline, overline and strikethrough
* (todo) use drawString(AttributedCharacterIterator iterator...) for some
*
* @author <a href="mailto:keiron@aftexsw.com">Keiron Liddle</a>
* @version $Id$
*/
public class PSTextPainter implements TextPainter {
/** the logger for this class */
protected Log log = LogFactory.getLog(PSTextPainter.class);
private NativeTextHandler nativeTextHandler;
//private FontInfo fontInfo;
/**
* Use the stroking text painter to get the bounds and shape.
* Also used as a fallback to draw the string with strokes.
*/
protected static final TextPainter
PROXY_PAINTER = StrokingTextPainter.getInstance();
/**
* Create a new PS text painter with the given font information.
* @param nativeTextHandler the NativeTextHandler instance used for text painting
*/
public PSTextPainter(NativeTextHandler nativeTextHandler) {
this.nativeTextHandler = nativeTextHandler;
}
/**
* Paints the specified attributed character iterator using the
* specified Graphics2D and context and font context.
* @param node the TextNode to paint
* @param g2d the Graphics2D to use
*/
public void paint(TextNode node, Graphics2D g2d) {
String txt = node.getText();
Point2D loc = node.getLocation();
if (hasUnsupportedAttributes(node)) {
PROXY_PAINTER.paint(node, g2d);
} else {
paintTextRuns(node.getTextRuns(), g2d, loc);
}
}
private boolean hasUnsupportedAttributes(TextNode node) {
Iterator i = node.getTextRuns().iterator();
while (i.hasNext()) {
StrokingTextPainter.TextRun
run = (StrokingTextPainter.TextRun)i.next();
AttributedCharacterIterator aci = run.getACI();
boolean hasUnsupported = hasUnsupportedAttributes(aci);
if (hasUnsupported) {
return true;
}
}
return false;
}
private boolean hasUnsupportedAttributes(AttributedCharacterIterator aci) {
boolean hasunsupported = false;
String text = getText(aci);
Font font = makeFont(aci);
if (hasUnsupportedGlyphs(text, font)) {
log.trace("-> Unsupported glyphs found");
hasunsupported = true;
}
TextPaintInfo tpi = (TextPaintInfo) aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.PAINT_INFO);
if ((tpi != null)
&& ((tpi.strokeStroke != null && tpi.strokePaint != null)
|| (tpi.strikethroughStroke != null)
|| (tpi.underlineStroke != null)
|| (tpi.overlineStroke != null))) {
log.trace("-> under/overlines etc. found");
hasunsupported = true;
}
//Alpha is not supported
Paint foreground = (Paint) aci.getAttribute(TextAttribute.FOREGROUND);
if (foreground instanceof Color) {
Color col = (Color)foreground;
if (col.getAlpha() != 255) {
log.trace("-> transparency found");
hasunsupported = true;
}
}
Object letSpace = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.LETTER_SPACING);
if (letSpace != null) {
log.trace("-> letter spacing found");
hasunsupported = true;
}
Object wordSpace = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.WORD_SPACING);
if (wordSpace != null) {
log.trace("-> word spacing found");
hasunsupported = true;
}
Object lengthAdjust = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.LENGTH_ADJUST);
if (lengthAdjust != null) {
log.trace("-> length adjustments found");
hasunsupported = true;
}
Object writeMod = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.WRITING_MODE);
if (writeMod != null
&& !GVTAttributedCharacterIterator.TextAttribute.WRITING_MODE_LTR.equals(
writeMod)) {
log.trace("-> Unsupported writing modes found");
hasunsupported = true;
}
Object vertOr = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.VERTICAL_ORIENTATION);
if (GVTAttributedCharacterIterator.TextAttribute.ORIENTATION_ANGLE.equals(
vertOr)) {
log.trace("-> vertical orientation found");
hasunsupported = true;
}
Object rcDel = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.TEXT_COMPOUND_DELIMITER);
//Batik 1.6 returns null here which makes it impossible to determine whether this can
//be painted or not, i.e. fall back to stroking. :-(
if (/*rcDel != null &&*/ !(rcDel instanceof SVGOMTextElement)) {
log.trace("-> spans found");
hasunsupported = true; //Filter spans
}
if (hasunsupported) {
log.trace("Unsupported attributes found in ACI, using StrokingTextPainter");
}
return hasunsupported;
}
/**
* Paint a list of text runs on the Graphics2D at a given location.
* @param textRuns the list of text runs
* @param g2d the Graphics2D to paint to
* @param loc the current location of the "cursor"
*/
protected void paintTextRuns(List textRuns, Graphics2D g2d, Point2D loc) {
Point2D currentloc = loc;
Iterator i = textRuns.iterator();
while (i.hasNext()) {
StrokingTextPainter.TextRun
run = (StrokingTextPainter.TextRun)i.next();
currentloc = paintTextRun(run, g2d, currentloc);
}
}
/**
* Paint a single text run on the Graphics2D at a given location.
