diff options
-rw-r--r-- | dist/svg.js | 10396 | ||||
-rw-r--r-- | dist/svg.min.js | 4 | ||||
-rw-r--r-- | gulpfile.js | 175 | ||||
-rw-r--r-- | package-lock.json | 9169 | ||||
-rw-r--r-- | package.json | 1 | ||||
-rw-r--r-- | src/HtmlNode.js | 21 | ||||
-rw-r--r-- | src/arrange.js | 74 | ||||
-rw-r--r-- | src/array.js | 65 | ||||
-rw-r--r-- | src/attr.js | 70 | ||||
-rw-r--r-- | src/bare.js | 27 | ||||
-rw-r--r-- | src/boxes.js | 99 | ||||
-rw-r--r-- | src/clip.js | 38 | ||||
-rw-r--r-- | src/color.js | 101 | ||||
-rw-r--r-- | src/container.js | 11 | ||||
-rw-r--r-- | src/css.js | 23 | ||||
-rw-r--r-- | src/data.js | 26 | ||||
-rw-r--r-- | src/default.js | 68 | ||||
-rw-r--r-- | src/defs.js | 4 | ||||
-rw-r--r-- | src/doc.js | 39 | ||||
-rw-r--r-- | src/element.js | 245 | ||||
-rw-r--r-- | src/ellipse.js | 80 | ||||
-rw-r--r-- | src/event.js | 124 | ||||
-rw-r--r-- | src/flatten.js | 12 | ||||
-rw-r--r-- | src/fx.js | 536 | ||||
-rw-r--r-- | src/gradient.js | 95 | ||||
-rw-r--r-- | src/group.js | 41 | ||||
-rw-r--r-- | src/helpers.js | 115 | ||||
-rw-r--r-- | src/hyperlink.js | 35 | ||||
-rw-r--r-- | src/image.js | 38 | ||||
-rw-r--r-- | src/line.js | 42 | ||||
-rw-r--r-- | src/marker.js | 62 | ||||
-rw-r--r-- | src/mask.js | 33 | ||||
-rw-r--r-- | src/matrix.js | 143 | ||||
-rw-r--r-- | src/memory.js | 43 | ||||
-rw-r--r-- | src/nested.js | 13 | ||||
-rw-r--r-- | src/number.js | 72 | ||||
-rw-r--r-- | src/parent.js | 72 | ||||
-rw-r--r-- | src/parser.js | 15 | ||||
-rw-r--r-- | src/path.js | 58 | ||||
-rw-r--r-- | src/patharray.js | 188 | ||||
-rw-r--r-- | src/pattern.js | 53 | ||||
-rw-r--r-- | src/point.js | 48 | ||||
-rw-r--r-- | src/pointarray.js | 85 | ||||
-rw-r--r-- | src/pointed.js | 20 | ||||
-rw-r--r-- | src/poly.js | 52 | ||||
-rw-r--r-- | src/rect.js | 13 | ||||
-rw-r--r-- | src/regex.js | 38 | ||||
-rw-r--r-- | src/selector.js | 16 | ||||
-rw-r--r-- | src/shape.js | 10 | ||||
-rw-r--r-- | src/sugar.js | 101 | ||||
-rw-r--r-- | src/svg.js | 73 | ||||
-rw-r--r-- | src/symbol.js | 11 | ||||
-rw-r--r-- | src/text.js | 151 | ||||
-rw-r--r-- | src/textpath.js | 42 | ||||
-rw-r--r-- | src/transform.js | 258 | ||||
-rw-r--r-- | src/umd.js | 10 | ||||
-rw-r--r-- | src/use.js | 21 | ||||
-rw-r--r-- | src/utilities.js | 37 |
58 files changed, 16558 insertions, 6954 deletions
diff --git a/dist/svg.js b/dist/svg.js index d61e04e..26ddbc7 100644 --- a/dist/svg.js +++ b/dist/svg.js @@ -6,5174 +6,5262 @@ * @copyright Wout Fierens <wout@mick-wout.com> * @license MIT * -* BUILT: Wed Feb 07 2018 10:08:55 GMT+0100 (Mitteleuropäische Zeit) +* BUILT: Tue Feb 27 2018 03:37:50 GMT+1100 (AEDT) */; -(function(root, factory) {
- /* istanbul ignore next */
- if (typeof define === 'function' && define.amd) {
- define(function(){
- return factory(root, root.document)
- })
- } else if (typeof exports === 'object') {
- module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
- } else {
- root.SVG = factory(root, root.document)
- }
-}(typeof window !== "undefined" ? window : this, function(window, document) {
-
-// The main wrapping element
-var SVG = this.SVG = function(element) {
- if (SVG.supported) {
- element = createElement(element)
-
- return element
- }
-}
-
-// Default namespaces
-SVG.ns = 'http://www.w3.org/2000/svg'
-SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
-SVG.xlink = 'http://www.w3.org/1999/xlink'
-SVG.svgjs = 'http://svgjs.com/svgjs'
-
-// Svg support test
-SVG.supported = (function() {
- return !! document.createElementNS &&
- !! document.createElementNS(SVG.ns,'svg').createSVGRect
-})()
-
-// Don't bother to continue if SVG is not supported
-if (!SVG.supported) return false
-
-// Element id sequence
-SVG.did = 1000
-
-// Get next named element id
-SVG.eid = function(name) {
- return 'Svgjs' + capitalize(name) + (SVG.did++)
-}
-
-// Method for element creation
-SVG.create = function(name) {
- // create element
- return document.createElementNS(this.ns, name)
-}
-
-// Method for extending objects
-SVG.extend = function(modules, methods) {
- var key, i
-
- modules = Array.isArray(modules) ? modules : [modules]
-
- for (i = modules.length - 1; i >= 0; i--)
- if (modules[i])
- for (key in methods)
- modules[i].prototype[key] = methods[key]
-}
-
-// Invent new element
-SVG.invent = function(config) {
- // Create element initializer
- var initializer = typeof config.create == 'function' ?
- config.create :
- function(node) {
- this.constructor.call(this, node || SVG.create(config.create))
- }
-
- // Inherit prototype
- if (config.inherit)
- initializer.prototype = new config.inherit
-
- // Extend with methods
- if (config.extend)
- SVG.extend(initializer, config.extend)
-
- // Attach construct method to parent
- if (config.construct)
- SVG.extend(config.parent || SVG.Container, config.construct)
-
- return initializer
-}
-
-// Adopt existing svg elements
-SVG.adopt = function(node) {
- // check for presence of node
- if (!node) return null
-
- // make sure a node isn't already adopted
- if (node.instance) return node.instance
-
- if(!(node instanceof window.SVGElement))
- return new SVG.HtmlNode(node)
-
- // initialize variables
- var element
-
- // adopt with element-specific settings
- if (node.nodeName == 'svg')
- element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node)
- else if (node.nodeName == 'linearGradient' || node.nodeName == 'radialGradient')
- element = new SVG.Gradient(node)
- else if (SVG[capitalize(node.nodeName)])
- element = new SVG[capitalize(node.nodeName)](node)
- else
- element = new SVG.Parent(node)
-
- return element
-}
- -// Storage for regular expressions
-SVG.regex = {
- // Parse unit value
- numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
-
- // Parse hex value
-, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
-
- // Parse rgb value
-, rgb: /rgb\((\d+),(\d+),(\d+)\)/
-
- // Parse reference id
-, reference: /#([a-z0-9\-_]+)/i
-
- // splits a transformation chain
-, transforms: /\)\s*,?\s*/
-
- // Whitespace
-, whitespace: /\s/g
-
- // Test hex value
-, isHex: /^#[a-f0-9]{3,6}$/i
-
- // Test rgb value
-, isRgb: /^rgb\(/
-
- // Test css declaration
-, isCss: /[^:]+:[^;]+;?/
-
- // Test for blank string
-, isBlank: /^(\s+)?$/
-
- // Test for numeric string
-, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
-
- // Test for percent value
-, isPercent: /^-?[\d\.]+%$/
-
- // Test for image url
-, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
-
- // split at whitespace and comma
-, delimiter: /[\s,]+/
-
- // The following regex are used to parse the d attribute of a path
-
- // Matches all hyphens which are not after an exponent
-, hyphen: /([^e])\-/gi
-
- // Replaces and tests for all path letters
-, pathLetters: /[MLHVCSQTAZ]/gi
-
- // yes we need this one, too
-, isPathLetter: /[MLHVCSQTAZ]/i
-
- // matches 0.154.23.45
-, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
-
- // matches .
-, dots: /\./g
-}
- -SVG.utils = {
- // Map function
- map: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- result.push(block(array[i]))
-
- return result
- }
-
- // Filter function
-, filter: function(array, block) {
- var i
- , il = array.length
- , result = []
-
- for (i = 0; i < il; i++)
- if (block(array[i]))
- result.push(array[i])
-
- return result
- }
-
- // Degrees to radians
-, radians: function(d) {
- return d % 360 * Math.PI / 180
- }
-
- // Radians to degrees
-, degrees: function(r) {
- return r * 180 / Math.PI % 360
- }
-
-, filterSVGElements: function(nodes) {
- return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
- }
-
+ +(function(root, factory) { + /* istanbul ignore next */ + if (typeof define === 'function' && define.amd) { + define(function(){ + return factory(root, root.document) + }) + } else if (typeof exports === 'object') { + module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) } + } else { + root.SVG = factory(root, root.document) + } +}(typeof window !== "undefined" ? window : this, function(window, document) { + +// Check that our browser supports svg +var supported = !! document.createElementNS && + !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect + +// If we don't support svg, just exit without doing anything +if (!supported) + return {supported: false} + +// Otherwise, the library will be here +/* global createElement, capitalize */ +/* eslint-disable new-cap */ + +// The main wrapping element +var SVG = this.SVG = function (element) { + if (SVG.supported) { + element = createElement(element) + return element + } +} + +// Svg must be supported if we reached this stage +SVG.supported = true + +// Default namespaces +SVG.ns = 'http://www.w3.org/2000/svg' +SVG.xmlns = 'http://www.w3.org/2000/xmlns/' +SVG.xlink = 'http://www.w3.org/1999/xlink' +SVG.svgjs = 'http://svgjs.com/svgjs' + +// Element id sequence +SVG.did = 1000 + +// Get next named element id +SVG.eid = function (name) { + return 'Svgjs' + capitalize(name) + (SVG.did++) +} + +// Method for element creation +SVG.create = function (name) { + // create element + return document.createElementNS(this.ns, name) +} + +// Method for extending objects +SVG.extend = function (modules, methods) { + var key, i + + modules = Array.isArray(modules) ? modules : [modules] + + for (i = modules.length - 1; i >= 0; i--) { + if (modules[i]) { + for (key in methods) { + modules[i].prototype[key] = methods[key] + } + } + } } -
-SVG.defaults = {
- // Default attribute values
- attrs: {
- // fill and stroke
- 'fill-opacity': 1
- , 'stroke-opacity': 1
- , 'stroke-width': 0
- , 'stroke-linejoin': 'miter'
- , 'stroke-linecap': 'butt'
- , fill: '#000000'
- , stroke: '#000000'
- , opacity: 1
- // position
- , x: 0
- , y: 0
- , cx: 0
- , cy: 0
- // size
- , width: 0
- , height: 0
- // radius
- , r: 0
- , rx: 0
- , ry: 0
- // gradient
- , offset: 0
- , 'stop-opacity': 1
- , 'stop-color': '#000000'
- // text
- , 'font-size': 16
- , 'font-family': 'Helvetica, Arial, sans-serif'
- , 'text-anchor': 'start'
- }
-
+ +// Invent new element +SVG.invent = function (config) { + // Create element initializer + var initializer = typeof config.create === 'function' ? config.create + : function (node) { + this.constructor(node || SVG.create(config.create)) + } + + // Inherit prototype + if (config.inherit) { + initializer.prototype = new config.inherit() + } + + // Extend with methods + if (config.extend) { + SVG.extend(initializer, config.extend) + } + + // Attach construct method to parent + if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } + + return initializer } -// Module for color convertions
-SVG.Color = function(color) {
- var match
-
- // initialize defaults
- this.r = 0
- this.g = 0
- this.b = 0
-
- if(!color) return
-
- // parse color
- if (typeof color === 'string') {
- if (SVG.regex.isRgb.test(color)) {
- // get rgb values
- match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
-
- // parse numeric values
- this.r = parseInt(match[1])
- this.g = parseInt(match[2])
- this.b = parseInt(match[3])
-
- } else if (SVG.regex.isHex.test(color)) {
- // get hex values
- match = SVG.regex.hex.exec(fullHex(color))
-
- // parse numeric values
- this.r = parseInt(match[1], 16)
- this.g = parseInt(match[2], 16)
- this.b = parseInt(match[3], 16)
-
- }
-
- } else if (typeof color === 'object') {
- this.r = color.r
- this.g = color.g
- this.b = color.b
-
- }
-
-}
-
-SVG.extend(SVG.Color, {
- // Default to hex conversion
- toString: function() {
- return this.toHex()
- }
- // Build hex value
-, toHex: function() {
- return '#'
- + compToHex(this.r)
- + compToHex(this.g)
- + compToHex(this.b)
- }
- // Build rgb value
-, toRgb: function() {
- return 'rgb(' + [this.r, this.g, this.b].join() + ')'
- }
- // Calculate true brightness
-, brightness: function() {
- return (this.r / 255 * 0.30)
- + (this.g / 255 * 0.59)
- + (this.b / 255 * 0.11)
- }
- // Make color morphable
-, morph: function(color) {
- this.destination = new SVG.Color(color)
-
- return this
- }
- // Get morphed color at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // normalise pos
- pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
-
- // generate morphed color
- return new SVG.Color({
- r: ~~(this.r + (this.destination.r - this.r) * pos)
- , g: ~~(this.g + (this.destination.g - this.g) * pos)
- , b: ~~(this.b + (this.destination.b - this.b) * pos)
- })
- }
-
-})
-
-// Testers
-
-// Test if given value is a color string
-SVG.Color.test = function(color) {
- color += ''
- return SVG.regex.isHex.test(color)
- || SVG.regex.isRgb.test(color)
-}
-
-// Test if given value is a rgb object
-SVG.Color.isRgb = function(color) {
- return color && typeof color.r == 'number'
- && typeof color.g == 'number'
- && typeof color.b == 'number'
-}
-
-// Test if given value is a color
-SVG.Color.isColor = function(color) {
- return SVG.Color.isRgb(color) || SVG.Color.test(color)
+ +// Adopt existing svg elements +SVG.adopt = function (node) { + // check for presence of node + if (!node) return null + + // make sure a node isn't already adopted + if (node.instance) return node.instance + + if (!(node instanceof window.SVGElement)) { + return new SVG.HtmlNode(node) + } + + // initialize variables + var element + + // adopt with element-specific settings + if (node.nodeName === 'svg') { + element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node) + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { + element = new SVG.Gradient(node) + } else if (SVG[capitalize(node.nodeName)]) { + element = new SVG[capitalize(node.nodeName)](node) + } else { element = new SVG.Parent(node) } + + return element } -// Module for array conversion
-SVG.Array = function(array, fallback) {
- array = (array || []).valueOf()
-
- // if array is empty and fallback is provided, use fallback
- if (array.length == 0 && fallback)
- array = fallback.valueOf()
-
- // parse array
- this.value = this.parse(array)
-}
-
-SVG.extend(SVG.Array, {
- // Make array morphable
- morph: function(array) {
- this.destination = this.parse(array)
-
- // normalize length of arrays
- if (this.value.length != this.destination.length) {
- var lastValue = this.value[this.value.length - 1]
- , lastDestination = this.destination[this.destination.length - 1]
-
- while(this.value.length > this.destination.length)
- this.destination.push(lastDestination)
- while(this.value.length < this.destination.length)
- this.value.push(lastValue)
- }
-
- return this
- }
- // Clean up any duplicate points
-, settle: function() {
- // find all unique values
- for (var i = 0, il = this.value.length, seen = []; i < il; i++)
- if (seen.indexOf(this.value[i]) == -1)
- seen.push(this.value[i])
-
- // set new value
- return this.value = seen
- }
- // Get morphed array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed array
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
-
- return new SVG.Array(array)
- }
- // Convert array to string
-, toString: function() {
- return this.value.join(' ')
- }
- // Real value
-, valueOf: function() {
- return this.value
- }
- // Parse whitespace separated string
-, parse: function(array) {
- array = array.valueOf()
-
- // if already is an array, no need to parse it
- if (Array.isArray(array)) return array
-
- return array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
- // Reverse array
-, reverse: function() {
- this.value.reverse()
-
- return this
- }
-, clone: function() {
- var clone = new this.constructor()
- clone.value = array_clone(this.value)
- return clone
- }
+ +// Storage for regular expressions +SVG.regex = { + // Parse unit value + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, + + // Parse hex value + hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, + + // Parse rgb value + rgb: /rgb\((\d+),(\d+),(\d+)\)/, + + // Parse reference id + reference: /#([a-z0-9\-_]+)/i, + + // splits a transformation chain + transforms: /\)\s*,?\s*/, + + // Whitespace + whitespace: /\s/g, + + // Test hex value + isHex: /^#[a-f0-9]{3,6}$/i, + + // Test rgb value + isRgb: /^rgb\(/, + + // Test css declaration + isCss: /[^:]+:[^;]+;?/, + + // Test for blank string + isBlank: /^(\s+)?$/, + + // Test for numeric string + isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, + + // Test for percent value + isPercent: /^-?[\d.]+%$/, + + // Test for image url + isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, + + // split at whitespace and comma + delimiter: /[\s,]+/, + + // The following regex are used to parse the d attribute of a path + + // Matches all hyphens which are not after an exponent + hyphen: /([^e])-/gi, + + // Replaces and tests for all path letters + pathLetters: /[MLHVCSQTAZ]/gi, + + // yes we need this one, too + isPathLetter: /[MLHVCSQTAZ]/i, + + // matches 0.154.23.45 + numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, + + // matches . + dots: /\./g +} + +SVG.utils = { + // Map function + map: function (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + result.push(block(array[i])) + } + + return result + }, + + // Filter function + filter: function (array, block) { + var i + var il = array.length + var result = [] + + for (i = 0; i < il; i++) { + if (block(array[i])) { result.push(array[i]) } + } + + return result + }, + + // Degrees to radians + radians: function (d) { + return d % 360 * Math.PI / 180 + }, + + // Radians to degrees + degrees: function (r) { + return r * 180 / Math.PI % 360 + }, + + filterSVGElements: function (nodes) { + return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) + } + +} + + +SVG.defaults = { + + // Default attribute values + attrs: { + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' + } +} + +/* globals fullHex, compToHex */ + +// Module for color convertions +SVG.Color = function (color) { + var match + + // initialize defaults + this.r = 0 + this.g = 0 + this.b = 0 + + if (!color) return + + // parse color + if (typeof color === 'string') { + if (SVG.regex.isRgb.test(color)) { + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) + + // parse numeric values + this.r = parseInt(match[1]) + this.g = parseInt(match[2]) + this.b = parseInt(match[3]) + } else if (SVG.regex.isHex.test(color)) { + // get hex values + match = SVG.regex.hex.exec(fullHex(color)) + + // parse numeric values + this.r = parseInt(match[1], 16) + this.g = parseInt(match[2], 16) + this.b = parseInt(match[3], 16) + } + } else if (typeof color === 'object') { + this.r = color.r + this.g = color.g + this.b = color.b + } +} + +SVG.extend(SVG.Color, { + // Default to hex conversion + toString: function () { + return this.toHex() + }, + // Build hex value + toHex: function () { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + }, + // Build rgb value + toRgb: function () { + return 'rgb(' + [this.r, this.g, this.b].join() + ')' + }, + // Calculate true brightness + brightness: function () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + }, + // Make color morphable + morph: function (color) { + this.destination = new SVG.Color(color) + + return this + }, + // Get morphed color at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // normalise pos + pos = pos < 0 ? 0 : pos > 1 ? 1 : pos + + // generate morphed color + return new SVG.Color({ + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) + }) + } + +}) + +// Testers + +// Test if given value is a color string +SVG.Color.test = function (color) { + color += '' + return SVG.regex.isHex.test(color) || + SVG.regex.isRgb.test(color) +} + +// Test if given value is a rgb object +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' +} + +// Test if given value is a color +SVG.Color.isColor = function (color) { + return SVG.Color.isRgb(color) || SVG.Color.test(color) +} + +/* global arrayClone */ + +// Module for array conversion +SVG.Array = function (array, fallback) { + array = (array || []).valueOf() + + // if array is empty and fallback is provided, use fallback + if (array.length === 0 && fallback) { + array = fallback.valueOf() + } + + // parse array + this.value = this.parse(array) +} + +SVG.extend(SVG.Array, { + // Make array morphable + morph: function (array) { + this.destination = this.parse(array) + + // normalize length of arrays + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1] + var lastDestination = this.destination[this.destination.length - 1] + + while (this.value.length > this.destination.length) { + this.destination.push(lastDestination) + } + while (this.value.length < this.destination.length) { + this.value.push(lastValue) + } + } + + return this + }, + // Clean up any duplicate points + settle: function () { + // find all unique values + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { + seen.push(this.value[i]) + } + } + + // set new value + this.value = seen + return seen + }, + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed array + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + } + + return new SVG.Array(array) + }, + // Convert array to string + toString: function () { + return this.value.join(' ') + }, + // Real value + valueOf: function () { + return this.value + }, + // Parse whitespace separated string + parse: function (array) { + array = array.valueOf() + + // if already is an array, no need to parse it + if (Array.isArray(array)) return array + + return array.trim().split(SVG.regex.delimiter).map(parseFloat) + }, + // Reverse array + reverse: function () { + this.value.reverse() + + return this + }, + clone: function () { + var clone = new this.constructor() + clone.value = arrayClone(this.value) + return clone + } }) -// Poly points array
-SVG.PointArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [[0,0]])
-}
-
-// Inherit from SVG.Array
-SVG.PointArray.prototype = new SVG.Array
-SVG.PointArray.prototype.constructor = SVG.PointArray
-
-SVG.extend(SVG.PointArray, {
- // Convert array to string
- toString: function() {
- // convert to a poly point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push(this.value[i].join(','))
-
- return array.join(' ')
- }
- // Convert array to line object
-, toLine: function() {
- return {
- x1: this.value[0][0]
- , y1: this.value[0][1]
- , x2: this.value[1][0]
- , y2: this.value[1][1]
- }
- }
- // Get morphed array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // generate morphed point string
- for (var i = 0, il = this.value.length, array = []; i < il; i++)
- array.push([
- this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
- , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
- ])
-
- return new SVG.PointArray(array)
- }
- // Parse point string and flat array
-, parse: function(array) {
- var points = []
-
- array = array.valueOf()
-
- // if it is an array
- if (Array.isArray(array)) {
- // and it is not flat, there is no need to parse it
- if(Array.isArray(array[0])) {
- return array
- }
- } else { // Else, it is considered as a string
- // parse points
- array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
- }
-
- // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
- // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
- if (array.length % 2 !== 0) array.pop()
-
- // wrap points in two-tuples and parse points as floats
- for(var i = 0, len = array.length; i < len; i = i + 2)
- points.push([ array[i], array[i+1] ])
-
- return points
- }
- // Move point string
-, move: function(x, y) {
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- // move every point
- if (!isNaN(x) && !isNaN(y))
- for (var i = this.value.length - 1; i >= 0; i--)
- this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
-
- return this
- }
- // Resize poly string
-, size: function(width, height) {
- var i, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
- if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
- }
-
- return this
- }
- // Get bounding box of points
-, bbox: function() {
- var maxX = -Infinity, maxY = -Infinity, minX = Infinity, minY = Infinity
- this.value.forEach(function(el) {
- maxX = Math.max(el[0], maxX)
- maxY = Math.max(el[1], maxY)
- minX = Math.min(el[0], minX)
- minY = Math.min(el[1], minY)
- })
- return {x: minX, y: minY, width: maxX-minX, height: maxY-minY}
- }
-})
- -var pathHandlers = {
- M: function(c, p, p0) {
- p.x = p0.x = c[0]
- p.y = p0.y = c[1]
-
- return ['M', p.x, p.y]
- },
- L: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['L', c[0], c[1]]
- },
- H: function(c, p) {
- p.x = c[0]
- return ['H', c[0]]
- },
- V: function(c, p) {
- p.y = c[0]
- return ['V', c[0]]
- },
- C: function(c, p) {
- p.x = c[4]
- p.y = c[5]
- return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
- },
- S: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['S', c[0], c[1], c[2], c[3]]
- },
- Q: function(c, p) {
- p.x = c[2]
- p.y = c[3]
- return ['Q', c[0], c[1], c[2], c[3]]
- },
- T: function(c, p) {
- p.x = c[0]
- p.y = c[1]
- return ['T', c[0], c[1]]
- },
- Z: function(c, p, p0) {
- p.x = p0.x
- p.y = p0.y
- return ['Z']
- },
- A: function(c, p) {
- p.x = c[5]
- p.y = c[6]
- return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
- }
-}
-
-var mlhvqtcsaz = 'mlhvqtcsaz'.split('')
-
-for(var i = 0, il = mlhvqtcsaz.length; i < il; ++i){
- pathHandlers[mlhvqtcsaz[i]] = (function(i){
- return function(c, p, p0) {
- if(i == 'H') c[0] = c[0] + p.x
- else if(i == 'V') c[0] = c[0] + p.y
- else if(i == 'A'){
- c[5] = c[5] + p.x,
- c[6] = c[6] + p.y
- }
- else
- for(var j = 0, jl = c.length; j < jl; ++j) {
- c[j] = c[j] + (j%2 ? p.y : p.x)
- }
-
- return pathHandlers[i](c, p, p0)
- }
- })(mlhvqtcsaz[i].toUpperCase())
-}
-
-// Path points array
-SVG.PathArray = function(array, fallback) {
- SVG.Array.call(this, array, fallback || [['M', 0, 0]])
-}
-
-// Inherit from SVG.Array
-SVG.PathArray.prototype = new SVG.Array
-SVG.PathArray.prototype.constructor = SVG.PathArray
-
-SVG.extend(SVG.PathArray, {
- // Convert array to string
- toString: function() {
- return arrayToString(this.value)
- }
- // Move path string
-, move: function(x, y) {
- // get bounding box of current situation
- var box = this.bbox()
-
- // get relative offset
- x -= box.x
- y -= box.y
-
- if (!isNaN(x) && !isNaN(y)) {
- // move every point
- for (var l, i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] += x
- this.value[i][2] += y
-
- } else if (l == 'H') {
- this.value[i][1] += x
-
- } else if (l == 'V') {
- this.value[i][1] += y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] += x
- this.value[i][2] += y
- this.value[i][3] += x
- this.value[i][4] += y
-
- if (l == 'C') {
- this.value[i][5] += x
- this.value[i][6] += y
- }
-
- } else if (l == 'A') {
- this.value[i][6] += x
- this.value[i][7] += y
- }
-
- }
- }
-
- return this
- }
- // Resize path string
-, size: function(width, height) {
- // get bounding box of current situation
- var i, l, box = this.bbox()
-
- // recalculate position of all points according to new size
- for (i = this.value.length - 1; i >= 0; i--) {
- l = this.value[i][0]
-
- if (l == 'M' || l == 'L' || l == 'T') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
-
- } else if (l == 'H') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
-
- } else if (l == 'V') {
- this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
-
- } else if (l == 'C' || l == 'S' || l == 'Q') {
- this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
- this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
- this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
- this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
-
- if (l == 'C') {
- this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
- this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
- }
-
- } else if (l == 'A') {
- // resize radii
- this.value[i][1] = (this.value[i][1] * width) / box.width
- this.value[i][2] = (this.value[i][2] * height) / box.height
-
- // move position values
- this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
- this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
- }
-
- }
-
- return this
- }
- // Test if the passed path array use the same path data commands as this path array
-, equalCommands: function(pathArray) {
- var i, il, equalCommands
-
- pathArray = new SVG.PathArray(pathArray)
-
- equalCommands = this.value.length === pathArray.value.length
- for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
- equalCommands = this.value[i][0] === pathArray.value[i][0]
- }
-
- return equalCommands
- }
- // Make path array morphable
-, morph: function(pathArray) {
- pathArray = new SVG.PathArray(pathArray)
-
- if(this.equalCommands(pathArray)) {
- this.destination = pathArray
- } else {
- this.destination = null
- }
-
- return this
- }
- // Get morphed path array at given position
-, at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- var sourceArray = this.value
- , destinationArray = this.destination.value
- , array = [], pathArray = new SVG.PathArray()
- , i, il, j, jl
-
- // Animate has specified in the SVG spec
- // See: https://www.w3.org/TR/SVG11/paths.html#PathElement
- for (i = 0, il = sourceArray.length; i < il; i++) {
- array[i] = [sourceArray[i][0]]
- for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
- array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
- }
- // For the two flags of the elliptical arc command, the SVG spec say:
- // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
- // Elliptical arc command as an array followed by corresponding indexes:
- // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
- // 0 1 2 3 4 5 6 7
- if(array[i][0] === 'A') {
- array[i][4] = +(array[i][4] != 0)
- array[i][5] = +(array[i][5] != 0)
- }
- }
-
- // Directly modify the value of a path array, this is done this way for performance
- pathArray.value = array
- return pathArray
- }
- // Absolutize and parse path to array
-, parse: function(array) {
- // if it's already a patharray, no need to parse it
- if (array instanceof SVG.PathArray) return array.valueOf()
-
- // prepare for parsing
- var i, x0, y0, s, seg, arr
- , x = 0
- , y = 0
- , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }
-
- if(typeof array == 'string'){
-
- array = array
- .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
- .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
- .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
- .trim() // trim
- .split(SVG.regex.delimiter) // split into array
-
- }else{
- array = array.reduce(function(prev, curr){
- return [].concat.call(prev, curr)
- }, [])
- }
-
- // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
- var arr = []
- , p = new SVG.Point()
- , p0 = new SVG.Point()
- , index = 0
- , len = array.length
-
- do{
- // Test if we have a path letter
- if(SVG.regex.isPathLetter.test(array[index])){
- s = array[index]
- ++index
- // If last letter was a move command and we got no new, it defaults to [L]ine
- }else if(s == 'M'){
- s = 'L'
- }else if(s == 'm'){
- s = 'l'
- }
-
- arr.push(pathHandlers[s].call(null,
- array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
- p, p0
- )
- )
-
- }while(len > index)
-
- return arr
-
- }
- // Get bounding box of path
-, bbox: function() {
- SVG.parser().path.setAttribute('d', this.toString())
- return SVG.parser.nodes.path.getBBox()
- }
-
-})
- -// Module for unit convertions
-SVG.Number = SVG.invent({
- // Initialize
- create: function(value, unit) {
- // initialize defaults
- this.value = 0
- this.unit = unit || ''
-
- // parse value
- if (typeof value === 'number') {
- // ensure a valid numeric value
- this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
-
- } else if (typeof value === 'string') {
- unit = value.match(SVG.regex.numberAndUnit)
-
- if (unit) {
- // make value numeric
- this.value = parseFloat(unit[1])
-
- // normalize
- if (unit[5] == '%')
- this.value /= 100
- else if (unit[5] == 's')
- this.value *= 1000
-
- // store unit
- this.unit = unit[5]
- }
-
- } else {
- if (value instanceof SVG.Number) {
- this.value = value.valueOf()
- this.unit = value.unit
- }
- }
-
- }
- // Add methods
-, extend: {
- // Stringalize
- toString: function() {
- return (
- this.unit == '%' ?
- ~~(this.value * 1e8) / 1e6:
- this.unit == 's' ?
- this.value / 1e3 :
- this.value
- ) + this.unit
- }
- , toJSON: function() {
- return this.toString()
- }
- , // Convert to primitive
- valueOf: function() {
- return this.value
- }
- // Add number
- , plus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this + number, this.unit || number.unit)
- }
- // Subtract number
- , minus: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this - number, this.unit || number.unit)
- }
- // Multiply number
- , times: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this * number, this.unit || number.unit)
- }
- // Divide number
- , divide: function(number) {
- number = new SVG.Number(number)
- return new SVG.Number(this / number, this.unit || number.unit)
- }
- // Convert to different unit
- , to: function(unit) {
- var number = new SVG.Number(this)
-
- if (typeof unit === 'string')
- number.unit = unit
-
- return number
- }
- // Make number morphable
- , morph: function(number) {
- this.destination = new SVG.Number(number)
-
- if(number.relative) {
- this.destination.value += this.value
- }
-
- return this
- }
- // Get morphed number at given position
- , at: function(pos) {
- // Make sure a destination is defined
- if (!this.destination) return this
-
- // Generate new morphed number
- return new SVG.Number(this.destination)
- .minus(this)
- .times(pos)
- .plus(this)
- }
-
- }
-})
- -SVG.HtmlNode = SVG.invent({
- create: function(element) {
- this.node = element
- }
-
-, extend: {
- add: function(element, i) {
- element = createElement(element)
- if(element instanceof SVG.Nested) {
- element = new SVG.Doc(element.node)
- element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {})
- }
-
- if (i == null)
- this.node.appendChild(element.node)
- else if (element.node != this.node.children[i])
- this.node.insertBefore(element.node, this.node.children[i])
-
- return this
- }
-
- , put: function(element, i) {
- this.add(element, i)
- return element
- }
- }
-})
- -
-SVG.Element = SVG.invent({
- // Initialize node
- create: function(node) {
- // last fired event on node
- this._event = null
-
- // initialize data object
- this.dom = {}
-
- // create circular reference
- if (this.node = node) {
- this.type = node.nodeName
- this.node.instance = this
-
- if(node.hasAttribute('svgjs:data')) {
- // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
- this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
- }
- }
- }
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- return this.attr('y', y)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
- }
- // Move element to given x and y values
- , move: function(x, y) {
- return this.x(x).y(y)
- }
- // Move element by its center
- , center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Set width of element
- , width: function(width) {
- return this.attr('width', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('height', height)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .width(new SVG.Number(p.width))
- .height(new SVG.Number(p.height))
- }
- // Clone element
- , clone: function(parent) {
- // write dom data to the dom so the clone can pickup the data
- this.writeDataToDom()
-
- // clone element and assign new id
- var clone = assignNewId(this.node.cloneNode(true))
-
- // insert the clone in the given parent or after myself
- if(parent) parent.add(clone)
- else this.after(clone)
-
- return clone
- }
- // Remove element
- , remove: function() {
- if (this.parent())
- this.parent().removeElement(this)
-
- return this
- }
- // Replace element
- , replace: function(element) {
- this.after(element).remove()
-
- return element
- }
- // Add element to given container and return self
- , addTo: function(parent) {
- return createElement(parent).put(this)
- }
- // Add element to given container and return container
- , putIn: function(parent) {
- return createElement(parent).add(this)
- }
- // Get / set id
- , id: function(id) {
- // generate new id if no id set
- if(typeof id == 'undefined' && !this.node.id) {
- this.node.id = SVG.eid(this.type)
- }
-
- // dont't set directly width this.node.id to make `null` work correctly
- return this.attr('id', id)
- }
- // Checks whether the given point inside the bounding box of the element
- , inside: function(x, y) {
- var box = this.bbox()
-
- return x > box.x
- && y > box.y
- && x < box.x + box.width
- && y < box.y + box.height
- }
- // Show element
- , show: function() {
- return this.css('display', '')
- }
- // Hide element
- , hide: function() {
- return this.css('display', 'none')
- }
- // Is element visible?
- , visible: function() {
- return this.css('display') != 'none'
- }
- // Return id on string conversion
- , toString: function() {
- return this.id()
- }
- // Return array of classes on the node
- , classes: function() {
- var attr = this.attr('class')
-
- return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
- }
- // Return true if class exists on the node, false otherwise
- , hasClass: function(name) {
- return this.classes().indexOf(name) != -1
- }
- // Add class to the node
- , addClass: function(name) {
- if (!this.hasClass(name)) {
- var array = this.classes()
- array.push(name)
- this.attr('class', array.join(' '))
- }
-
- return this
- }
- // Remove class from the node
- , removeClass: function(name) {
- if (this.hasClass(name)) {
- this.attr('class', this.classes().filter(function(c) {
- return c != name
- }).join(' '))
- }
-
- return this
- }
- // Toggle the presence of a class on the node
- , toggleClass: function(name) {
- return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
- }
- // Get referenced element form attribute value
- , reference: function(attr) {
- return SVG.get(this.attr(attr))
- }
- // Returns the parent element instance
- , parent: function(type) {
- var parent = this
-
- // check for parent
- if(!parent.node.parentNode) return null
-
- // get parent element
- parent = SVG.adopt(parent.node.parentNode)
-
- if(!type) return parent
-
- // loop trough ancestors if type is given
- while(parent && parent.node instanceof window.SVGElement){
- if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
- parent = SVG.adopt(parent.node.parentNode)
- }
- }
- // Get parent document
- , doc: function() {
- return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
- }
- , // Get defs
- defs: function() {
- return this.doc().defs()
- }
- // return array of all ancestors of given type up to the root svg
- , parents: function(type) {
- var parents = [], parent = this
-
- do{
- parent = parent.parent(type)
- if(!parent || !parent.node) break
-
- parents.push(parent)
- } while(parent.parent)
-
- return parents
- }
- // matches the element vs a css selector
- , matches: function(selector){
- return matches(this.node, selector)
- }
- // Returns the svg node to call native svg methods on it
- , native: function() {
- return this.node
- }
- // Import raw svg
- , svg: function(svg) {
- var well, len
-
- // act as a setter if svg is given
- if (svg && this instanceof SVG.Parent) {
-
- // create temporary holder
- well = document.createElementNS(SVG.ns, 'svg')
- // dump raw svg
- well.innerHTML = svg
-
- // transplant nodes
- for (len = well.children.length;len--;) {
- this.node.appendChild(well.firstElementChild)
- }
-
- // otherwise act as a getter
- } else {
- // write svgjs data to the dom
- this.writeDataToDom()
-
- return this.node.outerHTML
- }
-
- return this
- }
- // write svgjs data to the dom
- , writeDataToDom: function() {
-
- // dump variables recursively
- if(this.is(SVG.Parent)){
- this.each(function(){
- this.writeDataToDom()
- })
- }
-
- // remove previously set data
- this.node.removeAttribute('svgjs:data')
-
- if(Object.keys(this.dom).length)
- this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
-
- return this
- }
- // set given data to the elements data property
- , setData: function(o){
- this.dom = o
- return this
- }
- , is: function(obj){
- return is(this, obj)
- }
- }
-})
- -SVG.easing = {
- '-': function(pos){return pos}
-, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
-, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
-, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
-}
-
-SVG.morph = function(pos){
- return function(from, to) {
- return new SVG.MorphObj(from, to).at(pos)
- }
-}
-
-SVG.Situation = SVG.invent({
-
- create: function(o){
- this.init = false
- this.reversed = false
- this.reversing = false
-
- this.duration = new SVG.Number(o.duration).valueOf()
- this.delay = new SVG.Number(o.delay).valueOf()
-
- this.start = +new Date() + this.delay
- this.finish = this.start + this.duration
- this.ease = o.ease
-
- // this.loop is incremented from 0 to this.loops
- // it is also incremented when in an infinite loop (when this.loops is true)
- this.loop = 0
- this.loops = false
-
- this.animations = {
- // functionToCall: [list of morphable objects]
- // e.g. move: [SVG.Number, SVG.Number]
- }
-
- this.attrs = {
- // holds all attributes which are not represented from a function svg.js provides
- // e.g. someAttr: SVG.Number
- }
-
- this.styles = {
- // holds all styles which should be animated
- // e.g. fill-color: SVG.Color
- }
-
- this.transforms = [
- // holds all transformations as transformation objects
- // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
- ]
-
- this.once = {
- // functions to fire at a specific position
- // e.g. "0.5": function foo(){}
- }
-
- }
-
-})
-
-
-SVG.FX = SVG.invent({
-
- create: function(element) {
- this._target = element
- this.situations = []
- this.active = false
- this.situation = null
- this.paused = false
- this.lastPos = 0
- this.pos = 0
- // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
- // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
- this.absPos = 0
- this._speed = 1
- }
-
-, extend: {
-
- /**
- * sets or returns the target of this animation
- * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
- * @param ease function || string Function which should be used for easing or easing keyword
- * @param delay Number indicating the delay before the animation starts
- * @return target || this
- */
- animate: function(o, ease, delay){
-
- if(typeof o == 'object'){
- ease = o.ease
- delay = o.delay
- o = o.duration
- }
-
- var situation = new SVG.Situation({
- duration: o || 1000,
- delay: delay || 0,
- ease: SVG.easing[ease || '-'] || ease
- })
-
- this.queue(situation)
-
- return this
- }
-
- /**
- * sets a delay before the next element of the queue is called
- * @param delay Duration of delay in milliseconds
- * @return this.target()
- */
- , delay: function(delay){
- // The delay is performed by an empty situation with its duration
- // attribute set to the duration of the delay
- var situation = new SVG.Situation({
- duration: delay,
- delay: 0,
- ease: SVG.easing['-']
- })
-
- return this.queue(situation)
- }
-
- /**
- * sets or returns the target of this animation
- * @param null || target SVG.Element which should be set as new target
- * @return target || this
- */
- , target: function(target){
- if(target && target instanceof SVG.Element){
- this._target = target
- return this
- }
-
- return this._target
- }
-
- // returns the absolute position at a given time
- , timeToAbsPos: function(timestamp){
- return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
- }
-
- // returns the timestamp from a given absolute positon
- , absPosToTime: function(absPos){
- return this.situation.duration/this._speed * absPos + this.situation.start
- }
-
- // starts the animationloop
- , startAnimFrame: function(){
- this.stopAnimFrame()
- this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
- }
-
- // cancels the animationframe
- , stopAnimFrame: function(){
- window.cancelAnimationFrame(this.animationFrame)
- }
-
- // kicks off the animation - only does something when the queue is currently not active and at least one situation is set
- , start: function(){
- // dont start if already started
- if(!this.active && this.situation){
- this.active = true
- this.startCurrent()
- }
-
- return this
- }
-
- // start the current situation
- , startCurrent: function(){
- this.situation.start = +new Date + this.situation.delay/this._speed
- this.situation.finish = this.situation.start + this.situation.duration/this._speed
- return this.initAnimations().step()
- }
-
- /**
- * adds a function / Situation to the animation queue
- * @param fn function / situation to add
- * @return this
- */
- , queue: function(fn){
- if(typeof fn == 'function' || fn instanceof SVG.Situation)
- this.situations.push(fn)
-
- if(!this.situation) this.situation = this.situations.shift()
-
- return this
- }
-
- /**
- * pulls next element from the queue and execute it
- * @return this
- */
- , dequeue: function(){
- // stop current animation
- this.stop()
-
- // get next animation from queue
- this.situation = this.situations.shift()
-
- if(this.situation){
- if(this.situation instanceof SVG.Situation) {
- this.start()
- } else {
- // If it is not a SVG.Situation, then it is a function, we execute it
- this.situation.call(this)
- }
- }
-
- return this
- }
-
- // updates all animations to the current state of the element
- // this is important when one property could be changed from another property
- , initAnimations: function() {
- var i, j, source
- var s = this.situation
-
- if(s.init) return this
-
- for(i in s.animations){
- source = this.target()[i]()
-
- if(!Array.isArray(source)) {
- source = [source]
- }
-
- if(!Array.isArray(s.animations[i])) {
- s.animations[i] = [s.animations[i]]
- }
-
- //if(s.animations[i].length > source.length) {
- // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))
- //}
-
- for(j = source.length; j--;) {
- // The condition is because some methods return a normal number instead
- // of a SVG.Number
- if(s.animations[i][j] instanceof SVG.Number)
- source[j] = new SVG.Number(source[j])
-
- s.animations[i][j] = source[j].morph(s.animations[i][j])
- }
- }
-
- for(i in s.attrs){
- s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
- }
-
- for(i in s.styles){
- s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i])
- }
-
- s.initialTransformation = this.target().matrixify()
-
- s.init = true
- return this
- }
- , clearQueue: function(){
- this.situations = []
- return this
- }
- , clearCurrent: function(){
- this.situation = null
- return this
- }
- /** stops the animation immediately
- * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
- * @param clearQueue A Boolean indicating whether to remove queued animation as well.
