Nobody is using v1 of typings anymore on new projects and 'typings' is the recommended name for the folders of your custom types.
On the other hand the official Visual Studio ignore is not ignoring this folder.
Since IDEA 14 (2014), IDEA and other contemporaneous JebBrains IDEs don't store sensitive info in `datasources.xml` and it makes sense to version control to share project data sources among the team. `dataSources.local.xml` is user-specific: contain usernames and could be sensitive from a security perspective, albeit passwords could be externalized to e.g. Mac Keychain.
References: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839, https://youtrack.jetbrains.com/issue/IDEA-127105
The latest update of Visual Studio 17 (15.5.5) introduces a new backup folder called "ServiceFabricBackup" before upgrading service fabric applications.
Considering the VisualStudio gitignore file contains a line "**/[Pp]ackages/*", these 2 lines from Umbraco gitignore never get applied properly to the desired files, even though Umbraco lines were added after the VS lines. I guess the VS's line is more specific, so it gets a priority of some sort.
* Add *.snk strong name key files
Strong name key files shouldn't be included in a repository AFAIK. they are intended to sign build output to verify that it comes from the correct publisher. having an *.snk in a repository would allow anyone to produce build as if they were the original publisher.
I guess some OSS projects might like to have *.snk files in their repos but that would be an exception to the rule.
* Make use of *.snk optional
Add note explaining use.
* Reduce explanation
Just use a link instead
* Update Unity.gitignore
Prevents directories: `Library`
`Temp`
`Obj`
`Build`
`Builds`
`Assets/AssetStoreTools`
from being included in the remote if the project sits in the `Assets` folder.
* removed wildcards from Unity's .gitignore
Prevents directories: `Library`
`Temp`
`Obj`
`Build`
`Builds`
`Assets/AssetStoreTools`
from being included in the remote if the project sits in the `Assets` folder.