* @param run the text run to paint
* @param g2d the Graphics2D to paint to
* @param loc the current location of the "cursor"
* @return the new location of the "cursor" after painting the text run
*/
protected Point2D paintTextRun(StrokingTextPainter.TextRun run, Graphics2D g2d, Point2D loc) {
AttributedCharacterIterator aci = run.getACI();
return paintACI(aci, g2d, loc);
}
/**
* Extract the raw text from an ACI.
* @param aci ACI to inspect
* @return the extracted text
*/
protected String getText(AttributedCharacterIterator aci) {
StringBuffer sb = new StringBuffer(aci.getEndIndex() - aci.getBeginIndex());
for (char c = aci.first(); c != CharacterIterator.DONE; c = aci.next()) {
sb.append(c);
}
return sb.toString();
}
/**
* Paint an ACI on a Graphics2D at a given location. The method has to
* update the location after painting.
* @param aci ACI to paint
* @param g2d Graphics2D to paint on
* @param loc start location
* @return new current location
*/
protected Point2D paintACI(AttributedCharacterIterator aci, Graphics2D g2d, Point2D loc) {
//ACIUtils.dumpAttrs(aci);
aci.first();
updateLocationFromACI(aci, loc);
TextPaintInfo tpi = (TextPaintInfo) aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.PAINT_INFO);
if (tpi == null) {
return loc;
}
TextNode.Anchor anchor = (TextNode.Anchor)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.ANCHOR_TYPE);
//Set up font
List gvtFonts = (List)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.GVT_FONT_FAMILIES);
Paint foreground = tpi.fillPaint;
Paint strokePaint = tpi.strokePaint;
Stroke stroke = tpi.strokeStroke;
Float fontSize = (Float)aci.getAttribute(TextAttribute.SIZE);
if (fontSize == null) {
return loc;
}
Float posture = (Float)aci.getAttribute(TextAttribute.POSTURE);
Float taWeight = (Float)aci.getAttribute(TextAttribute.WEIGHT);
if (foreground instanceof Color) {
Color col = (Color)foreground;
g2d.setColor(col);
}
g2d.setPaint(foreground);
g2d.setStroke(stroke);
Font font = makeFont(aci);
java.awt.Font awtFont = makeAWTFont(aci, font);
g2d.setFont(awtFont);
String txt = getText(aci);
float advance = getStringWidth(txt, font);
float tx = 0;
if (anchor != null) {
switch (anchor.getType()) {
case TextNode.Anchor.ANCHOR_MIDDLE:
tx = -advance / 2;
break;
case TextNode.Anchor.ANCHOR_END:
tx = -advance;
break;
default: //nop
}
}
//Finally draw text
nativeTextHandler.setOverrideFont(font);
try {
try {
nativeTextHandler.drawString(txt, (float)(loc.getX() + tx), (float)(loc.getY()));
} catch (IOException ioe) {
if (g2d instanceof PSGraphics2D) {
((PSGraphics2D)g2d).handleIOException(ioe);
}
}
} finally {
nativeTextHandler.setOverrideFont(null);
}
loc.setLocation(loc.getX() + (double)advance, loc.getY());
return loc;
}
private void updateLocationFromACI(
AttributedCharacterIterator aci,
Point2D loc) {
//Adjust position of span
Float xpos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.X);
Float ypos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.Y);
Float dxpos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.DX);
Float dypos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.DY);
if (xpos != null) {
loc.setLocation(xpos.doubleValue(), loc.getY());
}
if (ypos != null) {
loc.setLocation(loc.getX(), ypos.doubleValue());
}
if (dxpos != null) {
loc.setLocation(loc.getX() + dxpos.doubleValue(), loc.getY());
}
if (dypos != null) {
loc.setLocation(loc.getX(), loc.getY() + dypos.doubleValue());
}
}
private String getStyle(AttributedCharacterIterator aci) {
Float posture = (Float)aci.getAttribute(TextAttribute.POSTURE);
return ((posture != null) && (posture.floatValue() > 0.0))
? "italic"
: "normal";
}
private int getWeight(AttributedCharacterIterator aci) {
Float taWeight = (Float)aci.getAttribute(TextAttribute.WEIGHT);
return ((taWeight != null) && (taWeight.floatValue() > 1.0))
? Font.BOLD
: Font.NORMAL;
}
private Font makeFont(AttributedCharacterIterator aci) {
Float fontSize = (Float)aci.getAttribute(TextAttribute.SIZE);
if (fontSize == null) {
fontSize = new Float(10.0f);
}
String style = getStyle(aci);
int weight = getWeight(aci);
boolean found = false;
FontInfo fontInfo = nativeTextHandler.getFontInfo();
String fontFamily = null;
List gvtFonts = (List) aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.GVT_FONT_FAMILIES);
if (gvtFonts != null) {
Iterator i = gvtFonts.iterator();
while (i.hasNext()) {
GVTFontFamily fam = (GVTFontFamily) i.next();