- * @return this
- */
- , stop: function(jumpToEnd, clearQueue){
- var active = this.active
- this.active = false
-
- if(clearQueue){
- this.clearQueue()
- }
-
- if(jumpToEnd && this.situation){
- // initialize the situation if it was not
- !active && this.startCurrent()
- this.atEnd()
- }
-
- this.stopAnimFrame()
-
- return this.clearCurrent()
- }
-
- /** resets the element to the state where the current element has started
- * @return this
- */
- , reset: function(){
- if(this.situation){
- var temp = this.situation
- this.stop()
- this.situation = temp
- this.atStart()
- }
- return this
- }
-
- // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
- , finish: function(){
-
- this.stop(true, false)
-
- while(this.dequeue().situation && this.stop(true, false));
-
- this.clearQueue().clearCurrent()
-
- return this
- }
-
- // set the internal animation pointer at the start position, before any loops, and updates the visualisation
- , atStart: function() {
- return this.at(0, true)
- }
-
- // set the internal animation pointer at the end position, after all the loops, and updates the visualisation
- , atEnd: function() {
- if (this.situation.loops === true) {
- // If in a infinite loop, we end the current iteration
- this.situation.loops = this.situation.loop + 1
- }
-
- if(typeof this.situation.loops == 'number') {
- // If performing a finite number of loops, we go after all the loops
- return this.at(this.situation.loops, true)
- } else {
- // If no loops, we just go at the end
- return this.at(1, true)
- }
- }
-
- // set the internal animation pointer to the specified position and updates the visualisation
- // if isAbsPos is true, pos is treated as an absolute position
- , at: function(pos, isAbsPos){
- var durDivSpd = this.situation.duration/this._speed
-
- this.absPos = pos
- // If pos is not an absolute position, we convert it into one
- if (!isAbsPos) {
- if (this.situation.reversed) this.absPos = 1 - this.absPos
- this.absPos += this.situation.loop
- }
-
- this.situation.start = +new Date - this.absPos * durDivSpd
- this.situation.finish = this.situation.start + durDivSpd
-
- return this.step(true)
- }
-
- /**
- * sets or returns the speed of the animations
- * @param speed null || Number The new speed of the animations
- * @return Number || this
- */
- , speed: function(speed){
- if (speed === 0) return this.pause()
-
- if (speed) {
- this._speed = speed
- // We use an absolute position here so that speed can affect the delay before the animation
- return this.at(this.absPos, true)
- } else return this._speed
- }
-
- // Make loopable
- , loop: function(times, reverse) {
- var c = this.last()
-
- // store total loops
- c.loops = (times != null) ? times : true
- c.loop = 0
-
- if(reverse) c.reversing = true
- return this
- }
-
- // pauses the animation
- , pause: function(){
- this.paused = true
- this.stopAnimFrame()
-
- return this
- }
-
- // unpause the animation
- , play: function(){
- if(!this.paused) return this
- this.paused = false
- // We use an absolute position here so that the delay before the animation can be paused
- return this.at(this.absPos, true)
- }
-
- /**
- * toggle or set the direction of the animation
- * true sets direction to backwards while false sets it to forwards
- * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
- * @return this
- */
- , reverse: function(reversed){
- var c = this.last()
-
- if(typeof reversed == 'undefined') c.reversed = !c.reversed
- else c.reversed = reversed
-
- return this
- }
-
-
- /**
- * returns a float from 0-1 indicating the progress of the current animation
- * @param eased Boolean indicating whether the returned position should be eased or not
- * @return number
- */
- , progress: function(easeIt){
- return easeIt ? this.situation.ease(this.pos) : this.pos
- }
-
- /**
- * adds a callback function which is called when the current animation is finished
- * @param fn Function which should be executed as callback
- * @return number
- */
- , after: function(fn){
- var c = this.last()
- , wrapper = function wrapper(e){
- if(e.detail.situation == c){
- fn.call(this, c)
- this.off('finished.fx', wrapper) // prevent memory leak
- }
- }
-
- this.target().on('finished.fx', wrapper)
-
- return this._callStart()
- }
-
- // adds a callback which is called whenever one animation step is performed
- , during: function(fn){
- var c = this.last()
- , wrapper = function(e){
- if(e.detail.situation == c){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
- }
- }
-
- // see above
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.after(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- // calls after ALL animations in the queue are finished
- , afterAll: function(fn){
- var wrapper = function wrapper(e){
- fn.call(this)
- this.off('allfinished.fx', wrapper)
- }
-
- // see above
- this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
-
- return this._callStart()
- }
-
- // calls on every animation step for all animations
- , duringAll: function(fn){
- var wrapper = function(e){
- fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
- }
-
- this.target().off('during.fx', wrapper).on('during.fx', wrapper)
-
- this.afterAll(function(){
- this.off('during.fx', wrapper)
- })
-
- return this._callStart()
- }
-
- , last: function(){
- return this.situations.length ? this.situations[this.situations.length-1] : this.situation
- }
-
- // adds one property to the animations
- , add: function(method, args, type){
- this.last()[type || 'animations'][method] = args
- return this._callStart()
- }
-
- /** perform one step of the animation
- * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
- * @return this
- */
- , step: function(ignoreTime){
-
- // convert current time to an absolute position
- if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
-
- // This part convert an absolute position to a position
- if(this.situation.loops !== false) {
- var absPos, absPosInt, lastLoop
-
- // If the absolute position is below 0, we just treat it as if it was 0
- absPos = Math.max(this.absPos, 0)
- absPosInt = Math.floor(absPos)
-
- if(this.situation.loops === true || absPosInt < this.situation.loops) {
- this.pos = absPos - absPosInt
- lastLoop = this.situation.loop
- this.situation.loop = absPosInt
- } else {
- this.absPos = this.situation.loops
- this.pos = 1
- // The -1 here is because we don't want to toggle reversed when all the loops have been completed
- lastLoop = this.situation.loop - 1
- this.situation.loop = this.situation.loops
- }
-
- if(this.situation.reversing) {
- // Toggle reversed if an odd number of loops as occured since the last call of step
- this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
- }
-
- } else {
- // If there are no loop, the absolute position must not be above 1
- this.absPos = Math.min(this.absPos, 1)
- this.pos = this.absPos
- }
-
- // while the absolute position can be below 0, the position must not be below 0
- if(this.pos < 0) this.pos = 0
-
- if(this.situation.reversed) this.pos = 1 - this.pos
-
-
- // apply easing
- var eased = this.situation.ease(this.pos)
-
- // call once-callbacks
- for(var i in this.situation.once){
- if(i > this.lastPos && i <= eased){
- this.situation.once[i].call(this.target(), this.pos, eased)
- delete this.situation.once[i]
- }
- }
-
- // fire during callback with position, eased position and current situation as parameter
- if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
-
- // the user may call stop or finish in the during callback
- // so make sure that we still have a valid situation
- if(!this.situation){
- return this
- }
-
- // apply the actual animation to every property
- this.eachAt()
-
- // do final code when situation is finished
- if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
-
- // stop animation callback
- this.stopAnimFrame()
-
- // fire finished callback with current situation as parameter
- this.target().fire('finished', {fx:this, situation: this.situation})
-
- if(!this.situations.length){
- this.target().fire('allfinished')
-
- // Recheck the length since the user may call animate in the afterAll callback
- if(!this.situations.length){
- this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
- this.active = false
- }
- }
-
- // start next animation
- if(this.active) this.dequeue()
- else this.clearCurrent()
-
- }else if(!this.paused && this.active){
- // we continue animating when we are not at the end
- this.startAnimFrame()
- }
-
- // save last eased position for once callback triggering
- this.lastPos = eased
- return this
-
- }
-
- // calculates the step for every property and calls block with it
- , eachAt: function(){
- var i, len, at, self = this, target = this.target(), s = this.situation
-
- // apply animations which can be called trough a method
- for(i in s.animations){
-
- at = [].concat(s.animations[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target[i].apply(target, at)
-
- }
-
- // apply animation which has to be applied with attr()
- for(i in s.attrs){
-
- at = [i].concat(s.attrs[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.attr.apply(target, at)
-
- }
-
- // apply animation which has to be applied with css()
- for(i in s.styles){
-
- at = [i].concat(s.styles[i]).map(function(el){
- return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
- })
-
- target.css.apply(target, at)
-
- }
-
- // animate initialTransformation which has to be chained
- if(s.transforms.length){
-
- // get initial initialTransformation
- at = s.initialTransformation
- for(i = 0, len = s.transforms.length; i < len; i++){
-
- // get next transformation in chain
- var a = s.transforms[i]
-
- // multiply matrix directly
- if(a instanceof SVG.Matrix){
-
- if(a.relative){
- at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
- }else{
- at = at.morph(a).at(s.ease(this.pos))
- }
- continue
- }
-
- // when transformation is absolute we have to reset the needed transformation first
- if(!a.relative)
- a.undo(at.extract())
-
- // and reapply it after
- at = at.multiply(a.at(s.ease(this.pos)))
-
- }
-
- // set new matrix on element
- target.matrix(at)
- }
-
- return this
-
- }
-
-
- // adds an once-callback which is called at a specific position and never again
- , once: function(pos, fn, isEased){
- var c = this.last()
- if(!isEased) pos = c.ease(pos)
-
- c.once[pos] = fn
-
- return this
- }
-
- , _callStart: function() {
- setTimeout(function(){this.start()}.bind(this), 0)
- return this
- }
-
- }
-
-, parent: SVG.Element
-
- // Add method to parent elements
-, construct: {
- // Get fx module or create a new one, then animate with given duration and ease
- animate: function(o, ease, delay) {
- return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
- }
- , delay: function(delay){
- return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
- }
- , stop: function(jumpToEnd, clearQueue) {
- if (this.fx)
- this.fx.stop(jumpToEnd, clearQueue)
-
- return this
- }
- , finish: function() {
- if (this.fx)
- this.fx.finish()
-
- return this
- }
- // Pause current animation
- , pause: function() {
- if (this.fx)
- this.fx.pause()
-
- return this
- }
- // Play paused current animation
- , play: function() {
- if (this.fx)
- this.fx.play()
-
- return this
- }
- // Set/Get the speed of the animations
- , speed: function(speed) {
- if (this.fx)
- if (speed == null)
- return this.fx.speed()
- else
- this.fx.speed(speed)
-
- return this
- }
- }
-
-})
-
-// MorphObj is used whenever no morphable object is given
-SVG.MorphObj = SVG.invent({
-
- create: function(from, to){
- // prepare color for morphing
- if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
- // prepare value list for morphing
- if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to)
- // prepare number for morphing
- if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
-
- // prepare for plain morphing
- this.value = from
- this.destination = to
- }
-
-, extend: {
- at: function(pos, real){
- return real < 1 ? this.value : this.destination
- },
-
- valueOf: function(){
- return this.value
- }
- }
-
-})
-
-SVG.extend(SVG.FX, {
- // Add animatable attributes
- attr: function(a, v, relative) {
- // apply attributes individually
- if (typeof a == 'object') {
- for (var key in a)
- this.attr(key, a[key])
-
- } else {
- this.add(a, v, 'attrs')
- }
-
- return this
- }
- // Add animatable styles
-, css: function(s, v) {
- if (typeof s == 'object')
- for (var key in s)
- this.css(key, s[key])
-
- else
- this.add(s, v, 'styles')
-
- return this
- }
- // Animatable x-axis
-, x: function(x, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({x:x}, relative)
- return this
- }
-
- var num = new SVG.Number(x)
- num.relative = relative
- return this.add('x', num)
- }
- // Animatable y-axis
-, y: function(y, relative) {
- if(this.target() instanceof SVG.G){
- this.transform({y:y}, relative)
- return this
- }
-
- var num = new SVG.Number(y)
- num.relative = relative
- return this.add('y', num)
- }
- // Animatable center x-axis
-, cx: function(x) {
- return this.add('cx', new SVG.Number(x))
- }
- // Animatable center y-axis
-, cy: function(y) {
- return this.add('cy', new SVG.Number(y))
- }
- // Add animatable move
-, move: function(x, y) {
- return this.x(x).y(y)
- }
- // Add animatable center
-, center: function(x, y) {
- return this.cx(x).cy(y)
- }
- // Add animatable size
-, size: function(width, height) {
- if (this.target() instanceof SVG.Text) {
- // animate font size for Text elements
- this.attr('font-size', width)
-
- } else {
- // animate bbox based size for all other elements
- var box
-
- if(!width || !height){
- box = this.target().bbox()
- }
-
- if(!width){
- width = box.width / box.height * height
- }
-
- if(!height){
- height = box.height / box.width * width
- }
-
- this.add('width' , new SVG.Number(width))
- .add('height', new SVG.Number(height))
-
- }
-
- return this
- }
- // Add animatable width
-, width: function(width) {
- return this.add('width', new SVG.Number(width))
- }
- // Add animatable height
-, height: function(height) {
- return this.add('height', new SVG.Number(height))
- }
- // Add animatable plot
-, plot: function(a, b, c, d) {
- // Lines can be plotted with 4 arguments
- if(arguments.length == 4) {
- return this.plot([a, b, c, d])
- }
-
- return this.add('plot', new (this.target().morphArray)(a))
- }
- // Add leading method
-, leading: function(value) {
- return this.target().leading ?
- this.add('leading', new SVG.Number(value)) :
- this
- }
- // Add animatable viewbox
-, viewbox: function(x, y, width, height) {
- if (this.target() instanceof SVG.Container) {
- this.add('viewbox', new SVG.Box(x, y, width, height))
- }
-
- return this
- }
-, update: function(o) {
- if (this.target() instanceof SVG.Stop) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- return this.update({
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- })
- }
-
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', o.offset)
- }
-
- return this
- }
-})
- -SVG.Matrix = SVG.invent({
- // Initialize
- create: function(source) {
- var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
-
- // ensure source as object
- source = source instanceof SVG.Element ?
- source.matrixify() :
- typeof source === 'string' ?
- arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
- arguments.length == 6 ?
- arrayToMatrix([].slice.call(arguments)) :
- Array.isArray(source) ?
- arrayToMatrix(source) :
- typeof source === 'object' ?
- source : base
-
- // merge source
- for (i = abcdef.length - 1; i >= 0; --i)
- this[abcdef[i]] = source[abcdef[i]] != null ?
- source[abcdef[i]] : base[abcdef[i]]
- }
-
- // Add methods
-, extend: {
- // Extract individual transformations
- extract: function() {
- // find delta transform points
- var px = deltaTransformPoint(this, 0, 1)
- , py = deltaTransformPoint(this, 1, 0)
- , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
-
- return {
- // translation
- x: this.e
- , y: this.f
- , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
- , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
- // skew
- , skewX: -skewX
- , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
- // scale
- , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
- , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
- // rotation
- , rotation: skewX
- , a: this.a
- , b: this.b
- , c: this.c
- , d: this.d
- , e: this.e
- , f: this.f
- , matrix: new SVG.Matrix(this)
- }
- }
- // Clone matrix
- , clone: function() {
- return new SVG.Matrix(this)
- }
- // Morph one matrix into another
- , morph: function(matrix) {
- // store new destination
- this.destination = new SVG.Matrix(matrix)
-
- return this
- }
- // Get morphed matrix at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var matrix = new SVG.Matrix({
- a: this.a + (this.destination.a - this.a) * pos
- , b: this.b + (this.destination.b - this.b) * pos
- , c: this.c + (this.destination.c - this.c) * pos
- , d: this.d + (this.destination.d - this.d) * pos
- , e: this.e + (this.destination.e - this.e) * pos
- , f: this.f + (this.destination.f - this.f) * pos
- })
-
- return matrix
- }
- // Multiplies by given matrix
- , multiply: function(matrix) {
- return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
- }
- // Inverses matrix
- , inverse: function() {
- return new SVG.Matrix(this.native().inverse())
- }
- // Translate matrix
- , translate: function(x, y) {
- return new SVG.Matrix(this.native().translate(x || 0, y || 0))
- }
- // Scale matrix
- , scale: function(x, y, cx, cy) {
- // support uniformal scale
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
- }
- // Rotate matrix
- , rotate: function(r, cx, cy) {
- // convert degrees to radians
- r = SVG.utils.radians(r)
-
- return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
- }
- // Flip matrix on x or y, at a given offset
- , flip: function(a, o) {
- return a == 'x' ?
- this.scale(-1, 1, o, 0) :
- a == 'y' ?
- this.scale(1, -1, 0, o) :
- this.scale(-1, -1, a, o != null ? o : a)
- }
- // Skew
- , skew: function(x, y, cx, cy) {
- // support uniformal skew
- if (arguments.length == 1) {
- y = x
- } else if (arguments.length == 3) {
- cy = cx
- cx = y
- y = x
- }
-
- // convert degrees to radians
- x = SVG.utils.radians(x)
- y = SVG.utils.radians(y)
-
- return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
- }
- // SkewX
- , skewX: function(x, cx, cy) {
- return this.skew(x, 0, cx, cy)
- }
- // SkewY
- , skewY: function(y, cx, cy) {
- return this.skew(0, y, cx, cy)
- }
- // Transform around a center point
- , around: function(cx, cy, matrix) {
- return this
- .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
- .multiply(matrix)
- .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
- }
- // Convert to native SVGMatrix
- , native: function() {
- // create new matrix
- var matrix = SVG.parser.nodes.svg.node.createSVGMatrix()
-
- // update with current values
- for (var i = abcdef.length - 1; i >= 0; i--)
- matrix[abcdef[i]] = this[abcdef[i]]
-
- return matrix
- }
- // Convert matrix to string
- , toString: function() {
- return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')'
- }
- }
-
- // Define parent
-, parent: SVG.Element
-
- // Add parent method
-, construct: {
- // Get current matrix
- ctm: function() {
- return new SVG.Matrix(this.node.getCTM())
- },
- // Get current screen matrix
- screenCTM: function() {
- /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
- This is needed because FF does not return the transformation matrix
- for the inner coordinate system when getScreenCTM() is called on nested svgs.
- However all other Browsers do that */
- if(this instanceof SVG.Nested) {
- var rect = this.rect(1,1)
- var m = rect.node.getScreenCTM()
- rect.remove()
- return new SVG.Matrix(m)
- }
- return new SVG.Matrix(this.node.getScreenCTM())
- }
-
- }
-
-})
- -SVG.Point = SVG.invent({
- // Initialize
- create: function(x,y) {
- var i, source, base = {x:0, y:0}
-
- // ensure source as object
- source = Array.isArray(x) ?
- {x:x[0], y:x[1]} :
- typeof x === 'object' ?
- {x:x.x, y:x.y} :
- x != null ?
- {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
-
- // merge source
- this.x = source.x
- this.y = source.y
- }
-
- // Add methods
-, extend: {
- // Clone point
- clone: function() {
- return new SVG.Point(this)
- }
- // Morph one point into another
- , morph: function(x, y) {
- // store new destination
- this.destination = new SVG.Point(x, y)
-
- return this
- }
- // Get morphed point at a given position
- , at: function(pos) {
- // make sure a destination is defined
- if (!this.destination) return this
-
- // calculate morphed matrix at a given position
- var point = new SVG.Point({
- x: this.x + (this.destination.x - this.x) * pos
- , y: this.y + (this.destination.y - this.y) * pos
- })
-
- return point
- }
- // Convert to native SVGPoint
- , native: function() {
- // create new point
- var point = SVG.parser.nodes.svg.node.createSVGPoint()
-
- // update with current values
- point.x = this.x
- point.y = this.y
-
- return point
- }
- // transform point with matrix
- , transform: function(matrix) {
- return new SVG.Point(this.native().matrixTransform(matrix.native()))
- }
-
- }
-
-})
-
-SVG.extend(SVG.Element, {
-
- // Get point
- point: function(x, y) {
- return new SVG.Point(x,y).transform(this.screenCTM().inverse());
- }
-
-})
- -SVG.extend(SVG.Element, {
- // Set svg element attribute
- attr: function(a, v, n) {
- // act as full getter
- if (a == null) {
- // get an object of attributes
- a = {}
- v = this.node.attributes
- for (n = v.length - 1; n >= 0; n--)
- a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
-
- return a
-
- } else if (typeof a == 'object') {
- // apply every attribute individually if an object is passed
- for (v in a) this.attr(v, a[v])
-
- } else if (v === null) {
- // remove value
- this.node.removeAttribute(a)
-
- } else if (v == null) {
- // act as a getter if the first and only argument is not an object
- v = this.node.getAttribute(a)
- return v == null ?
- SVG.defaults.attrs[a] :
- SVG.regex.isNumber.test(v) ?
- parseFloat(v) : v
-
- } else {
-
- // convert image fill and stroke to patterns
- if (a == 'fill' || a == 'stroke') {
- if (SVG.regex.isImage.test(v))
- v = this.doc().defs().image(v)
-
- if (v instanceof SVG.Image)
- v = this.doc().defs().pattern(0, 0, function() {
- this.add(v)
- })
- }
-
- // ensure correct numeric values (also accepts NaN and Infinity)
- if (typeof v === 'number')
- v = new SVG.Number(v)
-
- // ensure full hex color
- else if (SVG.Color.isColor(v))
- v = new SVG.Color(v)
-
- // parse array values
- else if (Array.isArray(v))
- v = new SVG.Array(v)
-
- // if the passed attribute is leading...
- if (a == 'leading') {
- // ... call the leading method instead
- if (this.leading)
- this.leading(v)
- } else {
- // set given attribute on node
- typeof n === 'string' ?
- this.node.setAttributeNS(n, a, v.toString()) :
- this.node.setAttribute(a, v.toString())
- }
-
- // rebuild if required
- if (this.rebuild && (a == 'font-size' || a == 'x'))
- this.rebuild(a, v)
- }
-
- return this
- }
+ + +// Poly points array +SVG.PointArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [[0, 0]]) +} + +// Inherit from SVG.Array +SVG.PointArray.prototype = new SVG.Array() +SVG.PointArray.prototype.constructor = SVG.PointArray + +SVG.extend(SVG.PointArray, { + // Convert array to string + toString: function () { + // convert to a poly point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push(this.value[i].join(',')) + } + + return array.join(' ') + }, + + // Convert array to line object + toLine: function () { + return { + x1: this.value[0][0], + y1: this.value[0][1], + x2: this.value[1][0], + y2: this.value[1][1] + } + }, + + // Get morphed array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // generate morphed point string + for (var i = 0, il = this.value.length, array = []; i < il; i++) { + array.push([ + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, + this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + ]) + } + + return new SVG.PointArray(array) + }, + + // Parse point string and flat array + parse: function (array) { + var points = [] + + array = array.valueOf() + + // if it is an array + if (Array.isArray(array)) { + // and it is not flat, there is no need to parse it + if (Array.isArray(array[0])) { + return array + } + } else { // Else, it is considered as a string + // parse points + array = array.trim().split(SVG.regex.delimiter).map(parseFloat) + } + + // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints + // Odd number of coordinates is an error. In such cases, drop the last odd coordinate. + if (array.length % 2 !== 0) array.pop() + + // wrap points in two-tuples and parse points as floats + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([ array[i], array[i + 1] ]) + } + + return points + }, + + // Move point string + move: function (x, y) { + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + // move every point + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.value.length - 1; i >= 0; i--) { + this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + } + } + + return this + }, + // Resize poly string + size: function (width, height) { + var i + var box = this.bbox() + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } + + return this + }, + + // Get bounding box of points + bbox: function () { + var maxX = -Infinity + var maxY = -Infinity + var minX = Infinity + var minY = Infinity + this.value.forEach(function (el) { + maxX = Math.max(el[0], maxX) + maxY = Math.max(el[1], maxY) + minX = Math.min(el[0], minX) + minY = Math.min(el[1], minY) + }) + return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} + } +}) + +/* globals arrayToString, pathRegReplace */ + +var pathHandlers = { + M: function (c, p, p0) { + p.x = p0.x = c[0] + p.y = p0.y = c[1] + + return ['M', p.x, p.y] + }, + L: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['L', c[0], c[1]] + }, + H: function (c, p) { + p.x = c[0] + return ['H', c[0]] + }, + V: function (c, p) { + p.y = c[0] + return ['V', c[0]] + }, + C: function (c, p) { + p.x = c[4] + p.y = c[5] + return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] + }, + S: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['S', c[0], c[1], c[2], c[3]] + }, + Q: function (c, p) { + p.x = c[2] + p.y = c[3] + return ['Q', c[0], c[1], c[2], c[3]] + }, + T: function (c, p) { + p.x = c[0] + p.y = c[1] + return ['T', c[0], c[1]] + }, + Z: function (c, p, p0) { + p.x = p0.x + p.y = p0.y + return ['Z'] + }, + A: function (c, p) { + p.x = c[5] + p.y = c[6] + return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] + } +} + +var mlhvqtcsaz = 'mlhvqtcsaz'.split('') + +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = (function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x + else if (i === 'V') c[0] = c[0] + p.y + else if (i === 'A') { + c[5] = c[5] + p.x + c[6] = c[6] + p.y + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x) + } + } + + return pathHandlers[i](c, p, p0) + } + })(mlhvqtcsaz[i].toUpperCase()) +} + +// Path points array +SVG.PathArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [['M', 0, 0]]) +} + +// Inherit from SVG.Array +SVG.PathArray.prototype = new SVG.Array() +SVG.PathArray.prototype.constructor = SVG.PathArray + +SVG.extend(SVG.PathArray, { + // Convert array to string + toString: function () { + return arrayToString(this.value) + }, + // Move path string + move: function (x, y) { + // get bounding box of current situation + var box = this.bbox() + + // get relative offset + x -= box.x + y -= box.y + + if (!isNaN(x) && !isNaN(y)) { + // move every point + for (var l, i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] += x + this.value[i][2] += y + } else if (l === 'H') { + this.value[i][1] += x + } else if (l === 'V') { + this.value[i][1] += y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] += x + this.value[i][2] += y + this.value[i][3] += x + this.value[i][4] += y + + if (l === 'C') { + this.value[i][5] += x + this.value[i][6] += y + } + } else if (l === 'A') { + this.value[i][6] += x + this.value[i][7] += y + } + } + } + + return this + }, + // Resize path string + size: function (width, height) { + // get bounding box of current situation + var box = this.bbox() + var i, l + + // recalculate position of all points according to new size + for (i = this.value.length - 1; i >= 0; i--) { + l = this.value[i][0] + + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + } else if (l === 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + } else if (l === 'V') { + this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y + + if (l === 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y + } + } else if (l === 'A') { + // resize radii + this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][2] = (this.value[i][2] * height) / box.height + + // move position values + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y + } + } + + return this + }, + // Test if the passed path array use the same path data commands as this path array + equalCommands: function (pathArray) { + var i, il, equalCommands + + pathArray = new SVG.PathArray(pathArray) + + equalCommands = this.value.length === pathArray.value.length + for (i = 0, il = this.value.length; equalCommands && i < il; i++) { + equalCommands = this.value[i][0] === pathArray.value[i][0] + } + + return equalCommands + }, + // Make path array morphable + morph: function (pathArray) { + pathArray = new SVG.PathArray(pathArray) + + if (this.equalCommands(pathArray)) { + this.destination = pathArray + } else { + this.destination = null + } + + return this + }, + // Get morphed path array at given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + var sourceArray = this.value + var destinationArray = this.destination.value + var array = [] + var pathArray = new SVG.PathArray() + var i, il, j, jl + + // Animate has specified in the SVG spec + // See: https://www.w3.org/TR/SVG11/paths.html#PathElement + for (i = 0, il = sourceArray.length; i < il; i++) { + array[i] = [sourceArray[i][0]] + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { + array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos + } + // For the two flags of the elliptical arc command, the SVG spec say: + // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true + // Elliptical arc command as an array followed by corresponding indexes: + // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] + // 0 1 2 3 4 5 6 7 + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0) + array[i][5] = +(array[i][5] !== 0) + } + } + + // Directly modify the value of a path array, this is done this way for performance + pathArray.value = array + return pathArray + }, + // Absolutize and parse path to array + parse: function (array) { + // if it's already a patharray, no need to parse it + if (array instanceof SVG.PathArray) return array.valueOf() + + // prepare for parsing + var s + var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } + + if (typeof array === 'string') { + array = array + .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 + .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers + .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen + .trim() // trim + .split(SVG.regex.delimiter) // split into array + } else { + array = array.reduce(function (prev, curr) { + return [].concat.call(prev, curr) + }, []) + } + + // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] + var result = [] + var p = new SVG.Point() + var p0 = new SVG.Point() + var index = 0 + var len = array.length + + do { + // Test if we have a path letter + if (SVG.regex.isPathLetter.test(array[index])) { + s = array[index] + ++index + // If last letter was a move command and we got no new, it defaults to [L]ine + } else if (s === 'M') { + s = 'L' + } else if (s === 'm') { + s = 'l' + } + + result.push(pathHandlers[s].call(null, + array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), + p, p0 + ) + ) + } while (len > index) + + return result + }, + // Get bounding box of path + bbox: function () { + SVG.parser().path.setAttribute('d', this.toString()) + return SVG.parser.nodes.path.getBBox() + } + +}) + + +// Module for unit convertions +SVG.Number = SVG.invent({ + // Initialize + create: function (value, unit) { + // initialize defaults + this.value = 0 + this.unit = unit || '' + + // parse value + if (typeof value === 'number') { + // ensure a valid numeric value + this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value + } else if (typeof value === 'string') { + unit = value.match(SVG.regex.numberAndUnit) + + if (unit) { + // make value numeric + this.value = parseFloat(unit[1]) + + // normalize + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { + this.value *= 1000 + } + + // store unit + this.unit = unit[5] + } + } else { + if (value instanceof SVG.Number) { + this.value = value.valueOf() + this.unit = value.unit + } + } + }, + // Add methods + extend: { + // Stringalize + toString: function () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value + ) + this.unit + }, + toJSON: function () { + return this.toString() + }, // Convert to primitive + valueOf: function () { + return this.value + }, + // Add number + plus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this + number, this.unit || number.unit) + }, + // Subtract number + minus: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this - number, this.unit || number.unit) + }, + // Multiply number + times: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this * number, this.unit || number.unit) + }, + // Divide number + divide: function (number) { + number = new SVG.Number(number) + return new SVG.Number(this / number, this.unit || number.unit) + }, + // Convert to different unit + to: function (unit) { + var number = new SVG.Number(this) + + if (typeof unit === 'string') { + number.unit = unit + } + + return number + }, + // Make number morphable + morph: function (number) { + this.destination = new SVG.Number(number) + + if (number.relative) { + this.destination.value += this.value + } + + return this + }, + // Get morphed number at given position + at: function (pos) { + // Make sure a destination is defined + if (!this.destination) return this + + // Generate new morphed number + return new SVG.Number(this.destination) + .minus(this) + .times(pos) + .plus(this) + } + + } +}) + +/* global createElement */ + +SVG.HtmlNode = SVG.invent({ + create: function (element) { + this.node = element + }, + + extend: { + add: function (element, i) { + element = createElement(element) + if (element instanceof SVG.Nested) { + element = new SVG.Doc(element.node) + element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {}) + } + + if (i === null) { + this.node.appendChild(element.node) + } else if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i]) + } + + return this + }, + + put: function (element, i) { + this.add(element, i) + return element + } + } +}) + +/* global proportionalSize, assignNewId, createElement, matches, is */ + +SVG.Element = SVG.invent({ + // Initialize node + create: function (node) { + // last fired event on node + this._event = null + + // initialize data object + this.dom = {} + + // create circular reference + this.node = node + if (this.node) { + this.type = node.nodeName + this.node.instance = this + + if (node.hasAttribute('svgjs:data')) { + // pull svgjs data from the dom (getAttributeNS doesn't work in html5) + this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) + } + } + }, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + return this.attr('x', x) + }, + + // Move over y-axis + y: function (y) { + return this.attr('y', y) + }, + + // Move by center over x-axis + cx: function (x) { + return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) + }, + + // Move by center over y-axis + cy: function (y) { + return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) + }, + + // Move element to given x and y values + move: function (x, y) { + return this.x(x).y(y) + }, + + // Move element by its center + center: function (x, y) { + return this.cx(x).cy(y) + }, + + // Set width of element + width: function (width) { + return this.attr('width', width) + }, + + // Set height of element + height: function (height) { + return this.attr('height', height) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .width(new SVG.Number(p.width)) + .height(new SVG.Number(p.height)) + }, + + // Clone element + clone: function (parent) { + // write dom data to the dom so the clone can pickup the data + this.writeDataToDom() + + // clone element and assign new id + var clone = assignNewId(this.node.cloneNode(true)) + + // insert the clone in the given parent or after myself + if (parent) parent.add(clone) + else this.after(clone) + + return clone + }, + + // Remove element + remove: function () { + if (this.parent()) { this.parent().removeElement(this) } + + return this + }, + + // Replace element + replace: function (element) { + this.after(element).remove() + + return element + }, + + // Add element to given container and return self + addTo: function (parent) { + return createElement(parent).put(this) + }, + + // Add element to given container and return container + putIn: function (parent) { + return createElement(parent).add(this) + }, + + // Get / set id + id: function (id) { + // generate new id if no id set + if (typeof id === 'undefined' && !this.node.id) { + this.node.id = SVG.eid(this.type) + } + + // dont't set directly width this.node.id to make `null` work correctly + return this.attr('id', id) + }, + + // Checks whether the given point inside the bounding box of the element + inside: function (x, y) { + var box = this.bbox() + + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + }, + + // Show element + show: function () { + return this.css('display', '') + }, + + // Hide element + hide: function () { + return this.css('display', 'none') + }, + + // Is element visible? + visible: function () { + return this.css('display') !== 'none' + }, + + // Return id on string conversion + toString: function () { + return this.id() + }, + + // Return array of classes on the node + classes: function () { + var attr = this.attr('class') + return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) + }, + + // Return true if class exists on the node, false otherwise + hasClass: function (name) { + return this.classes().indexOf(name) !== -1 + }, + + // Add class to the node + addClass: function (name) { + if (!this.hasClass(name)) { + var array = this.classes() + array.push(name) + this.attr('class', array.join(' ')) + } + + return this + }, + + // Remove class from the node + removeClass: function (name) { + if (this.hasClass(name)) { + this.attr('class', this.classes().filter(function (c) { + return c !== name + }).join(' ')) + } + + return this + }, + + // Toggle the presence of a class on the node + toggleClass: function (name) { + return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) + }, + + // Get referenced element form attribute value + reference: function (attr) { + return SVG.get(this.attr(attr)) + }, + + // Returns the parent element instance + parent: function (type) { + var parent = this + + // check for parent + if (!parent.node.parentNode) return null + + // get parent element + parent = SVG.adopt(parent.node.parentNode) + + if (!type) return parent + + // loop trough ancestors if type is given + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + parent = SVG.adopt(parent.node.parentNode) + } + }, + + // Get parent document + doc: function () { + return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) + }, + + // Get defs + defs: function () { + return this.doc().defs() + }, + + // return array of all ancestors of given type up to the root svg + parents: function (type) { + var parents = [] + var parent = this + + do { + parent = parent.parent(type) + if (!parent || !parent.node) break + + parents.push(parent) + } while (parent.parent) + + return parents + }, + + // matches the element vs a css selector + matches: function (selector) { + return matches(this.node, selector) + }, + + // Returns the svg node to call native svg methods on it + native: function () { + return this.node + }, + + // Import raw svg + svg: function (svg) { + var well, len + + // act as a setter if svg is given + if (svg && this instanceof SVG.Parent) { + // create temporary holder + well = document.createElementNS(SVG.ns, 'svg') + // dump raw svg + well.innerHTML = svg + + // transplant nodes + for (len = well.children.length; len--;) { + this.node.appendChild(well.firstElementChild) + } + + // otherwise act as a getter + } else { + // write svgjs data to the dom + this.writeDataToDom() + + return this.node.outerHTML + } + + return this + }, + + // write svgjs data to the dom + writeDataToDom: function () { + // dump variables recursively + if (this.is(SVG.Parent)) { + this.each(function () { + this.writeDataToDom() + }) + } + + // remove previously set data + this.node.removeAttribute('svgjs:data') + + if (Object.keys(this.dom).length) { + this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 + } + return this + }, + + // set given data to the elements data property + setData: function (o) { + this.dom = o + return this + }, + is: function (obj) { + return is(this, obj) + } + } }) -SVG.extend(SVG.Element, {
- // Add transformations
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // get current matrix
- matrix = new SVG.Matrix(target)
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = relative ?
- // relative
- matrix.multiply(new SVG.Matrix(o)) :
- // absolute
- new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = relative ?
- // relative
- matrix.rotate(o.rotation, o.cx, o.cy) :
- // absolute
- matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- if (!relative) {
- // absolute; multiply inversed values
- var e = matrix.extract()
- o.scaleX = o.scaleX * 1 / e.scaleX
- o.scaleY = o.scaleY * 1 / e.scaleY
- }
-
- matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skew != null || o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
- o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
-
- if (!relative) {
- // absolute; reset skew values
- var e = matrix.extract()
- matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
- }
-
- matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- if (relative) {
- // relative
- matrix = matrix.translate(o.x, o.y)
- } else {
- // absolute
- if (o.x != null) matrix.e = o.x
- if (o.y != null) matrix.f = o.y
- }
- }
-
- return this.attr('transform', matrix)
- }
-})
-
-SVG.extend(SVG.FX, {
- transform: function(o, relative) {
- // get target in case of the fx module, otherwise reference this
- var target = this.target()
- , matrix, bbox
-
- // act as a getter
- if (typeof o !== 'object') {
- // get current matrix
- matrix = new SVG.Matrix(target).extract()
-
- return typeof o === 'string' ? matrix[o] : matrix
- }
-
- // ensure relative flag
- relative = !!relative || !!o.relative
-
- // act on matrix
- if (o.a != null) {
- matrix = new SVG.Matrix(o)
-
- // act on rotation
- } else if (o.rotation != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // apply transformation
- matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
-
- // act on scale
- } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure scale values on both axes
- o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
- o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
-
- matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
-
- // act on skew
- } else if (o.skewX != null || o.skewY != null) {
- // ensure centre point
- ensureCentre(o, target)
-
- // ensure skew values on both axes
- o.skewX = o.skewX != null ? o.skewX : 0
- o.skewY = o.skewY != null ? o.skewY : 0
-
- matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
-
- // act on flip
- } else if (o.flip) {
- if(o.flip == 'x' || o.flip == 'y') {
- o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
- } else {
- if(o.offset == null) {
- bbox = target.bbox()
- o.flip = bbox.cx
- o.offset = bbox.cy
- } else {
- o.flip = o.offset
- }
- }
-
- matrix = new SVG.Matrix().flip(o.flip, o.offset)
-
- // act on translate
- } else if (o.x != null || o.y != null) {
- matrix = new SVG.Translate(o.x, o.y)
- }
-
- if(!matrix) return this
-
- matrix.relative = relative
-
- this.last().transforms.push(matrix)
-
- return this._callStart()
- }
-})
-
-SVG.extend(SVG.Element, {
- // Reset all transformations
- untransform: function() {
- return this.attr('transform', null)
- },
- // merge the whole transformation chain into one matrix and returns it
- matrixify: function() {
-
- var matrix = (this.attr('transform') || '')
- // split transformations
- .split(SVG.regex.transforms).slice(0,-1).map(function(str){
- // generate key => value pairs
- var kv = str.trim().split('(')
- return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
- })
- // merge every transformation into one matrix
- .reduce(function(matrix, transform){
-
- if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
- return matrix[transform[0]].apply(matrix, transform[1])
-
- }, new SVG.Matrix())
-
- return matrix
- },
- // add an element to another parent without changing the visual representation on the screen
- toParent: function(parent) {
- if(this == parent) return this
- var ctm = this.screenCTM()
- var pCtm = parent.screenCTM().inverse()
-
- this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
-
- return this
- },
- // same as above with parent equals root-svg
- toDoc: function() {
- return this.toParent(this.doc())
- }
-
-})
-
-SVG.Transformation = SVG.invent({
-
- create: function(source, inversed){
-
- if(arguments.length > 1 && typeof inversed != 'boolean'){
- return this.constructor.call(this, [].slice.call(arguments))
- }
-
- if(Array.isArray(source)){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[i]
- }
- } else if(typeof source == 'object'){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- this[this.arguments[i]] = source[this.arguments[i]]
- }
- }
-
- this.inversed = false
-
- if(inversed === true){
- this.inversed = true
- }
-
- }
-
-, extend: {
-
- arguments: []
- , method: ''
-
- , at: function(pos){
-
- var params = []
-
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- params.push(this[this.arguments[i]])
- }
-
- var m = this._undo || new SVG.Matrix()
-
- m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
-
- return this.inversed ? m.inverse() : m
-
- }
-
- , undo: function(o){
- for(var i = 0, len = this.arguments.length; i < len; ++i){
- o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
- }
-
- // The method SVG.Matrix.extract which was used before calling this
- // method to obtain a value for the parameter o doesn't return a cx and
- // a cy so we use the ones that were provided to this object at its creation
- o.cx = this.cx
- o.cy = this.cy
-
- this._undo = new SVG[capitalize(this.method)](o, true).at(1)
-
- return this
- }
-
- }
-
-})
-
-SVG.Translate = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['transformedX', 'transformedY']
- , method: 'translate'
- }
-
-})
-
-SVG.Rotate = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['rotation', 'cx', 'cy']
- , method: 'rotate'
- , at: function(pos){
- var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
- return this.inversed ? m.inverse() : m
- }
- , undo: function(o){
- this._undo = o
- return this
- }
- }
-
-})
-
-SVG.Scale = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['scaleX', 'scaleY', 'cx', 'cy']
- , method: 'scale'
- }
-
-})
-
-SVG.Skew = SVG.invent({
-
- parent: SVG.Matrix
-, inherit: SVG.Transformation
-
-, create: function(source, inversed){
- this.constructor.apply(this, [].slice.call(arguments))
- }
-
-, extend: {
- arguments: ['skewX', 'skewY', 'cx', 'cy']
- , method: 'skew'
- }
-
-})
- -SVG.extend(SVG.Element, {
- // Dynamic style generator
- css: function(s, v) {
- var t, i, ret = {}
- if (arguments.length == 0) {
- // get full style as object
- this.node.style.cssText.split(/\s*;\s*/).filter(function(el) { return !!el.length }).forEach(function(el) {
- t = el.split(/\s*:\s*/)
- ret[t[0]] = t[1]
- })
- return ret
- }
-
- if (arguments.length < 2) {
- // get style properties in the array
- if(Array.isArray(s)) {
- for(i = s.length; i--;) {
- ret[camelCase(s[i])] = this.node.style[camelCase(s[i])]
- }
- return ret
- }
-
- // get style for property
- if(typeof s == 'string') {
- return this.node.style[camelCase(s)]
- }
-
- // set styles in object
- if(typeof s == 'object') {
- for(i in s) {
- // set empty string if null/undefined/'' was given
- this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i]
- }
- }
- }
-
- // set style for property
- if (arguments.length == 2) {
- this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v
- }
-
- return this
- }
-})
- -SVG.Parent = SVG.invent({
- // Initialize node
- create: function(node) {
- this.constructor.call(this, node)
- }
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add class methods
-, extend: {
- // Returns all child elements
- children: function() {
- return SVG.utils.map(this.node.children, function(node) {
- return SVG.adopt(node)
- })
- }
- // Add given element at a position
- , add: function(element, i) {
- element = createElement(element)
-
- if (i == null)
- this.node.appendChild(element.node)
- else if (element.node != this.node.children[i])
- this.node.insertBefore(element.node, this.node.children[i])
-
- return this
- }
- // Basically does the same as `add()` but returns the added element instead
- , put: function(element, i) {
- this.add(element, i)
- return element.instance || element
- }
- // Checks if the given element is a child
- , has: function(element) {
- return this.index(element) >= 0
- }
- // Gets index of given element
- , index: function(element) {
- return [].slice.call(this.node.children).indexOf(element.node)
- }
- // Get a element at the given index
- , get: function(i) {
- return SVG.adopt(this.node.children[i])
- }
- // Get first child
- , first: function() {
- return this.get(0)
- }
- // Get the last child
- , last: function() {
- return this.get(this.node.children.length - 1)
- }
- // Iterates over all children and invokes a given block
- , each: function(block, deep) {
- var i, il
- , children = this.children()
-
- for (i = 0, il = children.length; i < il; i++) {
- if (children[i] instanceof SVG.Element)
- block.apply(children[i], [i, children])
-
- if (deep && (children[i] instanceof SVG.Parent))
- children[i].each(block, deep)
- }
-
- return this
- }
- // Remove a given child
- , removeElement: function(element) {
- this.node.removeChild(element.node)
-
- return this
- }
- // Remove all elements in this container
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // remove defs reference
- delete this._defs
-
- return this
- }
- }
-
-})
- -SVG.extend(SVG.Parent, {
- flatten: function(parent) {
- if(this instanceof SVG.Defs) return this
-
- parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
-
- this.each(function(){
- if(this instanceof SVG.Defs) return this
- if(this instanceof SVG.Parent) return this.flatten(parent)
- return this.toParent(parent)
- })
-
- // we need this so that SVG.Doc does not get removed
- this.node.firstElementChild || this.remove()
-
- return this
- }
-})
- -SVG.Container = SVG.invent({
- // Initialize node
- create: function(node) {
- this.constructor.call(this, node)
- }
-
- // Inherit from
-, inherit: SVG.Parent
-
+ +SVG.easing = { + '-': function (pos) { return pos }, + '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, + '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, + '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } +} + +SVG.morph = function (pos) { + return function (from, to) { + return new SVG.MorphObj(from, to).at(pos) + } +} + +SVG.Situation = SVG.invent({ + + create: function (o) { + this.init = false + this.reversed = false + this.reversing = false + + this.duration = new SVG.Number(o.duration).valueOf() + this.delay = new SVG.Number(o.delay).valueOf() + + this.start = +new Date() + this.delay + this.finish = this.start + this.duration + this.ease = o.ease + + // this.loop is incremented from 0 to this.loops + // it is also incremented when in an infinite loop (when this.loops is true) + this.loop = 0 + this.loops = false + + this.animations = { + // functionToCall: [list of morphable objects] + // e.g. move: [SVG.Number, SVG.Number] + } + + this.attrs = { + // holds all attributes which are not represented from a function svg.js provides + // e.g. someAttr: SVG.Number + } + + this.styles = { + // holds all styles which should be animated + // e.g. fill-color: SVG.Color + } + + this.transforms = [ + // holds all transformations as transformation objects + // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix] + ] + + this.once = { + // functions to fire at a specific position + // e.g. "0.5": function foo(){} + } + } + }) -// Add events to elements
-;[ 'click'
- , 'dblclick'
- , 'mousedown'
- , 'mouseup'
- , 'mouseover'
- , 'mouseout'
- , 'mousemove'
- // , 'mouseenter' -> not supported by IE
- // , 'mouseleave' -> not supported by IE
- , 'touchstart'
- , 'touchmove'
- , 'touchleave'
- , 'touchend'
- , 'touchcancel' ].forEach(function(event) {
-
- // add event to SVG.Element
- SVG.Element.prototype[event] = function(f) {
- // bind event to element rather than element node
- SVG.on(this, event, f)
- return this
- }
-})
-
-// Initialize listeners stack
-SVG.listeners = []
-SVG.handlerMap = []
-SVG.listenerId = 0
-
-// Add event binder in the SVG namespace
-SVG.on = function(node, events, listener, binding, options) {
- events.split(SVG.regex.delimiter).forEach(function(event) {
- // create listener, get object-index
- var l = listener.bind(binding || node)
- , n = node instanceof SVG.Element ? node.node : node
- , index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1
- , ev = event.split('.')[0]
- , ns = event.split('.')[1] || '*'
-
- // ensure valid object
- SVG.listeners[index] = SVG.listeners[index] || {}
- SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}
- SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}
-
- if(!listener._svgjsListenerId)
- listener._svgjsListenerId = ++SVG.listenerId
-
- // reference listener
- SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l
-
- // add listener
- n.addEventListener(ev, l, options || false)
- })
-}
-
-// Add event unbinder in the SVG namespace
-SVG.off = function(node, event, listener) {
- var index = SVG.handlerMap.indexOf(node)
- , ev = event && event.split('.')[0]
- , ns = event && event.split('.')[1]
- , namespace = ''
-
- if(index == -1) return
-
- if (listener) {
- if(typeof listener == 'function') listener = listener._svgjsListenerId
- if(!listener) return
-
- // remove listener reference
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {
- // remove listener
- node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)
-
- delete SVG.listeners[index][ev][ns || '*'][listener]
- }
-
- } else if (ns && ev) {
- // remove all listeners for a namespaced event
- if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {
- for (listener in SVG.listeners[index][ev][ns])
- SVG.off(node, [ev, ns].join('.'), listener)
-
- delete SVG.listeners[index][ev][ns]
- }
-
- } else if (ns){
- // remove all listeners for a specific namespace
- for(event in SVG.listeners[index]){
- for(namespace in SVG.listeners[index][event]){
- if(ns === namespace){
- SVG.off(node, [event, ns].join('.'))
- }
- }
- }
-
- } else if (ev) {
- // remove all listeners for the event
- if (SVG.listeners[index][ev]) {
- for (namespace in SVG.listeners[index][ev])
- SVG.off(node, [ev, namespace].join('.'))
-
- delete SVG.listeners[index][ev]
- }
-
- } else {
- // remove all listeners on a given node
- for (event in SVG.listeners[index])
- SVG.off(node, event)
-
- delete SVG.listeners[index]
- delete SVG.handlerMap[index]
-
- }
-}
-
-//
-SVG.extend(SVG.Element, {
- // Bind given event to listener
- on: function(event, listener, binding, options) {
- SVG.on(this, event, listener, binding, options)
-
- return this
- }
- // Unbind event from listener
-, off: function(event, listener) {
- SVG.off(this.node, event, listener)
-
- return this
- }
- // Fire given event
-, fire: function(event, data) {
-
- // Dispatch event
- if(event instanceof window.Event){
- this.node.dispatchEvent(event)
- }else{
- this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true}))
- }
-
- this._event = event
- return this
- }
-, event: function() {
- return this._event
- }
-})
- -SVG.Defs = SVG.invent({
- // Initialize node
- create: 'defs'
-
- // Inherit from
-, inherit: SVG.Container
-})
- -SVG.G = SVG.invent({
- // Initialize node
- create: 'g'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
- }
- , gbox: function() {
-
- var bbox = this.bbox()
- , trans = this.transform()
-
- bbox.x += trans.x
- bbox.x2 += trans.x
- bbox.cx += trans.x
-
- bbox.y += trans.y
- bbox.y2 += trans.y
- bbox.cy += trans.y
-
- return bbox
- }
- }
-
- // Add parent method
-, construct: {
- // Create a group element
- group: function() {
- return this.put(new SVG.G)
- }
- }
-})
- -// ### This module adds backward / forward functionality to elements.
