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/* Copyright 2021-2025 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifndef __SHORTCUTHANDLER__
#define __SHORTCUTHANDLER__
#include <set>
#include <map>
#include <stdint.h>
class ShortcutHandler {
public:
ShortcutHandler();
void setModifiers(unsigned mask);
enum KeyAction {
KeyNormal,
KeyUnarm,
KeyShortcut,
KeyIgnore,
};
KeyAction handleKeyPress(int keyCode, uint32_t keySym);
KeyAction handleKeyRelease(int keyCode);
void reset();
public:
enum Modifier {
Control = (1<<0),
Shift = (1<<1),
Alt = (1<<2),
Super = (1<<3),
};
static unsigned parseModifier(const char* key);
static const char* modifierString(unsigned key);
static const char* modifierPrefix(unsigned mask,
bool justPrefix=false);
private:
unsigned keySymToModifier(uint32_t keySym);
private:
unsigned modifierMask;
enum State {
Idle,
Arming,
Armed,
Rearming,
Firing,
Wedged,
};
State state;
std::set<int> firedKeys;
std::map<int, uint32_t> pressedKeys;
};
#endif
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