/* (todo) Enable SVG Font painting
if (fam instanceof SVGFontFamily) {
PROXY_PAINTER.paint(node, g2d);
return;
}*/
fontFamily = fam.getFamilyName();
if (fontInfo.hasFont(fontFamily, style, weight)) {
FontTriplet triplet = fontInfo.fontLookup(
fontFamily, style, weight);
int fsize = (int)(fontSize.floatValue() * 1000);
return fontInfo.getFontInstance(triplet, fsize);
}
}
}
FontTriplet triplet = fontInfo.fontLookup("any", style, Font.NORMAL);
int fsize = (int)(fontSize.floatValue() * 1000);
return fontInfo.getFontInstance(triplet, fsize);
}
private java.awt.Font makeAWTFont(AttributedCharacterIterator aci, Font font) {
final String style = getStyle(aci);
final int weight = getWeight(aci);
int fStyle = java.awt.Font.PLAIN;
if (weight == Font.BOLD) {
fStyle |= java.awt.Font.BOLD;
}
if ("italic".equals(style)) {
fStyle |= java.awt.Font.ITALIC;
}
return new java.awt.Font(font.getFontName(), fStyle,
(int)(font.getFontSize() / 1000));
}
private float getStringWidth(String str, Font font) {
float wordWidth = 0;
float whitespaceWidth = font.getWidth(font.mapChar(' '));
for (int i = 0; i < str.length(); i++) {
float charWidth;
char c = str.charAt(i);
if (!((c == ' ') || (c == '\n') || (c == '\r') || (c == '\t'))) {
charWidth = font.getWidth(font.mapChar(c));
if (charWidth <= 0) {
charWidth = whitespaceWidth;
}
} else {
charWidth = whitespaceWidth;
}
wordWidth += charWidth;
}
return wordWidth / 1000f;
}
private boolean hasUnsupportedGlyphs(String str, Font font) {
for (int i = 0; i < str.length(); i++) {
float charWidth;
char c = str.charAt(i);
if (!((c == ' ') || (c == '\n') || (c == '\r') || (c == '\t'))) {
if (!font.hasChar(c)) {
return true;
}
}
}
return false;
}
/**
* Get the outline shape of the text characters.
* This uses the StrokingTextPainter to get the outline
* shape since in theory it should be the same.
*
* @param node the text node
* @return the outline shape of the text characters
*/
public Shape getOutline(TextNode node) {
return PROXY_PAINTER.getOutline(node);
}
/**
* Get the bounds.
* This uses the StrokingTextPainter to get the bounds
* since in theory it should be the same.
*
* @param node the text node
* @return the bounds of the text
*/
public Rectangle2D getBounds2D(TextNode node) {
/* (todo) getBounds2D() is too slow
* because it uses the StrokingTextPainter. We should implement this
* method ourselves. */
return PROXY_PAINTER.getBounds2D(node);
}
/**
* Get the geometry bounds.
* This uses the StrokingTextPainter to get the bounds
* since in theory it should be the same.
* @param node the text node
* @return the bounds of the text
*/
public Rectangle2D getGeometryBounds(TextNode node) {
return PROXY_PAINTER.getGeometryBounds(node);
}
// Methods that have no purpose for PS
/**
* Get the mark.
* This does nothing since the output is pdf and not interactive.
* @param node the text node
* @param pos the position
* @param all select all
* @return null
*/
public Mark getMark(TextNode node, int pos, boolean all) {
return null;
}
/**
* Select at.
* This does nothing since the output is pdf and not interactive.
* @param x the x position
* @param y the y position
* @param node the text node
* @return null
*/
public Mark selectAt(double x, double y, TextNode node) {
return null;
}
/**
* Select to.
* This does nothing since the output is pdf and not interactive.
* @param x the x position
* @param y the y position
* @param beginMark the start mark
* @return null
*/
public Mark selectTo(double x, double y, Mark beginMark) {
return null;
}
/**
* Selec first.
* This does nothing since the output is pdf and not interactive.
* @param node the text node
* @return null
*/
public Mark selectFirst(TextNode node) {
return null;
}
/**
* Select last.
* This does nothing since the output is pdf and not interactive.
* @param node the text node
* @return null
*/
public Mark selectLast(TextNode node) {
return null;
}
/**
* Get selected.
* This does nothing since the output is pdf and not interactive.
* @param start the start mark
* @param finish the finish mark
* @return null
*/
public int[] getSelected(Mark start, Mark finish) {
return null;
}
/**
* Get the highlighted shape.
* This does nothing since the output is pdf and not interactive.
* @param beginMark the start mark
* @param endMark the end mark
* @return null
*/
public Shape getHighlightShape(Mark beginMark, Mark endMark) {
return null;
}
}
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