-
-//
-SVG.extend(SVG.Element, {
- // Get all siblings, including myself
- siblings: function() {
- return this.parent().children()
- }
- // Get the curent position siblings
-, position: function() {
- return this.parent().index(this)
- }
- // Get the next element (will return null if there is none)
-, next: function() {
- return this.siblings()[this.position() + 1]
- }
- // Get the next element (will return null if there is none)
-, prev: function() {
- return this.siblings()[this.position() - 1]
- }
- // Send given element one step forward
-, forward: function() {
- var i = this.position() + 1
- , p = this.parent()
-
- // move node one step forward
- p.removeElement(this).add(this, i)
-
- // make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element one step backward
-, backward: function() {
- var i = this.position()
-
- if (i > 0)
- this.parent().removeElement(this).add(this, i - 1)
-
- return this
- }
- // Send given element all the way to the front
-, front: function() {
- var p = this.parent()
-
- // Move node forward
- p.node.appendChild(this.node)
-
- // Make sure defs node is always at the top
- if (p instanceof SVG.Doc)
- p.node.appendChild(p.defs().node)
-
- return this
- }
- // Send given element all the way to the back
-, back: function() {
- if (this.position() > 0)
- this.parent().removeElement(this).add(this, 0)
-
- return this
- }
- // Inserts a given element before the targeted element
-, before: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i)
-
- return this
- }
- // Insters a given element after the targeted element
-, after: function(element) {
- element.remove()
-
- var i = this.position()
-
- this.parent().add(element, i + 1)
-
- return this
- }
-
+ +SVG.FX = SVG.invent({ + + create: function (element) { + this._target = element + this.situations = [] + this.active = false + this.situation = null + this.paused = false + this.lastPos = 0 + this.pos = 0 + // The absolute position of an animation is its position in the context of its complete duration (including delay and loops) + // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 + this.absPos = 0 + this._speed = 1 + }, + + extend: { + + /** + * sets or returns the target of this animation + * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation + * @param ease function || string Function which should be used for easing or easing keyword + * @param delay Number indicating the delay before the animation starts + * @return target || this + */ + animate: function (o, ease, delay) { + if (typeof o === 'object') { + ease = o.ease + delay = o.delay + o = o.duration + } + + var situation = new SVG.Situation({ + duration: o || 1000, + delay: delay || 0, + ease: SVG.easing[ease || '-'] || ease + }) + + this.queue(situation) + + return this + }, + + /** + * sets a delay before the next element of the queue is called + * @param delay Duration of delay in milliseconds + * @return this.target() + */ + delay: function (delay) { + // The delay is performed by an empty situation with its duration + // attribute set to the duration of the delay + var situation = new SVG.Situation({ + duration: delay, + delay: 0, + ease: SVG.easing['-'] + }) + + return this.queue(situation) + }, + + /** + * sets or returns the target of this animation + * @param null || target SVG.Element which should be set as new target + * @return target || this + */ + target: function (target) { + if (target && target instanceof SVG.Element) { + this._target = target + return this + } + + return this._target + }, + + // returns the absolute position at a given time + timeToAbsPos: function (timestamp) { + return (timestamp - this.situation.start) / (this.situation.duration / this._speed) + }, + + // returns the timestamp from a given absolute positon + absPosToTime: function (absPos) { + return this.situation.duration / this._speed * absPos + this.situation.start + }, + + // starts the animationloop + startAnimFrame: function () { + this.stopAnimFrame() + this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) + }, + + // cancels the animationframe + stopAnimFrame: function () { + window.cancelAnimationFrame(this.animationFrame) + }, + + // kicks off the animation - only does something when the queue is currently not active and at least one situation is set + start: function () { + // dont start if already started + if (!this.active && this.situation) { + this.active = true + this.startCurrent() + } + + return this + }, + + // start the current situation + startCurrent: function () { + this.situation.start = +new Date() + this.situation.delay / this._speed + this.situation.finish = this.situation.start + this.situation.duration / this._speed + return this.initAnimations().step() + }, + + /** + * adds a function / Situation to the animation queue + * @param fn function / situation to add + * @return this + */ + queue: function (fn) { + if (typeof fn === 'function' || fn instanceof SVG.Situation) { + this.situations.push(fn) + } + + if (!this.situation) this.situation = this.situations.shift() + + return this + }, + + /** + * pulls next element from the queue and execute it + * @return this + */ + dequeue: function () { + // stop current animation + this.stop() + + // get next animation from queue + this.situation = this.situations.shift() + + if (this.situation) { + if (this.situation instanceof SVG.Situation) { + this.start() + } else { + // If it is not a SVG.Situation, then it is a function, we execute it + this.situation(this) + } + } + + return this + }, + + // updates all animations to the current state of the element + // this is important when one property could be changed from another property + initAnimations: function () { + var i, j, source + var s = this.situation + + if (s.init) return this + + for (i in s.animations) { + source = this.target()[i]() + + if (!Array.isArray(source)) { + source = [source] + } + + if (!Array.isArray(s.animations[i])) { + s.animations[i] = [s.animations[i]] + } + + // if(s.animations[i].length > source.length) { + // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) + // } + + for (j = source.length; j--;) { + // The condition is because some methods return a normal number instead + // of a SVG.Number + if (s.animations[i][j] instanceof SVG.Number) { + source[j] = new SVG.Number(source[j]) + } + + s.animations[i][j] = source[j].morph(s.animations[i][j]) + } + } + + for (i in s.attrs) { + s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) + } + + for (i in s.styles) { + s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) + } + + s.initialTransformation = this.target().matrixify() + + s.init = true + return this + }, + + clearQueue: function () { + this.situations = [] + return this + }, + + clearCurrent: function () { + this.situation = null + return this + }, + + /** stops the animation immediately + * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. + * @param clearQueue A Boolean indicating whether to remove queued animation as well. + * @return this + */ + stop: function (jumpToEnd, clearQueue) { + var active = this.active + this.active = false + + if (clearQueue) { + this.clearQueue() + } + + if (jumpToEnd && this.situation) { + // initialize the situation if it was not + !active && this.startCurrent() + this.atEnd() + } + + this.stopAnimFrame() + + return this.clearCurrent() + }, + + /** resets the element to the state where the current element has started + * @return this + */ + reset: function () { + if (this.situation) { + var temp = this.situation + this.stop() + this.situation = temp + this.atStart() + } + return this + }, + + // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. + finish: function () { + this.stop(true, false) + + while (this.dequeue().situation && this.stop(true, false)); + + this.clearQueue().clearCurrent() + + return this + }, + + // set the internal animation pointer at the start position, before any loops, and updates the visualisation + atStart: function () { + return this.at(0, true) + }, + + // set the internal animation pointer at the end position, after all the loops, and updates the visualisation + atEnd: function () { + if (this.situation.loops === true) { + // If in a infinite loop, we end the current iteration + this.situation.loops = this.situation.loop + 1 + } + + if (typeof this.situation.loops === 'number') { + // If performing a finite number of loops, we go after all the loops + return this.at(this.situation.loops, true) + } else { + // If no loops, we just go at the end + return this.at(1, true) + } + }, + + // set the internal animation pointer to the specified position and updates the visualisation + // if isAbsPos is true, pos is treated as an absolute position + at: function (pos, isAbsPos) { + var durDivSpd = this.situation.duration / this._speed + + this.absPos = pos + // If pos is not an absolute position, we convert it into one + if (!isAbsPos) { + if (this.situation.reversed) this.absPos = 1 - this.absPos + this.absPos += this.situation.loop + } + + this.situation.start = +new Date() - this.absPos * durDivSpd + this.situation.finish = this.situation.start + durDivSpd + + return this.step(true) + }, + + /** + * sets or returns the speed of the animations + * @param speed null || Number The new speed of the animations + * @return Number || this + */ + speed: function (speed) { + if (speed === 0) return this.pause() + + if (speed) { + this._speed = speed + // We use an absolute position here so that speed can affect the delay before the animation + return this.at(this.absPos, true) + } else return this._speed + }, + + // Make loopable + loop: function (times, reverse) { + var c = this.last() + + // store total loops + c.loops = (times != null) ? times : true + c.loop = 0 + + if (reverse) c.reversing = true + return this + }, + + // pauses the animation + pause: function () { + this.paused = true + this.stopAnimFrame() + + return this + }, + + // unpause the animation + play: function () { + if (!this.paused) return this + this.paused = false + // We use an absolute position here so that the delay before the animation can be paused + return this.at(this.absPos, true) + }, + + /** + * toggle or set the direction of the animation + * true sets direction to backwards while false sets it to forwards + * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) + * @return this + */ + reverse: function (reversed) { + var c = this.last() + + if (typeof reversed === 'undefined') c.reversed = !c.reversed + else c.reversed = reversed + + return this + }, + + /** + * returns a float from 0-1 indicating the progress of the current animation + * @param eased Boolean indicating whether the returned position should be eased or not + * @return number + */ + progress: function (easeIt) { + return easeIt ? this.situation.ease(this.pos) : this.pos + }, + + /** + * adds a callback function which is called when the current animation is finished + * @param fn Function which should be executed as callback + * @return number + */ + after: function (fn) { + var c = this.last() + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, c) + this.off('finished.fx', wrapper) // prevent memory leak + } + } + + this.target().on('finished.fx', wrapper) + + return this._callStart() + }, + + // adds a callback which is called whenever one animation step is performed + during: function (fn) { + var c = this.last() + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) + } + } + + // see above + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.after(function () { + this.off('during.fx', wrapper) + }) + + return this._callStart() + }, + + // calls after ALL animations in the queue are finished + afterAll: function (fn) { + var wrapper = function wrapper (e) { + fn.call(this) + this.off('allfinished.fx', wrapper) + } + + // see above + this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) + + return this._callStart() + }, + + // calls on every animation step for all animations + duringAll: function (fn) { + var wrapper = function (e) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) + } + + this.target().off('during.fx', wrapper).on('during.fx', wrapper) + + this.afterAll(function () { + this.off('during.fx', wrapper) + }) + + return this._callStart() + }, + + last: function () { + return this.situations.length ? this.situations[this.situations.length - 1] : this.situation + }, + + // adds one property to the animations + add: function (method, args, type) { + this.last()[type || 'animations'][method] = args + return this._callStart() + }, + + /** perform one step of the animation + * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time + * @return this + */ + step: function (ignoreTime) { + // convert current time to an absolute position + if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) + + // This part convert an absolute position to a position + if (this.situation.loops !== false) { + var absPos, absPosInt, lastLoop + + // If the absolute position is below 0, we just treat it as if it was 0 + absPos = Math.max(this.absPos, 0) + absPosInt = Math.floor(absPos) + + if (this.situation.loops === true || absPosInt < this.situation.loops) { + this.pos = absPos - absPosInt + lastLoop = this.situation.loop + this.situation.loop = absPosInt + } else { + this.absPos = this.situation.loops + this.pos = 1 + // The -1 here is because we don't want to toggle reversed when all the loops have been completed + lastLoop = this.situation.loop - 1 + this.situation.loop = this.situation.loops + } + + if (this.situation.reversing) { + // Toggle reversed if an odd number of loops as occured since the last call of step + this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2) + } + } else { + // If there are no loop, the absolute position must not be above 1 + this.absPos = Math.min(this.absPos, 1) + this.pos = this.absPos + } + + // while the absolute position can be below 0, the position must not be below 0 + if (this.pos < 0) this.pos = 0 + + if (this.situation.reversed) this.pos = 1 - this.pos + + // apply easing + var eased = this.situation.ease(this.pos) + + // call once-callbacks + for (var i in this.situation.once) { + if (i > this.lastPos && i <= eased) { + this.situation.once[i].call(this.target(), this.pos, eased) + delete this.situation.once[i] + } + } + + // fire during callback with position, eased position and current situation as parameter + if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + + // the user may call stop or finish in the during callback + // so make sure that we still have a valid situation + if (!this.situation) { + return this + } + + // apply the actual animation to every property + this.eachAt() + + // do final code when situation is finished + if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) { + // stop animation callback + this.stopAnimFrame() + + // fire finished callback with current situation as parameter + this.target().fire('finished', {fx: this, situation: this.situation}) + + if (!this.situations.length) { + this.target().fire('allfinished') + + // Recheck the length since the user may call animate in the afterAll callback + if (!this.situations.length) { + this.target().off('.fx') // there shouldnt be any binding left, but to make sure... + this.active = false + } + } + + // start next animation + if (this.active) this.dequeue() + else this.clearCurrent() + } else if (!this.paused && this.active) { + // we continue animating when we are not at the end + this.startAnimFrame() + } + + // save last eased position for once callback triggering + this.lastPos = eased + return this + }, + + // calculates the step for every property and calls block with it + eachAt: function () { + var i, len, at + var self = this + var target = this.target() + var s = this.situation + + // apply animations which can be called trough a method + for (i in s.animations) { + at = [].concat(s.animations[i]).map(function (el) { + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target[i].apply(target, at) + } + + // apply animation which has to be applied with attr() + for (i in s.attrs) { + at = [i].concat(s.attrs[i]).map(function (el) { + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.attr.apply(target, at) + } + + // apply animation which has to be applied with css() + for (i in s.styles) { + at = [i].concat(s.styles[i]).map(function (el) { + return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el + }) + + target.css.apply(target, at) + } + + // animate initialTransformation which has to be chained + if (s.transforms.length) { + // get initial initialTransformation + at = s.initialTransformation + for (i = 0, len = s.transforms.length; i < len; i++) { + // get next transformation in chain + var a = s.transforms[i] + + // multiply matrix directly + if (a instanceof SVG.Matrix) { + if (a.relative) { + at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos))) + } else { + at = at.morph(a).at(s.ease(this.pos)) + } + continue + } + + // when transformation is absolute we have to reset the needed transformation first + if (!a.relative) { + a.undo(at.extract()) + } + + // and reapply it after + at = at.multiply(a.at(s.ease(this.pos))) + } + + // set new matrix on element + target.matrix(at) + } + + return this + }, + + // adds an once-callback which is called at a specific position and never again + once: function (pos, fn, isEased) { + var c = this.last() + if (!isEased) pos = c.ease(pos) + + c.once[pos] = fn + + return this + }, + + _callStart: function () { + setTimeout(function () { this.start() }.bind(this), 0) + return this + } + + }, + + parent: SVG.Element, + + // Add method to parent elements + construct: { + // Get fx module or create a new one, then animate with given duration and ease + animate: function (o, ease, delay) { + return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) + }, + delay: function (delay) { + return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) + }, + stop: function (jumpToEnd, clearQueue) { + if (this.fx) { + this.fx.stop(jumpToEnd, clearQueue) + } + + return this + }, + finish: function () { + if (this.fx) { + this.fx.finish() + } + + return this + }, + // Pause current animation + pause: function () { + if (this.fx) { + this.fx.pause() + } + + return this + }, + // Play paused current animation + play: function () { + if (this.fx) { this.fx.play() } + + return this + }, + // Set/Get the speed of the animations + speed: function (speed) { + if (this.fx) { + if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) } + } + + return this + } + } + }) -SVG.Mask = SVG.invent({
- // Initialize node
- create: 'mask'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Unmask all masked elements and remove itself
- remove: function() {
- // unmask all targets
- this.targets().forEach(function(el) {
- el.unmask()
- })
-
- // remove mask from parent
- return SVG.Element.prototype.remove.call(this)
- }
-
- , targets: function() {
- return SVG.select('svg [mask*="' + this.id() + '"]')
- }
- }
-
- // Add parent method
-, construct: {
- // Create masking element
- mask: function() {
- return this.defs().put(new SVG.Mask)
- }
- }
-})
-
-
-SVG.extend(SVG.Element, {
- // Distribute mask to svg element
- maskWith: function(element) {
- // use given mask or create a new one
- var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
-
- // apply mask
- return this.attr('mask', 'url("#' + masker.id() + '")')
- }
- // Unmask element
-, unmask: function() {
- return this.attr('mask', null)
- }
-, masker: function() {
- return this.reference('mask')
- }
-})
- -SVG.ClipPath = SVG.invent({
- // Initialize node
- create: 'clipPath'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Unclip all clipped elements and remove itself
- remove: function() {
- // unclip all targets
- this.targets().forEach(function(el) {
- el.unclip()
- })
-
- // remove clipPath from parent
- return SVG.Element.prototype.remove.call(this)
- }
-
- , targets: function() {
- return SVG.select('svg [clip-path*="' +this.id() +'"]')
- }
- }
-
- // Add parent method
-, construct: {
- // Create clipping element
- clip: function() {
- return this.defs().put(new SVG.ClipPath)
- }
- }
-})
-
-//
-SVG.extend(SVG.Element, {
- // Distribute clipPath to svg element
- clipWith: function(element) {
- // use given clip or create a new one
- var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
-
- // apply mask
- return this.attr('clip-path', 'url("#' + clipper.id() + '")')
- }
- // Unclip element
-, unclip: function() {
- return this.attr('clip-path', null)
- }
-, clipper: function() {
- return this.reference('clip-path')
- }
-
+ +// MorphObj is used whenever no morphable object is given +SVG.MorphObj = SVG.invent({ + + create: function (from, to) { + // prepare color for morphing + if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) + // prepare value list for morphing + if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) + // prepare number for morphing + if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) + + // prepare for plain morphing + this.value = from + this.destination = to + }, + + extend: { + at: function (pos, real) { + return real < 1 ? this.value : this.destination + }, + + valueOf: function () { + return this.value + } + } + }) -SVG.Gradient = SVG.invent({
- // Initialize node
- create: function(type) {
- this.constructor.call(this, typeof type == 'object' ? type : SVG.create(type + 'Gradient'))
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Add a color stop
- stop: function(offset, color, opacity) {
- return this.put(new SVG.Stop).update(offset, color, opacity)
- }
- // Update gradient
- , update: function(block) {
- // remove all stops
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , url: function() {
- return 'url(#' + this.id() + ')'
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.url()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'gradientTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
- }
-
- // Add parent method
-, construct: {
- // Create gradient element in defs
- gradient: function(type, block) {
- return this.defs().gradient(type, block)
- }
- }
-})
-
-// Add animatable methods to both gradient and fx module
-SVG.extend([SVG.Gradient, SVG.FX], {
- // From position
- from: function(x, y) {
- return (this._target || this).type == 'radialGradient' ?
- this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
- this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
- }
- // To position
-, to: function(x, y) {
- return (this._target || this).type == 'radialGradient' ?
- this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
- this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
- }
-})
-
-// Base gradient generation
-SVG.extend(SVG.Defs, {
- // define gradient
- gradient: function(type, block) {
- return this.put(new SVG.Gradient(type)).update(block)
- }
-
-})
-
-SVG.Stop = SVG.invent({
- // Initialize node
- create: 'stop'
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add class methods
-, extend: {
- // add color stops
- update: function(o) {
- if (typeof o == 'number' || o instanceof SVG.Number) {
- o = {
- offset: arguments[0]
- , color: arguments[1]
- , opacity: arguments[2]
- }
- }
-
- // set attributes
- if (o.opacity != null) this.attr('stop-opacity', o.opacity)
- if (o.color != null) this.attr('stop-color', o.color)
- if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
-
- return this
- }
- }
-
-})
- -SVG.Pattern = SVG.invent({
- // Initialize node
- create: 'pattern'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Return the fill id
- url: function() {
- return 'url(#' + this.id() + ')'
- }
- // Update pattern by rebuilding
- , update: function(block) {
- // remove content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Alias string convertion to fill
- , toString: function() {
- return this.url()
- }
- // custom attr to handle transform
- , attr: function(a, b, c) {
- if(a == 'transform') a = 'patternTransform'
- return SVG.Container.prototype.attr.call(this, a, b, c)
- }
-
- }
-
- // Add parent method
-, construct: {
- // Create pattern element in defs
- pattern: function(width, height, block) {
- return this.defs().pattern(width, height, block)
- }
- }
-})
-
-SVG.extend(SVG.Defs, {
- // Define gradient
- pattern: function(width, height, block) {
- return this.put(new SVG.Pattern).update(block).attr({
- x: 0
- , y: 0
- , width: width
- , height: height
- , patternUnits: 'userSpaceOnUse'
- })
- }
-
+ +SVG.extend(SVG.FX, { + // Add animatable attributes + attr: function (a, v, relative) { + // apply attributes individually + if (typeof a === 'object') { + for (var key in a) { + this.attr(key, a[key]) + } + } else { + this.add(a, v, 'attrs') + } + + return this + }, + // Add animatable styles + css: function (s, v) { + if (typeof s === 'object') { + for (var key in s) { + this.css(key, s[key]) + } + } else { + this.add(s, v, 'styles') + } + + return this + }, + // Animatable x-axis + x: function (x, relative) { + if (this.target() instanceof SVG.G) { + this.transform({x: x}, relative) + return this + } + + var num = new SVG.Number(x) + num.relative = relative + return this.add('x', num) + }, + // Animatable y-axis + y: function (y, relative) { + if (this.target() instanceof SVG.G) { + this.transform({y: y}, relative) + return this + } + + var num = new SVG.Number(y) + num.relative = relative + return this.add('y', num) + }, + // Animatable center x-axis + cx: function (x) { + return this.add('cx', new SVG.Number(x)) + }, + // Animatable center y-axis + cy: function (y) { + return this.add('cy', new SVG.Number(y)) + }, + // Add animatable move + move: function (x, y) { + return this.x(x).y(y) + }, + // Add animatable center + center: function (x, y) { + return this.cx(x).cy(y) + }, + // Add animatable size + size: function (width, height) { + if (this.target() instanceof SVG.Text) { + // animate font size for Text elements + this.attr('font-size', width) + } else { + // animate bbox based size for all other elements + var box + + if (!width || !height) { + box = this.target().bbox() + } + + if (!width) { + width = box.width / box.height * height + } + + if (!height) { + height = box.height / box.width * width + } + + this.add('width', new SVG.Number(width)) + .add('height', new SVG.Number(height)) + } + + return this + }, + // Add animatable width + width: function (width) { + return this.add('width', new SVG.Number(width)) + }, + // Add animatable height + height: function (height) { + return this.add('height', new SVG.Number(height)) + }, + // Add animatable plot + plot: function (a, b, c, d) { + // Lines can be plotted with 4 arguments + if (arguments.length === 4) { + return this.plot([a, b, c, d]) + } + + return this.add('plot', new (this.target().MorphArray)(a)) + }, + // Add leading method + leading: function (value) { + return this.target().leading + ? this.add('leading', new SVG.Number(value)) + : this + }, + // Add animatable viewbox + viewbox: function (x, y, width, height) { + if (this.target() instanceof SVG.Container) { + this.add('viewbox', new SVG.Box(x, y, width, height)) + } + + return this + }, + update: function (o) { + if (this.target() instanceof SVG.Stop) { + if (typeof o === 'number' || o instanceof SVG.Number) { + return this.update({ + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + }) + } + + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) + } + + return this + } }) -SVG.Doc = SVG.invent({
- // Initialize node
- create: function(node) {
- this.constructor.call(this, node || SVG.create('svg'))
-
- // set svg element attributes and ensure defs node
- this.namespace().defs()
- }
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Add namespaces
- namespace: function() {
- return this
- .attr({ xmlns: SVG.ns, version: '1.1' })
- .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
- .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
- }
- // Creates and returns defs element
- , defs: function() {
- return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs())
- }
- // custom parent method
- , parent: function() {
- return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode
- }
- // Removes the doc from the DOM
- , remove: function() {
- if(this.parent()) {
- this.parent().removeChild(this.node)
- }
-
- return this
- }
- , clear: function() {
- // remove children
- while(this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
- return this
- }
- , toNested: function() {
- var el = SVG.create('svg')
- this.node.instance = null
- el.appendChild(this.node)
-
- return SVG.adopt(this.node)
- }
- }
-
-})
- -SVG.Shape = SVG.invent({
- // Initialize node
- create: function(node) {
- this.constructor.call(this, node)
- }
-
- // Inherit from
-, inherit: SVG.Element
-
-})
- -
-SVG.Bare = SVG.invent({
- // Initialize
- create: function(element, inherit) {
- // construct element
- this.constructor.call(this, SVG.create(element))
-
- // inherit custom methods
- if (inherit)
- for (var method in inherit.prototype)
- if (typeof inherit.prototype[method] === 'function')
- this[method] = inherit.prototype[method]
- }
-
- // Inherit from
-, inherit: SVG.Element
-
- // Add methods
-, extend: {
- // Insert some plain text
- words: function(text) {
- // remove contents
- while (this.node.hasChildNodes())
- this.node.removeChild(this.node.lastChild)
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- }
-})
-
-
-SVG.extend(SVG.Parent, {
- // Create an element that is not described by SVG.js
- element: function(element, inherit) {
- return this.put(new SVG.Bare(element, inherit))
- }
-})
- -SVG.Symbol = SVG.invent({
- // Initialize node
- create: 'symbol'
-
- // Inherit from
-, inherit: SVG.Container
-
-, construct: {
- // create symbol
- symbol: function() {
- return this.put(new SVG.Symbol)
- }
- }
-})
- -SVG.Use = SVG.invent({
- // Initialize node
- create: 'use'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Use element as a reference
- element: function(element, file) {
- // Set lined element
- return this.attr('href', (file || '') + '#' + element, SVG.xlink)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a use element
- use: function(element, file) {
- return this.put(new SVG.Use).element(element, file)
- }
- }
-})
- -SVG.Rect = SVG.invent({
- // Initialize node
- create: 'rect'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a rect element
- rect: function(width, height) {
- return this.put(new SVG.Rect()).size(width, height)
- }
- }
+ +/* global abcdef, arrayToMatrix, deltaTransformPoint, parseMatrix */ + +SVG.Matrix = SVG.invent({ + // Initialize + create: function (source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + var i + + // ensure source as object + source = source instanceof SVG.Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) + : Array.isArray(source) ? arrayToMatrix(source) + : typeof source === 'object' ? source + : base + + // merge source + for (i = abcdef.length - 1; i >= 0; --i) { + this[abcdef[i]] = source[abcdef[i]] != null + ? source[abcdef[i]] + : base[abcdef[i]] + } + }, + + // Add methods + extend: { + // Extract individual transformations + extract: function () { + // find delta transform points + var px = deltaTransformPoint(this, 0, 1) + var py = deltaTransformPoint(this, 1, 0) + var skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90 + + return { + // translation + x: this.e, + y: this.f, + transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b), + transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d), + // skew + skewX: -skewX, + skewY: 180 / Math.PI * Math.atan2(py.y, py.x), + // scale + scaleX: Math.sqrt(this.a * this.a + this.b * this.b), + scaleY: Math.sqrt(this.c * this.c + this.d * this.d), + // rotation + rotation: skewX, + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f, + matrix: new SVG.Matrix(this) + } + }, + // Clone matrix + clone: function () { + return new SVG.Matrix(this) + }, + // Morph one matrix into another + morph: function (matrix) { + // store new destination + this.destination = new SVG.Matrix(matrix) + + return this + }, + // Get morphed matrix at a given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var matrix = new SVG.Matrix({ + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos + }) + + return matrix + }, + // Multiplies by given matrix + multiply: function (matrix) { + return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) + }, + // Inverses matrix + inverse: function () { + return new SVG.Matrix(this.native().inverse()) + }, + // Translate matrix + translate: function (x, y) { + return new SVG.Matrix(this.native().translate(x || 0, y || 0)) + }, + // Scale matrix + scale: function (x, y, cx, cy) { + // support uniformal scale + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0)) + }, + // Rotate matrix + rotate: function (r, cx, cy) { + // convert degrees to radians + r = SVG.utils.radians(r) + + return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0)) + }, + // Flip matrix on x or y, at a given offset + flip: function (a, o) { + return a === 'x' ? this.scale(-1, 1, o, 0) + : a === 'y' ? this.scale(1, -1, 0, o) + : this.scale(-1, -1, a, o != null ? o : a) + }, + // Skew + skew: function (x, y, cx, cy) { + // support uniformal skew + if (arguments.length === 1) { + y = x + } else if (arguments.length === 3) { + cy = cx + cx = y + y = x + } + + // convert degrees to radians + x = SVG.utils.radians(x) + y = SVG.utils.radians(y) + + return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0)) + }, + // SkewX + skewX: function (x, cx, cy) { + return this.skew(x, 0, cx, cy) + }, + // SkewY + skewY: function (y, cx, cy) { + return this.skew(0, y, cx, cy) + }, + // Transform around a center point + around: function (cx, cy, matrix) { + return this + .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) + .multiply(matrix) + .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) + }, + // Convert to native SVGMatrix + native: function () { + // create new matrix + var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() + + // update with current values + for (var i = abcdef.length - 1; i >= 0; i--) { + matrix[abcdef[i]] = this[abcdef[i]] + } + + return matrix + }, + // Convert matrix to string + toString: function () { + return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' + } + }, + + // Define parent + parent: SVG.Element, + + // Add parent method + construct: { + // Get current matrix + ctm: function () { + return new SVG.Matrix(this.node.getCTM()) + }, + // Get current screen matrix + screenCTM: function () { + /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 + This is needed because FF does not return the transformation matrix + for the inner coordinate system when getScreenCTM() is called on nested svgs. + However all other Browsers do that */ + if (this instanceof SVG.Nested) { + var rect = this.rect(1, 1) + var m = rect.node.getScreenCTM() + rect.remove() + return new SVG.Matrix(m) + } + return new SVG.Matrix(this.node.getScreenCTM()) + } + } }) -SVG.Circle = SVG.invent({
- // Initialize node
- create: 'circle'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create circle element, based on ellipse
- circle: function(size) {
- return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Circle, SVG.FX], {
- // Radius x value
- rx: function(rx) {
- return this.attr('r', rx)
- }
- // Alias radius x value
-, ry: function(ry) {
- return this.rx(ry)
- }
-})
-
-SVG.Ellipse = SVG.invent({
- // Initialize node
- create: 'ellipse'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create an ellipse
- ellipse: function(width, height) {
- return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
- }
- }
-})
-
-SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], {
- // Radius x value
- rx: function(rx) {
- return this.attr('rx', rx)
- }
- // Radius y value
-, ry: function(ry) {
- return this.attr('ry', ry)
- }
-})
-
-// Add common method
-SVG.extend([SVG.Circle, SVG.Ellipse], {
- // Move over x-axis
- x: function(x) {
- return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
- }
- // Move over y-axis
- , y: function(y) {
- return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
- }
- // Move by center over x-axis
- , cx: function(x) {
- return x == null ? this.attr('cx') : this.attr('cx', x)
- }
- // Move by center over y-axis
- , cy: function(y) {
- return y == null ? this.attr('cy') : this.attr('cy', y)
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
- }
- // Custom size function
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this
- .rx(new SVG.Number(p.width).divide(2))
- .ry(new SVG.Number(p.height).divide(2))
- }
+ + +SVG.Point = SVG.invent({ + // Initialize + create: function (x, y) { + var base = {x: 0, y: 0} + var source + + // ensure source as object + source = Array.isArray(x) ? {x: x[0], y: x[1]} + : typeof x === 'object' ? {x: x.x, y: x.y} + : x != null ? {x: x, y: (y != null ? y : x)} + : base // If y has no value, then x is used has its value + + // merge source + this.x = source.x + this.y = source.y + }, + + // Add methods + extend: { + // Clone point + clone: function () { + return new SVG.Point(this) + }, + // Morph one point into another + morph: function (x, y) { + // store new destination + this.destination = new SVG.Point(x, y) + + return this + }, + // Get morphed point at a given position + at: function (pos) { + // make sure a destination is defined + if (!this.destination) return this + + // calculate morphed matrix at a given position + var point = new SVG.Point({ + x: this.x + (this.destination.x - this.x) * pos, + y: this.y + (this.destination.y - this.y) * pos + }) + + return point + }, + // Convert to native SVGPoint + native: function () { + // create new point + var point = SVG.parser.nodes.svg.node.createSVGPoint() + + // update with current values + point.x = this.x + point.y = this.y + + return point + }, + // transform point with matrix + transform: function (matrix) { + return new SVG.Point(this.native().matrixTransform(matrix.native())) + } + } }) -SVG.Line = SVG.invent({
- // Initialize node
- create: 'line'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Get array
- array: function() {
- return new SVG.PointArray([
- [ this.attr('x1'), this.attr('y1') ]
- , [ this.attr('x2'), this.attr('y2') ]
- ])
- }
- // Overwrite native plot() method
- , plot: function(x1, y1, x2, y2) {
- if (x1 == null)
- return this.array()
- else if (typeof y1 !== 'undefined')
- x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
- else
- x1 = new SVG.PointArray(x1).toLine()
-
- return this.attr(x1)
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr(this.array().move(x, y).toLine())
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr(this.array().size(p.width, p.height).toLine())
- }
- }
-
- // Add parent method
-, construct: {
- // Create a line element
- line: function(x1, y1, x2, y2) {
- // make sure plot is called as a setter
- // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
- return SVG.Line.prototype.plot.apply(
- this.put(new SVG.Line)
- , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
- )
- }
- }
-})
- -SVG.Polyline = SVG.invent({
- // Initialize node
- create: 'polyline'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a wrapped polyline element
- polyline: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
- }
- }
-})
-
-SVG.Polygon = SVG.invent({
- // Initialize node
- create: 'polygon'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add parent method
-, construct: {
- // Create a wrapped polygon element
- polygon: function(p) {
- // make sure plot is called as a setter
- return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
- }
- }
-})
-
-// Add polygon-specific functions
-SVG.extend([SVG.Polyline, SVG.Polygon], {
- // Get array
- array: function() {
- return this._array || (this._array = new SVG.PointArray(this.attr('points')))
- }
- // Plot new path
-, plot: function(p) {
- return (p == null) ?
- this.array() :
- this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
- }
- // Clear array cache
-, clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
-, move: function(x, y) {
- return this.attr('points', this.array().move(x, y))
- }
- // Set element size to given width and height
-, size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('points', this.array().size(p.width, p.height))
- }
-
-})
- -// unify all point to point elements
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], {
- // Define morphable array
- morphArray: SVG.PointArray
- // Move by left top corner over x-axis
-, x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
-, y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set width of element
-, width: function(width) {
- var b = this.bbox()
-
- return width == null ? b.width : this.size(width, b.height)
- }
- // Set height of element
-, height: function(height) {
- var b = this.bbox()
-
- return height == null ? b.height : this.size(b.width, height)
- }
+ +SVG.extend(SVG.Element, { + + // Get point + point: function (x, y) { + return new SVG.Point(x, y).transform(this.screenCTM().inverse()) + } + }) -SVG.Path = SVG.invent({
- // Initialize node
- create: 'path'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // Define morphable array
- morphArray: SVG.PathArray
- // Get array
- , array: function() {
- return this._array || (this._array = new SVG.PathArray(this.attr('d')))
- }
- // Plot new path
- , plot: function(d) {
- return (d == null) ?
- this.array() :
- this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
- }
- // Clear array cache
- , clear: function() {
- delete this._array
- return this
- }
- // Move by left top corner
- , move: function(x, y) {
- return this.attr('d', this.array().move(x, y))
- }
- // Move by left top corner over x-axis
- , x: function(x) {
- return x == null ? this.bbox().x : this.move(x, this.bbox().y)
- }
- // Move by left top corner over y-axis
- , y: function(y) {
- return y == null ? this.bbox().y : this.move(this.bbox().x, y)
- }
- // Set element size to given width and height
- , size: function(width, height) {
- var p = proportionalSize(this, width, height)
-
- return this.attr('d', this.array().size(p.width, p.height))
- }
- // Set width of element
- , width: function(width) {
- return width == null ? this.bbox().width : this.size(width, this.bbox().height)
- }
- // Set height of element
- , height: function(height) {
- return height == null ? this.bbox().height : this.size(this.bbox().width, height)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a wrapped path element
- path: function(d) {
- // make sure plot is called as a setter
- return this.put(new SVG.Path).plot(d || new SVG.PathArray)
- }
- }
-})
- -SVG.Image = SVG.invent({
- // Initialize node
- create: 'image'
-
- // Inherit from
-, inherit: SVG.Shape
-
- // Add class methods
-, extend: {
- // (re)load image
- load: function(url, callback) {
- if (!url) return this
-
- var img = new window.Image()
-
- SVG.on(img, 'load', function(e) {
- var p = this.parent(SVG.Pattern)
-
- // ensure image size
- if (this.width() == 0 && this.height() == 0)
- this.size(img.width, img.height)
-
- if(p instanceof SVG.Pattern) {
- // ensure pattern size if not set
- if (p.width() == 0 && p.height() == 0)
- p.size(this.width(), this.height())
- }
-
- if(typeof callback == 'function') {
- callback.call(this, {
- width: img.width
- , height: img.height
- , ratio: img.width / img.height
- , url: url
- })
- }
- }, this)
-
- SVG.on(img, 'load error', function() {
- // dont forget to unbind this memory leaking events
- SVG.off(img)
- })
-
- return this.attr('href', (img.src = url), SVG.xlink)
- }
- }
-
- // Add parent method
-, construct: {
- // create image element, load image and set its size
- image: function(source, callback) {
- return this.put(new SVG.Image).size(0, 0).load(source, callback)
- }
- }
-})
- -SVG.Text = SVG.invent({
- // Initialize node
- create: function(node) {
- this.constructor.call(this, node || SVG.create('text'))
-
- this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
- this._rebuild = true // enable automatic updating of dy values
- this._build = false // disable build mode for adding multiple lines
-
- // set default font
- this.attr('font-family', SVG.defaults.attrs['font-family'])
- }
-
- // Inherit from
-, inherit: SVG.Parent
-
- // Add class methods
-, extend: {
- // Move over x-axis
- x: function(x) {
- // act as getter
- if (x == null)
- return this.attr('x')
-
- return this.attr('x', x)
- }
- // Move over y-axis
- , y: function(y) {
- var oy = this.attr('y')
- , o = typeof oy === 'number' ? oy - this.bbox().y : 0
-
- // act as getter
- if (y == null)
- return typeof oy === 'number' ? oy - o : oy
-
- return this.attr('y', typeof y === 'number' ? y + o : y)
- }
- // Move center over x-axis
- , cx: function(x) {
- return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
- }
- // Move center over y-axis
- , cy: function(y) {
- return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
- }
- // Set the text content
- , text: function(text) {
- // act as getter
- if (text === undefined){
- var text = ''
- , children = this.node.childNodes
- , firstLine = 0
-
- for(var i = 0, len = children.length; i < len; ++i){
- // skip textPaths - they are no lines
- if(children[i].nodeName == 'textPath') {
- if(i == 0) firstLine = 1
- continue
- }
-
- // add newline if its not the first child and newLined is set to true
- if(i != firstLine && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
- text += '\n'
- }
-
- // add content of this node
- text += children[i].textContent
- }
-
- return text
- }
-
- // remove existing content
- this.clear().build(true)
-
- if (typeof text === 'function') {
- // call block
- text.call(this, this)
-
- } else {
- // store text and make sure text is not blank
- text = text.split('\n')
-
- // build new lines
- for (var i = 0, il = text.length; i < il; i++)
- this.tspan(text[i]).newLine()
- }
-
- // disable build mode and rebuild lines
- return this.build(false).rebuild()
- }
- // Set font size
- , size: function(size) {
- return this.attr('font-size', size).rebuild()
- }
- // Set / get leading
- , leading: function(value) {
- // act as getter
- if (value == null)
- return this.dom.leading
-
- // act as setter
- this.dom.leading = new SVG.Number(value)
-
- return this.rebuild()
- }
- // Rebuild appearance type
- , rebuild: function(rebuild) {
- // store new rebuild flag if given
- if (typeof rebuild == 'boolean')
- this._rebuild = rebuild
-
- // define position of all lines
- if (this._rebuild) {
- var self = this
- , blankLineOffset = 0
- , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
-
- this.each(function() {
- if (this.dom.newLined) {
- this.attr('x', self.attr('x'))
-
- if(this.text() == '\n') {
- blankLineOffset += dy
- }else{
- this.attr('dy', dy + blankLineOffset)
- blankLineOffset = 0
- }
- }
- })
-
- this.fire('rebuild')
- }
-
- return this
- }
- // Enable / disable build mode
- , build: function(build) {
- this._build = !!build
- return this
- }
- // overwrite method from parent to set data properly
- , setData: function(o){
- this.dom = o
- this.dom.leading = new SVG.Number(o.leading || 1.3)
- return this
- }
- }
-
- // Add parent method
-, construct: {
- // Create text element
- text: function(text) {
- return this.put(new SVG.Text).text(text)
- }
- // Create plain text element
- , plain: function(text) {
- return this.put(new SVG.Text).plain(text)
- }
- }
-
-})
-
-SVG.Tspan = SVG.invent({
- // Initialize node
- create: 'tspan'
-
- // Inherit from
-, inherit: SVG.Parent
-
- // Add class methods
-, extend: {
- // Set text content
- text: function(text) {
- if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
-
- typeof text === 'function' ? text.call(this, this) : this.plain(text)
-
- return this
- }
- // Shortcut dx
- , dx: function(dx) {
- return this.attr('dx', dx)
- }
- // Shortcut dy
- , dy: function(dy) {
- return this.attr('dy', dy)
- }
- // Create new line
- , newLine: function() {
- // fetch text parent
- var t = this.parent(SVG.Text)
-
- // mark new line
- this.dom.newLined = true
-
- // apply new hy¡n
- return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
- }
- }
-})
-
-SVG.extend([SVG.Text, SVG.Tspan], {
- // Create plain text node
- plain: function(text) {
- // clear if build mode is disabled
- if (this._build === false)
- this.clear()
-
- // create text node
- this.node.appendChild(document.createTextNode(text))
-
- return this
- }
- // Create a tspan
-, tspan: function(text) {
- var tspan = new SVG.Tspan
-
- // clear if build mode is disabled
- if (!this._build)
- this.clear()
-
- // add new tspan
- this.node.appendChild(tspan.node)
-
- return tspan.text(text)
- }
- // FIXME: Does this also work for textpath?
- // Get length of text element
-, length: function() {
- return this.node.getComputedTextLength()
- }
-})
- -SVG.TextPath = SVG.invent({
- // Initialize node
- create: 'textPath'
-
- // Inherit from
-, inherit: SVG.Text
-
- // Define parent class
-, parent: SVG.Parent
-
- // Add parent method
-, extend: {
- morphArray: SVG.PathArray
- // return the array of the path track element
- , array: function() {
- var track = this.track()
-
- return track ? track.array() : null
- }
- // Plot path if any
- , plot: function(d) {
- var track = this.track()
- , pathArray = null
-
- if (track) {
- pathArray = track.plot(d)
- }
-
- return (d == null) ? pathArray : this
- }
- // Get the path element
- , track: function() {
- return this.reference('href')
- }
- }
-, construct: {
- textPath: function(text, path) {
- return this.defs().path(path).text(text).addTo(this)
- }
- }
-})
-
-SVG.extend([SVG.Text], {
- // Create path for text to run on
- path: function(track) {
- var path = new SVG.TextPath
-
- // if d is a path, reuse it
- if(!(track instanceof SVG.Path)) {
- // create path element
- track = this.doc().defs().path(track)
- }
-
- // link textPath to path and add content
- path.attr('href', '#' + track, SVG.xlink)
-
- // add textPath element as child node and return textPath
- return this.put(path)
- }
- // Todo: make this plural?
- // Get the textPath children
- , textPath: function() {
- return this.select('textPath')
- }
-})
-
-SVG.extend([SVG.Path], {
- // creates a textPath from this path
- text: function(text) {
- if(text instanceof SVG.Text) {
- var txt = text.text()
- return text.clear().path(this).text(txt)
- }
- return this.parent().put(new SVG.Text()).path(this).text(text)
- }
- // TODO: Maybe add `targets` to get all textPaths associated with this path
-})
- -SVG.Nested = SVG.invent({
- // Initialize node
- create: 'svg'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add parent method
-, construct: {
- // Create nested svg document
- nested: function() {
- return this.put(new SVG.Nested)
- }
- }
-})
- -SVG.A = SVG.invent({
- // Initialize node
- create: 'a'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Link url
- to: function(url) {
- return this.attr('href', url, SVG.xlink)
- }
- // Link target attribute
- , target: function(target) {
- return this.attr('target', target)
- }
- }
-
- // Add parent method
-, construct: {
- // Create a hyperlink element
- link: function(url) {
- return this.put(new SVG.A).to(url)
- }
- }
-})
-
-SVG.extend(SVG.Element, {
- // Create a hyperlink element
- linkTo: function(url) {
- var link = new SVG.A
-
- if (typeof url == 'function')
- url.call(link, link)
- else
- link.to(url)
-
- return this.parent().put(link).put(this)
- }
-
+ +SVG.extend(SVG.Element, { + // Set svg element attribute + attr: function (a, v, n) { + // act as full getter + if (a == null) { + // get an object of attributes + a = {} + v = this.node.attributes + for (n = v.length - 1; n >= 0; n--) { + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) + ? parseFloat(v[n].nodeValue) + : v[n].nodeValue + } + return a + } else if (typeof a === 'object') { + // apply every attribute individually if an object is passed + for (v in a) this.attr(v, a[v]) + } else if (v === null) { + // remove value + this.node.removeAttribute(a) + } else if (v == null) { + // act as a getter if the first and only argument is not an object + v = this.node.getAttribute(a) + return v == null ? SVG.defaults.attrs[a] + : SVG.regex.isNumber.test(v) ? parseFloat(v) + : v + } else { + // convert image fill and stroke to patterns + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { + v = this.doc().defs().image(v) + } + + if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { + this.add(v) + }) + } + } + + // ensure correct numeric values (also accepts NaN and Infinity) + if (typeof v === 'number') { + v = new SVG.Number(v) + } else if (SVG.Color.isColor(v)) { + // ensure full hex color + v = new SVG.Color(v) + } else if (Array.isArray(v)) { + // parse array values + v = new SVG.Array(v) + } + + // if the passed attribute is leading... + if (a === 'leading') { + // ... call the leading method instead + if (this.leading) { + this.leading(v) + } + } else { + // set given attribute on node + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) + : this.node.setAttribute(a, v.toString()) + } + + // rebuild if required + if (this.rebuild && (a === 'font-size' || a === 'x')) { + this.rebuild(a, v) + } + } + + return this + } }) -SVG.Marker = SVG.invent({
- // Initialize node
- create: 'marker'
-
- // Inherit from
-, inherit: SVG.Container
-
- // Add class methods
-, extend: {
- // Set width of element
- width: function(width) {
- return this.attr('markerWidth', width)
- }
- // Set height of element
- , height: function(height) {
- return this.attr('markerHeight', height)
- }
- // Set marker refX and refY
- , ref: function(x, y) {
- return this.attr('refX', x).attr('refY', y)
- }
- // Update marker
- , update: function(block) {
- // remove all content
- this.clear()
-
- // invoke passed block
- if (typeof block == 'function')
- block.call(this, this)
-
- return this
- }
- // Return the fill id
- , toString: function() {
- return 'url(#' + this.id() + ')'
- }
- }
-
- // Add parent method
-, construct: {
- marker: function(width, height, block) {
- // Create marker element in defs
- return this.defs().marker(width, height, block)
- }
- }
-
-})
-
-SVG.extend(SVG.Defs, {
- // Create marker
- marker: function(width, height, block) {
- // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
- return this.put(new SVG.Marker)
- .size(width, height)
- .ref(width / 2, height / 2)
- .viewbox(0, 0, width, height)
- .attr('orient', 'auto')
- .update(block)
- }
-
-})
-
-SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], {
- // Create and attach markers
- marker: function(marker, width, height, block) {
- var attr = ['marker']
-
- // Build attribute name
- if (marker != 'all') attr.push(marker)
- attr = attr.join('-')
-
- // Set marker attribute
- marker = arguments[1] instanceof SVG.Marker ?
- arguments[1] :
- this.doc().marker(width, height, block)
-
- return this.attr(attr, marker)
- }
-
+ +/* global ensureCentre, capitalize, arrayToMatrix */ + +SVG.extend(SVG.Element, { + // Add transformations + transform: function (o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this + var matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + + return typeof o === 'string' ? matrix[o] : matrix + } + + // get current matrix + matrix = new SVG.Matrix(target) + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = relative + ? matrix.multiply(new SVG.Matrix(o)) + : new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = relative + ? matrix.rotate(o.rotation, o.cx, o.cy) + : matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + if (!relative) { + // absolute; multiply inversed values + var e = matrix.extract() + o.scaleX = o.scaleX * 1 / e.scaleX + o.scaleY = o.scaleY * 1 / e.scaleY + } + + matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skew != null || o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 + o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 + + if (!relative) { + // absolute; reset skew values + var el = matrix.extract() + matrix = matrix.multiply(new SVG.Matrix().skew(el.skewX, el.skewY, el.cx, el.cy).inverse()) + } + + matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if (o.flip === 'x' || o.flip === 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if (o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + if (relative) { + // relative + matrix = matrix.translate(o.x, o.y) + } else { + // absolute + if (o.x != null) matrix.e = o.x + if (o.y != null) matrix.f = o.y + } + } + + return this.attr('transform', matrix) + } }) -// Define list of available attributes for stroke and fill
-var sugar = {
- stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
-, fill: ['color', 'opacity', 'rule']
-, prefix: function(t, a) {
- return a == 'color' ? t : t + '-' + a
- }
-}
-
-// Add sugar for fill and stroke
-;['fill', 'stroke'].forEach(function(m) {
- var i, extension = {}
-
- extension[m] = function(o) {
- if (typeof o == 'undefined')
- return this
- if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
- this.attr(m, o)
-
- else
- // set all attributes from sugar.fill and sugar.stroke list
- for (i = sugar[m].length - 1; i >= 0; i--)
- if (o[sugar[m][i]] != null)
- this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
-
- return this
- }
-
- SVG.extend([SVG.Element, SVG.FX], extension)
-
-})
-
-SVG.extend([SVG.Element, SVG.FX], {
- // Map rotation to transform
- rotate: function(d, cx, cy) {
- return this.transform({ rotation: d, cx: cx, cy: cy })
- }
- // Map skew to transform
-, skew: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ skew: x, cx: y, cy: cx }) :
- this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
- }
- // Map scale to transform
-, scale: function(x, y, cx, cy) {
- return arguments.length == 1 || arguments.length == 3 ?
