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UnrealEngine.gitignore 990B

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  1. # Visual Studio 2015 user specific files
  2. .vs/
  3. # Visual Studio 2015 database file
  4. *.VC.db
  5. # Compiled Object files
  6. *.slo
  7. *.lo
  8. *.o
  9. *.obj
  10. # Precompiled Headers
  11. *.gch
  12. *.pch
  13. # Compiled Dynamic libraries
  14. *.so
  15. *.dylib
  16. *.dll
  17. # Fortran module files
  18. *.mod
  19. # Compiled Static libraries
  20. *.lai
  21. *.la
  22. *.a
  23. *.lib
  24. # Executables
  25. *.exe
  26. *.out
  27. *.app
  28. *.ipa
  29. # These project files can be generated by the engine
  30. *.xcodeproj
  31. *.xcworkspace
  32. *.sln
  33. *.suo
  34. *.opensdf
  35. *.sdf
  36. *.VC.db
  37. *.VC.opendb
  38. # Precompiled Assets
  39. SourceArt/**/*.png
  40. SourceArt/**/*.tga
  41. # Binary Files
  42. Binaries/*
  43. Plugins/*/Binaries/*
  44. # Builds
  45. Build/*
  46. # Whitelist PakBlacklist-<BuildConfiguration>.txt files
  47. !Build/*/
  48. Build/*/**
  49. !Build/*/PakBlacklist*.txt
  50. # Don't ignore icon files in Build
  51. !Build/**/*.ico
  52. # Built data for maps
  53. *_BuiltData.uasset
  54. # Configuration files generated by the Editor
  55. Saved/*
  56. # Compiled source files for the engine to use
  57. Intermediate/*
  58. Plugins/*/Intermediate/*
  59. # Cache files for the editor to use
  60. DerivedDataCache/*