- this.transform({ scale: x, cx: y, cy: cx }) :
- this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
- }
- // Map translate to transform
-, translate: function(x, y) {
- return this.transform({ x: x, y: y })
- }
- // Map flip to transform
-, flip: function(a, o) {
- o = typeof a == 'number' ? a : o
- return this.transform({ flip: a || 'both', offset: o })
- }
- // Map matrix to transform
-, matrix: function(m) {
- return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
- }
- // Opacity
-, opacity: function(value) {
- return this.attr('opacity', value)
- }
- // Relative move over x axis
-, dx: function(x) {
- return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
- }
- // Relative move over y axis
-, dy: function(y) {
- return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
- }
- // Relative move over x and y axes
-, dmove: function(x, y) {
- return this.dx(x).dy(y)
- }
-})
-
-SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], {
- // Add x and y radius
- radius: function(x, y) {
- var type = (this._target || this).type;
- return type == 'radialGradient' || type == 'radialGradient' ?
- this.attr('r', new SVG.Number(x)) :
- this.rx(x).ry(y == null ? x : y)
- }
-})
-
-SVG.extend(SVG.Path, {
- // Get path length
- length: function() {
- return this.node.getTotalLength()
- }
- // Get point at length
-, pointAt: function(length) {
- return new SVG.Point(this.node.getPointAtLength(length))
- }
-})
-
-SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], {
- // Set font
- font: function(a, v) {
- if (typeof a == 'object') {
- for (v in a) this.font(v, a[v])
- }
-
- return a == 'leading' ?
- this.leading(v) :
- a == 'anchor' ?
- this.attr('text-anchor', v) :
- a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
- this.attr('font-'+ a, v) :
- this.attr(a, v)
- }
-})
- -
-SVG.extend(SVG.Element, {
- // Store data values on svg nodes
- data: function(a, v, r) {
- if (typeof a == 'object') {
- for (v in a)
- this.data(v, a[v])
-
- } else if (arguments.length < 2) {
- try {
- return JSON.parse(this.attr('data-' + a))
- } catch(e) {
- return this.attr('data-' + a)
- }
-
- } else {
- this.attr(
- 'data-' + a
- , v === null ?
- null :
- r === true || typeof v === 'string' || typeof v === 'number' ?
- v :
- JSON.stringify(v)
- )
- }
-
- return this
- }
+ +SVG.extend(SVG.FX, { + transform: function (o, relative) { + // get target in case of the fx module, otherwise reference this + var target = this.target() + var matrix, bbox + + // act as a getter + if (typeof o !== 'object') { + // get current matrix + matrix = new SVG.Matrix(target).extract() + return typeof o === 'string' ? matrix[o] : matrix + } + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = new SVG.Rotate(o.rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skewX != null ? o.skewX : 0 + o.skewY = o.skewY != null ? o.skewY : 0 + + matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if (o.flip === 'x' || o.flip === 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if (o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + matrix = new SVG.Translate(o.x, o.y) + } + + if (!matrix) return this + + matrix.relative = relative + + this.last().transforms.push(matrix) + + return this._callStart() + } }) -SVG.extend(SVG.Element, {
- // Remember arbitrary data
- remember: function(k, v) {
- // remember every item in an object individually
- if (typeof arguments[0] == 'object')
- for (var v in k)
- this.remember(v, k[v])
-
- // retrieve memory
- else if (arguments.length == 1)
- return this.memory()[k]
-
- // store memory
- else
- this.memory()[k] = v
-
- return this
- }
-
- // Erase a given memory
-, forget: function() {
- if (arguments.length == 0)
- this._memory = {}
- else
- for (var i = arguments.length - 1; i >= 0; i--)
- delete this.memory()[arguments[i]]
-
- return this
- }
-
- // Initialize or return local memory object
-, memory: function() {
- return this._memory || (this._memory = {})
- }
-
+ +SVG.extend(SVG.Element, { + // Reset all transformations + untransform: function () { + return this.attr('transform', null) + }, + // merge the whole transformation chain into one matrix and returns it + matrixify: function () { + var matrix = (this.attr('transform') || '') + // split transformations + .split(SVG.regex.transforms).slice(0, -1).map(function (str) { + // generate key => value pairs + var kv = str.trim().split('(') + return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })] + }) + // merge every transformation into one matrix + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) + return matrix[transform[0]].apply(matrix, transform[1]) + }, new SVG.Matrix()) + + return matrix + }, + // add an element to another parent without changing the visual representation on the screen + toParent: function (parent) { + if (this === parent) return this + var ctm = this.screenCTM() + var pCtm = parent.screenCTM().inverse() + + this.addTo(parent).untransform().transform(pCtm.multiply(ctm)) + + return this + }, + // same as above with parent equals root-svg + toDoc: function () { + return this.toParent(this.doc()) + } + }) -// Method for getting an element by id
-SVG.get = function(id) {
- var node = document.getElementById(idFromReference(id) || id)
- return SVG.adopt(node)
-}
-
-// Select elements by query string
-SVG.select = function(query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$$ = function(query, parent) {
- return SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
- return SVG.adopt(node)
- })
-}
-
-SVG.$ = function(query, parent) {
- return SVG.adopt((parent || document).querySelector(query))
-}
-
-SVG.extend(SVG.Parent, {
- // Scoped select method
- select: function(query) {
- return SVG.select(query, this.node)
- }
-})
- -function createElement(element, makeNested) {
- if(element instanceof SVG.Element) return element
-
- if(typeof element == 'object') {
- return SVG.adopt(element)
- }
-
- if(element == null) {
- return new SVG.Doc()
- }
-
- if(typeof element == 'string' && element.charAt(0) != '<') {
- return SVG.adopt(document.querySelector(element))
- }
-
- var node = SVG.create('svg')
- node.innerHTML = element
-
- element = SVG.adopt(node.firstElementChild)
-
- return element
-}
-
-function isNulledBox(box) {
- return !box.w && !box.h && !box.x && !box.y
-}
-
-function domContains(node) {
- return (document.documentElement.contains || function(node) {
- // This is IE - it does not support contains() for top-level SVGs
- while (node.parentNode){
- node = node.parentNode;
- }
- return node == document
- }).call(document.documentElement, node)
-}
-
-function pathRegReplace(a, b, c, d) {
- return c + d.replace(SVG.regex.dots, ' .')
-}
-
-// creates deep clone of array
-function array_clone(arr){
- var clone = arr.slice(0)
- for(var i = clone.length; i--;){
- if(Array.isArray(clone[i])){
- clone[i] = array_clone(clone[i])
- }
- }
- return clone
-}
-
-// tests if a given element is instance of an object
-function is(el, obj){
- return el instanceof obj
-}
-
-// tests if a given selector matches an element
-function matches(el, selector) {
- return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
-}
-
-// Convert dash-separated-string to camelCase
-function camelCase(s) {
- return s.toLowerCase().replace(/-(.)/g, function(m, g) {
- return g.toUpperCase()
- })
-}
-
-// Capitalize first letter of a string
-function capitalize(s) {
- return s.charAt(0).toUpperCase() + s.slice(1)
-}
-
-// Ensure to six-based hex
-function fullHex(hex) {
- return hex.length == 4 ?
- [ '#',
- hex.substring(1, 2), hex.substring(1, 2)
- , hex.substring(2, 3), hex.substring(2, 3)
- , hex.substring(3, 4), hex.substring(3, 4)
- ].join('') : hex
-}
-
-// Component to hex value
-function compToHex(comp) {
- var hex = comp.toString(16)
- return hex.length == 1 ? '0' + hex : hex
-}
-
-// Calculate proportional width and height values when necessary
-function proportionalSize(element, width, height) {
- if (width == null || height == null) {
- var box = element.bbox()
-
- if (width == null)
- width = box.width / box.height * height
- else if (height == null)
- height = box.height / box.width * width
- }
-
- return {
- width: width
- , height: height
- }
-}
-
-// Delta transform point
-function deltaTransformPoint(matrix, x, y) {
- return {
- x: x * matrix.a + y * matrix.c + 0
- , y: x * matrix.b + y * matrix.d + 0
- }
-}
-
-// Map matrix array to object
-function arrayToMatrix(a) {
- return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
-}
-
-// Parse matrix if required
-function parseMatrix(matrix) {
- if (!(matrix instanceof SVG.Matrix))
- matrix = new SVG.Matrix(matrix)
-
- return matrix
-}
-
-// Add centre point to transform object
-function ensureCentre(o, target) {
- o.cx = o.cx == null ? target.bbox().cx : o.cx
- o.cy = o.cy == null ? target.bbox().cy : o.cy
-}
-
-// PathArray Helpers
-function arrayToString(a) {
- for (var i = 0, il = a.length, s = ''; i < il; i++) {
- s += a[i][0]
-
- if (a[i][1] != null) {
- s += a[i][1]
-
- if (a[i][2] != null) {
- s += ' '
- s += a[i][2]
-
- if (a[i][3] != null) {
- s += ' '
- s += a[i][3]
- s += ' '
- s += a[i][4]
-
- if (a[i][5] != null) {
- s += ' '
- s += a[i][5]
- s += ' '
- s += a[i][6]
-
- if (a[i][7] != null) {
- s += ' '
- s += a[i][7]
- }
- }
- }
- }
- }
- }
-
- return s + ' '
-}
-
-// Deep new id assignment
-function assignNewId(node) {
- // do the same for SVG child nodes as well
- for (var i = node.children.length - 1; i >= 0; i--)
- assignNewId(node.children[i])
-
- if(node.id)
- return SVG.adopt(node).id(SVG.eid(node.nodeName))
-
- return SVG.adopt(node)
-}
-
-// Add more bounding box properties
-function fullBox(b) {
- if (b.x == null) {
- b.x = 0
- b.y = 0
- b.width = 0
- b.height = 0
- }
-
- b.w = b.width
- b.h = b.height
- b.x2 = b.x + b.width
- b.y2 = b.y + b.height
- b.cx = b.x + b.width / 2
- b.cy = b.y + b.height / 2
-
- return b
-}
-
-// Get id from reference string
-function idFromReference(url) {
- var m = (url || '').toString().match(SVG.regex.reference)
-
- if (m) return m[1]
-}
-
-// Create matrix array for looping
-var abcdef = 'abcdef'.split('')
- -SVG.Box = SVG.invent({
- create: function(source) {
- var base = [0,0,0,0]
- source = typeof source === 'string' ?
- source.split(SVG.regex.delimiter).map(parseFloat) :
- Array.isArray(source) ?
- source :
- typeof source == 'object' ?
- [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] :
- arguments.length == 4 ?
- [].slice.call(arguments) :
- base
-
- this.x = source[0]
- this.y = source[1]
- this.width = source[2]
- this.height = source[3]
-
- // add center, right, bottom...
- fullBox(this)
- }
-, extend: {
- // Merge rect box with another, return a new instance
- merge: function(box) {
- var x = Math.min(this.x, box.x)
- , y = Math.min(this.y, box.y)
-
- return new SVG.Box(
- x, y,
- Math.max(this.x + this.width, box.x + box.width) - x,
- Math.max(this.y + this.height, box.y + box.height) - y
- )
- }
-
- , transform: function(m) {
- var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
-
- var pts = [
- new SVG.Point(this.x, this.y),
- new SVG.Point(this.x2, this.y),
- new SVG.Point(this.x, this.y2),
- new SVG.Point(this.x2, this.y2)
- ]
-
- pts.forEach(function(p) {
- p = p.transform(m)
- xMin = Math.min(xMin,p.x)
- xMax = Math.max(xMax,p.x)
- yMin = Math.min(yMin,p.y)
- yMax = Math.max(yMax,p.y)
- })
-
- return new SVG.Box(
- xMin, yMin,
- xMax-xMin,
- yMax-yMin
- )
- }
-
- , addOffset: function() {
- // offset by window scroll position, because getBoundingClientRect changes when window is scrolled
- this.x += window.pageXOffset
- this.y += window.pageYOffset
- return this
- }
- , toString: function() {
- return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
- }
- , morph: function(x, y, width, height){
- this.destination = new SVG.Box(x, y, width, height)
- return this
- }
-
- , at: function(pos) {
- if(!this.destination) return this
-
- return new SVG.Box(
- this.x + (this.destination.x - this.x) * pos
- , this.y + (this.destination.y - this.y) * pos
- , this.width + (this.destination.width - this.width) * pos
- , this.height + (this.destination.height - this.height) * pos
- )
-
- }
- }
-
- // Define Parent
-, parent: SVG.Element
-
- // Constructor
-, construct: {
- // Get bounding box
- bbox: function() {
- var box
-
- try {
- // find native bbox
- box = this.node.getBBox()
-
- if(isNulledBox(box) && !domContains(this.node)) {
- throw new Exception('Element not in the dom')
- }
- } catch(e) {
- try {
- var clone = this.clone(SVG.parser().svg).show()
- box = clone.node.getBBox()
- clone.remove()
- } catch(e) {
- console.warn('Getting a bounding box of this element is not possible')
- }
- }
-
- return new SVG.Box(box)
- }
-
- , rbox: function(el) {
- // IE11 throws an error when element not in dom
- try{
- var box = new SVG.Box(this.node.getBoundingClientRect())
- if (el) return box.transform(el.screenCTM().inverse())
- return box.addOffset()
- } catch(e) {
- return new SVG.Box()
- }
- }
- }
-})
-
-SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], {
- viewbox: function(x, y, width, height) {
- // act as getter
- if(x == null) return new SVG.Box(this.attr('viewBox'))
-
- // act as setter
- return this.attr('viewBox', new SVG.Box(x, y, width, height))
- }
-})
- -SVG.parser = function() {
- var b
-
- if(!SVG.parser.nodes.svg.node.parentNode) {
- b = document.body || document.documentElement
- SVG.parser.nodes.svg.addTo(b)
- }
-
- return SVG.parser.nodes
-}
-
-SVG.parser.nodes = {
- svg: new SVG.Nested().size(2, 0).css({
- opacity:0,
- position:'absolute',
- left:'-100%',
- top:'-100%',
- overflow:'hidden'
- })
-}
-
-SVG.parser.nodes.path = SVG.parser.nodes.svg.path().node
-
-
-return SVG
-
-}));
\ No newline at end of file + +SVG.Transformation = SVG.invent({ + + create: function (source, inversed) { + if (arguments.length > 1 && typeof inversed !== 'boolean') { + return this.constructor.bind(this)([].slice.call(arguments)) + } + + var i, len + if (Array.isArray(source)) { + for (i = 0, len = this.arguments.length; i < len; ++i) { + this[this.arguments[i]] = source[i] + } + } else if (typeof source === 'object') { + for (i = 0, len = this.arguments.length; i < len; ++i) { + this[this.arguments[i]] = source[this.arguments[i]] + } + } + + this.inversed = false + + if (inversed === true) { + this.inversed = true + } + }, + + extend: { + + arguments: [], + method: '', + + at: function (pos) { + var params = [] + + for (var i = 0, len = this.arguments.length; i < len; ++i) { + params.push(this[this.arguments[i]]) + } + + var m = this._undo || new SVG.Matrix() + + m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) + + return this.inversed ? m.inverse() : m + }, + + undo: function (o) { + for (var i = 0, len = this.arguments.length; i < len; ++i) { + o[this.arguments[i]] = typeof this[this.arguments[i]] === 'undefined' ? 0 : o[this.arguments[i]] + } + + // The method SVG.Matrix.extract which was used before calling this + // method to obtain a value for the parameter o doesn't return a cx and + // a cy so we use the ones that were provided to this object at its creation + o.cx = this.cx + o.cy = this.cy + + this._undo = new SVG[capitalize(this.method)](o, true).at(1) + return this + } + + } + +}) + +SVG.Translate = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['transformedX', 'transformedY'], + method: 'translate' + } + +}) + +SVG.Rotate = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['rotation', 'cx', 'cy'], + method: 'rotate', + at: function (pos) { + var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) + return this.inversed ? m.inverse() : m + }, + undo: function (o) { + this._undo = o + return this + } + } + +}) + +SVG.Scale = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['scaleX', 'scaleY', 'cx', 'cy'], + method: 'scale' + } + +}) + +SVG.Skew = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['skewX', 'skewY', 'cx', 'cy'], + method: 'skew' + } +}) + +/* global camelCase */ + +SVG.extend(SVG.Element, { + // Dynamic style generator + css: function (s, v) { + var ret = {} + var t, i + if (arguments.length === 0) { + // get full style as object + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { + t = el.split(/\s*:\s*/) + ret[t[0]] = t[1] + }) + return ret + } + + if (arguments.length < 2) { + // get style properties in the array + if (Array.isArray(s)) { + for (i = s.length; i--;) { + ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] + } + return ret + } + + // get style for property + if (typeof s === 'string') { + return this.node.style[camelCase(s)] + } + + // set styles in object + if (typeof s === 'object') { + for (i in s) { + // set empty string if null/undefined/'' was given + this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] + } + } + } + + // set style for property + if (arguments.length === 2) { + this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v + } + + return this + } +}) + +/* global createElement */ + +SVG.Parent = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor(node) + }, + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // Returns all child elements + children: function () { + return SVG.utils.map(this.node.children, function (node) { + return SVG.adopt(node) + }) + }, + // Add given element at a position + add: function (element, i) { + element = createElement(element) + + if (i == null) { + this.node.appendChild(element.node) + } else if (element.node !== this.node.children[i]) { + this.node.insertBefore(element.node, this.node.children[i]) + } + + return this + }, + // Basically does the same as `add()` but returns the added element instead + put: function (element, i) { + this.add(element, i) + return element.instance || element + }, + // Checks if the given element is a child + has: function (element) { + return this.index(element) >= 0 + }, + // Gets index of given element + index: function (element) { + return [].slice.call(this.node.children).indexOf(element.node) + }, + // Get a element at the given index + get: function (i) { + return SVG.adopt(this.node.children[i]) + }, + // Get first child + first: function () { + return this.get(0) + }, + // Get the last child + last: function () { + return this.get(this.node.children.length - 1) + }, + // Iterates over all children and invokes a given block + each: function (block, deep) { + var children = this.children() + var i, il + + for (i = 0, il = children.length; i < il; i++) { + if (children[i] instanceof SVG.Element) { + block.apply(children[i], [i, children]) + } + + if (deep && (children[i] instanceof SVG.Parent)) { + children[i].each(block, deep) + } + } + + return this + }, + // Remove a given child + removeElement: function (element) { + this.node.removeChild(element.node) + + return this + }, + // Remove all elements in this container + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // remove defs reference + delete this._defs + + return this + } + } + +}) + +SVG.extend(SVG.Parent, { + flatten: function (parent) { + if (this instanceof SVG.Defs) return this + + parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) + + this.each(function () { + if (this instanceof SVG.Defs) return this + if (this instanceof SVG.Parent) return this.flatten(parent) + return this.toParent(parent) + }) + + // we need this so that SVG.Doc does not get removed + this.node.firstElementChild || this.remove() + + return this + } +}) + +SVG.Container = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor(node) + }, + + // Inherit from + inherit: SVG.Parent +}) + +// Add events to elements +;[ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', + // , 'mouseenter' -> not supported by IE + // , 'mouseleave' -> not supported by IE + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].forEach(function (event) { + // add event to SVG.Element + SVG.Element.prototype[event] = function (f) { + // bind event to element rather than element node + SVG.on(this, event, f) + return this + } + }) + +// Initialize listeners stack +SVG.listeners = [] +SVG.handlerMap = [] +SVG.listenerId = 0 + +// Add event binder in the SVG namespace +SVG.on = function (node, events, listener, binding, options) { + events.split(SVG.regex.delimiter).forEach(function (event) { + // create listener, get object-index + var l = listener.bind(binding || node) + var n = node instanceof SVG.Element ? node.node : node + var index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 + var ev = event.split('.')[0] + var ns = event.split('.')[1] || '*' + + // ensure valid object + SVG.listeners[index] = SVG.listeners[index] || {} + SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} + SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} + + if (!listener._svgjsListenerId) { + listener._svgjsListenerId = ++SVG.listenerId + } + + // reference listener + SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l + + // add listener + n.addEventListener(ev, l, options || false) + }) +} + +// Add event unbinder in the SVG namespace +SVG.off = function (node, event, listener) { + var index = SVG.handlerMap.indexOf(node) + var ev = event && event.split('.')[0] + var ns = event && event.split('.')[1] + var namespace = '' + + if (index === -1) return + + if (listener) { + if (typeof listener === 'function') listener = listener._svgjsListenerId + if (!listener) return + + // remove listener reference + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { + // remove listener + node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false) + + delete SVG.listeners[index][ev][ns || '*'][listener] + } + } else if (ns && ev) { + // remove all listeners for a namespaced event + if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { + for (listener in SVG.listeners[index][ev][ns]) { + SVG.off(node, [ev, ns].join('.'), listener) + } + + delete SVG.listeners[index][ev][ns] + } + } else if (ns) { + // remove all listeners for a specific namespace + for (event in SVG.listeners[index]) { + for (namespace in SVG.listeners[index][event]) { + if (ns === namespace) { + SVG.off(node, [event, ns].join('.')) + } + } + } + } else if (ev) { + // remove all listeners for the event + if (SVG.listeners[index][ev]) { + for (namespace in SVG.listeners[index][ev]) { + SVG.off(node, [ev, namespace].join('.')) + } + + delete SVG.listeners[index][ev] + } + } else { + // remove all listeners on a given node + for (event in SVG.listeners[index]) { + SVG.off(node, event) + } + + delete SVG.listeners[index] + delete SVG.handlerMap[index] + } +} + +// +SVG.extend(SVG.Element, { + // Bind given event to listener + on: function (event, listener, binding, options) { + SVG.on(this, event, listener, binding, options) + return this + }, + + // Unbind event from listener + off: function (event, listener) { + SVG.off(this.node, event, listener) + return this + }, + + // Fire given event + fire: function (event, data) { + // Dispatch event + if (event instanceof window.Event) { + this.node.dispatchEvent(event) + } else { + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) + } + + this._event = event + return this + }, + + event: function () { + return this._event + } +}) + +SVG.Defs = SVG.invent({ + // Initialize node + create: 'defs', + + // Inherit from + inherit: SVG.Container +}) + +SVG.G = SVG.invent({ + // Initialize node + create: 'g', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) + }, + // Move over y-axis + y: function (y) { + return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) + }, + gbox: function () { + var bbox = this.bbox() + var trans = this.transform() + + bbox.x += trans.x + bbox.x2 += trans.x + bbox.cx += trans.x + + bbox.y += trans.y + bbox.y2 += trans.y + bbox.cy += trans.y + + return bbox + } + }, + + // Add parent method + construct: { + // Create a group element + group: function () { + return this.put(new SVG.G()) + } + } +}) + +// ### This module adds backward / forward functionality to elements. + +// +SVG.extend(SVG.Element, { + // Get all siblings, including myself + siblings: function () { + return this.parent().children() + }, + + // Get the curent position siblings + position: function () { + return this.parent().index(this) + }, + + // Get the next element (will return null if there is none) + next: function () { + return this.siblings()[this.position() + 1] + }, + + // Get the next element (will return null if there is none) + prev: function () { + return this.siblings()[this.position() - 1] + }, + + // Send given element one step forward + forward: function () { + var i = this.position() + 1 + var p = this.parent() + + // move node one step forward + p.removeElement(this).add(this, i) + + // make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element one step backward + backward: function () { + var i = this.position() + + if (i > 0) { + this.parent().removeElement(this).add(this, i - 1) + } + + return this + }, + + // Send given element all the way to the front + front: function () { + var p = this.parent() + + // Move node forward + p.node.appendChild(this.node) + + // Make sure defs node is always at the top + if (p instanceof SVG.Doc) { + p.node.appendChild(p.defs().node) + } + + return this + }, + + // Send given element all the way to the back + back: function () { + if (this.position() > 0) { + this.parent().removeElement(this).add(this, 0) + } + + return this + }, + + // Inserts a given element before the targeted element + before: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i) + + return this + }, + + // Insters a given element after the targeted element + after: function (element) { + element.remove() + + var i = this.position() + + this.parent().add(element, i + 1) + + return this + } +}) + +SVG.Mask = SVG.invent({ + // Initialize node + create: 'mask', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unmask all masked elements and remove itself + remove: function () { + // unmask all targets + this.targets().forEach(function (el) { + el.unmask() + }) + + // remove mask from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [mask*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create masking element + mask: function () { + return this.defs().put(new SVG.Mask()) + } + } +}) + +SVG.extend(SVG.Element, { + // Distribute mask to svg element + maskWith: function (element) { + // use given mask or create a new one + var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) + + // apply mask + return this.attr('mask', 'url("#' + masker.id() + '")') + }, + // Unmask element + unmask: function () { + return this.attr('mask', null) + }, + masker: function () { + return this.reference('mask') + } +}) + +SVG.ClipPath = SVG.invent({ + // Initialize node + create: 'clipPath', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Unclip all clipped elements and remove itself + remove: function () { + // unclip all targets + this.targets().forEach(function (el) { + el.unclip() + }) + + // remove clipPath from parent + return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [clip-path*="' + this.id() + '"]') + } + }, + + // Add parent method + construct: { + // Create clipping element + clip: function () { + return this.defs().put(new SVG.ClipPath()) + } + } +}) + +// +SVG.extend(SVG.Element, { + // Distribute clipPath to svg element + clipWith: function (element) { + // use given clip or create a new one + var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) + + // apply mask + return this.attr('clip-path', 'url("#' + clipper.id() + '")') + }, + // Unclip element + unclip: function () { + return this.attr('clip-path', null) + }, + clipper: function () { + return this.reference('clip-path') + } + +}) + +SVG.Gradient = SVG.invent({ + // Initialize node + create: function (type) { + this.constructor(typeof type === 'object' ? type : SVG.create(type + 'Gradient')) + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Add a color stop + stop: function (offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity) + }, + // Update gradient + update: function (block) { + // remove all stops + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'gradientTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + }, + + // Add parent method + construct: { + // Create gradient element in defs + gradient: function (type, block) { + return this.defs().gradient(type, block) + } + } +}) + +// Add animatable methods to both gradient and fx module +SVG.extend([SVG.Gradient, SVG.FX], { + // From position + from: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) + : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + }, + // To position + to: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) + : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + } +}) + +// Base gradient generation +SVG.extend(SVG.Defs, { + // define gradient + gradient: function (type, block) { + return this.put(new SVG.Gradient(type)).update(block) + } + +}) + +SVG.Stop = SVG.invent({ + // Initialize node + create: 'stop', + + // Inherit from + inherit: SVG.Element, + + // Add class methods + extend: { + // add color stops + update: function (o) { + if (typeof o === 'number' || o instanceof SVG.Number) { + o = { + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] + } + } + + // set attributes + if (o.opacity != null) this.attr('stop-opacity', o.opacity) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + + return this + } + } + +}) + +SVG.Pattern = SVG.invent({ + // Initialize node + create: 'pattern', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Return the fill id + url: function () { + return 'url(#' + this.id() + ')' + }, + // Update pattern by rebuilding + update: function (block) { + // remove content + this.clear() + + // invoke passed block + if (typeof block === 'function') { + block.call(this, this) + } + + return this + }, + // Alias string convertion to fill + toString: function () { + return this.url() + }, + // custom attr to handle transform + attr: function (a, b, c) { + if (a === 'transform') a = 'patternTransform' + return SVG.Container.prototype.attr.call(this, a, b, c) + } + + }, + + // Add parent method + construct: { + // Create pattern element in defs + pattern: function (width, height, block) { + return this.defs().pattern(width, height, block) + } + } +}) + +SVG.extend(SVG.Defs, { + // Define gradient + pattern: function (width, height, block) { + return this.put(new SVG.Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' + }) + } + +}) + +SVG.Doc = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor(node || SVG.create('svg')) + + // set svg element attributes and ensure defs node + this.namespace().defs() + }, + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Add namespaces + namespace: function () { + return this + .attr({ xmlns: SVG.ns, version: '1.1' }) + .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) + .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) + }, + // Creates and returns defs element + defs: function () { + return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) + }, + // custom parent method + parent: function () { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + }, + // Removes the doc from the DOM + remove: function () { + if (this.parent()) { + this.parent().removeChild(this.node) + } + + return this + }, + clear: function () { + // remove children + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + return this + }, + toNested: function () { + var el = SVG.create('svg') + this.node.instance = null + el.appendChild(this.node) + + return SVG.adopt(this.node) + } + } + +}) + + +SVG.Shape = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor(node) + }, + + // Inherit from + inherit: SVG.Element +}) + + +SVG.Bare = SVG.invent({ + // Initialize + create: function (element, inherit) { + // construct element + this.constructor(SVG.create(element)) + + // inherit custom methods + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { + this[method] = inherit.prototype[method] + } + } + } + }, + + // Inherit from + inherit: SVG.Element, + + // Add methods + extend: { + // Insert some plain text + words: function (text) { + // remove contents + while (this.node.hasChildNodes()) { + this.node.removeChild(this.node.lastChild) + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + } + } +}) + +SVG.extend(SVG.Parent, { + // Create an element that is not described by SVG.js + element: function (element, inherit) { + return this.put(new SVG.Bare(element, inherit)) + } +}) + + +SVG.Symbol = SVG.invent({ + // Initialize node + create: 'symbol', + + // Inherit from + inherit: SVG.Container, + + construct: { + // create symbol + symbol: function () { + return this.put(new SVG.Symbol()) + } + } +}) + + +SVG.Use = SVG.invent({ + // Initialize node + create: 'use', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Use element as a reference + element: function (element, file) { + // Set lined element + return this.attr('href', (file || '') + '#' + element, SVG.xlink) + } + }, + + // Add parent method + construct: { + // Create a use element + use: function (element, file) { + return this.put(new SVG.Use()).element(element, file) + } + } +}) + + +SVG.Rect = SVG.invent({ + // Initialize node + create: 'rect', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a rect element + rect: function (width, height) { + return this.put(new SVG.Rect()).size(width, height) + } + } +}) + +/* global proportionalSize */ + +SVG.Circle = SVG.invent({ + // Initialize node + create: 'circle', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create circle element, based on ellipse + circle: function (size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) + } + } +}) + +SVG.extend([SVG.Circle, SVG.FX], { + // Radius x value + rx: function (rx) { + return this.attr('r', rx) + }, + // Alias radius x value + ry: function (ry) { + return this.rx(ry) + } +}) + +SVG.Ellipse = SVG.invent({ + // Initialize node + create: 'ellipse', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create an ellipse + ellipse: function (width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) + } + } +}) + +SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { + // Radius x value + rx: function (rx) { + return this.attr('rx', rx) + }, + // Radius y value + ry: function (ry) { + return this.attr('ry', ry) + } +}) + +// Add common method +SVG.extend([SVG.Circle, SVG.Ellipse], { + // Move over x-axis + x: function (x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + }, + // Move over y-axis + y: function (y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + }, + // Move by center over x-axis + cx: function (x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + }, + // Move by center over y-axis + cy: function (y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + }, + // Set width of element + width: function (width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + }, + // Set height of element + height: function (height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + }, + // Custom size function + size: function (width, height) { + var p = proportionalSize(this, width, height) + + return this + .rx(new SVG.Number(p.width).divide(2)) + .ry(new SVG.Number(p.height).divide(2)) + } +}) + +/* global proportionalSize */ + +SVG.Line = SVG.invent({ + // Initialize node + create: 'line', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Get array + array: function () { + return new SVG.PointArray([ + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] + ]) + }, + // Overwrite native plot() method + plot: function (x1, y1, x2, y2) { + if (x1 == null) { + return this.array() + } else if (typeof y1 !== 'undefined') { + x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } + } else { + x1 = new SVG.PointArray(x1).toLine() + } + + return this.attr(x1) + }, + // Move by left top corner + move: function (x, y) { + return this.attr(this.array().move(x, y).toLine()) + }, + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr(this.array().size(p.width, p.height).toLine()) + } + }, + + // Add parent method + construct: { + // Create a line element + line: function (x1, y1, x2, y2) { + // make sure plot is called as a setter + // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray + return SVG.Line.prototype.plot.apply( + this.put(new SVG.Line()) + , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] + ) + } + } +}) + +/* global proportionalSize */ + +SVG.Polyline = SVG.invent({ + // Initialize node + create: 'polyline', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a wrapped polyline element + polyline: function (p) { + // make sure plot is called as a setter + return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) + } + } +}) + +SVG.Polygon = SVG.invent({ + // Initialize node + create: 'polygon', + + // Inherit from + inherit: SVG.Shape, + + // Add parent method + construct: { + // Create a wrapped polygon element + polygon: function (p) { + // make sure plot is called as a setter + return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) + } + } +}) + +// Add polygon-specific functions +SVG.extend([SVG.Polyline, SVG.Polygon], { + // Get array + array: function () { + return this._array || (this._array = new SVG.PointArray(this.attr('points'))) + }, + + // Plot new path + plot: function (p) { + return (p == null) ? this.array() + : this.clear().attr('points', typeof p === 'string' ? p + : (this._array = new SVG.PointArray(p))) + }, + + // Clear array cache + clear: function () { + delete this._array + return this + }, + + // Move by left top corner + move: function (x, y) { + return this.attr('points', this.array().move(x, y)) + }, + + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('points', this.array().size(p.width, p.height)) + } +}) + +// unify all point to point elements +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { + // Define morphable array + MorphArray: SVG.PointArray, + // Move by left top corner over x-axis + x: function (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + }, + // Move by left top corner over y-axis + y: function (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + }, + // Set width of element + width: function (width) { + var b = this.bbox() + + return width == null ? b.width : this.size(width, b.height) + }, + // Set height of element + height: function (height) { + var b = this.bbox() + + return height == null ? b.height : this.size(b.width, height) + } +}) + +/* global proportionalSize */ + +SVG.Path = SVG.invent({ + // Initialize node + create: 'path', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // Define morphable array + MorphArray: SVG.PathArray, + // Get array + array: function () { + return this._array || (this._array = new SVG.PathArray(this.attr('d'))) + }, + // Plot new path + plot: function (d) { + return (d == null) ? this.array() + : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) + }, + // Clear array cache + clear: function () { + delete this._array + return this + }, + // Move by left top corner + move: function (x, y) { + return this.attr('d', this.array().move(x, y)) + }, + // Move by left top corner over x-axis + x: function (x) { + return x == null ? this.bbox().x : this.move(x, this.bbox().y) + }, + // Move by left top corner over y-axis + y: function (y) { + return y == null ? this.bbox().y : this.move(this.bbox().x, y) + }, + // Set element size to given width and height + size: function (width, height) { + var p = proportionalSize(this, width, height) + return this.attr('d', this.array().size(p.width, p.height)) + }, + // Set width of element + width: function (width) { + return width == null ? this.bbox().width : this.size(width, this.bbox().height) + }, + // Set height of element + height: function (height) { + return height == null ? this.bbox().height : this.size(this.bbox().width, height) + } + }, + + // Add parent method + construct: { + // Create a wrapped path element + path: function (d) { + // make sure plot is called as a setter + return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) + } + } +}) + +SVG.Image = SVG.invent({ + // Initialize node + create: 'image', + + // Inherit from + inherit: SVG.Shape, + + // Add class methods + extend: { + // (re)load image + load: function (url, callback) { + if (!url) return this + + var img = new window.Image() + + SVG.on(img, 'load', function (e) { + var p = this.parent(SVG.Pattern) + + // ensure image size + if (this.width() === 0 && this.height() === 0) { + this.size(img.width, img.height) + } + + if (p instanceof SVG.Pattern) { + // ensure pattern size if not set + if (p.width() === 0 && p.height() === 0) { + p.size(this.width(), this.height()) + } + } + + if (typeof callback === 'function') { + callback.call(this, { + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url + }) + } + }, this) + + SVG.on(img, 'load error', function () { + // dont forget to unbind memory leaking events + SVG.off(img) + }) + + return this.attr('href', (img.src = url), SVG.xlink) + } + }, + + // Add parent method + construct: { + // create image element, load image and set its size + image: function (source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback) + } + } +}) + +SVG.Text = SVG.invent({ + // Initialize node + create: function (node) { + this.constructor(node || SVG.create('text')) + this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding + this._rebuild = true // enable automatic updating of dy values + this._build = false // disable build mode for adding multiple lines + + // set default font + this.attr('font-family', SVG.defaults.attrs['font-family']) + }, + + // Inherit from + inherit: SVG.Parent, + + // Add class methods + extend: { + // Move over x-axis + x: function (x) { + // act as getter + if (x == null) { + return this.attr('x') + } + + return this.attr('x', x) + }, + // Move over y-axis + y: function (y) { + var oy = this.attr('y') + var o = typeof oy === 'number' ? oy - this.bbox().y : 0 + + // act as getter + if (y == null) { + return typeof oy === 'number' ? oy - o : oy + } + + return this.attr('y', typeof y === 'number' ? y + o : y) + }, + // Move center over x-axis + cx: function (x) { + return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) + }, + // Move center over y-axis + cy: function (y) { + return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) + }, + // Set the text content + text: function (text) { + // act as getter + if (text === undefined) { + var children = this.node.childNodes + var firstLine = 0 + text = '' + + for (var i = 0, len = children.length; i < len; ++i) { + // skip textPaths - they are no lines + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1 + continue + } + + // add newline if its not the first child and newLined is set to true + if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { + text += '\n' + } + + // add content of this node + text += children[i].textContent + } + + return text + } + + // remove existing content + this.clear().build(true) + + if (typeof text === 'function') { + // call block + text.call(this, this) + } else { + // store text and make sure text is not blank + text = text.split('\n') + + // build new lines + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine() + } + } + + // disable build mode and rebuild lines + return this.build(false).rebuild() + }, + // Set font size + size: function (size) { + return this.attr('font-size', size).rebuild() + }, + // Set / get leading + leading: function (value) { + // act as getter + if (value == null) { + return this.dom.leading + } + + // act as setter + this.dom.leading = new SVG.Number(value) + + return this.rebuild() + }, + // Rebuild appearance type + rebuild: function (rebuild) { + // store new rebuild flag if given + if (typeof rebuild === 'boolean') { + this._rebuild = rebuild + } + + // define position of all lines + if (this._rebuild) { + var self = this + var blankLineOffset = 0 + var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + + this.each(function () { + if (this.dom.newLined) { + this.attr('x', self.attr('x')) + + if (this.text() === '\n') { + blankLineOffset += dy + } else { + this.attr('dy', dy + blankLineOffset) + blankLineOffset = 0 + } + } + }) + + this.fire('rebuild') + } + + return this + }, + // Enable / disable build mode + build: function (build) { + this._build = !!build + return this + }, + // overwrite method from parent to set data properly + setData: function (o) { + this.dom = o + this.dom.leading = new SVG.Number(o.leading || 1.3) + return this + } + }, + + // Add parent method + construct: { + // Create text element + text: function (text) { + return this.put(new SVG.Text()).text(text) + }, + // Create plain text element + plain: function (text) { + return this.put(new SVG.Text()).plain(text) + } + } + +}) + +SVG.Tspan = SVG.invent({ + // Initialize node + create: 'tspan', + + // Inherit from + inherit: SVG.Parent, + + // Add class methods + extend: { + // Set text content + text: function (text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + + typeof text === 'function' ? text.call(this, this) : this.plain(text) + + return this + }, + // Shortcut dx + dx: function (dx) { + return this.attr('dx', dx) + }, + // Shortcut dy + dy: function (dy) { + return this.attr('dy', dy) + }, + // Create new line + newLine: function () { + // fetch text parent + var t = this.parent(SVG.Text) + + // mark new line + this.dom.newLined = true + + // apply new hy¡n + return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x()) + } + } +}) + +SVG.extend([SVG.Text, SVG.Tspan], { + // Create plain text node + plain: function (text) { + // clear if build mode is disabled + if (this._build === false) { + this.clear() + } + + // create text node + this.node.appendChild(document.createTextNode(text)) + + return this + }, + // Create a tspan + tspan: function (text) { + var tspan = new SVG.Tspan() + + // clear if build mode is disabled + if (!this._build) { + this.clear() + } + + // add new tspan + this.node.appendChild(tspan.node) + + return tspan.text(text) + }, + // FIXME: Does this also work for textpath? + // Get length of text element + length: function () { + return this.node.getComputedTextLength() + } +}) + +SVG.TextPath = SVG.invent({ + // Initialize node + create: 'textPath', + + // Inherit from + inherit: SVG.Text, + + // Define parent class + parent: SVG.Parent, + + // Add parent method + extend: { + MorphArray: SVG.PathArray, + // return the array of the path track element + array: function () { + var track = this.track() + + return track ? track.array() : null + }, + // Plot path if any + plot: function (d) { + var track = this.track() + var pathArray = null + + if (track) { + pathArray = track.plot(d) + } + + return (d == null) ? pathArray : this + }, + // Get the path element + track: function () { + return this.reference('href') + } + }, + construct: { + textPath: function (text, path) { + return this.defs().path(path).text(text).addTo(this) + } + } +}) + +SVG.extend([SVG.Text], { + // Create path for text to run on + path: function (track) { + var path = new SVG.TextPath() + + // if d is a path, reuse it + if (!(track instanceof SVG.Path)) { + // create path element + track = this.doc().defs().path(track) + } + + // link textPath to path and add content + path.attr('href', '#' + track, SVG.xlink) + + // add textPath element as child node and return textPath + return this.put(path) + }, + // Todo: make this plural? + // Get the textPath children + textPath: function () { + return this.select('textPath') + } +}) + +SVG.extend([SVG.Path], { + // creates a textPath from this path + text: function (text) { + if (text instanceof SVG.Text) { + var txt = text.text() + return text.clear().path(this).text(txt) + } + return this.parent().put(new SVG.Text()).path(this).text(text) + } + // TODO: Maybe add `targets` to get all textPaths associated with this path +}) + + +SVG.Nested = SVG.invent({ + // Initialize node + create: 'svg', + + // Inherit from + inherit: SVG.Container, + + // Add parent method + construct: { + // Create nested svg document + nested: function () { + return this.put(new SVG.Nested()) + } + } +}) + +SVG.A = SVG.invent({ + // Initialize node + create: 'a', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Link url + to: function (url) { + return this.attr('href', url, SVG.xlink) + }, + // Link target attribute + target: function (target) { + return this.attr('target', target) + } + }, + + // Add parent method + construct: { + // Create a hyperlink element + link: function (url) { + return this.put(new SVG.A()).to(url) + } + } +}) + +SVG.extend(SVG.Element, { + // Create a hyperlink element + linkTo: function (url) { + var link = new SVG.A() + + if (typeof url === 'function') { url.call(link, link) } else { + link.to(url) + } + + return this.parent().put(link).put(this) + } + +}) + +SVG.Marker = SVG.invent({ + // Initialize node + create: 'marker', + + // Inherit from + inherit: SVG.Container, + + // Add class methods + extend: { + // Set width of element + width: function (width) { + return this.attr('markerWidth', width) + }, + // Set height of element + height: function (height) { + return this.attr('markerHeight', height) + }, + // Set marker refX and refY + ref: function (x, y) { + return this.attr('refX', x).attr('refY', y) + }, + // Update marker + update: function (block) { + // remove all content + this.clear() + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + + return this + }, + // Return the fill id + toString: function () { + return 'url(#' + this.id() + ')' + } + }, + + // Add parent method + construct: { + marker: function (width, height, block) { + // Create marker element in defs + return this.defs().marker(width, height, block) + } + } + +}) + +SVG.extend(SVG.Defs, { + // Create marker + marker: function (width, height, block) { + // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto + return this.put(new SVG.Marker()) + .size(width, height) + .ref(width / 2, height / 2) + .viewbox(0, 0, width, height) + .attr('orient', 'auto') + .update(block) + } + +}) + +SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { + // Create and attach markers + marker: function (marker, width, height, block) { + var attr = ['marker'] + + // Build attribute name + if (marker !== 'all') attr.push(marker) + attr = attr.join('-') + + // Set marker attribute + marker = arguments[1] instanceof SVG.Marker + ? arguments[1] + : this.doc().marker(width, height, block) + + return this.attr(attr, marker) + } +}) + +// Define list of available attributes for stroke and fill +var sugar = { + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], + fill: ['color', 'opacity', 'rule'], + prefix: function (t, a) { + return a === 'color' ? t : t + '-' + a + } +} + +// Add sugar for fill and stroke +;['fill', 'stroke'].forEach(function (m) { + var extension = {} + var i + + extension[m] = function (o) { + if (typeof o === 'undefined') { + return this + } + if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { + this.attr(m, o) + } else { + // set all attributes from sugar.fill and sugar.stroke list + for (i = sugar[m].length - 1; i >= 0; i--) { + if (o[sugar[m][i]] != null) { + this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) + } + } + } + + return this + } + + SVG.extend([SVG.Element, SVG.FX], extension) +}) + +SVG.extend([SVG.Element, SVG.FX], { + // Map rotation to transform + rotate: function (d, cx, cy) { + return this.transform({ rotation: d, cx: cx, cy: cy }) + }, + // Map skew to transform + skew: function (x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 + ? this.transform({ skew: x, cx: y, cy: cx }) + : this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) + }, + // Map scale to transform + scale: function (x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 + ? this.transform({ scale: x, cx: y, cy: cx }) + : this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) + }, + // Map translate to transform + translate: function (x, y) { + return this.transform({ x: x, y: y }) + }, + // Map flip to transform + flip: function (a, o) { + o = typeof a === 'number' ? a : o + return this.transform({ flip: a || 'both', offset: o }) + }, + // Map matrix to transform + matrix: function (m) { + return this.attr('transform', new SVG.Matrix(arguments.length === 6 ? [].slice.call(arguments) : m)) + }, + // Opacity + opacity: function (value) { + return this.attr('opacity', value) + }, + // Relative move over x axis + dx: function (x) { + return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) + }, + // Relative move over y axis + dy: function (y) { + return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) + }, + // Relative move over x and y axes + dmove: function (x, y) { + return this.dx(x).dy(y) + } +}) + +SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], { + // Add x and y radius + radius: function (x, y) { + var type = (this._target || this).type + return type === 'radialGradient' || type === 'radialGradient' + ? this.attr('r', new SVG.Number(x)) + : this.rx(x).ry(y == null ? x : y) + } +}) + +SVG.extend(SVG.Path, { + // Get path length + length: function () { + return this.node.getTotalLength() + }, + // Get point at length + pointAt: function (length) { + return new SVG.Point(this.node.getPointAtLength(length)) + } +}) + +SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], { + // Set font + font: function (a, v) { + if (typeof a === 'object') { + for (v in a) this.font(v, a[v]) + } + + return a === 'leading' + ? this.leading(v) + : a === 'anchor' + ? this.attr('text-anchor', v) + : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' + ? this.attr('font-' + a, v) + : this.attr(a, v) + } +}) + + +SVG.extend(SVG.Element, { + // Store data values on svg nodes + data: function (a, v, r) { + if (typeof a === 'object') { + for (v in a) { + this.data(v, a[v]) + } + } else if (arguments.length < 2) { + try { + return JSON.parse(this.attr('data-' + a)) + } catch (e) { + return this.attr('data-' + a) + } + } else { + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) + ) + } + + return this + } +}) + + +SVG.extend(SVG.Element, { + // Remember arbitrary data + remember: function (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory + return this.memory()[k] + } else { + // store memory + this.memory()[k] = v + } + + return this + }, + + // Erase a given memory + forget: function () { + if (arguments.length === 0) { + this._memory = {} + } else { + for (var i = arguments.length - 1; i >= 0; i--) { + delete this.memory()[arguments[i]] + } + } + return this + }, + + // Initialize or return local memory object + memory: function () { + return this._memory || (this._memory = {}) + } +}) + +/* global idFromReference */ + +// Method for getting an element by id +SVG.get = function (id) { + var node = document.getElementById(idFromReference(id) || id) + return SVG.adopt(node) +} + +// Select elements by query string +SVG.select = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node) + }) +} + +SVG.$$ = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { + return SVG.adopt(node) + }) +} + +SVG.$ = function (query, parent) { + return SVG.adopt((parent || document).querySelector(query)) +} + +SVG.extend(SVG.Parent, { + // Scoped select method + select: function (query) { + return SVG.select(query, this.node) + } +}) + +/* eslint no-unused-vars: 0 */ + +function createElement (element, makeNested) { + if (element instanceof SVG.Element) return element + + if (typeof element === 'object') { + return SVG.adopt(element) + } + + if (element == null) { + return new SVG.Doc() + } + + if (typeof element === 'string' && element.charAt(0) !== '<') { + return SVG.adopt(document.querySelector(element)) + } + + var node = SVG.create('svg') + node.innerHTML = element + + element = SVG.adopt(node.firstElementChild) + + return element +} + +function isNulledBox (box) { + return !box.w && !box.h && !box.x && !box.y +} + +function domContains (node) { + return (document.documentElement.contains || function (node) { + // This is IE - it does not support contains() for top-level SVGs + while (node.parentNode) { + node = node.parentNode + } + return node === document + }).call(document.documentElement, node) +} + +function pathRegReplace (a, b, c, d) { + return c + d.replace(SVG.regex.dots, ' .') +} + +// creates deep clone of array +function arrayClone (arr) { + var clone = arr.slice(0) + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]) + } + } + return clone +} + +// tests if a given element is instance of an object +function is (el, obj) { + return el instanceof obj +} + +// tests if a given selector matches an element +function matches (el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) +} + +// Convert dash-separated-string to camelCase +function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { + return g.toUpperCase() + }) +} + +// Capitalize first letter of a string +function capitalize (s) { + return s.charAt(0).toUpperCase() + s.slice(1) +} + +// Ensure to six-based hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex +} + +// Component to hex value +function compToHex (comp) { + var hex = comp.toString(16) + return hex.length === 1 ? '0' + hex : hex +} + +// Calculate proportional width and height values when necessary +function proportionalSize (element, width, height) { + if (width == null || height == null) { + var box = element.bbox() + + if (width == null) { + width = box.width / box.height * height + } else if (height == null) { + height = box.height / box.width * width + } + } + + return { + width: width, + height: height + } +} + +// Delta transform point +function deltaTransformPoint (matrix, x, y) { + return { + x: x * matrix.a + y * matrix.c + 0, + y: x * matrix.b + y * matrix.d + 0 + } +} + +// Map matrix array to object +function arrayToMatrix (a) { + return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } +} + +// Parse matrix if required +function parseMatrix (matrix) { + if (!(matrix instanceof SVG.Matrix)) { + matrix = new SVG.Matrix(matrix) + } + + return matrix +} + +// Add centre point to transform object +function ensureCentre (o, target) { + o.cx = o.cx == null ? target.bbox().cx : o.cx + o.cy = o.cy == null ? target.bbox().cy : o.cy +} + +// PathArray Helpers +function arrayToString (a) { + for (var i = 0, il = a.length, s = ''; i < il; i++) { + s += a[i][0] + + if (a[i][1] != null) { + s += a[i][1] + + if (a[i][2] != null) { + s += ' ' + s += a[i][2] + + if (a[i][3] != null) { + s += ' ' + s += a[i][3] + s += ' ' + s += a[i][4] + + if (a[i][5] != null) { + s += ' ' + s += a[i][5] + s += ' ' + s += a[i][6] + + if (a[i][7] != null) { + s += ' ' + s += a[i][7] + } + } + } + } + } + } + + return s + ' ' +} + +// Deep new id assignment +function assignNewId (node) { + // do the same for SVG child nodes as well + for (var i = node.children.length - 1; i >= 0; i--) { + assignNewId(node.children[i]) + } + + if (node.id) { + return SVG.adopt(node).id(SVG.eid(node.nodeName)) + } + + return SVG.adopt(node) +} + +// Add more bounding box properties +function fullBox (b) { + if (b.x == null) { + b.x = 0 + b.y = 0 + b.width = 0 + b.height = 0 + } + + b.w = b.width + b.h = b.height + b.x2 = b.x + b.width + b.y2 = b.y + b.height + b.cx = b.x + b.width / 2 + b.cy = b.y + b.height / 2 + + return b +} + +// Get id from reference string +function idFromReference (url) { + var m = (url || '').toString().match(SVG.regex.reference) + + if (m) return m[1] +} + +// Create matrix array for looping +var abcdef = 'abcdef'.split('') + +/* globals fullBox, domContains, isNulledBox, Exception */ + +SVG.Box = SVG.invent({ + create: function (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? 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P.Matrix(this.native().multiply(m(t).native()))},inverse:function(){return new P.Matrix(this.native().inverse())},translate:function(t,e){return new P.Matrix(this.native().translate(t||0,e||0))},scale:function(t,e,n,i){return 1==arguments.length?e=t:3==arguments.length&&(i=n,n=e,e=t),this.around(n,i,new P.Matrix(t,0,0,e,0,0))},rotate:function(t,e,n){return t=P.utils.radians(t),this.around(e,n,new P.Matrix(Math.cos(t),Math.sin(t),-Math.sin(t),Math.cos(t),0,0))},flip:function(t,e){return"x"==t?this.scale(-1,1,e,0):"y"==t?this.scale(1,-1,0,e):this.scale(-1,-1,t,null!=e?e:t)},skew:function(t,e,n,i){return 1==arguments.length?e=t:3==arguments.length&&(i=n,n=e,e=t),t=P.utils.radians(t),e=P.utils.radians(e),this.around(n,i,new P.Matrix(1,Math.tan(e),Math.tan(t),1,0,0))},skewX:function(t,e,n){return this.skew(t,0,e,n)},skewY:function(t,e,n){return this.skew(0,t,e,n)},around:function(t,e,n){return this.multiply(new P.Matrix(1,0,0,1,t||0,e||0)).multiply(n).multiply(new P.Matrix(1,0,0,1,-t||0,-e||0))},native:function(){for(var t=P.parser.nodes.svg.node.createSVGMatrix(),e=S.length-1;e>=0;e--)t[S[e]]=this[S[e]];return t},toString:function(){return"matrix("+this.a+","+this.b+","+this.c+","+this.d+","+this.e+","+this.f+")"}},parent:P.Element,construct:{ctm:function(){return new P.Matrix(this.node.getCTM())},screenCTM:function(){if(this instanceof P.Nested){var t=this.rect(1,1),e=t.node.getScreenCTM();return t.remove(),new P.Matrix(e)}return new P.Matrix(this.node.getScreenCTM())}}}),P.Point=P.invent({create:function(t,e){var n,i={x:0,y:0};n=Array.isArray(t)?{x:t[0],y:t[1]}:"object"==typeof t?{x:t.x,y:t.y}:null!=t?{x:t,y:null!=e?e:t}:i,this.x=n.x,this.y=n.y},extend:{clone:function(){return new P.Point(this)},morph:function(t,e){return this.destination=new P.Point(t,e),this},at:function(t){return this.destination?new P.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t}):this},native:function(){var t=P.parser.nodes.svg.node.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new P.Point(this.native().matrixTransform(t.native()))}}}),P.extend(P.Element,{point:function(t,e){return new P.Point(t,e).transform(this.screenCTM().inverse())}}),P.extend(P.Element,{attr:function(t,e,n){if(null==t){for(t={},e=this.node.attributes,n=e.length-1;n>=0;n--)t[e[n].nodeName]=P.regex.isNumber.test(e[n].nodeValue)?parseFloat(e[n].nodeValue):e[n].nodeValue;return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return e=this.node.getAttribute(t),null==e?P.defaults.attrs[t]:P.regex.isNumber.test(e)?parseFloat(e):e;"fill"!=t&&"stroke"!=t||(P.regex.isImage.test(e)&&(e=this.doc().defs().image(e)),e instanceof P.Image&&(e=this.doc().defs().pattern(0,0,function(){this.add(e)}))),"number"==typeof e?e=new P.Number(e):P.Color.isColor(e)?e=new P.Color(e):Array.isArray(e)&&(e=new P.Array(e)),"leading"==t?this.leading&&this.leading(e):"string"==typeof n?this.node.setAttributeNS(n,t,e.toString()):this.node.setAttribute(t,e.toString()), -!this.rebuild||"font-size"!=t&&"x"!=t||this.rebuild(t,e)}return this}}),P.extend(P.Element,{transform:function(t,e){var n,i,r=this;if("object"!=typeof t)return n=new P.Matrix(r).extract(),"string"==typeof t?n[t]:n;if(n=new P.Matrix(r),e=!!e||!!t.relative,null!=t.a)n=e?n.multiply(new P.Matrix(t)):new P.Matrix(t);else if(null!=t.rotation)y(t,r),n=e?n.rotate(t.rotation,t.cx,t.cy):n.rotate(t.rotation-n.extract().rotation,t.cx,t.cy);else if(null!=t.scale||null!=t.scaleX||null!=t.scaleY){if(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,!e){var s=n.extract();t.scaleX=1*t.scaleX/s.scaleX,t.scaleY=1*t.scaleY/s.scaleY}n=n.scale(t.scaleX,t.scaleY,t.cx,t.cy)}else if(null!=t.skew||null!=t.skewX||null!=t.skewY){if(y(t,r),t.skewX=null!=t.skew?t.skew:null!=t.skewX?t.skewX:0,t.skewY=null!=t.skew?t.skew:null!=t.skewY?t.skewY:0,!e){var s=n.extract();n=n.multiply((new P.Matrix).skew(s.skewX,s.skewY,t.cx,t.cy).inverse())}n=n.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new P.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(e?n=n.translate(t.x,t.y):(null!=t.x&&(n.e=t.x),null!=t.y&&(n.f=t.y)));return this.attr("transform",n)}}),P.extend(P.FX,{transform:function(t,e){var n,i,r=this.target();return"object"!=typeof t?(n=new P.Matrix(r).extract(),"string"==typeof t?n[t]:n):(e=!!e||!!t.relative,null!=t.a?n=new P.Matrix(t):null!=t.rotation?(y(t,r),n=new P.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,n=new P.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(y(t,r),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,n=new P.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new P.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(n=new P.Translate(t.x,t.y)),n?(n.relative=e,this.last().transforms.push(n),this._callStart()):this)}}),P.extend(P.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){return(this.attr("transform")||"").split(P.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(P.regex.delimiter).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(x(e[1])):t[e[0]].apply(t,e[1])},new P.Matrix)},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),n=t.screenCTM().inverse();return this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),P.Transformation=P.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.constructor.call(this,[].slice.call(arguments));if(Array.isArray(t))for(var n=0,i=this.arguments.length;n<i;++n)this[this.arguments[n]]=t[n];else if("object"==typeof t)for(var n=0,i=this.arguments.length;n<i;++n)this[this.arguments[n]]=t[this.arguments[n]];this.inversed=!1,!0===e&&(this.inversed=!0)},extend:{arguments:[],method:"",at:function(t){for(var e=[],n=0,i=this.arguments.length;n<i;++n)e.push(this[this.arguments[n]]);var r=this._undo||new P.Matrix;return r=(new P.Matrix).morph(P.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){for(var e=0,n=this.arguments.length;e<n;++e)t[this.arguments[e]]=void 0===this[this.arguments[e]]?0:t[this.arguments[e]];return t.cx=this.cx,t.cy=this.cy,this._undo=new(P[l(this.method)])(t,!0).at(1),this}}}),P.Translate=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),P.Rotate=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new P.Matrix).rotate((new P.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){return this._undo=t,this}}}),P.Scale=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),P.Skew=P.invent({parent:P.Matrix,inherit:P.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),P.extend(P.Element,{css:function(t,e){var n,i,r={};if(0==arguments.length)return this.node.style.cssText.split(/\s*;\s*/).filter(function(t){return!!t.length}).forEach(function(t){n=t.split(/\s*:\s*/),r[n[0]]=n[1]}),r;if(arguments.length<2){if(Array.isArray(t)){for(i=t.length;i--;)r[u(t[i])]=this.node.style[u(t[i])];return r}if("string"==typeof t)return this.node.style[u(t)];if("object"==typeof t)for(i in t)this.node.style[u(i)]=null==t[i]||P.regex.isBlank.test(t[i])?"":t[i]}return 2==arguments.length&&(this.node.style[u(t)]=null==e||P.regex.isBlank.test(e)?"":e),this}}),P.Parent=P.invent({create:function(t){this.constructor.call(this,t)},inherit:P.Element,extend:{children:function(){return P.utils.map(this.node.children,function(t){return P.adopt(t)})},add:function(t,e){return t=n(t),null==e?this.node.appendChild(t.node):t.node!=this.node.children[e]&&this.node.insertBefore(t.node,this.node.children[e]),this},put:function(t,e){return this.add(t,e),t.instance||t},has:function(t){return this.index(t)>=0},index:function(t){return[].slice.call(this.node.children).indexOf(t.node)},get:function(t){return P.adopt(this.node.children[t])},first:function(){return this.get(0)},last:function(){return this.get(this.node.children.length-1)},each:function(t,e){var n,i,r=this.children();for(n=0,i=r.length;n<i;n++)r[n]instanceof P.Element&&t.apply(r[n],[n,r]),e&&r[n]instanceof P.Parent&&r[n].each(t,e);return this},removeElement:function(t){return this.node.removeChild(t.node),this},clear:function(){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return delete this._defs,this}}}),P.extend(P.Parent,{flatten:function(t){return this instanceof P.Defs?this:(t=t||(this instanceof P.Doc?this:this.parent(P.Parent)),this.each(function(){return this instanceof P.Defs?this:this instanceof P.Parent?this.flatten(t):this.toParent(t)}),this.node.firstElementChild||this.remove(),this)}}),P.Container=P.invent({create:function(t){this.constructor.call(this,t)},inherit:P.Parent}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){P.Element.prototype[t]=function(e){return P.on(this,t,e),this}}),P.listeners=[],P.handlerMap=[],P.listenerId=0,P.on=function(t,e,n,i,r){e.split(P.regex.delimiter).forEach(function(e){var s=n.bind(i||t),a=t instanceof P.Element?t.node:t,o=(P.handlerMap.indexOf(a)+1||P.handlerMap.push(a))-1,h=e.split(".")[0],u=e.split(".")[1]||"*";P.listeners[o]=P.listeners[o]||{},P.listeners[o][h]=P.listeners[o][h]||{},P.listeners[o][h][u]=P.listeners[o][h][u]||{},n._svgjsListenerId||(n._svgjsListenerId=++P.listenerId),P.listeners[o][h][u][n._svgjsListenerId]=s,a.addEventListener(h,s,r||!1)})},P.off=function(t,e,n){var i=P.handlerMap.indexOf(t),r=e&&e.split(".")[0],s=e&&e.split(".")[1],a="";if(-1!=i)if(n){if("function"==typeof n&&(n=n._svgjsListenerId),!n)return;P.listeners[i][r]&&P.listeners[i][r][s||"*"]&&(t.removeEventListener(r,P.listeners[i][r][s||"*"][n],!1),delete P.listeners[i][r][s||"*"][n])}else if(s&&r){if(P.listeners[i][r]&&P.listeners[i][r][s]){for(n in P.listeners[i][r][s])P.off(t,[r,s].join("."),n);delete P.listeners[i][r][s]}}else if(s)for(e in P.listeners[i])for(a in P.listeners[i][e])s===a&&P.off(t,[e,s].join("."));else if(r){if(P.listeners[i][r]){for(a in P.listeners[i][r])P.off(t,[r,a].join("."));delete P.listeners[i][r]}}else{for(e in P.listeners[i])P.off(t,e);delete P.listeners[i],delete P.handlerMap[i]}},P.extend(P.Element,{on:function(t,e,n,i){return P.on(this,t,e,n,i),this},off:function(t,e){return P.off(this.node,t,e),this},fire:function(e,n){return e instanceof t.Event?this.node.dispatchEvent(e):this.node.dispatchEvent(e=new t.CustomEvent(e,{detail:n,cancelable:!0})),this._event=e,this},event:function(){return this._event}}),P.Defs=P.invent({create:"defs",inherit:P.Container}),P.G=P.invent({create:"g",inherit:P.Container,extend:{x:function(t){return null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return t.x+=e.x,t.x2+=e.x,t.cx+=e.x,t.y+=e.y,t.y2+=e.y,t.cy+=e.y,t}},construct:{group:function(){return this.put(new P.G)}}}),P.extend(P.Element,{siblings:function(){return this.parent().children()},position:function(){return this.parent().index(this)},next:function(){return this.siblings()[this.position()+1]},prev:function(){return this.siblings()[this.position()-1]},forward:function(){var t=this.position()+1,e=this.parent();return e.removeElement(this).add(this,t),e instanceof P.Doc&&e.node.appendChild(e.defs().node),this},backward:function(){var t=this.position();return t>0&&this.parent().removeElement(this).add(this,t-1),this},front:function(){var t=this.parent();return t.node.appendChild(this.node),t instanceof P.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var e=this.position();return this.parent().add(t,e+1),this}}),P.Mask=P.invent({create:"mask",inherit:P.Container,extend:{remove:function(){return this.targets().forEach(function(t){t.unmask()}),P.Element.prototype.remove.call(this)},targets:function(){return P.select('svg [mask*="'+this.id()+'"]')}},construct:{mask:function(){return this.defs().put(new P.Mask)}}}),P.extend(P.Element,{maskWith:function(t){var e=t instanceof P.Mask?t:this.parent().mask().add(t);return this.attr("mask",'url("#'+e.id()+'")')},unmask:function(){return this.attr("mask",null)},masker:function(){return this.reference("mask")}}),P.ClipPath=P.invent({create:"clipPath",inherit:P.Container,extend:{remove:function(){return this.targets().forEach(function(t){t.unclip()}),P.Element.prototype.remove.call(this)},targets:function(){return P.select('svg [clip-path*="'+this.id()+'"]')}},construct:{clip:function(){return this.defs().put(new P.ClipPath)}}}),P.extend(P.Element,{clipWith:function(t){var e=t instanceof P.ClipPath?t:this.parent().clip().add(t);return this.attr("clip-path",'url("#'+e.id()+'")')},unclip:function(){return this.attr("clip-path",null)},clipper:function(){return this.reference("clip-path")}}),P.Gradient=P.invent({create:function(t){this.constructor.call(this,"object"==typeof t?t:P.create(t+"Gradient"))},inherit:P.Container,extend:{stop:function(t,e,n){return this.put(new P.Stop).update(t,e,n)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},url:function(){return"url(#"+this.id()+")"},toString:function(){return this.url()},attr:function(t,e,n){return"transform"==t&&(t="gradientTransform"),P.Container.prototype.attr.call(this,t,e,n)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),P.extend([P.Gradient,P.FX],{from:function(t,e){return"radialGradient"==(this._target||this).type?this.attr({fx:new P.Number(t),fy:new P.Number(e)}):this.attr({x1:new P.Number(t),y1:new P.Number(e)})},to:function(t,e){return"radialGradient"==(this._target||this).type?this.attr({cx:new P.Number(t),cy:new P.Number(e)}):this.attr({x2:new P.Number(t),y2:new P.Number(e)})}}),P.extend(P.Defs,{gradient:function(t,e){return this.put(new P.Gradient(t)).update(e)}}),P.Stop=P.invent({create:"stop",inherit:P.Element,extend:{update:function(t){return("number"==typeof t||t instanceof P.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new P.Number(t.offset)),this}}}),P.Pattern=P.invent({create:"pattern",inherit:P.Container,extend:{url:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return 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this.situations.length?this.situations[this.situations.length-1]:this.situation},add:function(t,e,n){return this.last()[n||"animations"][t]=e,this._callStart()},step:function(t){if(t||(this.absPos=this.timeToAbsPos(+new Date)),!1!==this.situation.loops){var e,n,i;e=Math.max(this.absPos,0),n=Math.floor(e),!0===this.situation.loops||n<this.situation.loops?(this.pos=e-n,i=this.situation.loop,this.situation.loop=n):(this.absPos=this.situation.loops,this.pos=1,i=this.situation.loop-1,this.situation.loop=this.situation.loops),this.situation.reversing&&(this.situation.reversed=this.situation.reversed!==Boolean((this.situation.loop-i)%2))}else this.absPos=Math.min(this.absPos,1),this.pos=this.absPos;this.pos<0&&(this.pos=0),this.situation.reversed&&(this.pos=1-this.pos);var r=this.situation.ease(this.pos);for(var s in this.situation.once)s>this.lastPos&&s<=r&&(this.situation.once[s].call(this.target(),this.pos,r),delete this.situation.once[s]);return 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this.fx&&this.fx.play(),this},speed:function(t){if(this.fx){if(null==t)return this.fx.speed();this.fx.speed(t)}return this}}}),M.MorphObj=M.invent({create:function(t,e){return M.Color.isColor(e)?new M.Color(t).morph(e):M.regex.delimiter.test(t)?new M.Array(t).morph(e):M.regex.numberAndUnit.test(e)?new M.Number(t).morph(e):(this.value=t,void(this.destination=e))},extend:{at:function(t,e){return e<1?this.value:this.destination},valueOf:function(){return this.value}}}),M.extend(M.FX,{attr:function(t,e,n){if("object"==typeof t)for(var i in t)this.attr(i,t[i]);else this.add(t,e,"attrs");return this},css:function(t,e){if("object"==typeof t)for(var n in t)this.css(n,t[n]);else this.add(t,e,"styles");return this},x:function(t,e){if(this.target()instanceof M.G)return this.transform({x:t},e),this;var n=new M.Number(t);return n.relative=e,this.add("x",n)},y:function(t,e){if(this.target()instanceof M.G)return this.transform({y:t},e),this;var n=new M.Number(t);return n.relative=e,this.add("y",n)},cx:function(t){return this.add("cx",new M.Number(t))},cy:function(t){return this.add("cy",new M.Number(t))},move:function(t,e){return this.x(t).y(e)},center:function(t,e){return this.cx(t).cy(e)},size:function(t,e){if(this.target()instanceof M.Text)this.attr("font-size",t);else{var n;t&&e||(n=this.target().bbox()),t||(t=n.width/n.height*e),e||(e=n.height/n.width*t),this.add("width",new M.Number(t)).add("height",new M.Number(e))}return this},width:function(t){return this.add("width",new M.Number(t))},height:function(t){return this.add("height",new M.Number(t))},plot:function(t,e,n,i){return 4===arguments.length?this.plot([t,e,n,i]):this.add("plot",new(this.target().MorphArray)(t))},leading:function(t){return this.target().leading?this.add("leading",new M.Number(t)):this},viewbox:function(t,e,n,i){return this.target()instanceof M.Container&&this.add("viewbox",new M.Box(t,e,n,i)),this},update:function(t){if(this.target()instanceof M.Stop){if("number"==typeof t||t instanceof M.Number)return this.update({offset:arguments[0],color:arguments[1],opacity:arguments[2]});null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",t.offset)}return this}}),M.Matrix=M.invent({create:function(t){var e,n=x([1,0,0,1,0,0]);for(t=t instanceof M.Element?t.matrixify():"string"==typeof t?x(t.split(M.regex.delimiter).map(parseFloat)):6===arguments.length?x([].slice.call(arguments)):Array.isArray(t)?x(t):"object"==typeof t?t:n,e=S.length-1;e>=0;--e)this[S[e]]=null!=t[S[e]]?t[S[e]]:n[S[e]]},extend:{extract:function(){var t=p(this,0,1),e=p(this,1,0),n=180/Math.PI*Math.atan2(t.y,t.x)-90;return{x:this.e,y:this.f,transformedX:(this.e*Math.cos(n*Math.PI/180)+this.f*Math.sin(n*Math.PI/180))/Math.sqrt(this.a*this.a+this.b*this.b),transformedY:(this.f*Math.cos(n*Math.PI/180)+this.e*Math.sin(-n*Math.PI/180))/Math.sqrt(this.c*this.c+this.d*this.d),skewX:-n,skewY:180/Math.PI*Math.atan2(e.y,e.x),scaleX:Math.sqrt(this.a*this.a+this.b*this.b),scaleY:Math.sqrt(this.c*this.c+this.d*this.d),rotation:n,a:this.a,b:this.b,c:this.c,d:this.d,e:this.e,f:this.f,matrix:new M.Matrix(this)}},clone:function(){return new M.Matrix(this)},morph:function(t){return this.destination=new M.Matrix(t),this},at:function(t){return this.destination?new M.Matrix({a:this.a+(this.destination.a-this.a)*t,b:this.b+(this.destination.b-this.b)*t,c:this.c+(this.destination.c-this.c)*t,d:this.d+(this.destination.d-this.d)*t,e:this.e+(this.destination.e-this.e)*t,f:this.f+(this.destination.f-this.f)*t}):this},multiply:function(t){return new M.Matrix(this.native().multiply(m(t).native()))},inverse:function(){return new M.Matrix(this.native().inverse())},translate:function(t,e){return new M.Matrix(this.native().translate(t||0,e||0))},scale:function(t,e,n,i){return 1===arguments.length?e=t:3===arguments.length&&(i=n,n=e,e=t),this.around(n,i,new M.Matrix(t,0,0,e,0,0))},rotate:function(t,e,n){return t=M.utils.radians(t),this.around(e,n,new M.Matrix(Math.cos(t),Math.sin(t),-Math.sin(t),Math.cos(t),0,0))},flip:function(t,e){return"x"===t?this.scale(-1,1,e,0):"y"===t?this.scale(1,-1,0,e):this.scale(-1,-1,t,null!=e?e:t)},skew:function(t,e,n,i){return 1===arguments.length?e=t:3===arguments.length&&(i=n,n=e,e=t),t=M.utils.radians(t),e=M.utils.radians(e),this.around(n,i,new M.Matrix(1,Math.tan(e),Math.tan(t),1,0,0))},skewX:function(t,e,n){return this.skew(t,0,e,n)},skewY:function(t,e,n){return this.skew(0,t,e,n)},around:function(t,e,n){return this.multiply(new M.Matrix(1,0,0,1,t||0,e||0)).multiply(n).multiply(new M.Matrix(1,0,0,1,-t||0,-e||0))},native:function(){for(var t=M.parser.nodes.svg.node.createSVGMatrix(),e=S.length-1;e>=0;e--)t[S[e]]=this[S[e]];return t},toString:function(){return"matrix("+this.a+","+this.b+","+this.c+","+this.d+","+this.e+","+this.f+")"}},parent:M.Element,construct:{ctm:function(){return new M.Matrix(this.node.getCTM())},screenCTM:function(){if(this instanceof M.Nested){var t=this.rect(1,1),e=t.node.getScreenCTM();return t.remove(),new M.Matrix(e)}return new M.Matrix(this.node.getScreenCTM())}}}),M.Point=M.invent({create:function(t,e){var n,i={x:0,y:0};n=Array.isArray(t)?{x:t[0],y:t[1]}:"object"==typeof t?{x:t.x,y:t.y}:null!=t?{x:t,y:null!=e?e:t}:i,this.x=n.x,this.y=n.y},extend:{clone:function(){return new M.Point(this)},morph:function(t,e){return this.destination=new M.Point(t,e),this},at:function(t){return this.destination?new M.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t}):this},native:function(){var t=M.parser.nodes.svg.node.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new M.Point(this.native().matrixTransform(t.native()))}}}),M.extend(M.Element,{point:function(t,e){return new M.Point(t,e).transform(this.screenCTM().inverse())}}),M.extend(M.Element,{attr:function(t,e,n){if(null==t){for(t={},e=this.node.attributes,n=e.length-1;n>=0;n--)t[e[n].nodeName]=M.regex.isNumber.test(e[n].nodeValue)?parseFloat(e[n].nodeValue):e[n].nodeValue;return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return e=this.node.getAttribute(t),null==e?M.defaults.attrs[t]:M.regex.isNumber.test(e)?parseFloat(e):e;"fill"!==t&&"stroke"!==t||(M.regex.isImage.test(e)&&(e=this.doc().defs().image(e)),e instanceof M.Image&&(e=this.doc().defs().pattern(0,0,function(){this.add(e)}))),"number"==typeof e?e=new M.Number(e):M.Color.isColor(e)?e=new M.Color(e):Array.isArray(e)&&(e=new M.Array(e)),"leading"===t?this.leading&&this.leading(e):"string"==typeof n?this.node.setAttributeNS(n,t,e.toString()):this.node.setAttribute(t,e.toString()), +!this.rebuild||"font-size"!==t&&"x"!==t||this.rebuild(t,e)}return this}}),M.extend(M.Element,{transform:function(t,e){var n,i,r=this;if("object"!=typeof t)return n=new M.Matrix(r).extract(),"string"==typeof t?n[t]:n;if(n=new M.Matrix(r),e=!!e||!!t.relative,null!=t.a)n=e?n.multiply(new M.Matrix(t)):new M.Matrix(t);else if(null!=t.rotation)y(t,r),n=e?n.rotate(t.rotation,t.cx,t.cy):n.rotate(t.rotation-n.extract().rotation,t.cx,t.cy);else if(null!=t.scale||null!=t.scaleX||null!=t.scaleY){if(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,!e){var s=n.extract();t.scaleX=1*t.scaleX/s.scaleX,t.scaleY=1*t.scaleY/s.scaleY}n=n.scale(t.scaleX,t.scaleY,t.cx,t.cy)}else if(null!=t.skew||null!=t.skewX||null!=t.skewY){if(y(t,r),t.skewX=null!=t.skew?t.skew:null!=t.skewX?t.skewX:0,t.skewY=null!=t.skew?t.skew:null!=t.skewY?t.skewY:0,!e){var a=n.extract();n=n.multiply((new M.Matrix).skew(a.skewX,a.skewY,a.cx,a.cy).inverse())}n=n.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?("x"===t.flip||"y"===t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new M.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(e?n=n.translate(t.x,t.y):(null!=t.x&&(n.e=t.x),null!=t.y&&(n.f=t.y)));return this.attr("transform",n)}}),M.extend(M.FX,{transform:function(t,e){var n,i,r=this.target();return"object"!=typeof t?(n=new M.Matrix(r).extract(),"string"==typeof t?n[t]:n):(e=!!e||!!t.relative,null!=t.a?n=new M.Matrix(t):null!=t.rotation?(y(t,r),n=new M.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(y(t,r),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,n=new M.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(y(t,r),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,n=new M.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"===t.flip||"y"===t.flip?t.offset=null==t.offset?r.bbox()["c"+t.flip]:t.offset:null==t.offset?(i=r.bbox(),t.flip=i.cx,t.offset=i.cy):t.flip=t.offset,n=(new M.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(n=new M.Translate(t.x,t.y)),n?(n.relative=e,this.last().transforms.push(n),this._callStart()):this)}}),M.extend(M.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){return(this.attr("transform")||"").split(M.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(M.regex.delimiter).map(function(t){return 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M.Matrix).morph(M.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){for(var e=0,n=this.arguments.length;e<n;++e)t[this.arguments[e]]=void 0===this[this.arguments[e]]?0:t[this.arguments[e]];return t.cx=this.cx,t.cy=this.cy,this._undo=new(M[l(this.method)])(t,!0).at(1),this}}}),M.Translate=M.invent({parent:M.Matrix,inherit:M.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),M.Rotate=M.invent({parent:M.Matrix,inherit:M.Transformation,create:function(t,e){this.constructor.apply(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new M.Matrix).rotate((new M.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){return 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M.listeners[i][r])M.off(t,[r,a].join("."));delete M.listeners[i][r]}}else{for(e in M.listeners[i])M.off(t,e);delete M.listeners[i],delete M.handlerMap[i]}},M.extend(M.Element,{on:function(t,e,n,i){return M.on(this,t,e,n,i),this},off:function(t,e){return M.off(this.node,t,e),this},fire:function(e,n){return e instanceof t.Event?this.node.dispatchEvent(e):this.node.dispatchEvent(e=new t.CustomEvent(e,{detail:n,cancelable:!0})),this._event=e,this},event:function(){return this._event}}),M.Defs=M.invent({create:"defs",inherit:M.Container}),M.G=M.invent({create:"g",inherit:M.Container,extend:{x:function(t){return null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return 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M.PointArray)}}}),M.Polygon=M.invent({create:"polygon",inherit:M.Shape,construct:{polygon:function(t){return this.put(new M.Polygon).plot(t||new M.PointArray)}}}),M.extend([M.Polyline,M.Polygon],{array:function(){return this._array||(this._array=new M.PointArray(this.attr("points")))},plot:function(t){return null==t?this.array():this.clear().attr("points","string"==typeof t?t:this._array=new M.PointArray(t))},clear:function(){return delete this._array,this},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var n=d(this,t,e);return this.attr("points",this.array().size(n.width,n.height))}}),M.extend([M.Line,M.Polyline,M.Polygon],{MorphArray:M.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return 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\ No newline at end of file diff --git a/gulpfile.js b/gulpfile.js index e7618a0..545a27f 100644 --- a/gulpfile.js +++ b/gulpfile.js @@ -1,91 +1,89 @@ -var del = require('del')
- , gulp = require('gulp')
- , chmod = require('gulp-chmod')
- , concat = require('gulp-concat')
- , header = require('gulp-header')
- , rename = require('gulp-rename')
- , size = require('gulp-size')
- , trim = require('gulp-trimlines')
- , uglify = require('gulp-uglify')
- , wrapUmd = require('gulp-wrap')
- , request = require('request')
- , fs = require('fs')
- , pkg = require('./package.json')
+var del = require('del'),
+ gulp = require('gulp'),
+ chmod = require('gulp-chmod'),
+ concat = require('gulp-concat'),
+ header = require('gulp-header'),
+ rename = require('gulp-rename'),
+ size = require('gulp-size'),
+ trim = require('gulp-trimlines'),
+ uglify = require('gulp-uglify'),
+ wrapUmd = require('gulp-wrap'),
+ pkg = require('./package.json'),
+ standard = require('gulp-standard')
-
-var headerLong = ['/*!'
- , '* <%= pkg.name %> - <%= pkg.description %>'
- , '* @version <%= pkg.version %>'
- , '* <%= pkg.homepage %>'
- , '*'
- , '* @copyright <%= pkg.author %>'
- , '* @license <%= pkg.license %>'
- , '*'
- , '* BUILT: <%= pkg.buildDate %>'
- , '*/;'
- , ''].join('\n')
+var headerLong = ['/*!',
+ '* <%= pkg.name %> - <%= pkg.description %>',
+ '* @version <%= pkg.version %>',
+ '* <%= pkg.homepage %>',
+ '*',
+ '* @copyright <%= pkg.author %>',
+ '* @license <%= pkg.license %>',
+ '*',
+ '* BUILT: <%= pkg.buildDate %>',
+ '*/;',
+ ''].join('\n')
var headerShort = '/*! <%= pkg.name %> v<%= pkg.version %> <%= pkg.license %>*/;'
// all files in the right order (currently we don't use any dependency management system)
var parts = [
- 'src/svg.js'
-, 'src/regex.js'
-, 'src/utilities.js'
-, 'src/default.js'
-, 'src/color.js'
-, 'src/array.js'
-, 'src/pointarray.js'
-, 'src/patharray.js'
-, 'src/number.js'
-, 'src/HtmlNode.js'
-, 'src/element.js'
-, 'src/fx.js'
-, 'src/matrix.js'
-, 'src/point.js'
-, 'src/attr.js'
-, 'src/transform.js'
-, 'src/css.js'
-, 'src/parent.js'
-, 'src/flatten.js'
-, 'src/container.js'
-, 'src/event.js'
-, 'src/defs.js'
-, 'src/group.js'
-, 'src/arrange.js'
-, 'src/mask.js'
-, 'src/clip.js'
-, 'src/gradient.js'
-, 'src/pattern.js'
-, 'src/doc.js'
-, 'src/shape.js'
-, 'src/bare.js'
-, 'src/symbol.js'
-, 'src/use.js'
-, 'src/rect.js'
-, 'src/ellipse.js'
-, 'src/line.js'
-, 'src/poly.js'
-, 'src/pointed.js'
-, 'src/path.js'
-, 'src/image.js'
-, 'src/text.js'
-, 'src/textpath.js'
-, 'src/nested.js'
-, 'src/hyperlink.js'
-, 'src/marker.js'
-, 'src/sugar.js'
-, 'src/set.js'
-, 'src/data.js'
-, 'src/memory.js'
-, 'src/selector.js'
-, 'src/helpers.js'
-, 'src/polyfill.js'
-, 'src/boxes.js'
-, 'src/parser.js'
+ 'src/svg.js',
+ 'src/regex.js',
+ 'src/utilities.js',
+ 'src/default.js',
+ 'src/color.js',
+ 'src/array.js',
+ 'src/pointarray.js',
+ 'src/patharray.js',
+ 'src/number.js',
+ 'src/HtmlNode.js',
+ 'src/element.js',
+ 'src/fx.js',
+ 'src/matrix.js',
+ 'src/point.js',
+ 'src/attr.js',
+ 'src/transform.js',
+ 'src/css.js',
+ 'src/parent.js',
+ 'src/flatten.js',
+ 'src/container.js',
+ 'src/event.js',
+ 'src/defs.js',
+ 'src/group.js',
+ 'src/arrange.js',
+ 'src/mask.js',
+ 'src/clip.js',
+ 'src/gradient.js',
+ 'src/pattern.js',
+ 'src/doc.js',
+ 'src/shape.js',
+ 'src/bare.js',
+ 'src/symbol.js',
+ 'src/use.js',
+ 'src/rect.js',
+ 'src/ellipse.js',
+ 'src/line.js',
+ 'src/poly.js',
+ 'src/pointed.js',
+ 'src/path.js',
+ 'src/image.js',
+ 'src/text.js',
+ 'src/textpath.js',
+ 'src/nested.js',
+ 'src/hyperlink.js',
+ 'src/marker.js',
+ 'src/sugar.js',
+ 'src/set.js',
+ 'src/data.js',
+ 'src/memory.js',
+ 'src/selector.js',
+ 'src/helpers.js',
+ 'src/polyfill.js',
+ 'src/boxes.js',
+ 'src/parser.js'
]
-gulp.task('clean', function() {
+gulp.task('clean', function () {
return del([ 'dist/*' ])
})
@@ -94,12 +92,18 @@ gulp.task('clean', function() { * wrap the whole thing in a UMD wrapper (@see https://github.com/umdjs/umd)
* add the license information to the header plus the build time stamp‏
*/
-gulp.task('unify', ['clean'], function() {
+gulp.task('unify', ['clean'], function () {
pkg.buildDate = Date()
return gulp.src(parts)
+ .pipe(standard())
+ .pipe(standard.reporter('default', {
+ showRuleNames: true,
+ breakOnError: true,
+ quiet: true
+ }))
.pipe(concat('svg.js', { newLine: '\n' }))
// wrap the whole thing in an immediate function call
- .pipe(wrapUmd({ src: 'src/umd.js'}))
+ .pipe(wrapUmd({src: 'src/umd.js'}))
.pipe(header(headerLong, { pkg: pkg }))
.pipe(trim({ leading: false }))
.pipe(chmod(0o644))
@@ -112,10 +116,10 @@ gulp.task('unify', ['clean'], function() { * add the license info
* show the gzipped file size
*/
-gulp.task('minify', ['unify'], function() {
+gulp.task('minify', ['unify'], function () {
return gulp.src('dist/svg.js')
.pipe(uglify())
- .pipe(rename({ suffix:'.min' }))
+ .pipe(rename({ suffix: '.min' }))
.pipe(size({ showFiles: true, title: 'Minified' }))
.pipe(header(headerShort, { pkg: pkg }))
.pipe(chmod(0o644))
@@ -123,5 +127,4 @@ gulp.task('minify', ['unify'], function() { .pipe(size({ showFiles: true, gzip: true, title: 'Gzipped' }))
})
-
-gulp.task('default', ['clean', 'unify', 'minify'])
\ No newline at end of file +gulp.task('default', ['clean', 'unify', 'minify'])
diff --git a/package-lock.json b/package-lock.json new file mode 100644 index 0000000..96d4bac --- /dev/null +++ b/package-lock.json @@ -0,0 +1,9169 @@ +{ + "name": "svg.js", + "version": "3.0.0", + "lockfileVersion": 1, + "requires": true, + "dependencies": { + "abbrev": { + "version": "1.0.9", + "resolved": "https://registry.npmjs.org/abbrev/-/abbrev-1.0.9.tgz", + "integrity": "sha1-kbR5JYinc4wl813W9jdSovh3YTU=", + "dev": true + }, + "accepts": { + "version": "1.3.3", + "resolved": "https://registry.npmjs.org/accepts/-/accepts-1.3.3.tgz", + "integrity": "sha1-w8p0NJOGSMPg2cHjKN1otiLChMo=", + "dev": true, + "requires": { + "mime-types": "2.1.18", + "negotiator": "0.6.1" + } + }, + "acorn": { + "version": "5.4.1", + "resolved": "https://registry.npmjs.org/acorn/-/acorn-5.4.1.tgz", + "integrity": "sha512-XLmq3H/BVvW6/GbxKryGxWORz1ebilSsUDlyC27bXhWGWAZWkGwS6FLHjOlwFXNFoWFQEO/Df4u0YYd0K3BQgQ==", + "dev": true + }, + "acorn-jsx": { + "version": "3.0.1", + "resolved": "https://registry.npmjs.org/acorn-jsx/-/acorn-jsx-3.0.1.tgz", + "integrity": "sha1-r9+UiPsezvyDSPb7IvRk4ypYs2s=", + "dev": true, + "requires": { + "acorn": "3.3.0" + }, + "dependencies": { + "acorn": { + "version": "3.3.0", + "resolved": "https://registry.npmjs.org/acorn/-/acorn-3.3.0.tgz", + "integrity": "sha1-ReN/s56No/JbruP/U2niu18iAXo=", + "dev": true + } + } + }, + "after": { + "version": "0.8.2", + "resolved": "https://registry.npmjs.org/after/-/after-0.8.2.tgz", + "integrity": "sha1-/ts5T58OAqqXaOcCvaI7UF+ufh8=", + "dev": true + }, + "ajv": { + "version": "5.5.2", + "resolved": "https://registry.npmjs.org/ajv/-/ajv-5.5.2.tgz", + "integrity": "sha1-c7Xuyj+rZT49P5Qis0GtQiBdyWU=", + "dev": true, + "requires": { + "co": "4.6.0", + "fast-deep-equal": "1.0.0", + "fast-json-stable-stringify": "2.0.0", + "json-schema-traverse": "0.3.1" + } + }, + "ajv-keywords": { + "version": "1.5.1", + "resolved": "https://registry.npmjs.org/ajv-keywords/-/ajv-keywords-1.5.1.tgz", + "integrity": "sha1-MU3QpLM2j609/NxU7eYXG4htrzw=", + "dev": true + }, + "align-text": { + "version": "0.1.4", + "resolved": "https://registry.npmjs.org/align-text/-/align-text-0.1.4.tgz", + "integrity": "sha1-DNkKVhCT810KmSVsIrcGlDP60Rc=", + "dev": true, + "requires": { + "kind-of": "3.2.2", + "longest": "1.0.1", + "repeat-string": "1.6.1" + }, + "dependencies": { + "kind-of": { + "version": "3.2.2", + "resolved": "https://registry.npmjs.org/kind-of/-/kind-of-3.2.2.tgz", + "integrity": "sha1-MeohpzS6ubuw8yRm2JOupR5KPGQ=", + "dev": true, + "requires": { + "is-buffer": "1.1.6" + } + } + } + }, + "amdefine": { + "version": "1.0.1", + "resolved": "https://registry.npmjs.org/amdefine/-/amdefine-1.0.1.tgz", + "integrity": "sha1-SlKCrBZHKek2Gbz9OtFR+BfOkfU=", + "dev": true + }, + "ansi-colors": { + "version": "1.1.0", + "resolved": "https://registry.npmjs.org/ansi-colors/-/ansi-colors-1.1.0.tgz", + "integrity": 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true, + "requires": { + "fd-slicer": "1.0.1" + } + }, + "yeast": { + "version": "0.1.2", + "resolved": "https://registry.npmjs.org/yeast/-/yeast-0.1.2.tgz", + "integrity": "sha1-AI4G2AlDIMNy28L47XagymyKxBk=", + "dev": true + } + } +} diff --git a/package.json b/package.json index 7853409..9cc9a1d 100644 --- a/package.json +++ b/package.json @@ -70,6 +70,7 @@ "gulp-header": "^1.0.5", "gulp-rename": "^1.2.0", "gulp-size": "^2.1.0", + "gulp-standard": "^10.1.2", "gulp-trimlines": "^1.0.0", "gulp-uglify": "^2.0.0", "gulp-wrap": "^0.13.0", diff --git a/src/HtmlNode.js b/src/HtmlNode.js index 38309e3..30cb4cf 100644 --- a/src/HtmlNode.js +++ b/src/HtmlNode.js @@ -1,25 +1,28 @@ +/* global createElement */ + SVG.HtmlNode = SVG.invent({ - create: function(element) { + create: function (element) { this.node = element - } + }, -, extend: { - add: function(element, i) { + extend: { + add: function (element, i) { element = createElement(element) - if(element instanceof SVG.Nested) { + if (element instanceof SVG.Nested) { element = new SVG.Doc(element.node) element.setData(JSON.parse(element.node.getAttribute('svgjs:data')) || {}) } - if (i == null) + if (i === null) { this.node.appendChild(element.node) - else if (element.node != this.node.children[i]) + } else if (element.node !== this.node.children[i]) { this.node.insertBefore(element.node, this.node.children[i]) + } return this - } + }, - , put: function(element, i) { + put: function (element, i) { this.add(element, i) return element } diff --git a/src/arrange.js b/src/arrange.js index 15d3d3c..a908143 100644 --- a/src/arrange.js +++ b/src/arrange.js @@ -3,83 +3,95 @@ // SVG.extend(SVG.Element, { // Get all siblings, including myself - siblings: function() { + siblings: function () { return this.parent().children() - } + }, + // Get the curent position siblings -, position: function() { + position: function () { return this.parent().index(this) - } + }, + // Get the next element (will return null if there is none) -, next: function() { + next: function () { return this.siblings()[this.position() + 1] - } + }, + // Get the next element (will return null if there is none) -, prev: function() { + prev: function () { return this.siblings()[this.position() - 1] - } + }, + // Send given element one step forward -, forward: function() { + forward: function () { var i = this.position() + 1 - , p = this.parent() + var p = this.parent() // move node one step forward p.removeElement(this).add(this, i) // make sure defs node is always at the top - if (p instanceof SVG.Doc) + if (p instanceof SVG.Doc) { p.node.appendChild(p.defs().node) + } return this - } + }, + // Send given element one step backward -, backward: function() { + backward: function () { var i = this.position() - - if (i > 0) + + if (i > 0) { this.parent().removeElement(this).add(this, i - 1) + } return this - } + }, + // Send given element all the way to the front -, front: function() { + front: function () { var p = this.parent() // Move node forward p.node.appendChild(this.node) // Make sure defs node is always at the top - if (p instanceof SVG.Doc) + if (p instanceof SVG.Doc) { p.node.appendChild(p.defs().node) + } return this - } + }, + // Send given element all the way to the back -, back: function() { - if (this.position() > 0) + back: function () { + if (this.position() > 0) { this.parent().removeElement(this).add(this, 0) - + } + return this - } + }, + // Inserts a given element before the targeted element -, before: function(element) { + before: function (element) { element.remove() var i = this.position() - + this.parent().add(element, i) return this - } + }, + // Insters a given element after the targeted element -, after: function(element) { + after: function (element) { element.remove() - + var i = this.position() - + this.parent().add(element, i + 1) return this } - -})
\ No newline at end of file +}) diff --git a/src/array.js b/src/array.js index b532296..ca51d8e 100644 --- a/src/array.js +++ b/src/array.js @@ -1,10 +1,13 @@ +/* global arrayClone */ + // Module for array conversion -SVG.Array = function(array, fallback) { +SVG.Array = function (array, fallback) { array = (array || []).valueOf() // if array is empty and fallback is provided, use fallback - if (array.length == 0 && fallback) + if (array.length === 0 && fallback) { array = fallback.valueOf() + } // parse array this.value = this.parse(array) @@ -12,69 +15,75 @@ SVG.Array = function(array, fallback) { SVG.extend(SVG.Array, { // Make array morphable - morph: function(array) { + morph: function (array) { this.destination = this.parse(array) // normalize length of arrays - if (this.value.length != this.destination.length) { - var lastValue = this.value[this.value.length - 1] - , lastDestination = this.destination[this.destination.length - 1] + if (this.value.length !== this.destination.length) { + var lastValue = this.value[this.value.length - 1] + var lastDestination = this.destination[this.destination.length - 1] - while(this.value.length > this.destination.length) + while (this.value.length > this.destination.length) { this.destination.push(lastDestination) - while(this.value.length < this.destination.length) + } + while (this.value.length < this.destination.length) { this.value.push(lastValue) + } } return this - } + }, // Clean up any duplicate points -, settle: function() { + settle: function () { // find all unique values - for (var i = 0, il = this.value.length, seen = []; i < il; i++) - if (seen.indexOf(this.value[i]) == -1) + for (var i = 0, il = this.value.length, seen = []; i < il; i++) { + if (seen.indexOf(this.value[i]) === -1) { seen.push(this.value[i]) + } + } // set new value - return this.value = seen - } + this.value = seen + return seen + }, // Get morphed array at given position -, at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this // generate morphed array - for (var i = 0, il = this.value.length, array = []; i < il; i++) + for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos) + } return new SVG.Array(array) - } + }, // Convert array to string -, toString: function() { + toString: function () { return this.value.join(' ') - } + }, // Real value -, valueOf: function() { + valueOf: function () { return this.value - } + }, // Parse whitespace separated string -, parse: function(array) { + parse: function (array) { array = array.valueOf() // if already is an array, no need to parse it if (Array.isArray(array)) return array return array.trim().split(SVG.regex.delimiter).map(parseFloat) - } + }, // Reverse array -, reverse: function() { + reverse: function () { this.value.reverse() return this - } -, clone: function() { + }, + clone: function () { var clone = new this.constructor() - clone.value = array_clone(this.value) + clone.value = arrayClone(this.value) return clone } -})
\ No newline at end of file +}) diff --git a/src/attr.js b/src/attr.js index bc09fe3..19c7525 100644 --- a/src/attr.js +++ b/src/attr.js @@ -1,74 +1,72 @@ SVG.extend(SVG.Element, { // Set svg element attribute - attr: function(a, v, n) { + attr: function (a, v, n) { // act as full getter if (a == null) { // get an object of attributes a = {} v = this.node.attributes - for (n = v.length - 1; n >= 0; n--) - a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue - + for (n = v.length - 1; n >= 0; n--) { + a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) + ? parseFloat(v[n].nodeValue) + : v[n].nodeValue + } return a - - } else if (typeof a == 'object') { + } else if (typeof a === 'object') { // apply every attribute individually if an object is passed for (v in a) this.attr(v, a[v]) - } else if (v === null) { // remove value - this.node.removeAttribute(a) - + this.node.removeAttribute(a) } else if (v == null) { // act as a getter if the first and only argument is not an object v = this.node.getAttribute(a) - return v == null ? - SVG.defaults.attrs[a] : - SVG.regex.isNumber.test(v) ? - parseFloat(v) : v - + return v == null ? SVG.defaults.attrs[a] + : SVG.regex.isNumber.test(v) ? parseFloat(v) + : v } else { - // convert image fill and stroke to patterns - if (a == 'fill' || a == 'stroke') { - if (SVG.regex.isImage.test(v)) + if (a === 'fill' || a === 'stroke') { + if (SVG.regex.isImage.test(v)) { v = this.doc().defs().image(v) + } - if (v instanceof SVG.Image) - v = this.doc().defs().pattern(0, 0, function() { + if (v instanceof SVG.Image) { + v = this.doc().defs().pattern(0, 0, function () { this.add(v) }) + } } - + // ensure correct numeric values (also accepts NaN and Infinity) - if (typeof v === 'number') + if (typeof v === 'number') { v = new SVG.Number(v) - - // ensure full hex color - else if (SVG.Color.isColor(v)) + } else if (SVG.Color.isColor(v)) { + // ensure full hex color v = new SVG.Color(v) - - // parse array values - else if (Array.isArray(v)) + } else if (Array.isArray(v)) { + // parse array values v = new SVG.Array(v) + } // if the passed attribute is leading... - if (a == 'leading') { + if (a === 'leading') { // ... call the leading method instead - if (this.leading) + if (this.leading) { this.leading(v) + } } else { // set given attribute on node - typeof n === 'string' ? - this.node.setAttributeNS(n, a, v.toString()) : - this.node.setAttribute(a, v.toString()) + typeof n === 'string' ? this.node.setAttributeNS(n, a, v.toString()) + : this.node.setAttribute(a, v.toString()) } - + // rebuild if required - if (this.rebuild && (a == 'font-size' || a == 'x')) + if (this.rebuild && (a === 'font-size' || a === 'x')) { this.rebuild(a, v) + } } - + return this } -})
\ No newline at end of file +}) diff --git a/src/bare.js b/src/bare.js index 5ac4173..44b762c 100644 --- a/src/bare.js +++ b/src/bare.js @@ -1,27 +1,31 @@ SVG.Bare = SVG.invent({ // Initialize - create: function(element, inherit) { + create: function (element, inherit) { // construct element - this.constructor.call(this, SVG.create(element)) + this.constructor(SVG.create(element)) // inherit custom methods - if (inherit) - for (var method in inherit.prototype) - if (typeof inherit.prototype[method] === 'function') + if (inherit) { + for (var method in inherit.prototype) { + if (typeof inherit.prototype[method] === 'function') { this[method] = inherit.prototype[method] - } + } + } + } + }, // Inherit from -, inherit: SVG.Element + inherit: SVG.Element, // Add methods -, extend: { + extend: { // Insert some plain text - words: function(text) { + words: function (text) { // remove contents - while (this.node.hasChildNodes()) + while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) + } // create text node this.node.appendChild(document.createTextNode(text)) @@ -31,10 +35,9 @@ SVG.Bare = SVG.invent({ } }) - SVG.extend(SVG.Parent, { // Create an element that is not described by SVG.js - element: function(element, inherit) { + element: function (element, inherit) { return this.put(new SVG.Bare(element, inherit)) } }) diff --git a/src/boxes.js b/src/boxes.js index eb58c06..a5ca1e8 100644 --- a/src/boxes.js +++ b/src/boxes.js @@ -1,15 +1,14 @@ +/* globals fullBox, domContains, isNulledBox, Exception */ + SVG.Box = SVG.invent({ - create: function(source) { - var base = [0,0,0,0] - source = typeof source === 'string' ? - source.split(SVG.regex.delimiter).map(parseFloat) : - Array.isArray(source) ? - source : - typeof source == 'object' ? - [source.left != null ? source.left : source.x, source.top != null ? source.top : source.y, source.width, source.height] : - arguments.length == 4 ? - [].slice.call(arguments) : - base + create: function (source) { + var base = [0, 0, 0, 0] + source = typeof source === 'string' ? source.split(SVG.regex.delimiter).map(parseFloat) + : Array.isArray(source) ? source + : typeof source === 'object' ? [source.left != null ? source.left + : source.x, source.top != null ? source.top : source.y, source.width, source.height] + : arguments.length === 4 ? [].slice.call(arguments) + : base this.x = source[0] this.y = source[1] @@ -18,22 +17,25 @@ SVG.Box = SVG.invent({ // add center, right, bottom... fullBox(this) - } -, extend: { + }, + extend: { // Merge rect box with another, return a new instance - merge: function(box) { + merge: function (box) { var x = Math.min(this.x, box.x) - , y = Math.min(this.y, box.y) + var y = Math.min(this.y, box.y) return new SVG.Box( x, y, - Math.max(this.x + this.width, box.x + box.width) - x, + Math.max(this.x + this.width, box.x + box.width) - x, Math.max(this.y + this.height, box.y + box.height) - y ) - } + }, - , transform: function(m) { - var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox + transform: function (m) { + var xMin = Infinity + var xMax = -Infinity + var yMin = Infinity + var yMax = -Infinity var pts = [ new SVG.Point(this.x, this.y), @@ -42,37 +44,37 @@ SVG.Box = SVG.invent({ new SVG.Point(this.x2, this.y2) ] - pts.forEach(function(p) { + pts.forEach(function (p) { p = p.transform(m) - xMin = Math.min(xMin,p.x) - xMax = Math.max(xMax,p.x) - yMin = Math.min(yMin,p.y) - yMax = Math.max(yMax,p.y) + xMin = Math.min(xMin, p.x) + xMax = Math.max(xMax, p.x) + yMin = Math.min(yMin, p.y) + yMax = Math.max(yMax, p.y) }) return new SVG.Box( xMin, yMin, - xMax-xMin, - yMax-yMin + xMax - xMin, + yMax - yMin ) - } + }, - , addOffset: function() { + addOffset: function () { // offset by window scroll position, because getBoundingClientRect changes when window is scrolled this.x += window.pageXOffset this.y += window.pageYOffset return this - } - , toString: function() { + }, + toString: function () { return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height - } - , morph: function(x, y, width, height){ + }, + morph: function (x, y, width, height) { this.destination = new SVG.Box(x, y, width, height) return this - } + }, - , at: function(pos) { - if(!this.destination) return this + at: function (pos) { + if (!this.destination) return this return new SVG.Box( this.x + (this.destination.x - this.x) * pos @@ -80,46 +82,45 @@ SVG.Box = SVG.invent({ , this.width + (this.destination.width - this.width) * pos , this.height + (this.destination.height - this.height) * pos ) - } - } + }, // Define Parent -, parent: SVG.Element + parent: SVG.Element, // Constructor -, construct: { + construct: { // Get bounding box - bbox: function() { + bbox: function () { var box try { // find native bbox box = this.node.getBBox() - if(isNulledBox(box) && !domContains(this.node)) { + if (isNulledBox(box) && !domContains(this.node)) { throw new Exception('Element not in the dom') } - } catch(e) { + } catch (e) { try { var clone = this.clone(SVG.parser().svg).show() box = clone.node.getBBox() clone.remove() - } catch(e) { + } catch (e) { console.warn('Getting a bounding box of this element is not possible') } } return new SVG.Box(box) - } + }, - , rbox: function(el) { + rbox: function (el) { // IE11 throws an error when element not in dom - try{ + try { var box = new SVG.Box(this.node.getBoundingClientRect()) if (el) return box.transform(el.screenCTM().inverse()) return box.addOffset() - } catch(e) { + } catch (e) { return new SVG.Box() } } @@ -127,9 +128,9 @@ SVG.Box = SVG.invent({ }) SVG.extend([SVG.Doc, SVG.Nested, SVG.Symbol, SVG.Image, SVG.Pattern, SVG.Marker, SVG.ForeignObject, SVG.View], { - viewbox: function(x, y, width, height) { + viewbox: function (x, y, width, height) { // act as getter - if(x == null) return new SVG.Box(this.attr('viewBox')) + if (x == null) return new SVG.Box(this.attr('viewBox')) // act as setter return this.attr('viewBox', new SVG.Box(x, y, width, height)) diff --git a/src/clip.js b/src/clip.js index b43712e..63fff74 100644 --- a/src/clip.js +++ b/src/clip.js @@ -1,33 +1,33 @@ SVG.ClipPath = SVG.invent({ // Initialize node - create: 'clipPath' + create: 'clipPath', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Unclip all clipped elements and remove itself - remove: function() { + remove: function () { // unclip all targets - this.targets().forEach(function(el) { + this.targets().forEach(function (el) { el.unclip() }) // remove clipPath from parent return SVG.Element.prototype.remove.call(this) + }, + + targets: function () { + return SVG.select('svg [clip-path*="' + this.id() + '"]') } - - , targets: function() { - return SVG.select('svg [clip-path*="' +this.id() +'"]') - } - } + }, // Add parent method -, construct: { + construct: { // Create clipping element - clip: function() { - return this.defs().put(new SVG.ClipPath) + clip: function () { + return this.defs().put(new SVG.ClipPath()) } } }) @@ -35,19 +35,19 @@ SVG.ClipPath = SVG.invent({ // SVG.extend(SVG.Element, { // Distribute clipPath to svg element - clipWith: function(element) { + clipWith: function (element) { // use given clip or create a new one var clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element) // apply mask return this.attr('clip-path', 'url("#' + clipper.id() + '")') - } + }, // Unclip element -, unclip: function() { + unclip: function () { return this.attr('clip-path', null) - } -, clipper: function() { + }, + clipper: function () { return this.reference('clip-path') } -})
\ No newline at end of file +}) diff --git a/src/color.js b/src/color.js index 9d77d4e..8f47f70 100644 --- a/src/color.js +++ b/src/color.js @@ -1,108 +1,105 @@ +/* globals fullHex, compToHex */ + // Module for color convertions -SVG.Color = function(color) { +SVG.Color = function (color) { var match - - // initialize defaults + + // initialize defaults this.r = 0 this.g = 0 this.b = 0 - - if(!color) return - - // parse color + + if (!color) return + + // parse color if (typeof color === 'string') { if (SVG.regex.isRgb.test(color)) { - // get rgb values - match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,'')) - - // parse numeric values + // get rgb values + match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace, '')) + + // parse numeric values this.r = parseInt(match[1]) this.g = parseInt(match[2]) this.b = parseInt(match[3]) - } else if (SVG.regex.isHex.test(color)) { - // get hex values + // get hex values match = SVG.regex.hex.exec(fullHex(color)) - // parse numeric values + // parse numeric values this.r = parseInt(match[1], 16) this.g = parseInt(match[2], 16) this.b = parseInt(match[3], 16) - } - } else if (typeof color === 'object') { this.r = color.r this.g = color.g this.b = color.b - } - } SVG.extend(SVG.Color, { // Default to hex conversion - toString: function() { + toString: function () { return this.toHex() - } + }, // Build hex value -, toHex: function() { - return '#' - + compToHex(this.r) - + compToHex(this.g) - + compToHex(this.b) - } + toHex: function () { + return '#' + + compToHex(this.r) + + compToHex(this.g) + + compToHex(this.b) + }, // Build rgb value -, toRgb: function() { + toRgb: function () { return 'rgb(' + [this.r, this.g, this.b].join() + ')' - } + }, // Calculate true brightness -, brightness: function() { - return (this.r / 255 * 0.30) - + (this.g / 255 * 0.59) - + (this.b / 255 * 0.11) - } + brightness: function () { + return (this.r / 255 * 0.30) + + (this.g / 255 * 0.59) + + (this.b / 255 * 0.11) + }, // Make color morphable -, morph: function(color) { + morph: function (color) { this.destination = new SVG.Color(color) return this - } + }, // Get morphed color at given position -, at: function(pos) { - // make sure a destination is defined + at: function (pos) { + // make sure a destination is defined if (!this.destination) return this - // normalise pos + // normalise pos pos = pos < 0 ? 0 : pos > 1 ? 1 : pos - // generate morphed color + // generate morphed color return new SVG.Color({ - r: ~~(this.r + (this.destination.r - this.r) * pos) - , g: ~~(this.g + (this.destination.g - this.g) * pos) - , b: ~~(this.b + (this.destination.b - this.b) * pos) + r: ~~(this.r + (this.destination.r - this.r) * pos), + g: ~~(this.g + (this.destination.g - this.g) * pos), + b: ~~(this.b + (this.destination.b - this.b) * pos) }) } - + }) // Testers // Test if given value is a color string -SVG.Color.test = function(color) { +SVG.Color.test = function (color) { color += '' - return SVG.regex.isHex.test(color) - || SVG.regex.isRgb.test(color) + return SVG.regex.isHex.test(color) || + SVG.regex.isRgb.test(color) } // Test if given value is a rgb object -SVG.Color.isRgb = function(color) { - return color && typeof color.r == 'number' - && typeof color.g == 'number' - && typeof color.b == 'number' +SVG.Color.isRgb = function (color) { + return color && typeof color.r === 'number' && + typeof color.g === 'number' && + typeof color.b === 'number' } // Test if given value is a color -SVG.Color.isColor = function(color) { +SVG.Color.isColor = function (color) { return SVG.Color.isRgb(color) || SVG.Color.test(color) -}
\ No newline at end of file +} diff --git a/src/container.js b/src/container.js index e620041..90e8f26 100644 --- a/src/container.js +++ b/src/container.js @@ -1,10 +1,9 @@ SVG.Container = SVG.invent({ // Initialize node - create: function(node) { - this.constructor.call(this, node) - } + create: function (node) { + this.constructor(node) + }, // Inherit from -, inherit: SVG.Parent - -})
\ No newline at end of file + inherit: SVG.Parent +}) @@ -1,10 +1,13 @@ +/* global camelCase */ + SVG.extend(SVG.Element, { // Dynamic style generator - css: function(s, v) { - var t, i, ret = {} - if (arguments.length == 0) { + css: function (s, v) { + var ret = {} + var t, i + if (arguments.length === 0) { // get full style as object - this.node.style.cssText.split(/\s*;\s*/).filter(function(el) { return !!el.length }).forEach(function(el) { + this.node.style.cssText.split(/\s*;\s*/).filter(function (el) { return !!el.length }).forEach(function (el) { t = el.split(/\s*:\s*/) ret[t[0]] = t[1] }) @@ -13,21 +16,21 @@ SVG.extend(SVG.Element, { if (arguments.length < 2) { // get style properties in the array - if(Array.isArray(s)) { - for(i = s.length; i--;) { + if (Array.isArray(s)) { + for (i = s.length; i--;) { ret[camelCase(s[i])] = this.node.style[camelCase(s[i])] } return ret } // get style for property - if(typeof s == 'string') { + if (typeof s === 'string') { return this.node.style[camelCase(s)] } // set styles in object - if(typeof s == 'object') { - for(i in s) { + if (typeof s === 'object') { + for (i in s) { // set empty string if null/undefined/'' was given this.node.style[camelCase(i)] = (s[i] == null || SVG.regex.isBlank.test(s[i])) ? '' : s[i] } @@ -35,7 +38,7 @@ SVG.extend(SVG.Element, { } // set style for property - if (arguments.length == 2) { + if (arguments.length === 2) { this.node.style[camelCase(s)] = (v == null || SVG.regex.isBlank.test(v)) ? '' : v } diff --git a/src/data.js b/src/data.js index cefa21c..f7fcd55 100644 --- a/src/data.js +++ b/src/data.js @@ -1,29 +1,25 @@ SVG.extend(SVG.Element, { // Store data values on svg nodes - data: function(a, v, r) { - if (typeof a == 'object') { - for (v in a) + data: function (a, v, r) { + if (typeof a === 'object') { + for (v in a) { this.data(v, a[v]) - + } } else if (arguments.length < 2) { try { return JSON.parse(this.attr('data-' + a)) - } catch(e) { + } catch (e) { return this.attr('data-' + a) } - } else { - this.attr( - 'data-' + a - , v === null ? - null : - r === true || typeof v === 'string' || typeof v === 'number' ? - v : - JSON.stringify(v) + this.attr('data-' + a, + v === null ? null + : r === true || typeof v === 'string' || typeof v === 'number' ? v + : JSON.stringify(v) ) } - + return this } -})
\ No newline at end of file +}) diff --git a/src/default.js b/src/default.js index d371ca0..c77b028 100644 --- a/src/default.js +++ b/src/default.js @@ -1,36 +1,42 @@ SVG.defaults = { + // Default attribute values attrs: { - // fill and stroke - 'fill-opacity': 1 - , 'stroke-opacity': 1 - , 'stroke-width': 0 - , 'stroke-linejoin': 'miter' - , 'stroke-linecap': 'butt' - , fill: '#000000' - , stroke: '#000000' - , opacity: 1 - // position - , x: 0 - , y: 0 - , cx: 0 - , cy: 0 - // size - , width: 0 - , height: 0 - // radius - , r: 0 - , rx: 0 - , ry: 0 - // gradient - , offset: 0 - , 'stop-opacity': 1 - , 'stop-color': '#000000' - // text - , 'font-size': 16 - , 'font-family': 'Helvetica, Arial, sans-serif' - , 'text-anchor': 'start' + + // fill and stroke + 'fill-opacity': 1, + 'stroke-opacity': 1, + 'stroke-width': 0, + 'stroke-linejoin': 'miter', + 'stroke-linecap': 'butt', + fill: '#000000', + stroke: '#000000', + opacity: 1, + + // position + x: 0, + y: 0, + cx: 0, + cy: 0, + + // size + width: 0, + height: 0, + + // radius + r: 0, + rx: 0, + ry: 0, + + // gradient + offset: 0, + 'stop-opacity': 1, + 'stop-color': '#000000', + + // text + 'font-size': 16, + 'font-family': 'Helvetica, Arial, sans-serif', + 'text-anchor': 'start' } - -}
\ No newline at end of file +} diff --git a/src/defs.js b/src/defs.js index ba96869..3d6ebb9 100644 --- a/src/defs.js +++ b/src/defs.js @@ -1,7 +1,7 @@ SVG.Defs = SVG.invent({ // Initialize node - create: 'defs' + create: 'defs', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container }) @@ -1,47 +1,48 @@ SVG.Doc = SVG.invent({ // Initialize node - create: function(node) { - this.constructor.call(this, node || SVG.create('svg')) + create: function (node) { + this.constructor(node || SVG.create('svg')) // set svg element attributes and ensure defs node this.namespace().defs() - } + }, // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Add namespaces - namespace: function() { + namespace: function () { return this .attr({ xmlns: SVG.ns, version: '1.1' }) .attr('xmlns:xlink', SVG.xlink, SVG.xmlns) .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns) - } + }, // Creates and returns defs element - , defs: function() { + defs: function () { return SVG.adopt(this.node.getElementsByTagName('defs')[0]) || this.put(new SVG.Defs()) - } + }, // custom parent method - , parent: function() { - return this.node.parentNode.nodeName == '#document' ? null : this.node.parentNode - } + parent: function () { + return this.node.parentNode.nodeName === '#document' ? null : this.node.parentNode + }, // Removes the doc from the DOM - , remove: function() { - if(this.parent()) { + remove: function () { + if (this.parent()) { this.parent().removeChild(this.node) } return this - } - , clear: function() { + }, + clear: function () { // remove children - while(this.node.hasChildNodes()) + while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) + } return this - } - , toNested: function() { + }, + toNested: function () { var el = SVG.create('svg') this.node.instance = null el.appendChild(this.node) diff --git a/src/element.js b/src/element.js index c9b3fd7..eca535b 100644 --- a/src/element.js +++ b/src/element.js @@ -1,7 +1,8 @@ +/* global proportionalSize, assignNewId, createElement, matches, is */ SVG.Element = SVG.invent({ // Initialize node - create: function(node) { + create: function (node) { // last fired event on node this._event = null @@ -9,61 +10,71 @@ SVG.Element = SVG.invent({ this.dom = {} // create circular reference - if (this.node = node) { + this.node = node + if (this.node) { this.type = node.nodeName this.node.instance = this - if(node.hasAttribute('svgjs:data')) { + if (node.hasAttribute('svgjs:data')) { // pull svgjs data from the dom (getAttributeNS doesn't work in html5) this.setData(JSON.parse(node.getAttribute('svgjs:data')) || {}) } } - } + }, // Add class methods -, extend: { + extend: { // Move over x-axis - x: function(x) { + x: function (x) { return this.attr('x', x) - } + }, + // Move over y-axis - , y: function(y) { + y: function (y) { return this.attr('y', y) - } + }, + // Move by center over x-axis - , cx: function(x) { + cx: function (x) { return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2) - } + }, + // Move by center over y-axis - , cy: function(y) { + cy: function (y) { return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2) - } + }, + // Move element to given x and y values - , move: function(x, y) { + move: function (x, y) { return this.x(x).y(y) - } + }, + // Move element by its center - , center: function(x, y) { + center: function (x, y) { return this.cx(x).cy(y) - } + }, + // Set width of element - , width: function(width) { + width: function (width) { return this.attr('width', width) - } + }, + // Set height of element - , height: function(height) { + height: function (height) { return this.attr('height', height) - } + }, + // Set element size to given width and height - , size: function(width, height) { + size: function (width, height) { var p = proportionalSize(this, width, height) return this .width(new SVG.Number(p.width)) .height(new SVG.Number(p.height)) - } + }, + // Clone element - , clone: function(parent) { + clone: function (parent) { // write dom data to the dom so the clone can pickup the data this.writeDataToDom() @@ -71,79 +82,90 @@ SVG.Element = SVG.invent({ var clone = assignNewId(this.node.cloneNode(true)) // insert the clone in the given parent or after myself - if(parent) parent.add(clone) + if (parent) parent.add(clone) else this.after(clone) return clone - } + }, + // Remove element - , remove: function() { - if (this.parent()) - this.parent().removeElement(this) + remove: function () { + if (this.parent()) { this.parent().removeElement(this) } return this - } + }, + // Replace element - , replace: function(element) { + replace: function (element) { this.after(element).remove() return element - } + }, + // Add element to given container and return self - , addTo: function(parent) { + addTo: function (parent) { return createElement(parent).put(this) - } + }, + // Add element to given container and return container - , putIn: function(parent) { + putIn: function (parent) { return createElement(parent).add(this) - } + }, + // Get / set id - , id: function(id) { + id: function (id) { // generate new id if no id set - if(typeof id == 'undefined' && !this.node.id) { + if (typeof id === 'undefined' && !this.node.id) { this.node.id = SVG.eid(this.type) } // dont't set directly width this.node.id to make `null` work correctly return this.attr('id', id) - } + }, + // Checks whether the given point inside the bounding box of the element - , inside: function(x, y) { + inside: function (x, y) { var box = this.bbox() - return x > box.x - && y > box.y - && x < box.x + box.width - && y < box.y + box.height - } + return x > box.x && + y > box.y && + x < box.x + box.width && + y < box.y + box.height + }, + // Show element - , show: function() { + show: function () { return this.css('display', '') - } + }, + // Hide element - , hide: function() { + hide: function () { return this.css('display', 'none') - } + }, + // Is element visible? - , visible: function() { - return this.css('display') != 'none' - } + visible: function () { + return this.css('display') !== 'none' + }, + // Return id on string conversion - , toString: function() { + toString: function () { return this.id() - } + }, + // Return array of classes on the node - , classes: function() { + classes: function () { var attr = this.attr('class') - return attr == null ? [] : attr.trim().split(SVG.regex.delimiter) - } + }, + // Return true if class exists on the node, false otherwise - , hasClass: function(name) { - return this.classes().indexOf(name) != -1 - } + hasClass: function (name) { + return this.classes().indexOf(name) !== -1 + }, + // Add class to the node - , addClass: function(name) { + addClass: function (name) { if (!this.hasClass(name)) { var array = this.classes() array.push(name) @@ -151,86 +173,96 @@ SVG.Element = SVG.invent({ } return this - } + }, + // Remove class from the node - , removeClass: function(name) { + removeClass: function (name) { if (this.hasClass(name)) { - this.attr('class', this.classes().filter(function(c) { - return c != name + this.attr('class', this.classes().filter(function (c) { + return c !== name }).join(' ')) } return this - } + }, + // Toggle the presence of a class on the node - , toggleClass: function(name) { + toggleClass: function (name) { return this.hasClass(name) ? this.removeClass(name) : this.addClass(name) - } + }, + // Get referenced element form attribute value - , reference: function(attr) { + reference: function (attr) { return SVG.get(this.attr(attr)) - } + }, + // Returns the parent element instance - , parent: function(type) { + parent: function (type) { var parent = this // check for parent - if(!parent.node.parentNode) return null + if (!parent.node.parentNode) return null // get parent element parent = SVG.adopt(parent.node.parentNode) - if(!type) return parent + if (!type) return parent // loop trough ancestors if type is given - while(parent && parent.node instanceof window.SVGElement){ - if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent + while (parent && parent.node instanceof window.SVGElement) { + if (typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent parent = SVG.adopt(parent.node.parentNode) } - } + }, + // Get parent document - , doc: function() { + doc: function () { return this instanceof SVG.Doc ? this : this.parent(SVG.Doc) - } - , // Get defs - defs: function() { + }, + + // Get defs + defs: function () { return this.doc().defs() - } + }, + // return array of all ancestors of given type up to the root svg - , parents: function(type) { - var parents = [], parent = this + parents: function (type) { + var parents = [] + var parent = this - do{ + do { parent = parent.parent(type) - if(!parent || !parent.node) break + if (!parent || !parent.node) break parents.push(parent) - } while(parent.parent) + } while (parent.parent) return parents - } + }, + // matches the element vs a css selector - , matches: function(selector){ + matches: function (selector) { return matches(this.node, selector) - } + }, + // Returns the svg node to call native svg methods on it - , native: function() { + native: function () { return this.node - } + }, + // Import raw svg - , svg: function(svg) { + svg: function (svg) { var well, len // act as a setter if svg is given if (svg && this instanceof SVG.Parent) { - // create temporary holder well = document.createElementNS(SVG.ns, 'svg') // dump raw svg well.innerHTML = svg // transplant nodes - for (len = well.children.length;len--;) { + for (len = well.children.length; len--;) { this.node.appendChild(well.firstElementChild) } @@ -243,13 +275,13 @@ SVG.Element = SVG.invent({ } return this - } - // write svgjs data to the dom - , writeDataToDom: function() { + }, + // write svgjs data to the dom + writeDataToDom: function () { // dump variables recursively - if(this.is(SVG.Parent)){ - this.each(function(){ + if (this.is(SVG.Parent)) { + this.each(function () { this.writeDataToDom() }) } @@ -257,17 +289,18 @@ SVG.Element = SVG.invent({ // remove previously set data this.node.removeAttribute('svgjs:data') - if(Object.keys(this.dom).length) + if (Object.keys(this.dom).length) { this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428 - + } return this - } - // set given data to the elements data property - , setData: function(o){ + }, + + // set given data to the elements data property + setData: function (o) { this.dom = o return this - } - , is: function(obj){ + }, + is: function (obj) { return is(this, obj) } } diff --git a/src/ellipse.js b/src/ellipse.js index da8dfea..eb310f9 100644 --- a/src/ellipse.js +++ b/src/ellipse.js @@ -1,53 +1,55 @@ +/* global proportionalSize */ + SVG.Circle = SVG.invent({ // Initialize node - create: 'circle' + create: 'circle', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add parent method -, construct: { + construct: { // Create circle element, based on ellipse - circle: function(size) { - return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0) + circle: function (size) { + return this.put(new SVG.Circle()).rx(new SVG.Number(size).divide(2)).move(0, 0) } } }) SVG.extend([SVG.Circle, SVG.FX], { // Radius x value - rx: function(rx) { + rx: function (rx) { return this.attr('r', rx) - } + }, // Alias radius x value -, ry: function(ry) { + ry: function (ry) { return this.rx(ry) } }) SVG.Ellipse = SVG.invent({ // Initialize node - create: 'ellipse' + create: 'ellipse', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add parent method -, construct: { + construct: { // Create an ellipse - ellipse: function(width, height) { - return this.put(new SVG.Ellipse).size(width, height).move(0, 0) + ellipse: function (width, height) { + return this.put(new SVG.Ellipse()).size(width, height).move(0, 0) } } }) SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { // Radius x value - rx: function(rx) { + rx: function (rx) { return this.attr('rx', rx) - } + }, // Radius y value -, ry: function(ry) { + ry: function (ry) { return this.attr('ry', ry) } }) @@ -55,35 +57,35 @@ SVG.extend([SVG.Ellipse, SVG.Rect, SVG.FX], { // Add common method SVG.extend([SVG.Circle, SVG.Ellipse], { // Move over x-axis - x: function(x) { - return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) - } + x: function (x) { + return x == null ? this.cx() - this.rx() : this.cx(x + this.rx()) + }, // Move over y-axis - , y: function(y) { - return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) - } + y: function (y) { + return y == null ? this.cy() - this.ry() : this.cy(y + this.ry()) + }, // Move by center over x-axis - , cx: function(x) { - return x == null ? this.attr('cx') : this.attr('cx', x) - } + cx: function (x) { + return x == null ? this.attr('cx') : this.attr('cx', x) + }, // Move by center over y-axis - , cy: function(y) { - return y == null ? this.attr('cy') : this.attr('cy', y) - } + cy: function (y) { + return y == null ? this.attr('cy') : this.attr('cy', y) + }, // Set width of element - , width: function(width) { - return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) - } + width: function (width) { + return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2)) + }, // Set height of element - , height: function(height) { - return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) - } + height: function (height) { + return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2)) + }, // Custom size function - , size: function(width, height) { - var p = proportionalSize(this, width, height) + size: function (width, height) { + var p = proportionalSize(this, width, height) - return this + return this .rx(new SVG.Number(p.width).divide(2)) .ry(new SVG.Number(p.height).divide(2)) - } -})
\ No newline at end of file + } +}) diff --git a/src/event.js b/src/event.js index aec410b..c53e0b3 100644 --- a/src/event.js +++ b/src/event.js @@ -1,26 +1,25 @@ // Add events to elements -;[ 'click' - , 'dblclick' - , 'mousedown' - , 'mouseup' - , 'mouseover' - , 'mouseout' - , 'mousemove' +;[ 'click', + 'dblclick', + 'mousedown', + 'mouseup', + 'mouseover', + 'mouseout', + 'mousemove', // , 'mouseenter' -> not supported by IE // , 'mouseleave' -> not supported by IE - , 'touchstart' - , 'touchmove' - , 'touchleave' - , 'touchend' - , 'touchcancel' ].forEach(function(event) { - + 'touchstart', + 'touchmove', + 'touchleave', + 'touchend', + 'touchcancel' ].forEach(function (event) { // add event to SVG.Element - SVG.Element.prototype[event] = function(f) { + SVG.Element.prototype[event] = function (f) { // bind event to element rather than element node - SVG.on(this, event, f) - return this - } -}) + SVG.on(this, event, f) + return this + } + }) // Initialize listeners stack SVG.listeners = [] @@ -28,22 +27,23 @@ SVG.handlerMap = [] SVG.listenerId = 0 // Add event binder in the SVG namespace -SVG.on = function(node, events, listener, binding, options) { - events.split(SVG.regex.delimiter).forEach(function(event) { +SVG.on = function (node, events, listener, binding, options) { + events.split(SVG.regex.delimiter).forEach(function (event) { // create listener, get object-index - var l = listener.bind(binding || node) - , n = node instanceof SVG.Element ? node.node : node - , index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 - , ev = event.split('.')[0] - , ns = event.split('.')[1] || '*' + var l = listener.bind(binding || node) + var n = node instanceof SVG.Element ? node.node : node + var index = (SVG.handlerMap.indexOf(n) + 1 || SVG.handlerMap.push(n)) - 1 + var ev = event.split('.')[0] + var ns = event.split('.')[1] || '*' // ensure valid object - SVG.listeners[index] = SVG.listeners[index] || {} - SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} + SVG.listeners[index] = SVG.listeners[index] || {} + SVG.listeners[index][ev] = SVG.listeners[index][ev] || {} SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {} - if(!listener._svgjsListenerId) + if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId + } // reference listener SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l @@ -54,17 +54,17 @@ SVG.on = function(node, events, listener, binding, options) { } // Add event unbinder in the SVG namespace -SVG.off = function(node, event, listener) { +SVG.off = function (node, event, listener) { var index = SVG.handlerMap.indexOf(node) - , ev = event && event.split('.')[0] - , ns = event && event.split('.')[1] - , namespace = '' + var ev = event && event.split('.')[0] + var ns = event && event.split('.')[1] + var namespace = '' - if(index == -1) return + if (index === -1) return if (listener) { - if(typeof listener == 'function') listener = listener._svgjsListenerId - if(!listener) return + if (typeof listener === 'function') listener = listener._svgjsListenerId + if (!listener) return // remove listener reference if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) { @@ -73,74 +73,72 @@ SVG.off = function(node, event, listener) { delete SVG.listeners[index][ev][ns || '*'][listener] } - } else if (ns && ev) { // remove all listeners for a namespaced event if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) { - for (listener in SVG.listeners[index][ev][ns]) + for (listener in SVG.listeners[index][ev][ns]) { SVG.off(node, [ev, ns].join('.'), listener) + } delete SVG.listeners[index][ev][ns] } - - } else if (ns){ + } else if (ns) { // remove all listeners for a specific namespace - for(event in SVG.listeners[index]){ - for(namespace in SVG.listeners[index][event]){ - if(ns === namespace){ - SVG.off(node, [event, ns].join('.')) - } + for (event in SVG.listeners[index]) { + for (namespace in SVG.listeners[index][event]) { + if (ns === namespace) { + SVG.off(node, [event, ns].join('.')) } + } } - } else if (ev) { // remove all listeners for the event if (SVG.listeners[index][ev]) { - for (namespace in SVG.listeners[index][ev]) + for (namespace in SVG.listeners[index][ev]) { SVG.off(node, [ev, namespace].join('.')) + } delete SVG.listeners[index][ev] } - } else { // remove all listeners on a given node - for (event in SVG.listeners[index]) + for (event in SVG.listeners[index]) { SVG.off(node, event) + } delete SVG.listeners[index] delete SVG.handlerMap[index] - } } // SVG.extend(SVG.Element, { // Bind given event to listener - on: function(event, listener, binding, options) { + on: function (event, listener, binding, options) { SVG.on(this, event, listener, binding, options) - return this - } + }, + // Unbind event from listener -, off: function(event, listener) { + off: function (event, listener) { SVG.off(this.node, event, listener) - return this - } - // Fire given event -, fire: function(event, data) { + }, + // Fire given event + fire: function (event, data) { // Dispatch event - if(event instanceof window.Event){ - this.node.dispatchEvent(event) - }else{ - this.node.dispatchEvent(event = new window.CustomEvent(event, {detail:data, cancelable: true})) + if (event instanceof window.Event) { + this.node.dispatchEvent(event) + } else { + this.node.dispatchEvent(event = new window.CustomEvent(event, {detail: data, cancelable: true})) } this._event = event return this - } -, event: function() { + }, + + event: function () { return this._event } }) diff --git a/src/flatten.js b/src/flatten.js index 356a176..1c32a76 100644 --- a/src/flatten.js +++ b/src/flatten.js @@ -1,15 +1,15 @@ SVG.extend(SVG.Parent, { - flatten: function(parent) { - if(this instanceof SVG.Defs) return this + flatten: function (parent) { + if (this instanceof SVG.Defs) return this parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent)) - this.each(function(){ - if(this instanceof SVG.Defs) return this - if(this instanceof SVG.Parent) return this.flatten(parent) + this.each(function () { + if (this instanceof SVG.Defs) return this + if (this instanceof SVG.Parent) return this.flatten(parent) return this.toParent(parent) }) - + // we need this so that SVG.Doc does not get removed this.node.firstElementChild || this.remove() @@ -1,19 +1,19 @@ SVG.easing = { - '-': function(pos){return pos} -, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5} -, '>': function(pos){return Math.sin(pos * Math.PI / 2)} -, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1} + '-': function (pos) { return pos }, + '<>': function (pos) { return -Math.cos(pos * Math.PI) / 2 + 0.5 }, + '>': function (pos) { return Math.sin(pos * Math.PI / 2) }, + '<': function (pos) { return -Math.cos(pos * Math.PI / 2) + 1 } } -SVG.morph = function(pos){ - return function(from, to) { +SVG.morph = function (pos) { + return function (from, to) { return new SVG.MorphObj(from, to).at(pos) } } SVG.Situation = SVG.invent({ - create: function(o){ + create: function (o) { this.init = false this.reversed = false this.reversing = false @@ -54,15 +54,13 @@ SVG.Situation = SVG.invent({ // functions to fire at a specific position // e.g. "0.5": function foo(){} } - } }) - SVG.FX = SVG.invent({ - create: function(element) { + create: function (element) { this._target = element this.situations = [] this.active = false @@ -74,9 +72,9 @@ SVG.FX = SVG.invent({ // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1 this.absPos = 0 this._speed = 1 - } + }, -, extend: { + extend: { /** * sets or returns the target of this animation @@ -85,9 +83,8 @@ SVG.FX = SVG.invent({ * @param delay Number indicating the delay before the animation starts * @return target || this */ - animate: function(o, ease, delay){ - - if(typeof o == 'object'){ + animate: function (o, ease, delay) { + if (typeof o === 'object') { ease = o.ease delay = o.delay o = o.duration @@ -102,14 +99,14 @@ SVG.FX = SVG.invent({ this.queue(situation) return this - } + }, /** * sets a delay before the next element of the queue is called * @param delay Duration of delay in milliseconds * @return this.target() */ - , delay: function(delay){ + delay: function (delay) { // The delay is performed by an empty situation with its duration // attribute set to the duration of the delay var situation = new SVG.Situation({ @@ -119,136 +116,138 @@ SVG.FX = SVG.invent({ }) return this.queue(situation) - } + }, /** * sets or returns the target of this animation * @param null || target SVG.Element which should be set as new target * @return target || this */ - , target: function(target){ - if(target && target instanceof SVG.Element){ + target: function (target) { + if (target && target instanceof SVG.Element) { this._target = target return this } return this._target - } + }, // returns the absolute position at a given time - , timeToAbsPos: function(timestamp){ - return (timestamp - this.situation.start) / (this.situation.duration/this._speed) - } + timeToAbsPos: function (timestamp) { + return (timestamp - this.situation.start) / (this.situation.duration / this._speed) + }, // returns the timestamp from a given absolute positon - , absPosToTime: function(absPos){ - return this.situation.duration/this._speed * absPos + this.situation.start - } + absPosToTime: function (absPos) { + return this.situation.duration / this._speed * absPos + this.situation.start + }, // starts the animationloop - , startAnimFrame: function(){ + startAnimFrame: function () { this.stopAnimFrame() - this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this)) - } + this.animationFrame = window.requestAnimationFrame(function () { this.step() }.bind(this)) + }, // cancels the animationframe - , stopAnimFrame: function(){ + stopAnimFrame: function () { window.cancelAnimationFrame(this.animationFrame) - } + }, // kicks off the animation - only does something when the queue is currently not active and at least one situation is set - , start: function(){ + start: function () { // dont start if already started - if(!this.active && this.situation){ + if (!this.active && this.situation) { this.active = true this.startCurrent() } return this - } + }, // start the current situation - , startCurrent: function(){ - this.situation.start = +new Date + this.situation.delay/this._speed - this.situation.finish = this.situation.start + this.situation.duration/this._speed + startCurrent: function () { + this.situation.start = +new Date() + this.situation.delay / this._speed + this.situation.finish = this.situation.start + this.situation.duration / this._speed return this.initAnimations().step() - } + }, /** * adds a function / Situation to the animation queue * @param fn function / situation to add * @return this */ - , queue: function(fn){ - if(typeof fn == 'function' || fn instanceof SVG.Situation) + queue: function (fn) { + if (typeof fn === 'function' || fn instanceof SVG.Situation) { this.situations.push(fn) + } - if(!this.situation) this.situation = this.situations.shift() + if (!this.situation) this.situation = this.situations.shift() return this - } + }, /** * pulls next element from the queue and execute it * @return this */ - , dequeue: function(){ + dequeue: function () { // stop current animation this.stop() // get next animation from queue this.situation = this.situations.shift() - if(this.situation){ - if(this.situation instanceof SVG.Situation) { + if (this.situation) { + if (this.situation instanceof SVG.Situation) { this.start() } else { // If it is not a SVG.Situation, then it is a function, we execute it - this.situation.call(this) + this.situation(this) } } return this - } + }, // updates all animations to the current state of the element // this is important when one property could be changed from another property - , initAnimations: function() { + initAnimations: function () { var i, j, source var s = this.situation - if(s.init) return this + if (s.init) return this - for(i in s.animations){ + for (i in s.animations) { source = this.target()[i]() - if(!Array.isArray(source)) { + if (!Array.isArray(source)) { source = [source] } - if(!Array.isArray(s.animations[i])) { + if (!Array.isArray(s.animations[i])) { s.animations[i] = [s.animations[i]] } - //if(s.animations[i].length > source.length) { + // if(s.animations[i].length > source.length) { // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length)) - //} + // } - for(j = source.length; j--;) { + for (j = source.length; j--;) { // The condition is because some methods return a normal number instead // of a SVG.Number - if(s.animations[i][j] instanceof SVG.Number) + if (s.animations[i][j] instanceof SVG.Number) { source[j] = new SVG.Number(source[j]) + } s.animations[i][j] = source[j].morph(s.animations[i][j]) } } - for(i in s.attrs){ + for (i in s.attrs) { s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i]) } - for(i in s.styles){ + for (i in s.styles) { s.styles[i] = new SVG.MorphObj(this.target().css(i), s.styles[i]) } @@ -256,29 +255,32 @@ SVG.FX = SVG.invent({ s.init = true return this - } - , clearQueue: function(){ + }, + + clearQueue: function () { this.situations = [] return this - } - , clearCurrent: function(){ + }, + + clearCurrent: function () { this.situation = null return this - } + }, + /** stops the animation immediately * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately. * @param clearQueue A Boolean indicating whether to remove queued animation as well. * @return this */ - , stop: function(jumpToEnd, clearQueue){ + stop: function (jumpToEnd, clearQueue) { var active = this.active this.active = false - if(clearQueue){ + if (clearQueue) { this.clearQueue() } - if(jumpToEnd && this.situation){ + if (jumpToEnd && this.situation) { // initialize the situation if it was not !active && this.startCurrent() this.atEnd() @@ -287,58 +289,57 @@ SVG.FX = SVG.invent({ this.stopAnimFrame() return this.clearCurrent() - } + }, /** resets the element to the state where the current element has started * @return this */ - , reset: function(){ - if(this.situation){ + reset: function () { + if (this.situation) { var temp = this.situation this.stop() this.situation = temp this.atStart() } return this - } + }, // Stop the currently-running animation, remove all queued animations, and complete all animations for the element. - , finish: function(){ - + finish: function () { this.stop(true, false) - while(this.dequeue().situation && this.stop(true, false)); + while (this.dequeue().situation && this.stop(true, false)); this.clearQueue().clearCurrent() return this - } + }, // set the internal animation pointer at the start position, before any loops, and updates the visualisation - , atStart: function() { + atStart: function () { return this.at(0, true) - } + }, // set the internal animation pointer at the end position, after all the loops, and updates the visualisation - , atEnd: function() { + atEnd: function () { if (this.situation.loops === true) { // If in a infinite loop, we end the current iteration this.situation.loops = this.situation.loop + 1 } - if(typeof this.situation.loops == 'number') { + if (typeof this.situation.loops === 'number') { // If performing a finite number of loops, we go after all the loops return this.at(this.situation.loops, true) } else { // If no loops, we just go at the end return this.at(1, true) } - } + }, // set the internal animation pointer to the specified position and updates the visualisation // if isAbsPos is true, pos is treated as an absolute position - , at: function(pos, isAbsPos){ - var durDivSpd = this.situation.duration/this._speed + at: function (pos, isAbsPos) { + var durDivSpd = this.situation.duration / this._speed this.absPos = pos // If pos is not an absolute position, we convert it into one @@ -347,18 +348,18 @@ SVG.FX = SVG.invent({ this.absPos += this.situation.loop } - this.situation.start = +new Date - this.absPos * durDivSpd + this.situation.start = +new Date() - this.absPos * durDivSpd this.situation.finish = this.situation.start + durDivSpd return this.step(true) - } + }, /** * sets or returns the speed of the animations * @param speed null || Number The new speed of the animations * @return Number || this */ - , speed: function(speed){ + speed: function (speed) { if (speed === 0) return this.pause() if (speed) { @@ -366,35 +367,35 @@ SVG.FX = SVG.invent({ // We use an absolute position here so that speed can affect the delay before the animation return this.at(this.absPos, true) } else return this._speed - } + }, // Make loopable - , loop: function(times, reverse) { + loop: function (times, reverse) { var c = this.last() // store total loops c.loops = (times != null) ? times : true c.loop = 0 - if(reverse) c.reversing = true + if (reverse) c.reversing = true return this - } + }, // pauses the animation - , pause: function(){ + pause: function () { this.paused = true this.stopAnimFrame() return this - } + }, // unpause the animation - , play: function(){ - if(!this.paused) return this + play: function () { + if (!this.paused) return this this.paused = false // We use an absolute position here so that the delay before the animation can be paused return this.at(this.absPos, true) - } + }, /** * toggle or set the direction of the animation @@ -402,119 +403,117 @@ SVG.FX = SVG.invent({ * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status) * @return this */ - , reverse: function(reversed){ + reverse: function (reversed) { var c = this.last() - if(typeof reversed == 'undefined') c.reversed = !c.reversed + if (typeof reversed === 'undefined') c.reversed = !c.reversed else c.reversed = reversed return this - } - + }, /** * returns a float from 0-1 indicating the progress of the current animation * @param eased Boolean indicating whether the returned position should be eased or not * @return number */ - , progress: function(easeIt){ + progress: function (easeIt) { return easeIt ? this.situation.ease(this.pos) : this.pos - } + }, /** * adds a callback function which is called when the current animation is finished * @param fn Function which should be executed as callback * @return number */ - , after: function(fn){ + after: function (fn) { var c = this.last() - , wrapper = function wrapper(e){ - if(e.detail.situation == c){ - fn.call(this, c) - this.off('finished.fx', wrapper) // prevent memory leak - } - } + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, c) + this.off('finished.fx', wrapper) // prevent memory leak + } + } this.target().on('finished.fx', wrapper) return this._callStart() - } + }, // adds a callback which is called whenever one animation step is performed - , during: function(fn){ + during: function (fn) { var c = this.last() - , wrapper = function(e){ - if(e.detail.situation == c){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) - } - } + function wrapper (e) { + if (e.detail.situation === c) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c) + } + } // see above this.target().off('during.fx', wrapper).on('during.fx', wrapper) - this.after(function(){ + this.after(function () { this.off('during.fx', wrapper) }) return this._callStart() - } + }, // calls after ALL animations in the queue are finished - , afterAll: function(fn){ - var wrapper = function wrapper(e){ - fn.call(this) - this.off('allfinished.fx', wrapper) - } + afterAll: function (fn) { + var wrapper = function wrapper (e) { + fn.call(this) + this.off('allfinished.fx', wrapper) + } // see above this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper) return this._callStart() - } + }, // calls on every animation step for all animations - , duringAll: function(fn){ - var wrapper = function(e){ - fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) - } + duringAll: function (fn) { + var wrapper = function (e) { + fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation) + } this.target().off('during.fx', wrapper).on('during.fx', wrapper) - this.afterAll(function(){ + this.afterAll(function () { this.off('during.fx', wrapper) }) return this._callStart() - } + }, - , last: function(){ - return this.situations.length ? this.situations[this.situations.length-1] : this.situation - } + last: function () { + return this.situations.length ? this.situations[this.situations.length - 1] : this.situation + }, // adds one property to the animations - , add: function(method, args, type){ + add: function (method, args, type) { this.last()[type || 'animations'][method] = args return this._callStart() - } + }, /** perform one step of the animation * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time * @return this */ - , step: function(ignoreTime){ - + step: function (ignoreTime) { // convert current time to an absolute position - if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date) + if (!ignoreTime) this.absPos = this.timeToAbsPos(+new Date()) // This part convert an absolute position to a position - if(this.situation.loops !== false) { + if (this.situation.loops !== false) { var absPos, absPosInt, lastLoop // If the absolute position is below 0, we just treat it as if it was 0 absPos = Math.max(this.absPos, 0) absPosInt = Math.floor(absPos) - if(this.situation.loops === true || absPosInt < this.situation.loops) { + if (this.situation.loops === true || absPosInt < this.situation.loops) { this.pos = absPos - absPosInt lastLoop = this.situation.loop this.situation.loop = absPosInt @@ -526,11 +525,10 @@ SVG.FX = SVG.invent({ this.situation.loop = this.situation.loops } - if(this.situation.reversing) { + if (this.situation.reversing) { // Toggle reversed if an odd number of loops as occured since the last call of step - this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2) + this.situation.reversed = this.situation.reversed !== Boolean((this.situation.loop - lastLoop) % 2) } - } else { // If there are no loop, the absolute position must not be above 1 this.absPos = Math.min(this.absPos, 1) @@ -538,28 +536,27 @@ SVG.FX = SVG.invent({ } // while the absolute position can be below 0, the position must not be below 0 - if(this.pos < 0) this.pos = 0 - - if(this.situation.reversed) this.pos = 1 - this.pos + if (this.pos < 0) this.pos = 0 + if (this.situation.reversed) this.pos = 1 - this.pos // apply easing var eased = this.situation.ease(this.pos) // call once-callbacks - for(var i in this.situation.once){ - if(i > this.lastPos && i <= eased){ + for (var i in this.situation.once) { + if (i > this.lastPos && i <= eased) { this.situation.once[i].call(this.target(), this.pos, eased) delete this.situation.once[i] } } // fire during callback with position, eased position and current situation as parameter - if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) + if (this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation}) // the user may call stop or finish in the during callback // so make sure that we still have a valid situation - if(!this.situation){ + if (!this.situation) { return this } @@ -567,29 +564,27 @@ SVG.FX = SVG.invent({ this.eachAt() // do final code when situation is finished - if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){ - + if ((this.pos === 1 && !this.situation.reversed) || (this.situation.reversed && this.pos === 0)) { // stop animation callback this.stopAnimFrame() // fire finished callback with current situation as parameter - this.target().fire('finished', {fx:this, situation: this.situation}) + this.target().fire('finished', {fx: this, situation: this.situation}) - if(!this.situations.length){ + if (!this.situations.length) { this.target().fire('allfinished') // Recheck the length since the user may call animate in the afterAll callback - if(!this.situations.length){ + if (!this.situations.length) { this.target().off('.fx') // there shouldnt be any binding left, but to make sure... this.active = false } } // start next animation - if(this.active) this.dequeue() + if (this.active) this.dequeue() else this.clearCurrent() - - }else if(!this.paused && this.active){ + } else if (!this.paused && this.active) { // we continue animating when we are not at the end this.startAnimFrame() } @@ -597,48 +592,44 @@ SVG.FX = SVG.invent({ // save last eased position for once callback triggering this.lastPos = eased return this - - } + }, // calculates the step for every property and calls block with it - , eachAt: function(){ - var i, len, at, self = this, target = this.target(), s = this.situation + eachAt: function () { + var i, at + var self = this + var target = this.target() + var s = this.situation // apply animations which can be called trough a method - for(i in s.animations){ - - at = [].concat(s.animations[i]).map(function(el){ + for (i in s.animations) { + at = [].concat(s.animations[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target[i].apply(target, at) - } // apply animation which has to be applied with attr() - for(i in s.attrs){ - - at = [i].concat(s.attrs[i]).map(function(el){ + for (i in s.attrs) { + at = [i].concat(s.attrs[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target.attr.apply(target, at) - } // apply animation which has to be applied with css() - for(i in s.styles){ - - at = [i].concat(s.styles[i]).map(function(el){ + for (i in s.styles) { + at = [i].concat(s.styles[i]).map(function (el) { return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el }) target.css.apply(target, at) - } // animate initialTransformation which has to be chained - if(s.transforms.length){ + if (s.transforms.length) { // TODO: ANIMATE THE TRANSFORMS @@ -674,71 +665,69 @@ SVG.FX = SVG.invent({ } return this - - } - + }, // adds an once-callback which is called at a specific position and never again - , once: function(pos, fn, isEased){ + once: function (pos, fn, isEased) { var c = this.last() - if(!isEased) pos = c.ease(pos) + if (!isEased) pos = c.ease(pos) c.once[pos] = fn return this - } + }, - , _callStart: function() { - setTimeout(function(){this.start()}.bind(this), 0) + _callStart: function () { + setTimeout(function () { this.start() }.bind(this), 0) return this } - } + }, -, parent: SVG.Element + parent: SVG.Element, // Add method to parent elements -, construct: { + construct: { // Get fx module or create a new one, then animate with given duration and ease - animate: function(o, ease, delay) { + animate: function (o, ease, delay) { return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay) - } - , delay: function(delay){ + }, + delay: function (delay) { return (this.fx || (this.fx = new SVG.FX(this))).delay(delay) - } - , stop: function(jumpToEnd, clearQueue) { - if (this.fx) + }, + stop: function (jumpToEnd, clearQueue) { + if (this.fx) { this.fx.stop(jumpToEnd, clearQueue) + } return this - } - , finish: function() { - if (this.fx) + }, + finish: function () { + if (this.fx) { this.fx.finish() + } return this - } + }, // Pause current animation - , pause: function() { - if (this.fx) + pause: function () { + if (this.fx) { this.fx.pause() + } return this - } + }, // Play paused current animation - , play: function() { - if (this.fx) - this.fx.play() + play: function () { + if (this.fx) { this.fx.play() } return this - } + }, // Set/Get the speed of the animations - , speed: function(speed) { - if (this.fx) - if (speed == null) - return this.fx.speed() - else - this.fx.speed(speed) + speed: function (speed) { + if (this.fx) { + if (speed == null) { return this.fx.speed() } else { this.fx.speed(speed) } + } return this } @@ -749,25 +738,25 @@ SVG.FX = SVG.invent({ // MorphObj is used whenever no morphable object is given SVG.MorphObj = SVG.invent({ - create: function(from, to){ + create: function (from, to) { // prepare color for morphing - if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) + if (SVG.Color.isColor(to)) return new SVG.Color(from).morph(to) // prepare value list for morphing - if(SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) + if (SVG.regex.delimiter.test(from)) return new SVG.Array(from).morph(to) // prepare number for morphing - if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) + if (SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to) // prepare for plain morphing this.value = from this.destination = to - } + }, -, extend: { - at: function(pos, real){ + extend: { + at: function (pos, real) { return real < 1 ? this.value : this.destination }, - valueOf: function(){ + valueOf: function () { return this.value } } @@ -776,140 +765,139 @@ SVG.MorphObj = SVG.invent({ SVG.extend(SVG.FX, { // Add animatable attributes - attr: function(a, v, relative) { + attr: function (a, v, relative) { // apply attributes individually - if (typeof a == 'object') { - for (var key in a) + if (typeof a === 'object') { + for (var key in a) { this.attr(key, a[key]) - + } } else { this.add(a, v, 'attrs') } return this - } + }, // Add animatable styles -, css: function(s, v) { - if (typeof s == 'object') - for (var key in s) + css: function (s, v) { + if (typeof s === 'object') { + for (var key in s) { this.css(key, s[key]) - - else + } + } else { this.add(s, v, 'styles') + } return this - } + }, // Animatable x-axis -, x: function(x, relative) { - if(this.target() instanceof SVG.G){ - this.transform({x:x}, relative) + x: function (x, relative) { + if (this.target() instanceof SVG.G) { + this.transform({x: x}, relative) return this } var num = new SVG.Number(x) num.relative = relative return this.add('x', num) - } + }, // Animatable y-axis -, y: function(y, relative) { - if(this.target() instanceof SVG.G){ - this.transform({y:y}, relative) + y: function (y, relative) { + if (this.target() instanceof SVG.G) { + this.transform({y: y}, relative) return this } var num = new SVG.Number(y) num.relative = relative return this.add('y', num) - } + }, // Animatable center x-axis -, cx: function(x) { + cx: function (x) { return this.add('cx', new SVG.Number(x)) - } + }, // Animatable center y-axis -, cy: function(y) { + cy: function (y) { return this.add('cy', new SVG.Number(y)) - } + }, // Add animatable move -, move: function(x, y) { + move: function (x, y) { return this.x(x).y(y) - } + }, // Add animatable center -, center: function(x, y) { + center: function (x, y) { return this.cx(x).cy(y) - } + }, // Add animatable size -, size: function(width, height) { + size: function (width, height) { if (this.target() instanceof SVG.Text) { // animate font size for Text elements this.attr('font-size', width) - } else { // animate bbox based size for all other elements var box - if(!width || !height){ + if (!width || !height) { box = this.target().bbox() } - if(!width){ - width = box.width / box.height * height + if (!width) { + width = box.width / box.height * height } - if(!height){ - height = box.height / box.width * width + if (!height) { + height = box.height / box.width * width } - this.add('width' , new SVG.Number(width)) + this.add('width', new SVG.Number(width)) .add('height', new SVG.Number(height)) - } return this - } + }, // Add animatable width -, width: function(width) { + width: function (width) { return this.add('width', new SVG.Number(width)) - } + }, // Add animatable height -, height: function(height) { + height: function (height) { return this.add('height', new SVG.Number(height)) - } + }, // Add animatable plot -, plot: function(a, b, c, d) { + plot: function (a, b, c, d) { // Lines can be plotted with 4 arguments - if(arguments.length == 4) { + if (arguments.length === 4) { return this.plot([a, b, c, d]) } - return this.add('plot', new (this.target().morphArray)(a)) - } + return this.add('plot', new (this.target().MorphArray)(a)) + }, // Add leading method -, leading: function(value) { - return this.target().leading ? - this.add('leading', new SVG.Number(value)) : - this - } + leading: function (value) { + return this.target().leading + ? this.add('leading', new SVG.Number(value)) + : this + }, // Add animatable viewbox -, viewbox: function(x, y, width, height) { + viewbox: function (x, y, width, height) { if (this.target() instanceof SVG.Container) { this.add('viewbox', new SVG.Box(x, y, width, height)) } return this - } -, update: function(o) { + }, + update: function (o) { if (this.target() instanceof SVG.Stop) { - if (typeof o == 'number' || o instanceof SVG.Number) { + if (typeof o === 'number' || o instanceof SVG.Number) { return this.update({ - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] }) } if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', o.offset) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', o.offset) } return this diff --git a/src/gradient.js b/src/gradient.js index 4c8ed30..ea2197b 100644 --- a/src/gradient.js +++ b/src/gradient.js @@ -1,48 +1,49 @@ SVG.Gradient = SVG.invent({ // Initialize node - create: function(type) { - this.constructor.call(this, typeof type == 'object' ? type : SVG.create(type + 'Gradient')) - } + create: function (type) { + this.constructor(typeof type === 'object' ? type : SVG.create(type + 'Gradient')) + }, // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Add a color stop - stop: function(offset, color, opacity) { - return this.put(new SVG.Stop).update(offset, color, opacity) - } + stop: function (offset, color, opacity) { + return this.put(new SVG.Stop()).update(offset, color, opacity) + }, // Update gradient - , update: function(block) { - // remove all stops + update: function (block) { + // remove all stops this.clear() - - // invoke passed block - if (typeof block == 'function') + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) - + } + return this - } + }, // Return the fill id - , url: function() { + url: function () { return 'url(#' + this.id() + ')' - } + }, // Alias string convertion to fill - , toString: function() { + toString: function () { return this.url() - } + }, // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'gradientTransform' + attr: function (a, b, c) { + if (a === 'transform') a = 'gradientTransform' return SVG.Container.prototype.attr.call(this, a, b, c) } - } - + }, + // Add parent method -, construct: { + construct: { // Create gradient element in defs - gradient: function(type, block) { + gradient: function (type, block) { return this.defs().gradient(type, block) } } @@ -51,51 +52,51 @@ SVG.Gradient = SVG.invent({ // Add animatable methods to both gradient and fx module SVG.extend([SVG.Gradient, SVG.FX], { // From position - from: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) : - this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) - } + from: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) + : this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) }) + }, // To position -, to: function(x, y) { - return (this._target || this).type == 'radialGradient' ? - this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) : - this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) + to: function (x, y) { + return (this._target || this).type === 'radialGradient' + ? this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) + : this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) }) } }) // Base gradient generation SVG.extend(SVG.Defs, { // define gradient - gradient: function(type, block) { + gradient: function (type, block) { return this.put(new SVG.Gradient(type)).update(block) } - + }) SVG.Stop = SVG.invent({ // Initialize node - create: 'stop' + create: 'stop', // Inherit from -, inherit: SVG.Element + inherit: SVG.Element, // Add class methods -, extend: { + extend: { // add color stops - update: function(o) { - if (typeof o == 'number' || o instanceof SVG.Number) { + update: function (o) { + if (typeof o === 'number' || o instanceof SVG.Number) { o = { - offset: arguments[0] - , color: arguments[1] - , opacity: arguments[2] + offset: arguments[0], + color: arguments[1], + opacity: arguments[2] } } - // set attributes + // set attributes if (o.opacity != null) this.attr('stop-opacity', o.opacity) - if (o.color != null) this.attr('stop-color', o.color) - if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) + if (o.color != null) this.attr('stop-color', o.color) + if (o.offset != null) this.attr('offset', new SVG.Number(o.offset)) return this } diff --git a/src/group.js b/src/group.js index 9ec89f2..f0d3d8b 100644 --- a/src/group.js +++ b/src/group.js @@ -1,50 +1,49 @@ SVG.G = SVG.invent({ // Initialize node - create: 'g' + create: 'g', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Move over x-axis - x: function(x) { + x: function (x) { return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true) - } + }, // Move over y-axis - , y: function(y) { + y: function (y) { return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true) - } + }, // Move by center over x-axis - , cx: function(x) { + cx: function (x) { return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2) - } + }, // Move by center over y-axis - , cy: function(y) { + cy: function (y) { return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2) - } - , gbox: function() { - - var bbox = this.bbox() - , trans = this.transform() + }, + gbox: function () { + var bbox = this.bbox() + var trans = this.transform() - bbox.x += trans.x + bbox.x += trans.x bbox.x2 += trans.x bbox.cx += trans.x - bbox.y += trans.y + bbox.y += trans.y bbox.y2 += trans.y bbox.cy += trans.y return bbox } - } + }, // Add parent method -, construct: { + construct: { // Create a group element - group: function() { - return this.put(new SVG.G) + group: function () { + return this.put(new SVG.G()) } } }) diff --git a/src/helpers.js b/src/helpers.js index b6c2fe6..56565a0 100644 --- a/src/helpers.js +++ b/src/helpers.js @@ -1,15 +1,17 @@ -function createElement(element, makeNested) { - if(element instanceof SVG.Element) return element +/* eslint no-unused-vars: 0 */ - if(typeof element == 'object') { +function createElement (element, makeNested) { + if (element instanceof SVG.Element) return element + + if (typeof element === 'object') { return SVG.adopt(element) } - if(element == null) { + if (element == null) { return new SVG.Doc() } - if(typeof element == 'string' && element.charAt(0) != '<') { + if (typeof element === 'string' && element.charAt(0) !== '<') { return SVG.adopt(document.querySelector(element)) } @@ -21,111 +23,114 @@ function createElement(element, makeNested) { return element } -function isNulledBox(box) { +function isNulledBox (box) { return !box.w && !box.h && !box.x && !box.y } -function domContains(node) { - return (document.documentElement.contains || function(node) { +function domContains (node) { + return (document.documentElement.contains || function (node) { // This is IE - it does not support contains() for top-level SVGs - while (node.parentNode){ - node = node.parentNode; + while (node.parentNode) { + node = node.parentNode } - return node == document + return node === document }).call(document.documentElement, node) } -function pathRegReplace(a, b, c, d) { +function pathRegReplace (a, b, c, d) { return c + d.replace(SVG.regex.dots, ' .') } // creates deep clone of array -function array_clone(arr){ +function arrayClone (arr) { var clone = arr.slice(0) - for(var i = clone.length; i--;){ - if(Array.isArray(clone[i])){ - clone[i] = array_clone(clone[i]) + for (var i = clone.length; i--;) { + if (Array.isArray(clone[i])) { + clone[i] = arrayClone(clone[i]) } } return clone } // tests if a given element is instance of an object -function is(el, obj){ +function is (el, obj) { return el instanceof obj } // tests if a given selector matches an element -function matches(el, selector) { - return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector); +function matches (el, selector) { + return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector) } // Convert dash-separated-string to camelCase -function camelCase(s) { - return s.toLowerCase().replace(/-(.)/g, function(m, g) { +function camelCase (s) { + return s.toLowerCase().replace(/-(.)/g, function (m, g) { return g.toUpperCase() }) } // Capitalize first letter of a string -function capitalize(s) { +function capitalize (s) { return s.charAt(0).toUpperCase() + s.slice(1) } // Ensure to six-based hex -function fullHex(hex) { - return hex.length == 4 ? - [ '#', - hex.substring(1, 2), hex.substring(1, 2) - , hex.substring(2, 3), hex.substring(2, 3) - , hex.substring(3, 4), hex.substring(3, 4) - ].join('') : hex +function fullHex (hex) { + return hex.length === 4 + ? [ '#', + hex.substring(1, 2), hex.substring(1, 2), + hex.substring(2, 3), hex.substring(2, 3), + hex.substring(3, 4), hex.substring(3, 4) + ].join('') + : hex } // Component to hex value -function compToHex(comp) { +function compToHex (comp) { var hex = comp.toString(16) - return hex.length == 1 ? '0' + hex : hex + return hex.length === 1 ? '0' + hex : hex } // Calculate proportional width and height values when necessary -function proportionalSize(element, width, height) { +function proportionalSize (element, width, height) { if (width == null || height == null) { var box = element.bbox() - if (width == null) + if (width == null) { width = box.width / box.height * height - else if (height == null) + } else if (height == null) { height = box.height / box.width * width + } } return { - width: width - , height: height + width: width, + height: height } } // Map matrix array to object -function arrayToMatrix(a) { +function arrayToMatrix (a) { return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] } } // Parse matrix if required -function parseMatrix(matrix) { - if (!(matrix instanceof SVG.Matrix)) +function parseMatrix (matrix) { + if (!(matrix instanceof SVG.Matrix)) { matrix = new SVG.Matrix(matrix) + } return matrix } // Add centre point to transform object -function ensureCentre(o, target) { +function ensureCentre (o, target) { o.cx = o.cx == null ? target.bbox().cx : o.cx o.cy = o.cy == null ? target.bbox().cy : o.cy } // PathArray Helpers -function arrayToString(a) { +function arrayToString (a) { for (var i = 0, il = a.length, s = ''; i < il; i++) { s += a[i][0] @@ -162,28 +167,30 @@ function arrayToString(a) { } // Deep new id assignment -function assignNewId(node) { +function assignNewId (node) { // do the same for SVG child nodes as well - for (var i = node.children.length - 1; i >= 0; i--) + for (var i = node.children.length - 1; i >= 0; i--) { assignNewId(node.children[i]) + } - if(node.id) + if (node.id) { return SVG.adopt(node).id(SVG.eid(node.nodeName)) + } return SVG.adopt(node) } // Add more bounding box properties -function fullBox(b) { +function fullBox (b) { if (b.x == null) { - b.x = 0 - b.y = 0 - b.width = 0 + b.x = 0 + b.y = 0 + b.width = 0 b.height = 0 } - b.w = b.width - b.h = b.height + b.w = b.width + b.h = b.height b.x2 = b.x + b.width b.y2 = b.y + b.height b.cx = b.x + b.width / 2 @@ -193,7 +200,7 @@ function fullBox(b) { } // Get id from reference string -function idFromReference(url) { +function idFromReference (url) { var m = (url || '').toString().match(SVG.regex.reference) if (m) return m[1] @@ -211,8 +218,8 @@ function mag (a, b) { // of this point projected onto the unit circle directly function unitCircle (a, b) { var len = Math.sqrt(a * a + b * b) - , cos = a / len - , sin = b / len - , theta = Math.atan2(b, a) * 180 / Math.PI + var cos = a / len + var sin = b / len + var theta = Math.atan2(b, a) * 180 / Math.PI return {theta: theta, cos: cos, sin: sin} } diff --git a/src/hyperlink.js b/src/hyperlink.js index 1259721..cb0a341 100644 --- a/src/hyperlink.js +++ b/src/hyperlink.js @@ -1,42 +1,41 @@ SVG.A = SVG.invent({ // Initialize node - create: 'a' + create: 'a', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Link url - to: function(url) { + to: function (url) { return this.attr('href', url, SVG.xlink) - } + }, // Link target attribute - , target: function(target) { + target: function (target) { return this.attr('target', target) } - } - + }, + // Add parent method -, construct: { + construct: { // Create a hyperlink element - link: function(url) { - return this.put(new SVG.A).to(url) + link: function (url) { + return this.put(new SVG.A()).to(url) } } }) SVG.extend(SVG.Element, { // Create a hyperlink element - linkTo: function(url) { - var link = new SVG.A + linkTo: function (url) { + var link = new SVG.A() - if (typeof url == 'function') - url.call(link, link) - else + if (typeof url === 'function') { url.call(link, link) } else { link.to(url) + } return this.parent().put(link).put(this) } - -})
\ No newline at end of file + +}) diff --git a/src/image.js b/src/image.js index 6f8ba5b..f9395eb 100644 --- a/src/image.js +++ b/src/image.js @@ -1,55 +1,57 @@ SVG.Image = SVG.invent({ // Initialize node - create: 'image' + create: 'image', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add class methods -, extend: { + extend: { // (re)load image - load: function(url, callback) { + load: function (url, callback) { if (!url) return this var img = new window.Image() - SVG.on(img, 'load', function(e) { + SVG.on(img, 'load', function (e) { var p = this.parent(SVG.Pattern) // ensure image size - if (this.width() == 0 && this.height() == 0) + if (this.width() === 0 && this.height() === 0) { this.size(img.width, img.height) + } - if(p instanceof SVG.Pattern) { + if (p instanceof SVG.Pattern) { // ensure pattern size if not set - if (p.width() == 0 && p.height() == 0) + if (p.width() === 0 && p.height() === 0) { p.size(this.width(), this.height()) + } } - if(typeof callback == 'function') { + if (typeof callback === 'function') { callback.call(this, { - width: img.width - , height: img.height - , ratio: img.width / img.height - , url: url + width: img.width, + height: img.height, + ratio: img.width / img.height, + url: url }) } }, this) - SVG.on(img, 'load error', function() { + SVG.on(img, 'load error', function () { // dont forget to unbind memory leaking events SVG.off(img) }) return this.attr('href', (img.src = url), SVG.xlink) } - } + }, // Add parent method -, construct: { + construct: { // create image element, load image and set its size - image: function(source, callback) { - return this.put(new SVG.Image).size(0, 0).load(source, callback) + image: function (source, callback) { + return this.put(new SVG.Image()).size(0, 0).load(source, callback) } } }) diff --git a/src/line.js b/src/line.js index 9e8692f..100d625 100644 --- a/src/line.js +++ b/src/line.js @@ -1,50 +1,52 @@ +/* global proportionalSize */ + SVG.Line = SVG.invent({ // Initialize node - create: 'line' + create: 'line', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add class methods -, extend: { + extend: { // Get array - array: function() { + array: function () { return new SVG.PointArray([ - [ this.attr('x1'), this.attr('y1') ] - , [ this.attr('x2'), this.attr('y2') ] + [ this.attr('x1'), this.attr('y1') ], + [ this.attr('x2'), this.attr('y2') ] ]) - } + }, // Overwrite native plot() method - , plot: function(x1, y1, x2, y2) { - if (x1 == null) + plot: function (x1, y1, x2, y2) { + if (x1 == null) { return this.array() - else if (typeof y1 !== 'undefined') + } else if (typeof y1 !== 'undefined') { x1 = { x1: x1, y1: y1, x2: x2, y2: y2 } - else + } else { x1 = new SVG.PointArray(x1).toLine() + } return this.attr(x1) - } + }, // Move by left top corner - , move: function(x, y) { + move: function (x, y) { return this.attr(this.array().move(x, y).toLine()) - } + }, // Set element size to given width and height - , size: function(width, height) { + size: function (width, height) { var p = proportionalSize(this, width, height) - return this.attr(this.array().size(p.width, p.height).toLine()) } - } + }, // Add parent method -, construct: { + construct: { // Create a line element - line: function(x1, y1, x2, y2) { + line: function (x1, y1, x2, y2) { // make sure plot is called as a setter // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray return SVG.Line.prototype.plot.apply( - this.put(new SVG.Line) + this.put(new SVG.Line()) , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0] ) } diff --git a/src/marker.js b/src/marker.js index fc4bf4e..32f8e4e 100644 --- a/src/marker.js +++ b/src/marker.js @@ -1,44 +1,43 @@ SVG.Marker = SVG.invent({ // Initialize node - create: 'marker' + create: 'marker', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Set width of element - width: function(width) { + width: function (width) { return this.attr('markerWidth', width) - } + }, // Set height of element - , height: function(height) { + height: function (height) { return this.attr('markerHeight', height) - } + }, // Set marker refX and refY - , ref: function(x, y) { + ref: function (x, y) { return this.attr('refX', x).attr('refY', y) - } + }, // Update marker - , update: function(block) { - // remove all content + update: function (block) { + // remove all content this.clear() - - // invoke passed block - if (typeof block == 'function') - block.call(this, this) - + + // invoke passed block + if (typeof block === 'function') { block.call(this, this) } + return this - } + }, // Return the fill id - , toString: function() { + toString: function () { return 'url(#' + this.id() + ')' } - } + }, // Add parent method -, construct: { - marker: function(width, height, block) { + construct: { + marker: function (width, height, block) { // Create marker element in defs return this.defs().marker(width, height, block) } @@ -48,33 +47,32 @@ SVG.Marker = SVG.invent({ SVG.extend(SVG.Defs, { // Create marker - marker: function(width, height, block) { + marker: function (width, height, block) { // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto - return this.put(new SVG.Marker) + return this.put(new SVG.Marker()) .size(width, height) .ref(width / 2, height / 2) .viewbox(0, 0, width, height) .attr('orient', 'auto') .update(block) } - + }) SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path], { // Create and attach markers - marker: function(marker, width, height, block) { + marker: function (marker, width, height, block) { var attr = ['marker'] // Build attribute name - if (marker != 'all') attr.push(marker) + if (marker !== 'all') attr.push(marker) attr = attr.join('-') // Set marker attribute - marker = arguments[1] instanceof SVG.Marker ? - arguments[1] : - this.doc().marker(width, height, block) - + marker = arguments[1] instanceof SVG.Marker + ? arguments[1] + : this.doc().marker(width, height, block) + return this.attr(attr, marker) } - -})
\ No newline at end of file +}) diff --git a/src/mask.js b/src/mask.js index 610608e..e40d80f 100644 --- a/src/mask.js +++ b/src/mask.js @@ -1,52 +1,51 @@ SVG.Mask = SVG.invent({ // Initialize node - create: 'mask' + create: 'mask', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Unmask all masked elements and remove itself - remove: function() { + remove: function () { // unmask all targets - this.targets().forEach(function(el) { + this.targets().forEach(function (el) { el.unmask() }) // remove mask from parent return SVG.Element.prototype.remove.call(this) - } + }, - , targets: function() { + targets: function () { return SVG.select('svg [mask*="' + this.id() + '"]') } - } + }, // Add parent method -, construct: { + construct: { // Create masking element - mask: function() { - return this.defs().put(new SVG.Mask) + mask: function () { + return this.defs().put(new SVG.Mask()) } } }) - SVG.extend(SVG.Element, { // Distribute mask to svg element - maskWith: function(element) { + maskWith: function (element) { // use given mask or create a new one var masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element) // apply mask return this.attr('mask', 'url("#' + masker.id() + '")') - } + }, // Unmask element -, unmask: function() { + unmask: function () { return this.attr('mask', null) - } -, masker: function() { + }, + masker: function () { return this.reference('mask') } }) diff --git a/src/matrix.js b/src/matrix.js index cde44ca..48ed7a1 100644 --- a/src/matrix.js +++ b/src/matrix.js @@ -1,25 +1,26 @@ +/* global abcdef, arrayToMatrix, deltaTransformPoint, parseMatrix */ + SVG.Matrix = SVG.invent({ // Initialize - create: function(source) { - var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + create: function (source) { + var base = arrayToMatrix([1, 0, 0, 1, 0, 0]) + var i // ensure source as object - source = source instanceof SVG.Element ? - source.matrixify() : - typeof source === 'string' ? - arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) : - arguments.length == 6 ? - arrayToMatrix([].slice.call(arguments)) : - Array.isArray(source) ? - arrayToMatrix(source) : - typeof source === 'object' ? - source : base + source = source instanceof SVG.Element ? source.matrixify() + : typeof source === 'string' ? arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) + : arguments.length === 6 ? arrayToMatrix([].slice.call(arguments)) + : Array.isArray(source) ? arrayToMatrix(source) + : typeof source === 'object' ? source + : base // merge source - for (i = abcdef.length - 1; i >= 0; --i) - this[abcdef[i]] = source[abcdef[i]] != null ? - source[abcdef[i]] : base[abcdef[i]] - } + for (i = abcdef.length - 1; i >= 0; --i) { + this[abcdef[i]] = source[abcdef[i]] != null + ? source[abcdef[i]] + : base[abcdef[i]] + } + }, // Add methods , extend: { @@ -104,8 +105,29 @@ SVG.Matrix = SVG.invent({ // Store the matrix , matrix: new SVG.Matrix(this) + // translation + x: this.e, + y: this.f, + transformedX: (this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b), + transformedY: (this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d), + // skew + skewX: -skewX, + skewY: 180 / Math.PI * Math.atan2(py.y, py.x), + // scale + scaleX: Math.sqrt(this.a * this.a + this.b * this.b), + scaleY: Math.sqrt(this.c * this.c + this.d * this.d), + // rotation + rotation: skewX, + a: this.a, + b: this.b, + c: this.c, + d: this.d, + e: this.e, + f: this.f, + matrix: new SVG.Matrix(this) +>>>>>>> 3.0.0 } - } + }, // Clone matrix , form: function (o) { @@ -152,40 +174,42 @@ SVG.Matrix = SVG.invent({ return result } , clone: function() { + clone: function () { +>>>>>>> 3.0.0 return new SVG.Matrix(this) - } + }, // Morph one matrix into another - , morph: function(matrix) { + morph: function (matrix) { // store new destination this.destination = new SVG.Matrix(matrix) return this - } + }, // Get morphed matrix at a given position - , at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this // calculate morphed matrix at a given position var matrix = new SVG.Matrix({ - a: this.a + (this.destination.a - this.a) * pos - , b: this.b + (this.destination.b - this.b) * pos - , c: this.c + (this.destination.c - this.c) * pos - , d: this.d + (this.destination.d - this.d) * pos - , e: this.e + (this.destination.e - this.e) * pos - , f: this.f + (this.destination.f - this.f) * pos + a: this.a + (this.destination.a - this.a) * pos, + b: this.b + (this.destination.b - this.b) * pos, + c: this.c + (this.destination.c - this.c) * pos, + d: this.d + (this.destination.d - this.d) * pos, + e: this.e + (this.destination.e - this.e) * pos, + f: this.f + (this.destination.f - this.f) * pos }) return matrix - } + }, // Multiplies by given matrix - , multiply: function(matrix) { + multiply: function (matrix) { return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native())) - } + }, // Inverses matrix - , inverse: function() { + inverse: function () { return new SVG.Matrix(this.native().inverse()) - } + }, // Translate matrix , translate: function(x, y) { var translation = new SVG.Matrix(this.native().translate(x || 0, y || 0)) @@ -197,7 +221,7 @@ SVG.Matrix = SVG.invent({ // Support uniform scaling if (arguments.length == 1) { y = x - } else if (arguments.length == 3) { + } else if (arguments.length === 3) { cy = cx cx = y y = x @@ -222,13 +246,11 @@ SVG.Matrix = SVG.invent({ return matrix } // Flip matrix on x or y, at a given offset - , flip: function(a, o) { - return a == 'x' ? - this.scale(-1, 1, o, 0) : - a == 'y' ? - this.scale(1, -1, 0, o) : - this.scale(-1, -1, a, o != null ? o : a) - } + flip: function (a, o) { + return a === 'x' ? this.scale(-1, 1, o, 0) + : a === 'y' ? this.scale(1, -1, 0, o) + : this.scale(-1, -1, a, o != null ? o : a) + }, // Skew , shear: function(a, cx, cy) { var shear = new SVG.Matrix(1, a, 0, 1, 0, 0) @@ -238,9 +260,9 @@ SVG.Matrix = SVG.invent({ } , skew: function(x, y, cx, cy) { // support uniformal skew - if (arguments.length == 1) { + if (arguments.length === 1) { y = x - } else if (arguments.length == 3) { + } else if (arguments.length === 3) { cy = cx cx = y y = x @@ -257,61 +279,60 @@ SVG.Matrix = SVG.invent({ return matrix } // SkewX - , skewX: function(x, cx, cy) { + skewX: function (x, cx, cy) { return this.skew(x, 0, cx, cy) - } + }, // SkewY - , skewY: function(y, cx, cy) { + skewY: function (y, cx, cy) { return this.skew(0, y, cx, cy) - } + }, // Transform around a center point - , around: function(cx, cy, matrix) { + around: function (cx, cy, matrix) { return this .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0)) .multiply(matrix) .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0)) - } + }, // Convert to native SVGMatrix - , native: function() { + native: function () { // create new matrix var matrix = SVG.parser.nodes.svg.node.createSVGMatrix() // update with current values - for (var i = abcdef.length - 1; i >= 0; i--) + for (var i = abcdef.length - 1; i >= 0; i--) { matrix[abcdef[i]] = this[abcdef[i]] + } return matrix - } + }, // Convert matrix to string - , toString: function() { + toString: function () { return 'matrix(' + this.a + ',' + this.b + ',' + this.c + ',' + this.d + ',' + this.e + ',' + this.f + ')' } - } + }, // Define parent -, parent: SVG.Element + parent: SVG.Element, // Add parent method -, construct: { + construct: { // Get current matrix - ctm: function() { + ctm: function () { return new SVG.Matrix(this.node.getCTM()) }, // Get current screen matrix - screenCTM: function() { + screenCTM: function () { /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537 This is needed because FF does not return the transformation matrix for the inner coordinate system when getScreenCTM() is called on nested svgs. However all other Browsers do that */ - if(this instanceof SVG.Nested) { - var rect = this.rect(1,1) + if (this instanceof SVG.Nested) { + var rect = this.rect(1, 1) var m = rect.node.getScreenCTM() rect.remove() return new SVG.Matrix(m) } return new SVG.Matrix(this.node.getScreenCTM()) } - } - }) diff --git a/src/memory.js b/src/memory.js index 1a30faa..57dfa02 100644 --- a/src/memory.js +++ b/src/memory.js @@ -1,36 +1,37 @@ + SVG.extend(SVG.Element, { // Remember arbitrary data - remember: function(k, v) { - // remember every item in an object individually - if (typeof arguments[0] == 'object') - for (var v in k) - this.remember(v, k[v]) - - // retrieve memory - else if (arguments.length == 1) + remember: function (k, v) { + // remember every item in an object individually + if (typeof arguments[0] === 'object') { + for (var key in k) { + this.remember(key, k[key]) + } + } else if (arguments.length === 1) { + // retrieve memory return this.memory()[k] - - // store memory - else + } else { + // store memory this.memory()[k] = v + } return this - } + }, // Erase a given memory -, forget: function() { - if (arguments.length == 0) + forget: function () { + if (arguments.length === 0) { this._memory = {} - else - for (var i = arguments.length - 1; i >= 0; i--) + } else { + for (var i = arguments.length - 1; i >= 0; i--) { delete this.memory()[arguments[i]] - + } + } return this - } + }, // Initialize or return local memory object -, memory: function() { + memory: function () { return this._memory || (this._memory = {}) } - -})
\ No newline at end of file +}) diff --git a/src/nested.js b/src/nested.js index bb328cc..217d59a 100644 --- a/src/nested.js +++ b/src/nested.js @@ -1,15 +1,16 @@ + SVG.Nested = SVG.invent({ // Initialize node - create: 'svg' + create: 'svg', // Inherit from -, inherit: SVG.Container - + inherit: SVG.Container, + // Add parent method -, construct: { + construct: { // Create nested svg document - nested: function() { - return this.put(new SVG.Nested) + nested: function () { + return this.put(new SVG.Nested()) } } }) diff --git a/src/number.js b/src/number.js index 8198e7c..6413f94 100644 --- a/src/number.js +++ b/src/number.js @@ -1,16 +1,16 @@ + // Module for unit convertions SVG.Number = SVG.invent({ // Initialize - create: function(value, unit) { + create: function (value, unit) { // initialize defaults this.value = 0 - this.unit = unit || '' + this.unit = unit || '' // parse value if (typeof value === 'number') { // ensure a valid numeric value this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value - } else if (typeof value === 'string') { unit = value.match(SVG.regex.numberAndUnit) @@ -19,83 +19,77 @@ SVG.Number = SVG.invent({ this.value = parseFloat(unit[1]) // normalize - if (unit[5] == '%') - this.value /= 100 - else if (unit[5] == 's') + if (unit[5] === '%') { this.value /= 100 } else if (unit[5] === 's') { this.value *= 1000 + } // store unit this.unit = unit[5] } - } else { if (value instanceof SVG.Number) { this.value = value.valueOf() - this.unit = value.unit + this.unit = value.unit } } - - } + }, // Add methods -, extend: { + extend: { // Stringalize - toString: function() { - return ( - this.unit == '%' ? - ~~(this.value * 1e8) / 1e6: - this.unit == 's' ? - this.value / 1e3 : - this.value + toString: function () { + return (this.unit === '%' ? ~~(this.value * 1e8) / 1e6 + : this.unit === 's' ? this.value / 1e3 + : this.value ) + this.unit - } - , toJSON: function() { + }, + toJSON: function () { return this.toString() - } - , // Convert to primitive - valueOf: function() { + }, // Convert to primitive + valueOf: function () { return this.value - } + }, // Add number - , plus: function(number) { + plus: function (number) { number = new SVG.Number(number) return new SVG.Number(this + number, this.unit || number.unit) - } + }, // Subtract number - , minus: function(number) { + minus: function (number) { number = new SVG.Number(number) return new SVG.Number(this - number, this.unit || number.unit) - } + }, // Multiply number - , times: function(number) { + times: function (number) { number = new SVG.Number(number) return new SVG.Number(this * number, this.unit || number.unit) - } + }, // Divide number - , divide: function(number) { + divide: function (number) { number = new SVG.Number(number) return new SVG.Number(this / number, this.unit || number.unit) - } + }, // Convert to different unit - , to: function(unit) { + to: function (unit) { var number = new SVG.Number(this) - if (typeof unit === 'string') + if (typeof unit === 'string') { number.unit = unit + } return number - } + }, // Make number morphable - , morph: function(number) { + morph: function (number) { this.destination = new SVG.Number(number) - if(number.relative) { + if (number.relative) { this.destination.value += this.value } return this - } + }, // Get morphed number at given position - , at: function(pos) { + at: function (pos) { // Make sure a destination is defined if (!this.destination) return this diff --git a/src/parent.js b/src/parent.js index f8b6ee1..0ff1765 100644 --- a/src/parent.js +++ b/src/parent.js @@ -1,82 +1,88 @@ +/* global createElement */ + SVG.Parent = SVG.invent({ // Initialize node - create: function(node) { - this.constructor.call(this, node) - } + create: function (node) { + this.constructor(node) + }, // Inherit from -, inherit: SVG.Element + inherit: SVG.Element, // Add class methods -, extend: { + extend: { // Returns all child elements - children: function() { - return SVG.utils.map(this.node.children, function(node) { + children: function () { + return SVG.utils.map(this.node.children, function (node) { return SVG.adopt(node) }) - } + }, // Add given element at a position - , add: function(element, i) { + add: function (element, i) { element = createElement(element) - if (i == null) + if (i == null) { this.node.appendChild(element.node) - else if (element.node != this.node.children[i]) + } else if (element.node !== this.node.children[i]) { this.node.insertBefore(element.node, this.node.children[i]) + } return this - } + }, // Basically does the same as `add()` but returns the added element instead - , put: function(element, i) { + put: function (element, i) { this.add(element, i) return element.instance || element - } + }, // Checks if the given element is a child - , has: function(element) { + has: function (element) { return this.index(element) >= 0 - } + }, // Gets index of given element - , index: function(element) { + index: function (element) { return [].slice.call(this.node.children).indexOf(element.node) - } + }, // Get a element at the given index - , get: function(i) { + get: function (i) { return SVG.adopt(this.node.children[i]) - } + }, // Get first child - , first: function() { + first: function () { return this.get(0) - } + }, // Get the last child - , last: function() { + last: function () { return this.get(this.node.children.length - 1) - } + }, // Iterates over all children and invokes a given block - , each: function(block, deep) { + each: function (block, deep) { + var children = this.children() var i, il - , children = this.children() for (i = 0, il = children.length; i < il; i++) { - if (children[i] instanceof SVG.Element) + if (children[i] instanceof SVG.Element) { block.apply(children[i], [i, children]) + } - if (deep && (children[i] instanceof SVG.Parent)) + if (deep && (children[i] instanceof SVG.Parent)) { children[i].each(block, deep) + } } return this - } + }, // Remove a given child - , removeElement: function(element) { + removeElement: function (element) { this.node.removeChild(element.node) return this - } + }, // Remove all elements in this container - , clear: function() { + clear: function () { // remove children - while(this.node.hasChildNodes()) + while (this.node.hasChildNodes()) { this.node.removeChild(this.node.lastChild) + } // remove defs reference delete this._defs diff --git a/src/parser.js b/src/parser.js index 6988807..c3ab7a4 100644 --- a/src/parser.js +++ b/src/parser.js @@ -1,7 +1,8 @@ -SVG.parser = function() { + +SVG.parser = function () { var b - if(!SVG.parser.nodes.svg.node.parentNode) { + if (!SVG.parser.nodes.svg.node.parentNode) { b = document.body || document.documentElement SVG.parser.nodes.svg.addTo(b) } @@ -11,11 +12,11 @@ SVG.parser = function() { SVG.parser.nodes = { svg: new SVG.Nested().size(2, 0).css({ - opacity:0, - position:'absolute', - left:'-100%', - top:'-100%', - overflow:'hidden' + opacity: 0, + position: 'absolute', + left: '-100%', + top: '-100%', + overflow: 'hidden' }) } diff --git a/src/path.js b/src/path.js index 84392a2..db3929b 100644 --- a/src/path.js +++ b/src/path.js @@ -1,63 +1,63 @@ +/* global proportionalSize */ + SVG.Path = SVG.invent({ // Initialize node - create: 'path' + create: 'path', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add class methods -, extend: { + extend: { // Define morphable array - morphArray: SVG.PathArray + MorphArray: SVG.PathArray, // Get array - , array: function() { + array: function () { return this._array || (this._array = new SVG.PathArray(this.attr('d'))) - } + }, // Plot new path - , plot: function(d) { - return (d == null) ? - this.array() : - this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d))) - } + plot: function (d) { + return (d == null) ? this.array() + : this.clear().attr('d', typeof d === 'string' ? d : (this._array = new SVG.PathArray(d))) + }, // Clear array cache - , clear: function() { + clear: function () { delete this._array return this - } + }, // Move by left top corner - , move: function(x, y) { + move: function (x, y) { return this.attr('d', this.array().move(x, y)) - } + }, // Move by left top corner over x-axis - , x: function(x) { + x: function (x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } + }, // Move by left top corner over y-axis - , y: function(y) { + y: function (y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } + }, // Set element size to given width and height - , size: function(width, height) { + size: function (width, height) { var p = proportionalSize(this, width, height) - return this.attr('d', this.array().size(p.width, p.height)) - } + }, // Set width of element - , width: function(width) { + width: function (width) { return width == null ? this.bbox().width : this.size(width, this.bbox().height) - } + }, // Set height of element - , height: function(height) { + height: function (height) { return height == null ? this.bbox().height : this.size(this.bbox().width, height) } - } + }, // Add parent method -, construct: { + construct: { // Create a wrapped path element - path: function(d) { + path: function (d) { // make sure plot is called as a setter - return this.put(new SVG.Path).plot(d || new SVG.PathArray) + return this.put(new SVG.Path()).plot(d || new SVG.PathArray()) } } }) diff --git a/src/patharray.js b/src/patharray.js index 697bc68..d9ffecd 100644 --- a/src/patharray.js +++ b/src/patharray.js @@ -1,49 +1,51 @@ +/* globals arrayToString, pathRegReplace */ + var pathHandlers = { - M: function(c, p, p0) { + M: function (c, p, p0) { p.x = p0.x = c[0] p.y = p0.y = c[1] return ['M', p.x, p.y] }, - L: function(c, p) { + L: function (c, p) { p.x = c[0] p.y = c[1] return ['L', c[0], c[1]] }, - H: function(c, p) { + H: function (c, p) { p.x = c[0] return ['H', c[0]] }, - V: function(c, p) { + V: function (c, p) { p.y = c[0] return ['V', c[0]] }, - C: function(c, p) { + C: function (c, p) { p.x = c[4] p.y = c[5] return ['C', c[0], c[1], c[2], c[3], c[4], c[5]] }, - S: function(c, p) { + S: function (c, p) { p.x = c[2] p.y = c[3] return ['S', c[0], c[1], c[2], c[3]] }, - Q: function(c, p) { + Q: function (c, p) { p.x = c[2] p.y = c[3] return ['Q', c[0], c[1], c[2], c[3]] }, - T: function(c, p) { + T: function (c, p) { p.x = c[0] p.y = c[1] return ['T', c[0], c[1]] }, - Z: function(c, p, p0) { + Z: function (c, p, p0) { p.x = p0.x p.y = p0.y return ['Z'] }, - A: function(c, p) { + A: function (c, p) { p.x = c[5] p.y = c[6] return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]] @@ -52,19 +54,19 @@ var pathHandlers = { var mlhvqtcsaz = 'mlhvqtcsaz'.split('') -for(var i = 0, il = mlhvqtcsaz.length; i < il; ++i){ - pathHandlers[mlhvqtcsaz[i]] = (function(i){ - return function(c, p, p0) { - if(i == 'H') c[0] = c[0] + p.x - else if(i == 'V') c[0] = c[0] + p.y - else if(i == 'A'){ - c[5] = c[5] + p.x, +for (var i = 0, il = mlhvqtcsaz.length; i < il; ++i) { + pathHandlers[mlhvqtcsaz[i]] = (function (i) { + return function (c, p, p0) { + if (i === 'H') c[0] = c[0] + p.x + else if (i === 'V') c[0] = c[0] + p.y + else if (i === 'A') { + c[5] = c[5] + p.x c[6] = c[6] + p.y - } - else - for(var j = 0, jl = c.length; j < jl; ++j) { - c[j] = c[j] + (j%2 ? p.y : p.x) + } else { + for (var j = 0, jl = c.length; j < jl; ++j) { + c[j] = c[j] + (j % 2 ? p.y : p.x) } + } return pathHandlers[i](c, p, p0) } @@ -72,21 +74,21 @@ for(var i = 0, il = mlhvqtcsaz.length; i < il; ++i){ } // Path points array -SVG.PathArray = function(array, fallback) { +SVG.PathArray = function (array, fallback) { SVG.Array.call(this, array, fallback || [['M', 0, 0]]) } // Inherit from SVG.Array -SVG.PathArray.prototype = new SVG.Array +SVG.PathArray.prototype = new SVG.Array() SVG.PathArray.prototype.constructor = SVG.PathArray SVG.extend(SVG.PathArray, { // Convert array to string - toString: function() { + toString: function () { return arrayToString(this.value) - } + }, // Move path string -, move: function(x, y) { + move: function (x, y) { // get bounding box of current situation var box = this.bbox() @@ -99,121 +101,113 @@ SVG.extend(SVG.PathArray, { for (var l, i = this.value.length - 1; i >= 0; i--) { l = this.value[i][0] - if (l == 'M' || l == 'L' || l == 'T') { + if (l === 'M' || l === 'L' || l === 'T') { this.value[i][1] += x this.value[i][2] += y - - } else if (l == 'H') { + } else if (l === 'H') { this.value[i][1] += x - - } else if (l == 'V') { + } else if (l === 'V') { this.value[i][1] += y - - } else if (l == 'C' || l == 'S' || l == 'Q') { + } else if (l === 'C' || l === 'S' || l === 'Q') { this.value[i][1] += x this.value[i][2] += y this.value[i][3] += x this.value[i][4] += y - if (l == 'C') { + if (l === 'C') { this.value[i][5] += x this.value[i][6] += y } - - } else if (l == 'A') { + } else if (l === 'A') { this.value[i][6] += x this.value[i][7] += y } - } } return this - } + }, // Resize path string -, size: function(width, height) { + size: function (width, height) { // get bounding box of current situation - var i, l, box = this.bbox() + var box = this.bbox() + var i, l // recalculate position of all points according to new size for (i = this.value.length - 1; i >= 0; i--) { l = this.value[i][0] - if (l == 'M' || l == 'L' || l == 'T') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + if (l === 'M' || l === 'L' || l === 'T') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - - } else if (l == 'H') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x - - } else if (l == 'V') { + } else if (l === 'H') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + } else if (l === 'V') { this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y - - } else if (l == 'C' || l == 'S' || l == 'Q') { - this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x + } else if (l === 'C' || l === 'S' || l === 'Q') { + this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y - this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x + this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y - if (l == 'C') { - this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x + if (l === 'C') { + this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y } - - } else if (l == 'A') { + } else if (l === 'A') { // resize radii - this.value[i][1] = (this.value[i][1] * width) / box.width + this.value[i][1] = (this.value[i][1] * width) / box.width this.value[i][2] = (this.value[i][2] * height) / box.height // move position values - this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x + this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y } - } return this - } + }, // Test if the passed path array use the same path data commands as this path array -, equalCommands: function(pathArray) { + equalCommands: function (pathArray) { var i, il, equalCommands pathArray = new SVG.PathArray(pathArray) equalCommands = this.value.length === pathArray.value.length - for(i = 0, il = this.value.length; equalCommands && i < il; i++) { + for (i = 0, il = this.value.length; equalCommands && i < il; i++) { equalCommands = this.value[i][0] === pathArray.value[i][0] } return equalCommands - } + }, // Make path array morphable -, morph: function(pathArray) { + morph: function (pathArray) { pathArray = new SVG.PathArray(pathArray) - if(this.equalCommands(pathArray)) { + if (this.equalCommands(pathArray)) { this.destination = pathArray } else { this.destination = null } return this - } + }, // Get morphed path array at given position -, at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this var sourceArray = this.value - , destinationArray = this.destination.value - , array = [], pathArray = new SVG.PathArray() - , i, il, j, jl + var destinationArray = this.destination.value + var array = [] + var pathArray = new SVG.PathArray() + var i, il, j, jl // Animate has specified in the SVG spec // See: https://www.w3.org/TR/SVG11/paths.html#PathElement for (i = 0, il = sourceArray.length; i < il; i++) { array[i] = [sourceArray[i][0]] - for(j = 1, jl = sourceArray[i].length; j < jl; j++) { + for (j = 1, jl = sourceArray[i].length; j < jl; j++) { array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos } // For the two flags of the elliptical arc command, the SVG spec say: @@ -221,74 +215,68 @@ SVG.extend(SVG.PathArray, { // Elliptical arc command as an array followed by corresponding indexes: // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y] // 0 1 2 3 4 5 6 7 - if(array[i][0] === 'A') { - array[i][4] = +(array[i][4] != 0) - array[i][5] = +(array[i][5] != 0) + if (array[i][0] === 'A') { + array[i][4] = +(array[i][4] !== 0) + array[i][5] = +(array[i][5] !== 0) } } // Directly modify the value of a path array, this is done this way for performance pathArray.value = array return pathArray - } + }, // Absolutize and parse path to array -, parse: function(array) { + parse: function (array) { // if it's already a patharray, no need to parse it if (array instanceof SVG.PathArray) return array.valueOf() // prepare for parsing - var i, x0, y0, s, seg, arr - , x = 0 - , y = 0 - , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 } - - if(typeof array == 'string'){ + var s + var paramCnt = { 'M': 2, 'L': 2, 'H': 1, 'V': 1, 'C': 6, 'S': 4, 'Q': 4, 'T': 2, 'A': 7, 'Z': 0 } + if (typeof array === 'string') { array = array .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123 .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen .trim() // trim .split(SVG.regex.delimiter) // split into array - - }else{ - array = array.reduce(function(prev, curr){ + } else { + array = array.reduce(function (prev, curr) { return [].concat.call(prev, curr) }, []) } // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...] - var arr = [] - , p = new SVG.Point() - , p0 = new SVG.Point() - , index = 0 - , len = array.length + var result = [] + var p = new SVG.Point() + var p0 = new SVG.Point() + var index = 0 + var len = array.length - do{ + do { // Test if we have a path letter - if(SVG.regex.isPathLetter.test(array[index])){ + if (SVG.regex.isPathLetter.test(array[index])) { s = array[index] ++index // If last letter was a move command and we got no new, it defaults to [L]ine - }else if(s == 'M'){ + } else if (s === 'M') { s = 'L' - }else if(s == 'm'){ + } else if (s === 'm') { s = 'l' } - arr.push(pathHandlers[s].call(null, + result.push(pathHandlers[s].call(null, array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat), p, p0 ) ) + } while (len > index) - }while(len > index) - - return arr - - } + return result + }, // Get bounding box of path -, bbox: function() { + bbox: function () { SVG.parser().path.setAttribute('d', this.toString()) return SVG.parser.nodes.path.getBBox() } diff --git a/src/pattern.js b/src/pattern.js index cae0958..d4c4116 100644 --- a/src/pattern.js +++ b/src/pattern.js @@ -1,43 +1,44 @@ SVG.Pattern = SVG.invent({ // Initialize node - create: 'pattern' + create: 'pattern', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, // Add class methods -, extend: { + extend: { // Return the fill id - url: function() { + url: function () { return 'url(#' + this.id() + ')' - } + }, // Update pattern by rebuilding - , update: function(block) { + update: function (block) { // remove content this.clear() - + // invoke passed block - if (typeof block == 'function') + if (typeof block === 'function') { block.call(this, this) - + } + return this - } + }, // Alias string convertion to fill - , toString: function() { + toString: function () { return this.url() - } + }, // custom attr to handle transform - , attr: function(a, b, c) { - if(a == 'transform') a = 'patternTransform' + attr: function (a, b, c) { + if (a === 'transform') a = 'patternTransform' return SVG.Container.prototype.attr.call(this, a, b, c) } - } - + }, + // Add parent method -, construct: { + construct: { // Create pattern element in defs - pattern: function(width, height, block) { + pattern: function (width, height, block) { return this.defs().pattern(width, height, block) } } @@ -45,14 +46,14 @@ SVG.Pattern = SVG.invent({ SVG.extend(SVG.Defs, { // Define gradient - pattern: function(width, height, block) { - return this.put(new SVG.Pattern).update(block).attr({ - x: 0 - , y: 0 - , width: width - , height: height - , patternUnits: 'userSpaceOnUse' + pattern: function (width, height, block) { + return this.put(new SVG.Pattern()).update(block).attr({ + x: 0, + y: 0, + width: width, + height: height, + patternUnits: 'userSpaceOnUse' }) } -})
\ No newline at end of file +}) diff --git a/src/point.js b/src/point.js index 2ae2271..682092e 100644 --- a/src/point.js +++ b/src/point.js @@ -1,49 +1,49 @@ + SVG.Point = SVG.invent({ // Initialize - create: function(x,y) { - var i, source, base = {x:0, y:0} + create: function (x, y) { + var base = {x: 0, y: 0} + var source // ensure source as object - source = Array.isArray(x) ? - {x:x[0], y:x[1]} : - typeof x === 'object' ? - {x:x.x, y:x.y} : - x != null ? - {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value + source = Array.isArray(x) ? {x: x[0], y: x[1]} + : typeof x === 'object' ? {x: x.x, y: x.y} + : x != null ? {x: x, y: (y != null ? y : x)} + : base // If y has no value, then x is used has its value // merge source this.x = source.x this.y = source.y - } + }, // Add methods -, extend: { + extend: { // Clone point - clone: function() { + clone: function () { return new SVG.Point(this) - } + }, // Morph one point into another - , morph: function(x, y) { + morph: function (x, y) { // store new destination this.destination = new SVG.Point(x, y) return this - } + }, // Get morphed point at a given position - , at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this // calculate morphed matrix at a given position var point = new SVG.Point({ - x: this.x + (this.destination.x - this.x) * pos - , y: this.y + (this.destination.y - this.y) * pos + x: this.x + (this.destination.x - this.x) * pos, + y: this.y + (this.destination.y - this.y) * pos }) return point - } + }, // Convert to native SVGPoint - , native: function() { + native: function () { // create new point var point = SVG.parser.nodes.svg.node.createSVGPoint() @@ -52,21 +52,19 @@ SVG.Point = SVG.invent({ point.y = this.y return point - } + }, // transform point with matrix - , transform: function(matrix) { + transform: function (matrix) { return new SVG.Point(this.native().matrixTransform(matrix.native())) } - } - }) SVG.extend(SVG.Element, { // Get point - point: function(x, y) { - return new SVG.Point(x,y).transform(this.screenCTM().inverse()); + point: function (x, y) { + return new SVG.Point(x, y).transform(this.screenCTM().inverse()) } }) diff --git a/src/pointarray.js b/src/pointarray.js index fca684f..ecf5c40 100644 --- a/src/pointarray.js +++ b/src/pointarray.js @@ -1,46 +1,52 @@ + // Poly points array -SVG.PointArray = function(array, fallback) { - SVG.Array.call(this, array, fallback || [[0,0]]) +SVG.PointArray = function (array, fallback) { + SVG.Array.call(this, array, fallback || [[0, 0]]) } // Inherit from SVG.Array -SVG.PointArray.prototype = new SVG.Array +SVG.PointArray.prototype = new SVG.Array() SVG.PointArray.prototype.constructor = SVG.PointArray SVG.extend(SVG.PointArray, { // Convert array to string - toString: function() { + toString: function () { // convert to a poly point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) + for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push(this.value[i].join(',')) + } return array.join(' ') - } + }, + // Convert array to line object -, toLine: function() { + toLine: function () { return { - x1: this.value[0][0] - , y1: this.value[0][1] - , x2: this.value[1][0] - , y2: this.value[1][1] + x1: this.value[0][0], + y1: this.value[0][1], + x2: this.value[1][0], + y2: this.value[1][1] } - } + }, + // Get morphed array at given position -, at: function(pos) { + at: function (pos) { // make sure a destination is defined if (!this.destination) return this // generate morphed point string - for (var i = 0, il = this.value.length, array = []; i < il; i++) + for (var i = 0, il = this.value.length, array = []; i < il; i++) { array.push([ - this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos - , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos + this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos, + this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos ]) + } return new SVG.PointArray(array) - } + }, + // Parse point string and flat array -, parse: function(array) { + parse: function (array) { var points = [] array = array.valueOf() @@ -48,7 +54,7 @@ SVG.extend(SVG.PointArray, { // if it is an array if (Array.isArray(array)) { // and it is not flat, there is no need to parse it - if(Array.isArray(array[0])) { + if (Array.isArray(array[0])) { return array } } else { // Else, it is considered as a string @@ -61,13 +67,15 @@ SVG.extend(SVG.PointArray, { if (array.length % 2 !== 0) array.pop() // wrap points in two-tuples and parse points as floats - for(var i = 0, len = array.length; i < len; i = i + 2) - points.push([ array[i], array[i+1] ]) + for (var i = 0, len = array.length; i < len; i = i + 2) { + points.push([ array[i], array[i + 1] ]) + } return points - } + }, + // Move point string -, move: function(x, y) { + move: function (x, y) { var box = this.bbox() // get relative offset @@ -75,33 +83,40 @@ SVG.extend(SVG.PointArray, { y -= box.y // move every point - if (!isNaN(x) && !isNaN(y)) - for (var i = this.value.length - 1; i >= 0; i--) + if (!isNaN(x) && !isNaN(y)) { + for (var i = this.value.length - 1; i >= 0; i--) { this.value[i] = [this.value[i][0] + x, this.value[i][1] + y] + } + } return this - } + }, // Resize poly string -, size: function(width, height) { - var i, box = this.bbox() + size: function (width, height) { + var i + var box = this.bbox() // recalculate position of all points according to new size for (i = this.value.length - 1; i >= 0; i--) { - if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x - if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y + if (box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x + if (box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y } return this - } + }, + // Get bounding box of points -, bbox: function() { - var maxX = -Infinity, maxY = -Infinity, minX = Infinity, minY = Infinity - this.value.forEach(function(el) { + bbox: function () { + var maxX = -Infinity + var maxY = -Infinity + var minX = Infinity + var minY = Infinity + this.value.forEach(function (el) { maxX = Math.max(el[0], maxX) maxY = Math.max(el[1], maxY) minX = Math.min(el[0], minX) minY = Math.min(el[1], minY) }) - return {x: minX, y: minY, width: maxX-minX, height: maxY-minY} + return {x: minX, y: minY, width: maxX - minX, height: maxY - minY} } }) diff --git a/src/pointed.js b/src/pointed.js index 9ef70d3..6493964 100644 --- a/src/pointed.js +++ b/src/pointed.js @@ -1,25 +1,25 @@ // unify all point to point elements SVG.extend([SVG.Line, SVG.Polyline, SVG.Polygon], { // Define morphable array - morphArray: SVG.PointArray + MorphArray: SVG.PointArray, // Move by left top corner over x-axis -, x: function(x) { + x: function (x) { return x == null ? this.bbox().x : this.move(x, this.bbox().y) - } + }, // Move by left top corner over y-axis -, y: function(y) { + y: function (y) { return y == null ? this.bbox().y : this.move(this.bbox().x, y) - } + }, // Set width of element -, width: function(width) { + width: function (width) { var b = this.bbox() return width == null ? b.width : this.size(width, b.height) - } + }, // Set height of element -, height: function(height) { + height: function (height) { var b = this.bbox() - return height == null ? b.height : this.size(b.width, height) + return height == null ? b.height : this.size(b.width, height) } -})
\ No newline at end of file +}) diff --git a/src/poly.js b/src/poly.js index ae86ac3..9625776 100644 --- a/src/poly.js +++ b/src/poly.js @@ -1,33 +1,35 @@ +/* global proportionalSize */ + SVG.Polyline = SVG.invent({ // Initialize node - create: 'polyline' + create: 'polyline', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add parent method -, construct: { + construct: { // Create a wrapped polyline element - polyline: function(p) { + polyline: function (p) { // make sure plot is called as a setter - return this.put(new SVG.Polyline).plot(p || new SVG.PointArray) + return this.put(new SVG.Polyline()).plot(p || new SVG.PointArray()) } } }) SVG.Polygon = SVG.invent({ // Initialize node - create: 'polygon' + create: 'polygon', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add parent method -, construct: { + construct: { // Create a wrapped polygon element - polygon: function(p) { + polygon: function (p) { // make sure plot is called as a setter - return this.put(new SVG.Polygon).plot(p || new SVG.PointArray) + return this.put(new SVG.Polygon()).plot(p || new SVG.PointArray()) } } }) @@ -35,29 +37,31 @@ SVG.Polygon = SVG.invent({ // Add polygon-specific functions SVG.extend([SVG.Polyline, SVG.Polygon], { // Get array - array: function() { + array: function () { return this._array || (this._array = new SVG.PointArray(this.attr('points'))) - } + }, + // Plot new path -, plot: function(p) { - return (p == null) ? - this.array() : - this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p))) - } + plot: function (p) { + return (p == null) ? this.array() + : this.clear().attr('points', typeof p === 'string' ? p + : (this._array = new SVG.PointArray(p))) + }, + // Clear array cache -, clear: function() { + clear: function () { delete this._array return this - } + }, + // Move by left top corner -, move: function(x, y) { + move: function (x, y) { return this.attr('points', this.array().move(x, y)) - } + }, + // Set element size to given width and height -, size: function(width, height) { + size: function (width, height) { var p = proportionalSize(this, width, height) - return this.attr('points', this.array().size(p.width, p.height)) } - }) diff --git a/src/rect.js b/src/rect.js index 6c639fe..35a3678 100644 --- a/src/rect.js +++ b/src/rect.js @@ -1,15 +1,16 @@ + SVG.Rect = SVG.invent({ // Initialize node - create: 'rect' + create: 'rect', // Inherit from -, inherit: SVG.Shape - + inherit: SVG.Shape, + // Add parent method -, construct: { + construct: { // Create a rect element - rect: function(width, height) { + rect: function (width, height) { return this.put(new SVG.Rect()).size(width, height) } } -})
\ No newline at end of file +}) diff --git a/src/regex.js b/src/regex.js index c0ca706..5a3e3eb 100644 --- a/src/regex.js +++ b/src/regex.js @@ -1,61 +1,61 @@ // Storage for regular expressions SVG.regex = { // Parse unit value - numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i + numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i, // Parse hex value -, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i + hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i, // Parse rgb value -, rgb: /rgb\((\d+),(\d+),(\d+)\)/ + rgb: /rgb\((\d+),(\d+),(\d+)\)/, // Parse reference id -, reference: /#([a-z0-9\-_]+)/i + reference: /#([a-z0-9\-_]+)/i, // splits a transformation chain -, transforms: /\)\s*,?\s*/ + transforms: /\)\s*,?\s*/, // Whitespace -, whitespace: /\s/g + whitespace: /\s/g, // Test hex value -, isHex: /^#[a-f0-9]{3,6}$/i + isHex: /^#[a-f0-9]{3,6}$/i, // Test rgb value -, isRgb: /^rgb\(/ + isRgb: /^rgb\(/, // Test css declaration -, isCss: /[^:]+:[^;]+;?/ + isCss: /[^:]+:[^;]+;?/, // Test for blank string -, isBlank: /^(\s+)?$/ + isBlank: /^(\s+)?$/, // Test for numeric string -, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i + isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i, // Test for percent value -, isPercent: /^-?[\d\.]+%$/ + isPercent: /^-?[\d.]+%$/, // Test for image url -, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i + isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i, // split at whitespace and comma -, delimiter: /[\s,]+/ + delimiter: /[\s,]+/, // The following regex are used to parse the d attribute of a path // Matches all hyphens which are not after an exponent -, hyphen: /([^e])\-/gi + hyphen: /([^e])-/gi, // Replaces and tests for all path letters -, pathLetters: /[MLHVCSQTAZ]/gi + pathLetters: /[MLHVCSQTAZ]/gi, // yes we need this one, too -, isPathLetter: /[MLHVCSQTAZ]/i + isPathLetter: /[MLHVCSQTAZ]/i, // matches 0.154.23.45 -, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi + numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi, // matches . -, dots: /\./g + dots: /\./g } diff --git a/src/selector.js b/src/selector.js index afe006d..b4ea05f 100644 --- a/src/selector.js +++ b/src/selector.js @@ -1,29 +1,31 @@ +/* global idFromReference */ + // Method for getting an element by id -SVG.get = function(id) { +SVG.get = function (id) { var node = document.getElementById(idFromReference(id) || id) return SVG.adopt(node) } // Select elements by query string -SVG.select = function(query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { +SVG.select = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { return SVG.adopt(node) }) } -SVG.$$ = function(query, parent) { - return SVG.utils.map((parent || document).querySelectorAll(query), function(node) { +SVG.$$ = function (query, parent) { + return SVG.utils.map((parent || document).querySelectorAll(query), function (node) { return SVG.adopt(node) }) } -SVG.$ = function(query, parent) { +SVG.$ = function (query, parent) { return SVG.adopt((parent || document).querySelector(query)) } SVG.extend(SVG.Parent, { // Scoped select method - select: function(query) { + select: function (query) { return SVG.select(query, this.node) } }) diff --git a/src/shape.js b/src/shape.js index 0f7b954..87b01f9 100644 --- a/src/shape.js +++ b/src/shape.js @@ -1,10 +1,10 @@ + SVG.Shape = SVG.invent({ // Initialize node - create: function(node) { - this.constructor.call(this, node) - } + create: function (node) { + this.constructor(node) + }, // Inherit from -, inherit: SVG.Element - + inherit: SVG.Element }) diff --git a/src/sugar.js b/src/sugar.js index 838592c..7c555da 100644 --- a/src/sugar.js +++ b/src/sugar.js @@ -1,42 +1,45 @@ // Define list of available attributes for stroke and fill var sugar = { - stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'] -, fill: ['color', 'opacity', 'rule'] -, prefix: function(t, a) { - return a == 'color' ? t : t + '-' + a + stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset'], + fill: ['color', 'opacity', 'rule'], + prefix: function (t, a) { + return a === 'color' ? t : t + '-' + a } } // Add sugar for fill and stroke -;['fill', 'stroke'].forEach(function(m) { - var i, extension = {} +;['fill', 'stroke'].forEach(function (m) { + var extension = {} + var i - extension[m] = function(o) { - if (typeof o == 'undefined') + extension[m] = function (o) { + if (typeof o === 'undefined') { return this - if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) + } + if (typeof o === 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function')) { this.attr(m, o) - - else + } else { // set all attributes from sugar.fill and sugar.stroke list - for (i = sugar[m].length - 1; i >= 0; i--) - if (o[sugar[m][i]] != null) + for (i = sugar[m].length - 1; i >= 0; i--) { + if (o[sugar[m][i]] != null) { this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]]) + } + } + } return this } SVG.extend([SVG.Element, SVG.FX], extension) - }) SVG.extend([SVG.Element, SVG.FX], { // Map rotation to transform , rotate: function(angle, cx, cy) { var matrix = new SVG.Matrix().rotate(angle, cx, cy) - + return this.transform({ rotation: d, cx: cx, cy: cy }) - } + }, // Map skew to transform , skew: function(x, y, cx, cy) { return arguments.length == 1 || arguments.length == 3 ? @@ -44,72 +47,72 @@ SVG.extend([SVG.Element, SVG.FX], { this.transform({ skewX: x, skewY: y, cx: cx, cy: cy }) } // Map scale to transform -, scale: function(x, y, cx, cy) { - return arguments.length == 1 || arguments.length == 3 ? - this.transform({ scale: x, cx: y, cy: cx }) : - this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) - } + scale: function (x, y, cx, cy) { + return arguments.length === 1 || arguments.length === 3 + ? this.transform({ scale: x, cx: y, cy: cx }) + : this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy }) + }, // Map translate to transform -, translate: function(x, y) { + translate: function (x, y) { return this.transform({ x: x, y: y }) - } + }, // Map flip to transform -, flip: function(a, o) { - o = typeof a == 'number' ? a : o + flip: function (a, o) { + o = typeof a === 'number' ? a : o return this.transform({ flip: a || 'both', offset: o }) } // Opacity -, opacity: function(value) { + opacity: function (value) { return this.attr('opacity', value) - } + }, // Relative move over x axis -, dx: function(x) { + dx: function (x) { return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true) - } + }, // Relative move over y axis -, dy: function(y) { + dy: function (y) { return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true) - } + }, // Relative move over x and y axes -, dmove: function(x, y) { + dmove: function (x, y) { return this.dx(x).dy(y) } }) SVG.extend([SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX], { // Add x and y radius - radius: function(x, y) { - var type = (this._target || this).type; - return type == 'radialGradient' || type == 'radialGradient' ? - this.attr('r', new SVG.Number(x)) : - this.rx(x).ry(y == null ? x : y) + radius: function (x, y) { + var type = (this._target || this).type + return type === 'radialGradient' || type === 'radialGradient' + ? this.attr('r', new SVG.Number(x)) + : this.rx(x).ry(y == null ? x : y) } }) SVG.extend(SVG.Path, { // Get path length - length: function() { + length: function () { return this.node.getTotalLength() - } + }, // Get point at length -, pointAt: function(length) { + pointAt: function (length) { return new SVG.Point(this.node.getPointAtLength(length)) } }) SVG.extend([SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX], { // Set font - font: function(a, v) { - if (typeof a == 'object') { + font: function (a, v) { + if (typeof a === 'object') { for (v in a) this.font(v, a[v]) } - return a == 'leading' ? - this.leading(v) : - a == 'anchor' ? - this.attr('text-anchor', v) : - a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ? - this.attr('font-'+ a, v) : - this.attr(a, v) + return a === 'leading' + ? this.leading(v) + : a === 'anchor' + ? this.attr('text-anchor', v) + : a === 'size' || a === 'family' || a === 'weight' || a === 'stretch' || a === 'variant' || a === 'style' + ? this.attr('font-' + a, v) + : this.attr(a, v) } }) @@ -1,100 +1,99 @@ +/* global createElement, capitalize */ +/* eslint-disable new-cap */ + // The main wrapping element -var SVG = this.SVG = function(element) { +var SVG = this.SVG = function (element) { if (SVG.supported) { element = createElement(element) - return element } } +// Svg must be supported if we reached this stage +SVG.supported = true + // Default namespaces -SVG.ns = 'http://www.w3.org/2000/svg' +SVG.ns = 'http://www.w3.org/2000/svg' SVG.xmlns = 'http://www.w3.org/2000/xmlns/' SVG.xlink = 'http://www.w3.org/1999/xlink' SVG.svgjs = 'http://svgjs.com/svgjs' -// Svg support test -SVG.supported = (function() { - return !! document.createElementNS && - !! document.createElementNS(SVG.ns,'svg').createSVGRect -})() - -// Don't bother to continue if SVG is not supported -if (!SVG.supported) return false - // Element id sequence -SVG.did = 1000 +SVG.did = 1000 // Get next named element id -SVG.eid = function(name) { +SVG.eid = function (name) { return 'Svgjs' + capitalize(name) + (SVG.did++) } // Method for element creation -SVG.create = function(name) { +SVG.create = function (name) { // create element return document.createElementNS(this.ns, name) } // Method for extending objects -SVG.extend = function(modules, methods) { +SVG.extend = function (modules, methods) { var key, i modules = Array.isArray(modules) ? modules : [modules] - for (i = modules.length - 1; i >= 0; i--) - if (modules[i]) - for (key in methods) + for (i = modules.length - 1; i >= 0; i--) { + if (modules[i]) { + for (key in methods) { modules[i].prototype[key] = methods[key] + } + } + } } // Invent new element -SVG.invent = function(config) { +SVG.invent = function (config) { // Create element initializer - var initializer = typeof config.create == 'function' ? - config.create : - function(node) { - this.constructor.call(this, node || SVG.create(config.create)) + var initializer = typeof config.create === 'function' ? config.create + : function (node) { + this.constructor(node || SVG.create(config.create)) } // Inherit prototype - if (config.inherit) - initializer.prototype = new config.inherit + if (config.inherit) { + initializer.prototype = new config.inherit() + } // Extend with methods - if (config.extend) + if (config.extend) { SVG.extend(initializer, config.extend) + } // Attach construct method to parent - if (config.construct) - SVG.extend(config.parent || SVG.Container, config.construct) + if (config.construct) { SVG.extend(config.parent || SVG.Container, config.construct) } return initializer } // Adopt existing svg elements -SVG.adopt = function(node) { +SVG.adopt = function (node) { // check for presence of node if (!node) return null // make sure a node isn't already adopted if (node.instance) return node.instance - if(!(node instanceof window.SVGElement)) + if (!(node instanceof window.SVGElement)) { return new SVG.HtmlNode(node) - + } + // initialize variables var element // adopt with element-specific settings - if (node.nodeName == 'svg') + if (node.nodeName === 'svg') { element = node.parentNode instanceof window.SVGElement ? new SVG.Nested(node) : new SVG.Doc(node) - else if (node.nodeName == 'linearGradient' || node.nodeName == 'radialGradient') + } else if (node.nodeName === 'linearGradient' || node.nodeName === 'radialGradient') { element = new SVG.Gradient(node) - else if (SVG[capitalize(node.nodeName)]) + } else if (SVG[capitalize(node.nodeName)]) { element = new SVG[capitalize(node.nodeName)](node) - else - element = new SVG.Parent(node) + } else { element = new SVG.Parent(node) } return element } diff --git a/src/symbol.js b/src/symbol.js index f9c83e9..ca67607 100644 --- a/src/symbol.js +++ b/src/symbol.js @@ -1,14 +1,15 @@ + SVG.Symbol = SVG.invent({ // Initialize node - create: 'symbol' + create: 'symbol', // Inherit from -, inherit: SVG.Container + inherit: SVG.Container, -, construct: { + construct: { // create symbol - symbol: function() { - return this.put(new SVG.Symbol) + symbol: function () { + return this.put(new SVG.Symbol()) } } }) diff --git a/src/text.js b/src/text.js index bf37d60..4242547 100644 --- a/src/text.js +++ b/src/text.js @@ -1,65 +1,66 @@ SVG.Text = SVG.invent({ // Initialize node - create: function(node) { - this.constructor.call(this, node || SVG.create('text')) - + create: function (node) { + this.constructor(node || SVG.create('text')) this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding this._rebuild = true // enable automatic updating of dy values - this._build = false // disable build mode for adding multiple lines + this._build = false // disable build mode for adding multiple lines // set default font this.attr('font-family', SVG.defaults.attrs['font-family']) - } + }, // Inherit from -, inherit: SVG.Parent + inherit: SVG.Parent, // Add class methods -, extend: { + extend: { // Move over x-axis - x: function(x) { + x: function (x) { // act as getter - if (x == null) + if (x == null) { return this.attr('x') + } return this.attr('x', x) - } + }, // Move over y-axis - , y: function(y) { + y: function (y) { var oy = this.attr('y') - , o = typeof oy === 'number' ? oy - this.bbox().y : 0 + var o = typeof oy === 'number' ? oy - this.bbox().y : 0 // act as getter - if (y == null) + if (y == null) { return typeof oy === 'number' ? oy - o : oy + } return this.attr('y', typeof y === 'number' ? y + o : y) - } + }, // Move center over x-axis - , cx: function(x) { + cx: function (x) { return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2) - } + }, // Move center over y-axis - , cy: function(y) { + cy: function (y) { return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2) - } + }, // Set the text content - , text: function(text) { + text: function (text) { // act as getter - if (text === undefined){ - var text = '' - , children = this.node.childNodes - , firstLine = 0 + if (text === undefined) { + var children = this.node.childNodes + var firstLine = 0 + text = '' - for(var i = 0, len = children.length; i < len; ++i){ + for (var i = 0, len = children.length; i < len; ++i) { // skip textPaths - they are no lines - if(children[i].nodeName == 'textPath') { - if(i == 0) firstLine = 1 + if (children[i].nodeName === 'textPath') { + if (i === 0) firstLine = 1 continue } // add newline if its not the first child and newLined is set to true - if(i != firstLine && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){ + if (i !== firstLine && children[i].nodeType !== 3 && SVG.adopt(children[i]).dom.newLined === true) { text += '\n' } @@ -76,53 +77,55 @@ SVG.Text = SVG.invent({ if (typeof text === 'function') { // call block text.call(this, this) - } else { // store text and make sure text is not blank text = text.split('\n') // build new lines - for (var i = 0, il = text.length; i < il; i++) - this.tspan(text[i]).newLine() + for (var j = 0, jl = text.length; j < jl; j++) { + this.tspan(text[j]).newLine() + } } // disable build mode and rebuild lines return this.build(false).rebuild() - } + }, // Set font size - , size: function(size) { + size: function (size) { return this.attr('font-size', size).rebuild() - } + }, // Set / get leading - , leading: function(value) { + leading: function (value) { // act as getter - if (value == null) + if (value == null) { return this.dom.leading + } // act as setter this.dom.leading = new SVG.Number(value) return this.rebuild() - } + }, // Rebuild appearance type - , rebuild: function(rebuild) { + rebuild: function (rebuild) { // store new rebuild flag if given - if (typeof rebuild == 'boolean') + if (typeof rebuild === 'boolean') { this._rebuild = rebuild + } // define position of all lines if (this._rebuild) { var self = this - , blankLineOffset = 0 - , dy = this.dom.leading * new SVG.Number(this.attr('font-size')) + var blankLineOffset = 0 + var dy = this.dom.leading * new SVG.Number(this.attr('font-size')) - this.each(function() { + this.each(function () { if (this.dom.newLined) { this.attr('x', self.attr('x')) - if(this.text() == '\n') { + if (this.text() === '\n') { blankLineOffset += dy - }else{ + } else { this.attr('dy', dy + blankLineOffset) blankLineOffset = 0 } @@ -133,29 +136,29 @@ SVG.Text = SVG.invent({ } return this - } + }, // Enable / disable build mode - , build: function(build) { + build: function (build) { this._build = !!build return this - } + }, // overwrite method from parent to set data properly - , setData: function(o){ + setData: function (o) { this.dom = o this.dom.leading = new SVG.Number(o.leading || 1.3) return this } - } + }, // Add parent method -, construct: { + construct: { // Create text element - text: function(text) { - return this.put(new SVG.Text).text(text) - } + text: function (text) { + return this.put(new SVG.Text()).text(text) + }, // Create plain text element - , plain: function(text) { - return this.put(new SVG.Text).plain(text) + plain: function (text) { + return this.put(new SVG.Text()).plain(text) } } @@ -163,31 +166,31 @@ SVG.Text = SVG.invent({ SVG.Tspan = SVG.invent({ // Initialize node - create: 'tspan' + create: 'tspan', // Inherit from -, inherit: SVG.Parent + inherit: SVG.Parent, // Add class methods -, extend: { + extend: { // Set text content - text: function(text) { - if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') + text: function (text) { + if (text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '') typeof text === 'function' ? text.call(this, this) : this.plain(text) return this - } + }, // Shortcut dx - , dx: function(dx) { + dx: function (dx) { return this.attr('dx', dx) - } + }, // Shortcut dy - , dy: function(dy) { + dy: function (dy) { return this.attr('dy', dy) - } + }, // Create new line - , newLine: function() { + newLine: function () { // fetch text parent var t = this.parent(SVG.Text) @@ -202,32 +205,34 @@ SVG.Tspan = SVG.invent({ SVG.extend([SVG.Text, SVG.Tspan], { // Create plain text node - plain: function(text) { + plain: function (text) { // clear if build mode is disabled - if (this._build === false) + if (this._build === false) { this.clear() + } // create text node this.node.appendChild(document.createTextNode(text)) return this - } + }, // Create a tspan -, tspan: function(text) { - var tspan = new SVG.Tspan + tspan: function (text) { + var tspan = new SVG.Tspan() // clear if build mode is disabled - if (!this._build) + if (!this._build) { this.clear() + } // add new tspan this.node.appendChild(tspan.node) return tspan.text(text) - } + }, // FIXME: Does this also work for textpath? // Get length of text element -, length: function() { + length: function () { return this.node.getComputedTextLength() } }) diff --git a/src/textpath.js b/src/textpath.js index 2406e42..561f147 100644 --- a/src/textpath.js +++ b/src/textpath.js @@ -1,40 +1,40 @@ SVG.TextPath = SVG.invent({ // Initialize node - create: 'textPath' + create: 'textPath', // Inherit from -, inherit: SVG.Text + inherit: SVG.Text, // Define parent class -, parent: SVG.Parent + parent: SVG.Parent, // Add parent method -, extend: { - morphArray: SVG.PathArray + extend: { + MorphArray: SVG.PathArray, // return the array of the path track element - , array: function() { + array: function () { var track = this.track() return track ? track.array() : null - } + }, // Plot path if any - , plot: function(d) { + plot: function (d) { var track = this.track() - , pathArray = null + var pathArray = null if (track) { pathArray = track.plot(d) } return (d == null) ? pathArray : this - } + }, // Get the path element - , track: function() { + track: function () { return this.reference('href') } - } -, construct: { - textPath: function(text, path) { + }, + construct: { + textPath: function (text, path) { return this.defs().path(path).text(text).addTo(this) } } @@ -42,11 +42,11 @@ SVG.TextPath = SVG.invent({ SVG.extend([SVG.Text], { // Create path for text to run on - path: function(track) { - var path = new SVG.TextPath + path: function (track) { + var path = new SVG.TextPath() // if d is a path, reuse it - if(!(track instanceof SVG.Path)) { + if (!(track instanceof SVG.Path)) { // create path element track = this.doc().defs().path(track) } @@ -56,18 +56,18 @@ SVG.extend([SVG.Text], { // add textPath element as child node and return textPath return this.put(path) - } + }, // Todo: make this plural? // Get the textPath children - , textPath: function() { + textPath: function () { return this.select('textPath') } }) SVG.extend([SVG.Path], { // creates a textPath from this path - text: function(text) { - if(text instanceof SVG.Text) { + text: function (text) { + if (text instanceof SVG.Text) { var txt = text.text() return text.clear().path(this).text(txt) } diff --git a/src/transform.js b/src/transform.js index 1175b13..4076301 100644 --- a/src/transform.js +++ b/src/transform.js @@ -1,3 +1,4 @@ +/* global ensureCentre, capitalize, arrayToMatrix */ SVG.extend(SVG.Element, { @@ -40,6 +41,61 @@ SVG.extend(SVG.Element, { // Get the resulting matrix and apply it to the element var result = new SVG.Matrix().form(o) , matrixString = result.toString() + // get current matrix + matrix = new SVG.Matrix(target) + + // ensure relative flag + relative = !!relative || !!o.relative + + // act on matrix + if (o.a != null) { + matrix = relative + ? matrix.multiply(new SVG.Matrix(o)) + : new SVG.Matrix(o) + + // act on rotation + } else if (o.rotation != null) { + // ensure centre point + ensureCentre(o, target) + + // apply transformation + matrix = relative + ? matrix.rotate(o.rotation, o.cx, o.cy) + : matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy) + + // act on scale + } else if (o.scale != null || o.scaleX != null || o.scaleY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + if (!relative) { + // absolute; multiply inversed values + var e = matrix.extract() + o.scaleX = o.scaleX * 1 / e.scaleX + o.scaleY = o.scaleY * 1 / e.scaleY + } + + matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skew != null || o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0 + o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0 + + if (!relative) { + // absolute; reset skew values + var el = matrix.extract() + matrix = matrix.multiply(new SVG.Matrix().skew(el.skewX, el.skewY, el.cx, el.cy).inverse()) + } +>>>>>>> 3.0.0 // Apply the result return this.attr('transform', matrix) @@ -147,36 +203,80 @@ SVG.extend(SVG.FX, { // // return this._callStart() // } + // ensure scale values on both axes + o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1 + o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1 + + matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy) + + // act on skew + } else if (o.skewX != null || o.skewY != null) { + // ensure centre point + ensureCentre(o, target) + + // ensure skew values on both axes + o.skewX = o.skewX != null ? o.skewX : 0 + o.skewY = o.skewY != null ? o.skewY : 0 + + matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy) + + // act on flip + } else if (o.flip) { + if (o.flip === 'x' || o.flip === 'y') { + o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset + } else { + if (o.offset == null) { + bbox = target.bbox() + o.flip = bbox.cx + o.offset = bbox.cy + } else { + o.flip = o.offset + } + } + + matrix = new SVG.Matrix().flip(o.flip, o.offset) + + // act on translate + } else if (o.x != null || o.y != null) { + matrix = new SVG.Translate(o.x, o.y) + } + + if (!matrix) return this + + matrix.relative = relative + + this.last().transforms.push(matrix) + + return this._callStart() + } +>>>>>>> 3.0.0 }) SVG.extend(SVG.Element, { // Reset all transformations - untransform: function() { + untransform: function () { return this.attr('transform', null) }, // merge the whole transformation chain into one matrix and returns it - matrixify: function() { - + matrixify: function () { var matrix = (this.attr('transform') || '') // split transformations - .split(SVG.regex.transforms).slice(0,-1).map(function(str){ + .split(SVG.regex.transforms).slice(0, -1).map(function (str) { // generate key => value pairs var kv = str.trim().split('(') - return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })] + return [kv[0], kv[1].split(SVG.regex.delimiter).map(function (str) { return parseFloat(str) })] }) // merge every transformation into one matrix - .reduce(function(matrix, transform){ - - if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) + .reduce(function (matrix, transform) { + if (transform[0] === 'matrix') return matrix.multiply(arrayToMatrix(transform[1])) return matrix[transform[0]].apply(matrix, transform[1]) - }, new SVG.Matrix()) return matrix }, // add an element to another parent without changing the visual representation on the screen - toParent: function(parent) { - if(this == parent) return this + toParent: function (parent) { + if (this === parent) return this var ctm = this.screenCTM() var pCtm = parent.screenCTM().inverse() @@ -185,7 +285,7 @@ SVG.extend(SVG.Element, { return this }, // same as above with parent equals root-svg - toDoc: function() { + toDoc: function () { return this.toParent(this.doc()) } }) @@ -332,3 +432,137 @@ SVG.extend(SVG.Element, { // } // // }) +SVG.Transformation = SVG.invent({ + + create: function (source, inversed) { + if (arguments.length > 1 && typeof inversed !== 'boolean') { + return this.constructor.bind(this)([].slice.call(arguments)) + } + + var i, len + if (Array.isArray(source)) { + for (i = 0, len = this.arguments.length; i < len; ++i) { + this[this.arguments[i]] = source[i] + } + } else if (typeof source === 'object') { + for (i = 0, len = this.arguments.length; i < len; ++i) { + this[this.arguments[i]] = source[this.arguments[i]] + } + } + + this.inversed = false + + if (inversed === true) { + this.inversed = true + } + }, + + extend: { + + arguments: [], + method: '', + + at: function (pos) { + var params = [] + + for (var i = 0, len = this.arguments.length; i < len; ++i) { + params.push(this[this.arguments[i]]) + } + + var m = this._undo || new SVG.Matrix() + + m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos) + + return this.inversed ? m.inverse() : m + }, + + undo: function (o) { + for (var i = 0, len = this.arguments.length; i < len; ++i) { + o[this.arguments[i]] = typeof this[this.arguments[i]] === 'undefined' ? 0 : o[this.arguments[i]] + } + + // The method SVG.Matrix.extract which was used before calling this + // method to obtain a value for the parameter o doesn't return a cx and + // a cy so we use the ones that were provided to this object at its creation + o.cx = this.cx + o.cy = this.cy + + this._undo = new SVG[capitalize(this.method)](o, true).at(1) + return this + } + + } + +}) + +SVG.Translate = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['transformedX', 'transformedY'], + method: 'translate' + } + +}) + +SVG.Rotate = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['rotation', 'cx', 'cy'], + method: 'rotate', + at: function (pos) { + var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy) + return this.inversed ? m.inverse() : m + }, + undo: function (o) { + this._undo = o + return this + } + } + +}) + +SVG.Scale = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['scaleX', 'scaleY', 'cx', 'cy'], + method: 'scale' + } + +}) + +SVG.Skew = SVG.invent({ + + parent: SVG.Matrix, + inherit: SVG.Transformation, + + create: function (source, inversed) { + this.constructor.apply(this, [].slice.call(arguments)) + }, + + extend: { + arguments: ['skewX', 'skewY', 'cx', 'cy'], + method: 'skew' + } +}) +>>>>>>> 3.0.0 @@ -1,3 +1,4 @@ + (function(root, factory) { /* istanbul ignore next */ if (typeof define === 'function' && define.amd) { @@ -11,6 +12,15 @@ } }(typeof window !== "undefined" ? window : this, function(window, document) { +// Check that our browser supports svg +var supported = !! document.createElementNS && + !! document.createElementNS('http://www.w3.org/2000/svg','svg').createSVGRect + +// If we don't support svg, just exit without doing anything +if (!supported) + return {supported: false} + +// Otherwise, the library will be here <%= contents %> return SVG @@ -1,24 +1,25 @@ + SVG.Use = SVG.invent({ // Initialize node - create: 'use' + create: 'use', // Inherit from -, inherit: SVG.Shape + inherit: SVG.Shape, // Add class methods -, extend: { + extend: { // Use element as a reference - element: function(element, file) { - // Set lined element + element: function (element, file) { + // Set lined element return this.attr('href', (file || '') + '#' + element, SVG.xlink) } - } - + }, + // Add parent method -, construct: { + construct: { // Create a use element - use: function(element, file) { - return this.put(new SVG.Use).element(element, file) + use: function (element, file) { + return this.put(new SVG.Use()).element(element, file) } } }) diff --git a/src/utilities.js b/src/utilities.js index e44beac..5ebe808 100644 --- a/src/utilities.js +++ b/src/utilities.js @@ -1,41 +1,42 @@ SVG.utils = { // Map function - map: function(array, block) { + map: function (array, block) { var i - , il = array.length - , result = [] + var il = array.length + var result = [] - for (i = 0; i < il; i++) + for (i = 0; i < il; i++) { result.push(block(array[i])) + } return result - } + }, // Filter function -, filter: function(array, block) { + filter: function (array, block) { var i - , il = array.length - , result = [] + var il = array.length + var result = [] - for (i = 0; i < il; i++) - if (block(array[i])) - result.push(array[i]) + for (i = 0; i < il; i++) { + if (block(array[i])) { result.push(array[i]) } + } return result - } + }, // Degrees to radians -, radians: function(d) { + radians: function (d) { return d % 360 * Math.PI / 180 - } + }, // Radians to degrees -, degrees: function(r) { + degrees: function (r) { return r * 180 / Math.PI % 360 - } + }, -, filterSVGElements: function(nodes) { - return this.filter( nodes, function(el) { return el instanceof window.SVGElement }) + filterSVGElements: function (nodes) { + return this.filter(nodes, function (el) { return el instanceof window.SVGElement }) } } |